King's Quest 4: The Perils of Rosella (AGI Version) чит-файл №2

King's Quest VI
In-Depth FAQ, including points, items, maps, and different endings
version 1.0.0
by Andrew Schultz schultza@earthlink.net

The primary purpose of this walkthrough is to describe how the points
are scored. I couldn't find such a listing on the internet, so I wrote
one myself. Some residual benefits may be that you find out *exactly*
where to click, which isn't always clear in the game(**AHEM** walking
around the castle basement,) and there may be some puzzles you *HAVE* to
do or people you must talk to in a certain order that you weren't aware
of. In addition, you have to perform some actions that don't get you
any points(i.e. talk to someone) so that you are able to do something
else(i.e. talk to someone else, given what you know. It's not always
logical.) At any rate, this list is spoiler-intense and possibly not
all-inclusive, so you must proceed at your own risk. There are also
many different wrinkles in the ending, which I didn't realize until I'd
tried leaving specific elements out of a perfect walkthrough. So this
FAQ is not 100% complete in that respect but submissions of cases I've
missed are welcome.

Hey, check out my HOME PAGE:

http://www.geocities.com/SoHo/Exhibit/2762/

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OUTLINE

NUMBER ONE CLICKING TIP

MAPS

POINTS SCORED, WITH A WALKTHROUGH

WAYS TO GET STUCK WITHOUT DYING

WAYS IT ONLY SEEMS YOU'RE STUCK

WAYS TO DISQUALIFY YOURSELF FROM THE BEST ENDING

WAYS TO DIE

ITEMIZED ITEMS

TO-DO

VERSIONS/CREDITS

================================================

NUMBER ONE CLICKING TIP

If there are two items to click, say, the hand icon on, and one causes
death and the other helps solve a puzzle, walk far away from them and
then click. If you are too close, you will get a bunch of "Alexander
blah blah blah" messages and just before the monotony is unbearable, you
may very well click on the wrong object.

MAPS

ISLE OF THE CROWN

Book Pawn
Store Shop
/ /
Pier-----------------Beauty's Garden / / (enter castle)
(Ferry boat inside) \ / / Side of
Marketplace Castle---Castle entry
\ /
Forest Path
|
Beach

ISLE OF WONDER

Chessboard
\
Garden
\
Swamp
\
Beach-Bookworm's

ISLE OF THE SACRED MOUNT
Flown to castle/minotaur
|
Top of mountain-Dark cave-cave with light
| |
Fifth Puzzle |
| |
Fourth Puzzle |
| (2nd time through)
Third Puzzle |
| |
Second Puzzle |
| |
First Puzzle--+
(Beach)

CATACOMBS MAPS

LEVEL ONE

LEDGER

$ = coins
T = trap(compactor)
V = down to level 2
X = fall to your death
W = woman who tells you to go west
S = shield
K = skull
E = entryway
? = tile puzzle

1 2 3 4 5 6 7 8
+-----+ +---+
1 |$ | | V|
+---+ +---+ +-+
2 | T |
| +-----+
3 | |
| |
4 |S|
+---+ +---+ +-+
5 |X W ? | |K|
+-----+-+ +-+ |
6 | | | |
| +-+ | | +---+
7 | | | | | |
+-+ +-+ +-+ |
8|X E|
+-----------+

LEVEL TWO

LEDGER

X = fall to your death
H = where to place hole in the wall
! = tapestry
* = minotaur
v = where you wind up, falling from level one

1 2 3 4 5 6 7 8 9
+-+ +-+
1 |X| | |
+-+ +---+ +-----+
2 | v|
| +-+ +-------+ |
3 | | | | | |
+-+ +-+ +-+-+ +-+ |
4| H !*|X |
+-+ +-----+ | +-+ |
5 | | | | | |
| +-+ +-+ +---+ |
6 | | | |
+-+ +-+ +-------+
7 | |
+-+ +-+
8 | |
+-+

ISLE OF THE BEAST

Beast's Garden
|
Archer's Gate
|
Path with Hot Pool
|
Beach

ISLE OF MISTS

Dwellings--Fire
| |
L------Beach

LAND OF THE DEAD

Death
|
Talking Door--Death in the Distance
|
Dead Knight
|
Death's Gate
|
K&Q--Boy's mom

THE CASTLE PROPER

LOWER LEVEL AND SECRET PASSAGE

Abdul's(see ABOVE GROUND)
Chambers-+
|
|
End of
Hallway
|
|
Behind Abdul's---Secret hallway
room ()
Secret hallway
()
+-----------Statue--+
| |
| [main floor] |
| \ |
Secret--3 prisons Stairs------Jollo's room
Entry-+ +-and Jollo
| |
+------------+

CASTLE, ABOVE GROUND

Hallway
+-with door----------+
| |
Abdul's-Hallway with Guarded
Chambers Pillar Hallway
| \ |
| Pillar (END) |
| | |
| Throne Room |
| | |
+----Main hallway----+

END

Top of tower
|
Spiral staircase 2
|
Spiral staircase 1
|
[from Throne Room]

POINTS SCORED, WITH A WALKTHROUGH

Format for each listing:
Action Number. Points received/total points followed by action below.

Symbol before number denotes if the action is necessary. Notation isn't
complete, and I'm not satisfied with it as is, but I wanted to get this
faq OUT.
* - necessary to complete game
^ - necessary to complete happier scenario(enter castle via magic)
& - necessary to complete less happy scenario(enter castle via disguise)
! - necessary to complete scenario with everyone, which implies ^.
x - not necessary to complete any ending
? - I'm not 100 % sure

MOVE or TAKE or USE(when no object is specified, you are the default) or
READ or TOUCH requires the hand icon. SHOW or GIVE requires the item
icon. TALK or ASK requires the speaking icon. A "+" notes that this is
not necessary to complete the game successfully.

*1. 1/1 MOVE plank [while at beach]
*2. 1/2 TAKE coin [after examining chest]
*3. 1/3 TAKE ring [on beach]
*4. 3/6 SHOW ring to guard [at castle entry, must talk to guards first]
(allows you to talk to Ali)
*5. 2/8 [continuation of 4.]
*6. 1/9 GET mint in the jar on the table
(also, TALK to Ali, which will give you info to talk to the ferryman)
*7. 2/11 GET nightingale [at store, after you USE coin]
x8. 1/12 READ love poems on bookshelf to the right [in book store]
x9. 1/13 TAKE loose page that falls out after 7 [in book store]
x10. 2/15 TOUCH book on counter [in book store]
x11. 1/16 ASK about the kingdom
*12. 1/17 TAKE the free book by the door [in the book store]
*13. 2/19 TALK to the ferryman after you TOUCH the door(upper right
part) [by the ferry] --you may want to stand far away from the ferry as
you do this, or the computer could think you're clickin on yourself.
*14. 1/20 GET the rabbit's foot ["Thanks for letting me in. Say, don't
mind if I do!"]
!15. 4/24 SHOW ring to jester [in book store. Note that he only
appears once, and only after you enter the ferry.]
*16. 5/29 SHOW ring to seller [in pawn shop]
(Here you will want to exit to the woods and come back. The seller will
have dumped some old magic stuff into a waste bin.)
*17. 1/30 TOUCH the pot to dig up an ink bottle. [in town]
*18. 1/31 USE the map for the first time [on the beach]
*19. 1/32 GET the flower [on the Isle of the Sacred Mount]
*20. 1/33 GET the feather [on the Isle of the Sacred Mount]
21. 2/35 USE the book on the oyster [on the Isle of Wonder]
22. 1/36 TAKE the pearl when the oyster opens his mouth [the first time
may be too quick, but position the hand icon over where the pearl was.]
*23. 2/38 USE the flower on Tom Trow, the dwarf with the nose [on the
Isle of Wonder, after you try to go north]
*24. 2/40 USE the nightingale on Grovernor, the dwarf with the ears
*25. 2/42 USE the mint on Grump Frump, the dwarf with the tongue
*26. 2/44 USE the rabbit's foot on Trilly Dilly, the dwarf with the
hands
*27. 2/46 USE the ink on yourself so Old Bill Batter, the dwarf,
doesn't see you
28. 1/47 TAKE the purple thing floating(a sentence) which has now
drifted to the shore [on the Isle of Wonder shore]
29. 1/48 LOOK at the spider web(but don't touch it.) Then TOUCH the
loose thread and TOUCH the paper scrap. [east of shore, Isle of Wonder]
30. 2/50 [continuation of 28.]
(While you're at it, touch the books and talk to the bookworm.
Without this the participle will not appear on the Isle of the Beast.
Even though the islands do not communicate, this is the case. Go
figure.)
31. 1/51 GET milkweed [in swamp scene]
32. 1/52 GET rotten tomato [in garden scene]
33. 1/53 GET teacup [in garden scene]