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Читы для King's Quest 4: The Perils of Rosella (AGI Version)

Чит-файл для King's Quest 4: The Perils of Rosella (AGI Vers...

King's Quest 4:
The Perils of Rosella
(AGI Version)

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Sierra On-Line
Издатель:Sierra On-Line
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в сентябре 1988 г.

Solution [ENG]

Информация актуальна для
KING'S QUEST IV
For PC
FAQ by SSJ Gohan1 (Matt Horn)

TABLE OF CONTENTS
1: Introduction
2: Version
3: Maps
4: Walkthrough
5: Items
6: Points
7: Hints
8: Ways to die/get stuck
9: Easter Eggs/Odd things
10: Contact Information
11: Thanks



-----------------------------------------------------------------
1: I N T R O D U C T I O N
-----------------------------------------------------------------

This FAQ is Copyright 2001 Matt Horn, and is not to appear on any
sites except GameFAQS without my premission.  If you want to have
a copy on your site, e-mail me at mth10@usa.net.  Don't just copy
this onto your site.

 This FAQ has many "Spoilers".  Don't complain if it gives away
answers to the game's puzzles.  For crying out loud.  TIP:  If
you don't want to give the whole game away, ask your friend,
sibling, mother, father, spouse, cousin, enemy, or dog to read
the part you're having trouble with, and ask them to give you
hints.  Or, forget my advice and just read away.  See if I care.

Here's a new way to avoid spoilers!  See the "Hints" section!

-----------------------------------------------------------------
2: V E R S I O N
-----------------------------------------------------------------

Here's the list of versions, and if you acually care, you can see
how the FAQ developed!

Version 1.2 -
Got a bunch of new stuff!  I put in an extra map, I added a hint
section so that the whole game isn't given away, fixed some
errors, and made a section of ways to die and get stuck!


Version 1.0 -
Most of everything put up!  Cool!  There was a problem with the
maps.  The FAQ included the introduction, the first two maps, the
entire walkthrough, all the items, the entire score section, the
contact information, and the thanks.  It also seems that I missed
the easter egg menu in the table of contents.

-----------------------------------------------------------------
3: M A P S
-----------------------------------------------------------------

This is a (mostly) complete map of the game.  Again, don't copy
this.  I Wrote it out myself.  If you want one, walk
through the game and write down everywhere you go.

To start out, this is very important, PRINT OUT THE MAP!
THESE MAPS ARE EXTREMELY CONFUSING.  Accept it.  Learn the map,
and if you don't get a part of the map, it's OK.  Try anyway.
ALL DIRECTIONS ARE X,Y
For those of you who don't know, X is columns across the top, and
Y is rows along the side.
If you see a -(direction), such as -NE, it means if you stick to
one side, you can go (in this case) northeast.
If it says something like south of ****, then you can see **** in
the background.
Names in all caps are characters that sometimes appear there.
You may not be able to go in every direction.

     1          2         3         4         5         6
  *************************************************************
  *Beach    *Meadow   *Pool     *Ogre Hut *Forest   *Witches  *
 1*         *         *CUPID    *OGRE     *         *cave     *
  *         *         *         *         *         *         *
  *************************************************************
  *Fisherman*Backhouse*South of *South of *Forest   *Forest   *
 2*house    *PAN      *pool     *ogre hut *         *         *
  *         *         *PAN      *OGRE     *         *         *
  *************************************************************
  *Beach    *Meadow   *Pond     *Graveyard*Haunted  *Graveyard*
 3*MINSTREL *MINSTREl *         *west     *house    *east     *
  *         *         *         *         *         *Crypt    *
  *************************************************************
  *Beach    *Meadow   *Meadow   *Dwarf's  *South of *Waterfall*
 4*Cliff    *         *River    *House    *HauntedH *River    *
  *MINSTREL *         *Bridge   *River    *River    *To Cave  *
  *************************************************************
  *Beach    *Meadow-NE*Meadow   *Dwarf's  *A place  *Cliffs   *
 5*River    *River    *UNICORN  *mine     *         *Path to  *
  *(Start)  *UNICORN  *         *         *         *castle   *
  *************************************************************


Ohh, it starts getting tricky.  The next map is the palace across
the ocean.  You have to swim over three blocks of ocean to get
there.  To find out where to leave and where you'll be getting
back, you'll just have to guess.  Here's a hint, you can leave
from Y (the numbers on the side) numbers 1-4 from the mainland,
and leave anywhere from the castle. One more thing, if you walk
from SouthEast to Northeast, or Southwest to Northwest, you'll
skip the courtyard area.

       1         2         3
  *******************************
  *         *         *         *
 1*Northwest*North    *Northeast*
  *         *         *         *
  *******************************
  *Courtyard*Doors of *Coutyard *
 2*         *castle   *         *
  *         *         *         *
  *******************************
  *         *In front *         *
 3*Southwest*of castle*SouthEast*
  *         *         *         *
  *******************************

Hey, cool!  I added another map!  Here's a map of the cave
behind the waterfall!  If it's on the map and it's a blank
box, you either shouldn't be there or there isn't such a
place.  Look at the lines between the *'s, and look at the
numbers to find the path.

  *******************************
  *         *         *         *
  -Enterance*         *         *
  *#1       *         *         *
  *****|*************************
  *         *         *         *
  *Go here  -Then here*Exit     -
  *#2       *#3       *#6       *
  ***************|*********|*****
  *         *         *         *
  *         *Then Here-Chasm!   *
  *         *#4       *#5       *
  *******************************
Whew!  If you thought that was tough to read, think how tough it
was to write!

-----------------------------------------------------------------
4. W A L K T H R O U G H
-----------------------------------------------------------------

Before you look at the walkthrough, check the "Hints" section to
see if your question is answered there!

Great!  The start of the walkthrough, finally!

At the start, you are at 1,5.  I hope you printed out the map, if
you haven't, PRINT OUT THE MAP!  To start out, STAY OUT OF THE
FOREST, UNTIL YOU HAVE THE AXE!  Also, avoid any place that says
"OGRE" on it.  One last thing, SAVE OFTEN!  I'M NOT JOKING!  Glad
I could be of service.

Lets start us off by getting us a flute.  If you haven't noticed
from walking around, Pan has one.
********************
Get the Flute
********************
Go to the Haunted House at 5,3.
Go up to the door and type, OPEN DOOR.


Go through the door to the left.  You should be in the library.
Go up to the bookcase, on the right side, and type, "GET BOOK".
(+2 Points)
Go right, and then down to exit the Haunted House.
Go to any area where the minstrel appears (see the map).  Once
you find him, go up to him and type, "GIVE BOOK" (+3)
Now, go to on of the two places where Pan appears. Then, type,
"PLAY LUTE", approach him, then type, "GIVE LUTE" (+3)

********************
Get the Crown
********************
Go to the bridge at 3,4.  Notice the yellow thing underneath?
Type, "LOOK UNDER BRIDGE" while next to it, and you'll take the
ball. (+2)
Go to the pond at 3,3.  Type, "DROP BALL" when next to the pond.
Go up next to the frog, and type, "GET FROG", then type, "KISS
FROG". (+5) The frog will turn into a prince and give you the
crown.

********************
Discover Your Quest
********************
Go to 6,5.  Then, carefully walk up the cliffs. Remember to save
first.  Wait for the gargoyle guys to pick you up.  Now, wait out
the cutsceen.
OK!  Now we know what to do!

********************
Capture the Unicorn
********************
Lets go to 5,3!  Go south to the pool.  If you're lucky, cupid
will fly down.  If not, go north, then south again.  Once you see
cupid, wait for him to fly down, drop his bow, and start
swimming.  Once he starts swimming, run into the pool.  He will
be startled, and fly away.  Go over to his bow, and type, "GET
BOW".(+2)  A word of warning, NEVER NEVER NEVER NEVER NEVER NEVER
NEVER NEVER shoot it unless I tell you to.  You will end up
shooting the unicorn once, then at the end of the game, shooting
the evil fairy once.  I had to restart my game the first time I
played this because of that.  Trust me, it wasn't fun.

Anyway, go north.  If the unicorn doesn't show up, go south and
then north until it does.  If it STILL doesn't, go to 2,5.
That's the other place it shows up.  Once it does, type "SHOOT
UNICORN". (+4)  Yay!  The unicorn's your friend now!  C'Mon!
Let's ride it!
What was that?  You say you can't lead it anywhere?  Well, lets
see...  What's the most unlikly place to find a bridle...  I
KNOW!  A deserted island!  Yeah!  I know of a place like that!
Anyway, it's time for the "Quest for the worm".  Around the land,
you'll notice birds on the ground trying to pull up worms.  Well,
you just go up to a bird, it'll fly away, and you'll type "GET
WORM"! (+2)  The worm normally shows up at 5,4  and at 5,5.  Go
hunting!
Now, go to the Dwarf's house, at 4,4.  Type, "CLEAN" (+5)  Feel
free to talk to the dwarfs.  Afterwards, type "CLEAN" for fun,
and type, "GET POUCH" (+2).
Being the honest person that you should be, but probably aren't,
go to 5,4, and enter the mine.  See the door?  Good. Now, go to
the right.  Type, "GIVE POUCH TO DWARF". (+3) He'll reward you
with a lantern.

Go to the fisherman's house at 2,1.  Go to the end of the pier.
If the fisherman is there, wait for him to go to the right.
Follow him to the right.  Go up to the door, and type, "OPEN
DOOR"  Once inside, go up to the fisherman, and type, "GIVE POUCH
TO FISHERMAN". (+3)  He'll give you the fishing rod.  Go outside,
and go to the end of the pier. Type, "BAIT HOOK" (+1), and type,
"FISH".  If you don't catch a fish, try again.  Sooner or later,
you'll get one. (+3).  Now, you need one more thing.  Swim to the
castle.  To do this, first SAVE YOUR GAME.  Now, jump in the
water, and swim to the left until you reach the castle.

Now that you're at the castle, search the outside for the peacock
feather.  Once you find it, type, "GET FEATHER". (+2)

Okay, now make sure you have a fish and a feather.  Now, save the
game.  Go out, and wait in the water.  Hopefully, a whale will
pop up, then a whirlpool will suck you in.  If not, go back and
try again.  You may have to swim back to the other side, and then
swim around.

Eventually, you'll be swallowed.  When that happens, wade over to
the bottle, and type, "GET BOTTLE".  Now's the tricky part.  You
need to climb up the tounge.  If you don't do it right, you'll
fall.  Eventually, you'll be dissolved in the acid of the whale's
mouth, so you may have to resore your game a few times.  When you
get close enough to the whale's thingy that hangs down from the
roof of its mouth, type, "TICKLE WHALE"

Swim north.  Go "in" the broken boat, and type, "LOOK AT GROUND"
(+3).  You have the bridle!  Yeah!  Wait a minute... How are you
gonna get back?  Hmm...  Go up to the bird, and type, "GIVE FISH
TO BIRD". (+4)  Now, type, "GET WHISTLE". (+2).  Cool!  Now,
being the adventurous person you are, type, "BLOW WHISTLE"!(+2)
Oh boy!  It's Flipper!  No, but it's close enough!  Swim up to
it, and type, "RIDE DOLPHIN". (+2)  Wait for the dolphin to get
to shore, then get on shore, and type, "OPEN BOTTLE".  Type,
"READ NOTE" a few times.  Cool, huh?

Anyway, go to wherever you shot the unicorn.  Type, "BRIDLE
UNICORN". (+3)  Okay!  Jump on and ride by typing "RIDE UNICORN"!
(+7)  Now, wait out the cutsceen.  Now, you need to do another
thing for her.  Get the hen that lays golden eggs from the ogre.

***************
Retrieve the hen that lays the golden eggs.
***************
First thing, go to the waterfall at 6,4.  Type, "WEAR CROWN".
(+5) Type "LIGHT LANTERN", and then go inside.  Type, "GET
BONE"(+2), then leave quickly.  Type "GET BOARD" (+2).  Great,
now walk into the waterfall.  Go to the ogre's house at 4,1.  BE
VERY CAREFUL.  DON'T LET THE OGRE GET YOU.  You'll probably see
the ogress with a deer.  She won't bug you RIGHT NOW if you don't
let her see you.  Go up to the door, type, "OPEN DOOR", and then
after going in, type, "THROW BONE". (+4) This tosses the bone at
the dog, and he won't bug you.  Walk up the stairs, and get the
axe.(+2)  Go downstairs, and, you see that closet?  Go up to it
and type, "OPEN DOOR".  Wait in there for a while.  Eventually
you will hear the ogre in the house.  Type, "LOOK IN KEYHOLE".
Then open the door, and go up to the hen, and type "GET HEN"(+4).
Make sure you don't touch anything.  Go to the door, and type,
"OPEN DOOR", and make your escape!  Now, go to the mountain at
6,5, go up the path, and get captured by the goons! (+7)
Afterwards, the evil fairy tells you what she wants.  Oh, crud.
She wants Pandora's Box.  That's just great.  Oh, well.  I guess
you'll have to.

***************
Get the magical fruit.
***************
Yep!  Now's the time we're going to get the magical fruit to save
Graham!  I'll warn you now, this is probably the hardest non-
puzzle part of the game!  Oh, crud.  I hate this part, I haven't
ever gotten through this without fying at least three times.
Great.  Anyway, IGNORE THE MAN BEHIND THE CURTAIN'S ATTITUDE, and
lets go!  Go to the waterfall at 6,5.  Now, wear your crown.  Now
take a breath of air.  We're goin' in.

SAVE AS A DIFFERENT FILE EVERY TIME GET TO A NEW ROOM.  You don't
want to get stuck accidently.  Go south, then east, then east.
You should see light up ahead.  Ok, here's the hard part.  See
the crevice?  No?  You shouldn't.  That's the hard part.  You
have to inch forward by tapping the right button twice, then if
you can make out the crevice, type, "LAY DOWN BOARD".(+2)  Now
walk across.  You should pick the board back up.  If a message
says that it dropped, you'll have to restore a game, you SHOULD
have saved right before laying the board down.  Go north, toward
the light.  Then, go east toward the hole and light, and try to
walk through the hole.  It should automaticly crawl.  Now, if
you've played "Space Quest", you know that you shouldn't go in
the water.  Instead, type jump, over and over.  You should jump
from piece of ground to piece of ground.  Wait!  Once the cobra
swings into action and you're on the last piece of land before
the island, type, "LAY DOWN BOARD". (+2)  Walk across, type,
"PLAY FLUE", (+4), walk up to the tree, then type, "GET FRUIT".
(+10)  It'll play some, "You're a studmuffin hero music", and the
hurry back to the board.  Walk across it.  Then type, "GET
BOARD".  Jump again and again, until you get back to the mountain
side.  Same story as before.  Remember the crevice.  This time
you won't be able to see the crevice, and you'll probably lose
your board.  That's fine, just go on without it.

***************
Get Pandora's Box
***************

YEEHAH!!  We're out!  Anyway, go to the nearest forest at 6,2.
Once you get there, type, "SWING AXE" (+4)  Great!  Now the trees
won't hurt you!  Anyway, go north, to the witches cave.

Gasp!  That's scary!  Oh, well, go in.

Now, this part is about as much action as you ever get in this
game.  Inside, the three witches share one eye. (EEEEEEWWWWWWWW)
It's a glass eye, and it's external.  Two of them watch you with
the eye, and the other one chases you.  Go up to the one with the
eye, and type, "GET EYE". (+3)  Now they're blind.  Leave, then
come back right away.  Type, "GET SCARAB". (+2)  Now you can
reutrn their eye.  Type, "Throw eye". (+3)  What a nice thing to
do.  Now leave before they get you.

Go to the haunted house at 5,3.  Once you go back to the forest,
it should turn night.  By the way, I think this was the first
game to use the Day/Night cycle.  At least that's what they said
on the game box!

Go up to the door and type, "OPEN DOOR".

You'll hear a baby crying.  Go up the stairs, in the door on the
left, and then go left.  Hmm, the baby's in here.  Go out of the
baby's room, south, downstairs, then to the west, in the living
room again.  Type, "LOOK AT PICTURE".  Type, "LOOK AT WALL".  Now
go up to the wall, and type, "PULL LATCH". (+4)  GASP!  A SECRET
PASSAGWAY!  Go in it.  Type, "GET SHOVEL". (+2).  Make sure you
save it.

OK!  This part I'm going to make you do on your own, because it's
simple, and it's so much fun!  Go into the graveyards.  One is to
the left, one is to the right.  Don't worry about the zombies,
you have the scarab.  Read the gravestones until you find the
grave that looks like a baby's.  Dig in front of it, and you'll
get a rattle.  Give the rattle to the baby, and another ghost
will appear.  I'll be back when it gets hard again, which won't
be too long.

OK!  Here's where it get confusing again:  The little boy comes.
Follow him.  Climb up after him.  Then go back down, and leave
the house.  Find his grave, and dig it up.  Go back to him and
give him the toy.  Type, "LOOK IN CHEST". (+2)  You will find
sheet music.  Now, go back to where the secret passageway is.
Climb the stairs. (By the way, I used to think that using these
stairs was hard, now I think they're as hard as fresh cow manure
on a hot day. You'll get to the organ.  Sit down on the bench,
and type, "PLAY SHEET MUSIC".(+4)  Now type, "GET SKELETON
KEY"(+2) Now go back downstairs, outside, and to the east
graveyard.  Go up to the crypt door, and type, "UNLCOK DOOR".
Then open the door.  Inside, type "GET ROPE". (+2)  Climb down
the ladder, then get the box (+4).  Now, go back to the evil
fairy.(+7)  She's gonna make you her son's wife.  Crud!  They
steal all your stuff too!  You are escorted to green boy's room.

***************
Oh, Crud
***************
Soon, green boy comes and stuffs a flower under your door.  Walk
over to it, and you'll pick it up.  Look at the rose, then type
"GET KEY". (+2)  Great!  Now unlock the door! (+2)

Great.  More stairs.  Anyway, go down, and avoid the gaurd.  Into
the dining room.  Go in the door on the upper right CAREFULLY.
Open the cabinent, and type, "GET POSSESSIONS"!(+4)  Now, exit,
and go to the door in the lower right.  Go across the chamber
room, then up the stairs.  Go up the stairs again, and then use
the gold key to unlock and open the door with the gold key. (+2)
Now, shoot Lolotte with an arrow! (+8) Oh, crud.  Now the gaurds
are gonna be all mad.

Wait a minute... They're happy!  It's the wizard of OZ again!
Now we can go back to Kansas!!  Oh, wait.  Don't forget to get
the talisman. (+5) YEAH!

Ok, now go down, then go to the left.  There should be three
gaurds bowing to you, and a door to the north.  Open the door.
Get the hen! (+2) get Pandora's box! (+2)  Make your way back to
the chamber room, and then go outside.  Enter the stable.  Now,
open the gate (+4).

Ok, there's still one pretty important detail left.  Go down the
mountain, and go back to the crypt.  Climb down the ladder, drop
Pandora's box, (+2) (more studmuffin music) go back up, close the
door, then lock it. (+2).  Now you can go to the fisherman's
house at 1,2.  Go off the pier, then swim to the castle.  Go in
the castle door, go to the left, go up the stairs, and give the
talisman to Genesta.(+12)



-----------------------------------------------------------------
5: I T E M S
-----------------------------------------------------------------
The Shakespeare Book:
You can get this from the haunted house living room, from the
bookcase.  Give this item to the Minstrel guy for his lute.

The Lute:
It's a guitar-like thing that you get from the Minstrel.  Give it
to Pan for his flute.

The Flute:
It's Pan's Flute.  You get this from Pan, and you can hypnotize
the snake by playing it.

The Ball:
It's a golden ball you got under the bridge.

The Crown:
This item will turn you into a frog.  Get it from the frog.

Cupid's Bow:
You get this from Cupid.  Shoot it at the unicorn ONCE, and then
the the evil fairy at the end of the game ONCE.  DON'T EVER EVER
EVER EVER EVER EVER EVER EVER SHOOT AN ARROW AT ANY OTHER TIME!

The Worm:
Save it from the clutches of the bird!  Then use it to bait your
hook.

The Pouch:
Get it after eating with the dwarfs.  Trade it with the fisherman
for his fishing pole.

The Lantern:
Get it from the head dwarf.  Use it in the cave behind the
waterfall.

The Rod:
Use it to fish.  Get it from the fisherman.

The Fish:
Catch it with the rod and worm.  Throw it to the pelican for the
whistle.

The Peacock Feather:
Find it on the ground at the castle across the ocean.  Use it to
tickle the whale.

The Bridle:
Get it on a desert island.  Put it on the unicorn.

The Note in the bottle:
Hmm... This is weird... View the note section for more
information.

The Whistle:
Get it from the pelican.  Blow it to summon the dolphin.

The Bone:
Get it in the cave.  Throw it to the ogre's dog.

The Board:
Right outside the cave.  Use it to pass the crevice and the
swamp.

The Axe:
You get it in the Ogre's house.  Use it to scare the trees.

The Magic Hen:
The ogre has it.  Every day it will lay one egg.  Give it to the
evil fairy.

The Magic Fruit:
The object of the game!  Get it on the other side of the
mountains.

The Glass Eye:
Hold it hostage from the witches!

The Scarab:
It's the witches.  They give it to you if you take their eye.

Grave Objects:
There are a lotta them!  You dig them up, then give them to the
ghosts!

Sheet Music:
Get it from the chest in the attic!  Play it on the organ.

Skeleton Key:
This key will open the crypt!

Rose:
Examine this: it has a gold key on it!

Gold key: It opens the rooms in the evil fairy's castle.

Pandora's Box: Gasp!  It's evil!

Talisman:
It's Genesta's.  She needs it to live.

-----------------------------------------------------------------
6: P O I N T S :
-----------------------------------------------------------------
Taking the Shakespeare book +2
Give the book to the Minstrel +3
Give the lute to Pan +3
Get the ball +2
Kiss the frog +3
Get Frog's Crown +2
Get Cupid's bow +2
Shoot the unicorn +4
Get the worm +2
Clean +5
Take the pouch +2
Give the pouch to the Dwarf +3
Give the pouch (after giving it to the dwarf) to the fisherman +3
Bait the hook +1
Catch a fish +3
Get the peacock feather +2
Tickle the whale +5
Get the bridle +3
Give the fish to the pelican +4
Get the whistle +2
Blow the whistle +2
Ride the dolphin +2
Bridle the unicorn +3
Ride the unicorn +7
Wear the crown +5
Get the bone +2
Get the board + 2
Throw the bone to the dog +4
Get the axe +2
Steal the hen +4
Take the hen to the evil fairy +7
Lay down the board +2
Lay down the board in another place +2
Play the flute and hypnotize the snake +4
Get the fruit +10
Lay down the board once again... +2
Swing the axe at the trees +4
Take the witch's glass eye +3
Get the scarab +2
Return the eye + 3
Find the secret passageway +4
Get the shovel +2
Find the rattle +3
Give baby the rattle +2
Get Bag of coins +3
Give bag of coins +3
Get locket +3
Give locket +2
Get medal +3
Give medal +2
Get Toy +4
Give Toy +2
Look in the chest +2
Play the sheet music +4
Get the skeleton key +2
Unlock crypt +3
Throw down ladder +2
Get Pandora's box +4
Go back to the Evil Fairy +7
Get the gold key +2
Unlock your room door +2
Reclaim you possessions +4
Unlock Lolotte's door +2
Kill Lolotte! +8
Retrieve the Talisman +5
Get Chicken +2
Get Pandora's Box +2
Let the unicorn go free +4
Put Pandora's box in the crypt +2
Lock the crypt +2
Return Hen +2
Return Talisman +8


-----------------------------------------------------------------
7. H I N T S
-----------------------------------------------------------------

If you need help, this is where you should be!  This section is
set up so that there is a list of of questions that you may find.
About half of them are fake, so don't read stuff that you don't
need help on.  After the question, there is a number.  Go to
your browser's find menu, (CTRL + F most likely), and search for
that number.  The lines in between make it easier to ignore the
other answers, and thus giving you fewer spoilers.  This will
only be for the harder puzzles.

Example:
Q:How do you use this?  12345
(Search for 12345)

It would find:

(A bunch of empty lines above)
A: That was how! 12345
**********************
A: Read section #7
(A bunch of empty lines below)


Q: How do I get Pan's flute? 100
Q: How do I get the fairy to obey me? 101
Q: How do I get the Minstrel's lute? 102
Q: What is the picture looking at? 103
Q: How do I make the grandfather clock stop? 104
Q: What is the gnome's name? 105
Q: How do I get the unicorn to obey me? 106
Q: What do I do in the messy house? 107
Q: How do I get behind the waterfall? 108
Q: How do I get out of the whale? 109
Q: What do I do on the desert island? 110
Q: How do I get past the wizard? 111
Q: I'm supposed to get Pandora's Box.  What now? 112
Q: What do I do with the ghosts? 113
Q: How do I keep the witches from getting me? 114
Q: How do I solve the "Riddle of Time"? 115
Q: How do I keep the zombies from killing me? 116
Q: What do I do in Lolotte's room? 117
Q: Hey, I won!  Why don't I have all the points? 118





















100
A: Get the book that's in the haunted house's library.  Give it
to the Minstrel.  Play the lute for Pan.  Give the lute to pan.



































101:
A: Hey, what are you reading this for!?  You're not supposed to
be reading hints you don't need!



































102
A: See "How do I get Pan's Flute"
































103
Type, look at picture.
***************************
Look at the wall
***************************
Flip the latch


































104:
Why are you here?  You shouldn't be.

































105
A: It's Imacheaterhowlooksathintsforthingsthatidontneed



































106
A: Get the fish, and get the feather at Genesta's palace.
****************************
Swim Around until you find the whale.






































107
A: What would a helpful person do in a messy house?




































108
A: Wear the crown you get from the frog.




























109
A: Go up to the dangling thing near the mouth, and tickle with a
feather!






































110:
A: This question probably made Sierra's hint lines and books
filthy rich.  Go "into" the broken boat, and look at the ground.
Now, give the fish to the pelican.





























111
A: Uh, sprinkle garlic sauce on your face and... never mind.


































112:
Ohh, toughy.  Go northeast to the witch's cave, and get the
scarab.  It should turn to night.  Now, explore the haunted
house.




































113:
A: Go outside, read the graves until you find the one that looks
like the right one, then dig it up.  Give the item to the ghost.



































114:
A: It's hard, try to steal the eye from the two witches in back.



































115
A: Don't cheat!






































116
Get the scarab from the witches.





































117
Shoot her with cupid's arrow.




































118
Well, wait out the ending.  If you brought the magic hen, you
should get two points in the ending (That freaked me out when
I was writing this FAQ).  If you're still missing points, go to
the points section.






-----------------------------------------------------------------
8. W A Y S  T O  D I E / G E T  S T U C K
-----------------------------------------------------------------

This has got to be the second most interesting section, the ways
to die or get stuck.  This game is very dangerous, and filled
with traps and hazards.  I don't think I can count how many times
I died in this game.  I'm likly to miss some, so please e-mail me
if I miss any.

***************
Ways to Die:
***************

Ok, here's a somewhat organized list of ways to die, if it as an
* by it, you don't die, you just lose and the game ends.  That
means it's different then getting stuck.

On the ground, in the main part:
  Walk off a cliff at the beach
  Get too close to a living tree in the forest
  Get caught by the ogre or ogress (See map for areas)
  Fall off the mountain cliffs
  Get caught by a zombie at night
  Get caught by the witches in the skull house

Behind the waterfall:
  Get caught by the troll in the cave
  Walk into the swamp
  Fall into the swamp
  Get bitten by the snake

In the haunted mansion:
  Fall from the steps in the secret passage
  Fall through the trapdoor in the attic.

In the water:
  Swim too long
  Get eaten by a shark

In the whale's mouth:
  Wait for too long

In the Ogre's house:
  Get caught by the ogress
  Wake the ogre and get caught
  Try to take the golden egg
  Wait for the dog to kill you

In Lolotte's castle:
  Get caught by the gaurds *
  Wake Lolotte up
  Wait until morning *


***************
Ways to get stuck:
***************

If there's an * by it, it means you just fail an objective and
can't get full score.


Get eaten by the whale without holding the fish and feather.

Eat the magical fruit *

Shoot anything with cupid bow besides the Unicorn or Lolotte.

Go to the desert island and don't get the bridle.





-----------------------------------------------------------------
9: E A S T E R  E G G S  /  O D D  T H I N G S
-----------------------------------------------------------------


When you get the lute, type "PLAY LUTE" and you'll play the KQ4
theme.

Cuss.

When you kiss the frog, the prince walks off into a graveyard.

In the dwarf's mine, there's a ledge.  If you walk off it at the
very bottom where it's about an inch drop, you will get injured.
Hmm...

Open Pandora's Box

When the ogre is sleeping, type, "WAKE OGRE"

Get caught by a guard in the fairy's castle.

Read the gravestones.

Here's my favorite gravestone:
DR. I Letsome
When people ill, they come to I,
I physics, bleeds, and sweats 'em;
Sometimes they live, sometimes they die;
What's that to I?  I Letsome.

***************
THE NOTE:
***************
Well, here's such a good easter egg, it deserved it's own
section.  The note you get in the bottle says different things
every time you read it.

Hey, I need help here!  The wicked Horned King has had me thrown
in his dungeon!  If I don't get out of here, then evil will rule
the world in "The Black Cauldron!"

Help!  I'm about to get blasted by evil Sariens in "Space Quest!"
Anybody have a handy ray gun out there?!

Sludge Vohaul is holding me prisoner in "Space Quest II!"  Help
me out of this jam!

I'm a little kid, and my name's Tommy.  I'm having trouble with
Old King Cole and Humpty Dumpty in "Mixed-Up Mother Goose!"  Come
and help me!

Help!  The girls in "Leisure-Suit Larry in the Land of the Lounge
Lizards" are mighty uncooperative.  Give me some help here, guys!

Help me!  I'm lost at sea in "King's Quest III!"  I'm with a
bunch of nasty pirates who want to feed me to the sharks!  If you
can, come quick!

I see a beautiful mermaid in "King's Quest II," but she won't
help me!  Tell me what to do!

Anybody out there!  I had a condor drop this bottle in the
nearest ocean to beg for help with "Kings's Quest I."  Help me
fight this fire-breathing dragon!"

Drug dealers are terrorizing the city of Lytton!  I need a
partner to help put away these pad guys in "Police Quest!"

-----------------------------------------------------------------
10. C O N T A C T  I N F O R M A T I O N
-----------------------------------------------------------------

If you have any questions, comments, corrections, etc.  Please E-
Mail them to me at mth10@usa.net.  The game name would help, and
any more information that could help me figure out what you're
talking about.

-----------------------------------------------------------------
11. T H A N K S
-----------------------------------------------------------------
Thanks to:
God, for the ability to think.  (And type)
Sierra, for making this game
CJayC, for putting this on GameFAQs
My school, for having summer vacation and giving me more time
than I could ever use.
IBM, for making my computer, monitor, and keyboard.
Microsoft, for making my mouse.
Sir Isaac Newton, for discovering gravity.
Pepsi, for giving me strength in my time of tiredness.

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