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Читы для Knights of Xentar

Чит-файл для Knights of Xentar

Knights of Xentar

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Альтернативное название:Dragon Knight 3
Разработчик:MegaTech Software
Издатель:MegaTech Software
Модель распространения:розничная продажа
Жанры:RPG (Japanese-style) / Isometric / For Adults
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1994 г.

Solution [ENG]

Информация актуальна для
***** SPOILER *****
READ THE TEXT BEGINNING FROM THE TOP OF THE FILE. THE CLUES ARE WRITTEN IN
ORDER JUST AS THEY APPEAR IN THE GAME.

Background


Knights of Xentar (KOX) is the IBM PC version of the Japanese game,
Dragon Knight III. The Japanese game is the third in the 5-game series.
KOX features a more in-depth story line, enhanced with voices to
accompany the animated graphics; the CD-ROM version contains full
digitized speech for the entire game!


Combat


  * Slow the battle speed whenever you encounter unfamiliar monsters.
  * Avoid offensive tactics until you have accumulated hit-points and armor.
                                        
  * Avoid combat if you are wounded and are not carrying any heal potions.

    Walkabout

    Talk to everyone in the game. Everyone has something unique to say --
      even after you finish your quest. Read the background story on page 36
      of the manual to better understand the game.


    GENERAL HINTS


    Q. Can I ever go upstairs in the inns without talking to the ladies?
      A. No.

    Q. I can't get out of Squalor Hollow and I have no money to buy clothes.
      A. Go northeast to the bar and rescue the girl. Then, go see Frump on
      the west side of town.

    Q. Is there any way to recover from kissing the magic medal?
      A. No.

    Q. Where is the hermit in Dreadsden?
      A. Dreasden is the only town in Xentar where you can actually walk
      alongside the "outside" of the village wall. Specifically, walk into
      town and immediately turn west walking alongside the outside face of the
      wall. When you get to the corner, turn north and you will find the
      hermit's hut.

    Q. That boulder to the south of Squalor Hollow -- any way to move it?
      A. You can't but Rolf can. You'll find him in Phoenix.

    Q. Will Tymm ever try to eat me?
      A. You must have the Mystic Marble and the Magic Mirror. You must also
      save Clara from the wolf and talk to the Dark Knight staying in the
      Coventry Inn.
      NOTE: In version 1.08 (look at the CD inner ring for the version) there
      is a Tymm logic bug allowing you to get inside Visel's cave without the
      Mystic Marble but then never letting you get past Tymm.

    Q. The staircases in the Castle of Kalist! What should I do?
      A. First, go down the upper-right staircase, Then, come up the
      bottom-left staircase, Finally, go down the bottom-center staircase.
      If Luna is missing, then you've solved the staircase puzzle correctly.
      Otherwise, you must exit the Castle and try again. The staircase puzzle
      is deactivated for an easy return upward.

    Q. I defeated Haggis but the Castle entrance caved in! How do I get out?
      A. Find the other door next to the caved in entrance. Enter and take the
      Demon key inside. Step out and go east and walk straight through the
      demon head hanging on the East Room wall.

    Q. Do I need anything in Nero's Retreat to complete the game?
      A. No.

    Q. I'm in the Canine Caverns but I can't find the tuna liver lumps?
      A. Look for a dark spot on the cavern wall. There's a secret passageway
      in the southeast corner on the first level and another passageway in the
      center of the second level.

    Q. The hungry guy in Moronvia ate my liver lumps but he's still awake.
      A. Leave town and come back in.

    Q. I defeated Deimos. How do I end the game?
      A. Warp to Arcadia. See Aquarina then go see the princess.

      -----------------------------------------------------------------------

      ******************* Detailed Town Descriptions *******************
      ******* THIS IS A WALK THROUGH *******
      ***** SPOILER *****

      SQUALOR HOLLOW:


      Leave Larrouse's place and head northeast to the tavern. Rescue Mona and
      defeat the bandits. Visit Don Frump (the long skinny building to the
      west). Leave town. Increase HP by fighting monsters before heading west
      to Mt. Litmus. Don't build up too much because we're going to take all
      your HP away later!
      -----------------------------------------------------------------------

      MT. LITMUS


      Go to the back of the dungeon to find the bandit chief. Then return to
      Squalor Hollow.
      -----------------------------------------------------------------------

      SQUALOR HOLLOW

      NAMELESS VILLAGE


      Find Frump in the north part town. Follow him to the basement where you
      will encounter Byrt the Incarnate. After Byrt, leave the village and
      increase your HP before heading southwest to Clara's house.
      -----------------------------------------------------------------------

      CLARA'S PLACE


      Kill the wolf. Leave and return a couple of times to receive your
      personal reward from Clara and a cash reward from her grandmother. Then
      continue west to Dreasden.
      -----------------------------------------------------------------------

      VILLAGE OF DREADSDEN


      Head to the first house in the southwest corner of the village. Find the
      Flammo Pocket Warmer in the jar and return it to the young man for cash.
      Leave the village and head southeast to Priscilla's house.
      -----------------------------------------------------------------------

      PRISCILLA'S HOUSE


      Defeat the dwarves. Talk to Priscilla and return to Dreadsden.
      -----------------------------------------------------------------------

      VILLAGE OF DREADSDEN


      Get the Mystic Marble from the hermit. He is a little tricky to find.
      Dreadsden is the only Xentar village where you can actually walk
      alongside the outside face of the village wall. Head left and around the
      bend north to find the hermit. Go back to see Priscilla then head north
      from her house to Visel's Cave.
      -----------------------------------------------------------------------

      VISEL'S CAVE


      Go through dungeon. Defeat Visel and return to Priscilla's.
      -----------------------------------------------------------------------

      PRISCILLA'S HOUSE


      Accept the Magic Mirror from Priscilla then head southwest to Coventry.
      -----------------------------------------------------------------------

      COVENTRY


      Talk to the Dark Knight. You'll find him in the Coventry Inn. After he
      tells you how to use the Magic Mirror, leave Coventry and head west to
      Tymm's cave.
      -----------------------------------------------------------------------

      TYMM'S CAVE


      Defeat Tymm. Then rescue Marie before leaving the cave. After she leaves
      head northeast to Phoenix.
      -----------------------------------------------------------------------

      PHOENIX


      Find Rolf first. He is in the first house immediately west of Desmond's
      Tower. Desmond's Tower is in the north part of town. Take the doll
      that's in the Tower then head to the southwest corner of town to meet
      Kate who is standing by a tree. Find cash in the cemetery. Return to
      Rolf -- he will join you. Leave Phoenix and head north.
      -----------------------------------------------------------------------

      THE BOULDER


      Go through the boulder to get to Squalor Hollow.
      -----------------------------------------------------------------------

      SQUALOR HOLLOW


      Take Ivy's Twig from Larrouse and return to Phoenix. From Phoenix head
      southeast and find the bridge. Go east to Carnage Corners.
      -----------------------------------------------------------------------

      CARNAGE CORNERS


      Go to the northern building and buy your entry card for the
      monster-killing contest. Then leave town and head north to the cemetery.

      -----------------------------------------------------------------------

      CEMETERY


      Inside the cemetery, find the sexy drawing that's inside a chest in the
      southwest corner of the first level. Continue until you find the lowest
      level and another contestant. Walk through the last passageway so that
      you warp back to the outside. Return to Carnage Corners.
      -----------------------------------------------------------------------

      CARNAGE CORNERS


      Find the old man living next to the mayor and his daughter. The three
      live in the village's northwest section. Exchange the sexy drawing for
      the old man's Transsexual Nuts. Leave town and head east through the
      magical barrier to Arcadia.
      -----------------------------------------------------------------------

      ARCADIA


      Luna, your other partner, lives here. Speak to both her mother and her.
      They are in the northeast building. Together with Rolf and Luna, go see
      the Princess of Arcadia. She will give you the Virgin Medal. Return to
      Carnage Corners and enter Luna in the tournament.
      -----------------------------------------------------------------------

      CARNAGE CORNERS CEMETERY


      Go through the cemetery again. This time you won't warp out with Luna.
      Defeat Yrnie and claim your prize with the mayor's daughter in Carnage
      Corners. Then, head east from the village to the mountain pass where the
      magical barrier once stood. Do not cross the mountain pass. Instead,
      turn left and head north.
      -----------------------------------------------------------------------

      THE SIGNPOST


      Heading north look for the signpost in the middle of the valley. The
      signpost reads: Arcadia - South Mellions - North Castle of Kalist -
      Northeast
      Now go to the backside of the signpost and read the solution to the
      Kalist Castle nine-staircase trap. Continue north.
      -----------------------------------------------------------------------

      MELLIONS


      The two jar makers can also provide you the solution to the
      nine-staircase trap. Here, however, you must visit both Arl and Marcy
      without having visited the other which means you must save and restore
      your game. Each one will give only a part of the solution; you must put
      it together. Knowing the solution, head east to the castle.
      -----------------------------------------------------------------------

      CASTLE OF KALIST


      Inside the castle head east then north through the columns then east
      again to the staircase. Continue down until you come to the nine
      staircases. These are laid out in three rows of three.

	Go through the upper-right staircase,
	on through the bottom-left staircase,
	then the bottom-center staircase.

      Luna will be missing if you successfully complete the nine staircase
      trap. Otherwise, exit the castle and try again.
      Find Luna. Save her and return to the main entrance on the top floor.
      Enter the room next to the now caved-in entrance. Get the demon key
      inside the chest, walk out of the room and go east to the room with no
      doors. There is a demon head hanging on the wall. Walk through the demon
      head; you will be teleported out of the castle to a spiral path.
      -----------------------------------------------------------------------

      SPIRAL PATH


      Simply follow the trail out. Once out of the trail, head south to
      Moronvia.
      -----------------------------------------------------------------------

      MORONVIA


      Talk to everyone in the village then head northeast to the Feline Farms.

      -----------------------------------------------------------------------

      FELINE FARMS


      Talk to Parrrtesia in the north part of town. Then head north to the
      Canine Caverns.
      -----------------------------------------------------------------------

      CANINE CAVERNS


      Entering the caverns, turn east at the first junction. Continue on
      making your way to the southeast corner of the caverns. Once there, look
      for the secret passageway through the cavern wall on to the seemingly
      isolated cavern. Go down the stairs and continue on the lower level to
      the center of the caverns. Again, find the secret passageway through the
      wall to the eastern caverns and continue on until you encounter the Top
      Dog. Take the liver lumps from him and return the liver lumps to
      Parrrtesia.
      -----------------------------------------------------------------------

      MORONVIA


      After returning the liver lumps to the felines, warp back to Moronvia
      and give the remaining liver lumps to the young man guarding the
      underground shelter. Leave the room. Return, head downstairs and talk to
      the mayor. Then warp back to the Feline Farms and head northwest past
      the Canine Caverns to the small lake in a clearing.
      -----------------------------------------------------------------------

      VILLAGE OF THE FAIRIES


      The fairies guard the Temple key. Talk to them then continue northwest
      again to Tristrap, the last village of Xentar.
      -----------------------------------------------------------------------

      TRISTRAP


      Talk to everyone then warp back to the Village of the Fairies.
      -----------------------------------------------------------------------

      VILLAGE of the FAIRIES


      Talk to fairies then warp back to Moronvia.
      -----------------------------------------------------------------------

      MORONVIA


      Find Alice downstairs and get the Pearl of Sorrow from her. Warp back to
      Tristrap and go east from the village to the Temple.
      -----------------------------------------------------------------------

      HE XENTAR TEMPLE


      Enter the castle. Find the Falcon Sword and Genji Armor. Then find your
      mom Althea.
      -----------------------------------------------------------------------

      THE ARENA


      Althea will teleport you here. Enter the cavern and head north until you
      find Arstein the Dark Knight. Turn back and head south. Deimos will
      appear. This is your last and most difficult battle. On defeating
      Deimos, exit the cavern and get the Mirror of Illusion next to the
      signpost. Warp to anywhere in Xentar or warp directly to Arcadia to end
      the game.
      -----------------------------------------------------------------------

      ARCADIA


      Go to the southeast corner and enter the tower. Talk to Aquarina. Then
      see the Princess. The game ends here. Make sure to go through the
      credits in order to activate the Mirror of Illusion.
      -----------------------------------------------------------------------

      THE PHOTO SHOP


      Having picked up the Mirror of Illusion and finished the game, type KX
      again and you will find a new item on the main menu: The Photo Shop.
      Click here to see the beautiful Anime graphics you saw during your
      previous game. No need anymore to play the entire game to enjoy the
      beautiful Anime art!
      Thank you for playing Knights of Xentar.
      -----------------------------------------------------------------------
      HTML By:: Justin Swanhart : jkk+@pitt.edu
      -----------------------------------------------------------------------

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