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Читы для Lands of Lore 3

Чит-файл для Lands of Lore 3

Lands of Lore 3

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Westwood Studios
Издатель:Electronic Arts
ISO статус:релиз состоялся 27 марта 1999 года
Жанры:Action / RPG (Hack-and-slash) / 3D / 1st Person
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1999 г.

Solution [ENG]

Информация актуальна для
Game Start:

1. Proceed north into the cave picking up the knapsack,
   knife and journal along the way.

2. Use the knife to cut through the spider web and defeat
   the spider lurking on other side.

3. Continue north past the spider web.

Early Morning:

1. From the front door of Gladstone Keep proceed to one of
   the guilds. The Cleric Guild is to the West, the Mage Guild
   is to the East and the Fighter Guild is just North of the Mage
   Guild.

2. To join Thieves Guild, just continue walking past the Fighter
   Guild and down the steps. Enter the sewers of Gladstone
   through the small gate in the wall at the bottom of the stairs.

3. To gain full membership to a guild you must complete their
   initiation quest. Collect a pork chop from a dead pig to
   complete the Cleric quest. Kill all the rats at the docks
   in the Gladstone Woods to complete the Fighter quest.
   Collect a sample of a portal in Gladstone Woods with a gem
   (which is given to you by Sioned, a Mage Guild member) to
   complete Mage quest. Just finding the Thieves Guild is good
   enough for full membership with them.

The Journey Begins:

1. Once you have joined a guild you should now find the Draracle.
   Enter the portal in the Gladstone Woods by the small volcano.
   This leads to Volcania. The Draracle will be found there.

2. After finding the Draracle, you must now find the Sigil.
   This portal will take you directly to the Draracle's Lair
   where the Sigil is hidden.

3. When you arrive at the Draracle's Lair you will encounter
   Jakel and his puppet of the Draracle. After talking to Jakel
   and his puppet, the real Draracle will open the door leading to
   the Sigil. This door is the southern one in the chamber with
   the puppet of the Draracle.

4. Once you have found the Sigil you must now find the five shards
   from the broken mirror in the Draracle's Lair. These five shards
   are scattered in five portal worlds.

5. Proceed to one of the two revealed portals in Gladstone
   Woods. One leads to Volcania and the other leads to the Frozen
   Wastes. I prefer to collect the missing shard in the Frozen
   Wastes before the one in Volcania. Please note that it
   doesn't matter what order you enter the portals in.

The Frozen Wastes:

1. Once you enter the Frozen Wastes, proceed directly to
   the White Tower.

2. At the White Tower you will encounter Jacinda. She has
   the shard that you need. You may either kill her the first
   time you meet her and collect the key which opens the door
   to the vault that holds the shard, or kill her after killing
   all the starks at which point she has the shard on her.

3. If you elect to kill her immediately (the quickest solution),
   you will find the vault that holds the shard in Jacinda's
   throne room.

4. If you decide to help her and the barbarian women first by
   killing all the Starks in the White Tower, you will find
   Jacinda waiting for you in her throne room once you have
   completed this task.

5. After collecting the shard you will be transported back
   to the Draracle's Lair.

6. After you talk to Jakel, proceed through the old caves to
   return to the Gladstone Woods. Go directly to the portal
   leading to Volcania.

Volcania:

1. You must defeat Morphera, the queen of the dragons, to gain
   the shard found in this realm.

2. You may encounter Morphera up to three times. It isn't until
   the last encounter at the lava lake that you'll actually be
   able to defeat her and gain the shard.

3. To defeat Morphera at the lava lake, you must first plug up
   the three lava flows into the lake. If you do not do this,
   she will resurrect herself each time you kill her.

4. Once you kill Morphera the shard will reveal itself. Collect
   the shard with the Sigil and you are once again transported
   back to the Draracle's Lair.

5. Proceed out of the Draracle's Lair and Caves after talking to
   Jakel and enter one of the two new portals that have appeared
   in the Gladstone Woods. In this example, I will take you
   through the Underworld before the Ruloi Homeworld. It doesn't
   matter what order you enter the two portals in.

The Underworld:

1. To gain the shard in the underworld you must defeat the
   Scythe Demon who has made the shard a part of itself.

2. To gain access to the attic where the Scythe Demon resides
   you must first wind the clock in the ballroom.

3. To get the clock key you must aid the ghost of a burn
   victum. First find a glass cup for holding lamp oil, then
   find the ghost of the burn victum. She will tell you her
   tale. You must break her curse. To do this, use the glass
   cup to drain the oil from the lamp in a room near where you
   find the ghost of the burn victum. You must empty the lamp
   before the lamp breaks and sets the room on fire.

4. If the lamp does break before you can drain the oil, then
   let the fire kill you and you will be resurrected
   automatically to try again. This cycle of events will
   continue until you successfully empty the lamp.

5. Once the lamp has been drained the ghost will reveal the key
   you need to wind the clock. Use the key to wind the clock
   in the ballroom until the clock breaks. This will cause an
   organist to appear. You must now get the organist to play
   music which will in turn cause the ghost dancers to dance.

6. To get the organist to play you need two things: sheet music
   and a bottle of wine. The sheet music is found down the
   hallway to the West of the front door of the house. The wine
   is down some stairs in the kitchen off the hallway to the East.

7. Once you have these two items, click the sheet music on the
   organist then the wine and then the sheet music again. The
   organist will now play and the dancers begin to dance.
                                        
8. The dancers will reveal the stairway that leads up to the attic.

9. To defeat the Sycthe Demon in the attic you must first wind
   the attic clock to the point that it breaks and then kill
   the demon. This will reveal the shard.

10. Once you are transported back to the Draracle's Lair,
   proceed to the portal leading to the Ruloi Homeworld after
   talking to Jakel.

The Ruloi Homeworld:

1. The key to winning this level is finding the Ruloi hand.
   This hand will open a hidden telepad that leads to the
   Ruloi Hive Mother.

2. To gain the hand, just continue killing Ruloi Warriors
   (the yellow Ruloi) until the hand appears. To ease your
   task, destroy all the regeneration pads. This will keep
   a Ruloi from regenerating after you have defeated one.

3. Another tip, be sure to have either a spell or item that
   protects you from poison (i.e. the stone bracers). This
   will aid you greatly in navigating the numerous pools of
   acid found on the homeworld.

4. Once you defeat the Ruloi Hive Mother, the shard will be
   revealed. Collect the shard and you will once again be
   returned to the Draracle's Lair. You have one last shard
   to collect.

5. After you talk to Jakel, proceed to the last and final
   portal, the Shattered Desert.

The Shattered Desert:

1. You must defeat the evil "wizard" in the cave to gain
   the last and final shard.

2. Make sure you have a range weapon and protection from
   poison before entering this realm. The range weapon is
   needed to defeat the evil "wizard". The poison protection
   keeps you from getting radiation sickness. If don't have
   a range weapon, don't panic, there is one to be found in
   the caves of the evil "wizard".

3. Proceed through the canyons until you reach the cave.
   You will need to jump to a platform, climb some vines
   and a long ladder to get to the cave entrance.

4. Once inside the cave you will need to navigate yourself
   through duct work, find a robot eye to open a door,
   destroy and stack computer monitors, smash panels to
   bring down a force field, and destroy "hot" wires to
   keep yourself from being electricuted as you cross
   through water.

5. Once you gain entrance into the "wizard's" throne room
   you must destroy it's force field generators before you
   can destroy the "wizard" itself.

6. Once you destroy the "wizard" the shard will be revealed
   to you. Unfortunately this time you will not be returned
   to the Draracle's Lair. You must instead escape back through
   the cave before the "wizard's" self destruct timer goes off.

The Final Battle:

1. Once you have escaped from the "wizard's" cave and
   returned to the Gladstone Woods, proceed immediately
   to the Draracle's Lair to confront Jakel. You have
   collected all the parts of the mirror, now you must
   seal it. Jakel has the Seal and guards it jealously.

2. After your initial encounter with Jakel, he will
   teleport you into a pool of water. To escape just
   turn 180 degrees around and climb up the rope. Do
   not be tempted to go up the ladder.

3. After climbing the rope you must now defeat the
   spectres of Jakel. Defeating them will open doors
   that will eventually lead to a room with a hanging
   bridge. Before you can cross, the bridge needs to
   be lowered by turning a wheel.

4. Once you cross the bridge you will enter into the
   final chamber. Here you will attack and defeat
   several monstorous Skeletal Guardians before Jakel
   reveals himself.

5. You must defeat Jakel to gain the Seal which will
   be used to close the portals.

The Big Finish:

1. Once you have defeated Jakel and gained the Seal from
   him, you are done. Use the Seal to seal the mirror
   which in turns closes all the portals and restores
   the lands of Gladstone.

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