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Читы для Legend of the Prophet and the Assassin, The

Чит-файл для Legend of the Prophet and the Assassin, The

Legend of the Prophet and the Assassin, The

в России известна как

Пророк и убийца

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:Пророк и убийца
Разработчик:Arxel Tribe
Издатель:Cryo Interactive Entertainment
Локализатор в России:Nival Interactive
Издатель в России:1C
Модель распространения:розничная продажа
ISO статус:релиз состоялся 14 декабря 2000 года
Официальный сайт:Открыть русский сайт
Жанры:Adventure
Похожие игры:Atlantis: The Lost Tales, Pilgrim
Multiplayer:Отсутствует

Даты выхода игры

вышла 30 августа 2001 г.
вышла в декабре 2000 г.

Solution [ENG]

Информация актуальна для
The Legend of the Prophet and the Assassin

By Randy Sluganski


Jebus

Turn from the main gate of Jebus and go to the abandoned wagon.

Enter the wagon and take the rope, the key, the adze and the tineul.

Go back to the main gate. Use the tineul and then the rope on the gate. Use the
horse on the rope. Remember to get the tineul off the ground.

Enter the abandoned city. Go right one screen. Then straight one screen. To your
right will be a door. Enter the house and take the meat from the barrel.

Find the abandoned dog and give it the meat. Follow the dog to a narrow alley.
At
the end of the alley, look up and then use your sword to break the rotted
boards.

Exit the alley then go to the right until you are in a clearing where you can
see
the scaffolding ahead of you. Approach the scaffold and attempt to speak to the
workman.

Go back one screen to the intersection. Pick up the pebbles on the ground. Throw
the pebbles at the workman. Pick up the oil can he drops.

While facing the scaffold, go left and then right. Enter the door on your left.
Inside the room is another door that is stuck. Use the key and then the oil can
to open this door. Take the ladder in the room.

Go back to the alley and use the ladder on the wall. Climb the ladder.

Follow the scaffolding. Before climbing the next ladder, poke the workman
through
the hole in the board with your sword.

Use your sword again to cut the rope tied to the bucket.

Continue to follow the scaffolding, but walk only on the boards that are not
rotted. Pick up the hammer further on.

At the end of the scaffolding look up and you will see a hook in the beam above.
Use your rope on the hook.

Follow the path until you reach a cave. Enter the cave. Take the bucket on the
floor. You will hear a noise from behind the curtain. Poke the curtain with your
sword. It is that workman again (we sure have been torturing this guy!). Talk to
the workman until he falls asleep.

Exit the cave. Use the board to cross the chasm and then return to the well
outside the front gate.

Combine the bucket and the rope and then use on the well. Take the bucket of
water.

Combine the adze and the hammer and use on the rock jutting from the wall to the
right of the main gate. Take the pearl box.

Return to the cave. Throw the bucket of water on the workman.

Take the nail and use it to open the pearl box. Read Simon's letter.

Jerusalem

Talk to the boy and then pay him to take care of your horse.

Go right and then left. Speak to the first man to the left under the tunnel.

Go forward one, then turn to the right and speak with the herbalist.

To do the herbalist's puzzle: put Artemisia at the top of the head, put
Cheledonia on the face, put Mallow on the chest, Aniseed on the groin and St.
John's Wart on the leg.

Keep standing in front of the Herbalist and when he bends down cut the
Cheledonia
to his top right with your dagger.

Go to the far left of the souk and speak with the goldsmith. When he asks if you
can help him answer yes. Then use the Cheledonia with the coded message. Give
the
uncoded message to the goldsmith and he will give you the box.

Do not share tea with the man sitting outside of the goldsmith's booth.

Take the box to the first man you spoke with at the tunnel entrance.

Go straight, right, and straight two more times. Enter the forge door on your
left.

Look around and take the sword and the bucket of water.

Go to the forge and speak to Taleb. Then speak to Isaac and Taleb again.

Go to the workbench and pick up the 10 statue pieces.

Go to the cauldron at the end of the room and assemble the statue on the post
next to the cauldron in the following order: torso, head, right button, left
button, first right piece, second right piece, first left piece, second left
piece, third left piece, fourth left piece, fifth left piece.

Give the statue the sword. Use the bucket of water on the statue's head.

Get the lantern and iron bar, both are at the top of the tunnel.

Use the iron bar to break the herbalist's lock. Enter the shop.

Under the right side of the front counter is a scroll that lists the ingredients
needed.

Take the water of Bistorte, the Hawthorn pollen, a flask and a measuring glass.
Put the measuring glass on the front counter. Put in the Hawthorn pollen and
then
the Bistorte water. Repeat. Green steam will rise from the measuring glass. Pour
the mixture into the flask. Use the flask on the mouse on the floor.

Turn left and use your dagger with the icicle. Move forward one screen and take
the sling on the left wall. Combine the sling, icicle and flask. Throw the
narcotic sling onto the prison tower roof.

When the guard runs toward you, use your sword on him.

Use you dagger to get the keys from the dead guard.

Enter the prison. Use the silver key to open the locked door.

Go to the third door on the right and use the blue key.

Speak with Qamar.

Speak with Taleb again.

Take the small case on the bookshelf of Qamar's library and the key on the
couch.
Take the large crystal ball and wheel from the other bookcase. Use the key on
the
small case.

Go to the desk. Put the sky map frame on the desk. Put the symbols in the
following order clockwise starting at 1 o'clock: boar, stag, hare, knights,
donkey, mermaid, dragon, peacock, hawks, stork, sheatfish, cat. Pick up the sky
map.

Open the red door with the dagger and put the small crystal in the eye socket.

Put the wheel in the back of the statue and rotate the mechanism to winter.

Click on the statue and put the sky map on his hand. Put large crystal on the
sky
map. Rotate the sky map until it overlaps the constellation of Jerusalem's
stars.

Click on the statue's belt.

Uvak Khan

Talk to the guard and give him all your weapons.

Talk to Rajib, then enter the palace.

Pick up the bow and arrow from the floor.

Click on the globe light to the upper left of Rajib. Once it lowers, use the wax
doll on it.

Click on the scales. To balance them take the following weights from the left
and
put them on the right: 10, 10, 9, 7.

Open the drawer and take the lighter.

Approach Uvak Khan. Shoot the hawk with your bow and arrow.

Speak with Rajib again.

Use the blue key to open Qamar's cell and free him.

Caravanserai

Go behind the camels and take the torch. Speak to the Bedouin.

Go to the chess players. Take the magnifying glass on the ground. Talk to the
chess player on the right, then click on the chess board and move the bishop two
squares.

You will not yet be able to pick up the map.

Go to the stable next to the chess players. Speak with An-Nab. He gives you a
brooch.

Go to the last tent and speak with Qamar. Take the needle on the ground.

Click on the brooch. Use the magnifying glass on the brooch. Use the iron needle
to click the following buttons: 1-2-5. Now use the brooch on the map.

Speak to Qamar again and tell him yes.

Speak to the men in the stable again. Agree to everything.

In the containers next to the stable you will find a mouse and dung pancakes.

Go back to Qamar's tent and speak to the "lady" about sulfur.

Use the mouse on the bottle outside the tent.

Combine the torch and the dung pancakes. Use this potent combination on the
cloth
on the ground by the camels. Free the hawk.

Speak to the "lady" again.

On the desk in front of Rajib, take the carafe and the inkwell. Click on the
empty container. Use ink first and then the carafe. Click on the mixture.

Give Taleb your sword. Then arrange the symbols in the following order left to
right: frown, octagon, triangle, octagon, frown, straight line.

The Desert

Exit the camp. Search the desert for a branch, a turban (by an orange bush) and
use your sword on the orange bush. Combine the branch and turban for a torch.

Put the bush on the stone that you can interactive with. Use the lighter with
the
bush. Use your torch on the burning bush.

Enter the Golem cave and follow the steps all the way to the bottom. Go past the
waterfall until you find some water lilies at your feet. Keep using your sword
on
the water lilies until you get an eye icon. Use the sword on the hand.

Use the parchment on the waterfall.

To defeat the Golems, keep forcing them forward. Once you get a Golem to step on
the rocks in the riverbed, move forward to the same space.

Click on everyone around the campfire.

Click on Caradoc in your inventory while in the dream state.

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