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Читы для Little Big Adventure 2

Чит-файл для Little Big Adventure 2

Little Big Adventure 2

 За игрой наблюдают: 1 человек

Выдержка из Энциклопедии игр

Альтернативное название:Twinsen's Odyssey
Разработчик:Adeline Software International
Модель распространения:розничная продажа
Жанры:Adventure / Arcade (Platform) / 3D / 3rd Person / Isometric

Даты выхода игры

вышла в 1997 г.

Solution [ENG]

Информация актуальна для

One dark rainy night I was board shitless, so I decided to help all those out
there by writing this document for the best game ever created.... In my view
anyway. A Twinsen's Odyssey walkthrough with info on all places and the main

EMAIL me with anything I forgot at "huoncan@southcom.com.au".
I can also send shots of all the maps and mazes.
I am also on mIRC, msg "MR|Gates" (my nick), and I can sent you some cool save
Twinsen has been the hero of the planet Twinsun since he vanquished the evil
dictator Dr. FunFrock in Relentless. Trouble begins with the arrival of
unidentified space ships piloted by strange beings called Esmers. Twinsen, now
a graduate magician, is kidnapped by the Esmers and taken to the planet
Zeelich. He learns of their plot to kidnap the children of Twinsun, but is too
late to stop it. The Esmers, under the spell of their mysterious god, the Dark
Monk, have also built powerful jet engines to ram the Emerald Moon into
Twinsun and destroy it. Twinsen must battle the aliens and their mysterious
god, the Dark Monk, and save his planet and family.
These Guys live on the planet of Twinsun and are renowned to have dorky
ponytail haircuts. They are as tall as the Sups and have superior
intelligence, but little idea technology. They can adapt to any climate and
are masters at any weapon. Their hero Twinsen, defeated Funfrock in Relentless
and they are rebels against Dark Monk on this sequel.
A combination of a bee and a mosquito, these flyers have long trumpet noses
and carry rapid firing gun-type weapons. The Mosquibees lives in the under-gas
of the planet Zeelich and are the "freedom fighters" who battle the evil of
the Dark Monk. Their village is a magnificent cocoon anchored on the rocky
hills of Zeelich.
A cross between a mouse and a rabbit, these high strung characters have a wide
range of skills that make them great magicians and wizards in addition to
store owners and thieves. They live on the planet Twinsun.
Furry Mice Men, they have a disgusting, but healthy diet of Firefly tart, they
are good workers and have adapted to the Lava environment. They are probably
the least intellectual of the alien races, but extremely hard to beat in
Where else would a race of "sausage" people live than in structures that look
like inverted hotdog buns. They are blue-collar walking hotdogs that refine
the gems extracted in the lava mines, and convert them into the fuel gazogem.
(Gazogem powers all the vehicles of Zeelich). In addition to working in the
mines, Knartas are also employed as guards, policemen and other power wielding
The prototypical alien with a triangular shaped head. The Sups live in the
upper city of Otringal on Zeelich and are the planet's intellectual elite.
When on Twinsun, Sup jobs range from bodyguards and secret service ("Men in
Black" look) to ambassadors. As ambassadors they are polite and friendly, but
sometimes too friendly, as they have ulterior motives.
Citadel Island:
-The tavern. -A special entrance to the sewers.
-The Baggage Claim. -Where you get the jetpack.
-The Sewers. -A clover box and Sendells Ball.
-Your house. -You get 3 Darts, Magic Ball, and Holomap.
-The Chemist. -The umbrella quest.
-The Lighthouse. -The rainy weather quest.
-The Weather Wizards Tent. -The weather Wizard.
-The Cliffs. -The Tralu Quest.
-Your neighbors place. -Map to the sewers.
-The Museum. -Blue Tunic and Sendell's Medalion.
Desert Island:
-The Healers House. -Gallic Acid.
-Baldino's House. -You get the car part and the Radio.
-The Temple Park. -Underground base of the Aliens.
-The Oasis. -Clover Box.
-The Hacienda. -The ladies sauna... hehe.
-The Bazaar. -All sorts of stuff.
-The Ferry Terminal. -Ferry ticket.
-School of Magic. -Blowgun.
-The Small Cave. -The Incandescent Pearl.
Hacienda Island:
-The Cave. -You get the Protection Spell.
The Emerald Moon:
-The Moon Base. -Clover Box and Space Ship.
-The SpacePort. -Space Ships.

Island of Dome and Slate:
-The Dome. -Ummm.
-The maze. -Clover Box, and the Magic Slate.
Island of Otringal:
-Emperors Palace. -You get the last Fragment.
-Mikes Bar. -You meet Mike.
-The Casino. -Access to the upper part of the island.
-The Dock. -Boats.
-The Hotel. -You get the dissidents ring.
-The Souvenir Shop. -Get the Lasergun.
Francos Island:
-The Empire Docks. -Access to the Francos Elevator.
-The Town. -Where the fragment is found.
-The Refinery. -You get the Gasogem here + Clover Box.
-The Burgermasters. -Hey.. the burgermaster lives here.
The Francos Elevator:
-The Elevator. -You gain access to the underworld.
Island of Celebration:
-The Volcano. -You find the crystal and the CX Survivor.
-The Temple. -Use the 4 Fragment key here.
Island of the Wannies:
-The Mine. -Gems and a Fragment + clover box.
-The Ferryman's Tower. -The Ferryman.
-The Elevator. -Access to the Upper World.
-The Cave on the Hill. -A Fire Glove.
-The Construction Co. -The Mosquibee Queen.

Volcano Island:
-The Cave. -Mosquibee Escapee's.
-The Ferriman Terminal. -The Ferriman.
Island of the Mosquibees:
-The Palace. -The Queen and the Mosquibee's live here.
-The Plateau. -A Fragment and a Boss Walrusk.
-The Arena. -The Test of Truth.
-The CX Passage. -A HARD boss.
Island CX:
-The Port. -Space Ships and HUGE turrets.
-The CX Passage. -Not much here on the way out...
-The Underground Base. -The Emperor and his Sword.
First about the clover boxes, I am positive there are 10 in the game even
though I have only found nine. The locations of the nine I have found areЕ.
  1. You start off with this one.

  2. You also start off with this one.

  3. In the sewers on Citadel Island.

  4. In the maze on the Island of Dome and Slate.

  5. On a rock in the water near the Oasis in Desert Island.

  6. In the base on the Emerald Moon.

  7. On Hacienda Island (After you get the Protection Spell).

  8. In the Cave on Volcano Island.

  9. The Gem Mine on at Wannies.
  10. I need the location of this clover box.

Now for the Inventory (there may be a few blanks), and I cant find find places
for the, Car Part, Gallic Acid, Pyramid Key, or the Burgermasters Key.
MagicBall Three      Blowtron   Horn of    Wannies    Laser      Emperor's
          Darts                 Healing    Glove      Pistol     Sword
Tunic +   Sendell's  Lightning  Protection Magic      Wizard's   First
Medalion  Ball       Spell       Spell     Slate      Diploma    Fragment
Holomap   Jetpack    Portable   Translator Meca       Zilitos    Second
                     Radio                 Penguin    or Kashes  Fragment
Ferryman' X          Key to     Gems       Pearl      Pickaxe    Third
s Song               Island CX                                   Fragment
X         Dissident  X          Memory     Ferry      Clue Sheet Forth
          Ring                  Reviewer   Ticket                Fragment

This is how I finished the game but it is possible to switch the order of some
of the puzzles and these are only what you must do to complete the game, there
are MANY other cool things you can do as well.
You start in your house on Citadel Island and ZoЙ has just told you that your
Dinofly is hurt. Search the cupboard in the room to find a key. Go into the
locked door and pick up the Magic Ball, Holomap, and 3 darts (hit the
bulls-eye and your receive 10 Life points). Go outside and go to your
neighbors house, you will see a dirty map that you cant read, he tells you to
get a bottle of Gallic Acid from Desert Island for him. Leave his house and
find ZoЙ and Dinofly, She will tell you to find a cure for Dinofly at the
Chemist. Try to use you car to find out that you must get a part for your car
from Baldino on Desert Island.
Now find the Pharmacy, damn she doesnТt have a cure, but the little lady can
help you. But first you must get her umbrella back for her. Creep up behind
the thief in DESCREET mode and he will give you the umbrella, give it to the
lady to find out that the healer on Desert Island can help you out.
Now, a hero cant go about without his Tunic... Go to the museum and pay to
enter. Go in and you will see your Tunic and Medalion in a force field. Go
upstairs and you will see the controls to the force field but the door is
locked. Now you should notice something.. The window in this room is open. Run
outside and Run up to the roof tops and enter the window. Now... there are 2
buttons, use both and RUN downstairs and get your Tunic and Medalion, you must
run because the field is timed.

Go outside and talk to everyone until you find out that there is a weather
wizard. Hmmm lets go find him... At his tent he tells us that he cannot fix
the weather because the lighthouse is locked. Go to the lighthouse to find out
that Raph the keeper has gone missing when taking walks along the cliffs.
Travel to the north of the island and look for a snake outside a cave, go in
and follow the cave to the cliffs. Jump over the gaps and go into another
cave. Inside will be a gate you cannot pass, you must throw your magic ball at
the lever behind the barrels. Now you can pass into the next room. Go in and
run along the lower part of the dungeon jumping over the gaps until you find a
ledge with a lever. In DESCREET mode, throw your ball at the lever to open
another door (A LOT of people have mailed me about this part: To get up the
ladder you must be in SPORTY mode and jump up the centre of the ladder then
just continue to hold the FORWARD button on the keyboard and you should climb
up the ladder..) Talk to Joe and head on to the next room. Kill both the
little furry critters to get 2 keys, use the keys on the locked doors and
enter the next room. Here will be a BIG furry monster called "Tralu". This guy
is relatively easy to kill, but my advice is to run around him taking shelter
behind the rocks and throw your ball at him. Once the Tralu is dead get his
key and free Raph. Keep going east until you meet ZoЙ. Walk out of the dungeon
with her. Walk to the lighthouse and watch as the wizard does his thing.
Now the weather is fine, aliens have landed on the planet, they seem fine,
look OK, and they talk cool. But I donТt trust them... Now at least you can
visit Desert Island. Go to the harbor and buy a ferry ticket to Desert Island.

When you land, follow the docks into the town. Once there go to the healers
house (it should be on your holomap). Damn... he ainТt home, but donТt forget
to pick up the black striped bottle of Gallic Acid on the back cupboard. Next
head to Baldino's house, it shouldnТt be that hard to find. Talk to him and he
will give you the car part. From gossiping with the locals you might have
heard of a school of magic, but no one knows where it is.
Go to the Hacienda (the hotel) and talk to the owner, note the ladder behind
him. I did this next part completely by accident.... Go into the womenТs sauna
(hehehe) and then go back out, the owner will tell you off. Go back to the
ladder he was in front of and climb up it. Talk to the snake charmer on the
roof, he will tell you that the school of magic is in the cemetery. Look
through the telescope at the cave and then leave.
Now you need at least 120 Kashes to progress, but it helps to have 300 Kashes
so you donТt need to go searching for cash later in the game. 300 Kashes is a
lot, but I know how to get that much quickly and easily. Head for the Temple
Park (was the temple of Bu) and pay to enter. Once inside play the dart game
(its piss easy) and win the balloons. Hmmm, now your down the well get all the
mushrooms you can. Each has 30 Kashes for you. Repeat this until you get 120
Kashes, or 300 Kashes if you donТt want to trouble yourself later in the game.

Now your loaded, head for the Cemetery. You will notice that the door wont
open... Look for a secret entrance between 2 trees (Go west from the main
entrance and follow the hill until you see the trees). Once inside the door of
the big face, head north through a door. In here is a locked door and some
blue ghosts. You can dodge the ghosts either 2 ways. 1) Watch the pattern in
their movement and carefully maneuver your way through. 2) Climb up the stairs
and jump on the tables, jump from table to table until you pass the ghosts
(this doesnТt work when coming back through). OK, now you will see a chest,
but DO NOT run up to it, creep up to it in DESCREET mode and get the key.
Maneuver your way all the way back through and open the locked door. Continue
through and talk to the headmaster wizard. He will let you join his school if
you pay him 120 Kashes. Pay up and he will assign you 3 tests: 1) The Blowgun
Test. 2) The Balsam Flower Test. 3) The Island of Dome and Slate.
Now for the first test... Go into the room behind the Headmaster and prepare
yourself. In this room are moving targets, you must hit them all within a time
limit, this test is quite tricky and takes a few turns to win. After you
succeed see the Headmaster, he will give you a cool blowgun for completing the
Now is the time to head back to Citadel Island and return the car part to ZoЙ.
Get a ferry ticket and head back home. Once on citadel Island, give ZoЙ the
part, she tells you that Baldino forgot to give you a portable radio and that
she will call you when the car is ready. Buy another ferry ticket to Desert
Island and go to Baldino's place, he will give you a radio. You should now get
a call telling you that ZoЙ is waiting at the docks for you with your car. Get
the car and if you like, practice using it at the racetrack...
Now onto the second test, you must find a flower in the desert... This test
took me a while to complete... Now how do you find the flower. OK, go to the
trees at the secret entrance to the School, keep following the hill up until
you find a place you can drive up. Once up, keep driving until you come to a
jump, your car will make the jump and keep going until you get the flower. Go
back to the School and speak to the headmaster, you will receive a Horn of
Healing for your efforts.
With this horn you can help you dino buddy, get your last ferry ticket back to
citadel island and go to your Dinofly, blow the horn at him 5 times and he
will get up. Now get your Dino buddy to take you to the Island of Dome and
Slate for the third test.

Once at the Island of Dome and Slate, read the wooden card at the entrance and
copy it ALL, its boring takes ages, so I am nice enough to sent you a screen
shot if you email me. In the maze you can only see the square you are standing
on and you must choose left, right, up, down, etc. It is difficult so prepare
to die a few times. Once you complete the maze, the Headmaster will give you a
Slate, which the game will automatically record, maps and mazes onto. The
Headmaster will also ask you to return to the school.
Ride your Dinofly to Desert Island and take your car to the Cemetery, enter
the school and the Headmaster will give you your diploma and the second level
of magic - GREEN BALL. He will also tell you to find the flying wizard and get
a wizard costume from him, he also tells you of missing wizards and that you
should try to find them. First find the flying wizard, show him your diploma,
and buy the costume from him for 50 Kashes.
Go to the Hacienda and go into the room with the fountain, The alien will talk
to you thinking you are a wizard, he will offer to take you to the wizards,
though I donТt trust them, I followed him into the menТs sauna. SHIT!! big
mistake, a whole alien base under the sauna, it seems that they are taking you
to their home planet Zeelich in a space ship. Pick up the translator (the
funny dome thing). And talk to the people in the space ship. Look at the
tourist booth. When you have landed, follow the guards like the alien says.
Joe will see you and say hi... the stupid elf got you put in prison. When you
wake up, Joe will come to your cell and tell you about the wizards, and a plot
to kidnap Twinsun's children. A guard will come and open the cell door. Bash
him and run west until you see two levers, only pull the bottom one. DonТt
exit the prison yet though, Look for a cell with a Mosquibee, run upstairs and
pull the second lever you see, he is now free. Go back to the first entrance
you opened, and talk to the Mosquibee. Go outside and kill the robot with your
ball. Once you are out of the enclosure, go around the back of the prison,
behind the dog kennels, jump over the fence and run to the building opposite.
In here, you MUST take the left passage, two guards will attack you , so kill
them, and go down the lift. Go outside and you are at the spaceport, run past
or kill the two guards, and go in the space ship. The ship wont take off,
because it doesnТt have the orange cog like thing in the second terminal.
Run outside and enter the tall building (a control tower), once inside, kill
both guards and run up the stairs. Up the top you will have to kill another
guard and a scientist (the white sausage guys), grab the cog thing and head
back down. Once outside, head for the space ship again, and use the cog at the
second terminal. Now were off back home.
It looks like your flying skills need a little work, but hey, thatТs the least
of your worries. You should now get a call from ZoЙ. Its a bit late, the
children have been kidnapped, and the aliens have taken over the Planet. Head
to your house (travel by the rooftops not by ground level), and talk to ZoЙ,
she tells you that Baldino wants you to meet him on the Emerald Moon and that
he has left you a package at the baggage claim.
Head to the Baggage Claim and go inside. The grobo will let you in and open
the door for you. In the next room is a suction thing and your parcel.
Maneuver the suction machine over the parcel and then move the parcel into the
lift. A door will open allowing you into the next room. You either have 2
choices, pay the man in here 102 Kashes to move the parcel or figure out the
puzzle yourself. I managed after hours of playing to work this puzzle out, but
I recommend paying the guy instead. Once you have worked this teaser out, go
upstairs and get the protopack.
Now you should go to the Weather Wizards Tent and read a piece of paper on the
desk. Mmmm he needs a pearl, lets go to Desert Island, once their, drive to
the docks. Instead of going into town, go the opposite direction, keep running
up until you arrive at a small jetty. Ring the bell and a turtle will offer
you a lift. Accept and he will dump you in a cave. Inside is a HUGE clam
shell, you cant jump over the spikes but you can fly. Get the Incandescent
Pearl and go back to the jetty.
If you have been gossiping around lately, you might have heard about a
Protection Spell. Do you remember seeing a small cave on an island, when you
looked in the telescope on top of the Hacienda. Get Dinofly to take you there.
Once you have landed, run down the path and fly into the cave. This part gets
tricky, you must dodge the bats and the fireballs. Find a place to land and
jump over the spikes and kill to two skeletons. Here is another puzzle
(groan). See the passage above the right hand lift, thatТs where we're headed.
The point of this is to stack the 2 crates on top of each other and get in the
gap. A way to do this is to put the first box on the right hand elevator, jump
the pit of spikes to the left-hand elevator, go up and push the second box on
top of the first box. jump down and use the lever for the right elevator. Jump
the pit of spikes again, use the left elevator, go across and jump on top the
two boxes. Simple really...
Now continue along the passage, killing two more skeletons. Prepare yourself
as you will be taking on a big demon. I found the easiest way to kill him was
to charge him in AGRESSIVE mode when his back is turned and clobber him. Get
the protection spell (this spell kicks arse because you cant drown if you get
hit when using the protopack). Since you cant get back the way you came, you
must take the water way, turn on your protection spell and protopack your way
back past the bats and the spikes and fireballs until you come out of the
cave. Grab the Clover Box before continuing.
Now head for Citadel Island and go to the weather wizardТs tent. Use the pearl
in the caldron, you now have a Lightening Spell. You must now go to your
neighbors and use the Gallic Acid on his map. Cool, you now have a map of the
sewers, and he gave you a special key. Talk to the locals and it will reveal
info about "Sendell's Ball" being in the sewers. Head for the Tavern, and kill
all the enemies in there. Walk behind the Bar and look in a barrel for a key.
Use the key and enter the Cellar. Follow the path down until you fall in a
hole in the centre of the cellar (make sure you have full mana before you
enter the sewers). You are now in the centre of the sewers. Use the Pyramid
key on the pad, and it will open a door. Inside will be a big ice ball. Only
the lightening spell can open it and lightening needs full mana. Once you get
the ball you will have the third level of magic (Red Ball).
Now it is time to find Baldino on the Emerald Moon, your wife mentioned that
the aliens are using the Temple Park as their Base. So thatТs where I headed.
Go the Desert Island and make your way to the Temple Park. Say good bye to
Twinsun because you wont see it again from now on. Enter the park, you cant
use the well as an entrance now, but you can use the mineshaft. Go in and
prepare yourself for ANOTHER puzzle (more groans). If I explained how to do
this it would take another 20 or so pages, so work this one out for yourself.
Some hints for this puzzle are... 1) Shoot the arrows to change the carts
direction. 2) You must head down 2 levels until you see a box protected by two
fire ball shooting statues, use the Protection Spell,(inside the box is a
key). 3) look for a ladder and a double door on the second middle level, (open
the door with the key).
Now we are in the alien base. Turn left and kill the two sleeping guards,
search their stuff to find a key. Turn back and open the locked door. In the
next room, kill the guards and get a key from one of them. Open another locked
door and you should see a Space Ship, Darn... It doesnТt have the fucking cog
thing. Go north up the elevator killing guards as you go, Now fly over the
electric bridge (leave it on after you are over it). Kill the guard in the
next room and get the cog thing. More guards are at the other side of the
bridge, so turn it off and when they are on it, turn it on again. Now they are
fried, turn the bridge off and run back across it to the Space Ship. Enter it
use the key (the cog thing), and blast off.
When you land, grab the blue space suit and answer the passcode as "Operation
Green Moon, I think (I know it was the bottom passcode)" (I think?). Go
outside and talk to the guards, they donТt recognize you and will tell you to
go to the Registration Booth. Go inside the building with the green light on
the door (you cant enter buildings with a red light). Inside you will have to
take the spacesuit off, with the space suit off the guards recognize you.
Continue into the next room and kill the guards, set all the switches to green
so you can enter the base from where ever you like, and copy look at the map
on the wall (it will automatically copy itself onto your slate). The map will
tell you where Baldino is being held. My advice is to explore the entire map,
(there is a clover box sitting around somewhere), and then find Baldino, once
you free him, his alien friend will get shot. He says go to Island CX, Since
there is nothing you can do to help, follow Baldino out to the back exit, put
on your space suit and escape outa here.
Well we seem to be stuck on the alien planet, we must now get some gas for
Baldino and find Island CX. Jump to the shore and talk to the old sailor, ask
him about Island CX.
He charges you 100 Zilitos to take you there. 100 ZILITOS!!!!!!!, now that is
a lot. Head to the Casino, we might make some money there. Pay the entry fee
and play on the "match the three things" game (dunno its proper name). Play
this machine until you have 75 Zilitos (no more than eighty), and you should
get the key to the golden door. Go in and spin the wheel, but prepare to kill
the gameshow host and his mate, (I used protection spell). DO NOT go into the
upper passage that opened up you do that later. You should now have 175-180
Zilitos. Go out and visit the Twinsunian Souvenir Shop, buy his Memory
Reviewer (allows you to see all the cutscenes you have viewed).
Now we can pay that sailor his money. Rip Off!!!!, he took me to damn
Celebration Island, well lets at least talk to the CX survivor while we are
here. He tells us to find Mike's Gang and ask them to take me there. But
before we speak to Mike lets go to the Island of Francos and get a couple of
things that might be useful (including the Gazogem).
Once on Francos Island, every body is looking for some kinda Fragment. Lets
find this fragment, go to the Bazaar and buy a pickaxe. Now go to the day
care, and talk to the oldest kid there, he tells us that he lost the key to
the cupboard where clues to the Fragment are, (the fragment was taken by an
owl). Go to the Burgermasters and look in the burrow to the right of his
house. You should now have a key, use it on the cupboard in the Burgermasters
house and you will get a clue sheet. If you cant understand the clue sheet,
all you have to do is find the tree (green colored), face the bazaar (where
you bought the pickaxe), be in SPORTY mode, run forward about 6 steps, turn
around and dig with the pickaxe (you should be facing the green tree, and
standing on a patch of grass next to the sea).
Now, onto getting the Gasogem, run to the fence, it seems there is no way
over, but there is. Go to the place with the 2 pipes, jump on the lower pipe,
and then onto a dent in the fence. You are now in the enclosure. Go into the
closest building, you are now in the gas refinery. Inside here you must pull
or shoot levers that turn off the gas sprayers completely, or for a limited
time. Again I could tell you how exactly to do it, but it would take pages to
explain. It ain't that hard to work out, but it does take a while, my advice
is to just put on your protection spell and run through. There is also a stage
where there is no key to a door with dogs in it, you must shoot a scientist
over the gap, and pick up the key with your ball. Once you have the gas, exit
and jump off the verandah, onto a tap thing, and then onto the fence and then
you are back in the Knarta's hometown.
Now, lets get a crystal that we will need very soonЕ Go to Celebration Island
and climb to the top. Now if you look to the northeast you will see a ladder.
Fly across to it using protection and climb down the ladder. Use the pickaxe
on the crystals and you now have the green crystal, fly back across the lava
and head back to Otringal to find Mike.
Now you should give the Gazogem to Baldino, you will receive the super fast
JETpack. While we are here we should also be thinking about seeing Mike at his
bar, go into the building with a dragon on the wall. Now you are inside you
have 2 options, kill al the sailor guys and get a key to Mikes room, or going
past the freak that looks like Marilon Manson and going into a door behind the
curtains. If you choose the second one you will have to pull 3 winches to open
a window and push some pillars into a position where you can reach the window.
Once you meet Mike, he will tell you to see Jonny Rocket in his hotel on the
upper part of this island.
To get to the Upperground you must have the JETpack (which I hope you have).
Go to the top of the slope above the port. At the top will be a wooden
platform and a door you canТt reach by jumping, use the jetpack to hover over
the water to the other bank, not the door. (The door is a back entrance to the
Casino. Once on the next bank continue westward past the Machine Gunners to
the top of the hill. Avoid the alien swordsmen and the Mansion they are
guarding, run into the other building you see. You are now in the Hotel, the
Bellboy wont let you in so kill him, find Johnny Rocket, he is reading next to
the pool, talk to him and follow him into his room. He cant take you to Island
CX either, but he gives you a Dissidents Ring that identifies you as a rebel,
and tells you to go to the Twinsunian Souvenir Shop.
Go all the way back the way you came, you can get back across the waterfall by
adjacently running and jumping to the wooden ledge. Go to the Souvenir Shop
and use your ring near the owner. He will open a secret passage to the other
rebels. Once downstairs talk to the other rebels, the will send you to the
Francos Elevator and give you a laserpistol, you need a crystal to make it
workЕ But hey, you already have it donТt you.
Head for the docks and get the Taxi driver to take you to Francos Island. On
the island head for the fence again, jump over and head for the building you
havenТt entered yet. Kill the guards inside and you will see a lever puzzle,
with your Lasergun shoot the levers until they are in this order from left to
right, Up-Down-Up-Down, run through the now open doors to the harbor. Run to
the Catamaran and you will sail to the Francos Elevator.
Now you are at the Elevator, get your Lasergun and protection spell ready.
Prepare to kill a huge 4-armed talking Gorilla, this guy is not really that
hard. I even managed to kill him without protection and not lose a clover.
Once he is deadЕ say your prayers as you go down the elevator.
You are now in the Undergas at an island called Wannies. Kill the scientist
and hit the switch with your ball to get out. Now run past the guards and
across the land bridge. Run past the УBuilding CoФ building and kill all the
guards around the corner. This next part takes ages, head into the mine on
your right. In here are 7 gems, a Clover Box, and a Fragment. You must at
least pick up EVERY gem and the Fragment. Once you have all 7 gems and the
Fragment, exit the mine and continue along the path northward. Keep going past
the ferrymanТs dock and enter another cave in the big round hill.
In the cave keep going straight ahead until you see a man asking for a slice
of tart. Go west here and then turn south (donТt exit the cave), in here is a
family of Wannies, they will make you some tart, after you have recovered from
your delirium pick up the kids glove and then give the tart to the man that
asked for it. He will give you a key to the Dark Monks Chapel. Go inside the
chapel and talk to the old Wannie. He will tell you that you can get to CX by
going to the MosquibeeТs island. He will also send you to his maid. Go out of
the chapel and head back to the tart eating Wannie, go South and then East
from his position and you should be at the Maids place. She will teach you the
Song of the Ferryman. Exit the cave and head for the Ferryman platform. On the
platform sing the FerrymanТs song and pay him 4 of your precious gems to take
you to the Island of the MosquibeeТs.
Once on the island pick up ALL the gems you can find (2-3 I think). Now talk
to the flying Mosquibee and he will take you to the Queen. Show her your ring
of Dissidents. She will give you a test to pass. Inside the Arena are little
brown balls. You must find a key in one of them, the key is in one of the
balls coming from the top hole on the right wall. With the key open the right
hand door and you should get the weapon. The BlowTRON.
Mmm, we seem to be under attack, and the Queen is gone. Damn we still cant get
to Island CX. Make your way through this maze of platforms. In the second
scene there are two exits, one with a rope, and one is a hole in the wall. Go
through the hole in the wall can continue along the path over the bridge.
Climb up the ladder and ready that Glove you borrowed. The flying walrus will
only die if you bounce his fireballs back at him, it takes 5 hits before he
dies. Now you can get the MosquibeeТs Fragment. Head all the way back to the
FerrymanТs Platform and sing the song. Pay him 4 more gems to take you to
Volcano Island.
On Volcano Island, pick up every gem you can find, and head up the island, you
will have to jump onto tiny platforms on the lava at a certain point, it is
difficult and takes many save games. Continue up the island until you find a
cave. Inside is a clover box and some Mosquibee escapeeТs, talk to them to
find out that the Queen is being held captive in the Building Co. at Wannies.
Go all the way back to the Ferryman Platform and call him again. Get him to
take you to Wannies.
When you arrive you must head for the Building Co. Inside kill the guards and
make your way through the complex until you come to a door that you cannot
pass. When you enter, the next door shuts. I found a cheat for this part, go
in the doorway so the second door closes, then face the open doorway and use a
Nitro Meca-Penguin. Mr. Meca just walks straight through opening the other
closed door allowing you to continue. Kill the guards in the next room and
pull the lever opening the QueenТs Cell. Run in and talk to her. She will give
you the key to her secret passage to Island CX, talking to her a second time
reveals where the passage is hidden. Hmmm, the keyhole is on her Throne. Exit
the building and head for the Ferryman and pay him to take you to the
MosquibeeТs Island.
Now you MUST pick up every gem on this Island, you only need 4 more in the
game. When you have four gems. Head for the Queens Throne, it was empty but
now it is protected by a kick ass boss. Use protection and charge the Goblin
and its guards. Once they are dead use the key the Queen gave you. Walk
through this suprisingly small passage to Island CX.
WE ARE FINALLY HERE!!! You are in a small enclosure, kill all the guards and
walk through the locked door into another similar enclosure. Again kill the
guards and enter the door. Now we are inside, there is a lake which you must
jetpack across, use protection or avoid the walrus and the sea serpent. Go
into the next room and pull the lever on the north wall while avoiding the
swordsmen. Go through the west room and use the elevator. You will finally
meet the Emperor, and ummm kill him. But he triggered the reactors on the
Emerald Moon to run into Twinsun. Sendell will now contact you via SendellТs
Ball and tell you to collect all four Fragments, kill Dark Monk, and head back
to Polar Island to prevent the Emerald Moon from colliding with Twinsun.
Before you leave, grab the Emperors Sword - a KICKASS weapon. Leave the island
the way you came and head for the passage.
First lets find the Fragments, you should have 3 of the 4 already. We have the
Wannies Fragment, the MosquibeeТs Fragment, and the Knartas Fragment, which
leaves only the Sups Fragment. The Sups live at Otringal, so we have to go all
the way back through the Undergas to the Elevator. We will start by going all
the way back through the passage and the MosquibeeТs Palace. Go down the rope
exit (making sure you have 4 gems). Call the Ferryman for the last time and
get him to take you to Wannies.
At Wannies, head for the elevator, killing or avoiding guards as you go. Enter
the elevator using the right entrance, kill the guard and scientist and flick
the switch. At the top of the Francos Elevator take the catamaran to Francos
Island. Go all the way back to the KnartaТs hometown and catch the Taxi to
At Otringal, you must go to the Upper part of the island again. This time
killing the Swordsmen outside the Emperors Palace. One of them has a key to
the locked door, go through the door and continue up the hill through anther
door. You are now inside the palace. The palace is a maze of square rooms, and
you must somehow make your way to where the fragment is. In each room is a
chest or an enemy holding a key to the next room. The path through is quite
simple, go upwards through the rooms as far as possible and then go left until
you come to a room with large northward facing double doors. Go in this door
and fight your way up to a statue. The statue will explode revealing another
Boss, he is piss easy to kill, so you shouldnТt need any advice. Get the last
Fragment and make your way outa the palace following the path you took to get
here, though the enemies in the rooms are random, I have always found the
Stanley guy from Time Commando in the last room on your way back out.
We now have the forth level of magic Ц FIREBALL, and the full key. Head for
Celebration Island, Dark Monk supposably resurrected himself there. Climb up
the mountain and enter the Temple. Use the full key in the centre of the room,
and walk outside. Now you will see a lengthy scene revealing who the Dark Monk
really is (I cant tell you, find out for yourself), After Dark Monk has
finished his jabbering, climb up the podiums that have now risen, and jump
onto the big book and jump up the arm.
You are now inside the statues head. Put your protection Spell on immediately
and run through the room to the screens that are locking the Wizards up, the
correct combination from left to right is: 2, 1, 4, 3. Now you must run to the
button near the trapped Wizards and press it. Cool now the Wizards are free
and will blow a hole in the cage to allow you to continue. Now you will be 2
levels down in the Statue and you will meet Dark Monk again. After he has
finished threatening you, donТt move, just jump on the elevator again. Now you
are 3 levels down. This part is hard, make sure you have full mana now. Run
south down the passage and down the stairs, There will be an elephant with a
triple missile launcher, use lightening to kill him. Grab his key and run back
to the elevator, go into the cage and kill both elephants, now you can use the
final elevator down to level four. Down here you must again kill another
missile launching elephant and get its key. Run through the cage and go
HALFWAY down the stairs. SAVE here and continue down the stairs, Here you will
meet Dark Monk for the last time. Have a lightening spell ready and creep
forward until both the guards and Dark Monk are on the screen. Use lightening
and it will kill the guards and severely weaken Dark Monk, now charge him and
kill him, it isnt that hard any more, he will also have a clone of himself to
kill, just use protection. Damn, the children were cut loose, but donТt worry,
you cant save them anyway, walk to the left towards the lava and watch the
BRILLIANT end game cutscene.
Thank you (again) Adeline, for the most wonderful experience I have ever had
with my PCЕ Hey, even the credits are cool. And DO NOT think the LBA idea has
worn thin, it really rules and I am looking forward to another sequel.

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