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Читы для Little Big Adventure 2

Чит-файл для Little Big Adventure 2

Little Big Adventure 2

 За игрой наблюдают: 1 человек

Выдержка из Энциклопедии игр

Альтернативное название:Twinsen's Odyssey
Разработчик:Adeline Software International
Издатель:Activision
Модель распространения:розничная продажа
Жанры:Adventure / Arcade (Platform) / 3D / 3rd Person / Isometric
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

Solution [ENG]

Информация актуальна для
As in many walkthroughs, the following walkthrough of Twinsen's Odyssey is but
one way to finish the game. This walkthrough is best used as a reference when
you are stuck in a particular area.

Planet Twinsun

You begin the game on planet Twinsun. In your house grab the key which is in
the chest next to the locked door and enter the door. Grab your magic ball,
the holomap, and the darts. Exit your house and head to the pharmacy and talk
to the store owner about a cure for the DinoFly. After the cutscene, talk to
the short sphero outside. To catch the umbrella thief, use "Discreet" mode and
sneak up to him. Tell him to give you the umbrella. Give the umbrella to the
short woman. Go up and sneak into the museum upper window and press the red
button on the desk. Pull the level on the right side of the desk and run down
to the tunic and medallion. Head to the weather wizard's home and talk to him.
Go to the cliffs and enter the caves there. In the second cave, unlock the
gate by standing against the barrels and throwing the ball into the switch.
Head into the next cave and jump onto the ladder at the upper left. To open
the locked gate jump onto the ledge and throw the ball over the little fence.
Go into the next cave. Kill the first creature to get a key. Jump across the
gap to get to the next area and kill the second creature to get another key.
Continue into the next area by jumping across the spikes and gaps. Go through
the two locked doors and enter next room. Kill the large creature for another
key. Talk to the lighthouse keeper and leave the cell. Go to the lighthouse
and watch cut scene. Buy a ferry ticket to go to Desert Island. Go to the
healer's house and talk to his housekeeper. Grab the bottle of Gallic Acid off
the shelf. Next, you'll need to collect 120 kashes.. the easiest way to do it
is to head to the Temple Park and keep playing the shooting ducks game. Now,
go to the cemetary which is the school of Magic. Enter the school. Run through
the ghost area and get the key from the chest. Go throug the locked gate and
talk to the wizard and join the school. Walk to the first door and take first
test. After you pass the accuracy test you are given a blowgun. Go to
Baldino's the Inventor and get the car part. Buy a ferry ticket to Citadel
Island and give the car part to Zoe. Buy a ferry ticket back to Desert Island.
Go to Baldino's and get the radio. Leave Baldino's and you'll hear the car is
ready; go pick it up by the ferry. Go to where the Balsam plant is.. you'll
need to jump the ramp with the car. Grab the Balsam plant and go to the School
of Magic. Give Balsam plant to the wizard and you'll get the Horn of the Blue
Triton which will heal the DinoFly. Go back to Citadel Island and blow the
horn six times near DinoFly. Take the DinoFly to the Island of the Slate.
Enter the maze and complete it (the map is on the wall outside). The wizard
will congratulate you and give you the Magic Slate. Now go to Desert Island
via Dino and to the School of Magic to get your Wizard Certificate. Now,
you'll need to find 50 kashes (try Twinsen's house if all else fails). Find
the dude on the magic carpet and show him the diploma and he'll give you a
Wizard outfit. Go to the Hacienda and talk to the Esmer by the men's steaming
room. You'll board a space ship; be sure to get the translator under the
stairwell.

Planet Zeelich

After the ship lands, follow the soldiers to the doors and enter the right
door. When guard opens cell door, kill him and escape. Throw the cell switch
to free the dissident. Hit the big red buttons to turn the shields off. Go out
bottom door and destroy the mech to blow a hole in the fence. Run through the
dog training yard and enter the smaller of the two buildings. run to the left
and drop down the left one. Run into the tower and kill all the enemies and
steal the travel token. Get into the shuttle and use the token in the slot.

Planet Twinsun
                                        
After crash landing, get to your and Zoe's house and talk to Zoe. Get to the
warehouse. Now to get the Protopack, either push the crate through the maze of
lifts and conveyor belts, or better yet, pay the work 102 kashes (use
Twinsen's stash at his house) to do it for you.to the warehouse entrance and
get Protopack. Take Dino to Desert Island. Go to the Wizard School and talk to
the wizard. Go to where the ferry used to dock on this island; you'll find a
bell. Ring the bell summoning Moya the turtle. Inside the cave, use the
ProtoPack to fly over spikes and grab the incandescent pearl. Go back to the
turtle. Take DinoFly to Citadel Island. Go to the weather wizard's home and
use the pearl in the big pot, creating the lightning spell. Next, go to the
house next to yours and give the old man the vial of Gallic Acid. He'll give
you the pyramid key. Go to Chez Luc, the tavern type thing, and use "action"
on the keg behind the counter for the cellar key. Enter cellar and drop down
into the sewer. Place the pyramid key into the slot. Inside room (you have to
have full magic points) use the lightning spell to get Sendall's Ball. Take
Dino to the Desert Island and go to the Temple of Bu (inside the Temple Park).
Jump onto the cart. Now, flip the second and fifth switch you come to. After
you go downstairs, flip all the switches. Now, stay on the cart until you are
within jumping distance of the box. Jump to the box for a key. In the same
room there's a ladder at the bottom; climb down that ladder and go through the
doors. Kill the sleeping guards and inspect the guard's clothes for a key. Go
through the locked door. Kill the guard for a key. Go through the locked door
and up the elevator and use the ProtoPak to get across the electric bridge.
Once across, turn off the switch which turns off the electric field. Kill the
guard for another key. Take the travel token from the orange holder. Go to the
shuttle and use the token in the slot.

Emerald Moon

Password for Emerald Moon is: Operation GREEN MOON. Enter the welcoming
building and set the three switches to green. Next, enter middle (there are
three for the other building). Go through the door at the top of the room and
kill the guard to get a key. Go through the door and talk to Baldino. You turn
the big wheel to open the door, and then follow Baldino. Again, turn the big
wheel to open the door. Throw the red switch on the pipe to open the door. Put
on the suit and again follow Baldino.

Planet Zeelich

Jump across the rock and kill the monster along the way. Go through the dog
training yard. Enter the taller building and take the lift up. Talk to the
Gazogem station attendant and collect 100 zlitos. Talk to the one-legged man
on the dock. Then get on his ship and he will take you to Celebration Island.
Once there, talk to the souvenior vender. Take the air ferry to Otringal, and
go to the bar. When in the bar, go onto the stage and through the door in
back. Throw the switches in the order of: middle, left and right to open the
grate. Position the pillars to allow you to reach the now open grate. Talk to
Rick, and then take the air ferry to the Island of the Francos. Enter the
first building and buy the pick axe. Go behind the bar and, with the pick axe,
dig in the grass for the Francos fragment. Use the pipes next to the refinery
fence to get inside. Enter the building with one guard, and kill the mechanic
working on the pipes. Then throw the far right switch on the pipes (there will
be three). Jump across the two steam vents. Once across, go up the elevator
and throw the switch. Go back down the elevator and get the key. Then go back
up the elevator and again throw the switch. Go through the door; throw the two
switches and run/jump over the steam. Go up the elevator the throw the switch.
Then run/jump over the gap. Go up the "stairway of jets" and get the key, and
go through the door. Once in, kill the guard for a key and throw the switch.
Get through the steam vents and throw both switches. Ride the platform across
the gap, and then go through the doors. Throw both switches. Stand on the vent
and throw the ball at the tech for a key, using the ball to also collect the
key. Open the gate and kill the guard for the key. Throw the switch; go
through the gate, and grab Gazogem and the key. Go through the doors and jump
over the gate using the barrels. Take the air ferry to Otringal. Once there,
take Gazogem to Baldino and you will get the Super Proto. Jump over the rocks
and go through the dog training yard. Kill the guard for a key and enter the
taller building. Go behind the Casino and there will be a small waterfall
there. Use the Super Proto to get to the path on the other side of the
waterfall. Follow this path to the Imperial Hotel. Enter the hotel and kill
the bellboy for a key. Talk to Johnny Rocket and follow him to his room where
you will get the dissidents key. Go to the souvenier shop and show the ring to
the shopkeeper. Talk to all the dissidents to get the pistol-laser. Take the
air ferry to the Island of Celebration. Walk along the path to the lava flow
which is along the left side of the statue. Jump over the lave using the
floating platforms. Use the Super Proto to get to the crystals, and then use
the pick axe to get the crystal. This will then get you a working
pistol-laser. Take the air ferry to the Island of the Francos and jump over
the fence again. Enter the building protected by two guards, and use the
pistol-laser to shoot the two guards which will trigger the switches. Four
switches control the doors. To open the first door the 1st, 3rd and 4th
switches must be down; to open the second door the 2nd and 3rd switches must
be down, and to open both doors the 2nd and 4th switches must be down. Go
through the door and get onto the air tanker. Kill the assasin for a key and
enter the elevator.

Under Gas

Jump on top of the trash can and shoot the tech. Then, while still on the
trashcan, shoot the switch to turn off the shield. You won't be able to see
the switch from the trashcan; just aim in the approximate direction until you
get lucky. Go outside and get to the Village of the Wannies. Go to the room
with the family of Wannies, and grab the Wannies glove from the coat rack.
When the mother Wannie says dinner is ready, sit in the upper right chair, and
you will get the tart. Give the tart to the old man in the middle of the cave
and you will get a key. Go to the chapel and talk to the monk. Then go the
monk's home and talk to his housekeeper to get the ferryman's song. Go to the
cave next to the warehouse, which is near the Under Gas elevator. Collect all
the gems you can, but at least four. In the second room from the entrance of
the cave there is a gap near a small animal and a cave. Jump that gap and
enter the next cave. In this cave, there will be two Wannie's working, with a
path in between them; take that path. You will now be in a room with a bridge
with a Wannie guarding the door. Jump the gap and kill the Wannie for a key.
Enter the room and grab the fragment. Now exit the mine and go to the ferryman
pickup location. Play the song in the little gazebo. Take the ferryman to the
Island of the Mosquibee's. Talk to the Mosquibee and he will take you to the
Queen. To pass the test: throw the ball at the rocks until you get a key. Open
the middle door to get the blowtron. Fight your way to the hexagonal exit. Go
to the upper exit in the next room. Run around the mountain and across the
suspension bridge. Go up the elevator. Fight the flying walrus with the Wannie
glove for a key. Use this key in the box for the Wannie fragment. Take the
ferryman to the Volcano Island. Collect gems and go into the cave. Talk to the
Mosquibee. Take the ferryman to the Island of the Wannies. Go into the the
cave next to the warehouse. Go across the tracks and get onto the conveyor
belt. Kill the switch operator and place both switches in the right hand
position. Jump into the box; Jump onto the ladder; and then jump over to the
next building and drop through the hole. Talk to the Queen to get the CX key.
Throw the ball at the switch to open the gate. Take the ferryman to the Island
of the Mosquibee's. Go to the throne room and use the CX key on the back of
the throne. Kill the guards for a key. Work your way to the shuttle landing
area and kill the guard for a key. Enter the center building. Turn the wheel
to open the door. Go to the next room and turn the upper wheel to open the
door. Go through the door and get the key. Follow the Franco over the wall;
this is important. Use the key in the locked door. Go down the elevator. Kill
the emperor for a key. Use the key in the chest to get the emperor's sword. Go
up the elevator. Go to the room with the two Hussons, and kill the first
Husson with the sword for a key. Go through the upper locked door. Climb the
stairs and ladder, and grab the token. Go to the shuttle and place the token
into the slot. After the shuttle lands, kill the guards for a key. Use the key
to enter the locked gate. Enter the door. Now you must get a key from each
room to continue. In some rooms the key is in a chest; in other rooms you kill
someone for a key. After you have gotten a key from each room walk north until
you can't, then walk west until you can't, and then go north again. Fight the
guards first and then the two headed monster. Once you defeat the two headed
monster, he will give you a key. Use the key in the chest for the Sup's
fragment. Take the air ferry to the Island of Celebration. Enter the temple
base and place the Monk's key into the center lava section. Go outside and
listen to the fake monk. Go around the right side of the statue and use the
pillars to get on top of the book. Jump onto the the hand of the statue, then
the arm, and finally enter the statue. Kill the elephant that will be firing
rockets at you. Go to the four control machines; from left to right the
machines are 1-4. Start the machines in the order of: 2, 1, 4, 3 and then
throw the switch on the right side of the wizards. Go through the hole in the
gate and up the elevator. After the fake monk talks to you, go down the
elevator. Drop down the hole behind the tin elephant. Kill the rocket throwing
elephant for a key. Go through the locked gate. Kill the two elephants that
transport into the open floor plate, and drop into the hole. Kill yet another
rocket throwing elephant for a key. Go through the locked gate. Kill Funfrock
and the robots. Walk towards the lava, and you will be done.

The End

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