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Читы для London C.I.T.Y. 2000

Чит-файл для London C.I.T.Y. 2000

London C.I.T.Y. 2000

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)

Solution [ENG]

Информация актуальна для
ONCE UPON A TIME

The date is January 1st of the year 2000. You're just trying to get some rest
after completing Mission Idaho successfully, when the phone rings and some
illustrious contact from British Intelligence asks you to come over to London.
Used to having your guts in the line of fire, you get up and take the next
flight to the English capital. You arrive at Heathrow at o-ninehundred hours
sharp and then it up to you!

Walking around the airport the speaker calls for you and asks you to come to
the information desk. This desk is near the escalator. Man of the world as you
are, you flirt with the cute girl before getting serious. Well... if this is
how it's gonna be like all the time in London...?
                                        
You pick up the phone and listen to the instructions given. A reservation for
the Hilton has been made for you. The girl behind the info desk gives you the
envelope which contains money and a message (yellow corner) that says you'll
have to be at 10 Curzon Street in Mayfair at 8 p.m. for dinner. It's signed
with an X.

FOR YOUR EYES ONLY

Walk around the airport and find the photoboot. Use this boot and you'll have
a picture of yourself. Also find the restaurant and the dirty coffee mug
that's in front of it. Then go to the trains and use your money to buy a tube
ticket. Take the train to down town London. Walk in a northeast direction to
the Hilton hotel and get your room keys from reception desk. Look around in
the foyer and find the large map of London.

As there are no messages for you, you go to Mayfair to meet Agent X. North of
your hotel you'll find this place. Find the doorbell and press it. The door
opens and a handsome girl let's you in:

"Hello, I'm Kate. Agent X had to fly to Paris, so I've been sent to replace
him. Please sit down. There's a dangerous criminal, a Mr. Rooter, at work in
London. He plans to take over the capital by a chemical. British agents tried
to apprehend him but they failed in their attempt. Your mission is to find the
hidden laboratory and obtain the chemical formula. Your next contact will be
Agent Y, who is in Madame Tussaud's. He's disguised as a wax-model. He likes
to chop and change."

When you stopped drooling, goldielocks will give you a credit card and a
decoder. Then you should hurry to Madame Tussaud's.

FINDING THE SECRET LABORATORY

In the museum you'll have to find the wax model of Henry VIII. He (or she) is
Agent X. Use the following line:

"How a man could possibly want six wives, is beyond me."

Henry will give you a message (red corner). It's encrypted but, hey, being a
better agent then 007 himself, there's no problem! Just take a letter from the
message and for the translation of this one you just take the next letter in
the alphabet. Example: A in message is actually B, C is D, etc. The message
from Agent X is:

"S. Rooter drug laboratory Los Locos Soho Square - heavily guarded - beware -
agent Y".

Go to Soho and find the lab. This lab is at the green dot nearest to the S in
Soho. Turn north and use the doorbell. To get access to the lab use the
following lines during the conversation:

1. "I'm looking for Los Locos"
2. "I've come about the job as the replacement guard."
3. "Oh dear, have I put my foot in it!"

On the steps there'll be a package of cigarettes. Snatch it away while the
guard is checking you're ID. Then you'll get a message (pink corner) from a
lab technician to pick up something. Leave the lab (right, right, forward) and
when you're outside, you examine this order. It says:

"Collection address 123 Pont Street off Sloane Street".

Examine the cigarette case and you'll find a note (orange corner) with the
word "Songbird" on it. Go to the pick up address. This is in the V-like street
corner between Sloane Street and Brompton Road. Look north and find the
doorbell. When conversation is necessary, you'll give the codeword: songbird.
Pick up the backpack with the chemicals and return to the lab in Los Locos. On
the steps you'll find an ID-card of some Dr. Murphy. Get it.

GETTING RID OF DR. MURPHY

Leave the lab and examine the ID-card. This Dr. Murphy lives on 119 Ennismore
Street, Kensington Gore. Before you start running to Murphy's house, take a
break and go to Mayfair. Use the doorbell and you'll hear a message which
tells you your contact is at The Garden. This is Covent Garden and that'll be
your destination now. Find a cosy corner (from the center of The Garden, turn
northeast) and meet your contact. She'll make a photo of the ID-card and she
will give you a skeleton key. Conversation's like this:

Kate: "Let me see the ID-card you got. Hmm. Not bad! I assume you intend to
use this to get into the lab. Well, don't dispose of Dr. Murphy too
permanently, will you."
John: " Don't want him turning up at the lab and spoiling things"
Kate: "Well, make sure he doesn't. You'll have to find a way to keep him
prisoner during all this. He's a traitor after all. Oh, I nearly forgot...
Fits most locks. Got to dash. Bye."

Now go to The Tower Of London and find a rope near Traitor's Gate. Now go to
Murphy's house. Just go to the Science Museum and take the road that's between
this museum and the Victoria & Albert Museum, to the right between two green
fields and then a right turn, followed by a left turn. Use the skeleton key to
get in. Once you're in, get the cane. Now Dr. Murphy will enter and you'll
just knock him down. Get the keys and use the ansaphone. There's a message on
it:

"Visions of a new world. Hello, Dr. Murphy. This is Mary, from the lab. I
noticed that you've collected your pass. I'm afraid you also have to collect
your lab coat. It was lent to an artist friend of mine. He said he'd leave it
somewhere where you could find it easily. Looking forward to meeting you...."

Now, at last, use the rope you found to tie up Murphy. Leave the house and go
to Tate Gallery. Turn north to the brown building with a row of green dots (on
the map) and you'll find the labcoat on the steps. Return to Covent Garden and
meet your contact again.

Kate: "How did you get with our friend Murphy?"
John: "We needn't worry about him for a while."
Kate: "So what's next?"
John: "We'll go to the lab and try to get the formula. As far as I can gather,
they haven't met Dr. Murphy yet. So I should be able to block my way through,
as long as they don't ask any tricky questions."
Kate: "We'll need to know procedures as well as the formula for the drug.
That's a lot of information to take in and remember. You may need to steel the
file. If you're lucky, it will all be on computer. But for goodness sake,
don't mess up on this one. Be prepared before you go. If they catch you,
they'll have your guts for garter's."
John: "Don't worry. I'll think of something."
Kate: "Yes. Over a pint in the Lord Nelson's Tavern, most likely."

UNDERCOVER IN THE LOS LOCOS LAB

Go to King's Road. On the other side of the road from the purple 'Public
House'-sign, there's a pub called 'The Trafalgar'. It's not easy to spot!
Enter this pub, have a beer and find a blank disk from the table and leave.

Now use the photo of yourself; Murphy's ID-card will become yours. Now wear
the labcoat (it's just your size!). Then go to Los Locos. Use the doorbell and
give the right password: 'visions of a new world' (you got this from the
ansaphone, remember?). You're in the lab now and Mary will tell you all about
the lab. After her story you can find the medkit and the penknife.

Now it's time to get to work. You have little time so you should be very
careful and quick at the same time! It might take you a few times before it
works, so it's best you'll save the game here.

Click on the mix icon, put the skeleton key in your inventory on a spot you
can grab it immediately, now mix the green tube and the mauve tube and you'll
see a chemical reaction, now the technicians will leave the lab, use the
skeleton key on the table and then use the table which has a drawer that
contains three disks, get disk number 2 which you'll swap with the blank one.

Leave the lab and go to Madame Tussaud's. There's a computer over there. Turn
to it and you'll use a computer to scan the disk you just got from the lab.
The computer can read the files on this disk but you'll need an expert to hack
them! Leave this place and outside you'll find a crossword. Get it and use it.
Now solve it:

Across:
1 = elephant, 2 = hat, 6 = elected, 9 = boxer, 10 = own, 11 = arrests, 12 =
zn, 13 = one, 15 = weeps, 16 = always.

Down:
1 = envelope, 2 = ante, 4 = throwing, 5 = we, 7 = trance, 8 = dirt, 9 =
between, 14 = new.

When you've filled in all words, use the decoder and you'll get the following
message:

Marcus Brennan. Ace computer hacker/ code breaker. 135 Tooley Street. Near
Tower Bridge. Don't forget to get the beers in!

Go to this address which, on the map, is below the purple PH-sign near
Traitor's Gate. At the door you'll have to give the 'you get the beers
in?'-password. You talk to Marcus and the main parts of this conversation are:


"...I replaced the drug formula with the one British Intelligence gave me,
it's non potent ... get back to the lab and replace the disk before they miss
it ... then go to the Natural History Museum to meet Agent Z ... he'll be on
the 2nd floor ... codename; cigarette ..."

In Brennan's house you'll find a diamond ring. If you examine this, you'll
hear "you found one of a number of secret rings, why not note the location?"
You're now on Tooley Street but the address on the screentop says London Wall
& Moorgate. Strange. Anyway, there's no use for this ring or the address in
this adventure.

Go back to the lab in Soho and mix the yellow and mauve tube. Go through the
switch disk scene again and leave the lab.

FINDING OUT ABOUT ROOTER'S EVIL PLANS

Go to the Natural History Museum and find the fire-extinguisher on the 2nd
floor and use the cigarettes. Your contact, Agent Z, will come to you to tell
you there's no smoking in the museum. Tell him that these English brands don't
suit you anyway and this conversation will follow:

Z: "We've managed to find out when and where the plane is due to take off. You
swapped the formula?"
John: "Yeah."
Z: "Good. Then I suggest you get down to Heathrow and try to get in contact
with Rooter's men."
John: "And what about Rooter?"
Z: "He's too slippery for us. We still don't even know his where-abouts but he
needs to be stopped. And soon."
John: "I'll get on to it."

Go back to Heathrow and find the restaurant. There you'll find Rooter's men
talking:

A: "Let's talk about tonight, when the plan will really start rolling."
B: "Did Mr. Rooter say he'd be coming to see the planes take off?"
A: "No, you know how he's like about security; hardly never leaves his house,
except to go to one of them anti-police..."
B: "I heard he never sets foot outside the lab. And half the scientists that
work there don't even now what he looks like."
A: "Doesn't surprise me!"
B: "Fancy another cup of tea before we start loading?"

After this conversation you can talk to the men yourself. There are several
options but these lines will surely lead you through:

1. "Visions of a new world."
2. "Dr. Murphy, senior chemist."
3. "I've been sent out here to give you a message."
4. "The planes must not fly tonight."
5. "Because the drug has been contaminated and won't work."

After this you'll talk to Rooter himself. Again you'll have to find the right
answers and again there are several good and bad ways to do this. Try:

1. "I know Sir and I'm extremely sorry about it."
2. "There was an accident with a Bunsen burner and some bleach."
3. "I'm afraid so."
4. "We can get it done soon."

Rooter is satisfied with the things you've said and gives you these
instructions:

"Make sure you do! Incidentally, we haven't met yet, have we? Meet me tonight
at the National Theater. Pick up your ticket for 'Who wants to rule the world'
and meet me outside after the show."

Go to the national Theater. Go across Westminster Bridge and then left
alongside the Thames. Just before a gray building (on the map) you turn right
and then take the first turn left. You'll receive a ticket to the show and
you'll meet Stanislav himself afterwards. You're blindfolded in the car and
finally arrive at Rooters place. Try these lines is conversation with the bad
guy himself:

1. "There was a mix up between specimens."
2. "One of the young technicians had a hang-over."
3. "I have dealt with the man in question."
4. "We are back on course now."
5. "We can have a new batch ready by tomorrow."

(Note: if you're the morbid kind of adventurer you might try to give some
witty answers. Just see what Clarence does to you!)

Hum. Now, Rooter tells you he'll meet you later on Leicester Square. Clarence
will drop you off at Murphy's house, well... your house in his opinion, of
course. Fool Clarence and go in the house. Then leave again.

CUFFING ROOTER

Go back to your hotel and pick up the message (green corner) at reception
desk. it's from your contact and she asks you to meet her at Marble Arch. This
location is north of the hotel. Go there and meet Kate again.

Kate: "Thanks for coming. How are you getting along?"
John: "I think it's all coming together. I've managed to substitute the disk
and delay the planes. I've met Mr. Rooter but they blindfolded me in the car,
so I'm not sure where he lives. It's about ten minutes drive from the National
Theater. Anyway, I'm supposed to be meeting him at Leicester Square later. So
I'll try to work out some kind of plan to bring him down by then."
Kate: "But... But that's great! We've got enough evidence to send him down for
many years, now. And it's only a matter of tracking him down. If I arrange for
undercover agents to be at Leicester Square, we should be able to get him."
John: "He's very paranoid about security. He'll probably have a bunch of
heavies with him, and they'll all be armed."
Kate: "Listen. I'm going to give you this micro-transmitter. This is really
new and is undetectable in any ordinary security search. You swallow it. Now
we can track you. Whatever happens, stick to Rooter, so that wherever you are,
Rooter will be. We will follow you and at the right moment we'll come in and
get him. Dead or alive... Oh, John... About the micro-transmitter... It's very
expensive... So, we'll be needing it back, afterwards."
John: "Yeah... But... but... I might have known!"

You swallow the transmitter right away. Now go to Leicester Square. This
location you can find on the map; a square between 4 roads left of Covent
Garden, besides the subway sign. Before you go you should SAVE the game here.
Let me explain why.

When you've found the right spot on Leicester Square, someone will come up to
you and tell you that there's been a change of venue. Mr. Rooter wants to meet
you at Parliaments Square. Before you meet, they want to search you for
security. What you've got to do now, is follow the girl to a less crowded
location where she can search you. If you lose the girl, you're stuck.

This is why you had to save the game: you can't save it during the next part
of the game. There's only one right move to make and every other thing you do
(as saving the game) will make you lose the girl... and the game. So be sure
you saved the game before you go to Leicester Square.

When the girl leaves, follow here by these movements:

One step forward (new movie clip), one step forward again (new movie clip),
turn left and take one step forward (new movie clip) and turn left again with
another step forward: last movie clip of you being searched.

Now go to Parliaments Square which is near the orange Information sign west of
Westminster Bridge. Turn east there. Rooter is getting really suspicious now
because he's changed venue again. He now wants to meet you in St. James' Park.
Go there and turn around to face the park itself. When you're on the right
spot, a movie clip will come up in which you see the arrest of Rooter. Thanks
to the transmitter you'll have some agents to help you getting rid of Rooter's
goons.

Thanks to John Daring, London has been protected from the evil plans!

- the end -

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