The Longest Journey (U.S. Version) Walkthrough v1.1
Copyright (C) 2001 by OutRider
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The Longest Journey – Prologue: A Lion in the Streets
Welcome to the world of The Longest Journey. Watch the introduction and when you
over the heroine of this game, April Ryan, walk off the screen to the right.
There will be a quake,
which will cause an egg of some sort to roll down from its nest and onto a pair
of branches that are
hanging from the cliff.
Click on the nest and then the Hand icon to find a large scale. Break the twig
off of the tree by using
the Hand icon on it and you will awaken a tree spirit. Talk to the tree and
you’re finished, go to
the stream by walking off the screen to the right. Go into your inventory (by
right clicking your
mouse, or clicking on the Inventory icon at the top of the screen) and combine
the scale with the
stick you broke off the tree to make a funnel. Use the makeshift funnel on the
stream and the tree
will be saved. Go back and talk to the tree and watch the sequences. The
will come to a
close and Chapter 1 will soon begin.
The Longest Journey – Chapter 1: Penumbra
When April wakes up, pick up her diary that sits on the desk near her bed. Go
into your inventory
and open it up. You’ll see a piece of paper sticking out, so take it to find out
that it’s April’s
timesheet. Go over to the closet and open it up. You should see a toy monkey
sitting in a box at the
bottom of the closet, so take it with you. Open up the window and take a peek
outside. Doesn’t it
remind you of Vienna, Italy? Untie the clothesline and watch as the end falls
down into the water.
Trying heading out the door and April will say that she needs to get dressed.
When she’s done, go
out into the hall and a guy named Zack will start talking to you. Talk to him (I
don’t think choices
matter much) and when he heads into his room, April will call him a curse word
(I’m trying to keep
my guides clean in case there’s a younger audience using these).
Head down to the first floor and pick up the matches that sit on the table. Walk
over to the bulletin
board and have a look at it. You should see a pink note tacked up in the upper
right corner of the
board. It’s a FOUND notice for a gold ring, so take it. April comments that she
lost her gold ring and
wonders if the one that was found was hers. Give the note to Fiona (the woman
sitting on the couch)
and April will get her ring back.
Head outside and take a look at the machine at the left. This is the first
of the game, sort of.
Use the gold ring on the disconnected wires in the upper right hand corner.
the right yellow
switch so that the third bar is horizontal (pointing left and right). Move the
left yellow switch so that
the red light is on the third bar. Use the right switch again to move the first,
second, and fourth bars
so that they are in the same position as the third. The machine will power up.
Release the valve
that’s near the upper left corner of the screen and then turn the wheel. The
water will drain out. Take
the clamp and your ring and then exit the view.
Talk to Cortez, a strange old man who is sitting on the bench. When you’re done
talking to him, leave
and head to the Academy. It can be reached by first going to the bridges, then
the park, and
heading in the same direction that April is facing. Once at the Academy, head
upstairs and take the
paintbrush and palette that are sitting on a nearby shelf. Use them on the
and watch the
Emma will soon arrive with a message from Cortez. When she leaves, April will
also leave, but not
before the holosculpture comes alive for a brief moment. Head downstairs and
the glove that is
in the trash can. Leave the Academy. Time to go the Fringe Cafй. You can reach
this by heading to
the bridges and then going to the northeast corner of the area.
Head into the cafй and take some candy from the jar that’s next to Charlie. Talk
to Charlie for a bit
and then head to April’s right and you’ll find yourself in the main part of the
cafй. Give the timesheet
to the bald guy, Stanley, and talk to him and you’ll soon get some money.
will ask you if you
would like to work later since one of his other employees is out sick. Your
choice can affect the
chapter’s ending later on. Head over to the jukebox and take a look at the
that Charlie had
mentioned. You should see some free tickets in the lower right hand corner of
April’s a fan of free stuff, take one.
Go over to where Emma’s sitting and have a nice chat with her. When you’re
finished, take some
bread from the basket on the table and then head back to your apartment at the
Border House. Once
there, look out the window. Use the bread that you took from the cafй and use it
on the blue
inflatable duck. The seagull will come down and cause the metal grating to sink.
Pull on the chain
and you’ll get the clothesline that you untied earlier.
Head back to the Fringe Cafй and you’ll see the blue duck, which is now
sitting in some
piping, so go over and pick it up. Head back to the bridges and go to the
which can be
reached by going to the absolute left of the screen (it’s below the way to the
park). Head down into
the subway and take a look at the gene scanner. If you’re not sure what to do,
look at the
instructions at the bottom of the machine. Press the Weekly button (April will
it anyway if you try
pressing something else) and then use the cash card you got from Stanley on
the “eye” that comes
out. When the machine’s done, walk through the detector thing, but before we get
into the train, go
into your inventory and combine the clothesline with the clamp. Inflate the blue
duck and notice that
it has a Band-Aid patch on it. Take it off and use the inflated duck on the
w/ clothesline. This
will help keep the clamp open.
Walk over to the opposite set of tracks, which are located in the lower left
corner, and you’ll notice
some sparks shooting out. Look at the sparks and you’ll learn that there is a
large iron key resting
on the tracks. Use the makeshift fishing pole (if you want to call it that) on
the iron key and April will
bring it up. Look at the gallery ticket that you picked up earlier to learn the
address for the gallery
and go and hop on the train.
You can take a look around inside if you want, but there’s not much in the train
to look at. What you
need to do is look at the map that’s above April. This is how you can get from
place to place. Select
the icon that will take you to the Watertown Bridge. April will soon arrive
there. The building you
need to go to is right next door, so head to the right and go through the door.
The curator guy seems to be asleep at the moment, so April will just leave her
ticket on the counter.
Head to the right and you’ll see that Cortez is here. Talk to him for a while
after he leaves, go
back to the subway and head back to East Venice.
The ending’s almost here, so if you told Stanley that you would work, go to the
cafй and go to where
Stanley is and you’ll get to see the first alternate ending. If you told Stanley
that you wouldn’t work,
go to the Border House and talk to Fiona to get the other ending. Either way,
chapter will come to
The Longest Journey – Chapter 2: Through the Looking Glass
When you have control of April, head downstairs and notice that Fiona is staring
out the window.
Talk to her and you’ll eventually learn that she had a weird experience like the
one April had last
night at the cafй, except Fiona’s involved a forest, not a little flute-playing
creature. Be sure to ask
Fiona about Cortez though, it’s too bad she doesn’t know where he is at the
After you’re finished, head upstairs and knock on Zack’s door (his apartment is
across from April’s).
Talk to him about everything and you’ll eventually learn where Cortez is hiding
out. To get to the
movie theater, first get on the subway and head to Metro Circle. Once there,
down the stairs
and head to the right from there. You’ll find yourself in another part of town.
Walk down the street a
little bit and when you reach the intersection, head to April’s left. It is here
that you will find the
You’ll see a sweeper guy and an undercover detective here. Move the trashcan out
of the way, only
to get yelled at by the sweeper guy. You’ll notice some green stuff underneath
the can and some
fumes coming off of it. Use the candy on the green stuff and you’ll make a piece
of hard candy. Talk
to the detective about everything and offer him a piece of candy. He says that
it’ll hit the spot, so
give him the hard “candy”. Watch as the detective begins to have
some “problems”. He gets chased
away by the sweeper guy, and you’ll find out from the sweeper guy as he comes
back that his hat fell
off as he ran off (hint, hint).
Okay, use the Hand icon on the nearby fuse box to bring up a close-up view. Use
the iron key you
got from the subway station on the lock and you’ll open up the fuse box. Move
of the functional
switches over to the left. Go into your inventory and use the Band-Aid on the
rubber glove. Use the
patched glove on the live wire and watch as the lighting for the marquee goes
out. The sweeper guy
will go into an alley to try fixing the marquee (I think).
Before you follow him in, go back to the previous screen and pick up the
detective’s fedora, which
can be easily found sitting in the middle of the street. Go back to the theater
and head into the alley
where the sweeper guy entered earlier. You’ll notice a stack of boxes and some
garbage nearby. Use
the hat at the top of the pile and use the toy monkey on the bottom. This will
create a shadow that
looks like the detective getting ready to fire a gun.
Walk over to the trashcan, open it up, and use the matches to light a fire.
the sequence, it’s
pretty funny. As the guy’s dancing around, head into the door that he came out
of. You’re finally
inside the theater. You’ll see Cortez sitting in here watching an old movie.
over to him and have
a nice little chat. Watch the next sequence. Eventually, you’ll learn Cortez has
some amazing powers
and April will be shifted into another world.
Welcome to the world of Arcadia. The only thing you’ll notice for right now is a
wall painting of a
bunch of monks. There’s not much to do here, so head all of the way to the right
and exit off the
screen. Here, you’ll notice a priest. Try talking to him and he’ll start talking
to you in some weird
language known as Alltongue. Just listen to the man and you’ll eventually be
what he’s saying. You’ll learn that the priest’s name is Tobias. He’ll lead you
outside to explore the
city of Marcuria.
The first thing to do in the city is to walk over to the nearby merchant stalls.
You’ll notice a cup game
dealer guy and a mapmaker. Talk to the mapmaker about everything. When you’re
back to the temple and Vestrum Tobias will put on a little spiel on Stark (the
world April lives in),
Arcadia (the world April is in now), and stuff about the Balance. It is pretty
long so just kick back,
relax, and listen intently. When he’s done, go talk to him again, but ask him
about Brian Westhouse.
When you can, choose the option that asks who you should talk to about Brian
you’ll learn that he mainly goes by the nickname, ‘The Rolling Man’ because he
likes riding his
bicycle into the town area.
Leave the temple and go talk to the map merchant. Bug him about The Rolling Man
and eventually a
creature known as a Dolmari will show up and the merchant will fire him. Ask him
about a job and
eventually he’ll hire you. The first assignment is to deliver a map to Captain
captain of the White Dragon. To find him, go to the City, which is north of the
stalls. Click on the
City-Gates icon, and head off to the right to the docks. Nebevay’s ship is on
right side of the pier.
Once you’ve figured out where to go, you should see a man standing next to a
holding a pipe.
He is the captain. Give him the map, and then the delivery list. You’ll learn
that we won’t sign it
because of his religious beliefs. Eventually, he’ll tell you that music will do
the trick because it
distracts the “Mo-Jaal”. To satisfy both April and him, go back to the
and off to the left is
a merchant that sells musical instruments. What’s funny about this guy is that
speaks in musical
tones and April can actually understand him. Buy the flute and then head back to
Give him the list again and April will play for him. Now that you have his
signature, go back to the
map merchant and give him the delivery list and you’ll get your second
assignment. This time, you
get to deliver a map to the Rolling Man himself. You’ll be provided with some
lengthy directions to
his place (don’t worry, an icon will be placed automatically so you don’t have
directions). Head off to the City, and click on Westhouse’s Bungalow icon.
When you arrive, talk to Brian. Then mention that you’re here because you have a
delivery and April
will give him his map. Talk to him for a while and you’ll learn some valuable
information such as that
Brian left Stark in 1934 (over 300 yrs. from the time the game takes place) and
he was trapped in
some place in between for a while until he managed to get into Arcadia. You’ll
also learn that
Cortez’s real name is Manny Chavez. When you’re done talking, give Brian the
and then try
leaving. Brian will remember something and he’ll give you a pocket watch.
Go into your inventory and use the pushpin on the pocket watch. April will have
created a shift. She’ll automatically enter and you’ll soon find yourself back
Stark. A lengthy
conversation between April and Cortez will ensue, so be sure to talk about
everything and anything.
When he leaves, April will automatically walk off and you’ll wind up back in
Venice. Go to the
Fringe Cafй and talk to Charlie. Like with Chapter 1, you’ll be presented with
some choices. To view
the first alternate ending, go to the main part of the cafй and April will seat
herself and Emma will
enter soon afterwards. To view the first ending, just pick the choices that
off Zack. To view the
second ending, go to the movie theater (I’m guessing) and go on the date with
Zack. Either way,
welcome to Chapter 3.
The Longest Journey – Chapter 3: Friends and Enemies
You’ll find yourself once again in April’s bedroom. Leave the room and you’ll
to have a nice little
chat with Zack (if you stood him up, he’ll be cursing his mouth off at April).
When he goes into his
apartment, leave the Border House and take the subway to Hope Street. Walk from
the stairs north to
the cathedral. Go over to the confessionals and you’ll get to meet Father Raul.
Ask him about
Warren Hughes and you’ll learn that he hangs out in Building 87 and that he
belongs to a gang
called the Razorblades. Leave the cathedral and go to Building 87. You’ll see a
kid sitting on the
steps, this is Warren Hughes. Talk to him and in order for you to get
on what you need,
he asks you to break into the police department, destroy his criminal record,
find out where his
sister is being held. Go to the subway and go to Metro West.
Once here, look at your surroundings and be sure to look at the street signs.
the Hand icon on
the roadblock and it’ll change positions. Get into the container and you’ll soon
find yourself inside
the police department. Click on the toolbox and April will find a piece of paper
for a requisition form.
Click on the toolbox again and April will take the paper. Talk to the desk
sergeant about all topics
and then head over to the right and talk to the fat guy. You can try talking to
the skinny guy, but
you’ll learn his head isn’t on straight as he is a Rapture addict. Talk to the
fat guy about all topics
and then talk to the sergeant again and ask her for the requisition form.
Use the new form on the service men to learn that you’ll need the addendum form
long with it. Go
back to the sergeant and ask her for it. Give the forms to the service men and
they’ll get back to
work. Look at the screen of the left videophone and use the right videophone and
dial the number to
the left videophone. While the phone icon is on the left videophone, talk to the
fat guy and tell them
that he has a phone call. Talk to George as well. Look at the panel and use the
Hand icon on the
wires and April will cross them, which causes the doors to open. Try entering
them and you’ll get
yelled at by the desk sergeant.
Look at the shelves behind the sergeant and then ask her to get the form. While
head on through the doors. Head back out and you should see a screwdriver lying
on the floor near
the toolbox. Pick it up and then distract the sergeant again and head back
through the doors. U se
the cash card on the pop machine and you’ll get a can of Bingo! Classic.
Head into the locker room at the end of the hall and you’ll hear someone
straining themselves. Walk
to the left and you’ll find out that Minnelli (the detective that you gave the
hard candy to earlier) is on
the can. Talk to him for a bit and then look at each of the lockers. Talk to
Minnelli again and say that
you’re Sgt. Maria Hernandez. He’ll have you get into his locker and get his
medicine. Open up
Minnelli’s locker (the first one) and take a look inside. Look at the mirror and
then look at the shard.
Take the shard and look at the note that was hidden behind it. You’ll get
Minnelli’s login info for the
archives. Take the bottle of medicine and give it to Minnelli. Talk to him some
more and watch as he
loses his synthetic eye every time he sneezes.
Leave the police station (the exit is near the videophones) and you’ll get to
listen to a news report.
After it’s finished, leave the area and head back to the subway. Go to the Radio
Power Station and
head back to the movie theater. Go into the alley and pick up the toy monkey. Go
into your inventory
and take a look at it. Remove his eye (you’ll have to use the hand icon on it
twice) and you’ll learn
that the monkey’s name is Guybrush (does this name bring back any memories? If
Monkey Island). Just a note, there’s quite a few references to older games and
movies and I’ll be
sure to mention them if I ever figure them out.
Head back to the police station. Distract the sergeant and head on through the
doors. Go back to the
locker room. Use the switch near the stall to turn off the lights to the stall.
When Minnelli loses his
eye, use the monkey eye on it and April will switch them. Leave the locker room
and near the pop
machine is a door with a retinal scanner next to it. Use Minnelli’s eye on the
scanner and you’ll gain
access to the Archives. In this room, you’ll see a printer, a computer, a lot of
drawers, and a control
Use the computer at the top of the screen and log in. When asks for a search
query, select the
Warren Hughes option. The computer will bring up his record. Click on the Delete
button and then
click on the Print button. Look at the colonization number next to his sister’s
name (her name is
Erika). This will add the number to your search options. Go back to the Main
screen and search for
Erika’s colonization number. You’ll find another record. Print that out as well.
Head back to the Main
screen again and search for the Church of Voltec. You’ll see that Jacob
mentioned in the record. Click on it to have it added to your search options and
go back and search
for Jacob McAllen.
You’ll see some strange codes in the lower right hand corner of the screen, so
write them down or
memorize them. You need these to access the control panel on the opposite end of
the room. Log off
the computer and use the control panel. Enter the codes you got and the machine
will bring down
the Vanguard file. Go into your inventory and look at it and you’ll find a
datacube. Take the printouts
and leave the police station. Head back to Hope Street and go talk to Warren in
Building 87. Warren
will tell you about Burns Flipper and how to find him. After you’re done talking
to him, get on the
subway and go to the Newport Docks.
Once you’ve arrived, head upstairs and exit off to the right of the screen,
will take you to a
construction yard. Click on the garage and April will go over there. Knock on
garage door three
times and Burns Flipper will start talking to you (The Flipper is my favorite
character so far in the
game, hehe). Pretty soon, the Flipper will open up the garage, so head inside.
The first thing you’ll
notice is that April is being recorded by a security camera. Head to the
end of the room and
head down into the pit. Talk to Burns Flipper and when you’re ready, give him
cube and watch
the sequence. You’ll learn quite a lot on the Vanguard. After it’s done, ask the
Flipper about a fake
ID. He’ll eventually tell you that if you can get a working anti-gravity unit,
that he'll get you a fake ID.
(The Flipper does make a comment that’s from Army of Darkness; it’s when he
says ‘Shop smart,
shop S-Mart’. That was the slogan from the store that Ash worked at. Is it just
me, or does the
Flipper sound like Bruce Campbell?)
Leave the garage and use the pop can on the paint shaker machine that’s just
the garage door.
You’ll now have a highly volatile pop can. Leave the Newport Docks and check out
the crash site
near the police station. Talk to the cop until he starts coughing and mentions
it’s just the dust that’s
choking him up. Use the pop can on the cop and the pop will soon explode on the
cop’s suit and
he’ll leave to get it fixed. Use the mirror on the laser fence and take a look
the machine dangling
from the ship. This is the anti-gravity unit you need to give to the Flipper.
taking it and you’ll
learn it’s secured by a couple of screws. Use the screwdriver on the unit and
April will take the unit.
Head back to the Newport Docks and give the unit to Burns Flipper. He’ll get
fake ID made by
tomorrow at the earliest. Leave the docks and go to the Cathedral on Hope
Here, go to the confessionals and you’ll overhear a conversation between Cortez
and Father Raul.
Once Raul leaves, talk to Cortez and you’ll learn that the Vanguard’s after him.
Once Cortez leaves,
head to the Border House and go upstairs to your apartment. You’ll see Zack
hanging out near your
door, but as soon as you say something to him, he heads into his apartment
anything. Go inside your apartment to find that Emma and Charlie are in here.
Tell them about what’s
going on and you’ll soon get to see a movie sequence (I think the Vanguard has
found Cortez…) and
you’ll soon wind up back in Arcadia, but this time you won’t have much clothing
on. What lies in
store for April this time?
The Longest Journey – Chapter 4: Monsters
When you’ve finally arrived in Arcadia, enter the Journey Man Inn. Talk to the
woman standing near
the fireplace, she’s the proprietor of the place. Talk to her about everything
and when you’re
finished, a Venar creature named Abnaxus will enter. Talk to him for a bit and
when he leaves, wait
until April starts saying that she’s tired and when she does, click on the comfy
chair near the
fireplace and April will go to sleep.
After the sequence is over, it’ll be morning and no one’s inside except for the
owner and April. Try
leaving the place and the woman will give you some clothes. She’ll ask you to
work to help work off
sleeping there and for the clothes. I would recommend telling her that you will
work, so that April
can get some money. Leave the inn and go to the marketplace in the city (the
exit’s off to the north).
Take a visit to the mapmaker, who’s wondering where you’ve been lately. Give him
the list and you’ll
soon get another delivery. Go to the temple and talk to Tobias for a bit and
leave the city and go
to the Enclave.
When you’ve reached the Enclave, click on it and you’ll be underneath a pillar-
like structure. Head
down the stairs in the lower right corner of the screen and you’ll find yourself
in a library. Talk to
Minstrum Yerin and talk to him about all that you can. After you’re done reading
the books, leave the
library and go to the stalls in the marketplace. Use the coins you got from the
woman on the cups
and you’ll get to play a game. To figure which cup to choose, use the
on each of them
and whichever one moves, is the one you want. The cups dealer will be outraged
that you won and
he’ll accuse you of using magic.
Your prize will be a calculator. Give him the screwdriver and you’ll get to
choose a prize. Since we
don’t know what to get yet, it’s best to leave it alone. Leave the city and go
the City Green. Knock
on the door that’s in the tree and you’ll get to visit Abnaxus. Look around for
a bit and soon
Abnaxus will come downstairs. Speak to him about all topics and be sure that he
something about ‘a god falling from the sky into the sea’. Go to the pier and
head over to the small
pier where you can see an old sailor sitting around. Talk to him and ask him
about the ‘god falling
from the sky into the sea’. You’ll learn something about some mermen underneath
the Sea of Songs.
Head back to the Enclave library and ask Yerin about a book on mermen. You’ll
have to choose the
option that says ‘I need some information, but I don’t know the name of the
or something like
that in order to ask him about mermen. Read the book and then head to Brian
bungalow. Talk to him about everything and you’ll hear something about some
Head back to the Enclave library and ask Yerin about it. Reading the book on
winged storytellers will
allow you to access the island of Alais later on in the game.
Go to the pier and ask Captain Nebevay about the island of Alais. He’ll tell you
there are some
problems with going there. 1) No wind, 2) no navigator, and 3) April’s a woman,
and he doesn’t allow
women on board the White Dragon. Go talk to the old man on the small pier and
ask him about
getting on the White Dragon. You’ll learn that Nebevay owes him a favor and
help you if you can
get his bird, “Bird”, back. Go to the cups dealer and give him the screwdriver.
Tell him you want the
bird. Go back to the small pier and give the bird back to the old man.
Head to the White Dragon and tell Nebevay you’re cashing on the old man’s favor.
Leave the city and
take the Road North. You’ll enter a farm area. Head towards the forest and watch
as Crow catches up
to you, well, almost. You’ll soon enter another region of Arcadia. Go into the
forest and follow the
path up to a bridge. It is here that you’ll have your first encounter with a
Banda (maybe second since
I do believe the creature back at the Fringe Cafй was a Banda). Tell the
you won’t hurt him,
and you’ll eventually learn that you can call him Ben-Bandu instead of some long
name that I’m not
going to put in here.
Take a look at the bridge and go back to the previous screen. You’ll see an old
woman sitting on the
ground. Talk to her and help her up. Talk to her again and have her lead the
Follow her into her
home. When she leaves, go to the right and pick up the broom sitting next to the
cabinet. Use the
broom on the cabinet and you’ll find Ben-Bandu’s brother! Talk to him and when
pick up the small skull sitting on the table near the front of your screen and
use it on the small
window. Pick up Ben’s brother and help him out the window. Soon, the old woman
will return. Watch
the movie sequence to see a hideous transformation. The old woman is actually a
creature called the
Gribbler, who tricks Bandas and humans, and then cooks and eats them.
When the Gribbler starts chasing you, use the Hand icon on the plank near April
and the Gribbler will
be knocked into the fire. Leave the hut and Ben will come to meet you. You’ll
find out that April’s a
hero. Head to the Banda village and talk to the Elder who sits in the hammock
near the mound. When
you’re done, talk to Ben and then head into the Spirit Dig (it’s not that hard
notice) and go to sleep
on the bed that April’s standing next to. Watch as April has some weird dreams
and watch as she
has a meeting with her evil self and Charlie’s spirit. The fourth chapter will
come to a close.
The Longest Journey – Chapter 5: There and Back Again
When April awakes, head outside the Dig and listen to what Ben-Bandu has to say.
finished, talk to the Elder and you’ll receive the first piece of the disc. Wake
up Crow and follow him
to start your journey towards the alchemist’s tower. When you get to the screen
where there is a hill
heading north and some flowers, first pick some flowers and then head up the
hill. The next screen
takes you to an edge of the cliff, follow it down and you’ll find yourself at
entrance to the tower.
Off to the right, you’ll notice a berry bush. You can try walking there if you
want, but the marshy land
won’t help you get there. Blow the flute to summon Crow and have him grab some
berries off the
bush. In order to have Crow do something for you, click on him, use the Hand
icon, and then use the
Crow icon on the object.
Use the Hand icon on the stoned man and you’ll find out that he is still alive!
In order to soften him
up, mix the berries with the flowers to make a moisturizer-type mixture and then
use the mixture on
the stoned man. His name is Lorhan, and softening him up will allow him to open
up the stairway up
into the castle. Head inside and April will find herself in a labyrinth. Next to
April is a gargoyle that
appears to be begging for something. Put a coin in his hands and he’ll rotate to
reveal two glowing
candles. Blow out each of them and a nearby door will activate. The gargoyle
then rotate back.
Put another coin in the gargoyle’s hands and it’ll rotate again to reveal a salt
and pepper shaker.
Take them both.
Do you see that hourglass near the left side of the screen? Have April turn it
and as soon as the
cursor changes back to normal, hurry up and head up the stairs that moved. If
fail to get up the
steps in time, you can always go back and try again until you do make it. On
level, you’ll see a
mirror door and a stone wall with an outline of a doorway. Knock twice on the
stone wall and it’ll
reveal another hourglass. Turn this hourglass and hurry up and head across the
platform near the
left side of the screen and go through the door.
Follow the path up to a door with a face on it. Use the pepper shaker on it and
it’ll sneeze, which will
then fall over and allow you to go on through. Time for your encounter with
alchemist. Try heading up the stairs and he’ll come out. Challenge him to a duel
and when you can,
use the calculator on him. Watch the sequences and Klacks will soon become
trapped inside the
calculator. Head through the doorway he came out of and you’ll be in his
laboratory. There are four
vials that you need to pick up before we can start creating some spells. One can
be found in the
bookcase, another on the floor behind the curtain, one under the skull, and the
last one that you’ll
need for right now can be found near the cauldron.
Next to the bookshelf is a spell book. Look at it to see one complete spell and
notice that the rest of
the page is torn. Look at the spell and April will note that it is an
invisibility spell. Go over to the
cauldron, bring up the close-up view, and toss in these essences into the
cauldron, in the order that
I give them.
To make the Invisible = White essence, green essence, and then the blue essence.
Go to where the mirror is in the labyrinth. You can look at the mirror if you
wish, but you’ll see an
evil version of April. Use the invisibility potion on April and she’ll become
invisible. Walk up and pick
up the piece of paper on the floor in front of the mirror. This is the missing
part of the spell page. Go
back into the tower and look at the spell book. Use the missing page on the book
to have a set of
four other complete spells. Look at each of them to have April explain what they
are. To complete
some of the other spells, you need a red essence, which is something you don’t
have at the moment.
Time to make the next spell.
Light as a Leaf = Yellow essence, white essence, and lastly, the blue essence.
You’ll see the red potion at the very top of the shelves. Use the Hand icon on
and April will jump
up and grab it. Go back to the cauldron and make the rest of the spells.
Wind Potion = White essence, red essence, and then the blue essence.
Big Bang Potion = Red essence twice, and then the blue essence.
Bind Magic Potion = Green essence, the yellow essence, and then the blue
After you’re done making your potions, walk over to the swirling purple crystal.
Try using the big
bang potion on the crystal, only to find out that it fizzled, most likely
that the crystal is
constantly fluctuating. Try using the bind magic potion on the crystal and watch
it freeze. Use the
big bang potion on it again and it’ll shatter, freeing all of the stoned people.
When you regain control, open the window and use the flute to call Crow. Talk to
him for a moment
and then use the Wind potion on him to have him spread it around in the clouds.
touched down on terra firma, head back to Marcuria. Go to the piers and talk to
Nebevay. He doesn’t
believe you defeated the alchemist, so to prove it, show him the Wind potion
watch as Crow is
blown off his post, hehe) All you need to do now is to get a navigator.
Go to the Journey Man Inn and talk to the woman standing near the bar. She is
Luiec. Give her
map to her and let her know that there is a navigator job available. After she’s
left, go to the Temple
and head near the rear of the temple to find Vestrum Tobias. Talk to him and
you’ll learn that April is
to be the Thirteenth Guardian. He’ll give you a talisman at the end of his
speech. Head back to
the White Dragon at the piers and you’ll get ready to set sail to the Isle of
The Longest Journey – Chapter 6: The Chaos Storm
This is one of the game’s few short chapters. Go below deck and eat some of your
candy. In the
lower left corner of the screen is a sack with a worm crawling through it. Use
the candy wrapper on
the sack and when the worm becomes stuck, pick it up. Go above deck and up to
bridge and talk
to Nebevay, who doesn’t have much to say due to the approaching Chaos storm. Go
back down to
the main deck and pick an apple out of the barrel on the left side (depends how
you look at it) of the
ship. Go into your inventory and use the worm on the apple. Go up to the bridge
and show the
worm-infested apple to Nebevay. Look at the compass and then talk to Tun Luiec
for a while and
when you can, ask her if you can steer the ship for a bit. Use the Talisman of
Balance on the spirit
compass. When the storm finally sets in, head to the bridge and try taking the
Talisman of Balance.
Nebevay will take it and will start yelling at April. Head below deck and near
the sack where you got
the worm earlier, sits an axe. Pick the axe up and use it on the chest. April
will hit it once, but miss.
She’ll take another swing and she’ll end up hitting the floor. Uh-oh, looks like
we’re in deep!
The Longest Journey – Chapter 7: A Deep Blue Mirror
At the beginning of this chapter, you’ll have a brief conversation with Crow.
When he leaves, check
the water to the right. You’ll notice a head occasionally sticking out. Look at
it, then try talking to it,
and then try taking it. You’ll be taken to an underwater city. When you arrive
the cave, look at all of
the drawings and then take a polyp thing out of one of the holes. Use the polyp
thing on April and
she’ll put it in her mouth. Use the push pin on April and she will get some of
Leave the cave and then swim to the left. You’ll notice a closed shell in the
seabed. Open it up and
take the black pearl you see. Swim to the city and take some of the glowing
stuff that you see
on the walls on the left side of the room. Go back to the bubble cave. Mix the
green stuff with April’s
blood and then the mixture with the black pearl. It’ll create a golden pearl.
the gold pearl on April
and she’ll swallow it. Head back to the city and talk to the merperson, which
later, you’ll learn their
true name is Maerum.
Talk to her about everything and when you’re done, try taking the spear. Talk to
the Queen again, but
talk to her about the Waterstiller. When you’re done asking her about that, take
the crystal that’s
sitting in the niche next to the spear. Show it to the queen and you’ll get to
keep it as a gift. Leave
the city and if you look to the left, you’ll see some huge strands of seaweed.
Move the seaweed out
of the way and you’ll find a second crystal. Move it again and April will notice
a cave entrance. Go
into the cave. Pick up the two crystals that you can see in the seabed by the
Look at the stone altar and you’ll end up having to solve another puzzle. To
solve it, line the rings up
with their opposite signs. For example, move the fire ring so that it is in
of the water tag. Move
the bird ring so it’s in front of the fish and the Maerum in front of the
mountain w/ the eye. That
solves the first part of the puzzle.
To solve the second half, use the crystals so that either side points to the
pictures to the left and
right of it. For example, put the first crystal on the southeast arm of the
and move it so the right
side points to the fish and the left side points to the harpoon. Do you know how
to do this now?
You’ll know that you have solved the puzzle because the stone in the middle will
Leave the view and look at the drawings that have now appeared. Also, look at
symbol that is in
the left side of the cave. Go back to the city and tell the Queen about your
discovery. You’ll end up
showing it to her. When you’re done talking, take the spear and go to the
shipwreck. You can find
the shipwreck by heading right past the bubble cave.
Once there, try entering the wreck and the snapjaw will show up. Use the spear
it and April will
kill it. Use the Hand icon on it and April will choose to take a tooth from the
fish to show the Queen.
Head inside the wreck and take the talisman that you can easily see. Head back
the Queen and
show the two prizes to her. You’ll have one more thing to do. Go to the shrine
and use the talisman
on the symbol you noticed earlier. It’ll open up to reveal a niche. Look in the
niche and you’ll see a
disc piece that has been split into two. Take it and then go show it to the
You’ll learn that you have yet one more thing to do. Talk to the Queen and April
will explain the
relationship between the Maerum and the Alatien. She’ll have you taken to the
nearest island so that
you can try talking to the Alatien. This ends Chapter 7.
The Longest Journey – Chapter 8: Reunification
Upon arriving at the beach, pick up the rope from the ground that’s to the right
of where April is
standing. Head up the path to the left and you’ll discover some ruins of an old
city. Tie the rope on
the small tree and head on down the hole. You’ll end up finding an underground
cavern. Climb down
to the bottom and sort out through the rubble to find a key. Climb back up the
cliff and head on out.
Untie the rope from the tree and then head down to the beach. Use the flute to
call Crow and have a
brief conversation with him. When you’re done, pick up Crow and use him on the
Head to the jungle and go to the volcano. Look in the face’s mouth to find a
keyhole, a symbol, and a
lens of some sort. Change the symbols with the key and look at the lens each
you turn it until
you get back to the Tilde looking symbol. Leave the view and look at the big
in the background,
as this will enable that area on the Jungle map. Leave the volcano area and head
into the new area.
Try walking through the area and you will end up waking some Stickmen. Talk to
Stickman Wick for
a while and when you’re finished, walk up the tree “path” and you’ll end up on a
limb. Look at the
crossbow and then head down and ask Wick about it. Look at the base of the
the key into the triangular keyhole. Set the top ring, by turning the key to the
left, to the Apple shape
and set the bottom ring, by turning the key to the right, to the S shape. Take
the key and leave here
and go to the beach.
Go through the arch on the right side of the beach and head up the path to the
cliff. Look at the
statue base here and set the top ring to the arrow shape and the bottom, the S.
Go to the ruins and
look at the statue base here. Set the bottom ring to the apple shape and the top
to the volcano
shape. Leave the beach and go to the Woodmen area. Use the talk icon on the ear
of the base and
April will talk through it. If everything worked out okay, the voice should
Q’aman. Talk to him
for a bit and then head to his secret area. Talk to Q’aman about everything and
head back to the
beach. Go through the arch and try helping the crab creature out. First use the
hand icon on it and
then the talk icon on it. You’ll find out it’s in pain. Go back to Q’aman and
if he’ll help the poor
Orolwol. He will, and the crab creature will be happy and leave. Go up the cliff
path and talk to
Q’aman again. You’ll find out that the fish aren’t biting because he doesn’t
a lure. Give him the
candy wrapper and head back to the woodmen area.
Tell the Stickmen that it’s safe to go back to work. They’ll leave and head up
the tree while you can
go back to Q’aman. Take the fishing line and the fish bones and head back to the
Stickmen area and
head up the tree. Combine the rope and the fish head. Give the line to Woody and
he’ll give it to
Wick. They’ll finish making the cannon, and when they do, ask them if you can
test it. Use the
grappling hook thing you made and use it on the cannon. Pull the nearby lever
watch her fly!
Talk to the Alatien on the other side of the cliff about everything and then
at the updraft. Drink
the Light as a Leaf potion and use the Wind potion on the updraft. Talk to the
Alatien some more and
head into the tunnel entrance. Go to the castle and talk to the watch. You’ll
need to answer some
questions about four fables, the tales of Seas, Stars, Winds, and Homecoming.
Talk to the Alatien
child for her tale, talk to the female Alatien off to the right from the child
for hers, talk to the Alatien
by the tunnel exit for his, and the one you first met by the entrance for his.
back and talk to the
watch and ask for the questions. The answers are usually the third choice, but
I’m not sure if it’s
randomized each time.
Go into the castle tower if you managed to get the questions right and talk to
the Teller for her tales.
Watch the sequences and when you find April swimming around, pick up the sand
near the structure
and then look at the small orifice. Use the Talk icon on it and you’ll be able
enter via the larger
orifice at the top. Once inside, try taking a circular protrusion and the god
will wake up. Talk to him a
bit and you’ll have to take a stone. Watch the sequences and you’ll get to meet
some Dark People.
Talk to him too and afterwards, April will be allowed to sleep. Wake up and exit
to find a deserted
The Longest Journey – Chapter 9: Shadows
Try heading to the city and you’ll be interrupted by a movie sequence in which a
comes out of the water. A Shift will open just in time for April to escape.
You’ll wind up in the
Cathedral in Stark. Talk to Father Raul for a while and then head back to the
Border House. I wonder
what’s going on? Emma’s standing around and Fiona’s on the couch crying. Emma
will try telling
you to run, but it’s too late. A man comes down from the stairs and soon, Gordon
will enter. These two are both Vanguard agents. Say what you want, but they’ll
shoot Emma anyway.
A boy will come in, and a gap will open between the servant guy (the one who
Gordon, allowing April to run upstairs. Talk to Zack, and you’ll learn that he
sold you out. The
servant will come upstairs and he’ll shoot Zack.
April will head into her apartment, so when you have control, look out the
and click on the
river and April will jump out. When she’s out, drink the invisibility potion and
go past the guard and
go the Fringe Cafй. The servants will corner April…almost. A door will open up
the left and a Shift
will have appeared. April will go through it and you’ll find yourself in an old
woman’s home. Her
name is Lady Alvane. You’ll learn that what you walked through wasn’t really a
Shift because you
didn’t go into your dreams and stuff. You’re not in Stark or Arcadia, but the
place in between.
Talk to her for a while and you’ll learn that Emma wasn’t killed, but she was
hurt and that everyone is
angry with her for not telling them the truth. After the conversation is over,
April will go back
through the vortex and you’ll find yourself back in Arcadia, near the Journey
The Longest Journey – Chapter 10: Rebirth
Three more chapters to go. Go to the City Green and talk to Abnaxus. You’ll gain
the last piece of the
disc. Go to the Enclave and in the area just before the library, you need to
place the four stones you
got into the circular hollows. The Venar stone goes into the left hollow, the
Dark People stone into
the bottom hollow, the Banda stone into the right hollow, and the Alatien stone
in the top hollow.
You’ll hear some grinding sounds and April will comment that something went
Call Crow and use him on the dragon to have him peck the pigeon sh… I mean, crap
off of the
dragon. Watch the sequence and the dragon will melt the four stones and they’ll
combine to make
the disc. Go into the library and talk to Minstrum Yerin and you’ll learn that
Vanguard agents, no
doubt, murdered Tobias. Go downstairs and try turning the wheel only to find out
that it’s stuck. Talk
to Yerin about it and you’ll learn that the wheel was stuck because the sluices
are locked. He’ll go
unlock them for you and you’ll be able to turn the wheel. When the water’s
drained, go take the disc.
Leave the library and try heading back to the city, only to find out that an
has the road blocked
off. When things start to look grim, a Shift will open and the chapter will end.
The Longest Journey – Chapter 11: Kin
April will find herself in the paint studio. Pick up the paintbrush and palette
and use it on the canvas.
April will paint a scene from the beginning of the game and watch as a Shift
appears. You’ll find
yourself back at the spot. Mother is still here, but now she is dying. Watch the
Mother will die, but the egg will hatch and a new Mother is born. When all of
this is over, another
Shift will appear and April will find herself back in Stark.
Go to the Newport Docks and talk to Flipper Burns. You’ll get your fake ID, and
after that, give
Flipper the star map and he’ll have a friend decipher it. Leave here and go to
Metro Circle. Go to the
elevators on the left side and ride it up. Once you’re off, there’s a trash can
near the front of your
computer screen with a pizza box in it. Take it and then look at the sign for
clothing store to your
left. Head inside and April will get some new clothes. Next to the store is a
shuttle, hop on and you’ll
head to another part of Newport.
Once you’re off, talk to the nearby cop and you’ll learn the location of the MTI
Building. Go to the
right and go down to the street. Give Gerald the receptionist the pizza box and
April will act like a
pizza girl, which will allow you to get to McAllen’s place. Once up, try opening
up one of his desk
drawers and an alarm will sound and McAllen will enter. Choose what you want for
choices, and you’ll eventually be led down to some sort of laboratory. Watch the
choose whatever conversation choices you want. When McAllen leaves, a mutant
freak will come out
and go after April. Look at the computer and use it again to open up the door.
Run out and head to
the ledge in the lower right corner.
It’ll appear that the mutant freak has finally got April, but watch as Cortez
saves the day! Talk to him
and soon McAllen will appear. Watch the sequences, and you’ll learn that both
McAllen (I think) and
Cortez are part of the Draic Kin. Cortez will die, and you’ll know this because
as when they transform
into dragons, the watch Brian gave you will stop ticking, and that watch was
Cortez’s heart. When
you have control of April, head back into the laboratory and look at the
again. Unlock the
containment chamber and you’ll be able to get your disc back.
Leave this place and Metro Circle altogether and head back to Flipper Burns. It
appears that the
Vanguard was here too, and they took the map and left Flipper in pretty bad
shape. He made a copy
of the map, and you’ll learn something about the Morning Star. He’ll then die,
head back to the
elevators at Metro Circle.
Next to the shuttle, you’ll see some lift tubes. Head on up and talk to the
receptionist. Tell her you
want to register as a colonist and soon, you’ll be taken to the Morning Star and
the end of this
The Longest Journey – Chapter 12: Dreamland
One more chapter to go. Once you find yourself in the main hall, try entering
You’ll find that it’s locked. Instead, enter the men’s bathroom. Use the cash
card on the dispenser to
get something called Instant Heat. Move the trashcan to uncover a vent. Use the
coin on the grill to
help loosen it and then take it off. Once inside, look at the screen to the left
and exit out at Exit #1.
Look at the camera and then pull the cable out of it. Go back into the shaft,
look at the screen, and
exit out at Exit #2.This is the security room. Put some Instant Heat into the
guard’s coffee mug and
the guard will come back and take you back into the main hall. Go back into the
shaft, and go to the
security room again. Wait until the guard drinks his coffee and then leaves, due
When he leaves, April will leave the vent. Look at the security map, click on
Cell Block button,
and order the guard off-duty. Look at the computer next to the map and you’ll
find out where Adrian
is being held. Search the man’s coat and you’ll find a key. Leave the security
room via the door and
go into the far corridor to the Cell Blocks. Go down to Block 5 and open up the
lock. Use the key on
it and Adrian will come out. He’ll follow you around in the halls for the time
being. Go back to the
security room, order the guard at the rest area to go on duty, and then order
guard at the Airlock
off-duty. Leave the security room, go into the far corridor, and exit off to the
right to get to the
Go over to the control panel, where you can see a lit button. Press the lit
button and it’ll open up a
capsule with a machine called a pod inside. Look at the panel on the pod and try
button. You’ll learn that it’s missing an oxygen filter. Go back to the security
room, have the guard
go back to the airlock, and order the guard at the Cargo Bay off-duty.
Go to the left corridor and enter the Cargo Bay. Look at the computer terminal
and then use it to
learn the number for the oxygen filters. Move the cursor over to where it says
Even More Boxes and
look. You’ll learn that’s where the oxygen filters are. Use the Hand icon in the
same location and
you’ll get the oxygen filter.
Go back to the security room, put the cargo guard on duty, and order the airlock
guard off duty. Go
to the airlock, use the oxygen filter on the pod, and press the now lit yellow
button. Watch the
sequences and the last chapter awaits you!
The Longest Journey – Chapter 13: The Longest Journey
Walk into the desert. Look at the tower if you want, then start your journey to
the tower. Soon, you’ll
get to come to your first trial. When Chaos itself appears, go into your
inventory and use the Bind
Magic potion on the Talisman of Balance. Use the Talisman of Balance on Chaos
completed your first trial.
Look at the far chasm and April will automatically go to the other side. Head to
the tower and you’ll
come to your second trial. April will be changed into her younger self, and when
you can, use the
golden ring on your father. He’ll come to his senses and all will be forgiven.
Head to the tower again
until you come to the canyon.
Call Crow (he’ll come through a vortex to meet you), talk to him for a bit, and
use him on the tower
(the small round thing at the very top of the screen). He won’t find any way in,
so use him on the
structures below it. He’ll find the Well of Making. Use him on the foggy canyon
and he won’t find
anything below the fog. Use him on the Well of Making again and he’ll bring back
some water. Use
him on the canyon and soon a bridge will form.
Cross the bridge and at the top of the well, use the Hand icon on the well to
look inside. Use the disc
on the well and watch the sequence. When you can, use the Hand icon on the hand
that appears in
the well and Adrian will join up with you here. Watch the sequences, and Gordon
Halloway will arrive
very shortly. When Adrian and Gordon start fighting, use the Talisman of Balance
on him. His two
halves will be joined, and you’ll learn that he is to be the Guardian, not you.
Watch the sequences
and the chapter will end here.
The Longest Journey – Epilogue: Threads
Lady Alvane will close the story, and you’ll get to meet an old friend, who just
so happens to be
Crow himself. My guess is that Lady Alvane is actually April Ryan. Watch the
ending and if you want,
watch the credits. After the game, the Book of Secrets will be unlocked and you
can access stuff like
Outtakes, art, etc.
You’ve finally completed The Longest Journey!
Alex Boutilier, for allowing me to use his guide as a basis for mine and helping
in parts of the game
that I had trouble in.
Funcom, for making such an incredible and fun adventure game. Will there be a