Good army spying in skirmish mode
The Evil factions of the game both have a Spying power they can use. However,
Good factions have no spying power. Early in Skirmish mode, recruit the Hobbit
available to you. Have him run over to an enemy castle, camp, etc. He should be
able to make it to the citadel, unless the enemy is playing a Good faction and
has closed the castle gate. Once inside (or outside the gate if it has been
closed), activate his Elven Cloak. He will remain there, untouchable by the
enemy. By doing this, you will have a permanent spy. Note: If he moves, he will
be exposed until he can use his cloak again. When selecting all your units by
pressing Q, hold [Shift] and deselect your spy before ordering everybody to move
Bypassing the command point limit
If you have reached your command point limit during a mission, send out a
battalion or two (with the Banner Carrier upgrade) of soldiers. Have them fight
until there is only one or two men remaining in the battalions/hordes. Then,
send them back to your base, near a Healing Well for the Good side. You have
just freed up several command points. Your damaged battalions can regenerate.
Use this strategy to make up to three battalions of cavalry to raid your
Train a horde of Archers and give them the Fire Arrows upgrade. Send them and
shoot the Ent until he is on fire, then run away. He will die in a short time.
When you are fighting Isengard, either use Summon Rohan Allies or start out as
Rohan. Build a stable and a lot of farms. Close the main gate and build a
Postern Gate instead. Build an army of Riders Of Rohan and walk over the
Uruk-Hai's. To counter battering rams, use Yeoman or Elven Archers. To counter
Warg Riders and Siege Ladders, use Heroes or Sentry Towers. Note: With the
riders, just ride over the Uruks. It will either kill or stun them for you to
finish. With the riders, try summoning Eomer to the field and give them a bonus
When Isengard, Pikeman can easily defeat Cavalry if their numbers are similar.
However, by combining a Pikeman horde with a Crossbow horde you can have one of
the most powerful anti-Cavalry groups there are.
As Mordor, there really is no cheap way to deal with Cavalry. Trolls and Mumaks
are your best bet, considering they have heavy damage with little harm done to
them. Try getting creative and putting Orc Archers with fire arrows inside the
Mumakil. This can make for a devastating blow to even a castle, and not just
Make a horde/battalion of archers and give them the Fire upgrade. Shoot the
troll until it catches on fire (like Ents), then run away. The troll will die
More powerful creatures
To make a Troll more powerful, have it pick up a tree as a club. It is slower,
but much more powerful. To make an Ent more powerful, have it to pull boulders
out of buildings or rock piles to throw at enemies. This is a very powerful
1. Hordes/Battalions with a Banner unit should be retreated when only a few
remain to allow the ranked unit to regenerate.
2. Try to grab as many of the economy/outpost plots surrounding your base.
3. Always close your Castle Gate and build a Postern Gate instead.
4. Build two economy structures per one unit production building.
5. Fewer upgraded units are always better than many non-upgraded units.
6. Build economy structures in the back of the Camp/Castle and build unit
production structures in the front.