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Чит-файл для Lord of the Rings Volume Two: The Two Towers, The

Lord of the Rings Volume Two:
The Two Towers, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Interplay Productions
Издатель:Interplay Productions
Жанры:RPG / Top-down
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1991 г.

Solution [ENG]

Информация актуальна для
Walkthrough

by: Natasha Hurley-Walker

Lord of the Rings II: The Two Towers is the second game in a
planned trilogy from Interplay. The first adventure, LOTR1,
introduces you to the quest to destroy the One Ring. Towers
starts off slightly after the end of the other, in which Boromir
accidentally drove Frodo to put on the Ring and escape with Sam
to destroy the Ring themselves. Pippin and Merry ended up in the
forest of Fangorn, there to enlist the help of the ents. The rest
of the Fellowship took the task to defeat Saruman and free the
forests of Fangorn, the mountains of Dunland the cities of Edoras
and Hornburg from the plague of orcs.

There are fewer subquests in Towers than there were in LOTR1,
making the game quicker, but there are probably plenty that I
have missed and are not mentioned in this walkthru. I leave it to
the player to organise his weapons, armour, and items; however, I
make suggestions on the use of them from time to time. I don't
think there are any items necessary to complete the game in
Towers, except perhaps for Helm's horn. So if I mention an
item you don't have, don't worry- you should be fine without it!

To clarify what you are supposed to do, I have italicised
and CAPITALISED all magic, CAPITALISED and bolded
all verbs, CAPITALISED all skills, and italicised all
items. I have also divided the walkthru into sections, each
covering a group change, unlike the LOTR1 walkthrough where they
each covered a place change. The first name is the one typically
leading the group.

One last thing before I start, Towers has a neat conversion
application that will move all your items and characters (but not
skills and magic) from LOTR1 to Towers. But for the sake of
simplicity, I will assume that you did not use this feature;
otherwise I would have to write out which items were converted,
and which were not.

Aragorn on the Plains of Estemnet
    Frodo on the Cliffs
    Pippin in Fangorn
    Gandalf in Estemnet
    Frodo in the Dead Marshes
    Quickbeam in Fangorn
    Gandalf in Estemnet (2)
    Frodo in Ithaldien
    Quickbeam in Fangorn (2)
    Gandalf in Edoras
    Faramir in Ithaldien
    Gandalf at the Gate of the Dead
    Frodo on the evil bridge
    Gandalf travelling to Hornburg
    Gandalf Hunting for the Lost Army of
        Erkenbrand
    Frodo hiding from the Witch-King
    Aragorn, the Subquests, and
        Saruman's Defeat

            Helm's Deep
            The Underground Passages of
                Isengard
            The Mountains of Dunland


    Defending Hornburg
    Isengard and Saruman's Tower
    Frodo, the Staircase, and the Last Cave


--------------------------------------------------------------------------

* Aragorn on the Plains of
        Estemnet

When you start the game, you control Aragorn, Legolas and
        Gimli in The Plains of Estemnet. Right away you are
        attacked by six orcs. After they are dead, head north.
        You will see a message; continue heading north, then you
        will GET some ale, and after that
        an elf brooch. Walk around the battlefield if you
        want to talk to the Riders of Rohan. North of them is
        some rations. GET them. Go into
        the north-west passage and see an old man. The second
        time he appears, tell him !SARUMAN, and he will
        turn into Gandalf.

 * Frodo on the Cliffs

You will be transferred to Frodo and Sam, recently
        dropped off near Mordor. GET all the
        stuff- make sure you give an elf cloak to each of
        them as they make them partially invisible andharder to
        hit (you won't be able to see this). Go south-east. It is
        hard to get down the cliffs but keep trying. Find Gollum
        near the tree on the third cliff. HIDE from him. USE
        the rope or the elf-rope to capture him.
        Head south into the marsh until you come to the
        north-east pond. On the east side of this, Gollum will
        catch a fish. Go to the path of lights.

 * Pippin in Fangorn

Now you are using Pippin Took and Merry Brandybuck. They
        are weak characters, and you need to get an ent to
        protect them as fast as possible. They are also in the
        maze forest of Fangorn, fortunately not too difficult to
        map or traverse. On the west path is Quickbeam, but he
        doesn't want to help you yet. So, head over the live tree
        bridge and then go west to Treebeard. Answer Yes to
        accept his hospitality and GET ent
        draught. Say !SARUMAN to Treebeard. Answer No
        to his question so you can explore. You now have
        Quickbeam to watch over you. I made him the leader as he
        is a strong fighter. On your way to the bridge,
        Stiffbranch will ask you for an ent draught. Don't
        give it to him now because you aren't hurt, but later
        this will come in handy as he heals you plentifully. Go
        across the bridge and then go west as far as you can, and
        then north. GET the two rations.
        Then go back to the north of the bridge and go north. Go
        west as soon as you can for two black acorns;
        believe me, you'll need them to pacify the huorns (tough,
        evil ents) especially if you didn't RECRUIT
        Quickbeam. Go north again and you will get a message
        saying you are wanted back at the Entmoot. Go back to
        Treebeard.

 * Gandalf in Estemnet

Go deeper into Gandalf's forest and COUNTERMAGIC
        the magic cache. You will GET
        loads of stuff. Go back to the entrance of the forest.
        Travel south-west to Estemnet. On the way there you may
        or may not meet up with a magic (cage?) which will
        release four Barrow Wights if you COUNTERMAGIC it,
        and then you get nothing. I just avoid it. You may also
        meet six orcs (probably the messengers) outside the Burnt
        Forest- they also give you nothing. Luckily, there is a
        man in Estemnet called Bregowine who will restore your
        health with a meal if you answer Yes to his question. Go
        east from Estemnet and meet with Heof who says that if
        you clean the pool of the orc shrine, he will give you
        the skill RIDE. You can skip this if you want. Go west
        and then ATTACK the shrine at the north
        of the pool. Six barrow wights will appear, and after
        they're dead, the shrine will crumble. Go back to Heof
        and he will give you the skill RIDE. Back at the pool
        there is a horse called Sunhood. RIDE him and take him to
        the north of the pool. Now you have a pool of infinite
        healing. Heof says show your RIDE skill to the Riders of
        Rohan. I couldn't figure out how, but I don't think it's
        vital to the game.

 * Frodo in the Dead
        Marshes

Follow the ghostly path to the Keep if you like. Inside
        are three levels, you entering on the middle one. On the
        top floor is a bat dropping bespattered altar and about
        seven bats. After fighting them I found nothing, so my
        advice is to skip the top level. If you go downstairs
        there is a prisoner elf (Gilglin) who keeps saying 'he
        wouldn't let me sleep.' I found no way to make him join
        me. If you want, use PERCEPTION on the north-east
        sarcophagus. A ghost appears and asks for the star
        ruby (When I gave it to him he turned into a Vampire
        so I suggest you don't bother). At the north of the big
        black box, a vampire will grab you and pull you inside.
        After fighting him and three bats, you get a dagger
        and a spirit-key. EQUIP Gollum
        with the dagger and USE the spirit-key
        on the door in the north-east corner of the middle level.
        On entering, USE the phial on the
        cauldron, blessing you with the word of power !ELBERETH.
        USE the phial also on the altar,
        to relieve some of the darkness. That's about it for the
        Keep. Exit and you will see a mud hut to the north.
        Inside is either a live man who will kill or be killed,
        or a dead man, slain not too long ago. I found nothing
        else inside. There are a few sinkholes hidden in the
        marsh, and if you choose to go in them, you will find one
        oath-sworn elven prisoner (Nendol), and in another a
        ghost you can ATTACK for the star-ruby.
        The exits to these sinkholes are found on the edges of
        the caves. When you leave the marsh and the dead
        battle-grounds you will either: meet six, four, or two
        orcs; encounter a huge army which you must SNEAK past or
        HIDE from; the road to Ithaldien; or just a message that
        you have entered Ithaldien. (There may be others.)
                                        
 * Quickbeam in Fangorn

As you go over the bridge, Quickbeam insists that you go
        off and find some fresh clean Entwater, away from
        where the burarum (orcs) have been. Generally travel west
        until you reach the riverbank clearing furthest west.
        Quickbeam will help you over the deadfall to a secluded
        spot. GET the four Entwater bottles.
        Treebeard has told you that you must ask Leaflock and
        Skinbark what they know about the orcs. Leaflock is
        located in the north-west section of the forest in a
        medium-sized clearing, Skinbark in the north-east in a
        larger clearing. If you have trouble getting there,
        wander about until you find Longroot. He likes to walk,
        so if you ask him about Skinbark or Leaflock, he will
        take you there. TRADE Leaflock some Entwater.
        (To the west of Leaflock is a sort of spiral, at the end
        of which is Greenroot. Asking him about ENTWASH will
        cause him to give you four bottles of the Entwater.)

 * Gandalf in Estemnet
        (2)

Heal yourself, RECRUIT Sunhood, and go
        back to Estemnet. TALK to Leofyn and she
        will say she wants her husband's sword, a bag
        of gold, and her son back as a wergild. Go north into
        the Burnt Forest until you come to a party of orcs. SNEAK
        or HIDE until three or four have left. ATTACK
        those remaining. After they are dead, you will get a sword.
        Question the uruk about GOLD, and then SNAGA, and he will
        tell you where it is hidden. Go north into the north-east
        forest passage. Go to the east and help Harding and
        Folwyn drive off the orcs. It turns out they are the
        children of Leofyn and Harca. Two down, one to go. Go
        into the west part of the fork and GET
        the bag of gold from the dead snaga. Now return to
        Estemnet and Leofyn will thank you. You get to keep the sword
        and the gold but not Harding and Folwyn. EQUIP
        Aragorn and Legolas with their chain-mail. Now you
        can go south and meet Dorlas. Dorlas will tell you plenty
        of useful things like: There are horses being chased in
        the south-east; his brother Walcnouth is wandering about
        somewhere south of Estemnet; the messenger orcs must be
        stopped; and other things about battles. Walcnouth will
        give you some chain mail, which I gave to Gandalf.
        If you choose to free the horses, travel east and
        slightly south of Dorlas and ATTACK the
        parties of three orcs and three uruks. I guess it's just
        a good deed. By the way, there is food and ale
        and athelas just sitting around, so if you want to
        search for it, go ahead. Go south to leave the plains and
        Sunhood will leave you. Travel west along the river until
        you come face to face with Deorl and his Rohirrim. TALK
        to Deorl and he will conduct you to Edoras. Travel south
        to enter the city.

 * Frodo in Ithaldien

If you are not on the road, then Sam may ask Gollum to
        hunt for food. I don't think it makes much difference as
        he runs off when a fight starts anyway. If you keep to
        the road you will in all likelihood be attacked by three
        Harads. They are almost impossible to beat with two
        hobbits. It is very difficult so I am assuming you
        bypassed them. If you do manage, an oliphant will run off
        to the south, but I think it runs off anyway. After
        crossing the bridge south of the Harads, keep to the
        road. You will meet Faramir and his men. USE
        the phial to prove you aren't servants of the Dark
        Lord. Answer Yes. Heal all and teach Frodo and Sam HERB
        LORE. Now when they USE athelas,
        they will get a lot of health. In the east of the room is
        a shovel. GET it and the rations
        and other stuff laid out for you. Go up the north stairs
        and answer No to Anborn's question. Go to Gollum and
        CHARISMA him. Leave the cliffs. EQUIP
        Damrod and Mablung with swords. Put Faramir in the
        lead as he is the best fighter. Around south somewhere is
        the Mumak, a huge oliphant. CHARISMA him and he will join
        the group. Go to the crossroad and head slightly east. GET
        the statue head, CLIMB the statue, and USE
        the statue head. Faramir says something is
        missing, a polished gem. CLIMB down, and go to the
        east. ATTACK the four orcs and
        immediately be PERCEPTIVE and READ. I have a feeling this
        paragraph has something to do with the missing gem,
        but I cannot be sure. Along one of the rivers, Gollum
        will want to catch fish. Allow him, and if you are
        in the right place, he will spit out a gem. USE
        this gem on the statue after CLIMBING it. The
        bridge which the Mumak cannot cross is over the east end
        of a strangely split river. On the north side of the east
        end, JUMP in (Mumak and all!) to resurface in a damp
        cavern. Before taking many steps, however, you will be
        plunged into darkness. USE the phial.
        Go north if you feel like fighting the Mewlip (It looks
        and fights like Gollum-I can't believe a warrior was
        killed by it!). Then, JUMP the chasm and USE
        the shovel to clear away the rubble from the tomb
        entrance. Enter and GET the bracelet
        from the corpse in the north-west corner. Look at the
        message the invisible ghost on the east side gives now. DISCARD
        the bracelet when you are near a Numonerean
        woman's 'cold as death' sarcophagus. Go east for a shield.
        GET it and EQUIP
        someone with it. Exit the tomb and USE
        Sting to fight your way through the webs. Kill the Mewlip
        and leave the gold. Exit through the river. On the south
        side of the entrance river end, there is a scorched ring.

 * Quickbeam in Fangorn(2)

Go see Linandel the ghost in the north-middle part of the
        forest. TALK to him a bit, and then go
        along the passage to the ruins. GET the ent
        seed. USE the ent seed where
        it glows. Go back to Linandel and ask him about RUINS. He
        will tell you there is a secret entrance. Back in the
        ruins, the entrance is in a new-grown tree on the far
        north-east wall. Enter and GET the fountain
        water. Use PERCEPTION around the elven symbols to
        find a secret entrance. Enter and GET
        the magic sword and magic bow. Exit cavern and go
        back to Linandel. Chat some more, and head off to the
        bridge. Once in the middle, USE the fountain
        water and GET the lembas. Go
        back to Linandel. You should now have a ghost who will
        always heal you. Go to Skinbark in the
        north-westclearing, and fight off the six orcs attacking
        him. Question Gazmog and Skinbark thoroughly. TRADE
        some Entwater to Skinbark if you want. Wander
        around all the dead end passages near him until four orcs
        attack you. Kill them and be PERCEPTIVE to find their
        secret camp. You can skip this part if you want, but I
        recommend doing it if you have Linandel to heal you.
        Enter the nearest house and kill Flizpot. GET
        the chain mail, the key, and the silver
        pennies. EQUIP one of the hobbits
        with the chain mail. In the next house are six
        orcs in a circle. Kill them and GET the leather
        armour and the rest of the stuff. EQUIP
        the remaining hobbit with it. In the third house are four
        orcs. Kill them and GET the shield,
        rations, and hot food. EQUIP
        the hobbit in leather armour with the shield.
        Below the third house are four orcs burning the trees.
        Kill them and go west. Twiglate the ent will join your
        party. North of the northern house is a secret passage.
        Enter this and kill the four orcs that attack you. GET
        the ent seed. CLIMB the trap on the southern wall.
        Teach some people about ELVEN and HERB LORES in the
        library. USE Saruman's key on the
        silver doors. GET the source water. USE
        it in the dead tree room. GET the vine
        and rations. You can explore the underground
        passages to the west if you like, but I prefer to wait
        until I use Aragorn's company as less orcs attack and I
        have more room to carry stuff then. I will assume you
        will wait. If you want to abate the threat of the huorns
        forever, find the clearing below Greenroot's spiral and
        slightly to the west on the automap. TRADE
        the giant huorn there a black acorn or two. He
        promises not to attack you. Head back to Treebeard now.
        If on the way you meet Redcone the Healer ent, ask him
        HEAL, and CLIMB his branches. This fully restores your
        health. Once you meet the Entmoot and Treebeard, they
        will transport you to a crossing near Isengard. With
        Treebeard in your party, head west until you reach
        Isengard (a very large fortress). Enter from the south
        and kill the last of Saruman's orcs.

 * Gandalf in Edoras

Go south down the path towards the small castle in the
        middle. I will come to the houses later. When Hama stops
        you at the entrance, DISCARD all weapons
        including torches, but not Gandalf's wizard staff.
        Enter the throne room and USE the staff
        or the spell COUNTERMAGIC to free Theoden of
        Grima's spell. RECRUIT Theoden, Eomer,
        and Hama. Now you must find the great treasures of the
        Golden Hall. But first, go outside and get your weapons.
        Uh-oh, Anduril's gone! You will be able to get it
        back later. Go upstairs and into the armoury guarded by
        four Rohirrim. EQUIP Aragorn with the
        magic sword, and the others how you see fit. Go
        into Theoden's room, south of Eowyn's, and GET
        Herugrim. EQUIP Theoden with it. Then go
        into Grima's room, be PERCEPTIVE, and DETECT TRAPS. Use
        DEVICES to disarm the trap. GET Helm's
        horn and all iron keys. Go upstairs and learn
        SWORDS, RIDE, BRAVADO, CLIMB, and PERCEPTION from
        Hambold. You can also be fed a gruel by a mute healer to
        heal you. Go upstairs once more. Once upstairs, do not go
        north. There is an undisarmable trap there. PICK LOCK
        chest and read the papers. Go east then north
        until you can see an attic. Be PERCEPTIVE and COUNTERMAGIC
        Saruman away. GET the sceptre. Go
        back down to the throne room. Use PERCEPTION on the chair,
        and then DETECT TRAPS. PICKLOCK the lock and GET
        the Cup of Rohan. Go downstairs into the dungeons.
        CLIMB into the well. GET the spiderbane.
        CLIMB out again. PERCEPT the spider near the chest and ATTACK
        it. When it is dead, use PERCEPTION and DEVICE the trap.
        PICKLOCK the lock and GET the bridle.
        You have gained all the items! Leave the Golden Hall.
        When you enter the houses, there will be different
        effects depending on whether you have King Theoden with
        you or not. Also, when you ask people about him they
        often say nothing. I don't know if this is a bug, or if
        they are speechless with shock, anger, grief, hatred,
        adoration, sympathy, reproachfulness, ignorance, or
        forgetfulness. Leave Edoras and head south-west along the
        road. Take the smaller south path when it is available.
        Enter the first house for two mugs of ale and four
        rations.In the second house there are two orcs.
        After fighting them GET the two rations,
        the two ales, and the sword. In the third
        house there is a man called Ethelden who acts very
        suspicious, but I couldn't get anything out of him. In
        the fourth house there is nothing. Follow the path south
        and take the east path into the mountains.

 * Faramir in Ithaldien

Be PERCEPTIVE on that ring. GET
        the sword, shield, and torch. EQUIP
        Frodo with the shield and Gollum with the torch
        if he has no dagger. I think if you go to that ring
        earlier, there is a Southerner who answers by referring
        you to paragraphs. I don't know what to do with him. If
        you feel you have finished with Ithaldien, TRADE
        what you need from Faramir, Mablung, Damrod, Anborn, and
        the Mumak as they will abandon you the minute you enter
        Morgus Vale. Take the path east of the crossroad into
        Morgus Vale.

 * Gandalf at the Gate of
        the Dead

Go into the east mountain passage and follow the path
        round. Meet Saruman and TALK to him to
        get rid of him. If you attempt to COUNTERMAGIC him
        or ATTACK him, he will disappearand
        lightning will strike you. Keep going into Saruman's
        camp. Keep to the path until you reach the Gate of the
        Dead. A barrow wight will appear, wielding Anduril.
        Luckily you don't have to fight him, but the forced
        alternative is not much better. Eight orcs will attack,
        and after they are dispatched, eight uruks will appear.
        When they are finally dead, Anduril and four healing
        draughts will be lying on the ground. GET
        them and EQUIP Aragorn with Anduril.
        TRADE the magic sword to Eomer
        and EQUIP him with it. Follow the path
        out and cross the bridge.

 * Frodo on the evil
        bridge

Follow the path to the bridge. USE phial
        to free Frodo.

 * Gandalf travelling to
        Hornburg

Follow path and answer No to lighting a campfire. ATTACK
        the four orcs. GET the rope and
        the two rations. Follow the path north. Go west at
        the junction, as King Theoden says. A wounded soldier
        will die at your feet, so GET his chain
        mail and sword. Attempt to cross the bridge
        ahead. Answer Yes to accept the help of three fine
        soldiers.

 * Gandalf Hunting for the
        Lost Army of Erkenbrand

Cross the west ford and talk to Elfhelm and his Rohirrim.
        Question him about NEWS, ERKENBRAND, and MESSENGER. Stay
        off the path to avoid blood-thirsty Dunlands and Dunarchs
        (Great names). The Dunlands wield swords, the
        Dunarchs wield bows, and both are fully shielded
        by leather armour. Also, they tend to come in large
        groups of six or seven. So, go very slightly north and a
        lot west until you are travelling along the feet of the
        mountains. When you hit the west mountain wall, go south
        and kill the two orcarchs (bow-firing orcs) and the four
        uruks guarding Erkenbrand and his tiny 'lost army.'
        Luckily, Erkenbrand's army will help you.

 * Frodo hiding from the
        Witch-King

Follow the path east and HIDE from the Witch-King (And
        you thought you killed him in Volume One!).

 * Aragorn, the
        Subquests, and Saruman's Defeat

There are three completely unnecessary subquests that you
        can complete now: Helm's Deep, The Underground Passages of Isengard,
        and The Mountains of Haryiarn. If
        you don't feel like adventuring and would rather just
        complete the game, go to the section marked Defending Hornburg.

 * Helm's Deep:

To enter Helm's Deep, cross the little bridge
                that would otherwise lead straight into Hornburg
                and go north. GET any rocks
                lying about. Continue north into the valley
                surrounded by mountains. Go west and then south.
                On the east side where the valley starts to
                narrow is a secret entrance, but you don't need
                that yet. Go south and enter Helm's Deep. Once
                inside, you must have Captain Hama with you to do
                anything interesting. Go west into a food storage
                room and PERCEPT Reof. Question her about NEWS,
                SECRET, TOMB, and GAUNTLET. Go south into the
                secret tomb. GET the gauntlet
                and ATTACK the ghost. Exit the
                tomb and then Helm's Deep. You may meet six orcs
                on the way and after they are dead you can GET
                their axe and ale. Go back to the
                riverbed and USE gianthands.
                GET the boulders. Back in
                Helm's Deep, you can go south to interview the
                refugees. Question the woman about REOF, NEWS,
                BEAST, and DRAGON. Hmm, sounds like a quest! Go
                to the room west of the pond and GET
                elf-rope and two rations. Go back
                to the tomb and PERCEPT the dangerous stalactites
                in the big room. Go north and kill the six orcs. GET
                the sword and axe. The far
                north-west dead end reveals a secret passage.
                CLIMB out. You are in the valley of the
                mountains. CLIMB back in for more adventure. Find
                the pool and dive in by answering Yes to the
                question. South-east of the new pool is some
                rubble. PERCEPT and GET the gauntlet.
                There! You now have both gauntlets of the gods.
                Be PERCEPTIVE on the picture of a dragon
                attacking a village to discover their origin. Go
                back in the pool and then exit the tombs. Now go
                into the north-east room and PERCEPT the hidden
                and broken elevator. Fix it with DEVICES and
                descend to the deeps of Helm's Deep. ATTACK
                the six bats in the west cavern if you want. In
                the north-east passage, a ghost of an ancient
                lord will tell you to beware victory. I am unsure
                of the identity of the ghost, but I suppose it
                could be Helm. However, I thought I killed Helm's
                ghost when I took the gianthands! There
                are many dead ends that have no secrets so
                eventually you will have to go south. Go east at
                the crossroads and ATTACK the
                six fire serpents. After they are dead, GET
                the magic mail, silver pennies, and
                the sword. EQUIP someone
                with the magic mail (I EQUIPPED
                Aragorn). Kill the seven bats to the south and GET
                the gem. Be sure you've got your stamina
                up as you must now fight the Dragon! Go east into
                the big room. ATTACK the Dragon.
                It is impossible to kill and will take gigantic
                bites out of your health if you don't have chain
                mail or better. But, once it is immobilised, USE
                the gianthands or gauntlets to
                throw the Dragon into the pit. Then, USE
                the boulder to seal the Dragon in forever.
                The Dragon is vanquished, the woman's brothers
                avenged!

 * The
                Underground Passages of Isengard:

These passages are very simple and could probably
                fit into the seventh level of Moria with no
                difficulty. Go north to Isengard and walk over to
                its east tower. PERCEPT a secret passage and
                descend beneath Isengard. DISCARD
                something so that you will be able to pick up
                some tree bark. All wooden doors can be
                opened by a PICKLOCK skill, all silver doors with
                a supply key or Saruman's key. In the library
                there is some tree bark. GET
                this. Enter the armoury and EQUIP
                all you need. In the bedroom there are three
                humans- but after fighting them, there is nothing
                to gain. There are loads of things in the
                storerooms: torches, flints, knives,
                rations, ropes, shovels,
                etc, but I won't talk you through these. Now go
                north-west and go through the passage there. READ
                the word Nazgul. Orcs may attack you in the large
                bedroom so I suggest you stick to the north or
                south walls. If you exit through the dead tree
                room or the north-east passage, you will find
                yourself in Fangorn. To get to the three
                north-west rooms, you must go through a room with
                an invisible pit. Stick to the walls like glue
                and it shouldn't pose a problem. The room you
                come to has just one uruk in it, so the chain
                mail, sword, and supply key are
                easily won. The third room has some sort of
                strange brick trap which slides back into place
                the instant you walk in. Pretty safe trap, I
                couldn't do anything with it. Leave the Passages
                by the far south exit. Now you have rejoined
                Merry and PippinRECRUIT them
                both and go north into the centre of Isengard. RECRUIT
                Quickbeam and go back out of Isengard. South-west
                is an ent called Fastroot. TRADE
                him the tree bark for full health and two ent
                draughts.

 * The Mountains of
                Dunland:

Behind Fastroot's tree is a path into the
                Mountains of Dunland. Take this as far as it
                goes. Talk to the old man if you want, especially
                about ROHAN, HARYIARN, SARUMAN, and EAGLES. Along
                the path some more are two Dunarchs and a
                Hiyalate. However, only the Hiyalate seems to
                want to fight from this direction. Continue
                through the mountains until you reach an area
                where one of your group will warn of an
                avalanche. USE rocks or boulders
                to stop the avalanche. Go south until the music
                changes. PERCEPT the evil eagle flying towards
                Isengard. When you come to a house, you have
                reached Haryiarn. Stay away from the northern
                square because a mob of humans will order you to
                leave town. Walk between the houses and mountains
                to protect yourself. In the north-western house
                is Toryin the Lorist. Question him about EAGLES
                and ROHAN. The west-middle house contains
                nothing. The south-west-middle house has a silent
                shopkeep. The south-west house has four Dunlands
                who dislike your kind and will attack you if you
                don't leave. The south-east house has a silent
                bartender in the dining room and four fighters in
                the bedroom. The south-east-middle house has
                three Dunlands who will attack if you don't
                leave. The east-middle house contains nothing.
                The north-east house has Sargulk the Spy in it.
                CHARISMA him and question him about SARUMAN,
                EAGLES, and ORCS. You can either let him escape
                or ATTACK him. To enter the egg
                cache east of the village you need Gandalf to
                perform a COUNTERMAGIC spell. So, come
                back later with Gandalf and, for now, exit the
                mountains by going south. PERCEPT the lone crow.



 * Defending Hornburg

Now go back to Hornburg, the place which you were
        supposed to defend. In Hornburg there is a dwarf called
        Flamebeard who will give you two sets of chain-mail.
        EQUIP those who need it. In the armoury
        they will give you what few weapons they have left. EQUIP
        those who need them. There is also a Rohirrim in the bar
        who will feed you some ale and rations. If
        you enter the south-west room, you will see a message
        saying the battle has begun. Try to exit Hornburg. Fight
        off the two Dunarchs and the six orcs. Then go to the
        bridge and kill all six uruks. Answer Yes to defend the
        gatehouse and kill the five Dunlands and three Dunarchs.
        Retreat to the Keep, enter, and USE Helm's
        Horn. Exit once more and refight the two Dunarchs and
        six orcs. In total, you fought twelve orcs, seven
        Dunarchs, six uruks, and five Dunlands. Well done! You
        have successfully defended Hornburg. Gandalf will join
        your party and tell you that you must now meet Saruman.
        On the way you can COUNTERMAGIC or !FELAGUND
        the magic cache and go north round the hairpin at the
        mountain junction. You will then receive the word of
        power !GWAIHIR which can transport you to
        Isengard, Edoras, Estemnet, or Helm's Deep instantly.
        Quite useful but you don't have much time to use it. If,
        on the path to Isengard, you meet a band of Dunarchs and
        Dunlands who want an item of value, TRADE
        all you can. I never found the item they wanted so maybe
        you should just avoid them.

 * Isengard and Saruman's
        Tower:

In the walls of Isengard, to be accessed only from the
        inside, are lookout posts. In them, going clockwise from
        the south, are: nothing, four orcs, and broken junk. In
        Saruman's Tower there are four humans who you can ATTACK
        and then GET Saruman's key from.
        Also there are three humans guarding an elf cloak,
        a magic sword, and an elf brooch in a
        seemingly empty room. EQUIP Eomer with
        the magic sword. Upstairs you can learn READ,
        BRAWL, DARK LORE, DETECT TRAPS, and WIZARD LORE in the
        library. There is also a human (saying his prayers?). Go
        upstairs once more. !EDRO (open in elfish) the big
        locked doors and ATTACK the two corrupt
        eagles inside. GET the two eagle eggs
        and the healing draught, and notice you have
        learnt the word of power !MANWE. There are two
        things you can do from here: 1. Go upstairs and where it
        refers you to a paragraph, either CLIMB or say !MANWE.
        GET the palantir. 2. See Saruman
        in the north-east room and COUNTERMAGIC his
        spell-binding words. GET the palantir.
        You have now freed Edoras and the surrounding kingdoms of
        the threat of the White Hand. But a more important quest
        remains...

 * Frodo, the Staircase, and
        the Last Cave

Go north, but not on the path. ATTACK
        the crow to silence it and avert the peril of the orcs.
        Now go up the staircase and CLIMB where it is hard to
        climb. It doesn't really matter whether you rest or not
        when you are asked. When you can see the cave north of
        you, TRADE or DISCARD
        all of Gollum's stuff. Then TRADE and EQUIP
        Sam with the mithril and a shield. Make
        sure that he has the phial as well. Enter the cave
        and... Hey! Gollum's gone! USE Sting
        to cut through the webs. Uh-oh! The Ringbearer is gone!
        And now Gollum attacks you! Now you know why Gollum
        should be disarmed and Sam strengthened. Beat Gollum- not
        too hard, and then USE the phial
        on Shelob. Head towards your friend and listen to the
        orcs. Phew! Frodo's just unconscious. But he is being
        taken away by the orcs!

Now watch the endgame sequence to see Sauron's reaction to the
defeat of Saruman and the movement of the Ring.

This page and all contents are
« 1997 Interplay Productions, Irvine, California, USA. All
rights reserved.

Additional Legal
Information and Interplay Contact
Information.

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