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Читы для Lords of Midnight, The

Чит-файл для Lords of Midnight, The

Lords of Midnight, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Chilli Hugger Software [iOS, And] и Mike Singleton [ZX Spectrum, Amstrad CPC, Commodore 64]
Издатель:Chilli Hugger Software
Модель распространения:цифровая доставка
Официальный сайт:Открыть
Жанры:Strategy (Turn-based) / 1st Person / Top-down
Похожие игры:J.R.R. Tolkien's War in Middle Earth

Даты выхода игры

вышла 11 января 2013 г.
вышла 21 декабря 2012 г.
вышла в 1984 г.

Hint [ENG]

Информация актуальна для
LORDS OF MIDNIGHT HINTS

-RESCUING PRISONERS

Rescuing  prisoners should be a high priority in the game. Without the
prisoners  of  the realms at your side, your quest for the Blood March
will  be  your last quest! Rescued p risoners are initially under your
command  but  do  not  owe  you  allegiance  since  they have not been
recruited  to  join  your Alliance. While their allegiance is to their
home  realm,  rescued  p risoners will be under your command in battle
against  the Wolfheart. Rescued characters are q uite important due to
the  fact  that  they  are  able  to  recruit from all the Castles and
Citadels that carry their realms standard.

-SMART RESCUING

First  and  Foremost,  leave  Coreleth  of Corelay and Arin Lord Blood
in  the  Dark C itadel of Maranor until all the prisoners are rescued.
If  you  rescue  the characters early in the game, they will no longer
be  able to re-enter the dungeons and rescue characters. Ear ly in the
game  it  is  best to take direct control of one of the characters and
lead  them  throug h the Dark Citadel. Since the AI will randomly pick
routes through the Dungeon intersectio n and will many times completly
miss  a  prisoner.  The  dungeon  has  a  main route that can easily b
e  identified  by  it  s similarly textured ceiling, floor, and walls.
Searching  all  corridors that br anch from the main route is the best
way  to  locate  prisoners. You need to be methodical in yo ur search,
as  finding  prisoners  isn  t the easiest of tasks. A good idea might
be  to  draw  a dungeon map to aid you in a through search of the Dark
Citadel.

-RECRUITING SYSTEM

Recruiting  works  on a point based system, based on the recruiter and
Non-Player  Character's  (NPC  s) personality attributes. There are 64
personality  attributes  within  the  game, 32 good, 32 bad. For every
attribut  that the recruiter and the NPC have in common, such as Loyal
vs.  Loyal,  1  point  is added towards the total. For every attribute
that   is   in  oppos  ite,  such  as  Brave  vs.  Cowardly,  1  point
is  subtracted  from the total. Attributes that have nothing in common
with will be counted as no points.

The  recruiter must have 2 points in his or her favor to bring the NPC
around  to  his or her cause. If the prisoner from the NPC s realm has
alredy  been rescued from the Dark Citadel, you will only need 1 point
in  order  to  recruit  that character. However, if the tota l amounts
to 0 points, the NPC will refuse to be recruited. If at the end of the
point  calcula tion, the total is negative (-1 or lower), the NPC will
be  offended, and will attack the recrui ter. If an NPC you are trying
to  recrit  is being difficult, you may have to find another NPC t hat
you are able to recruit. This other recruit may be able to recruit the
original  NPC  you  want  ed.  Who  you  recruit into your Alliance is
a  large  part of the game s strategy and may ultimatly determine your
success or failure in the game.

-SMART RECRUITING

The  smart  thing  to do is look at the personalities of the recruiter
and  the  pos  sible  prospect  for  your  cause.  Add  the points up,
(remember  to  factor  in  the  status of the pri soners) and you will
safely  be  able  to  see  what  the  probable outcome of your recruit
attempt.

Your first selection for reruiting should be the lords of the Citadels
in  the  r ealms surronding your start position. This will gain you an
instant  flow  of  troops since Citadel s attract troops at double the
rate of Castles.

-COMBAT

Intelligent combat is the key to victory in warfare. If your character
or fello wship's army outmatches that of an enemy NPC and your are not
skilled  in  manual  combat, then the best strategy is to set the game
to  Time  Race  On.  The  computer  AI  will then go throu gh a series
of combat routines that will often achieve victory for your army. Your
chances  for  success  are  greater  if  your have a large aremy. Even
if  victorious, you must expect your ar my to take casualties. If your
army  is smaller (or if you are skilled in manual combat) th en manual
combat  is the best strategy. In manual combat you control the actions
of  your  characte r, swinging your sword and parrying attacks. Often,
manual  combat  results in your army taking le ss casualties than when
you  allow  the  AI  to direct your army s attacks. Additional factors
into  your  success  in combat are Artifacts, Castles and Ctiadels and
Character Personalities.

Artifacts can add or subtract bonuses to combat, depending on the tiem
that is being wielded and who is wielding it.

Casltes  and Citadels add bonuses to defense while troops occupy them.
Castels  a  nd  Citadels either triple or quadruple, respectively, the
amount  of  troops garrisoned withi n them (e.g. The Citadel of Beomir
has  500  troops  within  it  s  walls. If the Ctiadel is attacked the
troops will defend as if they were 2,000 troops).

Character  personalities play a part in combat also. A hero on a whole
is more c ombat orientated than a warrior. A character that has Mighty
Warrior  as  a  personality  attribute fights with the combat strength
of  100  troops.  However,  if  a  character  has  Feeble  Warror as a
p ersonality attribute, they fight with the strength of 25 troops. All
other characters figh t with the strenght of 50 troops in combat.

-SMART COMBAT

Learning  manual combat should be one of your first goals. In the long
run,  it  w  ill save you troops and make combat easier throughout the
game.  If  you outnumber an enemy by 3 to 1, odds are that the AI will
win the battle for you.

When  dealing  with the defense of Keeps and Boroth the Wolfheart, the
best tacti c is to withdraw all troops garrisoned within a Keep before
Boroth  and  his  army. Better to retre at and return to fight another
day than to die in vain against unbeatable enemies.

-PATHS TO POWER AND GLORY

Here are some proven victory stratagies

THE DOUBLE PLAY

Have a character with a large amount of troops take over the suronding
Castles and Citaels. As time goes on the Castles and Citadels that the
character  has  taken  over  will  be  gin  to  attract troops to your
standard. Have another character of your alliance follow in your wake,
stopping  at  each  Castle  and  Citadel,  recruiting  all  the troops
garrisoned there. This ta ctic will steadily increase the size of your
character's armies.

CAT AND MOUSE

Boroth  the  Wolfheart  will systematically take over every Castle and
Citadel  wit  hin  a  realm. He will only leave to rage across another
realm  when he has secured his holdings. Once way to keep him occupied
is  to  gather  a  foce  large  enough and follow Boroth the Wolfheart
t  hrough  his  rampage.  As  he  seizes  a  Keep and moves on towards
another,  you  recapture  it.  In  this way you can keep Boroth in one
realm  while  your  Alliance travels across the Blood March recruiting
enough troops to remove the blight of Boroth from the land.
                                        
TAKING THE THRONE

Attacking  Boroth  the Wolfheart in the Blood March will cost you many
needless  l  osses  since  Boroth  is returned as a wraith in the Dark
Citadel  and  is  once  again  defended b y a horde of troops with the
defense  bonus of Citadels. Your best tactic is to march with 35 ,000+
troops,  all  the  artifacts,  and a Mighty Warrior as your Fellowship
Leader  to  the  Dark C itadel of Maranor and seize it. Once you seize
the  Dakr  Citadel,  garrison  it  with  Allianc  e troops. Boroth the
Wolfheart will then return to reclaim his lost Citadel. In the ensuing
comb at your Alliance army will recieve the defense bonus for the Dark
Ctiadel of Maranor and should be able to defeat Boroth.


Well that is it ...
Good luck in your quests!

Tips: Nathan Caroland - Domark Testing Department

For further information on Lords of Midnight call 415-513-8933 or send
email to

techsupp@domark.com.

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