1. Go forward once and change your weapon to Toxin. Keep going forward until
you come to the first attack in J2. Aim just to the left of the tree to kill
2. Go Forward until your choices of travel are forward, right, and backwards;
3. Advance forward across the airstrip until you get to the swamp (node S1).
Change weapon to missiles
4. Advancing forward twice takes you to the swamp attack the creature comes
from the right shoot the monster
5. Go forward until the admiral tells you "Not to follow that path" listen to
him and go left.
6. Go forward until you arrive at the quicksand. If you are lucky you may find
Key 1, but be quick in 3 seconds the sand givs way.
7. Turn back and head to the swamp area until you are faced with right, Left,
and Back; go left.
8. When you get to the wooden bridge, the admiral will warn you of the
potential excessive weight danger. If you're a gambling person take your
chances and cross the bridge.
9. If you survive to the other side advance forward until you are faced with
Right, Left, and Back; keep rotating around a circle at this point until the
goo dalien materializes and throws you a translator, pick it up.
10. Continue advancing forward, traveling east along the top of the island,
until you arrive at the old mansion (node M1). 11. Turn left here. The
unidentified alarm should sound, but you won't see any object until you turn
around, once you turn around pick up Key 2.
12. Turn back around so that you are facing the jungle area and go forward
until you are facing the jungle area and go forward until you have to insert
CD-3. Save your game. after this point saving is not allowed.
13. When you arrive at the fork point set your weapon to Toxin, turn left,
then forward, and then right. Be quick the spider is the most difficult attack
of the game, he is quick and well camouflaged. Fire early into the center of
14. Advance forward 4 times and then turn right and forward into the alien
15. Once inside the ship turn right, you will see a strange looking symbol on
the screen. Turn to your analyzer and click on the symbol Now look in your
specimen storage and there will be a code consisting of circles and vertical
lines. You need this code to finish the game. Revert back to to the map
16. Exit the ship, and once outside, turn right then forward, then right. You
should now be at node J12. Rotate once and if you are lucky you may see Key 3
and the alarm sounding.
17. Once you have all three keys, head towards the transporter at node TP1
18. Outside the transporter, all the sensors and alarms will be sounding. In
order to pass the magnetic barrier, it first has to be lifted. This is done by
inserting the keys into the pad at the side of the transporter archway. Click
on the pad and the keys will inserted for you automatically. The field will
disintegrate and you will be allowed access through. If you try to pass
without the keys you will be transported to a random location in CD-3
19. Enter the archway.
20. Change weapon to either missile or Toxin for the final attack 21. Go
forward and shoot at the head of the alien monster.
22. Approach the sphere, the source of the radiation, and click on it to open
23. You will be faced with an alien code consisting of five horizontal. Click
on any line. If you click on an incorrect code , the two hemisphere segments
will close up and your timer will speed up repeat until you see the arm appear
and press the correct code.
24. You will now be faced with another set of codes. click on the code the
corresponds with the code in your specimen storage.
25. The source of the radiation will explode and you will be left to view .