* MAD PARADOX *
Mini-gude for Mad Paradox
By Psychic -- Version 1.0
Spanish version also available from me / Versiўn en espa¤ol tambi‚n disponible
1. Legal stuff
2. Version history
3. The walkthrough
1. Legal stuff (boring...)
Making use of a sane mind state, I, Psychic, the author of this file, give my
explicit permission to WHOEVER for the use of this mini-guide of his/her
election (magazines, particular use, money-making use, website-putting use,
etc), with no permission to be given from me and with no money to send to me,
provided that, of course, the author's copyright is respected (don't remove
it, I tell ya!). In short, whenever and wherever this file is shown, the
one who wrote it (that's me) must be shown too.
Contact me for whatever related to this mini-guide (bug fixes, adds, etc), or
other things too like death anonymous, jokes about me, etc. You may even
tell me your whole life if you want, I haven't got anything better to do
than reading emails anyway... Also contact if you see serious (or not)
mistakes in grammar or orthography, as English is not my mother language.
Finally, I must say that the walkthru is not an extensive way of doing the
necessary stuff, I'm some kind of lazy one and didn't want to write the
Bible, you know X-) .
2. Version history
v1.0 => 7/5/00 => first version, nothing to say
3. The walkthrough
You begin in your town of born, Dorah. When you gain control over your
character, head north to enter a house. Your old friend Samos, who has
taken care of you since you were a child, explains you your quest in the
game: to look for Gorgus, the man who killed your father years ago, making
you an orphan (of course you're not going to salute him when you find him).
Samos tells you about a girl you also should look for, and finally order you
to go to the castle ruins near the town in search of your father's sword.
Exit the house.
Explore the town if you want and go to the northern area. There're two ways
of exiting this town, one path in the northeast and another one left of
that one. Use this as the other is closed for now. Head north crossing the
bridges and finally enter the castle ruins.
Make your way to the end and recover your father's sword. Don't forget to
equip it, and return to town (you should raise some levels in order to
survive the next fights).
Back in Dorah again, rest in the house with the blue roof, which is next
to the path where you're returning now to the town. Go gack with ol' Samos,
who will congratulate you and will also open the other path (the northeast
one, blocked before). Now you must leave town that way (before that, there's
a pretty girl in the northwest corner you may want to meet X-).
You're now in a canyon. Make your way to the top, and go through a passage
to enter a town. Explore the place, rest in the inn, buy new equipment and
finally go to the northern part of the town. You should see a girl, who's
chained. Talk to the beauty one and she'll tell you she's a sacrifice for
Gorgus. You promise her to get the key to free her (if you go talk to her
again, she'll show you some... things :-).
Talk to everyone in town, then go to nortwest to find the path which leads
out. Go north, talk to the sentinels guarding the entrance to the fort, then
return to town and talk to everyone again (the merchant now, when talked
a second time, should be surprised that you've met Lizza). Go to the
bartender, but he's gone, way to go to the basement.
Inside you'll meet a pretty girlie named Mary. Apparently, the bartender
obligues her to stay here. She has the key to free Lizza, but before giving
to you she's going to... err... 'reward' you.
Leave the place and go free Lizza. You've been told before that granma Miller
would help you in your journey, and Lizza seems to know her. She tells you
she's going with her, to a cave to the west of town. She'll open the
invisible wall that blocks the west path for you to pass.
Ok, leave town following the west path. You'll reach a cave, enter and meet
granma Miller. She'll give you some information and you'll know that Gorgus
has three underlings. Gidd, one of them, lives in a fort to the north of
town (if you went to that place before you know where it is, and that you
are not allowed to enter). Return to town.
If you talk to the townspeople they will tell you that there's no way to
enter the fort, but if you go visit Mary (the girl in the bartender's
basement) she'll tell you of some kind of emblem to show to the guards. Now
go talk to the merchant to know about the 'Eternity Mirror', and head west
to arrive at granma Miller's place again.
After the speech with the two women (make sure you talked to the merchant
about the 'Eternity Mirror') go visit that man again. He agrees exchanging
his mirror for a rare statue. Return to granma Miller once again, for she
has that statue. Back to the merchant, get the mirror, go back to the cave,
and show the mirror to the Lizza's emblem.
Return to town and go talk to the blacksmith. He'll do the emblem from the
mirror, but looks like you must do some time meanwhile. Go to Rene's house
to discover Elle's finally back. She'll agree to join you, and you tell her
to meet at the fort's gates. Return to the blacksmith, who has finished the
work. He won't ask you any money (he seems to hate Gorgus), so head north
to exit the town and reach the fort. Elle will join you at this point, and
you two can enter the place now.
Make your way to Gidd (the bartender is with him), defeat him and find the
path that leads north, to another town.
Go see Lita first, in the building to the southeast. She'll tell you that the
master won't see you. Go to the bartender Gelt (building to the west). Return
to see Lita, now that you say you're sent by Gelt you'll be able to meet
After the speech, Elle will go by herself to seek clues about Gorgus, and
you'll have to go to the cave behind to find a Plaque. So enter, get the
Plaque and return to see master Geiko. He'll tell you that you should see
'The Wise One' in Aquapolis (Elle's gone there too). So get going to that
place (to the north of town is the entrance to Aquapolis).
Buy in this area whatever needed and leave using the western path, that
leads to the other part of Aquapolis. Go visit 'The Wise One', he's in a
building located in the bottom-centre. He'll decipher the Plaque and tell
you where is Elle (in the waterfall to the north). Go find her.
Hmmm... Looks like she has met some female friend or something... Elle will
rejoin you. Return to see master Geiko to tell him about the Plaque, then
take the northeast path (it's to the right of the Aquapolis path) to go to
Visit the bartender Seila (east), who will tell you to go to Sherry's place
in order to meet Fugg (to the west). He'll join your party (he'll only
stay with you some time in the game, though). Leave this area to the
northwest to enter Foxfire.
Here you must find the three buildings where three girls are, and rescue
them (the last one will be Lora, Sherry's sister). Then, rest in Blessfire
and return to Foxfire to find the northern cave entrance. Enter, of course.
Here Geir (one of the Gorgus' underlings) is waiting for you somewhere. Make
your way to him and defeat him. Get the Great Crystal and return to Blessfire.
Talk to the bartender (here are the rescued girls) and Fugg will stay
(you'll have to continue your journey without his help). Get back to the
The old man will tell you to go find the Crystal (nothing more). That item
is located to the west of this area of Aquapolis (over the bridge or whatever
it is), simply approach to get it. Return to the Wise One to be given more
information and then head to the northern waterfall. From there you'll be
transported to Heavens.
Go free two girls in two nearby buildings, and finally head east to reach
the entrance to the castle of Goses (the last Gorgus' underling alive).
Make your way to Goses, and defeat him. Then return to the Wise One and talk
to him twice to recieve the maximum of information. Seems like you must look
for a place called 'The Sanctum'. Now go see the priest in the church, who'll
tell you what to do and where to go. So, head to the northwest corner in
Aquapolis to see a break in the surrounding wall. Here you have to say a
spell to open the path to the Sanctum... but you note something is going
wrong. Head back to the priest.
The priest will now give you some kind of scroll with the spell to open
the path. Return to the break in Aquapolis and now a path appears at last...
Make your way inside to the end. Oh, surprise, Gorgus himself is here!
However, you can't think on defeating him without a reasonably powerful
sword, so get back to town. Visit master Geiko and Lita, to tell them the
news. When you say you should seek the aid of a new Plaque, Lita seems to
want to say something, but Geiko shuts her up. Even when you talk to her
again, she looks restless for some reason.
Leave the place and go visit the Wise One again. Now return to see master
Geiko. This time you don't see Lita around. Geiko says Lita is gone. He
asks you to find her (seems she have a Plaque and intends to give her
life for you to have a great sword or something like that, I don't remember
exactly...). So, go find her before it's too late.
Head to the church and talk to the priest (you must do this), then head to
the west of town to enter a mountain path that leads to the top of it
(of the mountain, of course). Here's Lita, but it's too late. She transforms
into a Saint Sword, a superb weapon (it increases your attack points by 1000
or so, so don't ever think you could kill Gorgus without this sword!). Ok,
it's time to get ride of the bad person that is Gorgus :-)
Head to the Sanctum (remember, northwest of Aquapolis) and make your way again
to the end. Again too, here's Gorgus. But this time you own a poweful sword
and are able to kill him. However, if at this point of the game you're not
level 36 or higher you should forget facing Gorgus - he will kill you quickly
for sure. Even at the maximum permitted level (lv. 40) of the game it's
kind of difficult to defeat him. But of course you'll do, will you?
Well, after killing Gorgus the end of the game is very near. You find
the girl who ol' Samos back in Dorah told you to look for, she was
kidnapped by Gorgus when she was but a mere child, but actually you were the
one who had to be taken away... (it's a long history that's told in the
epilogue, so don't think I'm going to tell you anything more >:-).
When the credits finish you can run the game again to find a new item in the
main menu: the C. G. Gallery. Here you can watch the anime art shown in the
game (actually the girls, 'course :-). And that's all, the game is over.
I dunno of any cheats right now, but if some day I find some ones I'll put
(c) by Psychic