Mad Paradox чит-файл №1

How to play, based on the English version documentation:
Main menu options are (top to bottom): Show Introduction, New
Game, Load Saved Game, Music Jukebox, Photoshop, Exit Game.

The Introduction/Opening is nice graphics, but the text is in
Japanese, even in the English version. When it's done, it puts
you at the same place as if you had selected "New Game."

There are 3 possible characters to play with during the game:
Mash, Elle, and Fugg. Mash is the male main character, and is in
the whole game. Elle is a female character who shows up in the
second town, and is around at the end of the game too, but she
leaves for a short while. Fugg is another male character who
shows up in Fireopolis, but he isn't around at the end of the
game.

In combat, your character(s) have 4 options (top to bottom):
Attack, Magic, Items, Flee. Only "Healing" items can be used in
combat. Left-click or to do something, right-click or
to cancel, but some actions won't cancel!

Acquire spells by gaining levels. Mash gains fewer spells than
Elle. Fugg has only 1 spell (when he's around).

You must find certain special items during play, and redeem them
to get others or through barriers. The usual... Blue-colored
items are used automatically by the story. Blue-colored equipment
can't be used by that character, try another. Blue-colored spells
can only be used in combat. A red-colored spell means that
character doesn't have enough MP to cast it.
Note that even though you are supposed to be using special items
to do things, they never disappear from inventory. Just move
through the story, and don't worry about having to use things -
either you have it or you don't.

Access information or system options by pressing or a
right-click at any time except during combat. Status information
is available for characters, items, and spells. System options
include Save, Load, and Exit. Right-click or press to back
out. There are 10 save game slots available, but no information
goes along with these so you just have to remember the numbers.
The only way to get to the main menu while playing is to exit the
game and start again.

Mash starts out alone. When other characters join him, their
statistics appear with Mash's on the left side of the screen.
Mash walks around the large area on the right side of the screen,
which scrolls as he nears an edge. If Mash meets or is run into
by a monster (white ball thing), combat mode begins. When Mash
talks to a person, either by running into them, or walking up to
a counter which they are behind, messages appear in the lower
right part of the screen. The English on some of these needs a
lot of work.
Regain hits (HP) by casting a Healing spell, using a Healing
item, or "resting" at a designated rest place or an inn. Regain
magic points (MP) only by "resting".

To walk around, move and click the mouse or (my preference) use
the arrow keys. Walk off the edge of a map to go elsewhere. I
never found any hidden items, but I suggest you try talking to
everybody, although most people act like you aren't there, and
the few walking around don't have much useful to say.

Have Mash go through the starting town (Dorah). See old man Samos
before you go too far. Your goal is to go get the Long Sword from
the Castle. The place where Mash says "Let's call it a day" is
the place to go rest in the starting town. It's a house with
something black near the stone.
To go to the Castle, take the door in the wall that's the
furthest to the west (just next to the house with the young
girl). The Long Sword you are looking for is in the NE corner of
the second level of the Castle maze. After you get the Long
Sword, have Mash equip it (it's 5 better than his starting
weapon).
Before you go to visit that green-haired girl in the NW corner of
the starting town, once you have the Long Sword, SAVE THE GAME.
You will see 3 sexy pictures, but only one of them is in the
photoshop.
Go back and see Samos. Time to leave this town.

Now send Mash across the NE bridge through the Valley of Death.
When you get through to the (second) town (Garah) on the other
side, SAVE THE GAME before you talk to the girl in the alcove on
the north side. You get a scrolling sexy picture the first time,
and two more if you talk to her again, and all 3 repeat if you
try a third time or more. You can't go back to the starting town
once you get to Garah, unless you count the endgame.

There is a shop and an Inn in Garah. Buy the best stuff you can
afford when you enter a new town. More expensive is better in
this game, e.g. Leather Mail is better than Bronze Armor because
it costs more. While you can buy as many as you can afford of any
weapon, armor, or shield, there is no point to having more than 1
of something yet. The limit on a miscellaneous item, like
"Healing1", is 20.

Talk to Rene, Elle's mom, through the left door in the same
building as the shop in Garah. Talk to the Blacksmith, then one
of the people outside will mention both the Blacksmith and
Bartender. Go back to the bar, and into the hole behind the
counter. Looks like the Bartender is gone for good. There are no
monsters in this small maze. Go through the blue blocks. At the
end, SAVE THE GAME before you talk to the girl Mary. She gives
you a key and the game shows 3 sexy pictures, but all of them are
in the photoshop this time.

Go back to Lizza, the girl in the N alcove, and you automatically
make her disappear from the map (she shows up again at Miller's),
and the barrier preventing you from leaving town to the West
disappears. There was one picture I liked, which again isn't in
the photoshop, so I SAVED THE GAME here as well, before talking
to Lizza.

Fight your way W through zombies to the NW - the entry to
Miller's house where Lizza and Grandma are. You'll have to make
several trips back and forth between the town and here, talking
to people. Eventually you get the Statue from Grandma, then the
Mirror from the Merchant, go back to Lizza. Miller orders Lizza
to show you her mark - guess where she got branded? You'll use
the Mirror to capture an image of that symbol, now go to the
Blacksmith. To get the Emblem, go to Elle's house - she's there
now, then back to the Blacksmith.

Now go to the two guards at the NW exit, and SAVE THE GAME before
you talk to them. There's a nice scrolling picture of Elle, and
she joins Mash. In my case, Elle was level 8 but Mash was at 12,
so I beat up zombies for a while before going further with the
story. You should also get Elle the best equipment, which means
another Bronze Shield for now.

Start exploring the hallways past the two guards. You will find
blue boxes with an Iron Sword and Tower Shield. The castle is a
maze with 2 levels - the monsters on the second level are worse
than those on the first. Eventually, you get through to an orange
hallway with the Bartender and Gidd. You fight Gidd after some
talk that mentions Gorgus. After that, go through the opening in
the upper right to appear in another town.

This town is apparently named "Krapp"! Again, you can't go back
now that you're in this town.

Buy better equipment, especially for Mash. Talk to the blonde
girl Lita at the bar, then Gelt, then Lita again. When you
do, Elle leaves so Mash can enter the cave in the Lita/Geiko
building alone.

The English version documentation encourages you to stay at inns,
promising "you can always count on a massage at one of the local
inns" and "where you rejuvenate your wounds with the girls". This
only happens at the Krapp Inn (the one with 3 doors at top of
screen), when Mash is without Elle. Then, you get a choice of 3
rooms to stay in when Mash is alone. SAVE THE GAME before you pay
for a room. Each girl has a nice scrolling picture before the
ones that are in the photoshop. Even the priest wants you to go
to the girls!

After you get the Plaque from the "cave" through Geiko's, talk to
Lita again, and you can then go past the left guard to Aquapolis.
That town has two sections, the first is "safe", with an Inn (30
gold, no girls) and a store (more goodies! expensive too!). The
next one west is "unsafe", but you need to go in there to get to
the "Wise One" on the south side, and the waterfall on the north
side. SAVE THE GAME before you go to the 2 girls, because there
is a scrolling picture not in the photoshop. Elle then rejoins
you. No, I don't know what the "Charm" does, its probably just a
flag item, since it definitely doesn't do anything about
"ghouls" bothering you. The French walkthrough complained about
"visual bugs" in this area, so if you start seeing "static" or
other obviously wrong things on the screen, SAVE GAME or you may
lose all your progress unexpectedly if the game crashes!

BUG: There is a small bug when you exit the "cave" where you find
the Plaque. If there are 2 or 3 in the party, you always get the
same message from Geiko, and Lita isn't there. Exit the building
by the south and re-enter to fix it.

If you go back to the Krapp Inn (with the 3 rooms), you pay 30
and get to see some pictures of Elle. This seems repeatable. I'd
SAVE THE GAME before one of these so you can get back to it.
After talking to Gelt and Geiko again, go through the right
opening on the north side to Fireopolis, a town with even more
expensive equipment for sale!

Go to Seila's Bar and talk to her, then to a house on the west
side to see (SAVE THE GAME first) Sherry (you never learned how
to knock before entering?) and eventually get Fugg in the party.
Fugg is level 18, and only knows the Healing1 spell. He's nice to
have along, but Fugg will leave later, and won't be around for
the end of the game.

Now go through the north exit, and enter each of the 3 buildings
when you can (notice the monsters guarding the girls?). SAVE THE
GAME when you enter the third building, because there is a
scrolling shot of demons licking Lora which isn't in the
photoshop. After you kill the guard monster, you get two more
shots of Lora that aren't in the photoshop either. When you
return to Fireopolis, Lora is standing next to Sherry. Fugg stays
with you for now.

By the way, if you've been saving the game when I said to, you've
just run out of slots! The way to get more is to create a
subdirectory of C:\QUEEN, like SAVES1, and copy the SAVE00??.DAT
files into it. Then you can re-use the 10 saved game slots.
You'll only need to do this once, since you are actually quite
near the end of the game, at least in terms of sexy pictures.

Although one of the 3 rescued girls says something about
invisible walls or secret doors, the only thing I was able to
find on the way to Geir was a few locations where you could walk
"behind" a floor tile. Work your way through the caves and
bridges to Geir, kill him/it. Walk back out, and you will lose
Fugg when you talk to Seila at her bar.

Unfortunately, you have to lose Fugg before the "Wise One" back
in "bad" Aquapolis will talk to you again. You will find the
second crystal at the dock on the west side of "bad" Aquapolis;
it wasn't there before. Talk to the Wise One again, then go to
the waterfall on the north side. Elle calls her friend. She says
she's a water elemental, and opens a passage so the waterfall
becomes a gate. Now you can go through the waterfall to "Heaven."

You will find two buildings with girls inside. SAVE THE GAME
before you get close to each of the 2. Each one has a scrolling
picture that isn't in the photoshop. There is a town here with
more expensive stuff in the store, an Inn for 10. Once you've
freed both girls, you can enter the dungeon to look for Goses.
You'll find the Magic Mail and Saint Armor in boxes in the
dungeon, and eventually you kill Goses.

Make your way back to the Wise One, and then check with the
Priest in the Church in Krapp. Go to the north-west corner of
"good" Aquapolis, then back to the Priest, and finally to that
corner again. Now you can trudge through 3 screens of encounters
with nasties to finally meet Gorgus! Or maybe not...
Back off and fight your way out.

You may have to go see the priest again...
Geiko and Lita aren't much help, but talk to them anyway. Try
Fugg (at Seila's Bar), and then the Wise One again. Back to
Geiko, and find out that Lita's gone.
There may be a bug here: Lita may be there before you talk to
some of the people listed above, then she's gone. But if you
come back after visiting a maze, she may be back again!
Anyway, go to that strange hill area west of Krapp, which was
mentioned a very long time ago as a place where lightning
strikes. SAVE THE GAME before getting close to Lita at the top
of the hill. This picture is in the photoshop. You get the Saint
Sword; don't forget to equip it!

Now you go back in after Gorgus again. SAVE THE GAME before
walking up to fight Gorgus, because he is very tough, plus the
endgame runs right after you win, with no opportunity to save. My
suggestion for combat with Gorgus is that Mash keep swinging,
while Elle heals whoever just got hit, using Healing3 items while
they last (you did remember to stock up, didn't you?).

You see a bunch of pictures in the endgame which would have been
nice to put in the photoshop. Oh well...

The maximum level of the characters is 40, with "preset" values
for character statistics at each level. There is a possible bug
with the 40th level, because experience wraps around above 65000
and starts over again from 0. I didn't try wrapping around a
second time to see if that's the way to get 999 HP, which I saw
in a saved game distributed with the Japanese version. Doesn't
matter... You don't need 999 HP to win the game, 500 is enough if
you keep throwing Healing3.

Because there is no random component to character statistics, or
what is found in "treasure boxes", you are encouraged to beat up
monsters to excess.
There is no time limit either. The damage that monsters do in
combat depends on character statistics and equipment, so you can
have characters take 60 or so damage each hit when they first
encounter some monster, and only 1 when the overall DEFENCE value
is high enough. So, boring as it seems, get used to beating up
"easy" monsters (which only do 1 damage at most per hit) to get
more money to buy the best equipment for the characters, and take
time out to rest up in an Inn to restore full HP and MP. If a
character dies when there are 2 or 3 in the party, then the party
can't move until the dead (at 0 HP) character is healed above 0.
If Mash dies while alone, the game menu items change, and you
basically have the choice of loading a saved game or exit.

The number of hits (damage done) it takes to kill a monster
depends solely on the monster type. After a while, you may figure
out exactly what that value is for a type. I didn't bother
putting that information in here, because the important thing is
to get powerful enough to be able to kill a monster with a single
attack. When you can't do this, I suggest using the "Hellfire" or
"Dragon" spells to soften up large groups, or the other spells
for individual monsters. The bosses aren't that tough, just keep
plugging away and use magic or healing items. Note that monster
attacks can sometimes be dodged, but character attacks always do
damage.

In the following equipment and spell tables, "who" may contain
"M" for Mash, "E" for Elle, "F" for "Fugg", or "-" if the
character can't use that one, or "?" in the case of Fugg when he
isn't around any more. Names of towns are used to indicate that
the item is for sale in the store there.


ITEMS
-name- -cost- -effect- -where-
Healing1 20 heal 50 HP Garah, Krapp, Aquapolis
Healing2 80 heal 150 HP Aquapolis, Fireopolis, Heaven
Healing3 140 heal 300 HP Heaven


Equipment:
WEAPON (bonus to ATTACK)
-name- -bonus- -who- -cost- -where-
Small Sword 0 MEF - Mash at game start
Long Sword 5 MEF - box in Castle
Broad Sword 10 M-F 300 Garah
Iron Sword 15 M-F - box in Gidd's Fort
Buster Sword 25 M-F 900 Krapp
Star Sword 40 M-F 1200 Krapp
Pegasus Sword 55 MEF 2000 Aquapolis
Kaiser Sword 75 M-F 3000 Fireopolis
Gradius 90 M-? 5000 Heaven
Stone Mace 8 -E- - Elle starts with
Msgic Staff ? in database, but not a real item ?
Iron Mace 35 -E- 1000 Aquapolis
Devil Staff 73 -E- 2400 Fireopolis
Saint Sword 945 M-? - Lita at top of hill


ARMOR (bonus to DEFENCE)
-name- -bonus- -who- -cost- -where-
Ring Mail 0 MEF - Mash at game start
Bronze Armor 6 MEF 250 Garah, Elle starts with
Leather Mail 13 M-F 500 Garah
Chain Mail 18 ME- 1000 Krapp
Iron Mail 23 MEF 2300 Krapp
Silver Armor 31 M-F 3000 Aquapolis, Fugg starts with
Kaiser Mail 37 M-F 5000 Aquapolis
Devil Armor 43 -E- 7000 Fireopolis
Diamond Armor 50 M-F 9000 Fireopolis
Buster Mail 58 M-F 13000 Fireopolis
Dragon Mail 63 ME? 15000 Heaven
Great Mail 70 M-? 18000 Heaven
Magic Mail 76 -E? - box in Gose's dungeon
Saint Armor 88 M-? - box in Gose's dungeon


SHIELD (bonus to DEFENCE)
-name- -bonus- -who- -cost- -where-
Knight Shield 0 MEF - Mash & Elle start with
Bronze Shield 3 MEF 240 Garah
Tower Shield 9 M-F - box in Gidd's Fort
Silver Shield 12 M-F 800 Krapp
Life Shield 16 MEF 1000 Krapp
Devil Shield 23 -E- 1400 Aquapolis
Diamond Shield 27 M-F 2000 Aquapolis
Apollon Shield 31 MEF 3000 Fireopolis
Battle Shield 35 M-F 4500 Fireopolis
Magic Shield 39 -E- 6800 Fireopolis
Brave Shield 47 M-? 9000 Heaven
Cross Shield 51 M-? 14000 Heaven
Crystal Shield 56 -E? 18000 Heaven
Saint Shield ? in database, but not a real item ?

SPELLS
-name- -MP- -who@level- -effect-

Healing1 5 M@3, E+F@start heal 50 HP
Healing2 14 M+E@14 heal 150 HP
Healing3 28 E@30 heal 300 HP

Fire 2 M@6, E@start damage 1 enemy
Thunder 4 M@8, E@start damage 1 enemy
Hellfire 6 E@11 damage all enemies
Poison 8 E@16 "Cobra poison to spit in the eye
of one very bad guy"
Ice 9 M+E@19 damage 1 enemy
Wave 11 M+E=23 damage 1 enemy
Gale 15 E=26 damage 1 enemy
Bird 20 E=29 damage 1 enemy
Dragon 23 M+E=33 damage all enemies