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Читы для Manhunter 2: San Francisco

Чит-файл для Manhunter 2: San Francisco

Manhunter 2:
San Francisco

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Evryware
Издатель:Sierra On-Line
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1989 г.

Solution [ENG]

Информация актуальна для
                                     DAY ONE

Apart from  the  actions  at  the  scene of the crash, the various places can be
visited in any order.

The Scene Of The Crash

GO LEFT TO THE BODY
GET I.D. CARD (Note the name: PETER BROWN)
GET 'MAD' MACHINE

LOOK AT 'MAD'
TRACK TARGETS TO: BANK OF CANTON
                  WAREHOUSE
                  FERRY BUILDING
                  EMBARCADERO FOUNTAIN
                  HYDE ST PIER

ENTER 'PETER BROWN' IN 'MAD' FOR MANHUNTER'S APARTMENT

Bank Of Canton

ENTER DOOR ON LEFT, GO DOWN TO THE ROOM

GET NEWSPAPER (Note the name: NOAH G.)
SEE HAND
SEE HEAD
GET DRAGON NOTE (on desk)
STUDY DOOR ('bat vomit' INSIDE will read 'tad timov' OUTSIDE!)

USE MAD, ENTER NAME: 'TAD TIMOV' (gives his apartment)

OUTSIDE BANK, GO TO LEFT TO A BODY
SEE HAND
SEE HEAD
GET LAUNDRY TICKET
GET FANG FROM NECK

Warehouse
(Ignore the bird.....it'll drive you nuts!)

ENTER WAREHOUSE
(ARCADE GAME TO ROOM BOTTOM LEFT)

IN ROOM
GET MALLET (Note fish-shape)
NOTE WALL SIGN
SEE MESSAGE  ON  DESK  (Note  the  names  -  it's  addressed to ZAC, calls MIC a
traitor).

Embarcadero Fountain

ENTER POOL
ARCADE GAME INTO TUNNEL
ARCADE GAME PAST BATS AND RATS

INTO ROOM
NOTE MESSAGE
SEE BODY
GET EMPTY FLASK
GET DRIVER'S LICENCE (under mattress...note name: 'STONE')
(Licence dropped by traitor MIC = MIC STONE)
ENTER 'MIC STONE' INTO MAD (gives NO ADDRESS!!)

Ferry Building

NOTE THE MESSAGE ON THE RIGHT WALL

Tad Timov's Apartment

ENTER - AND DIE! DON'T BOTHER TO GO BACK!!

Manhunter's Apartment

ENTER ROOM
GET CLOTH FROM DRAWER (Note message)

Hyde St Pier

NOTE ALCATRAZ
LOOK AT CAGE (Ah!......the cases!!)
GO DOWN STEPS LEFT
LOOK UNDER PIER
CLIMB POLE
LOOK IN SEWER RIGHT
DIE AS RAT FOOD!

(That should end DAY ONE.......the two victims were:
                                 MIC STONE
                                 TAD TIMOV


                                     DAY TWO

(Try to follow the plot on the 'MAD' machine)

FOLLOW ALL TRACKS TO:
                    PIER 5
                    TEMPLE
                    SHOP
                    TRANSAMERICA PYRAMID
                    DR'S HOUSE
                    LAUNDRY
                    CABLECAR BARN
                    PRIVATE CLUB

Pier 5

EXAMINE BODY
TAKE MUZZLE (Guess where that's used!)
USE FANG
NOTE MISSING FINGER

Tad Timov's Apartment
(You need the muzzle)

ENTER APARTMENT
USE MUZZLE IMMEDIATELY (it works - be patient!)
GET CAMERA (Don't use it!)
STUDY PICTURE ON WALL LEFT (Note the names & patterns)

Temple
(You need the cloth)

ENTER MAIN DOOR
GET SHIELD
DEFEND YOURSELF (arcade game)
ENTER STAIRWAY UNDER BUDDHA
STUDY ALL STATUES, then.....(Dragon Note)
STUDY STATUES    3rd RIGHT FROM BOTTOM
                 1st LEFT
                 4th RIGHT
SUBSTITUTE NAMES ON DRAGON NOTE
(The Castle is the Gateway to Hell)

LOOK AT 'HEAVEN' STATUE
USE CLOTH (Note the REBUS = F OAR P INCHES........Four Pinches!!)

PROCEED TO TOP OF STAIRS
ARCADE GAME.......BRIDGE OVER ACID
(WATCH.....don't bother to burn hand unless you like that sort of thing!)

WHEN CHALLENGED, GET SCROLL
JUMP THROUGH WINDOW

OUTSIDE - GO QUICKLY TO THE RIGHT

ENTER NEW DOOR
LOOK AT PIPE AND BOWLS
(Remember the message.......FOUR PINCHES........Remember also the signs by
HEAVEN in TAD TIMOV's apartment - or the position of the HEAVEN statue
where the four pinches message was given).

TAKE 4 PINCHES FROM BOWL 2nd FROM LEFT
SMOKE PIPE
WATCH VISION CLOSELY (Remember the final face!)
TAKE STATUE
LOOK AT SCROLL MESSAGE......(Work it out?!)

Shop

ENTER
WATCH
LEAVE
(That's all there is to it for today here)

Laundry
(It's shut!)

Transamerica Pyramid

ENTER DOOR
WATCH
GET GUN ON RIGHT
RE-ENTER AND GO FORWARD
ARCADE GAME (Go round to release man then escape yourself)
WATCH CLOSELY

Dr's House

ENTER
EXAMINE BODY
ENTER BACK ROOM
LOOK AT BODY
LOOK AT TEST TUBE
USE FLASK
GET LETTER FROM POCKET

(Note the signature on the letter......N. GORING. Could this be Noah G?)

ENTER 'NOAH GORING' INTO 'MAD' (and get another location).

Cablecar Cabin

ENTER BARN
ENTER DOOR LEFT FOR CABLECAR

ARCADE GAME (Get to the right of the top right 'box', flip switch then go
through the hole in the wall).

LOOK AT POSTERS
LOOK AT BODIES
GET LETTER (it tells you what you have to do near the end).

Private Club

JUST TRY TO ENTER IT, THAT'S ALL.......But take note of the helpful message
about your looks, given after you've been parted from your skin!!

Scientist's House
(Found as a result of entering Noah Goring into 'MAD')

ENTER
LOOK AT FILES IN CHRONOLOGICAL ORDER
LOOK ON TABLE
NOTE NEEDLE AND THREAD
GET MATCHES
LOOK THROUGH WINDOW (Aha!.......the Castle!!)

Wax Museum

The WEST in the  SCROLL MESSAGE (from the Temple), isn't a  direction.....it's a
name, and if you work  it through,  you'll see it's ZAC's other name - enter ZAC
WEST into 'MAD' and the WAX MUSEUM is a location to be visited!

GO TO MUSEUM FRONT
LOOK AT MAN (He has a FISH....the MALLET has too!)
USE MALLET

INSIDE MUSEUM
LOOK AROUND EVERYWHERE, RIGHT UP TO ZAK'S HOUSE

(Today's names: ZAC WEST and NOAH GORING)


                                    DAY THREE

FOLLOW ALL TRACKS TO:
                     GHIRARDELLI SQUARE (note the route taken through
                                         the neons...it'll help)
                     WAX MUSEUM
                                        
Laundry

(You need the LAUNDRY TICKET)

ENTER
GO TO GIRL
GIVE LAUNDRY TICKET
FOLLOW GIRL WHEN ASKED (WATCH and don't panic!)
WAIT TO BE RESCUED
BEFORE LEAVING.........GET WALKING STICK

Ghirardelli Square (First time)

(For this part you'll need the WALKING STICK)

GO TO ALLEY ENTRANCE
GET RAT'S PAW (Shop currency)

(If you like being rat food, go RIGHT in the Alley!!)

CLIMB ROPE
GO RIGHT TO SIGN
ARCADE GAME........you must get ALONGSIDE the victim.
USE WALKING STICK TO GET RING
LEAVE SQUARE

Shop

(You need the RAT'S PAW)

ENTER SHOP
USE RAT'S PAW
PLAY GAME..........if you play through to the end, you'll
                   be offered 6 items. Time can be wasted
                   by taking each one and wandering
                   aimlessly. The clue is the fact that you
                   know the one place you can't enter is the
                   PRIVATE CLUB, so..........
TAKE MASK WITH EYEHOLES

Private Club
(You need the MASK and the FULL FLASK)

GO TO DOOR
USE MASK
KNOCK
WATCH...........Note the inscription on the hand of the arm
                being eaten by the rat....you'll need it!
AS RAT PULLS OFF YOUR MASK.....
USE FLASK
GET HATCHET PRONTO
ESCAPE THROUGH DOOR RIGHT...FAST!!

Wax Museum

(You'll need the FANG)

ENTER MUSEUM AS BEFORE (USE MALLET)
ENTER MIDDLE CHAMBER
LOOK AT NEW BODY
EXAMINE TIE (White thread?)
USE FANG
GET ORB CARD

(If you wish, re-visit Zac's house for lunch.........YOU'RE it!!!)

Ghirardelli Square (Second Visit)

(You need the RING and the CAMERA....with an unused flash)

GO TO TOP
ENTER VENT/TUNNEL AT LEFT OF TOWER BLOCK
AT GATE.......
              LOOK AT LOCK
              USE RING
              WATCH...when you fall and Phil loses his arm,
                      quickly.........
              GET ORB-ON-A-STICK....you'll be thrown into a
                                    rat's nest, so quickly......
              USE CAMERA
              USE FLASH

Ultimately, you'll end up at HYDE ST PIER.

Hyde St Pier

(You'll need the HATCHET from the Private Club and the ORB CARD from the
Wax Museum, the ORB-ON-A-STICK from Phil's tunnel, the MATCHBOOK from the
Scientist's House and the STATUE from the 'pipe-smoking' Temple).

GO DOWN STEPS
LOOK UNDER PIER
CLIMB POLE
USE HATCHET
WATCH

Alcatraz

(You'll have come here from Hyde St Pier, and will need all the following
items:
     ORB CARD
     ORB-ON-A-STICK
     STATUE
     MATCHBOX
     HATCHET)

IN STORE ROOM
USE HATCHET (you'll lose it now)
AT CAGES
LOOK IN CAGES
IDENTIFY 'MING' (remember the 'vision' at the Temple)
USE STATUE
GO LEFT TO CELL ACCESS MACHINE
USE ORB CARD
WHILE BEING SCANNED, USE ORB-ON-A-STICK
WATCH..........

AT BALLOON
LOOK AT HANDLE
TURN HANDLE
USE MATCHBOX TO LIGHT GAS JET
WATCH.......
ARCADE GAME......you MUST steer the balloon to Julius's Castle,
                 2nd building down from the right-hand side....
                 ...remember the cryptic note about the
                 Gateway to Hell?

In Hell
(Here you have a problem to solve. Remember the message:
             "Bring us to Hell and we'll show you Freedom"

There are THREE BUTTONS which identify  the location of LAVA, ROBOTS and SLAVES.
There are  a  number  of  'gates'. First, close ALL gates. Move Robots to a cell
next to the FIRST lava cell. Open the gate to swamp the Robots.

Plot the lava route to direct lava ONLY to the Towers at the top,  then move all
Slaves out of it's way without moving any slaves into or out of a named chamber.

Open up the appropriate gates to direct the Lava flow and WATCH.

You'll be taken to the Freedom Chamber.

In The Machine

You must first PRESS the symbol buttons in the RIGHT ORDER (Remember the code on
the hand of the arm being eaten by the RAT in the PRIVATE CLUB),  and then press
the MASTER BUTTON above them.

Look at  the now active screen: another Arcade  Game..........this time you must
steer your way free. The exit is at the TOP of the RIGHT-HAND screen, and it's a
hell of a route to get there!!

When free....WATCH......IT'S THE END.........or IS IT??!!

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