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Читы для Maniac Mansion: Day of the Tentacle

Чит-файл для Maniac Mansion: Day of the Tentacle

Maniac Mansion:
Day of the Tentacle

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:LucasArts Entertainment
Издатель:LucasArts Entertainment
Модель распространения:розничная продажа
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1993 г.

Solution [ENG]

Информация актуальна для
Written By Stephen Sweeney (the_scarf@yahoo.com)
------------------------------------------------

This  FAQ  may be posted to Websites and used in Magazines. BUT PLEASE
CREDIT  ME!!  If  this FAQ has parts missing or is slightly incorrect,
please inform me. :)

I  Wrote  this  FAQ  because  when  I  looked for one on GameFAQs, all
I  found  was  a  guide  to  the items and (no offense to the original
writer)  it  wasn't  too  helpful.  :(  So  here is a guide I prepared
myself.  This is my first walkthrough, so please don't poke fun out of
me if I get it wrong. :) I hope someone finds this useful.

I've  attempted  to write the guide in an order which will make sense.
In  a  game such as Day of the Tentacle, there is no real set path and
things  can be done in many different orders. Hopefully this is one of
the easier ways. :)


1. The Walkthrough

After  the intro, you begin as Bernard in the Motel Reception. Firstly
PICKUP  the Flier in the rack and collect the Dime from the Pay Phone.
Go into the Office and PICKUP the Swiss bankbook from the desk and the
BooBoo-Be-Gone  from  the  desk drawer. OPEN the Grandfather clock and
walk  into  the  Darkpassage. After watching the sequence you are once
again  in  control  of Bernard. You must find Dr. Fred's Super Battery
instructions  which are hanging on the bulletin board of his lab. Once
you  have  these  you will have to consult the mannual for the correct
patent  number.  You  can  now  control  Hoagie. Walk him to the front
of  the Motel and OPEN the mail box. Take the letter from the mail box
and  GIVE  it  to  Bernard.  Select  Bernard  again and PUSH the Lever
to  turn  off  the  Sludge-O-Matic.  Leave  the lab and go up the main
stairs. Walk into the first room and CLOSE the door behind you. PICKUP
the  Keys  and  exit the room. Walk into the next room (the one to the
right  of  the  Candy  Machine) and GIVE the letter to the man inside.
PICKUP  the  Disappearing  Ink and the Flag Gun inside the room. Leave
and  walk  into  the  room  marked Private (to the right of Room 101).
PICKUP  the  Videotape  on  top  of  the Stereo. PUSH over the Speaker
on  the  right and then PUSH the on/off switch on the stereo. Exit the
room  and continue down the corridor. Enter the room on the right. USE
the  Disappearing  Ink  on  the  Stamp Album. PICKUP the Stamp and the
Stamp Album. Enter the room again and GIVE the Stamp Album back to Ed.
Pick  up  the  Hampster. Exit the room and go up the stairway (closest
to  the  screen).  Go  through  the  door  on the right and go out the
window.  PICKUP  the  crank and walk to the chimney. OPEN the grating.
USE  the  Flag-gun  with  the  Cigarette  Lighter.  TALK  to the Cigar
Salesman  and  ask  him for a Cigar. Walk to the Chattering Teeth. You
now  have  to  chase the teeth into the Grating. Once captured, PICKUP
the  Chattering  Teeth.  Walk to the Swingdoor (left of the fireplace)
and  PICKUP  both pots of coffee and the fork. Go into the door on the
left  and OPEN the cabinent. PICKUP the Funnel. Exit back to the Party
room  and walk through the double doors on the left. In the Reception,
PICKUP  the  fake  Barf and exit the Motel (via the door on the left).
Walk  to the Parking Lot and GIVE the keys to the Man in the Ski Mask.
He  will  GIVE  you  his  Crowbar. Return to the reception and USE the
Crowbar  on  the  gum with a dime stuck in it. USE the Gum with a Dime
stuck  in  it.  Return to the room with the sleeping conventionner and
USE  both  Dimes  on  the  Fickle Fingers Coin Slot (right hand side).
PICKUP  the  Sweater.  Leave and USE the Crowbar on the Candy Machine.
PICKUP  all  the Quarters. Whilst you're here, USE the Hampster on the
Ice  Machine  (OPEN it first!). Go downstairs to the Laundary room and
place  the  Sweater  in  the Dryer. USE the Quarters on the Coin Slot.
Leave  and  return  to  the Lab. Pour the Decaf Coffee into the Prof's
mug.

Select Hoagie
Walk  inside the Motel and OPEN the grandfather clock. GIVE the patent
application to Red Eddison and PICKUP the Lefthanded Hammer. Leave the
lab  and  walk  into the Main Hall. Walk through the swinging door and
PICKUP  the  spaghetti  and the oil. Walkthrough the door on the right
and  PICKUP  the  bucket. OPEN the cabinent and PICKUP the brush. Exit
the room and USE the bucket on the water pump. Exit via the swingdoor.
Have  Bernard  GIVE  Hoagie the Flier, the chattering teeth, the Cigar
and  the  Lighter.  USE the flier on the suggestion box. Next, USE the
Cigar  on  Washington.  After  his  teeth have been blown out, USE the
Chattering  Teeth  on  him.  After  watching the Jefferson and Hancock
argue, PICKUP Blanket and leave the room. Walk up the stairs and enter
the  first  room  (Washington's room). PUSH the bed and PULL the cord.
When  the  maid  comes  in to tidy the room, leave and PICKUP the soap
from  the  Maid's  Cart.  Ignore the second room for the moment and go
into the third room (Franklin's room). PICKUP the Wine and leave. Walk
to  the  stairs  and  have  Bernard  GIVE  you  his text book. USE the
textbook  on the Horse. PICKUP his dentures when he falls asleep. Walk
into the opposite room, where Ned and Jed Edison are making a sculture
and  switch the Right handed hammer with the left handed Hammer. Leave
and walkup the stairway. PICKUP the red paint. USE Ned's bed, then USE
Jed's  bed.  Then  USE the Squeaky Mattress from Ned's Bed. After they
have been switched. USE the Squeaky Mattress. PICKUP the Squeaky Mouse
toy  when  the cat goes to investigate, then climb out the window. USE
the  Blanket  on  the Chimney. Leave the hoUSE and return to where the
Chron-o-John is. USE the red paint on the Kumquat Tree. GIVE an excuse
to  distract  Washington et al. You can actually do this when they are
not  around without giving an excuse too! Return to the room they were
in  and  PICKUP  the  gold-plated  quill pen. Leave the room (you will
be  intercepted  by Washington but will get by him by blaming the fire
on  Hancock!).  Return  inside  and  GIVE  the Wine to Jefferson. TALK
to  Washington  and  challenge  him  to  chop  down  the "Cherry Tree"
outside.  You  can  now select Laverne and this is where things become
a little more complicated.

Select Laverne.
TALK  to  the  Tentacle Guard and tell him you don't feel well. In the
Doc's  PICKUP  the Tentacle Chart. Leave office. Beware not to try and
walk  out  the front door and walk into the Kennel when walking around
here, or you will become a prisoner again (just make another excuse!).
Walk  into  the  door  at the top. Walk through the door on the right.
Walk  through  the next door on the right. OPEN the drier and take out
the  sweater (yes, it's only just finished!!) Now leave both rooms and
walk  back into the Kennel (through the door marking it). Now tell the
Guard  you need to go to the bathroom. Goto to the Chron-o-John and do
the  following.  GIVE  the  Tentacle Chart to Hoagie. GIVE the Scalpel
to  Bernard.  Have  Bernard  GIVE Laverne the BooBoo-Be-Gone, the Fake
Barf,  the Fork and the Crank. Have Hoagie GIVE Laverne the Spaghetti,
the Dentures, the Can OPENer and the Mouse Toy.

Select Hoagie.
Enter  the  Motel  and go upstairs into the room you haven't been into
yet  (the  middle  of  the  three).  In the room is Betsy Ross, trying
desperately  to  make the American Flag. USE the Tentacle Chart on the
Patterns. The American flag in the future will become a Tentacle Flag.

Select Laverne.
Return  to  the  Tentacle  Guard and subsequently the Kennel. Tell the
guard  you  don't  feel  well.  Leave the docs and enter the top door.
Go up the Fireplace and onto the roof. USE the Crank on the Crank Box.
PULL  the  Crank  and  PICKUP  the  Flag.  USE  the  Flag. You are now
disguised  and  can walk around freely. Jump down the Chimney and TALK
to  the  tentacle on the right. He will GIVE you a Name Tag. Now go to
the  main  reception.  Walk  past the Tentacle with the net and up the
stairs.  Look at the Ice Machine and PICKUP the Hampster. Walk through
the  first  door and USE the Can Opener on the Time Capsule and PICKUP
the  Vinegar  inside.  Leave  and  go into the second room. PICKUP the
Rollerskates and the Extension Cord.

Select Bernard.
Walk  to  the Party Room and USE the Scalpel on Ooze the Clown. PICKUP
the Box O' Laughs and GIVE it to Laverne.

Select Laverne.
USE  the  Rollerskates  and  the  Name Tag on the Mummy, then PUSH the
Mummy.  Walk  to  the stairway and USE the Dentures, the Spaghetti and
the Box O' Laughs on the Mummy. USE the Fork on the Mummy's head. Next
USE  the  Fake  Barf on Harold. Walk right and ask the Judges to Judge
the  winner  of each category. After winning, walk downstairs into the
kitchen  and USE the Frozen Hampster on the Microwave. USE the sweater
on  the  Hampster.  Exit  the  Motel  (you  can safely do so). USE the
BooBoo-Be-Gone  on  the  Fence.  Then USE the Squeaky MoUSE Toy on the
Cat.  Walk  to the Kennel and USE the Dinner Certificate on the Guard.
PUSH  the  Switch and then USE the Cat. Now that the Tentacle with the
net  is  gone,  walk  to  the  Grandfather  clock and OPEN it. USE the
Hampster  on  the  Hampster  Generator.  After  being punched, USE the
Built-In  shop  Vac  on  the Mouse Hole. OPEN the Hatch and PICKUP the
Dustball.  USE  the  Hampster  on  the Generator, you won't be punched
again! The USE the Extension Cord on the Outlet of the Generator. Then
USE   the  Extension  Cord  on  the  Window.  Finally  return  to  the
Chron-O-John  and  USE  the Extension Cord on the Plug. Laverne is now
ready to go. Now, GIVE the Vinegar to Hoagie.

Select Hoagie.
You now have all the part required for the Super Battery, so go to Red
Edison  and  GIVE  him  the  Oil,  the  Gold-Plated  Quill Pen and the
Vinegar.  PICKUP the Battery. Have Bernard GIVE Hoagie the Help Wanted
Sign.  GIVE  the  Help Wanted Sign to the Doc. PICKUP the Lab Coat and
leave  the  Motel. USE the Soap with the Bucket of Water, then USE the
Soapy Water on the Carriage. After Ben Franklin walks back into motel,
walk  in  after  him.  Walk upstairs. His room is the third one along.
GIVE him the Lab Coat. Once in the field, USE the Battery on the Kite.
Then  PUSH the Kite. After the sequence, PICKUP the Battery and return
to  the Chron-O-John. USE the Battery on the Plug. Hoagie is now ready
to go. GIVE the Red Paint to Bernard.

Select Bernard.
Walk  to Nurse Edna's room, it's the room Opposite Ed's. PUSH Her. Now
USE  the  Videotape  on  the  VCR.  Look at the Monitor. Press the Red
Button  to  Record.  Press  the  Rewind  button, then press then SP/EP
switch  on  the  Right.  Now Play the Tape again. Eject the tape, then
walk downstairs to the room with the safe (the Office). OPEN the Safe.
PICKUP  the  Contract. Then walk to the Party room. Walk in the Window
and  PICKUP  the  Rope.  Walk  out  the Window and USE the rope on the
Pulley.  Go  down the Chimney and exit the Motel. USE the Rope on Dead
Cousin  Ted.  Return to the Roof and PULL the Rope. Return to the roof
once  more  and  walk in the window. USE the Red Paint on Ted then USE
Ted  with  Doctor  Fred.  USE  the Rope with Doctor Fred, exit via the
Window  and  PULL the Rope. After returning to the Lab, USE the Funnel
on  Doctor  Fred, followed by the Coffee. After the Doc wakes up, GIVE
him  the Contract. When he refuses to sign it, tell him you'll get rid
of  Purple  Tentacle  yourself. Then tell him you gave Purple Tentacle
a Bribe. Now send the Contract and the Stamp to Hoagie.

Select Hoagie.
USE  the  Stamp  with  the  Contract,  then  USE the Contract with the
mailbox outside the Motel.

Select Bernard.
Go  upstairs and turn on the TV in Room 101 and then PICKUP the Phone.
After  the  long  sequence,  you  will  be controlling the combination
of  all  three.  Leave  the room you are in and OPEN Room 101. Let Old
Purple  Tentacle  shrink you. Once he has done this, quickly walk into
Room  101  and through the mousehole. When you have returned to normal
size,  PICKUP  the  Bowling  Ball.  Leave the Room and walk downstairs
to the Lab. USE the Bowling Ball on the Purple Tentacles.

I'll  leave  the last bit up to you. All you need do is TALK to Purple
Tentacle, I'm sure you'll work it out!


2. Item Locations

Blanket - John Hancock has it.
BooBoo-Be-Gone - In the desk drawer in the Office
Box O' Laughs - Get from Ooze the Clown (USE the Scalpel on him!)
Brush - Laundry (Hoagie's time)
Bucket - In the laundary room (Hoagie's time)
Can Opener - Hoagie starts with it.
Chattering Teeth - In the Party Room
Cigar - TALK the the Cigar salesman in the Party Room.
Cigarette Lighter - On the table in the Party Room
Coffee - Kitchen
Contract - In the Safe of the Motel.
Crank - Roof of the Motel
DeCaf - Kitchen
Dentures - Get them from the Horse (Hoagie's time).
Dime - Reception Area
Dime #2 - Reception Area, stuck to Floor
Dinner Certifcate - Win Beauty Contest in the Future
Disappearing Ink - Room 101
Extension Cord - Room "R" in the Future
Fake Barf - Reception Area.
Flag Gun - Room 101
Fork - Kitchen
Frozen Hampster - From the Ice Machine in the Future
Funnel - Laundary Room
Flier - On the rack of the Reception.
Gold Plated Quill Pen - Main Hall (Hoagie's time)
Help Wanted Sign - Reception Area.
Left Handed Hammer - Red Edison's Lab
Letter - In mail box (Hoagie's time)
Name Tag - Get from Tentacle by Fireplace, whilst wearing disguise (in
the Future)
Oil - Pantry (Hoagie's time)
Quarters - In the Candy Machine
Red Paint - Attic (Hoagie's time)
Rollerskates - Room "R" in the Future
Rope - Untie Doctor Fred.
Soap - In the maid's cart.
Spaghetti - Pantry (Hoagie's time)
Squeaky Mouse Toy - Attic (Hoagie's Time)
Stamp - Falls from Stamp Album when Ed throws it at you!
Super Battery Plans - Bulletin Board of the Lab.
Sweater - Under the sleeping conventioneer.
Tentacle Chart - Tentacle Doc's office.
Textbook - Bernard starts with it.
Videotape - On top of the Stereo in Green's Room.
Vinegar  -  Inside  the Time Capsule of Room "W" of the Future (Hoagie
must USE Wine on Jefferson).

3. Who Should Have What

BERNARD
Coffee
Contract
Decaf Coffee
Dime (both)
Disappearing Ink
Flag Gun
Funnel
Letter
Quarters
Rope
Sweater
Videotape

HOAGIE
Blanket
Brush
Bucket
Chattering Teeth
Cigar
Contract (2nd)
Flier
Lighter
Gold Plated Quill Pen
Help Wanted Sign
Left Handed Hammer
Oil
Red Paint
Soap
Stamp
Super Battery Plans
Textbook
Tentacle Chart
Vinegar

LAVERNE
BooBoo-Be-Gone
Box O' Laughs
Can Opener
Crank
Dentures
Dinner Certificate
Extension Cord
Fake Barf
Fork
Frozen Hampster
Name Tag
Rollerskates
Spaghetti
Squeeky Mouse Toy
Sweater (2nd)
                                        

The End. :)

Author's  Note  -  This  FAQ  may  not be altered. If this FAQ is used
in  full  or  in  part  within  a  magazine,  I would appreciate being
credited  and  notified.  It is my opinion at the moment that too many
magazines  and  websites  are  ripping  off  other  people's  work and
claiming it for their own.

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