Metal Gear Solid чит-файл №1

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******** | METAL GEAR SOLID BIG BOSS RANK AND BOSS GUIDE | *********
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******** | By Samuel Riesterer 2001 (c) | *********
******** |_______________________________________________| *********
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TABLE OF CONTENTS
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I. DISCLAIMER

II. INTRODUCTION

III. REQUIREMENTS FOR BIG BOSS RANK

IV. HELPFUL THINGS TO KNOW

V. HELPFUL STRATEGIES TO KNOW

Switching Items And Weapons
Fast Equip/Unequip Items And Weapons
Quick Ammo Reload
Punch-Punch-Kick Combo

VI. ACHIEVING THE SPECIFIC REQUIREMENTS FOR BIG BOSS RANK

Beat The Game In Extreme Mode
Finish The Game In 3 Hours Or Less
Use No Continues
Use One Or No Rations
Kill 25 Or Less
Found 4 Times Or Less
Save 80 Times Or Less (?)

VII. WALKTHROUGH FOR SPECIFIC POINTS IN THE GAME

The Docks
The Heliport
The Tank Hangar
Guard Fight With Meryl
The Armory
Revolver Ocelot Fight
The Armory
The Tank Hangar
Vulcan Raven Fight
Nuke Building B1
Nuke Building B2
Ninja Fight
Nuke Building B1
Psycho Mantis Fight
The Caves
The Sniper Corridor
Snow Passage
The Armory
Sniper Wolf Fight
Medical Room
Nuke Building B1
Nuke Building B2
The Caves
Communications Tower Ascent
Rope Descent
Walkway
Communications Tower B
Hind D Fight
Elevator Fight
Sniper Wolf Fight II
Cargo Fight
Vulcan Raven Fight II
Finding The PAL card
Freezing The PAL Card
Heating The PAL Card
Metal Gear Rex Fight
Liquid Snake Fight
Jeep Fight

VIII. MY END SCORES

----------------------------------------------------------------------
I. DISCLAIMER
----------------------------------------------------------------------
This guide is copyrighted material. No one may alter, add to, subtract
from, edit, change, convert, modify, or abridge this guide in any way.
This guide may not be reproduced in any form (written, visual,
electronic or audio) for any reason without my expressed written
permission. This guide may be used for informational purposes for
private use only. The text of this guide may be quoted in any form
(written, visual, electronic or audio), up to and inclusive of two
hundred (200) words without my express written permission, providing
the words quoted do not amount to a complete section nor do the words
quoted amount for 25 percent or more of the total text of the work in
which they are quoted. You must also give my name (Samuel Riesterer)
as clearly the source of the quotation. This guide may be made
available on a non-commercial web site only with my expressed written
permission and provided the following conditions are met: (1) It
appears in its original form without additions, subtractions, or
modifications; (2) It is freely accessible; (3) It is available with
no cost of monies, materials, goods, services, etc.; (4) It is not
used for promotional or profitable purposes; (5) My name is given as
the author (Samuel Riesterer). Violators of any of the above
stipulations will be prosecuted.

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II. INTRODUCTION
----------------------------------------------------------------------
This guide is a detailed guide specifically designed to help those who
wish to achieve the rank of Big Boss, the highest rank in Metal Gear
Solid. The strategies and information will also help you with the
bosses and fight scenes in any setting. This guide assumes you
understand some basics of gameplay. If you do not, you will never
easily obtain the rank. Practice on the easier modes until you are
familiar with the game before going on.

You will have to decide if you plan on doing this without stealth
(invisibility) or bandana (unlimited ammo) or both. To get the Big
Boss rank without them is very hard and your choice will affect how
you need to play the game. This guide is primarily designed around
using the stealth and bandana but it does offer alternative strategies
when not using them.

If you have questions or comments concerning this guide or the game,
please email me at s_riesterer@hotmail.com. I cannot guarantee I will
respond but I will try. Please put "METAL GEAR SOLID" in the subject
of your email to ensure it will not be deleted by mistake.

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III. REQUIREMENTS FOR BIG BOSS RANK
----------------------------------------------------------------------
To get the Big Boss rank you must:

-Beat the game in Extreme mode
-Finish the game in 3 hours or less
-Use no continues
-Use one or no rations
-Kill 25 or less
-Found 4 times or less
-Save 80 or less times (?)

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IV. HELPFUL THINGS TO KNOW
----------------------------------------------------------------------
The full motion videos (FMV) DO count against your time

The CODEC conversations DO count against your time

The end credits DO count against your time

The pause button (Start) DOES pause your time

You can advance the CODEC conversations manually by pressing X
repeatedly

Killing wolves DOES count against your kills

Being found by the wolves DOES NOT count as being found

Destroying cameras DOES NOT count against your kills

Being found by gun-cameras DOES count as being found

You can skip the FMVs by pressing X or start

The stealth item gives you invisibility when equipped. You can receive
it by submitting to Ocelot's torture, completing the game, and saving
the game at the end of the credits.

The bandana gives you unlimited ammo when equipped. You can receive it
by enduring Ocelot's torture, completing the game, and saving the game
at the end of the credits.

To get both stealth and bandana you need play the game with one piece
already acquired, and then follow the instructions to acquire the
other piece.

Using stealth and bandana do not affect your rank

With stealth you can walk through guards, punch them, or flip them
over without being found

You can make the elevators open faster by pressing the control panel
twice.

Meryl's frequency is 140.15

Otacon's frequency is 141.12

----------------------------------------------------------------------
V. HELPFUL STRATEGIES TO KNOW
----------------------------------------------------------------------

******************************************
Switching Items And Weapons
******************************************
L2 = Cycle through the item list while holding the L2 button down
R2 = Cycle through the weapon list while holding the R2 button down

You must lean how to switch items and weapons fast in order to achieve
a good time. Practice doing this and learn how to locate a particular
item fast.

******************************************
Fast Equip/Unequip Items And Weapons
******************************************
L1 = Equip/unequip the last used item
R1 = Equip/unequip the last used weapon

The most useful strategy to know is how to use the R1 button to equip
or unequip weapons fast. The success of some boss strategies require
this ability. Keep your right index finger on the button while your
thumb is on the square button ready to shoot. Practice equiping,
shooting, and then unequiping again.

******************************************
Quick Ammo Reload
******************************************
Your gun will pause when it comes down to the end of the cartridge.
Sometimes, this will cause the enemy to get off a shot. To reload
faster and at a time that's convenient for you, simply click R1 two
times fast.

******************************************
Punch-Punch-Kick Combo
******************************************
Another useful strategy is the punch-punch-kick combo. This one is
simply but absolutely needed. Simply press circle three times fast
to perform it.

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VI. ACHIEVING THE SPECIFIC REQUIREMENTS FOR BIG BOSS RANK
----------------------------------------------------------------------

******************************************
Beat The Game In Extreme Mode
******************************************
The differences from Extreme mode and most other modes are:

-No radar
-Guards see further
-Guards hear better
-No rations are found lying around
-Enemies have increased defense
-Enemies have increased offense
-You get hurt easier
-Most ammo does not reappear after getting it
-Other altered things

No radar
--------
The hardest factor about Extreme mode is, at first, no radar. With
radar it is extremely easy to navigate but without it, you have to
really know the patterns of the guards well. Of course with stealth
you don't need to. The game is not set in first-person, which means
you have to manually switch into first-person to see in front of you.
If you are doing this without stealth, you need to know the patterns
of the guards very well and then work out some sort of system. You
must know exactly where to move, when to move, what to do, and how to
do it. After you do, practice it and reset if you mess up. Also, if
you are doing this without the bandana, you will have to factor
picking up ammo into your system.

Guards see further
------------------
Without radar, you cannot see the cone of vision for you or your
enemies, so you don't really have an idea about this factor. Practice
looking at the guards in first-person and wait for them to come to you
so you can get an idea of how close you can be.

Guards hear better
------------------
Guards cannot hear you if you run right behind them on normal terrain.
However, they can hear you running over puddles and metal flooring.
They also hear the firing of weapons, the falling of other guards, and
other various things.

No rations are found lying around
---------------------------------
This does not matter as you can only use one ration in the game. Since
none are lying around, you need to pick the only one you can use from
a fallen enemy. It will probably be at the guard fight with Meryl. Be
sure to pick it up to save for later. In fact, if you don't get it
here, it might be a good idea to reset and start over, since you won't
be killing much guards and the next time to get one is much further
down the road.

Enemies have increased defense
------------------------------
You will find for some enemies that your attacks just don't seem to
hurt them the same as in other modes. This makes battles longer and
harder. I am not quite sure just who has increased defense, but I am
pretty sure Liquid does.

Enemies have increased offense
------------------------------
This is a hard factor about Extreme mode. You will have to do things
nearer to perfection in order to survive.

You get hurt easier
-------------------
This goes hand-in-hand with the increased offense factor, but this
one goes further in that non-enemy related things hurt more (e.g.
land-mines, gun-cameras, hot steam, etc.).

Most ammo does not reappear after getting it
--------------------------------------------
This will only matter if you are not using bandana. If you are not,
then you will need to conserve, especially chaff grenades. Otherwise
you might not have enough to make it pass later gun-cameras that are
impossible to avoid without chaffs. Also, you should save your stun
grenades as much as you can for the communication tower ascent and
walkway. You will need 18 to get through those scenes. This shouldn't
be a problem as you will not be using stun grenades that much.

Other altered things
--------------------
Some other differences include: (1) Torture scene is six rounds each
session (2) You die if you fall of Metal Gear Rex in the fight with
Liquid.

The torture thing does not matter much as you will probably submit at
the start to save time. The second thing is merely another
aggravation.

******************************************
Finish The Game In 3 Hours Or Less
******************************************
The 3 hour time requirement will keep you on your toes. With stealth
and bandana it should not be a problem. Without them, there is very
little margin for error. I beat the game with stealth and bandana in
2:27 with essentially no places I could greatly improve.

Checkpoints
-----------
The following are my check points using stealth and bandana. Compare
them for a time reference to see how you are doing on time. If you are
not using stealth and/or bandana, adjust accordingly.

0:00 Start
0:04 Heliport
0:07 Before guard fight with Meryl
0:10 After guard fight with Meryl
0:12 Before Revolver Ocelot battle
0:13 After Revolver Ocelot battle
0:17 Before Vulcan Raven battle
0:20 After Vulcan Raven battle
0:24 Before Ninja battle
0:31 After Ninja battle
0:34 Before Psycho Mantis battle
0:42 After Psycho Mantis battle
0:53 Before Sniper Wolf battle
0:54 After Sniper Wolf battle
1:07 Before communication tower ascent
1:09 After communication tower ascent
1:11 Before rope descent
1:12 After rope descent
1:16 Before Hind D fight
1:24 After Hind D fight
1:26 Before elevator fight
1:29 After elevator fight
1:29 Before Sniper Wolf fight
1:32 After Sniper Wolf fight
1:34 Before cargo fight
1:35 After cargo fight
1:36 Before Vulcan Raven fight
1:34 After Vulcan Raven fight
1:40 Before seeing Revolver Ocelot and Liquid in the command room
1:43 After attempting to find the PAL card
2:02 Before Metal Gear Rex fight
2:12 Before Liquid Snake fight
2:15 Before Jeep fight
2:27 END

Things to know and do to trim your time
---------------------------------------
Skip the videos and advance all conversations

Do not press select when it appears on the screen

Submit to the torture right at the start. Trying to endure it adds
about 6-7 minutes to your time because you have to go through two
sessions of 6 rounds of torture.

Remember, if you are using the bandana you do not need that much ammo.
Do not go completely out of your way for it.

Use the pause button when you need a breather or to plan a course of
action. You should know exactly what to do before proceeding.

When you save, do it right after you enter an area. If you save after
picking up items and going through conversations, and have to revert
back to that save, you will have to go through all that stuff over
again, thereby adding more time to your score.

Keep multiple saves so that you can revert back to one if needed.
Perhaps ones right before or after a boss. Remember though, saving
takes time.

Reset and start over if you felt you took to much time on any given
mission

When you save, note your time so you can see how you are doing

******************************************
Use No Continues
******************************************
This one is easier than it sounds-- simply reset and start from a
save. You will be doing this a lot by the way.

**WARNING*WARNING*WARNING*WARNING*WARNING*WARNING*WARNING*WARNING**
* *
* One thing you should absolutely pay attention to is that you *
* always start from a save. It is very easy to accidentally press *
* continue when you have to do something over and over again *
* because you messed up. The crazy thing about it is that you *
* will sometimes not remember if you started from the continue or *
* the save. If you have ANY doubts, reset. Do not proceed because *
* you do not want to play through the whole freckin game and find *
* you have one or two continues on your score. This I did the *
* first time and it is aggravating. *
* *
**WARNING*WARNING*WARNING*WARNING*WARNING*WARNING*WARNING*WARNING**

The places you should save are essentially the same as the checkpoints
in the previous section. Refer to there.

******************************************
Use One Or No Rations
******************************************
This factor sounds extremely hard but it is not all that. Your life
gets replenished at 5 specific times and there are strategies to use
for most missions. I ended up going through the whole game without
using a single ration.

The flowing times are when your life is replenished:

-After the torture scene
-Before the rope descent
-Before fighting Metal Gear Rex
-Before fighting Liquid Snake
-Before the Jeep fight

The best time to use the ration is sometime after the rope descent and
before the Metal Gear Rex fight. You can use the ration after the rope
descent at any time provided it will be used to maximum effect.

Since you cannot be found at all, you really will not take any damage
except for the boss and battle scenes. To judge how much damage is
acceptable, the following chart gives an idea of what you can expect
and afford. The estimates are based on the assumption that you are not
using the bandana and does not factor in the ration that you can use.
Therefore, you can allow more damage depending on when you use the
ration.

Your life bar is represented by the Xs and give you an indication of
what it would look like after the fight. Line up the end to the
letters in "LIFE" to correspond to your real life bar on screen.

Fight Scene # Hit | LL I FF EE
----------------------------------------------------------------------
Guard fight with Meryl 0 |XXXXXXXXXXXXXX
Revolver Ocelot battle 0 |XXXXXXXXXXXXXX
Vulcan Raven battle 1 |XXXXXXXXXX
Ninja battle 0 |XXXXXXXXXX
Psycho Mantis battle 0 |XXXXXXXXXX
Sniper Wolf battle 1 | REPLENISHED AFTERWARDS
Communication tower ascent 1-2 | REPLENISHED AFTERWARDS
Rope descent 2 |XXXXXXXXXXXXXXXXXXXXX
Hind D fight 2 |XXXXXXXXXX
Elevator fight 0 |XXXXXXXXXX
Sniper Wolf fight 0 |XXXXXXXXXX
Cargo fight 2 |XXX
Vulcan Raven fight 0 |XXX
Metal Gear Rex fight 1-3 | REPLENISHED AFTERWARDS
Liquid Snake 4-7 | REPLENISHED AFTERWARDS
Jeep fight 5-8 | THE END
----------------------------------------------------------------------
Fight Scene # Hit | LL I FF EE

Follow the chart above in order to have an idea of how you are doing.
This will tell you when you need to reset and start again and when you
are safe to proceed. You do not want to go through the game and find
out you simply do not have enough life to go on.

******************************************
Kill 25 Or Less
******************************************
The 25 kill limit includes all kills of guards and wolves. There are
places where you absolutely have to kill in order to advance:

-The first three guards in the guard fight with Meryl
-The first two guards in the tank in the first Vulcan Raven fight
-The four guards in the elevator fight
-The three guards in the cargo fight
-Seven guards in the jeep fight

All told, you only have about 5 or 6 voluntary kills you can afford.
With stealth, there really is no need to kill anyone. Without stealth,
it is hard but plan your spare kills at the best times (i.e. the times
that will shave the most time off your time score). You should
absolutely save two spare kills for the end. You will have to kill the
guard by the Command Room twice on your way to freeze and heat the PAL
card.

******************************************
Found 4 Times Or Less
******************************************
The only 4 times you can be found happen automatically beyond your
control. There are many such places but only 4 are registered:

-Guard fight with Meryl
-After Sniper Wolf battle for the first time
-In the prison cell
-Before the communication tower ascent
-Elevator fight
-The three snipers on the communication tower bridge
-Cargo fight
-The command room right after seeing Ocelot and Liquid
-The command room right after entering the last PAL card
-Before the jeep fight

If you are using stealth, practice switching to the level card to open
doors real fast, and then back to stealth real fast. If you are fast
enough, you can switch to the card and back to stealth before the door
even opens. Not only is this good to be unfound, it is good for time.

******************************************
Save 80 Times Or Less (?)
******************************************
I am not quit sure if this is a requirement, but hey, you don't need
to be saving the game that much anyways. I saved 34 times on my score
and received the Big Boss Rank so I know that much is allowable.

----------------------------------------------------------------------
VII. WALKTHROUGH FOR SPECIFIC POINTS IN THE GAME
----------------------------------------------------------------------
This is not a complete walkthrough. It only has key information and
strategies for certain parts in the game. It assumes you pretty much
know where things are, where to go, etc.

******************************************
The Docks
******************************************
The elevator will arrive as soon as the credits are done, which is
right after the credit for Assistant Director.

******************************************
The Heliport
******************************************
Pick up the socom in the truck.

There are two places you can go to get to the next area: the lower air
duct to the left or the upper air duct on the second floor. Both have
pros and cons so you can take your pick. If you do not have stealth,
you will probably want to go to the second floor air duct.

******************************************
The Tank Hangar
******************************************
Be sure to pick up the thermo goggles on the second floor before they
lock the door to level 4 security.

******************************************
Guard Fight With Meryl
******************************************
Phase 1
-------
Equip the socom before heading out of the cell. The battle will start
with you facing 3 guards. You will have to kill these as Meryl does
not shoot. With the bandana, simply load the socom and blast away as
fast as you can. They will get a shot off if you are not fast enough.
If they hit you with it, reset and start again. Use the same strategy
without the bandana: load the socom and blast away. Do not worry about
wasting bullets. You must do a quick reload when you get down to the
end of the cartridge, or else they will hit you. After they die,
unequip the socom.

Phase 2
-------
After you kill the first three guards, Meryl will kill the next batch.

Phase 3
-------
Three more guards come out but now Meryl will help you. Thus you do
not have to kill these guards. What you should do is immediately go
and stand in front of the door on the left side and facing right. Keep
pressing the square button until you choke one of them and be sure to
hold the square button down when you do. Immediately drag him back as
the other guards shoot him. Make sure he is directly in-between you
and the other guards. When he starts to squirm, choke him once but
don't kill him. If he falls down or dies from bullets then immediately
run around to dodge the gunfire until Meryl shoots the guards. Watch
their gun as it is aiming at you. They fire at an even pace, two
seconds apart. Just make sure you are out of their line of fire when
they shoot. After Meryl kills the first three, one guard will stream
in at a time. Meryl will pick them off one by one. Sometimes Meryl
will get shot and thus more guards will come in, so it might get
sticky for a little bit. After 9 guards die, they will stop coming in.

Phase 4
-------
Three grenades will be tossed into the room. The only safe place to
stand is on the upper side, next to the door.

Phase 5
-------
The last phase is just like the beginning of phase 3. Three more
guards will come in at once. Meryl will shoot sooner here so you can
either employ the same strategy as phase 3 or continue to dodge
bullets by running around in the bottom section.

******************************************
The Armory
******************************************
If you are not using the bandana, use your C-4 to blow up all the
walls that you can at this point. It is near impossible to do so later
when there are guards in this area.

******************************************
Revolver Ocelot Fight
******************************************
Map of Ocelot Fight
___________________________________________________________
| |
| |
| |
| 1 |
| _______ _______ |
| | | | | |
| | | | | |
| |_______| |_______| |
| |
| |
| _______ |
| | | |
| | | |
| |_______| |
| |
| 2 |
| _______ _______ |
| | | | | |
| | | | | |
| |_______| |_______| |
| |
| |
| |
| |
|___________________________________________________________|

Equip the socom and run up to the top right corner (1). Aim your gun
to about the middle of the left wall of the room (2). If you stand at
just the right spot, you can shoot Ocelot continuously without him
hurting you. With the bandana, simply plug away. Without it, hold down
the square button for about two seconds and then let go. Repeat until
he is dead. Ocelot will shoot but it will pass in front of you and
ricochet behind you.

******************************************
The Armory
******************************************
Immediately call Meryl at 140.15 as she takes some time to open the
door.

Pick up the FA-MAS weapon. Crawl on your belly to get it if you are
not using stealth.

******************************************
The Tank Hangar
******************************************
As soon as you the elevator door opens, Meryl will call you telling
you she is opening up the door.

Pick up the socom suppresser.

You really do not need the cardboard box A. You should get one box
before the wolf caves but the cardboard box B is easier to get.

You do not need the mine detector on the second floor room as you do
not have a radar.

******************************************
Vulcan Raven Fight
******************************************
Be sure to pick up the five claymores at the start if you are not
using bandana. After proceeding north, the battle will start. This is
a moderately tough battle. If you do not have the bandana, it will be
tougher still. However, the following strategy should be used with or
without the bandana.

To start off, throw a chaff grenade anywhere in order that you may
approach the tank without getting blasted by the cannon. When it
explodes, start running right up to it in the middle of the field.
About two seconds after running, throw a stun grenade and continuing
running to the tank. The stun grenade will knock out he machine gun
shooter in the tank. Now you will only have to dodge the swerving
tank.

You cannot do any damage to the tank while the shooter is inside of
the tank. This is OK. The first priority of business is to slow the
tank down so you can get some good shots at it later. To slow the tank
down you can use either claymores or C-4s. Claymores are better as
they slow the tank down more. Four of them will slow the tank down to
minimum speed. Place them down close to the tank in a place you expect
the tank to go. Don't stray too far from the tank or else it will
blast you with a cannon. If it moves to the other end, follow it. If
you use claymores, make sure you don't step on them yourself. Use the
thermo goggles from time to time to see if there are any mines on the
field. You will also have to use stun grenades from time to time, as
the shooter will reappear. If you are quick enough though, you can
sometimes get the four mines down in the first batch before you have
to throw another stun grenade. After the tank takes four shots, it
will move slow. The only time it will go fast is when it is moving to
the other side.

Stay close to the tank with grenade in hand ready for the guard to
come out. The best place to be is at the middle of the side of the
tank. Just put a little bit of distance in-between you two and move
with the tank. At this spot the guard will not fire and you are in the
perfect place to throw a good placed grenade. After throwing the
grenade, you will have to back away from the tank in order to dodge
the explosion.

It is sometimes tricky throwing the grenade in the spot you want to.
You cannot be moving in a different direction while throwing it.
Otherwise the grenade will be thrown in that direction. Also, you if
you are too close to the tank, the grenade will bounce of the tank and
come back. Also be sure to see where the grenade lands. Sometimes the
tank spins and knocks it to the ground. You do not want it to go off
around you.

Note the pattern of the guards in the tank. After one guard shoots a
series of bullets, he will go down in the hole and then the next one
will pop back up about two seconds later. When the guard goes down in
the hole is the perfect time to throw a grenade. The first guard takes
two grenade hits to die or one directly in the hole. After him another
will come out. Kill him the same way as the other one.

******************************************
Nuke Building B1
******************************************
Pick up the Nikita missile launcher.

******************************************
Nuke Building B2
******************************************
To take out the electrical panel, use the Nikita. After shooting the
missile, switch to first-person in order to guide it better. Try not
to move it so much as it picks up speed if you leave it alone. If you
go too slow, the gun-cameras might shoot it down. Also be aware of
your 02 level.

Pick up the gas mask.

******************************************
Ninja Fight
******************************************

Map of the Lab
___________________________________________________________
| | | |
|_________|1 |___________ _____________________ |
| | | | |
|___ * | | * | |
| | |________| |___|
| | | _2________________4 3 |
| | | | NORTH WALL | _|
| | | |_______________ | | |
| | | ___ A | | |_|
| | | | | * | | _|
|___| | | | DESK AREA |___| | |
| | | | | |
|________| | | C | |
|________| | |_____________ | |
| | SOUTH WALL | | |
| |_________________| |_|
| 5 |
| SOUTH SECTION B |
|___________________________________________________________|


This guy is super easy with the bandana and moderate without it. You
basically have to take him out with your fists. If you have a weapon
equipped and he sees you, he will run off and come back later really
fast, slashing you with his powerful sword. Besides, no weapon can
hurt him anyway.

Phase 1
-------
Start off by immediately running up to him and do a punch-punch-kick
combo. He will jump to another location. Immediately run up to him
again and do another combo. As soon as you do, run as much as you can
into the middle desk area in anticipation of the next phase. The Ninja
will jump out of the scene.

Phase 2
-------
In this phase, the Ninja pretty much runs at you constantly, kicking
and punching. With the bandana, you will be using chaff grenades for
victory. If you are not using bandana, you will be using combos and
the strategy is entirely different. You might want to familiarize
yourself with both strategies.

Using chaff grenades:
The Ninja is a cinch with chaffs. Just make sure he doesn't see you
with them. As soon as you can, throw a chaff grenade start running
away from the Ninja until the chaff goes off. When it does, he
freezes. Run up to him and do a combo. Then he will kneel down and
wait until the chaff ends. When the chaff ends, he will run off and
come back later to fight. You do not want him to run off, at least not
far. This is because he will come at you fast and you might not have
enough time to flee, let alone in the right direction. So what you
want to do is familiarize yourself with how long the chaff lasts. If
you throw another chaff at exactly 7 seconds after the previous one
explodes, the Ninja will only run away for a half-second, only to
freeze again. This way he will not get away from you and it will also
make the battle quicker. You also do not want him to see you with the
grenade in your hand. However, if he doesn't have enough time to get
away it will not matter. After your first combo on the Ninja, use
this pattern:

-Throw another chaff (after 7 seconds)
-Unequip the chaff
-Follow the Ninja
-Wait for the explosion (count from 1 to 8)
-Do a combo
-Equip the chaff
-Throw another chaff (on count 8)
-Unequip the chaff
-Follow the Ninja
-Wait for the explosion (count from 1 to 8)
-Do a combo
-Equip the chaff

Continue looping this pattern. It may be confusion with all the
counting and action but it will become natural as you practice. If the
new chaff goes off while the old one is still going on, it is fine.
You just have to wait another 7 seconds. If you let him get away and
run to far, run the opposite way so he doesn't rush at you and attack.
Then wait for the chaff to explode and continue with the pattern. The
best thing about this strategy is that you get to skip all the other
phases. That's right. He takes about 21-22 combos in this phase and
then moves to the last phase (see phase 5). Just be sure to move
completely out of the way after the last combo, as the Ninja will
explode.

Using combos:
If you are not using the bandana, you will have to use your fists.
Continue running into the desk area. If the north wall is clearly
blocking you from the Ninja he will have to jump over it. This is what
you want. Wait for him by (A). When he lands, do a combo and run like
crazy. The Ninja is faster in Extreme mode and his attacks will land
from further away. You have to be on your toes.

What you want to do is utilize the south wall of the desk area to your
advantage. If the wall blocks you from the Ninja he will have to jump
over it. When he lands is the best time to attack. You basically have
to run around the wall until he gets trapped. When he is, he will
punch and kick like a madman. Then when he is ready, he will stop and
run to a certain spot and then jump over. Note the place that he lands
(B). It will be the same place every time. Make sure the wall is
completely blocking you two. If it is not, the Ninja will curve around
and come after you. If you should trap him in the south section then
it is fine. Wait for him to jump. He will land at (C). Do a combo and
then run again.

Always keep your eye on him and try and get a feel of where he is and
what direction he is moving in. It is easy to lose sight of him and
have him run at you really fast and hurt you. You can also try peeping
in first-person to find him. Be aware though, you will only have about
a half-second to look as he will probably be running at you. Another
time you can get an easy combo in is as soon as he lands from his
stomp. Simply wait a little ways away, and then start to come in a
split second before he lands. Continue the hit and run pattern. When
his life is half, he will jump off and then into the next phase.

Phase 3
-------
The Ninja will turn on his stealth and hide in this phase. The first
time it will show you where he is at. Turn on your thermo goggles in
order to see him better. Run up to him and do a combo. He will jump up
and appear somewhere else.

There are 5 spots he will hide (marked 1-5 on map). Also note he will
not appear on the same screen in which you see. So if you can see (3)
and (4) he will show up either at (1), (2), or (5). You have to run up
to him fast in order to attack. If you take too long he will begin to
run at you and attack. However, all is not lost if he does this.
Simply start your combo before he gets to you so that he will run into
it. If you start too soon, he will hurt you afterwards. If you start
too late, he will hurt you. Three combos will send this fight into the
next stage.

Phase 4
-------
This phase is easy. The ninja will walk at you. If you two touch he
will disappear and reappear real quick in stealth gear, usually behind
you. He will punch as soon as he reappears. The easiest place for this
phase is the south section. Go there and wait for him. When he is
walking straight for you, run right through him and run far enough so
that his punch does not hit you. As soon as he is done with his punch,
run up to him and do a combo. Then run a little bit away, face him, and
repeat. Be careful, if you do not make a clean run through the Ninja,
he will disappear twice and then attack. This will probably mess you up
because you will think the second appearance is the real Ninja. You
should actually see the Ninja punch to know it is really him (note the
thermo goggles might help).

Keep an eye on his health. When it is down to zero, he will explode
and you do not want to be near him when he does. So just anticipate
when the last combo will be and then run. After the Ninja explodes he
will jump out of the scene.

Phase 5
-------
The Ninja will reappear at the left star on the map and will explode a
surrounding energy ball, which goes on and off. You need to get close
to him and then run in at just the right time and do a punch (you
don't need a combo). He will jump up and reappear at the star in the
desk area. Do the same thing but be aware that the timing has to be
more perfect now. He will then jump up and reappear for the last time
at the north right star. His energy ball goes really fast and you have
to time is just right. Run in and punch him and then the fight will be
over.

******************************************
Nuke Building B1
******************************************
You have to find Meryl here. What you should do is this: Equip the
level 4 card and as soon as the elevator door opens, run into the big
computer room, turn to the left, and then go down until Meryl sees you
(she will be on the top so you will not have to run far). When Meryl
sees you she will run to the ladies bathroom. Follow her to the last
stall in the bathroom to proceed.

After meeting with Meryl, pick up the night vision goggles, diazepam,
and cardboard box B before going to the commander's room.

******************************************
Psycho Mantis Fight
******************************************
Map of the Commander's Room
__________________________________________________
|______________| |______________|
___| _____ _ |___
| _____|_____|_____/ \ |
| 6 | / 2 __|
| __ |__________________/ |__|
| |__| B A ___|
| 1 | |
| _______ | |
| | | |___|
| | | ________ ___|
| | | | | | |
| 5 | | |________| |___|
| | | | | | |
| | | | | |___|
| |_______| _|____|_ | |
| 4 3 | | |___|
| |________| |
|___ ___|
| |
|__________________________________________________|


This fight is easy if you use the second controller. Pause the game
after it begins and then switch the controller and then unpause. You
can only use your fists, socom, or FA-MAS weapon for him. Use your
fists if you are not using bandana but use the FA-MAS if you are. This
fight is long and you need to be patience to come out unscathed.

Phase 1
-------
This battle starts with Meryl pointing a gun at you. You need to knock
her out. A stun grenade works best, or you can continue throwing her
until she dizzies. Watch out, she shoots. After she is knocked out,
Mantis will proceed to attack.

Phase 2
-------
Mantis starts by blacking out the screen. The he proceeds with 6 types
of attacks in the following order:

Shields:
Mantis begins by using stealth and throwing what appear to be energy
shields. He will start at (2) the first time. Equip the thermo goggles
to find him better. He will move from spot to spot (1-6 on the map).
If you do not attack him fast enough, he will throw a shield at you,
which is rather easy to dodge if you are far away enough. You can
damage him at any point, even while he moves to the next spot, just
as long as he is not flashing. After 3 attempts (or successes) to
throw a shield, he will advance to the next attack.

Chairs:
Mantis will appear at (1). If you run up to there fast enough you can
get off another attack. Mantis will spin three chairs around him while
moving south and then back to (1). Simply lay on your stomach and
wait. The chairs will start out making small circles and then get
wider, then smaller, then wider, then back to small again. Then they
will scoot out of the picture. This is when you need to hop up and
attack. If you are fast enough you can get two attacks off but make
sure you are on your belly again for his next attack.

Sculptures:
Mantis will cause two sculptures to fly fast at you. If you are on
your stomach, these fly right over you. You cannot dodge them too well
on your feet as they are fast. When they fly out of the scene, hop up
and attack.

Vases:
Mantis will stop and summon two vases that will fly at you. These two
vases move in turn. One will move a short distance, then the other
vase will do the same. Each vase will move four times. Then they will
fly out of the scene. You can hop up and attack Mantis at any time you
feel safe. When you hit him, he goes to his next attack.

Horned heads:
Mantis will summon three animal heads with horns next to him and will
shoot them at you. Stay on your stomach and hop up and attack when
they are gone.

Pictures and book sets:
Mantis will move from (A) to (B) in front of the desk. As he is doing
this he will cause 3 pictures and 2 book sets off the north wall to
shoot out to the south wall and then back again. The inner 3 pictures
will take longer to make the trip back and you can duck underneath
them on your stomach. The outer 2 book sets will make a half trip and
then back. These you cannot dodge on your stomach. Simply lay on your
stomach again in the middle area and wait until you can hop up and
attack.

After this attack, Mantis blacks out the screen and then goes back to
throwing shields again. When he has about half of his life left, he
will go to phase 3.

Phase 3
-------
This phase is just like phase 1. Meryl will try to shoot you. Knock
her out. Then she will try to shoot herself. Knock her out. If she
shoots herself it is game over.

Phase 4
-------
In this phase, Mantis starts out in stealth again and throws shields.
When he has a little bit of life left he will stand at (1).

Phase 5
-------
Mantis will use combinations of his attacks in phase 2. The first set
of attacks is: sculptures, vases, and horned heads together. The next
set of attacks is: chairs and pictures and book sets together. You can
attack him when he is done with one set and waiting to begin the next
set. You can safely get one attack off and two if you are fast enough.

******************************************
The Caves
******************************************
Being found by the wolves does not count against you. They do,
however, bite and you do not want to waste your life on them. You can
use stun grenades or try to run up to the wolves and knock them out
with a punch.

When you meet up with Meryl, do the following: knock her down with a
combo or a throw. Then immediately equip a cardboard box. She will
whistle for a wolf to pee on you. This scented cardboard box will be
your means of making it through the caves unscathed in future times.
Simply equip that same box and run through-- the wolves will love you.

******************************************
The Sniper Corridor
******************************************
Equip the thermo goggles to avoid the mines. Crawl on your stomach and
pick them up if you want.

******************************************
Canyon
******************************************
Be careful, lots of mines are down the middle. If you run along the
extreme left side, you will not run over any mines.

******************************************
The Armory
******************************************
Map of the Armory

NORTH
COL A COL B COL C COL D
\/ \/ \/ \/
___________________________________________________________
| |
| |
| 2 1 | < ROW 1
| ___________ ___________ ___________ |
| | | 7| | | | |
| | | | | | | |
| | ROOM A | | ROOM B | | ROOM C | |
| | | | | | | |
| | 3 | | | | | |
| |___________| |___________| |___________| |
| |
| 6 | < ROW 2
| ___________ ___________ ___________ |
| 4 | | | | | | |
| | | | | | | |
| | ROOM D | | ROOM B | | ROOM F | |
| | | | | | | |
| | | | | | | |
| |___________| |___________| |___________| |
| |
| | < ROW 3
|__5________________________________________________________|

SOUTH

Pick up the PSG.

With stealth, getting the PSG is a cinch. Without it, it takes a
little longer. For success, follow these steps after the elevator door
opens:

-Equip the level 5 card
-Go south out of the doorway to (1)
-Watch the guard on the left of the screen
-When he turns down column B, then run to (2) then (6) and then into
room A
-Get the PSG (see notes below)
-Stand at (3) and open the door
-Look in first-person at spot (4)
-Wait until you see a guard walking south down column A
-Go to (4) and look south in first-person
-When the guard turns east on Row 3, run through the wall at (5)
-Save your game
-Go back into the Armory
-Look in first-person to see a guard at (6)
-Wait for him to walk east on Row 2
-Go to spot (5) and look east in first-person
-That guard will turn north and another guard will walk south on
column B
-Go to spot (7) through column B
-Wait for the guard on the left to turn west on row 1
-Wait about 2-3 seconds
-Go and signal the elevator door and get out of there

To get the PSG you need to equip the thermo goggles to see the lasers.
You must crawl your way through the bigger two openings to get the
weapon. If you have an analog controller it will be easy; without it,
it will be a little harder. The trick is to hold down the directional
button and not let go until you are done. If you do this, your body
can move at an angle. If you don't, your body will swerve up and down
and left and right and you will surely set a beam off.

So stand to the left of the barrel and lay on your stomach. When you
are ready, hold down the directional button and guide Snake through
the two big openings. Get the PSG and the ammo. Then stand directly
north of the top opening, next to the wall and looking south. Next,
squat down and then hold the directional button down guiding Snake
out.

******************************************
Sniper Wolf Fight
******************************************
Map of the Sniper Corridor (where Sniper Wolf is)
__________________________________________________________
|XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|
| |XXXXX| |
| |XXXXX| |
| |XXXXX| |
| |XXXXX| |
| |XXXXX| |
| 5|XXXXX|6 |
1| |XXXXX| |
|_____________|XXXXX|______________________________________|
| || || |XXXXX| || || || || || |
|2 || 3 || |XXXXX| || || || || || |
| || || |XXXXX| || 7 || || || || 9 |
| || || |XXXXX| || || || || || |
|__||___4||___|XXXXX|___||_____||_____||_____||____8||_____|
|XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|
------------------------------------------------------------

Start off by going to either the left or right sides for shelter.
Press yourself against the wall in order to see Sniper Wolf. When you
see her run and hide behind the column, then it is the best time to
move. You need to come out, face Sniper as directly as you can, equip
the PSG, aim for the middle of the column, use a diazepam pill, and
shoot her when she comes out. This may sound like a lot but it is not.
You have to move fast though and you should be skillful in equipping
and unequipping weapons with R1. Careful, if any of your body goes
past the line, you will get hit.

Sniper has 9 spots she stops at (1-9 on map). She can and will shoot
at every spot except (1). She basically does not have a pattern but
she does have some rules concerning her movement:

-She favors (5) over (6) slightly
-She only goes to (7) from (8) or (9)
-She will almost never run through the center column
-She will rarely stop at (3) or (4)
-From the center column, she will likely go left to (2) or right to
(8) or (9)

At any rate, after you hit her, she will move to a different spot.
Follow her with your sight and shoot her as soon as she stops. If you
have the bandana, simply shoot like crazy, following her with the
sight. You will take her out in no time. If not, you will have to use
diazepam every now and then to steady your nerves. If you wait too
long to hit her, she will shot you for sure. Your life will be
replenished afterwards so don't reset if you get hit. When you are out
of bullets, you need to get the extra ammo and start the process
again. Shoot her 6 times and then the battle will end.

Be sure to save before proceeding.

******************************************
Medical Room
******************************************
As soon as you can call Otacon at 141.12. If you submitted to the
torture, he will come for you after the guard leaves for the bathroom.
As soon as you can, lie on your stomach, equip the ketchup, and press
the circle button. When the guard sees you he will come in to examine.
Wait until he is in the cell. Then hop up and knock him down with a
combo or a throw. Then run away to the north door.

Get your stuff and throw out the bomb if it is in your inventory.

Be careful, you might have caught a cold. If so you will sneeze every
now and then and guards will hear if they are close to you. This isn't
a bother if you have stealth but if not, you will have to watch for it.

******************************************
Nuke Building B2
******************************************
Pick up the body armor.

******************************************
Nuke Building B1
******************************************
Pick up the medicine and use it.

******************************************
The Caves
******************************************
Use the handkerchief to make it through here.

******************************************
Communications Tower Ascent
******************************************
You need to make it up 29 flights of stairs with guards at some points
and guards chasing you. Don't worry. With the bandana it is easy.
Without the bandana it is easy too because you can equip the body
armor and your life is replenished afterwards. The best way to do this
scene is with stun grenades. There are slightly different strategies
depending on the use of bandana or not:

With bandana:
Before you enter the room in which the camera finds you, equip the
level 6 card and the stun grenades. Creep up to the door until it
opens but do not go in yet. Equip the bandana, throw a stun grenade
into the room, equip the level 6 card, and count about 2 seconds. Then
go in. The camera will see you and guards will start to run for you.
The grenade will go off right before they can enter the room. Now be
sure to pick up the rope and run through the next door. As soon as you
do, equip the bandana. You want to throw stun grenades every now and
then so that all the guards you encounter will be knocked out. Be
liberal in your use of them as you have an unlimited supply. However,
if you throw them too fast the screen will be white all the time. This
is fine if you know your way up but it helps to space them out just
right.

Without bandana:
Before you enter the room in which the camera finds you, equip the
level 6 card and the stun grenades. Creep up to the door until it
opens but do not go in yet. Throw a stun grenade into the room and
count about 2 seconds. Then go in. The camera will see you and guards
will start to run for you. The grenade will go off right before they
can enter the room. Now be sure to pick up the rope and run through
the next door. As soon as you do, equip the body armor and proceed up
the stairs. There is a lot of ammo on the first floor but do not worry
about it. It is only socum and FA-MAS ammo and if you come back later,
there will be no guards.

If you hold down the direction button just right, you will ascend the
flights of stairs without having to turn. This is what you want. As
you ascend, watch the flight numbers on the ground. It tells you what
level you are on. The numbers will start out in the following order:
02, 01, 01, 02, 03, 04, etc.

What you should do is this: soon after passing level 04 (i.e. a little
less than half-way up the stairs), throw one. Then, throw one right at
07. When that one explodes, throw another one. Continue throwing them
right when the previous one explodes. This should take you to the top.
You might have one guard or two butt you with his gun but this is
fine. Get up and keep running and continue with the pattern. You
should have 18 stun grenades and you will use them all if you continue
this pattern. However, it is better to take a few hits at the end and
save 2 or 3 grenades in order to get past the guards on the walkway.

******************************************
Rope Descent
******************************************
There is no strategy for this part that will get you through without
getting hit. You have to make it to the bottom dodging gunfire and
steam. The best way to do this is to continuously press X while
projecting yourself to avoid the steam. You should avoid the gunfire
this way as you are descending too fast for the Hind. If you can make
it down getting hit only twice, then you did great. Save it at the
bottom. You can also afford to get hit 3 times. Save it at the bottom
and if you'd like, try it again for a better result. If you get hit 4
times, I would reset and try again. You might have to play this
mission over and over until you get lucky.

******************************************
Walkway
******************************************
Blow the iced door with a C-4.

You can avoid the snipers at the end of the walkway with stun
grenades. All you need is two (but 3-4 to be safe). This is how to do
it: walk up to the end of the third square. You can occupy the first
three squares but at the fourth one they will shoot. Stand at the line
and throw a stun grenade. As soon as it explodes, start running up and
throw another stun grenade just as you past the fourth square (which
is real soon). Run up the middle and break right soon after passing
the stun grenade on the ground. Note they will shoot but if you break
to the edge they should miss. Zip around the corner and head for the
door. They will probably shoot again but will miss if you are swerving
to the edge. Go inside the door quickly.

If you are out of stun grenades you will have to take them out with
the PSG or Nikita.

******************************************
Communications Tower B
******************************************
Pick up the Stinger.

Once past the first door, go to the right and descend the stairs.
After you find the stairs damaged at the end, call Otacon. Then
continue back up the stairs. By the time you get up to the elevator,
Otacon will meet you.

******************************************
Hind D Fight
******************************************
Map of the Communication Tower Rooftop

2
6
___________________________________________________
| | |
| | |
| | __________ |
| | | | |
| | | | |
| | | | |
| | | | |
| | SHELTER| | | 1
| | AREA | | |
| | | | |
| | | | |
| | | | |
| | | | | 3
|____________| |__________| _______ |
/ | \ |
/ |___ \|
4 | \ |
| ______________ | |
| |____________ \ ___| |
| \ \ _| |
| \ \__|___________|
| \ |
| \ A |
|_ ________________________________\_____ |
|__| | |
_| |
|__________________________________|

5 7

This is a moderate battle and you will probably get hit once or twice
(if you get hit without the body armor on then reset). You need to be
quick at the equip/unequip skill. Before heading out, open the door,
and then equip the body armor (yes it reduces the Hind D's gunfire).
The bandana doesn't really help much in this fight. I use it, however,
for the first phase and then switch to the body armor afterwards.
Also, ready the stinger (i.e. equip it and then unequip it). Then head
out.

Phase 1
-------
This is the easiest phase. As soon as the battle starts, the Hind will
be at (1) and you will be directly facing it. Equip the stinger, lock
the target, shoot, unequip the stinger, and then run into the shelter
area. You will have to be comfortable about doing this to succeed in
this fight (and an upcoming one as well). After you nail the Hind, it
will fire back for a little bit and then move to a different spot. The
shelter area will shield you from most of his attacks, unless he is at
spot (2/6) or (5/7). If he is, simply put that big steel structure
in-between you two to block the fire.

The numbers (1-7) on the map indicate the Hind's sequential locations
and where you should shoot hit him. If you fail to hit him at the
numbered spots or take too long or shoot him too soon, it will mess up
the order somewhat. You should nail him at each spot, run and hide
from the fire, run to an open spot where you can hit him at the next
spot, equip the stinger, then fire on him when you can. Do not shoot
if there is an obstacle in the way. It will waste a shot and if the
obstacle is too close, it will damage you severely.

The difficulty in this battle lies essential in one factor: knowing
where the Hind is. There are 5 ways to find the Hind: (1) Simply look
in first-person and look around. Watch out though, if you can see him,
he can hit you. (2) Pay attention to the direction the gunfire is
coming from and anticipate what direction the Hind is going. (3) Press
your body up against one of the inner walls of the shelter area. Doing
this will give you a view behind you. (4) Equip the stinger and look
for him. If he is not in plain sight, he will be down below. Look for
a green square box. That is him and see what way it is moving and try
to predict where he will surface. (5) Listen to the sound of the
choppers. They get louder when you are nearer.

Note that after the 6th attack the Hind will fire for a longer period
of time and will hide underneath afterwards. After 7 shots, he will
say "Nice shot." When he does, it is the best time to run to (A) and
get the ammo. Be fast though. Then run back to the shelter area,
completely away from the south side of the roof.

Phase 2
-------
The Hind starts off at (1) and shoots the south side of the rooftop.
After it does it will immediately start its gunfire. In this phase the
Hind will drop down low, out of your range, and then pop back up to
fire. The hard part is knowing where he is. You can see him around the
perimeter of the roof sometimes, hovering just below the top. If you
can see him, be bold and run to an open spot and equip the stinger.
The Hind will immediately come up if you are out in an open spot. This
is the best time to nail him. Then run to a safe area.

Note that the sound is a low hum when he is low and higher when he is
up. The Hind does not stay down for very long in this phase so you
will have to be quick. He will surface when he sees you though. The
easiest way to do this phase is to nail him everytime he comes up. If
you do this, he will only shoot for a little bit and then go in
hiding. Thus you can simply hide for a second or two, then come out
and watch him descend. If you know where he descends and in what
direction, you know where you can go to make him pop back up. Thus you
can pretty much keep an eye on him most of the time and continuously
hit him, hide, watch him, hit him, etc. After his health is about a
fourth, he will go to phase 3.

Phase 3
-------
This phase is much like phase 2 except that the Hind will stay down
for a longer period of time and will not surface if you are out in the
open and cannot be seen until he is up high. This is the hardest phase
because you sometimes don't know where he is. You will have to either
find him and anticipate where he is going or go out to a fairly open
spot and hope he comes up there. A few more shots and the battle ends.

******************************************
Elevator Fight
******************************************
What you should do before going to the elevator is go through the
level 6 door around the corner, then come right back in, then save.
This way you can start right close to the elevator if you have to try
this scene again rather than descending all those stairs.

It's FA-MAS all the way for this fight. You can equip the body armor
if you'd like but you really do not have to get hit for this fight. If
you are using bandana, it works well because the gun will not hitch
for a reload. Alternatively, you can use the thermo goggles to see
them better.

The hardest part of this fight is the beginning. Once you get into a
corner and start blasted away, the guards will not have a chance to
shoot. This is what I do: right at the start I lay a claymore facing
south, then equip the FA-MAS, then go to the southeast corner, and
start sweeping the gun from corner to corner. With the bandana I do
not let up but continuously sweep. With the thermo googles you will
have to do a quick reload when you come down to the end of the
magazine. You do have a short space of time right at the start because
the 4 guards shift locations first instead of firing. Keep sweeping
and firing. Don't be worried about wasting ammo. Keep at it and they
will go down shortly. After the last one falls, if you want the
leftover ammo on the ground (if there is any) you have to get it fast.

******************************************
Sniper Wolf Fight II
******************************************
This battle is super easy. Before proceeding north into the snowfield,
move to the extreme right. There the ground is inclined, giving you
shelter. When you are ready, edge yourself out northwest and into
view. Sniper shoots you (it does not take any health away).
Afterwards, the battle begins.

Retreat back to the shelter and face southwest. Equip the Nikita and
fire away. Switch to the first-person and guide the missile to her.
You will see a green square box indicating her position. Note that the
missile cannot go past the ground inclines in the middle of the snow
field. They will blow up if you try. They can, however, ascend a
smooth white hill. The best path is along the left side and then turn
right once you are at the trees. When the missile is close to her,
press R1 to detonate it. Hit her with 10 missiles and then the battle
ends.

Alternatively, if you are using the bandana, you can try your luck
with the PSG and go for a batter time.

After the battle, there are a lot of rooms around the perimeter with a
lot of ammo. Get them if you'd like but be aware, many of them have
gun-cameras and/or mines.

You do not really need the cardboard box C in the left lower room.

******************************************
Cargo Fight
******************************************
As you start to descend on the cargo elevator for the first time,
three guards jump you. There is a way to do this fight only getting
hit once. However, you will probably get hit twice or even three
times. Before you press the circle button on the panel to take you
down, equip the body armor and the FA-MAS weapon. Note that when the
battle starts, it will unequip your weapon.

Unlike the elevator fight, the guards start out shooting. The trick to
do this fight well is to start moving even while the screen is dark.
As soon as you press X to skip the FMV, press down a little bit and
start a punch-punch-kick combo. If you time everything right, you will
kick the guard below you off of the rail. Either during the combo or
right after you will get hit by the other guards.

Now you need to equip your gun, shoot the guard on the lower left
side, dodge the fire from the upper guard, and then shoot the upper
guard after he shoots. Then, while the lower guard is still down on
the ground, stand to the right of him facing west. As soon as he gets
up, do a combo on him that will send him off the rail. The upper guard
will get up and you can either continuously shoot him or kick him off
the rail. You may use your ration here if you just can't make it past
this stage.

******************************************
Vulcan Raven Fight II
******************************************
Map of the Warehouse

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