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Читы для Monkey Island 2: LeChuck's Revenge

Чит-файл для Monkey Island 2: LeChuck's Revenge

Monkey Island 2:
LeChuck's Revenge

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:LucasArts Entertainment
Издатель:LucasArts Entertainment
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1991 г.

Solution [ENG]

Информация актуальна для
General advice

The game sometimes requires you to talk to somebody and mention
certain thing before a certain option is advailble.

Part I - The Largo Embargo

Scabb Island

Acessible locations - woodtick, beach, swamp, cemetery, pennisula.

Woodtick

Acessible Locations - toll bridge, woodsmith, bar, kitchen, map
maker, inn, laundry.

You started with lots of money in your inventory, though you are not
going to keep them for long. Largo will come and take all your money.

Walk to the right. You'll find a map of the island. Move the cursor
around to check what places you can access.

Pennisula

Walk to boathouse. Talk to Captain Dread. He'll tell you to get rid
of Largo before you can get out of this island.

Swamp

Walk to coffin. Use coffin. Row to the right until you have reach
the shack.

Walk to the right and talk to the voodoo lady, Mojo. Ask her about
the voodoo doll. You'll get a voodoo shopping list from her.

The 4 items are from the dead, head, thread and body.

1. Item from the dead - Largo's ancestor.

Woodtick

At the toll bridge, look at the sign. Pick up the sign, you'll get
the shovel on it.

Cemetery

Walk to graves. Look at tombstones. Locate Largo's ancestor grave.
Use the shovel to dig the appropriate grave. Get a bone.

2. Item from the body - Largo's body fluid.

Woodtick

Go to Wally's place (the cartographer). Walk to the pile of papers.
Pick up a piece of paper.

Walk to the hatch (bar). Talk to bartender. When you mentioned Largo,
Largo will appears and spit something on the wall. Wait for him to
leave. Use the piece of paper to get the spit on the wall.

3. Item from the head - Largo's hair

Woodtick

Walk to window (just beside the hatch). This will let you enter the
kitchen. Walk to table, pick up knife.

Walk to the inn. Talk to innkeeper. Use knife on the rope to release
the alligator. The innkeeper will run after the alligator so you
enter the Largo's room.

Largo's room. Walk to the plastic head. Pick up toupee.

4. Item from the thread - Largo's clothing

Woodtick

Walk to laundry shop. Walk to the left, pick up the bucket.

Swamp

Look at swamp. Use bucket on swamp to get a bucket of mud.

Woodtick

Largo's room. Close the door first. Put the bucket of mud on top of
the door. Wait for Largo to come in. This will dirty Largo's clothing.

Follow him to the laundry. Listen to the conversation.

Go back to Largo's room. Close the door. Get the laundry ticket
behind the door.

Go to the laundry. Give the ticket to the old man to get Largo's
clothing.

Swamp

Talk to Mojo. Give her the four items. She'll give you a voodoo doll
and some pins.

Woodtick

Largo's room. Use pins on voodoo doll. This will get Largo off the
island.

Pennisula

Talk to Captain Dread. You'll need to find something for him first.

Woodtick

Walk to Wally's place. Talk to him. Make sure he has nothing more
to tell you. Wait for him to put down his monocle. Pick up monocle.

Pennisula

Give the monocle to Captain Dread. He'll will need you to get 20
pieces of eight first.

Woodtick

Walk to laundry. Talk to pirates. Agree to buy wood polish.

Walk to woodsmith's place. Talk to him and buy the wood polish.

Walk to laundry. Use wood polish on peg leg. You'll get a piece
of eight each time you do that. But that don't give you sufficient
money to pay the Captain.

So, you need to find a job and earn some money.

Beach

Pick up stick.

Swamp

Mojo's place. Look around. Pick up string.

Woodtick

Walk to inn. Look at bowl. Pick up cheese squiggles.

Walk to laundry. Open box. Use stick on box. Use cheese squiggles
on box. Use string on stick. Wait for the rat to eat the cheese.
Pull the string to catch the rat. Open box. Get rat.

Go to the kitchen (enter it from the window). Put rat in the pot.

Walk to bar. Talk to bartender. Ask him about the stew. He'll check
the stew and find the rat in the soup. As a result, the cook is
fired and you got a new job. The bartender will give you 420 pieces
of eight.

Pennisula

Talk to the Captain.

Part II - Four Map Pieces

There are three islands you can access: Scabb, Booty and Phatt.

Outside the boat. Pick up parrot chow. Read the book about Big
Whoops to find out who are having the map pieces.

1. Map piece from Rapp Scallion the cook.

Booty Isle

Enter antique shop. Buy the well polished saw (near the door).

Scabb Isle

Woodtick

Walk to laundry. Use the well polished saw on peg leg.

Walk to woodsmith's place. He'll be out for emergency service. Pick
up hammer and nails.

Booty Isle

Enter Stan's coffin shop. Talk to him. Ask him to show you the coffin.
When he is in, close the coffin. He'll give you a hankie. Close the
coffin again. Use the hammer with the nails to trap Stan inside the
coffin. Get the crypt key.

Scabb Isle

Cemetery

Use the crypt key to open the crypt. Enter the crypt. You'll find
many coffins with quotes on them. You'll need to find out which
one is Rapp's coffin before you can open them.

Phatt's Isle

Once you reach the isle, you'll be captured. In the jail. Open
mattress. Pick up stick. Use stick on bone. Give the bone to the
dog. Get key. Use key to open jail door. Get the envelopes. One
of them contains your personnal item and the other contain a
banana and an organ.

Walk to the library. Borrow a few book. Get a temporary library
card from the librarian. Borrow the book on voodoo "receipts: the
joy of hex".

Mansion

Open gate. Walk to door. Enter door. Talk to guard. FInd some reason
to get him away. Go upstairs. Use book (any one will do) to swap the
book from the governer. Look at the book. It's contain all the
famous quotes of many pirates.

Scabb Isle

Cemetery

Look at the coffins. Open the coffin of Rapp Scallion. Look inside.
Pick up some ash.

Swamp

Go to Mojo's place. Look at the jar. One of them is the ash 2 life
potion. Talk to Mojo. Give her the ash of Rapp Scallion and get the
ash-2-life potion from her. Use the book of voodoo receipts when
needed.

Cemetery

Use the potion on Rapp's ash. Talk to Rapp. Agree to check up his
hut and get a key from him.

Beach

Use the key to open door to the weenie hut. Use the knob to turn
off the gas.

Cemetery

Talk to Rapp again. He'll give you a map piece.

2. Map piece from Young Lindy, the cabin boy.

Booty Isle

Walk to antique shop. The map piece is on sale there for 6 million
pieces of eight. You'll need to find the head piece from the Mad
Monkey to exchange for it. Buy the horn.

Talk to Captain Kate (the women with the big hat). Get a leaflet
from her.

Go to spitting contest. Try spitting. Walk to the flags and look
at them. Try to pick them up. Use horn. All the people there will
be distract for a while. Pick up the flags and shift their position.
Try spitting again. You will do a bit better, but not good enough.

Scabb Isle

Go to the bar. Show the library card to the innkeeper and this
allow you to buy drinks from him. Buy the blue drink and yellow
drink. You'll be given a crazy straw. Use the blue drink on the
yellow drink to get the green drink.

Booty Isle

Go to the spit master. Use the crazy straw with the green drink.
This make your spit thicker. Try the contest again. Not bad, you
got second place. Try spitting again, this time spit only when
you find the women scarf is flying (this indicates that it's
windy). This let you win the contest. You get a plague.

Go to antique shop. Sell the plague to the dealer for 6000 pieces
of eight.

Talk to Captain Kate. Charter the ship but don't go to sea yet.

Phatt Isle

Borrow the book "Disaster : Great shipwrecks of the century". Read
the book and note down the location of the sunken monkey.

Booty Isle

Talk to Captain Kate again. Look for sunken treasure.

Go to the location indicated in the book. Dive for treasure. When
you have found the ship, pick up the head piece. Use the anchor
to go up.

Go to antique shop. Give the head piece to the dealer, get the
map piece.

3. Map piece from Captain Marley.

Phatt Isle

Go to alley. Talk to man. Play the game. You'll always lose in the
game. Notice the little guy always win. So, something fishy is
happening.

Follow the little guy to the another alley. Observe what he do.
When he had left. Knock on the slot on the door. Ask about the
next winning number. You'll be shown two signs. Always answer
with the number of fingers you are shown previously, i.e.

if he show you 4 then 5 answer 4
if he show you 5 then 2 answer 5
if he show you 1 then 2 answer 1
etc.

Remember the number and go an play the game again. You just need
to win the invitation card. There is no need for the rest of the
prizes.

Booty Isle

Go to custume shop. Give invitation to man. Get your custum.

Mansion

The guard will stop you and demand an invitation card and a custume.
Wear the custume and go to the governer's mansion.

Go to the side of the mansion. Open door and enter the kitchen. Try
to get the fish. You'll be chase outside. This time try to pick up
the trashcan. This irritates the chef and he will chase after you.
Run round the mansion and enter the kitchen again. Pick up fish.

Enter mansion. Pick up map piece. Exit the mansion. Try to get away.
The dog and the gardener will stop you and bring you the Elaine.

Talk to her as sweetly as possible. The distance between you two
should get as near as possible. After she have thrown the map piece
outside the window. Pick up the oars. Exit mansion and try to pick up
the map. The wind will blow it away to the cliff. Pick up the dog.

Cliff

Walk to the side. Look at the map piece. You'll need something to
get the map piece.

Phatt Isle

Walk to pier. Talk to fisherman. Bet with him. Give him the fish
to get the fishing pole.

Booty Isle

Cliff

Walk to the side of the cliff. Use the fishing pole on the map.
A bird will take the map away.

Big Tree

Walk to the big tree. There is a plank in one of the hole. Pick
up the plank. Use the oar in the first hole. Walk to the tree
and then stand on oars. The oar will break and you'll have a
dream. The necessary stuff will be written in the piece of paper
in your inventory.

Scabb Isle

Woodtick

Go to woodsmith's place. Give the oars to smithy. He'll fix it
for you.

Booty Isle

Big Tree

Use oar in first hole. Stand on oar. Use the plank in second
hole. Stand on plank. Pick up oar and put in in third hole.
Stand on oar, pick up plank and put it in fourth hole... etc
until you reach the top of the tree. Enter door. Look at the
pile of maps. Use the dog to get map piece.

4. Map piece from Mister Roger, the first mate

Booty Isle

Big Tree

Pick up telescope.

Wharf

Go to antique shop. Buy the sign beside parrot. Notice the hook
behind the sign. Use the parrot chow with the hook. The parrot
will turn to look at it. Buy the mirror.

Scabb Isle

Go to the bar. Use banana on metronome. Pick up monkey.

Phatt Isle

Use leaflet (from Captain Kate) on poster. Exit the island.
Captain Kate will be captured. Enter the jail. Use the key
to free her. Pick up the envelope with her belonging. There
is a bottle of half grog inside.

Waterfall

Walk to the path above the waterfall. Use the monkey on the pump.
The water will stop flowing.

Enter the cave. This leads you to the cottage.

Cottage

Talk to man. Try the challenge and see what happened. You'll
definitely lose if you don't do something. Take the challenge
again. Pick up mug. Use mug on tree to empty it first. Use mug
with bottle of half grog. This allow you to win the contest.
Walk to the trapdoor. Push the brick. You'll fall straight
through the tunnel. Ok, let's try that again. Open the window
first. Use the mirror on the mirror frame. Go outside the
cottage and use the telescope on the groteque statue. The sun
ray will burn a hole in the brick. Push the brick again. Look
at the skeleton. Pick up the map piece.

Phatt Isle

Go to the library. Open lighthouse model. Pick up lens.
                                        
Booty Isle

Go to Wally's place. Give him the lens. Give him the map pieces.
He'll ask you to run an errand for him.

Swamp

Talk to Mojo. Get the juju bag. Look inside it. There's a love
bomb and a box of matches.

Woodtick

Go to Wally's place. He's captured by LeChuck.

Swamp

Notice that there is a box laying near the swamp. Look at it.
Open it and use it.

Part III - LeChuck's Fortress

Walk to the right. You'll find a lots of signs there. Don't enter
it yet. Walk to the right tunnel. Look at jail. Talk to Wally.

Walk back to the signs. Enter the back tunnels. Look at the piece
of paper you have. Push bones according to what is written on the
piece of paper. You'll need to do it 4 times, each time using one
of the verses.

You should find a huge door. It may look complicated. But you
simply need to open the door. And this let you a doggie door.
Pick up the jail key. It's a trap and you'll be hanging in the
air in no time.

You can't move now. but you can still use your mouth. Use crazy
straw on green drink. You can spit on many places but you just need
to concentrate on two places: the pan (just below Wally) and the
shield (to your right). Notice that they changes their angle
slightly every time you spit on them. Spit on them to adjust their
angle. The correct angle will let you spit on the shield and it
then bounces off to the pan which in turn send it to the candle.
This turns off the light and you manage to escape.

In darkness, use the box of matches to light up the place. Oops,
seem that you have done it at the wrong place.

Part IV - Dinky Island

Talk the Herman. You must talk for a long time before you hit the
right answer. There are many thing on the beach. Pick up crowbar.
Pick up martini glass. Use glass with ocean. Use glass of sea water
with sill to get distill water. Pick up bottle in the ocean. Use
the bottle on the rock to break it. Open barrel to get cracker.
Give cracker to parrot. Note what it says.

Enter jungle. Walk to the left all the way to the big tree. Use
the broken bottle on the bag. Get the cracker mix. Use the distill
water on cracker mix to get two crackers.

Walk to the pond (Walk right three times). Pick up rope. Use
crowbar on the box. Get dynamites. Follow the direction given
by parrot. You should find the parrot there. Give another
cracker to it. Follow the direction given by parrot. The parrot
should be there. Give it the last piece of cracker. You should
find the big X.

Use shovel on big X. Use matches with dynamites. Use dynamites
with hole to blow it up.

Use crowbar with rope. Use crowbar 'n' rope with metal rod.
Watch what happens.

In darkness, move the cursor around until you find the light
switch. Turn in on. Oops, Lechuck is here. He will zapped you
to a random room. So, try to get familiar with the different
places and do thing fast.

In the first aid room. Open trashcan to get 2 surgical gloves.
Open drawer to get hyppdermic springe. Pick up skull.

In the room with many box. Open all the box you can opened.
Pick up root beer, voodoo doll, balloon.

Do this in any room you find LeChuck. Give hankie to LeChuck,
he'll blow his nose and give it back to you.

In the room with the broken grog machine. Use the helium
tank with the 2 surgical gloves and balloon. This make you
lighter. Use the coin return. A coin will drop out. Wait
for LeChuck to enter the room. He'll bend down to pick up
the coin. Pick up his underwear.

At the elevator, enter it. The 3 balloons you have with you,
will let you use it to go up. Wait for LeChuck to come in,
use the lever to go up. This shut the door and you'll get
LeChuck's beard.

Use the juju bag with the voodoo doll, beard, underwear,
used hankie and skull. Mix them to get the voodoo doll of
LeChuck.

Now, it's revenge time. Walk around to look for LeChuck. When
he enter the room, use the springe on the voodoo doll. He'll
run away from you. Walk around to look for him.

From now on, you can sit back and go through the end game.

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