Нэнси Дрю. Похищение в театре чит-файл №2

NANCY DREW MYSTERIES
THE FINAL SCENE
A WALKTHROUGH
By Catalina Navarro


DAY 1
BACKSTAGE
The game starts with Nancy Drew writing a letter to Bess, telling her
about her friend
Maya Nguyen, who is a reporter. She is doing a piece on Brady Armstrong and the
last
performance in the Royal Palladium Theater before it is demolished. After that
scene is
finished you are then taken backstage to the Men's dressing room. There Maya and
Nancy
exchange a pep talk and then Maya goes in. Right after that you hear a test of
the P.A.
system and then you hear a scream coming from the dressing room. Click on the
door knob
and go in. Look around turn left and start moving to a table that has a
telephone on it.
The telephone starts ringing. Answer it; notice that it is coming from the
women's
dressing room. The voice sounds altered and threatens to kill Maya if the
demolition is
not stopped. Hang up and when you back away the phone rings again. Answer it; it
is
Joseph Hughes, the caretaker looking for Brady. Tell him about the kidnapping
and he will
comment about a secret door. Notice that the call comes from the projection
room. When
you hang up and back away Brady comes in and offers you his autograph. Tell him
about the
kidnapping and tell him to go and look for the caretaker so he can help him.
When he exits the room, turn right to the make-up table and click on the
drawer, notice
that it is locked. Now turn right till you see a closet, go to it and open the
right
door, you can't open the left one. Click on the top shelf and take the magicians
wand.
Close the door and turn left.
Go to the sink and click on the portrait above the sink. It opens
revealing a lever,
click on it. You hear a mechanism working. So turn around and go to the rack of
clothes
that are hanging in the left side of the room next to the table with a phone.
Click on
the clothes to reveal and open secret door. Go through and follow the path to
another
door click on it and go through the other closet. It is the women's dressing
room. You
hear somebody talking on the phone; it is Simone, Brady's agent. Talk to her and
when she
cuts you off turn around. Look around and after your curiosity is satisfied exit
the
room.
Turn left and notice a crate look down and see that there is a trap door
but you can't
open it. Look up and go to the far back of the stage where there are a lot of
ropes tied
up. Click on the second one from your right on the top row, untie it and click
on it
until you hear a clunk (five times). Turn around and go back to the crate. There
on top
of it is a hook, click on it and put it on the crate. Now turn around and go
back to the
ropes. Start pulling on it (five times) and then tie the rope around the peg
(three
times). Leaving it the way you found it. Go back to where the crate was and
notice that
it is not there anymore. Now you can open the trap door.

BASEMENT
Go down the steps and you arrive at the basement. Turn right and go all
the way down,
then turn right and go under the stairs to a safe-like door. Click on it, notice
that
there are buttons. It starts out, reading from left to right, with a heart,
diamond,
crown, club and a spade. Okay first puzzle. Try to make them all spades. Go
ahead you try
and I'll wait here....
Give up? So soon. No matter. Click on the first button (heart) twice,
second (diamond)
once, forth (club) once, first (heart) three times, second (diamond) once, third
(crown)
three times and the fifth (spade) once. If you did it right it opens up
revealing a box.
There is a puzzle on it. There are 20 tiles, number them from 1 through 20
starting at
the upper left hand corner.
The tiles in spaces 7, 8, 9 and 12 will not be moved. Take the tile from
space 1 and
exchange it with the one in space 13. Take the tile that was in space 13 and put
it in
space 1. Go to space 13 and twist the tile once. This is what we will do in the
next
spaces but I won't explain so thurouhly because I think it will confuse more
than
explain. I will just write the two tiles which will be interchanged and how many
twists
the tile will receive.
Tile in space 5 with tile in space 14, twist tile in space 14 twice.
Tile in space 11
with tile in space 4, twist tile in space 4 twice. Tile in space 3 with tile in
space 18,
twist tile in space 18 twice. Twist tile in space 19 once. Tile in space 17 with
tile in
space 2, twist tile in space 2 twice. Twist tile in space 6 once. Tile in space
1 with
tile in space 20, twist tile in space 20 once. Twist tile in space 1 twice. Tile
in space
15 with tile in space 5, twist tile in space 5 once. Tile in space 11 with tile
in space
15, twist tile in space 11 twice. Tile in space 17 with tile in space 10, twist
tile in
space 10 twice. Tile in space 17 with tile in space 15, twist tile in 17 three
times.
Finally twist tile in space 16 three times. If you did it right the box will
open
revealing some spaces for missing gears. Now let us go look for them. But before
you
leave there is one more thing you need.
Turn around and go to the other side of the basement, where there is a
machine. This
machine has a magician in it. Click on it and then click on the play button. He
starts
up. Click on the play button once more. He asks you to find the ace of spades.
When he
finishes shuffling the cards, click on the first square lighted button on your
right. It
is the ace of spades. Collect the prize; it is an exploding paper with a ring.
Before you
go read the instructions. Okay, now we are ready to look for the gears. Exit the
basement.

BACKSTAGE
When you exit the basement, you see right in front of you two doors. One
is the women's
dressing room and the other does not have a sign. Go through the door without a
sign.
Once in the hall, go to the double doors that are right in front of you. Open
them and go
inside. It is a balcony. Look down and pick up a quarter that is on the floor.
Turn
around and exit the balcony. Turn left and walk down the hall, looking at all
the
portraits that are on the walls. At the end of the hall is a curtain. Go through
them and
enter the lobby.

LOBBY
When you first enter the lobby, you see a door in the background and
slightly to your
right. Go there. Click forward and then turn right, click on the door and enter.
It is
the ticket office.

TICKET OFFICE
To your right is a telephone click on it. Now on the wall right in front
of the phone is
a piece of paper, click on it. On the piece of paper you can see several phone
numbers.
Write down the telephone pertaining to the police department, it is 555-1422.
Now back
away and click on the phone, dial the number. In this conversation you tell the
police of
the kidnapping and you find out that you need to find evidence of the kidnapping
or they
can't do anything. It is a conversation that you just hear and/or read but don't
really
participate. Now turn around and exit the ticket office.

LOBBY
There right in front of you is a young man, go to him. His name is
Nicholas. Talk to him
about the kidnapping. When the conversation is finished, back away and then
click on him
again to find out about the group he belongs to, Humans Against the Demolition
of
Illustrious Theaters. When that conversation is finished back away and turn
right.
In the background you can see a piece of furniture that looks like a
game. Go to it, it
is a jazz machine. The object of the game is to take the single musical note to
the
dancers before the double musical notes eat you. Try it and once again I will
patiently
wait here...
Finished?! Got impatient? Okay, here is the solution: up arrow, up
arrow, right arrow,
right arrow, up arrow, up arrow, right arrow, down arrow, down arrow, down
arrow, down
arrow, right arrow, up arrow, right arrow, right arrow, up arrow, up arrow,
right arrow,
up arrow, left arrow, up arrow and right arrow. Now take the coin that comes
out. It is a
token from the Royal Palladium Theater with the bust of J.J. Thompson. It looks
like a
gear. Good, got one, we still need another one.
Back away and turn right so you can go up the stairs, when you get to
the top turn left
toward the poster on the wall that says to get your refreshments in the lobby.
Go forward
and when you get to the door on your right go in. It is the projection room.

PROJECTION ROOM
Go in and turn left till you see a man, it is Joseph Hughes, the care
taker. Talk to him
about the kidnapping. When the conversation ends turn to your right and go to a
table
full of stuff. It is on the right side of the control panel. Click on the table
and then
on the right side of the table. You can see a slide laying there, take it. It
looks like
the poster you saw outside. Now go to the left side of the table and click on
the
projection manual. Look through it and notice that there is a key missing. Now
back away
and go to the cabinet that is on the right side of the table. Open it and click
on the
third shelf from the top, on some boxes. Take the projector's bulb.
Turn around and click on Joe again, and find out about what he is
planning to do after
the demolition, find out about J.J. Thompson, and where you can get blueprints
of the
theater. Now exit the room and turn right to the other set of stairs. Click on
the doors
to go to the balcony.

BALCONY
Go all the way down to the railing. Wait! Save your game here. Now, look
at the railing
and you see that there is an ornament missing. Look over the railing and there
is the
missing ornament on the ledge, but it is just out of your reach. Okay have to
find
something to get it with. Turn around and exit the balcony.

LOBBY
Go down the stairs and when you get the bottom turn around until you see
Nicholas again.
Click on him and find out about Louisa Falcone. Back away and go to the ticket
office,
look around the office for the telephone to the County Administration Office.
Well, I
couldn't find it either. So exit the room and notice that Nicholas is gone.
Go to his work place and look at the brochures. There! In one of the
brochures is the
County Administrations number. Now, armed with the number go back to the ticket
office
and call.

TICKET OFFICE
If you did it right you will have the number in the conversation window,
right under
Bess's number. Well, what are you waiting for? Dial it.
When you get somebody on the line, she tells you they were taken a few
days ago. So you
are still on your own. Exit the room, with your head down.
LOBBY
Let's go back to search for something to pickup the ornament with. Turn
left and go to
the display that is under the stair case, just look at it. Now turn right and go
to the
main auditorium. Click on the double doors that are on the right side of the
curtains you
first came through.

MAIN AUDITORIUM
When you enter, turn right and go to the main aisle. Turn left and go
all the way down
to the stage and turn around, now go back up the aisle, a click at a time. Be
sure to
notice a hot spot on the first seat of the left part of the theater. When you
get to the,
almost, last row, that is before the column. Click on the pink spot of the seat.
Yuk! It
is chewing gum. ... But it is sticky. Well, Maya is my friend and I have to do
EVERYTHING
in my power. Wait! I have a stick, a magician's wand. Okay, using the stick
click on the
chewing gum. Now let's go back upstairs to the balcony and retrieve the missing
ornament.

BALCONY
When you get the end of the aisle turn right and go forward until you
get to the double
doors. Turn left and enter the lobby, go forward to the staircase and turn
right, now up
the staircase and through the double doors. Go all the way down to the railing
and then
over the railing. Now using the magician's wand click on the missing ornament.
Voila! Now
we go back to the basement. Exit the balcony and down the stairs. Instead of
going back
the way we came into the lobby, let's go the other way. \
When you get downstairs go forward to the curtains that are on the left
side of the jazz
machine. Enter the hallway, and while you are going down look at all the
pictures. Go all
the way down to the door.\Click on it and when enter you are backstage.

BACKSTAGE
Before we go to the trapdoor, let's go to the men's dressing room.

MEN'S DRESSING ROOM
Enter and talk to Brady, ask him where he was while the kidnapping
occurred. Now go to
the secret door, if it is closed, go to the portrait above the sink and pull the
lever.
Now go to the clothes rack and go to the women's dressing room.

WOMEN'S DRESSING ROOM
Talk to Simone Mueller and find out about the cancellation of the
performance. Exit the
room through the main door. When you are in the hallway go to your left and to
the
trapdoor.

BASEMENT
Go to the safe and the puzzle box inside. Open the safe and the puzzle
box, put the
missing ornament in the indentation to your left and the token on the smaller
indentation. Now click on the gear handle and a drawer opens. Take the key and
read the
papers. They tell you about the trick Houdini preformed and how J.J. Thompson
couldn't
pay the bet, so he made Houdini a partner. Okay. So let's go back upstairs.
Let's go to
the men's dressing room again.

MEN'S DRESSING ROOM
Talk to Brady again, and find out about Simone. Now exit the room and go
the other door,
open it and turn left, all the way to the curtain and the lobby.

LOBBY
Once in the lobby go and talk to Nicholas and find out about possibility
that the
demolition can be stopped due to the half ownership of Houdini. He offers to
research it
on his computer and leaves. When you back off you hear Joe on the PA system
asking you to
go to the projection room because he has something to show you. So go up stairs
to the
projection room.

PROJECTION ROOM
Enter and click on Joe. Joe shows you Maya press pass, he says that
Brady gave it to
him. He then suggests that you go and call the police. But of course you being
the
detective you are, you will first investigate something else first. So go to the
men's
dressing room first.

MEN'S DRESSING ROOM
Well, well, well Brady isn't there. Using the secret door see if Simone
is in HER
dressing room. Remember if the secret door is not open go through all the steps.
You
know... the portrait, lever and clothing rack. Once you're in the women's
dressing room
go and talk to Simone. Yes, she is there.

WOMEN'S DRESSING ROOM
Talk to her, and find out where Simone first met Brady. Just idle
knowledge. Okay, when
you finish talking to Simone, go back to Brady's room through the secret door.

MEN'S DRESSING ROOM
Okay, so he is not there. Well, nothing left to do but obey Joe. So go
back to the
lobby, you know through the hallway.

LOBBY
Once in the lobby go to the ticket office and call the police.

TICKET OFFICE
Once inside call the police, you know the number: 555-1422. When they
answer and you
tell them what you found, they still won't help. They also tell you a few things
about
Nicholas Falcone., not very encouraging. Well, that is all you can do, so exit
the
office. When you exit you are encountered with Joe, who insists that you go and
rest.

Suddenly the scene changes, it goes black. That means you are asleep and when
you wake
up, get dressed and go to the theater you see a mob in front of the theater. So
you go in
and you are confronted with a funeral wreath and it is day 2.

DAY 2
LOBBY
Look at the funeral wreath, a bad omen. So go upstairs and talk to Joe
in the projection
room.

PROJECTION ROOM
Right before you go in look at the wanted poster taped to the door. Oh
my, there is even
a Maya foundation sponsored by Simone, huh. Oh well, go in and talk to Joe, find
out
about key making machine and no sign of Maya. Exit the room and let's go see
some
suspects. Simone and Brady, specifically.

LOBBY
Oh, look! Nicholas is back. Talk to him first and confront him with the
police
allegations. He says he is innocent. Well back away. Oh, wait! Forgot to ask him
about
his research. He says he found an in-law relative. Well, that is better than
nothing. So
go and call her.

TICKET OFFICE
Go to the ticket office and the number should be on a note beside the
phone. And when
you click on the phone it should appear in the conversation window under the
County
Administration number. It is 1-813-555-3247. Isn't it weird how all the
telephone numbers
that are given on T.V., movies or anywhere public always start of with 555?
Enough of
discerning thinking, good for the soul, but won't solve the mystery. So dial the
number.
Eustacia Andropov answers; she talks to you a lot and finally gives you the
number to the
Congressional Library and indicates that you should talk to a Sherman Trout.
Dial that number and speak to Mr. Trout. He sounds fishy, huh? Well,
anyways you
f\finally get him to search for the papers and ... WOW! He is going to send them
to you.
Well\, job well done, pat yourself on the back. Exit the office.

LOBBY
Go and talk to Nicholas again and tell him about the special delivery
you are waiting
on. Now go and make a little visit to Simone in the women's dressing room.

WOMEN'S DRESSING ROOM
Talk to her and ask her about the posters and find out about a press
conference. Ask her
about the wreath, the gall. You can't get any more out of her, so go to the
men's
dressing room, through the secret passage.

MEN'S DRESSING ROOM
Talk to Brady. Doesn't he ever sit down? Or at least change the place
where he is at?
Ask him where he found the press pass. He is confused, balcony or basement.
Strange? So
he is being manipulated by Simone, oh poor thing. Might as well go to the lobby
and see
what is happening.

LOBBY
When you arrive, you can hear talking outside; it must be the press
conference. Oh
great! Now we can do some investigating. Go to the projection room.

PROJECTION ROOM
Great! Joe isn't here. Let's see why he spends so much time in that
little corner. Go
to the corner where you have always found him and click on the table on the
right of the
telephone. There under the newspaper is a telegram. Read it, and find out that
Joe's
brother, Jacob died six months earlier. And more importantly they never knew he
had a
brother. Huh? Something is fishy. Okay, well let us see the projector.
Turn right and click on the projector, the part that is nearest the
window. Keep
clicking forward (three times) until you zoom in on the lens. Click on the lens
and Nancy
says that something is missing. Remember the slide we took yesterday that was on
the
table by the cabinet? Take that and put it on the slide holder. Now back away
twice and
click on the switch that is on the right side of the focus button. That lights
the bulb.
But the slide is not in focus. Turn the focus button three times and now you can
read the
slide. It looks like the poster we saw earlier. Okay, take the slide again and
turn of
the projector. Now back away and go to the blue part of the projector. There is
a key
hole but it is locked.
Turn right and go to the control panel, click on the number pad. Looks
like you need a
code. You can't do anything except push the play button on the tape player.
Well, that is
all we can do for now. Let's go and investigate Simone's room.

WOMEN'S DRESSING ROOM
Simone is not there, but her purse is. Click on it. Inside you find a
digital camera,
click on the red button (twice), and now click on the yellow button that has a
plus sign.
Maya's press pass! In the basement not the balcony. Boy, Brady can't lie to save
his
life. Great actor.
Now click on the billfold, well it is not a billfold it is a PDA. It
needs a code. Well
let's look through the cards. Starting from left to right you see: an agents
card, a
specialist in aromatherapy, a producer, a chiropractic service, a sushi bar, a
personal
note, and a bill.
Let's look at the last two more closely. Georgie-bear, pet name? Look at
the birthday:
8-13*. Would that be 5* or 813*, for the PDA's code number.
So the kidnapper didn't send the wreath! It was Simone. Was she the
kidnapper? Well
everything is pointing that way, but I need more evidence. Let's see what the
PDA can
tell us. Let's try 5*, first. When I click on the 5, 813 appears and now click
on all
four corners, the order doesn't matter. You're in. Now check the e-mail in-box.
See the
e-mails from Maya. Now check the sent e-mails, so Georgie is the boyfriend.
Okay that
is all. Now back away and open the drawer.
There's a bunch of make-up. Take a hairpin, it might come in handy. Okay
all done, now
let's go to Brady's room. Through the secret passage.

MEN'S DRESSING ROOM
Look on the table where Brady is always standing. Click on the book, a
self-help book.
There is a piece of paper sticking out, click on it. He has some issues. Now
turn right
and go to the drawer that has always been locked. Using the handy hairpin open
the
drawer. There is a book in there, Stage Technician's Guide. It tells you how to
do the
Houdini Transformation. Read it and if you need to right down the sequence of
instructions. There is a number written on the side in red ink. The text says
that you
must enter the six digit security code, and this is a six digit number. So it
must be it:
121192. The procedure is:
1- Power on
2- Enter security code
3- Press left and right fader buttons
4- Lower left and right fader switches
5- Press magnet buttons
6- Raise fader switches up one notch
7- Press trapdoor button
8- Depress the lock switch; it is the button to the right of the panel with
the fader,
magnet and trapdoor buttons.
Notice that there is a trick chair in the main auditorium and that there also
exists a
Magician's room.
Okay we have all we can get right now. Let's go back to the projection
room to see if
these instructions work. Hoping of course that Joe isn't there.
When you exit the door to the backstage you here the creepy voice over
the PA system,
telling you that you are wasting time. Don't let that bother you, keep on going
to the
projection room.

PROJECTION ROOM
Follow the above instructions and after you have finished click on the
microphone. Click
on it several times, Nancy finally figures out that that's where the kidnapper
has been
talking from all this time. Well, let's go to the stage to see if the
instructions
worked. Go through the main auditorium.
MAIN AUDITORIUM
You are good! There they are the cages. Walk down to the stage and click
on any cage.
Climb down.

UNDER STAGE
Go to the light fixture that is broken and hanging out. Look through the
hole. There's
Maya! You found her now to get in. The trapdoor closes revealing a trapdoor on
the
opposite ladder from the broken light. Click on the trapdoor and climb down the
steps.
When you get to the bottom turn left and see a door with a puzzle on it, try
moving the
pieces. They won't move. Well you need something. You have to go back and try to
find
some oil or grease. But you can't use the cages because there is no way to open
the
trapdoor. So turn around and go back, past the stairs to the other side of the
hall.
There is some sort of machine there. It could be the trick chair.
Click on the red button and a ledge comes down, get on it and click the
up arrow. You
arrive to a stair hanging on the wall. Climb up that now try to open the door.
You can't
move it so you start screaming for help. A voice answers, it sounds like Joe.
Tell him
you found the secret room. He says it is the magician's room. He then opens the
trapdoor
and hands you a can of oil. Go back to the magicians door and using the can
spray the
pieces.

MAGIC DOOR
By the looks of it, you have to move the pieces in order to get the
rabbit to the other
side. Now try it by yourself, and once again I will wait for you here...
There are four vertical pieces that move up and down, number them 1v
through 4v from
left to right. There is a smaller horizontal piece, let's name that one 1h and
one
vertical naming that one 2h, both of these pieces are above the rabbit. There
are two
vertical and one horizontal pieces below the rabbit, number these A, B, C
starting from
the left and going to your right.; and there are two square pieces, name these
1s and 2s
starting with the top one.
Move: 3v up, 1h right, 4v up, A down, B right, 1s right, 2s up, A up, B
left, 1s down,
1s right, rabbit left, C up, 1s right, B right, A down, 2s down, rabbit left.
You did it!
Well, with a little help from a friend.
Go in to the magician's room.

MAGICIAN'S ROOM
Maya is gone! But she left her shoe and a piece of pizza. Well, since
you are here,
let's look around. From the pizza box turn left and goes to the book case. Look
at the
book named Magic's Secrets vol. IVV. Read about the Phantom Message and what can
be done
with the prize you got out of the magician's machine.
Turn left until you see the guillotine, click on it and see how it
works. Turn left
again and click on the chest and open it. Take the red rubber gloves. Turn left
and go to
the sarcophagus looking contraption on the wall, click on it. It opens revealing
another
entrance to the basement. Go through it.

BASEMENT
It is right by the magician's game. Try it again. Oops, hope nobody saw
you, 'cause YOU
broke it. Turn around and go to the entrance. It is closed and electrified.
Using the
rubber gloves click on the keypad. I hope you know the number, 'cause I don't.
You can do
it by trial and error. Or ask nicely. Of course I will give it to you. It is
2,3,1,7,8,4,9,5,6. You are out of there.

BACKSTAGE
When you exit the basement you are encountered with Brady. Go to the
women's dressing
room.

WOMEN'S DRESSING ROOM
Talk to Simone and confront her with the pictures, the funeral wreath
and all that. When
you are finished, turn to her again and talk some more about Brady's feelings.
Go to
Brady's dressing room using the secret passage.

MEN'S DRESSING ROOM
Talk to Brady, he has nothing to say. Go to the ticket office.

TICKET OFFICE
Talk to the police. Tell Sergeant Ramsey everything, but he still won't
do anything even
if he says he is sending somebody. Now go to the projection room. NOTE: If you
by any
chance go backstage a visit the two dressing rooms, but instead of taking the
secret
passage you use the hall behind the curtain. When you pass through the middle,
you will
see rocks or cement falling DO NOT go forward, wait until the stage light falls.
Then you
can go back and forth with no problem.

PROJECTION ROOM
Go inside and talk to Joe, tell him about finding Maya, and her
disappearing again. Tell
him that you talked to the police, and they might send someone later. After the
conversation ends and Joe tells you to go and get some rest that he will wait
for the
police, walk out the door and the screen goes blank. That means you are going to
sleep.

DAY 3
It opens outside the theater with the wrecking ball right in front of it
and a
newspaper, talking about Maya's kidnapping and the ransom demand and how Brady
is saving
the day.
When you put down the newspaper you are in the ticket office. Before
exiting the room,
look by the phone and read the note. Joe wants to see you. So now go to the
projection
room.

PROYECTION ROOM
Talk to Joe, talk about the ransom demand, how the police did not find
anything, talk
about his retirement, tell him about the falling stage light and about the voice
coming
over the PA system, telling you to leave everything alone. Once you have
finished the
conversation exit the room and go to the women's dressing room.

WOMEN'S DRESSING ROOM
Talk to Simone and ask her about the ransom demand. That is all she has
to say. Go to
the men's dressing room.

MEN'S DRESSING ROOM
Brady isn't there! He left his portfolio there... all alone. I think it
is time to do a
little more snooping, I mean detective work. Wow, sun tan lotion, progain and...
Maya's
NOTEBOOK. Huh? Might as well read it. What evidence? What answer?
Take the pencil you might need it later. When you close the portfolio
Brady appears talk
to him, you won't get anything helpful from him. Go to the lobby.

LOBBY
Look at the key making machine, it is fixed. Go to the projection room.

PROJECTION ROOM
Go to the projector's manual and go to the last page, where the key was.
Using the
pencil click on the indentation to see the type of key that you need. Write it
down. Now
go back to the key making machine.

LOBBY
Click on the machine, using the quarter, you found in the balcony on the
women's
dressing room side, click where it says 25 cents. Watch the machine. Now you are
presented with a lot of keys which have different designs on them. Starting from
the left
side of the key you drew click on the keys that correspond to the design. When
all is
said and done the keys you should push are: SIVO. Neat! The way the key is made.
Okay
take the key. Go to the men's dressing room.

MEN'S DRESSING ROOM
Talk to Brady and confront him about finding Maya's notebook. Find out
that he is the
descendent of J.J. Thompson and all his plans. But he won't stop the demolition.
Now go
to the lobby

LOBBY
Talk to Nicholas, he says that the package just arrived go to the ticket
office. Take
the slide that is inside. Go and talk to Nicholas again. He will help you. SAVE
YOUR
GAME. Now go back to the projection room.

PROJECTION ROOM
Go and insert the slide. When you turn the projector on the light bulb
pops. Okay you
have anther one and the key. Go to the blue part of the projector and using the
key you
just made open the panel. Using the light bulb you have change the bulbs. There
in the
bottom left hand corner is another slide, take it. When you take it, you here
the police.
You can't waste time turn around and go directly to the cabinet click on it and
get
inside. Wait till the police leave no go on with what you were doing.
Go back to the projector. Turn the switch and now focus it and read
about a female
magician. Now change slides and insert the one you just found. When you focus
the knob
fall off. Well go get it. You find a tape recorder it has Joe's voice the first
one you
heard. So he wasn't in the projection room like he said. And to the side is a
voice
swapper. Okay so now we know who the kidnapper is. But we have to find Maya.
Look at the
slide, it shows another secret room.
Turn around and go to the light plug by the door. When you do Joe
appears and after
ranting a bit he lock you in. Notice that the clock to the left of the screen
has turned
into a sort of stop watch. Click on the light plug. Click on the switch and
close the
door. Turn right and see the ladder. Climb up. See the door right in front. It
is locked,
turn around and go back to the left side of the trapdoor is a safe. Using the
key you
found in the puzzle box open the safe. There are a lot of keys. No time to go
one by one.
Take them all. When you finally open the door. Go in.
Maya is inside the machine to your left. You hear over the loudspeaker
that the
demolition is going to start in 3 minutes. The sledge hammer won't work now. Go
to the
back of the room and turn left and then left again to the power box. Joe steps
out and
tries to prevent you from lighting the switch. Using the flash paper you won in
the
magician's game. Click it on Joe, after he is done talking, of course. Now go
and flip
the switch. The marquee lights up and you are saved.
Sit back and find out what happened to everyone. Once again Nancy Drew
saves the day.



Copyright March, 2003
Katyoroz@yahoo.com