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Читы для Net: Zone

Чит-файл для Net: Zone

Net:
Zone

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)

Solution [ENG]

Информация актуальна для
1.1  Destination Platform

Upon  entering  the  game,  you find  yourself  in  a  strange and eerie
cyberworld,  containing floating platforms and weird machines docking by
them. As you look around this mysterious environment, you are greeted by
the  Central  Dome computer, who announces  your  entry into the Genecys
Zone, and requests user identity authentication.

 -      Click on the flashing connector.
The  authentication process is run. You are henceforth identified by the
computer as Zel Winters, Maintenance Engineer. The computer will ask you
to check your mail for your daily task schedule.

 -      Click on the 'mail' function of your P.D.A.
There  you will find the daily task schedule as well as an email message
from  your  father's hacker pal 'J.P.', telling  you he has found a back
door  to the main computer and hacked analysis software, able to be used
throughout the Genecys Zone.

1.2  Zeppelin Platform

 -      Click onto the Zeppelin platform (located to the extreme right of  your
screen)
When  this  process  is  complete,  locate  the  screen  nearest  to you
displaying  the  CYCORP  logo.  Click the  play  button  and a corporate
advertisement   for   CYCORP   will  run.   Towards   the  end  of  this
advertisement,  a  recorded message made  by Zel Winters, will interrupt
the  advertisement and you will hear your father explain in more detail,
the  trouble  he and global computer networks  are  in, and how you must
help. This message will be stored as a recording in your P.D.A.

Zel  has  included  a recording taken of  his  enemy  Walter Sayle, at a
meeting  with  his creations, The  Disciples. This recording reveals his
plans,  and  explains that he has taken  the databank of Zel Winters and
placed  it  under  the guard of The  Disciples.  Zel tells you that your
mission is to reconstruct him as an artificial life form, so that he can
help  you  defeat Walter Sayle. First,  you must locate the databank and
free  it from The Disciples' control. This second recording will also be
stored in your P.D.A..

On  the Zeppelin Platform there are 2 interfaces, symbolized by flashing
spheres:
One  is by the Zeppelin vehicle, and one is located in the center of the
platform.

 -      Click on the GCN (Global Communications Network) interface located in
the center of the Platform.
 You will be asked to enter a code.

 -      Enter D E A D
(As per J.P.'s email message).You will access the GCN Site.

 -      Click on the J.P. Site
You will receive a message from J.P. telling you to click on the search icon.

 -      Click on the search icon.
The Diagnostic Module Enhancer will be downloaded to your P.D.A. Combine
the   Diagnostic  Module  (already  used  by  you  as  the  'maintenance
engineer'),  with  the Enhancer, by dragging  one icon and placing it on
top  of  the  other. The E.D.M. will  be  stored  in your inventory. The
E.D.M.  is  a  testing software which  gives  you the ability to operate
vehicles in the Genecys Zone.

 -      Exit site and the GCN screen will appear.

 -      Press the logoff button

1.3  The Zeppelin

 -      Connect to the Zeppelin vehicle by clicking on the Zeppelin interface

 -      Press the inventory button and select the E.D.M

 -      Run the E.D.M and press 'begin'.

 -      When the door is open, select 'break'

 -      Press 'skip' and begin next check

 -      When docking mechanism is released, select 'break'

 -      Press 'skip' and begin next check

 -      When engine is operated, select 'break'

 -      Close the P.D.A.

 -      Enter the Zeppelin, by clicking on the door
In  the front of the vehicle,  the Zeppelin will display its destination
icon (flashing sphere)

 -      Click on the destination icon
The  computer will announce that the  Zeppelin is preparing to travel to
the Design Facility

 -      Click on the icon to confirm the destination
Zeppelin  travels  to  the Design Facility.  (NB.  You  can skip the FMV
sequences by pressing the space bar, or pressing the left mouse button).

1.4  The Design Facility: Central Hub

 -      Exit the Zeppelin

 -      Find the entrance to the Central Hub

 -      Click on the door and enter
You  arrive  at the central hub of  the Design Facility, and come across
The Disciples guarding the pyramid underneath Zel Winters' databank.

 -      Walk around the edge of the room until you find the 'Auricle' speaker

 -      Connect to it and bring up the inventory

 -      Select the icon representing the recording of Walter Sayle's speech to
The Disciples.

 -      Run it.
The  recording  will play over the  Auricle. The Disciples will flock to
the base of the stairs, believing Walter Sayle is once again giving them
orders.  When they hear him say "now  leave" they will believe this is a
direct  order,  and  vacate  the  Central  Hub,  leaving  Zel's databank
unguarded. The databank will be downloaded to your P.D.A.

        1.5 The Design Facility: Laboratory

 -      Walk around the edge of the room until you find the bridge.

 -      Extend the bridge by clicking the button near it.

 -      Walk across the bridge to the other side of the pyramid

 -      Locate the elevator door and click on the button.
You  will be taken down to the  Design Laboratory, where you will find a
room containing terminals and overhead units.

 -      Locate the overhead unit next to terminal DL-01 and click on the button

 -      Drag the radix capsules (basic unit of CY-11 neural network) into your
inventory.

 -      Connect to terminal DL-01 or DL-02
It will indicate that there is a terminal malfunction.

 -      Click on 'inventory' and then click on E.D.M.

 -      Run E.D.M.
Terminal is diagnosed.

 -      Click 'Fail'
'Maintenance Procedure' is automatically activated.
Screen  will  split with faulty components  of the terminal displayed in
the upper screen.

 -      Drag functioning components (not marked by 'X') to the lower screen.

 -      Connect to other functioning terminal (either Dl-01 or DL-02, depending
on previous choice)

 -      Repeat the above procedure.

 -  Fix  one  terminal by combining  the  functioning  components of the
second terminal with the first. This is done by dragging good components
from  the lower screen and combining  them with the faulty components in
the upper screen.

(NB:  You may need to use the scroll button in the inventory in order to
access some items).

 -      Press 'reset' button.

 -      Choose one of the radix capsules in your inventory and press 'run'.
        The radix will transform into a cygote.

 -      Connect to the Holographic Simulation Pod (located in the center of the
Lab)
You will be asked to choose a cygote for simulation.

 -      Select a cygote from your inventory and press 'run'.
Process  will fail due to the lack  of a 'lexicon' component (lexicon is
part  of the CY-11's memory module,  and has been trapped within another
facility system due to recent malfunctions within the Genecys Zone).


1.6  The Communication Tower of the Manufacturing Facility

 -      Return via the elevator to the Central Hub of the Design Facility

 -      Enter the Atlantis (submarine) docking in the center of the Hub

 -      Click on the destination icon to the Manufacturing Facility

 -      Exit the Atlantis

 -      Find the exit from the dock.

 -      Press the button near the door.
When you first press the button, a hologram of Walter Sayle will appear.
When  this concludes, press the button  again, and a puzzle will appear.
This  puzzle  is a maze and you must  program  the maze in order to pass
through it successfully.

 -      Click on the Map in the inventory.
The  map  shows  the  route through  the  maze.  By plotting the various
junctions  of the route in the code (eg. t-junction, right turn etc) you
will enter the correct code.

 -      Enter the following code:               and press 'begin'.
Travel through the maze using the map, and the above turns, as a guide.
You  will arrive at the ladder leading to the Communication Tower of the
Manufacturing  Facility. You will find a  room with terminals similar to
the  Design  Facility.  Terminals  read  'unable  to  complete  transfer
operation...'

 -      Connect to a terminal, and run the E.D.M.

 -      Press 'fail'

 -      Drag faulty component to lower screen

 -      Separate the lexicon from the system by pressing 'split' .

 -      Take empty memory bank and drag it to the upper screen

 -      Press 'reset'
Message  on  terminal will indicate that  a 'terminal system upgrade' is
needed  to continue the construction process and that the request for an
upgrade has been sent to the CYCORP site at the GCN.

1.7  CYCORP Site

 -      Go down the ladder in the Communication Tower

 -      Using the map, return through the maze to the dock

 -      Take the Atlantis to the Design Facility

 -      Activate the bridge and go to the exit on the other side.

 -      Exit the Central Hub area

 -      Once outside, find the Zeppelin and take it to the Central Dome

 -      When you have docked at the Central Dome, exit and click on the GCN
Interface located at the center of the Platform.

 -      Access the GCN Site, and then try to click on the CYCORP Site (to the
right of the J.P. Site)
At  the CYCORP Site there is a  virus which blocks your access. You must
eliminate the virus.

 -      Connect to the System Protection Unit by clicking on the flashing
connector.

 -      Click on the virus
        An  anti-virus  system  will appear and  you  must  work out the
anti-virus  solution.  In this puzzle, the  aim  is to achieve a neutral
white string of genetic blocks. Red + Green + Blue = White.

 -      Take the Yellow and Blue blocks and place them on the far left of the
anti-virus bar.

 -      Take the string of Green, Purple and Red blocks and place the Green
block on top of the blue block.

 -      Take the last string of three and place the blue block over the red.

 -      Finally, take the string of four and place it on the furthermost right
section of the bar.
        This will result in a white anti-virus solution. Click on the send
button to activate the anti-virus.

 -      Click on the CYCORP Site.

 -      Click on icon to download Terminal System Upgrade.
Terminal System Upgrade is downloaded to your P.D.A.

 -      Exit Site and Logoff.


1.8  Return to the Design Facility

 -      Use the Zeppelin to travel to the Design Facility (to download the
lexicon unit)
Now  you  can  use  the  'automatic  vehicle  access'  function  for all
vehicles.

 -      Arrive at the Central Hub and take the elevator down to the Lab.

 -      Connect to a functioning terminal.

 -      Run the E.D.M. and press 'fail'

 -      Drag the empty memory bank into the inventory and combine with the
lexicon.

 -      Return the loaded memory bank into the maintenance sector (upper
screen).

 -      Press 'reset'

 -      Run the radix and it will be encoded as a cygote (next stage of radix
development)
        NB:  You will not notice a difference in this new version of the
Cygote, which has been encoded with the lexicon component.

 -      Run cygote in the Holographic Simulation Pod as before.
        The process will now be successful.
        You  will  receive  a  message  telling  you  to  return  to the
Communication  Tower  of  the Manufacturing  Facility  (to implement the
Terminal System Upgrade)

        1.9  Return the Communication Tower

 -      Using the Atlantis, return to the Communication Tower

 -      Connect to a terminal and run the E.D.M.

 -      Press 'fail'.

 -      Drag Upgraded Terminal System icon to maintenance sector (upper screen).

 -      Press 'reset'
Message  will  indicate that cygote  has been received successfully from
the  Design  Facility and has been  sent to the Manufacturing Facility's
Construction Laboratory.
1.9.i  The Construction Laboratory of the Manufacturing Facility

 -      Exit the Communication Tower using the ladder.

 -      At the bottom of the ladder, proceed through the maze (to the right of
the ladder).

 -      Use one of the two stairways to arrive at the Construction Laboratory.
You  arrive  at the Construction Laboratory  where  you find yourself in
what  is  clearly  the lab where  CY-11's  are  produced. There are more
terminals and a 'frankenstein-like' slab in the center of the room.

 -      Explore the Lab until you find the circular gray platform.

 -      Locate the green connector above it and click on it
        (NB:  It  is  visible only from  one  position). There will be a
message  that  the process cannot continue due  to the fact that a CY-11
has  been  detected  within  the  system  awaiting  extermination at the
Elimination Facility.

        A  hologram  of  Walter Sayle will  appear  warning  that he has
rigged the system so that the Spooks are guarding the Vulcan platform in
the  Central Dome, blocking access to  the Elimination Facility. At this
point  you must go to the  Elimination Facility and destroy the existing
CY-11:

1.9.ii Spook Control Panel - Zeppelin Platform

 -      Travel to the Central Dome using the Atlantis.

 -      When you arrive at the Central Dome, there will be an announcement that
entry to the Elimination Facility has been blocked.
As per Walter's hologram.

 -      Connect to the Zeppelin Interface and run EDM. Press 'fail' at the end
of the check.
One of the Spooks will investigate the system failure as per its mission
task.  While  the Spook is 'occupied', you  will  have a small amount of
time to access the Spook Control Panel located on the Zeppelin Platform.

 -      Connect to the Spook Control Platform.
A  split screen will appear on your P.D.A., and in the upper section you
will find a display of all Spook missions.

 -      Click on the arrows in the upper screen until you bring up the mission
outline of Spook I15 (red icon).

 -      Drag the red icon into the inventory.

 -      Click on the arrow in the upper screen until bring up the mission
outline of Spook G12 (guard).

 -      Override its mission by dragging the I15 icon from the inventory into
the upper screen and place it on top of the G12 icon.
The  Spook will stop guarding the  Vulcan platform, making it accessible
to you.

 -      Go to the Vulcan Platform and activate the Vulcan.

1.9.iii The Elimination Facility

 -      Travel to the Elimination Facility

 -      Exit the Vulcan

 -      Open the door in front of you and walk through the tunnel until you come
to the Elimination Facility.
You  will be standing in the middle of the walkway. After a few moments,
2 Spikes will appear on either side of you, blocking your path.

 -      Connect to the Spike on your right hand side by clicking on its flashing
light.

 -      Drag the blue SP14 icon into your inventory.

 -      Override the mission of the Spike by dragging the I15 Spook mission
(red) icon to the upper screen etc.
This will result in 'overloading' the Spook who will become unstable and
'melt'.

 -      Turn immediately to the Spike on your left side, and connect to it by
clicking on its flashing light.
                                        
 -      Override its mission using the SP14 blue icon.
        This  Spike will be given the mission of SP14 and go over to the
other  side of the walkway. When it comes into contact with the unstable
SP14  Spike, it too will become unstable and 'melt'. You are now free to
eliminate the CY-11.

 -      Move to the left until you find the blue crystal button.

 -      Click on it.
The  drawbridge will open and the CY-11  will make its way to the 'death
beam'.

 -      Walk to the end of the other side of the walkway.

 -      Activate the chair by pressing the button near it.
After  you  do this, you will find  yourself sitting in the chair facing
the abyss.

 -      Click on the 'death beam' button and exterminate the CY-11.

 -      Go to the Vulcan and return to the Central Dome.

1.9.iv The Testing Facility

 -      Take the Grommet to the Testing Facility.

 -      Find the entrance to the Testing Facility and click the button near it.
You  will  find  yourself  in  'Testing  Room  #1'  filled  with strange
cylindrical  pillars and twinkling stars. Your aim here is to locate the
monolith which is a gateway leading to the next test. It is a version of
the  'warm/cold'  idea where the stars  flash faster as you approach the
monolith.

 -      When you find the monolith, click on it.
There  will  be an announcement telling  you  that you have successfully
passed  the first test, and that you  should continue with Test #2. This
test will begin with a number of different colors flashing in the sky in
a  specific  sequence. The aim here is  to  follow the color sequence by
clicking on the color segments surrounding you.

 -      Click on the different color segments around you in exactly the same
sequence as the colors flashing in the sky.
When  you  follow the correct sequence  of colors, another monolith will
appear.

 -      Click on it and you will find yourself at Test #1.

 -      Walk until you come to a point directly opposite the monitor.
This  test  involves an interactive movie  narrated by a CY-11 guide who
will  prompt you to answer questions  about the movie. Your answers will
determine the plot and continuity of the story. The 'solution' is B,B,B.
After  completing this test, you will  find yourself in Testing Room #4.
You will be told to wait and not to touch anything.

 -      Wait between 1-2 minutes before disregarding the announcement.
During  this time, you may walk around the room freely, without touching
anything.  You  will find a desk and  a strange ornament on the desk. On
the  other  side of the table you  will find a clock indicating how long
you have waited.

 -      Walk to the desk and click on the ornament.

 -      Walk to the other side of the desk (clock side) and click on the red
button.
A monitor will appear on the desk. On the screen you will see two icons.

 -      Drag the icons into your inventory.
These  icons  are encrypted. In order to  decode them you must go to the
Decoding Site at the GCN.

 -      Take the Grommet to the Central Dome.

1.9.v The Decoding Site

 -      Access the GCN and try to connect to the Decoding Site (key icon).
You  will not be able to access the Decoding Site due to the presence of
a virus.
You must eliminate the virus.

 -      Connect to the System Protection Unit by clicking on the flashing
connector.

 -      Click on the virus
        An  anti-virus  system  will appear and  you  must  work out the
anti-virus  solution.  In this puzzle, the  aim  is to achieve a neutral
white string of genetic blocks. Red + Green + Blue = White.

 -      Take the  string of 'green, magenta and red' blocks and place it to the
far left of the anti-virus bar.

 -      Take the string of 'blue, red and red' blocks and place the blue block
on top of the red block (of the first string).

 -      Flip the string of four blocks to get 'green, light blue, magenta and
green'.
        Flip by clicking on the string and pressing the arrow button.

 -      Place the green block of this string on top of the red block of the
'blue, red, red' string.

 -      Flip the string of two (from 'light blue, red' to 'red, light blue').

 -      Place this string on the far right of the anti-virus bar.
This will give you the correct anti-virus formula to eliminate the virus.

 -      Click on the 'send' button to activate the anti-virus.

 -      When you have eliminated the virus, connect to the Decoding Site.
A  CY-11  will  welcome you to the site,  and  will  ask you to load the
encrypted data.

 -      Drag one of the encrypted icons from your inventory and place it in the
upper screen.
The decoding process will take place and your icon will be decoded.

 -      Repeat this process with the second icon.
One icon is a Grommet with a lock, and the second icon is a puzzle piece
with a lock.
When  you  decode the first icon, you  will receive an icon of a Grommet
without  the  lock,  signifying a second  Course  Option (to the Central
Analysis Chamber). When you decode the second icon, in place of an icon,
you  will  receive  mail  informing you  that  your  map  of the Testing
Facility has been updated to include the Central Analysis Chamber.

 -      Exit the GCN

 -      Return to the Testing Facility.

1.9.vi The Central Analysis Chamber

 -      When you arrive at the Testing Facility, do not leave the Grommet.

 -      Whilst in the Grommet, open your inventory and 'run' the Grommet icon.
There  will be an announcement that you have activated the second course
option, and you will then find yourself in the Central Analysis Chamber,
which the Grommet has penetrated.

 -      Walk around the Central Analysis Chamber computer in the center of the
room, until you find a green connector (the Central Analysis Interface).

 -      Connect to the Interface.

 -      You will receive your test profile.
If  you  completed  the tests correctly,  every  test category should be
'normal'.  If  the  tests were not  completed  correctly  and a category
appears  as either 'high' or 'low', you  may repeat the relevant test to
improve your result.
Spatial Intelligence = Test 1
Power of Deduction   = Test 2
Judgment and Courage = Test 3
Recognition of Authority & Curiosity = Test 4
You  can  access each of the Test  Rooms through the doorways around the
circumference of the Central Analysis Chamber.
(If  you  need  to do tests again,  do  so,  then connect to the Central
Analysis Interface.)

 -      Press the 'Save parameters' button.

 -      Enter the Grommet and return to the Central Dome.

1.9.vii The Construction Laboratory - Creating the CY-11

 -      Take the Atlantis to the Manufacturing Facility.

 -      Walk through the maze to the Construction Laboratory.

 -      Explore the Lab until you find the circular gray platform.

 -      Locate the green connector above it and click on it
(NB: It is visible only from one position).

 -      Press the 'Automatic Adjust' button and drag the Parameter icon to the
upper screen.

 -      Press 'Dispatch Cygote' button.
        The  Cygote will be sent to  the Testing Facility and go through
the   testing  procedures.  The  results  will  be  displayed.  If  your
parameters  were  correct,  you will receive  a  message that the Cygote
successfully passed the regulation testing procedure.

 -      Find the button near the 'slab', which is only accessible from one
position.

 -      Click on it.
The first time you click on it, you will activate Walter's warning about
the release of the Cyberworm.

 -      Clicking on it again will activate the creation process of the CY-11.

 -      Drag the CY-11 icon to your inventory and merge it with the icon of
Zel's databank.
This  will create the CY-11 version of Zel Winters, who will then appear
and speak to you about what you must now do: 1) Create another Cyberworm
and 2) Feed it off the Core Computer.

1.9.viii Building the Cyberworm

If  you sent more than one Cygote  to the Manufacturing Facility you may
skip the following section at the Design Facility.

 -      [Go back to the Design Facility

 -      Run another Radix on the operational terminal.
You will create a Cygote.

 -      Go to the Holographic Simulation Pod and run the Cygote

 -      Return to the Manufacturing Facility and enter the Construction
Laboratory.]

 -      Locate and click on the green connector above the gray platform.

 -      Dispatch the Cygote to the Testing Facility.
        Repeat process with previous cygote .

 -      Run the memory of Walter creating the Cyberworm.
Now  that Zel has been rebuilt, all of Zel's memories and recordings are
fully recovered, and missing details are now restored.

 -      Watch memory and note which terminal Walter used (ML03) and what his
code was (AWED).

 -      Go to the terminal and enter the code.
        You will find a blueprint of the Cyberworm.

 -      Drag the blueprint icon into your inventory.

 -      Go to the 'slab' and click on the button.
You will activate the creation process of another CY-11.

 -      Take CY-11 icon and merge it with the Cyberworm Blueprint.
This  will create the Cyberworm Larva -  the first stage of the creation
of the Cyberworm.

 -      Go to The Core.

1.9.ix Getting to The Core

 -      Return to the Central Dome.

 -      Find the hatch located on the Vulcan Platform.

 -      Click on the connector and enter the code given to you by Zel (WAFE)

 -      Click on the handle of the hatch which changes the control of the
Cabletron from automatic to manual override.
You will hear an announcement confirming this procedure.

 -      Go to the Cabletron Platform located near the Grommet Platform.

 -      Click on the Cabletron Connector.

 -      Press 'Access' and travel to The Core.

1.9.x The Core

 -      Locate the ladder in the center of The Core.

 -      Click on it to ascend the ladder.
You  will  hear an announcement that  you  have reached different levels
within The Core.

 -      Continue to ascend the ladder until you have reached Level Three.
You will be greeted by The Core Computer.

 -      Click on the Connector

 -      Run the Cyberworm Larva.
At  this  point,  the  Cyberworm  will  feed  off  The  Core system, the
Cyberworm  will  be created and the final  sequence  of the game will be
triggered

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