Они чит-файл №2

==================================================================
O N I F A Q v 0 . 1
==================================================================

Oni Faq v0.1
for the PC (Windows Format)
Written By Martin Gaston (RugbyMart@Lineone.net)


Unpublished work Copyright 2001 Martin Gaston

This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is NOT to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way. This
Oni FAQ was written and is owned by me, Martin Gaston (rugbymart@lineone.net).


-------------------------------
TABLE OF CONTENTS
-------------------------------

I. Introduction
II. What Is Oni?
III. Controls
IV. Moves
V. Weapons
VI. Items
VII. Frequently Asked Questions

VIII. Walkthrough

1. TCTF Training
2. Syndicate Warehouse
3. Manufacturing Plant
(more coming soon!)

IX. Cheats
X. Web Links
XI. Credits

Note: I know that the walkthrough section isn't completed yet, but
if you are having serious problems with a level that ISN'T
covered yet, then e-mail me at RugbyMart@Lineone.net and I'll
do my best to help you out.

-------------------
I. Introduction
-------------------

I'm an anime fan, and when I first heard of Oni I was pretty excited to
say the least. The concept of the game was fantastic, beating up people
with martial arts move sounded much more exciting than any third-person
game that came before it.

When I got Oni, my impressions were justified. Oni was a fantastic game,
the gameplay was great and the characters beautifully animated. I quite
liked the story as well, but it was a little predictable. The game did
have some minor problems, but the fantastic fighting action made up for
the errors that the developers made.

I've been wanting to write an FAQ for some time now, and Oni was the
perfect opportunity to get started. And because it's my first ever
FAQ, I don't expect it to be perfect. If you find a crippling error
the please e-mail me at RugbyMart@Lineone.net and i'll correct it as
soon as I can. Also, if you like my FAQ then please E-Mail me as well
so I know i'm doing a good job and then i'll write more FAQ's


-------------------
II. What Is Oni?
-------------------

Oni is a third person action game developed from Bungie and Gathering Of
Developers (GOD), that mixes elements of Beat 'Em Ups, Shoot 'Em Ups and
Adventure games. Ever wanted to unload a clip of bullets into your enemy and
then run up to him and steal his gun? You can in Oni. Ever wanted to unleash a
lethal barrage of punches and kicks onto 3 people at once? You can also this
in Oni. It breathes new life into the Third Person genre after it was saturated
to bursting poing by Lara Croft and the Tomb Raider series.

You play Konoko, a young woman who's strength, speed and vitality is greater
than the normal human. She doesn't know anything about herself because her
whole life is a mystery. Konoko works for the TCTF, a band of elite police
who put an end to crime.

The world is run by the World Coalition Government and the wastelands outside
the huge megacities is barren and poisonous to all life. And if that wasn't
enough, a large underground group of terrorists called The Syndicate have
world domination in their eyes.


---------------
III. Controls
---------------

The Controls in Oni take a little bit of getting used to, but once you've got
them you'll be throwing people over your shoulder and snapping their necks in
no time.

Default Controls

W = Run Forward
S = Run Backwards
A = Sidestep Left
D = Sidestep Right

Q = Toggle Weapon/Pick Up Items
E = Drop Weapon

SPACE = Jump
Left Click = Punch/Fire Weapon
Right Click = Kick
SHIFT = crouch

capslock = Toggle Walk
CTRL = Action

Tab = Hypo
R = Reload Weapon

It's not that hard to change the controls in Oni, but you've got to know what
you
are
doing. Go into the directory that you installed Oni in (e.g C:\Games\Oni) and
open
up the key_config.txt file. You can then re-bind all of the keys to a new one.


-----------
IV. Moves
-----------

Konoko can do more than just kick and punch. She's got special moves for every
type of situation.


Escape Moves

Press CROUCH + any DIRECTION.


These moves are great for dodging oncoming attacks, and they can also set you
up in a good position to retaliate.

Jump Flip

JUMP, then press CROUCH while in mid-air

Besides looking really cool, the jump flip lets Konoko reach higher areas that
her normal jump would. She can also attack enemies with this move too!

Slide

DOUBLE TAP FORWARD to dash, then press CROUCH

This move is good for dodging laser beams easily and can also be used to hit
someone in the legs or while they're on the floor.

Throws

press FORWARD + JUMP or KICK

Throws are pretty easy to pull off, and do a large amount of damage. They also
are unblockable by the enemy, but you have to be standing right next to them
for the move to connect. And If you are close enough to throw an enemy, he's
close enough to throw you.

Running Throws

press KICK when running

This move is just like a normal throw, but you have to run into your opponent
first. This move is great for throwing opponents of ledges and building (which
kills them instantly) but make sure that Konoko doesn't end up falling to her
death as well!

Sledgehammer Heel

PUNCH, PUNCH, KICK

This move can be tricky to pull off, but if you can get it right it does a huge
amount of damage. The last move does the most damage, but it can often get
blocked by opponents.

Block

stand in a neutral position (not pressing any buttons)

Oni's not all about attacking, sometimes you have to defend yourself to
conserve you health. It's very easy to do, but can take some practice to
master.

Disarm

press FORWARD + PUNCH

Konoko will snatch the gun of the opponent if you use this move, which means
you can easily get the upper hand during a fight.

Backbreaker

from behind an enemy press FORWARD + KICK

This is an absolutely devastating move, and kills the weaker opponents of the
game instantly.

Triple Hit Haymaker

PUNCH, PUNCH, PUNCH

A fast and quite powerful attack, and ever so simple to pull off. Good to use
when surrounded, as the final punch knock the enemy to the floor.

Spinning Sidekick

KICK, KICK, KICK

This is slower but more powerful than the Triple Hit Haymaker move, and it's
just as easy to pull of as well. If you're sure that the opponents won't
counter attack, then use this move.

Willow Kick

BACKWARDS, then FORWARD + KICK

Konoko delivers one extremely powerful kick to her opponents groin with this
move, which leaves them stunned for a couple of seconds so you can set up
another move. The Willow Kick can sometimes be tricky to pull off, but it's
worth it.

Crescent Moon Kick

Kick, Kick, then FORWARD + KICK

This is one of the hardest moves in the game, and not really all that useful
once you get some better moves. This is a 3-hit combo, and looks pretty flash
as well.

Devil Spin Kick

CROUCH. The LET OFF CROUCH and hit KICK.

Running Lariat

when RUNNING, press PUNCH

This is just like the Running Throw move, but you press punch instead of kick
to do it. It's quick and deadly, and one of my favourite moves.

Rising Fury Punch

CROUCH. Then LET OFF CROUCH and hit PUNCH

Like the devil spin kick, this move is tricky to pull off. Konoko unleashes
a powerful punch that will hit opponents on the way up and on the way down.

Twister Kick

press LEFT/RIGHT then FORWARD + KICK

When unleashing this move, Konoko sidesteps away from on opponent an the spins
her legs around in the air. Useful for attacking multiple enemies at once.

Stepping Disarm

press FORWARD + KICK while standing next to an opponent.

Sure, the disarm is a cool looking move. But what if you could kick your
opponent in the face while doing that? Yes, that's the stepping disarm move for
you.



-------------
V. Weapons
-------------

Konoko has many high-tech weapons at her disposal that she can obtain
throughout the course of the game. You should always keep in mind that
every weapon has a weakness and that Konoko can only hold one weapon
at a time.

Campbell Equalizer Mk4

Ammunition Type = Ballistic Ammo
Magazine Capacity = 10 rounds
Fire Rate = 5 rounds per second

A simple gun that's good enough for killing. It's got a high recoil, so
you've got to be careful with your aim. I recommend discarding it for one of
the more advanced weapons as soon as you get a chance.

Hughes Black Adder SMG

Ammunition Type = Ballistic Ammo
Magazine Capacity = 30 Rounds
Fire Rate = 12 rounds per second

This machine gun is great at close range, but once the enemy is more than 6
meters away it's only good for suppression fire. A good dirty tactic is to
knock an enemy to the ground and start firing.

SML3 Plasma Rifle

Ammunition Type = Energy Cells
Magazine Capacity = 10 rounds
Fire Rate = 1.1 rounds per second


The Plasma Rifle is ever so easy to dodge if someone's firing it at you. Simply
dodge left and right a lot and you'll be fine. If you've got the gun, it's
quite a good weapon to have. Fire off a stream of these as an enemy approaches
you, and then finish him/her off with some throws.

Phase Stream Projector

Ammunition Type = Energy Cells
Magazine Capacity = 300 Units
Fire Rate = Continuous

There's no crosshair to aim on this weapon, so you have to direct the beam to
your opponent's body. It fires a continuous beam of energy that can stagger
or topple enemies with ease.

SBG Man-Portable Mortar

Ammunition Type = Ballistic Ammo
Magazine Capacity = 4 Rounds
Fire Rate = 1 round per 2 seconds

This gun is referred to as the Superball Gun by it's users, as Scatter-pack
Ballistic Grenade Man-Portable Mortar is a bit of a mouthful. Basically, it's
your very own rocket launcher. Fire normally for default scatter pattern or
Hold the trigger when firing to bounce shots, then release to detonate.

Van de Graaf (VDG) Pistol

Ammunition Type = Energy Cells
Magazine Capacity = 5 Rounds
Fire Rate = 1 round per 3.1 seconds

The Van de Graad is an extremely powerful stun gun. Each shot is high voltage
and low amperage so it causes minimal physical harm to the attacker. When
fired, the enemy grabs his head and is stunned for a few seconds, making it the
perfect weapon if you want the upper hand in physical combat.

Scram Cannon

Ammunition Type = Ballistic Ammo
Magazine Capacity = 5 Rounds
Fire Rate = 1 Swarm per 2.5 seconds

The Scram Cannon fires swarms of homing missiles at the enemy. It's Useless at
close range, but great if the missiles are given some time to home in on their
targets.

Mercury Bow

Ammunition Type = Ballistic Ammo
Magazine Capacity = 2 Rounds
Fire Rate = 1 round per 5 seconds

Oooh baby! This is my preferred weapon of the game. The Mercury Bow works by
firing a compressed silver of frozen mercury at the opponent. It's got the
strength to knock just about anyone down in 1 hit. It's great for thinning
down packs of enemies that come running towards you.

Screamer Cannon

Ammunition Type = Energy Cells
Magazine Capacity = 6 Rounds
Fire Rate = 1 round per 10 seconds

This weapon fires capsules that release a mysterious entity known as a
Screaming Cell. These creatures don't seem to exist in the same plane as
Earth, but are drawn to life and feed off it. Konoko is immune to the
Screaming Cell at first, but it eventually turns on you after it's released.

Wave Motion Cannon

Ammunition Type = Unknown
Magazine Capacity = Unknown
Fire Rate = Unknown

This weapon is normally vehicle mounted and it would require superhuman
strength to lift or fire! Luckily, Konoko has superhuman strength and
she can blast away with the meaty gun. It's extremely heavy, so she
can only walk very slowly with it equipped which leaves her vulnerable
to attack. Only found at two points in the game, this weapon is good but
rare.


-----------
VI. Items
-----------

Guns need bullets. Konoko needs health. Enemies need to be killed.
Fortunately, the items in Oni cover all of these needs.

Ballistic Ammo

Co-ordinating the arms of mercenary and corporate forces during the Great
Uprising had WCG researchers scrambling to solve their logistical problems.
Their solution was modular, generic casings and projectiles loaded with
mission-specific ordnance payloads. "Blank bullets" allowed modular components
to adapt and reload any ballistic weapon on the battlefield. What that means is
you can use Ballistic ammo for multiple weapons, e.g the Black Adder SMG and
the Mercury Bow

Energy Cell

Governments and markets welcomed the emergence of the World Coalition
Government, or were crushed beneath it. As hostilities subsided the WCG began
to standardize "fundamental technical elements" across all market regions. The
ubiquitous Energy Cell has replaced all other portable power sources. This
means weapons too. The more electrical weapons use this as a source of
ammunition, such as the VDG Pistol and the Plasma rifle.

Hypo Sprays

Hypo Sprays deliver stimulants, analgesics and active neuro-biological
reinforcing elements through a sub-dermal injector. The solution takes time to
act on the body; further shocks while it is active reduce the hypo's maximum
healing potential. Even a few hits will cancel the effect altogether, so don't
try using them in the middle of a fight if you can help it. Multiple Hypos can
be activated at once to extend the maximum healing range.

Because Konoko is 'different' to the average human, she can take her health
over the maximum limit and go into 'overpower' mode. Her speed and strength
are increased for a short time when like this.

Phase Cloak

The Phase cloak agitates the user's molecules out of the visible light
spectrum. The effect only lasts for 30 seconds; any longer and the user might
suffer irreversible cellular damage. A weakness of the cloaking effect is that
the wearer becomes visible for a moment during physical contact with non-phased
bodies. Another point of consideration is that you still make sounds, so be
sure to sneak around.

Force Field

The Force Shield surrounds the body of the wearer and absorbs the impact of any
projectile that strikes it. The shield can only absorb a limited amount of
punishment before it collapses; as it grows weaker its intensity fades. And
melee (punches and kicks) don't get blocked by the field.


-------------------------------
VII. Frequently Asked Questions
-------------------------------

Q: How do I change my controls?
A: It's not that hard to change the controls in Oni, but you've got to know
what you are doing. Go into the directory that you installed Oni in (e.g
C:\Games\Oni) and open up the key_config.txt file. You can then re-bind all
of the keys to a new one.

Q: How do I take screenshots?
A: Oni is set up to take screenshots whenever you press the F13 (Print Screen)
key. However, this key doesn't work on many computers. Instead, load up the
key_config.txt file and change the line that says "bind fkey13 to screenshot)
and change it to another key (e.g "bind fkey12 to screenshot).

Q: How do I view screenshots?
A: Unlike many games, Oni copies the screenshot to the clipboard instead of
making it into a file. To view your screenshot, open up any paint program
and paste the image into it.

Q: I can't get past section xxx?
A: Check the walkthrough section to find out how to complete the game.

Q: Why can't I pull off all the moves?
A: Some of the moves arn't given to you at the beggining of the game, and Konoko
learns them throughout the course of her adventure. Usually you are given a
new move at the begginning of every level.

Q: What are the cheats in Oni? How can I access them?
A: The cheats in Oni are easy to get to once you've set them up. Either complete
the game or change some files. Check the cheats section for details.


-----------------
VIII. Walkthrough
-----------------

Note: Because certain parts of Oni are extremely repetitive, this Walkthrough
can sometimes get a little confusing. You should always use the compass data
to assist you when you play, it can really help you out.


-------------------
1. TCTF Training
-------------------

The training mission really isn't too hard at all, if you just follow the
on-screen directions you'll be fine.

At the beginning of the exercise Shinatama informs you that your being run
through TCTF training program beta 6 and after you've completed it you'll be
ready for field missions. Great. You start with the basic movement training,
which is simply doing a bit of running around. After that's been done, activate

the control console near the door to start your Dash training. You then have to
run around a little track, which shouldn't be too hard. Then go and activate
the other control console to get a little recap of everything you've learned
so far and start the jump training.

After learning how to jump, jump into the next room to start your advanced
movement training. You are told to crouch, so do that. Before the program can
continue, you have to jump on top of a box and watch a woman fight with 2
robots. She beats one robot but gets taken down by the second. After that
display of fisticuffs, you get taught how to creep, initiate your escape moves
and sliding. Konoko is then told to slide under some laser beams a couple of
times and are taught the jump flip before you can continue. Use the console to
recap the moves and then jump into the next room to start your combat training.

You start off the combat training by doing a simple punches and kicks before
you are instructed to do a punch-punch-punch combo and then a punch-punch-kick
combo. You can then go into the next room to start fighting with a drone. In
the next few rooms you have to practice a specific thing before you can
continue. In the first fight you just have to kill the robot, in the second you
have the throw the robot and in the third room you have to block the robots
attacks. When you complete all of that successfully you can move on the next,
and final, area. In this room there are a whole load of glass targets and a
couple of robot drones. Pick up the gun on the table and start shooting the
glass targets. You'll run out of ammo pretty quickly but some ballistic ammo
will appear on the table as well. Pick it up, and then finish off shooting the
targets. Then a Plasma Rifle appears and you have to swap your pistol for it.
Shoot the robots with the plasma rifle to complete the training program beta 6.
Shinitama tells you that Commander Griffin will be pleased.

But before you can finish the mission, you have to access your diary and use
the computer to recap the combat commands. After that the mission automatically
end and the next mission loads up automatically.


----------------------
2. Syndicate Warehouse
----------------------

The Mission starts with Shinatama telling you about your health meter. If you
don't know about your health meter, I recommend that you read it. You start
this mission with a pistol, which can come in very useful before you find the
machine gun later on.

Go through the door and down the stairs, and kill the man that attacks you.
There's a data console around tells you the that a Manifest 3Y-324-G contains
six crates that contain ammo for a railgun that the TCTF seized from the
syndicate. Push the switch on the other side of the room to open the locked
door.

Go through the newly unlocked door, and Shinatama will give you some compass
data, as well as teaching you how to use the compass. You are given a new
objective at this point as well, which is to make contact with Operative Chung.

Go through the door with the sign that says stairs above it and climb the
stairs. Go through the first door you see and into the next door. activate the
switch to unlock the yellow and white diamond doors.

As you leave the room, a man will enter who you'll need to kill. Then go
through the door that you just unlocked. You'll enter a new area which has
another Engineer who is armed with a machine gun. Kill him and swap your pistol
(if you've still got it) for it. Your next objective will be to unlock the
green and white diamond doors, so go to the doors marked 'stairs' and into the
lower part of the room.

There are two rooms to the left and right of the stairs. The one on the right
is empty, but the one on the left has the switch needed to unlock the doors and
a Engineer who carries a Hypo spray. Kill the Engineer and take his Hypo.
Shinatama
will contact you and tell you about the 'overpower' effect. Unlock the
green-white diamond doors with the console. If you go through the door on the
floor you are on, the only thing you'll find is some ballistic ammo. Get that
and then go back up the stairs you came down and through the other door you
unlocked.

You notice a dead man on the floor, and when you walk up to him you realise
it's Chung, the man you were supposed to meet. After a chat with Griffin, pick
up Chung's datapad to find out about the whearabouts ofyour next mission, the
Musashi Manufacturing plant.

But the mission isn't over yet. Shinatama gives you a new objective: find the
warehouse manager. There's a Striker in one of the rooms (the one
without the green light next to it) near to Chung's corpse, so dispose of him
and get a Hypo spray as a reward. The stairs in this area will take you to a
room with another Striker who will also drop a hypo spray when killed.
You can get it if you want, but the way forward is through the other door (the
one with the green light next to it) near Chung's body. In the next room are
two Engineers, kill them both and go up the stairs. After you've gone up the
stairs, the room nearest you contains a Engineer. He doesn't have anything so
you
don't have to kill him. Around the corner are two Strikers, one inside
the room and one outside. Kill them. One drops a hypo, so pick that up.

Continue going down the path until you reach the end. There will be two doors,
one on the left and one in front you. The one on the left contains a Engineer,
who
you can kill if you want. The one in front of you has a staircase, go down it.
At the bottom of the stairs lies a Striker, who carries a hypo. Through
the door is another Striker and a locked door. The switch to unlock the
door is at the end of the room, so unlock the door and go through it. There
will be 3 doors in the next room, one leading to some stairs, one locked
(red-white diamond logo on the door) and one containing a Engineer. The Engineer
will
run up the stairs and activate an alarm if he sees you, so chase him and kill
him before he gets the chance. In the same room as the alarm is the switch to
unlock the door. Unlock the door and go down the stairs and through it to the
next area. You will encounter a Engineer, and two doors. One of them leads to
some
stairs, which you don't need to go down. The other is the one that you have
to go through to continue. In this room, you DO need to go up the stairs
(not down) where you'll see a Striker attacking a civilian. Kill the
agent and the civilian will tell you that the warehouse manager is upstairs.
He'll also open the locked doors near you. Go through the doors after they've
been unlocked. You'll enter on the top floor of a huge new area, and a Engineer
will attack you. Kill the Engineer and go down the stairs, which are at the edge
of the floor you are on. When you get to the bottom of the stairs, run to the
other side of the room, killing the Engineer along the way, and go down the
other
set of stairs to reach the bottom floor of the building. There will be two
Engineers that assault you, dispose of them and run over to the truck.

Shinatama will inform you that the truck is trying to escape from the building
and that there's no way you can get in it. You now have to find a way to stop
the truck from leaving the building. You have a 3 minutes (which you can see in
the bottom right of the screen) to stop the truck. A couple of Strikers
instantly attack you, and one is armed with a pulse rifle. Take it if you want.
Follow the compass data until you get to the stairs (it's almost a mirror copy
of how you got down to the ground floor, but this time you are going up)
killing the Engineers and Strikers along the way. Eventually, you'll reach
a switch which you have to activate. Watch the movie and relax because you've
just completed your first real level of Oni!


-------------------------
3. Manufacturing Plant
-------------------------

You start the level being ambushed by 3 Strikers in the reception area. You've
got two other TCTF agents to help you out, so it shouldn't be very hard to kill
them.

After you've done that, take a look around the reception area to get your
bearings. There are 4 doors, 2 locked and 2 unlocked. There is also a staircase
with leads to another door, which is locked too.

The unlocked door near the staircase has one man inside, who will give you some
ballistic ammo when killed. The other unlocked door has two Engineers, a locked
door and also an important switch. Push the switch to open the locked door in
this room, and another door back in the reception area. Go back to the
reception area and through the door you just unlocked to find a Engineer who
drops a hypo spray when killed. Pick it up. Then go back and through the other
door you unlocked, and go to the other side of the room and through that door.
There will be two enemies in this room, and one of them tries to call for help
by setting off an alarm. Kill him before he gets the chance, and then deal with
the other man.

Leave the room and down the area with the alarm console in it, and through the
door at the other end. You'll enter another room with a Striker and a
switch to unlock the door up the staircase back in the reception area. You have
to go back there now, but you can't go back the way you came as one of the doors
has now locked itself. Instead, head out the other door in the room with the
switch and keep going down the path until you reach a room where a syndicate
agent is attacking two scientists. Kill the Striker before he kills any
scientists to get rewards from them. There's a locked door in this room, and
the switch to unlock it is in the area with the scientists. Unlock the door and
go through it to end up back in the reception area, where a Engineer and
Striker (armed with a plasma rife) will attack you. Kill them and go up
the stairs and through the door that's now unlocked.

Go down the stairs and into the down the path to your left where you'll be
attacked by 4 people. At the other side of the area, there is another door
which will take you to the manufacturing wing of the plant. Griffin will talk
to you before you can enter the door, but go through it when he's finished with
you to enter the door and the manufacturing wing.

There will be two Engineers here, one of them armed with a submachine gun. Kill
them and notice the door that's locked. There's another door that's unlocked in
this area, so go through that and enter a room with a load of laser beams that
you'll need to dodge. There's an exit at the end of the corridor, and an two
exits to the right. One of them (the unlocked one) on the right leads to a room
with a switch that's guarded by turrets and laser beams. You can't use the
switch in this room, so don't bother trying or you'll just end up dead.

Go through the other unlocked door at the other end of the corridor, there are
two Strikers here, a switch (the switch is pretty well hidden, so you
might have to search for it) and another locked door. Kill them, and pull the
switch in this room to deactivate the lasers guarding the switch in the
previous room.

Go back into the room with the switch guarded by turrets. Pull the switch to
open the door back at the beginning of the manufacturing wing. In that room is
another switch which unlock the door back in the laser corridor. Go into that
room, and two Strikers will attack you. There's another switch in this
room, which will unlock a door back in the room where you deactivated the
lasers. Go through it.

When you go through it, you'll notice a Striker attacking a scientist.
Kill the agent and then go down the stairs, and Shinatama will chat to you
about the deadly brain. Go through the door to confront the machine. To defeat
the deadly brain, you have to activate the 4 switches in the room while dodging
the laser beams as you will get badly damaged and probably die if you do. After
you've activated all 4 switches once, the switches will reset and you'll have
to activate them all again. You have to do this 3 times, each time the lasers
get harder to dodge. After you defeat the Deadly Brain, you'll have completed
the level.

------------
IX. Cheats
------------

To get the cheats to work in Oni, you'll have to change a couple of variables
in the persist.dat file which is located in the main folder of Oni (e.g
C:\Games\Oni). You'll need a Hex Editor, and if you don't have one you can get
them from places like http://www.download.com

For PC users, you must change hex offset 44 to "07"
For Mac users, you must change hex offset 47 from 02 to 07.

Save the file, and then load up Oni. In the game, press F1 to bring up your
diary and then type the appropraite code in to activate the cheat.

shapeshifter - Change Characters (with F8 key)
liveforever - God mode
touchofdeath - Kill enemies in one shot
canttouchthis - Can't be knocked down or knocked back
fatloot - Gives you all kinds of ammo and health
glassworld - Makes most objects breakable
winlevel - Instantly Win Level
loselevel - Instantly Lose Level
bighead - Big Head Mode
minime - Mini Mode
superammo - Super Ammo Mode
reservoirdogs - Last Man Standing Mode (AIs fight with each other)
roughjustice - Gatling Guns Mode
chenille - Daodan Power Mode (you do more damage)
behemoth - Makes you giant
elderrune - Regenerate health over time
moonshadow - Phase Cloak
munitionfrenzy - Creates pile of all weapons
fistsoflegend - Fists Of Legend Mode
killmequick - Enemies are super tough
carousel - Slow Motion Mode
thedayismine - Developer Mode


---------------
X. Web Links
---------------

There's more than one decent Oni website on the planet Earth, and
here's some of my favourites :-

Official Oni Site - http://oni.godgames.com/
Oni Online - http://www.3dactionplanet.com/oni
Oni Central - http://oni.bungie.org/
Oni Res - http://oni.bungie.org/res/
Oni Shots - http://oni.bungie.org/onishots/

If you've got an Oni site than you want me to list, send me an E-Mail
at RugbyMart@Lineone.net and i'll paste it up.

1234567891234567891234567891234567891234567891234567891S34567891234567891234567