Outlaws - Level 5
When the level first starts go into the building to your right. There
are two rooms in this building. In the second room you will find the
brass key. Use the brass key on the door around the left side of the
After entering the first room you will see a hall straight ahead and a
door to the right. Go through the door on the right first. There are
several outlaws in the following rooms. Be sure and look for the metal
door in the kitchen area. In the back of this room is the steel key and
a secret area. Go back out into the main room and this time go down the
In the hall there will be four doors, two wooden and two metal. In the
rooms behind the wooden doors you will see red buttons. Push the buttons
to open the steel doors. The steel door in the back leads to the Mill
Enter the mill area. You will pass a room on your left and then turn
left and enter another room. In this room there is a door to the left
that you will use the iron key on later. To the right there is another
room. After entering this room there will be three halls to choose from.
The first leads to the main water area, you don't have to go there right
now. There is also a steel door you can see by turning right an then
right again. The hall to the right will lead you into another room with
a stuck steel door on the left and into a valve room. The valve is on
the left and all the way to the back. Turn the valve. Go back the way
you came until you enter the room with the three hallways again. Walk
diagonally across the room through the next hallway. In the back of the
hallway there is a steel door on the left and a passageway to the right.
Enter the passageway. At the bottom of the stairs turn left and then
right and then go up the stairs. After reaching the top of the stairs
take a quick right, go to the back of the room and turn right again.
This will take you to another valve room. Turn the valve. Leave the
room, take a right and this time go left up another flight of stairs.
This is another valve room. This room has three sections. The middle
section has the valve to turn and the section farthest from the door has
the iron key. Go back out through the door and into the room that has
the door you need to use the iron key on. This is done by going through
the door, left, straight through to the passageway, left and then right
in the passageway, up the stairs left through the hallway into the room,
and then through the doorway to the right, through the hallway. You are
now in the room where you can use the iron key.
Open the door and push the red button, when the next door opens enter
and push that red button.
After you have entered this next room there will be three sections,
left, right and middle. The valve is in the back of the middle section.
Turn it. Jump in the water on the right side and head opposite from the
skull. You will need to crouch down to enter the waterway and may
possibly need to use the shift key to go against the current. Stay in
the waterway. If you get out to shoot outlaws, get back in and continue
to follow it when you are done. The waterway will lead you to a room
with a pool in it. Under the water there are two passages, one leads to
a room for gears, the other leads to the famous water ride with the
Once you enter the waterway the current will carry you along. You cannot
go back up against the current. As the current carries you along the
first time you will notice yellow switches along the sides, these
switches open gates that reroute the current flow to other passages.
Don't bother trying to shoot these switches the first time through, you
probably won't have time anyway. You will be carried underwater into a
room . Get used to this room because your going to see it several times.
climb out of the water and follow the hallway to the red button. Push
the red button. This opens an elevator with another red button. Push the
red button and you will be taken back to the room where you began your
water ride. Jump in the water and go through the waterways passage
again. I found it easier to turn on my map for the waterways so that I
could see when the switches were coming up. It will show whether you
have succeeded in shooting a switch or not. On second ride let the first
and second switch pass and then you will see a small landing on your
right hand side. Jump on the landing and open the door to the rear. Once
you have killed the outlaw there do not jump back into the water. Go to
the very edge of the floor and look to your left. You should be able to
just barely see a switch further down the waterway and in the air. If
you cannot see the switch you may need to back up or get even closer to
the edge. Use your rifle to shoot the switch, if you are using your map
you will see whether the gate opens or not. This gate will not remain
open. You will need to be as close to the switch as possible when you
shoot. As soon as you have successfully opened the gate jump in the
water. If you succeed in going through the gate pick up the gear and
then jump back into the waterway. If you did not succeed you will still
be carried to the same room and you will get a chance to go back and try
After you have been carried into the next room jump to the ledge and
pick up the next gear. Turn around and face the water. You will see some
columns. Swim to the middle of these. At the bottom of the pool there is
another passageway to follow. This will carry you back to the room with
the hallway to the red button. Take the elevator back the room with the
passage to the waterways. Once again follow the waterways to the
switches. This time concentrate on shooting the first switch. You will
be carried back to the room with the columns in the water. Repeat the
process to carry you back to the elevator and then waterways. If you
succeeded in throwing the first switch you now nee to concentrate on
shooting the second switch. If you did not succeed keep trying. After
you have succeeded in throwing the second switch you will be carried to
the room with the third gear. After you have picked up the gear face the
water and swim into the middle of these columns. At the bottom is
another passageway that will carry you back to the elevator. Go back
into the pool that leads back to the waterways and this time go towards
the opposite passageway into the gear room. Use the gears. Swim back out
of the gear room. There is now a new passageway open, higher than the
gear room and waterways passages. Follow this passage and open the door
at the end. Swim almost to the bars and jump out on the left side.
Towards one end of the room you will see several boxes. There is a
passageway behind them. You will need to jump on the boxes to get to it.
Follow this passageway. In the next room you will need to jump on boxes
again to get to the red button. Push the button and turn right into the
hallway. Follow the hallway and towards the back of the next room turn
right and enter the darkened storeroom. To the left in the storage room
you will need to crouch and enter into the next room. Push the red
button and climb the stairs and enter the water. There are two levels
here. If you reach the bottom and see bars turn around and swim back up
until you see the passageway. Follow this passageway back into the pool
with the gear room and waterway entrances. Swim up to the top. You will
now notice a large entrance where there was a steel door. Follow this
passageway into the next room on your left. Go through the window
entrance and open the steel door. Turn the valve. Get back into the
water and follow the current through the entrance. Now swim under the
door with the large skull on it. Follow the water until you reach the
next room. You will need to swim underwater most of the way. This is
where the Boss is at.
Good Luck, William
Outlaws - Level 7 (Mine)
After shooting the guys in first mine room, jump up on the counter and crouch
down to get to a switch. Hit the switch to open the elevator. Go down into the
mine shaft. Get out of the elevator and go through the opening on the left.
Follow the path through many rooms and you will end up standing on a train
track. Follow the track up and go to the room on your left. Don't go down the
steps yet. Walk across the wooden bridge and at the back of that cave is the
steel key. Shoot an enemy to get it. Once you pick it up, go back across the
bridge and down the stairs in the wooden room. This will take you down to an
area where you can use the key to open a door in a dark corner. You now need to
find Bloody Mary, who is dressed in a red skirt. She is carrying the Brass key.
Go up the ramp and then follow the mine cart tracks. Go through many rooms and
when you get to what seems like a dead end, look carefully at the wall. There
is a iron door that is very dark if you don't have the lamp on. When you get to
the next dead end, you will find a couple of crates that have lamp oil on the
top. Jump onto a rock ledge from those crates and then jump to a track on you
can see when standing at the very edge. Jump down to the long wooden plank in
the middle and then crouch down under the ceiling. Follow the track all the way
to the room where you can see the elevator below. Turn your back to the
elevator and you will see another broken track. You have to superjump to that
track. Follow it to the end and you will get onto a conveyor belt. Follow the
conveyor to the end and then jump down. Go down the slope and follow the
passage to get to where the Dr. Death is.
Outlaws - Level 9
The most important part of this level to me is to remember to SAVE YOUR
GAME every time you get through something difficult.
When you first jump out of the shed you will be facing the side of the
stables. Turn right and head toward the front of the stables. Look for
the pistol in the front of the stable. There is a room on each side of
the entrance before you enter the stables with ammuniton in them. Be
sure to jump into all of the stalls, there is something in each of them.
In the stall closest to the entrance there is a hidden door in the front
right corner. Open the door and go through the passageway. After picking
up the items return back through the passageway. Go through each room
and kill the outlaws. Do not worry about the locked door right now.
After clearing out the stable go through the back entrance and up the
ramp. At the top of the ramp there are two doors, one facing you and one
to your right. Open the door facing you and jump over the boxes to reach
the back of the room. Exit back through the door and enter into the
second room. Open the door and enter the room you will find in there.
Jump over the boxes and pick up the iron key. Go back to the lower part
of the stables and open the locked door. Pick up the crowbar. Go back
out the front entrance and turn left towards the barn.
Stay to the side of the barn. You do need to open the first door. Keep
going and turn left behind the barn. Use the crowbar to open the door.
Go through each room in the barn. In the last room on the left there is
a walkway leading upstairs. Walk upstairs and turn right. Follow the
path around until you reach the end with a bale of hay hanging in the
air by a rope. Shoot the rope until the hay falls. Jump into the room
below and then through the hole made by the hay.
Find the tunnel and follow it through to the brick wall. Open the brick
wall and go through the fire to the right. Turn right and go to the back
of the room, there is a room there. Exit the room and walk to the other
end of the room. Turn left and then left again. At the far end of the
room on the same side as the fireplace there is a set of stairs. Go up
the stairs and open the door. Turn right and go through the doorway
straight ahead. Exit that room and turn right and then left. Open the
door on the right hand side. Walk straight ahead to the next door and
open it. Turn right and open the next door. Pick up the key and the
medical bag. Exit back out through the previous door and turn left. Open
the door straight ahead. Enter the room. Watch out for the guy outside
of the window. Go back downstairs, find the front door and go outside.
Turn right and head towards the gates. Open the gates and enter the
front door of the house. Turn into the room on the right. Exit that room
and walk straight across into the next one. Turn right into the kitchen.
Open the door in the back and get the goodies in the pantry. Exit the
pantry and turn left through the entranceway. Use the door to the left
in the dining room and exit outside. Jump onto the porch and use the
door on the right hand side to reenter the house. Open the door straight
ahead and enter the library. Be careful of the guys shooting from the
balcony. Go straight through the library to the hallway and turn right.
Open the door to the right. Exit the closet and continue down the hall
to the stairs. Go up the stairs. At the top of the stairs take a quick
right and then a quick left. Open the door on your left. Be sure to
enter the closet in this room. The right wall of the closet opens a
secret area. Exit back out of the closet and the room and take a right
down the hallway. Enter the doorway to your left into the upstairs
Diagonally across the library there is a brown tile that sticks up a
little higher than the rest. Stepping on this tile will activate a
secret door in the corner of the downstairs library by the door leading
out to the back porch. This door will not stay open. You have to step on
the tile then jump over the balcony and enter the hidden room. Once you
are in the hidden room go into the fireplace and push the right side.
Exit the hidden room and and go through the fireplace in the downstairs
library. Once you have entered this room look for the hole on the far
left side. Once you have dropped through the hole exit through the door
and turn left.
Turn right at the end of the hallway and open the door on the righthand
side at the end of the room. Pick up the gatling gun. Exit the room,
turn left and walk straight ahead into the next room. Turn right at the
back of this room and go into the next room. Go to the back of this room
and turn right again down the hallway. Do not go out the doors. When you
walk into the room turn left. Go through the hallway straight ahead and
open the door at the end of it. Exit out and go back down the hallway to
the hallway to the right. At the end of this hallway there is a room on
the right hand side.
Once you have entered the room look up and you will notice small wooden
ledges. You must jump from one ledge to another until you reach the fire
on the second floor. You will need to crouch and super jump to get
through the fire. Look for the key on the shelf and exit through the
Turn left down the hallway and open the door to the right at the end of
it. This is where the Boss is.
Good Luck, William