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Читы для Outlaws

Чит-файл для Outlaws

Outlaws

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:LucasArts Entertainment
Издатель:LucasArts Entertainment
Жанры:Action (Shooter) / 3D / 1st Person
Multiplayer:(8) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла в 1997 г.

Hint [ENG]

Информация актуальна для
Outlaws - Level 5
=================

When  the  level first starts go into  the building to your right. There
are  two  rooms in this building. In  the  second room you will find the
brass  key.  Use the brass key on the  door  around the left side of the
house.

After  entering the first room you will  see a hall straight ahead and a
door  to  the right. Go through the  door  on the right first. There are
several  outlaws in the following rooms. Be  sure and look for the metal
door  in the kitchen area. In the back of this room is the steel key and
a  secret area. Go back out into the main room and this time go down the
hall.

In  the hall there will be four doors,  two wooden and two metal. In the
rooms behind the wooden doors you will see red buttons. Push the buttons
to  open  the steel doors. The steel door  in the back leads to the Mill
area.

Enter  the  mill area. You will pass a  room  on your left and then turn
left  and  enter another room. In this room  there is a door to the left
that  you will use the iron key on  later. To the right there is another
room. After entering this room there will be three halls to choose from.
The first leads to the main water area, you don't have to go there right
now.  There  is also a steel door you  can  see by turning right an then
right  again. The hall to the right will lead you into another room with
a  stuck  steel door on the left and  into a valve room. The valve is on
the  left  and all the way to the  back. Turn the valve. Go back the way
you  came  until you enter the room  with the three hallways again. Walk
diagonally  across the room through the next hallway. In the back of the
hallway there is a steel door on the left and a passageway to the right.
Enter  the  passageway. At the bottom of  the  stairs turn left and then
right  and  then go up the stairs.  After reaching the top of the stairs
take  a  quick right, go to the back  of  the room and turn right again.
This  will  take  you to another valve  room.  Turn the valve. Leave the
room,  take  a right and this time  go left up another flight of stairs.
This  is  another valve room. This  room  has three sections. The middle
section has the valve to turn and the section farthest from the door has
the  iron  key. Go back out through the  door and into the room that has
the  door you need to use the iron key on. This is done by going through
the  door, left, straight through to the passageway, left and then right
in the passageway, up the stairs left through the hallway into the room,
and  then through the doorway to the right, through the hallway. You are
now in the room where you can use the iron key.

Open  the  door and push the red  button, when the next door opens enter
and push that red button.

After  you  have  entered this next  room  there will be three sections,
left,  right and middle. The valve is in the back of the middle section.
Turn  it. Jump in the water on the right side and head opposite from the
skull.  You  will  need  to crouch down  to  enter  the waterway and may
possibly  need  to use the shift key  to go against the current. Stay in
the  waterway. If you get out to shoot outlaws, get back in and continue
to  follow  it when you are done. The  waterway  will lead you to a room
with  a pool in it. Under the water there are two passages, one leads to
a  room  for  gears, the other leads  to  the famous water ride with the
switches.

Once you enter the waterway the current will carry you along. You cannot
go  back  up against the current. As  the  current carries you along the
first  time  you  will  notice yellow  switches  along  the sides, these
switches  open  gates that reroute the  current  flow to other passages.
Don't  bother trying to shoot these switches the first time through, you
probably  won't have time anyway. You  will be carried underwater into a
room . Get used to this room because your going to see it several times.
climb  out  of the water and follow  the hallway to the red button. Push
the red button. This opens an elevator with another red button. Push the
red  button and you will be taken back  to the room where you began your
water  ride.  Jump  in the water  and  go  through the waterways passage
again.  I found it easier to turn on  my map for the waterways so that I
could  see  when the switches were coming  up.  It will show whether you
have succeeded in shooting a switch or not. On second ride let the first
and  second  switch pass and then you  will  see a small landing on your
right hand side. Jump on the landing and open the door to the rear. Once
you  have killed the outlaw there do not jump back into the water. Go to
the  very edge of the floor and look to your left. You should be able to
just  barely  see a switch further down  the waterway and in the air. If
you  cannot see the switch you may need to back up or get even closer to
the  edge. Use your rifle to shoot the switch, if you are using your map
you  will  see whether the gate opens  or not. This gate will not remain
open.  You  will need to be as close  to the switch as possible when you
shoot.  As  soon  as you have successfully  opened  the gate jump in the
water.  If  you succeed in going through  the  gate pick up the gear and
then  jump back into the waterway. If you did not succeed you will still
be carried to the same room and you will get a chance to go back and try
again.

After  you  have been carried into the  next  room jump to the ledge and
pick up the next gear. Turn around and face the water. You will see some
columns. Swim to the middle of these. At the bottom of the pool there is
another  passageway to follow. This will carry you back to the room with
the  hallway to the red button. Take the elevator back the room with the
passage  to  the  waterways.  Once again  follow  the  waterways  to the
switches.  This time concentrate on shooting  the first switch. You will
be  carried  back to the room with  the columns in the water. Repeat the
process  to  carry you back to the  elevator  and then waterways. If you
succeeded  in  throwing the first switch  you  now nee to concentrate on
shooting  the  second switch. If you  did not succeed keep trying. After
you  have succeeded in throwing the second switch you will be carried to
the room with the third gear. After you have picked up the gear face the
water  and  swim  into  the middle of  these  columns.  At the bottom is
another  passageway  that will carry you  back  to the elevator. Go back
into  the pool that leads back to the waterways and this time go towards
the opposite passageway into the gear room. Use the gears. Swim back out
of  the  gear room. There is now  a new passageway open, higher than the
gear  room and waterways passages. Follow this passage and open the door
at  the  end.  Swim almost to the bars  and  jump  out on the left side.
Towards  one  end  of the room you  will  see  several boxes. There is a
passageway behind them. You will need to jump on the boxes to get to it.
Follow  this passageway. In the next room you will need to jump on boxes
again  to get to the red button. Push the button and turn right into the
hallway.  Follow the hallway and towards the  back of the next room turn
right  and enter the darkened storeroom. To the left in the storage room
you  will  need  to crouch and enter  into  the  next room. Push the red
button  and  climb the stairs and enter  the water. There are two levels
here.  If you reach the bottom and see bars turn around and swim back up
until  you see the passageway. Follow this passageway back into the pool
with  the gear room and waterway entrances. Swim up to the top. You will
now  notice  a large entrance where there  was a steel door. Follow this
passageway  into  the  next  room on  your  left.  Go through the window
entrance  and  open  the steel door. Turn  the  valve. Get back into the
water  and  follow the current through  the entrance. Now swim under the
door  with  the large skull on it.  Follow the water until you reach the
next  room.  You will need to swim  underwater  most of the way. This is
where the Boss is at.

Good Luck, William


Outlaws - Level 7 (Mine)
========================

After shooting the guys in first mine room, jump up on the counter and crouch
down to get to a switch. Hit the switch to open the elevator. Go down into the
mine shaft. Get out of the elevator and go through the opening on the left.
Follow the path through many rooms and you will end up standing on a train
track. Follow the track up and go to the room on your left. Don't go down the
steps yet. Walk across the wooden bridge and at the back of that cave is the
steel key. Shoot an enemy to get it. Once you pick it up, go back across the
bridge and down the stairs in the wooden room. This will take you down to an
area where you can use the key to open a door in a dark corner. You now need to
find Bloody Mary, who is dressed in a red skirt. She is carrying the Brass key.
Go up the ramp and then follow the mine cart tracks. Go through many rooms and
when you get to what seems like a dead end, look carefully at the wall. There
is a iron door that is very dark if you don't have the lamp on. When you get to
the next dead end, you will find a couple of crates that have lamp oil on the
top. Jump onto a rock ledge from those crates and then jump to a track on you
can see when standing at the very edge. Jump down to the long wooden plank in
the middle and then crouch down under the ceiling. Follow the track all the way
to the room where you can see the elevator below. Turn your back to the
elevator and you will see another broken track. You have to superjump to that
track. Follow it to the end and you will get onto a conveyor belt. Follow the
conveyor to the end and then jump down. Go down the slope and follow the
passage to get to where the Dr. Death is.

=Tabby=


Outlaws - Level 9
=================

The  most important part of this level to me is to remember to SAVE YOUR
GAME every time you get through something difficult.

When  you first jump out of the shed  you will be facing the side of the
stables.  Turn right and head toward the  front of the stables. Look for
the  pistol in the front of the stable.  There is a room on each side of
the  entrance  before you enter the  stables  with ammuniton in them. Be
sure to jump into all of the stalls, there is something in each of them.
In the stall closest to the entrance there is a hidden door in the front
right corner. Open the door and go through the passageway. After picking
up  the  items return back through  the passageway. Go through each room
and  kill  the  outlaws. Do not worry  about  the locked door right now.
After  clearing  out the stable go through  the back entrance and up the
ramp. At the top of the ramp there are two doors, one facing you and one
to your right. Open the door facing you and jump over the boxes to reach
the  back  of  the room. Exit back  through  the door and enter into the
second  room.  Open the door and enter  the room you will find in there.
Jump  over the boxes and pick up the iron key. Go back to the lower part
of  the  stables and open the locked  door. Pick up the crowbar. Go back
out the front entrance and turn left towards the barn.

Stay  to the side of the barn. You  do need to open the first door. Keep
going  and turn left behind the barn.  Use the crowbar to open the door.
Go  through each room in the barn. In the last room on the left there is
a  walkway  leading upstairs. Walk upstairs  and  turn right. Follow the
path  around  until you reach the end with  a bale of hay hanging in the
air  by  a rope. Shoot the rope until  the hay falls. Jump into the room
below and then through the hole made by the hay.
                                        
Find  the tunnel and follow it through to the brick wall. Open the brick
wall and go through the fire to the right. Turn right and go to the back
of  the room, there is a room there. Exit the room and walk to the other
end  of  the room. Turn left and then  left again. At the far end of the
room  on the same side as the fireplace  there is a set of stairs. Go up
the  stairs  and  open the door. Turn  right  and go through the doorway
straight  ahead.  Exit that room and turn  right and then left. Open the
door  on  the right hand side. Walk  straight ahead to the next door and
open  it.  Turn  right and open the next  door.  Pick up the key and the
medical bag. Exit back out through the previous door and turn left. Open
the  door straight ahead. Enter the room.  Watch out for the guy outside
of the window. Go back downstairs, find the front door and go outside.

Turn  right  and  head towards the gates.  Open  the gates and enter the
front door of the house. Turn into the room on the right. Exit that room
and walk straight across into the next one. Turn right into the kitchen.
Open  the  door in the back and get  the goodies in the pantry. Exit the
pantry  and turn left through the entranceway.  Use the door to the left
in  the  dining room and exit outside.  Jump  onto the porch and use the
door on the right hand side to reenter the house. Open the door straight
ahead  and  enter the library. Be careful  of the guys shooting from the
balcony.  Go straight through the library to the hallway and turn right.
Open  the door to the right. Exit  the closet and continue down the hall
to  the stairs. Go up the stairs. At  the top of the stairs take a quick
right  and  then  a quick left. Open the  door  on your left. Be sure to
enter  the  closet  in this room. The  right  wall of the closet opens a
secret  area. Exit back out of the closet  and the room and take a right
down  the  hallway.  Enter the doorway  to  your  left into the upstairs
library.

Diagonally  across  the library there is a  brown  tile that sticks up a
little  higher  than  the rest. Stepping  on  this  tile will activate a
secret  door in the corner of the downstairs library by the door leading
out to the back porch. This door will not stay open. You have to step on
the  tile then jump over the balcony and enter the hidden room. Once you
are  in  the hidden room go into  the fireplace and push the right side.
Exit  the hidden room and and go through the fireplace in the downstairs
library.  Once  you have entered this room  look for the hole on the far
left  side. Once you have dropped through the hole exit through the door
and turn left.

Turn  right at the end of the hallway and open the door on the righthand
side  at  the end of the room. Pick  up  the gatling gun. Exit the room,
turn  left and walk straight ahead into the next room. Turn right at the
back of this room and go into the next room. Go to the back of this room
and turn right again down the hallway. Do not go out the doors. When you
walk  into the room turn left. Go through the hallway straight ahead and
open the door at the end of it. Exit out and go back down the hallway to
the  hallway to the right. At the end of this hallway there is a room on
the right hand side.

Once  you have entered the room look up and you will notice small wooden
ledges. You must jump from one ledge to another until you reach the fire
on  the  second  floor. You will need  to  crouch  and super jump to get
through  the  fire. Look for the key  on  the shelf and exit through the
door.

Turn  left down the hallway and open the door to the right at the end of
it. This is where the Boss is.


Good Luck, William

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