Here are some frightfully useful tips for getting the very best out of
If you complete the campaign before June 5th the CO will put you on leave until
D-Day. If the mission presented by the Spy doesn't suit you then go to the
Planning Room and change it. Rodeo missions where you can choose your own
route are the most useful. If the air activity starts to get out of hand then
try a few tower scramble missions. Although you can only do one main mission per
day you can carry out as many scramble missions as you like.
Take out the marshalling yards first since this will stop the reinforcements.
Generally you don't need to target the air fields since dealing with the
interceptors alone will keep you busy enough.
Targets are made up of a number of elements. For instance a marshalling yard
consists of buildings and tanks. Take out an element and the target will be
damaged but to actually destroy it you need to hit most of the others. You'll
know when a target is actually destroyed because you'll see a secondary
explosion. It's easier to damage two targets than to destroy one but you get the
same benefit so on the first mission move quickly from one target to the next
getting at least one hit to cause some damage.
4. Nitty Gritty
You don't have to waste time getting involved in the nitty gritty of taking off
and landing since it doesn't actually help the campaign. Use the option on the
Planning Room to start in the air rather than on the ground. Once the mission's
completed pressing ALT+X will get you back to Tangmere.
In Overlord you can fly any of the allied fighters. You switch from one lead
aircraft to the next by pressing CTRL and 1 2 3 or 4. To move to your
best buddie's aircraft use CTRL+9. Switching aircraft serves several
1. If you get shot then switch before you hit the ground.
2. If you are left out of the action then move from one aircraft to another.
3. If you run out of fuel or ammunition move on.
When you've run out of ammo with a bit of gumption it's still possible to do
some damage. Try attracting the attention of a small-bore flax site then fly
in front of another target. With a bit of luck you can force an own goal. In
general don't bother attacking flax sites since it doesn't actually help the
overall campaign. The best way to avoid flax is to change direction and altitude
every 15 seconds.
Many WW2 pilots used the term 'Target Fixation'. It means that the pilot has
become blinkered and is concentrating on nothing but his target. This condition
is usually fatal since the pilot either crashes into the ground or gets jumped
by another enemy aircraft. In Overlord it's easy to get Target Fixation when
using the inside and outside lock views. The way to avoid getting jumped if
flying on lock view is to press CTRL and F every so often: this will reset
the view to the nearest enemy aircraft. If the view doesn't change there's no-
one on your tail.
Here are some general rules you'd do well to follow in battle:
1. Dump your fuel tanks before you enter combat.
2. After diving on a target make your escape at low level.
3. Use Combat Boost to regain height as quickly as possible after attacking a
4. The airbrakes in Overlord are a bit of cheat because the original planes
weren't fitted with them. Push B to activate them.
5. Keep your speed up during combat. It's easy to slow right down and become a
6. Before starting a dive-bombing run on anything always check the surrounding
area for enemy aircraft. Do this by pressing ENTER
7. Don't keep Combat Boost on for too long: it will result in permanent damage.
Use max rpm > and min rpm < to toggle it on and off.
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