Perfect Weapon чит-файл №1

The Detector
When you pick up this icon go to your inventory/overlay map. You will notice
two things:
* The Detector in your inventory with a counter counting down.
* An area of your map colored "Blue".

The Detector has detected a key or power-up/power ups in the "Blue" Area. Your
objective is to make it to that "Blue" area and collect the item before the
counter has run out. The Detector will reappear if you do not make it in time.


Strategy Tip: Once you collect the Detector Clear the path to the affected
area. Let the counter run out, re-collect the detector and go collect the
power-ups.
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Metabolic Adjuster
This icon is found on the ice moon. When Blake begins to explore this level,
his health bar is flashing. This is an indication that the intense cold is
deteriorating Blake's health. This icon, when activated will stabilize Blake's
health.

Strategy Tip: Activate immediately after locating.
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Power Gloves
Once you have collected, Blake's fist will glow. When activated, Power Gloves
will double the damage your punches give. You may hold up to four at a time.
Time limited.

Strategy Tip: Save for the multiple enemy battle (3 or more enemies) or save
for the Big Daddy Battle with the Overseer.
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Armor
When activated Blake's outfit will turn purple. Blake will take half damage
for a limited time. You can hold up to four armor icons.

Strategy Tip: Use in multiple Enemy Battles (3 or more enemies), Overseer
Battle, or if your health is low in combat.
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Health
Blake can carry up to four health icons at one time. Health icons must be
activated when needed.

Strategy Tip: Since the Health Icon only increases your health by 25%, if your
power drops below half that would be a "perfect" time to use it. Also try to
use Icons in conjunction with each other i.e. Armor, Power Clover w/Health
during the Big Battles.
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Jumping Boots
You will need to find these twice, once in the Desert and once in Morgone's.
These are required to finish these levels.

Strategy Tip: Use to get across the platforms.
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Sun Goggles
These work just like the Metabolic Adjuster. Where as the Metabolic Adjuster
will protect you from the Arctic like Elements in the Ice World, the Sun
Goggles will protect you from intense eye damaging sun rays of the Desert
World.
                               
Strategy Tip: Collect - Go To Inventory - Use immediately
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Amulet
Find this on the outside level of the Desert. It enables you to meet a very
worthy opponent later in the game.

Strategy Tip: This icon does not need to be activated. Keep it in your
inventory.
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Vaccine
While in combat with certain pet creatures you might get bit and poisoned -
your energy bar will slowly decrease and Blake will occasionally hunch over
(Big visual hint) - find and use the Vaccine which looks very similar to the
Metabolic Adjuster.

Strategy Tip: Vaccine can only be used if poisoned, but it will last the
entire level.
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Essence Energy
After defeating an enemy a sphere of energy will be left behind, which usually
bounces right to Blake, but occasionally Blake will have to go to collect it.
A certain number are needed to power the transport at the end of each level.
The spheres will disappear after an allotted time period.

Strategy Tip: Don't have enough spheres? No problem! There's an area in every
level with unlimited foes. But make sure your health is up or you won't last
too long.
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Magic Chest
This automatically turns on all your power-ups in your inventory without
actually decreasing the number of power ups in your inventory.

Strategy Tip: Hold on to this item until you are carrying three other useable
items. (i.e.: power gloves, armor, health, etc., not- keys, boots, vaccine,
etc.
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Level strategies

ICE MOON
A) Find and activate the Metabolic Adjuster immediately to prevent Blake's
health from deteriorating.

B) Let sleeping dogs lie. Don't be tempted by health icons.

C) When you are in the room where DETECTOR #3 is located, you will notice four
green triangle symbols lined up in a row. Each symbol generates a different
number of health icons within the room. Pick up the GREEN ICON farthest to the
left. This symbol will generate four health icons while the others will only
generate three or less.

D) After acquiring KEY B, return to the locked area. The locked area is
located to the left of the room, where DETECTOR #3 con be found. Use the
overlay map to help find this hidden location. Once you are in the locked
area, pick up the GREEN ICON. This will activate four additional health icons
in the Overseer's quarters - you'll need them!!!

E) Do not try to use the Screen Navigator at the top left corner of the screen
as your only means of exploration. This should only be used as a guide to
locating objects in the immediate area. Use the overlay map often.

GARDEN MOON
A) Practice your combat moves.

B) The magic chest will automatically activate each item in your inventory
without depleting it from your inventory. This level has a lot of power-ups,
collect as many as you can before collecting the magic chest and facing the
overseer.

C) In order to face the overseer, you will need to collect four KEYS to bring
up the bridge to the center platform.

D) Once you have defeated the Overseer go to the four areas on each corner of
the platform. One of the corners will house KEY E. Use it to open the SECRET
ROOM in the northwest area of the level.

FOREST MOON
A) Immediately find the VACCINE in this level. Once you pick a fight with a
monkey there is a high likelihood that you will be poisoned by one of their
venomous bites.

B) This is the largest level in the game. Use your health, armor, and other
valuable icons only when necessary.

C) If you are unable to transport after defeating the overseer you have not
defeated enough enemies on the level. Collect the key in the Overseer's lair
and use the mini-transporter to move to another area within the level. After
being transported, you will see a nearby hut, proceed inside the hut and enter
the mini-transporter. This one will take you to the secret room. In the secret
room you will find an unlimited number of enemies as will as additional
power-ups and a magic chest.

D) When fighting animals, leg sweeps and kicks are the most effective means to
defeating them.

DESERT MOON
A) Detector 1 turns on the SUNGLASSES - you will need these desperately. They
will protect you from the harsh environment.

B) Search the outside area thoroughly to find the AMULET. The AMULET is
required to inter the secret room and fight the hidden boss. It is not
required to finish the level, but it's a lot of fun.

C) DETECTOR 2 turns on the JUMPING BOOTS, which are required to master the
platform jumps - you'll know when you get there.

D) If using a memory card, save after each jump on the platforms. You will
often find yourself falling to your death.

E) When making jumps, you must be very close to the edge and facing the right
direction.

PROTEUS MOON
A) The JUMPING BOOTS are required to get into the secret area in the corridor
after the first set of stairs.

B) To get across the "LEAP OF FAITH" - don't leap, just walk along the
perimeter.

C) To obtain the DIAMOND you must walk over the symbols in order (1 through
6). The symbols run counter-clockwise as follows: 2,5,3,4,1,6.

D) To enter the Overseer's chamber you must collect all the FIVE KEYS. If you
attempt to enter the Overseer's chambers without all of the keys, you will be
transported back to the beginning of the level.

E) You are unable to save your progress on the Proteus Moon. Proceed with
caution.

F) Unlike all of the other levels, you do not need to collect a minimum number
of spheres to finish this moon. Run like the wind when you sense trouble.

G) The FINAL UPPERCUT is now available to you. Use it early and often.

Be sure to watch after the credits.
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Here is a list of some of the combat moves:

1) Dash = Double tap Up

2) Back Flip = Double tap Down

3) Scissor Kick = Hold L1, while letting go press X

4) Knee Grapple = Triangle + Circle (near opponent)

5) Tackle = Dash + Square + X

6) Uppercut = D-pad Forward + Square

7) Jab, Straight, Spin Kick Combo = Triangle, Square, X

8) Palm Strike = Hold L1 + Triangle + Square

9) Spinning Punch = Square + Triangle

10) Punch To Head (level limitation) = (from tackle) Square

11) Back Breaker (level limitation) = (from tackle after at least one punch)
Square + Triangle + X + Circle

12) Knee To Body = (from knee grapple, after at least one knee) X

13) Ghost Buster = (from knee grapple, after at least one knee) Square +
Triangle

14) Neck Breaker = (from knee grapple, after at least one knee) Square +
Triangle + X + Circle

15) Flip Kick To Head = (from grapple throw) X + Circle