Personal Nightmare чит-файл №2

The theme of the adventure is to expose the bad people by getting evidence
against them and having them arrested; to dispose of a Vampire, Witch and
Hell Hound; and to defeat the Devil.

Tony Donaldson is arrested by showing his diary to the Policeman telling of
how he burned his parents.

Susan Blandford is arrested by showing the Policeman the marriage
certificate, the crumpled note and the developed photographs, proving her
relationship with Peter Mason and the planning of her husband's murder.

Peter Mason, although he is killed in the car crash, would have been
arrested by showing the Policeman the broken numberplate and the bill from
his garage, which proved he ran down Susan's husband, Jimmy Blandford.

Michael Williams is the Vampire.

Alice Greenwood is the Witch.

All these people must be got rid of, plus the Hell-Hound, before attempting
to finish the adventure.

ITEMS

ITEM LOCATION USE

ANGEL (Statue) Near altar in Church To get the Holy Water.
'CLEAN BOTTLE' then
having read the prayer
book, 'PRAY' and the
Angel will cry. 'FILL
BOTTLE WITH TEARS' then
'CORK BOTTLE'.

AXE Mausoleum, West from Used to kill Father.
front door of Manor (See 'ENDGAME')
(See MAUSOLEUM) To sharpen, see
GARAGE.

BILL On the desk in the Show to Policeman as
Garage office evidence of Peter
Mason's hit & run on
Jimmy Blandford

BOTTLE Manor bedroom in Use to hold Holy water.
jacket of dead tramp (See ANGEL)

BUGLE Pub - over bar Use against soldiers
during second night's
sleep.
See 'SOLDIERS (DREAM)'

CORK (POP GUN) Outside your rented Use to cork bottle after
room at pub. (After getting Holy Water to
your second sleep). avoid evaporation.
See 'POP GUN'. See 'ANGEL'.

CRUCIFIX Found on walled-up Wear this for
woman in entrance protection against
hall of Vicarage. ghosts in the Cemetery
See 'VICARAGE'. at night.

DOG The dog appears on To get past the dog,
your first visit to see 'MANOR'.
the Manor.

DIARY In Tony Donaldson's Use as evidence against
room at pub, under Tony. Show Policeman
a pillow. after finding key.
See 'KEY (TINY)'.

FILM (ROLL OF) Found at scene of Post this off to get
Jimmy Blandford's more evidence against
accident outside Susan and Peter Mason.
side door of pub. See 'POST OFFICE'.

GARLIC At the foot of large Carry this to protect
cross among the weeds against vampire attacks.
at the S/W corner of (This doesn't work in
the Cemetery. the Crypt).

GHOSTS The ghosts appear in To protect yourself from
the cemetery at and the ghosts, wear the
after midnight. crucifix.

GLOVES In front garden of Wear these when cutting
Honeysuckle Cottage. hook from hoist in
garage. (See 'GARAGE').

GOGGLES On bench in garage. Wear these when cutting
hook from hoist in
garage. (See 'GARAGE').

HANDLE (For AXE) See 'MAUL'.

HOLY WATER This is obtained Use this to throw at
from the angel in the Devil.(See 'ENDGAME')
the Church.
(See 'ANGEL').

HOOK In garage. Use in conjunction
(See 'GARAGE). with rope.(See 'MANOR').

KEY (LARGE) You start off with To let yourself into
this key. the pub after 11:30pm.

KEY (TINY) Inside trousers in To unlock diary.
washing machine at
pub kitchen.
(This will appear
on the first
morning after your
arrival).

KEY (SHINY) Found at scene of To get into Ivy Cottage.
Jimmy Blandford's
accident outside
side door of pub.


KEY (BRASS) In Honeysuckle To unlock chains holding
Cottage bedroom, girl (Judy) in loft of
around Alice Honeysuckle Cottage.
Greenwood's neck. (See 'HONEYSUCKLE
COTTAGE').

KEY (YALE) In Mr.Roberts' coat To get into Registry
hanging on peg in Office.
bar of pub.
(Look in coat when
he checks to see if
his taxi has come).

KEY (VICARAGE) Inside desk in To get into Vicarage.
Vestry. (Open desk
with screwdriver).

KEYS (SET OF) In wrecked car (after To get into garage
you caused it to and Rose Cottage.
crash into the tree).
(See 'CAR').

KNIFE In knife holder in Use either this or
kitchen of pub. secateurs to cut
(This can only be bell rope.
obtained between
3:00pm and 4:30pm
when no-one is in
the kitchen).

MARRIAGE In the safe at the Show to the Policeman
CERTIFICATE Registry Office. as proof of Susan
Blandford's maiden
name.

MATCHES On the shelf in the Used to light the
kitchen of the pub. Oxy-acetylene torch
(This can only be (See 'GARAGE')
obtained in the
same way as the
knife).

MAUL In the shed at the Remove handle from
rear of Ivy Cottage. the maul and put it
in the axe.

MIRROR On the chest of Use this to kill the
drawers in Jones' (See 'CRYPT').
bedroom at pub.

NOTE (CRUMPLED) Found in the small Show to the Policeman
bowl in the lounge as evidence of Peter
at Rose Cottage. Mason's and Susan
Blandford's relationship.

NUMBERPLATE One half is found at Show Policeman as
(BROKEN) the scene of Jimmy's evidence of Peter Mason's
accident. (Get early!) hit & run on Jimmy
The other half is in Blandford.
the bin outside the
garage. (After 9:00am
when the garage opens).


OIL Obtained from under To put on oil stone so
car in garage. you can sharpen the axe.
(See 'GARAGE').

OIL STONE Behind the paint pots Use to sharpen axe.
in the shed at the (See 'GARAGE').
rear of Ivy Cottage.

POP-GUN Outside your room at To get cork for bottle.
pub after 2nd sleep. (Look, and you can see
a cat and a gun. Drop
wool, get gun, fire gun,
get cork).

PRAYER BOOK Found on walled-up Read this to remind you
woman in entrance hall of the Lord's Prayer.
of vicarage. (See 'ANGEL').
(See 'VICARAGE').

RECEIPT In chest of drawers This gives a clue as to
in Jones' bedroom in the relationship
pub. between Susan Blandford
and Peter Mason.

ROBE In bedroom wardrobe This must be worn before
at Rose Cottage. entering chamber.
(See 'ENDGAME').

ROPE (BELL) Hanging from bell Used in conjunction
tower in church. with hook. (See 'MANOR').
(Cut with either the
secateurs or the knife
from bell tower).

SECATEURS In the shed at the Use to cut the fingers off
rear of Ivy Cottage. the walled-up woman to get
the prayer book.
(See 'VICARAGE').

SOLDIERS (DREAM) This occurs during Get the bugle before you
second night's sleep and when the
sleep. soldiers appear, Blow
Bugle.

SAFE In Registry Office. Open this to get the
marriage certificate of
Susan and Jimmy to show
Policeman Susan's maiden
name.
(See 'REGISTRY OFFICE').

SAVINGS BOOK In box room at the To get money for a stamp
Vicarage inside copy to post off film.
of Treasure Island. (See 'POST OFFICE').

SOLDIERS In Tony Donaldson's Red Herring.
(GLASS CASE) room at pub.

SCREWDRIVER In kitchen cupboard Used to open desk in
at Ivy Cottage. vestry at church.




SLEDGEHAMMER In shed at rear of Used to hit wall in
Ivy Cottage. entrance hall of vicarage
to expose walled-up
woman. (See 'VICARAGE').
And also to gain entry to
the mausoleum.
(See 'MAUSOLEUM').

SPANNER On work bench in Used to undo sump nut of
the garage. large car to get oil.
(See 'GARAGE').

STAKE Part of the fence in Used to kill the dog.
the driveway of the (See 'MANOR').
Manor.

STEP LADDER Under the bed of Use to get in the loft.
Alice Greenwood in (See 'HONEYSUCKLE
Honeysuckle Cottage. COTTAGE').

VOUCHER In magazine under Use this in conjunction
(FREE FILM) table of darkroom with posting off the film.
at Ivy Cottage. (See 'POST OFFICE').

WOOL Down the side of the Use this to distract the
small chair in the cat when getting the cork.
living room at the (See 'POP-GUN').
Vicarage.


------------------------------------------------

LOCATIONS & ROUTINES

LOCATION ROUTINES
                               
CAR (1)You must be outside the main door of the
Pub at or after MIDNIGHT on the SECOND
night after your arrival.
(2)The car will appear as two small headlights
which will start to come at you and try and
knock you down. Go EAST then NORTH and the
car will just miss you. WAIT until the car
comes at you again, then repeat EAST and
NORTH. This is done FIVE TIMES in all
causing the car to crash into a tree. Enter
the car, look in the glove box and get the
keys to the Garage and Rose Cottage.

CRYPT (1)The Crypt is DOWN from the SOUTHWEST corner
of the Cemetery. Go to the Crypt during
DAYLIGHT.
(2)Armed with the MIRROR, from Jones'
bedroom at the Pub, enter the Crypt and
move EAST FOUR TIMES to the coffin.
WAIT, and when you see the coffin
start to open, move back WEST FOUR TIMES
and stop at the open door. The Vampire
will follow you but will stop at the door
to shield from the light. 'SHINE LIGHT AT
VAMPIRE' and it will die.



GARAGE (1)To get into the Garage, you must avoid
being run down by the car and cause it to
crash. (See 'CAR').
(2)You will need GLOVES, AXE, OIL STONE
and MATCHES.
(3)Unlock garage door with keys found in
wrecked car and enter.
(4)Go WEST to the rear of the large car
in the garage and press the RED
button to raise the lift.
(5)Go back EAST, get the SPANNER from the
work bench and go down into the pit under
the car.
(6)'WIPE SUMP NUT' then 'UNDO NUT' causing oil
to pour out onto the floor.
(7)'DIP OIL STONE' into oil and sharpen the
axe.
(8)Come out from under the car and drop the
spanner.
(9)Get the GOGGLES from the work bench and
WEAR them and the GLOVES.
(10)Go back to the rear of the car and having
the box of MATCHES in your inventory,
'LIGHT OXYACETYLENE TORCH' and then 'CUT
HOOK'.
(11)'EXTINGUISH TORCH', 'DROP GOGGLES', 'DROP
GLOVES' and then 'GET HOOK'.
(12)Enter the office, 'EXAMINE PAPERS' on the
desk and 'GET BILL' for the replacement
numberplate.

HONEYSUCKLE (1)You can only enter Honeysuckle Cottage
COTTAGE AFTER having killed the Vampire.
(See 'CRYPT').
(2)The entrance is through the stone door
behind the coffin in the Crypt.
(3)From the Hallway go UP to the Landing
and 'REMOVE SHOES'. (If you don't remove
your shoes, you will wake Alice and she
will singe your whiskers).
(4)'EXAMINE ALICE', 'TAKE KEY' (from
around her neck) then 'LOOK UNDER BED'
where you will find the step ladder.
(5)Return to the Landing, 'DROP LADDER',
'CLIMB LADDER' and enter the Loft. (Alice
will appear below).
(6)'GET JUG', 'FILL JUG' (from the cold water
tank) then 'POUR WATER ON ALICE'. (Alice
will die).
(7)'UNLOCK CHAIN FROM GIRL' (Judy), then come
down and leave the cottage through the
front door.

IVY COTTAGE (1)Ivy Cottage can only be got into when
Susan Blandford has gone off with Jimmy
Blandford in the ambulance, after he has
been knocked down, and after midnight on
any day.
(2)Don't spend too much time in Ivy Cottage
because if Susan Blandford returns while
you are still there, she will have you
arrested and locked up.
(3)You will need the key to Ivy Cottage.
(See 'KEY (SHINY)').

THE KITCHEN
(4)Open and look in the cupboard and take
the screwdriver.

THE DARKROOM
(5)Look under the table where you find a
magazine. Examine the magazine and take
the free film voucher. Drop the
magazine, as this has no further use.

SHED (AT REAR OR IVY COTTAGE OUTSIDE)
(6)Take the sledgehammer, secateurs and,
from the large box, the maul. 'MOVE
PAINTPOTS' and 'TAKE OIL STONE'.

MANOR (1)You can only enter the Manor after
11:00pm when the Gardener leaves.

(2)You will need the ROPE and the HOOK.

(3)When you try to gain entry to the Manor
for the first time, you will be attacked
by a dog.

(4)On entering the Manor driveway, you will
see a fence to your right. Once the
Gardener has gone, examine the fence and
get the stake. Move North ONCE, then
type: 'KILL DOG WITH STAKE'. As the dog
is "almost upon you", hit [RETURN].

(5)Enter the Manor and 'TIE ROPE TO HOOK',
then 'THROW ROPE AT BANISTER'. 'CLIMB
ROPE' and enter the bedroom where you
find a dead tramp. Examine the tramp's
jacket and take the meths bottle.
Climb back down the rope and out of the
Manor.

MAUSOLEUM (1)You can only get to the Mausoleum after
11:00pm when the Gardener leaves.

(2)You will need the SLEDGEHAMMER.

(3)Go to the Mausoleum (West from the
front door of the Manor). 'HIT
MAUSOLEUM WITH SLEDGEHAMMER' and
enter.

(4)'TAKE AXE' from the body in the coffin.
(The axe handle will crumble but can be
replaced with the maul handle).

POST OFFICE (1)To post off the film you need the roll of
film, the savings book and the free film
voucher.

(2)'GIVE SAVINGS BOOK TO POSTMISTRESS'.

(3)'BUY STAMP WITH 20P'.

(4)'GET ENVELOPE' from display stand.

(5)'ADDRESS ENVELOPE'.

(6)'STICK STAMP ON ENVELOPE'.

(7)'PUT ROLL OF FILM AND VOUCHER IN
ENVELOPE'.

(8)'SEAL ENVELOPE'.

(9)Leave the Post Office and 'POST
ENVELOPE' outside.
(This has to be done on the next day
of your arrival to ensure that the
developed films arrive and are given
to you by Mr.Jones on the THIRD
morning).

REGISTRY OFFICE (1)You must get into the Registry Office
any time after 5:00pm when Mr.Roberts
locks up and leaves.

(2)You will need the YALE KEY (from
Mr.Roberts' coat).

(3)Examine the picture on the wall. This
shows a painting of the Battle of
Waterloo in the year 1815.

(4)1815 is the combination of the safe, so
'DIAL 1815' and you open the safe.

(5)Inside the safe is the marriage
certificate of Miss Susan Polly Perkins
to Mr.James T. Blandford.

(6)Show this to the Policeman as proof of
Susan Blandford's maiden name.

(7)The other papers in the safe tell you that
Susan Polly Perkins was the only one born
in July.
(There appears to be no use for this other
information).

ROSE COTTAGE (1)To get into Rose Cottage, you must first
have avoided the car, caused it to crash
and obtained the keys from the wreck.
(See 'CAR').

BEDROOM
Open and look in the wardrobe and take the
ceremonial robe.
(Put the robe in your briefcase as it MUST
NOT be worn before the 'ENDGAME').

LOUNGE
Examine the small bowl on the table and take
the crumpled note from Susan Blandford to
Peter Mason.
(See 'NOTE (CRUMPLED)').

HALLWAY
Hanging on the wall is an electric clock.
(You can take this to keep an eye on the time
during the ENDGAME, but this is optional).

VICARAGE (1)You will need the SLEDGEHAMMER, SECATEURS
and KEY from the desk in the Vestry.

ENTRANCE HALL
(1)Upon entering the Vicarage, examine the
wall in the entrance hall and it describes
it as being recently plastered.

(2)'HIT WALL WITH SLEDGEHAMMER' THREE TIMES
and this exposes a walled-up woman wearing
a crucifix and holding a prayer book.

(3)'GET CRUCIFIX' and 'WEAR' it.

(4)To get the prayer book, 'CUT FINGERS WITH
SECATEURS'.
(For the squeamish, turn down the volume
and close your eyes before entering this
command!!).

LIVING ROOM
(1)Examine the bookcase and 'READ BOOK'.

(2)This gives you a clue as to what you need
to defeat the Evil One, namely an AXE and
HOLY WATER.

(3)Examine the small chair and find a ball
of wool.

BOX ROOM (UPSTAIRS)
(1)'LOOK' at the room then examine the books.

(2)Take the Treasure Island book and
examine it. (Savings Book falls out).

(3)Get the Savings Book showing a 20P
balance.

PARENTS ROOM (UPSTAIRS)
(1)Examine the painting on the wall which
shows a Witch Hunter. (Another clue).

(At the first opportunity, tell the
Policeman of the walled-up woman, but make
sure that you have done all you need to do
as the Vicarage is then guarded by the Police
who stop further entry to the Vicarage).

THE ENDGAME

YOU WILL NEED:
THE HOLY WATER IN A CORKED BOTTLE
THE HOLY AXE COMPLETE WITH HANDLE
THE CEREMONIAL ROBE

Go to the Manor driveway and wait for the Gardener to leave at 11:00pm

There are TWO ways that you can proceed from here, one is the correct way,
and the other is the wrong way.


THE WRONG WAY................
Enter the Manor, swing across the gap using
the rope or climb it and go down the stairs. Enter the burnt-out library,
move the leaves and find a trapdoor, open the trapdoor and go down, find
yourself in a vaulted corridor..........This way is a RED HERRING!!!!

THE CORRECT WAY..............
ENTER THE MAUSOLEUM AND 'PUSH THE COFFIN'
(This will open up a passageway leading down)

'WEAR THE CEREMONIAL ROBE' and go DOWN.

MOVE EAST ONCE THEN STOP.

(You now have to wait until 12:18pm when two Acolytes appear)

'REMOVE THE CORK FROM THE BOTTLE'
(When the two Acolytes enter the Chamber at 12:24pm, you follow them)

IN THE CHAMBER

(A group of Acolytes appear and stand around a pyre upon which a young girl
is about to be sacrificed)

While this is going on, type: 'KILL FATHER WITH AXE'......But DON'T hit
[RETURN].

When told that you recognise the Main Acolyte as your Father, THEN hit
[RETURN].

Upon killing your Father, the Devil stands in his place.

'THROW WATER AT DEVIL'


.................The end of your Personal Nightmare, or is it?!!!