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Читы для Pirates! Gold

Чит-файл для Pirates! Gold

Pirates! Gold

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:MPS Labs
Жанры:Strategy (Real-time) / Arcade / Privateer/Trader

Даты выхода игры

вышла в 1993 г.

Hint [ENG]

Информация актуальна для

   These hints were based on my game play in the  time  period  known  as  the
   Buccanear Heroes. Most tips should apply to other periods,  but  I  haven't
   tried them yet. These are just my own personal observations, so  there  may
   be better ways of doing things. The best that I was able to do in one  game
   was to get nine promotions by my host country (to  Duke),  370000  personal
   gold pieces, 1400 acres of land,  rescuing  four  relatives,  finding  four
   ancient treasures and two small ones, and retiring as  an  Advisor  to  the
   King. Here's some tips that I'll pass on to you:

   1. Save your game.
   2. Go to the Tavern- get info from the  Bartender  and  the  Traveller  (if
      present). Buy map from Map Seller if present (if  the  map  is  useless,
      ie.- no coastline, you can restart from the saved postion and try again.
      If you already have a good map piece don't buy another... it's not a new
      map, just another piece of the  one  you  already  have.  Hire  all  the
      Sailors (if the number offered will fit on your ship). You want to start
      with as large a crew as you can. It helps to  end  an  expedition  in  a
      major port, as big cities have more men in the tavern for the  following
   3. Go to the Governor- find out who your current allies  and  enemies  are.
      You may receive payment for a hostage (I usually take any offer over 900
      gold pieces). You may also hear news of where to find  "The  Evil  One".
      (Write down that info.) If you are offered an expedition, decline. (Wait
      until later in the expedition when you have accomplished some goals  and
      have some free time.)
   4. Look at your logbook's party status and at your globe, and plan on which
      direction to take after leaving the harbor. When ready, leave town.

   1. In the beginning, use your large number of men to go  sack  the  biggest
      prospering/wealthy enemy town that your men can handle. Unless  you  are
      very good, avoid towns with 3 or 4 forts. Try to accumulate more men and
      some cargo ships while going to the town, so that you will have room for
      all of the plundered goods. If given the choice, install a  governor  of
      your nationality.
   2. When you've sacked 1-3 towns and your number  of  men  is  significantly
      reduced, do your personal journeys,  such  as  accepting  a  mission  or
      hunting for the Evil One or relatives. Accumulate as many ships  as  you
      can and still maintain decent combat ability (as judged by the number of
      cannon you can fire). If you get more than eight ships,  keep  the  most
      expensive. If you have only one ship, it should be a  frigate.  If  only
      two ships, a frigate and a merchantman/galleon. Only  three  ships:  the
      same as two, plus a small quick ship (sloop or barque).
   3. Save finding the major ancient treasures for later in the  voyage,  when
      your crew is growing unhappy. When meeting ships at sea, investigate all
      sightings, and attack all pirates and non-allied ships.  Avoid  frigates
      if  you  are  severely  unmanned.  Take  on  a  few  new  crew   members
      occasionally to offset combat losses, except near the end  of  a  voyage
      when it will make your crew unhappy.  Enter  ports  to  save  your  game
      occasionally (sneak in if you have to).

   1. When ready to  divy,  try  to  do  so  in  a  major  port  of  your  own
      nationality. You can also get into sea battles  prior  to  entering  the
      divy port, and purposely take a few hits so that you  can  whittle  your
      crew down to the minimum number, so that the shares will be larger.
   2. Save the game when you enter the divy city. Go  see  the  govenor.  Sell
      EVERYTHING at the merchant. At the shipwright sell all  ships  but  your
      flagship, and most of your cannon. Get news and info at the tavern. Divy
      at the bank as the last thing you do.

   1. I never had any problem with this. I just kept my ship  either  directly
      ahead of or directly behind my opponent, putting shots  into  him  as  I
      tacked back and forth. In this way I could hit him  without  being  shot
      at. You may take a shot or two  when  you  are  initially  getting  into
      position, but after that, no problem. It doesn't matter  how  much  more
      powerful your opponent is, as long as there is no hand-to-hand combat. I
      preferred a frigate for all battles at the easier skill  levels,  and  a
      18-gun barque for fighting small ships at the  harder  skill  levels.  I
      wish the game was more realistic in this section, as it was  absurd  how
      quickly the ships pivoted  in  place  at  slow  speeds,  and  when  they
      accelerated or decelerated drastically depending  on  a  change  in  the
      wind. Oh well.

   1. I never got good at this. I just selected Skill at Fencing when creating
      the character, and always  pressed  the  attack,  not  wasting  time  on
      defense. In this way I always won my swordfights, except when I was  old
      and in poor health and tried to take on an army much bigger than my own.

   1. Don't waste time trading shots with the fort, just rush in as  quick  as
      you can, landing right at the fort (not nearby). Tack back and forth  if
      the wind is not favorable. If you take too long to  land,  most  of  the
      gold will be hidden when you arrive. Some forts are almost impossible to
      take due to harbor layout and wind conditions. It might  be  worth  your
      while to make a list of such harbors so that you don't waste  your  time
      attacking them in the  future.  It  seemed  to  me  that  you  are  only
      attacking with one ship, and so no matter how many men you have, you are
      only attacking with the men on the ship you use (I once had over 500 men
      and attacked a port with 400 men, but when I landed I only had  the  220
      men that could fit on the frigate I attacked with.) Also, keep an eye on
      your crew strength, as it drastically goes down when you take hits  from
      the forts.

   1. These special missions  include:  capturing  a  certain  pirate  who  is
      hunting in a designated area, capturing a  town  to  free  a  governor's
      relative, and delivering a letter/parcel somewhere.  Pirate  hunting  is
      easy (I always considered it a sure bet), but may take you out  of  your
      way. Freeing a relative depends on the amount of soldiers and  forts  in
      that  town,  and  is  generally  not  recommended  unless  the  town  is
      defenseless or one that you wanted to plunder anyway. Besides,  it  only
      seems to give you favor with that governor, unlike  pirate-hunting  that
      pleases the king as well. Delivering a letter should be easy, but due to
      a bug in my version I was never able to find the person that I  supposed
      to meet, and so I always avoid this mission. You can avoid the  loss  of
      prestige from failed missions by saving your game just prior to visiting
      the governor, and restoring the game if you  are  given  a  mission  you
      don't like. Note: in the original version of "Pirates! Gold" that I had,
      there were some bugs in these special missions. Once I had installed the
      upgrade patch, however, all but the letter delivery bug went away.

   1. Various accomplishments that make a sponsor country happy can result  in
      promotions, new titles, prestige, and/or land. Accomplishments that  win
      you favor include: completing certain governor's missions  successfully,
      and plundering lots of enemy ships and  towns  (especially  if  you  can
      convert the town's nationality to your sponsor's home).  In  order,  the
      ranks and titles that I have seen are: Ensign, Captain, Major,  Colonel,
      Admiral, Baron, Count, Marquis, and Duke. There may  be  more,  but  you
      would have to do incredibly well to go past Duke.

   1. Generally, the more men you have, the unhappier they will be.  (This  is
      because there individual shares of the booty is smaller with many  men.)
      If your men are unhappy for too long, they will mutiny. The  longer  you
      have been at sea, the more gold you must have to keep the same number of
      men happy. So, as the expedition drags on, you  must  continue  to  gain
      gold or lose men, or both. The key ratio is "voyage time vs.  #  of  men
      vs. gold amount". Your crew is always  happy  at  the  beginning  of  an
      expedition, so hire as many men as you can  carry  at  the  expedition's
      start,  and  use  your  "army"  to  sack  a  number  of  cities  in  the
      expedition's early phases. If you want to lose some  men  (to  keep  the
      others happy), you can take some hits during sacks and sea battles.

   1. Ordinary pirate treasure maps come in four pieces, and refer to a buried
      treasure of 5-13 thousand gold pieces. Usually one piece is all you need
      (if it has a coastline), so don't buy any extra maps until you find  the
      treasure (as they will only be  pieces  of  the  same  map,  until  that
      treasure is found). All maps are the exact same  scale  as  the  sailing
      screen, so if you are off the coastline in the  general  area,  you  can
      flip back and forth between the two screens while  you  compare  coastal
      features. (I always make a hand-drawn copy of the map to the exact scale
      as the screen so that I can refer to it while  I  stay  on  the  sailing
      screen, using the PAUSE key as required.) If you look close at  the  map
      you will notice squares of dark and light color for  the  ground.  These
      squares  match  similar  dark  and  light  land    features    on    the
      sailing/marching screen. This can come in handy when  trying  to  locate
      the exact spot for digging.
   2. There are four lost  relatives  in  the  game  (sister,  father,  niece,
      uncle). Each one has a treasure map piece, and if you find that  ancient
      treasure (Incan, Aztec, Olmec, Mayan) before you find the next relative,
      the next relative will lead you to a different treasure  (otherwise  you
      will just wind up with another section of the same map that you  already
      have). If you get a map piece with  no  coastline,  you  might  consider
      restoring your game to the last saved position (another reason  to  save
      frequently), and trying again, as the choice of which piece you  receive
      seems random. Each of the ancient treasures is worth about 100,000  gold

   1. If you win the favors of a woman, she will tell you  info  whenever  you
      visit her subsequently. Early in your career, just  "Make  Conversation"
      with the women you meet, until you at least make Captain  or  Major  and
      have some wealth, which will make you a decent suitor. Propose only to a
      govenor's relative, preferably in a large centrally located port of your
      own nationality (for example, Port Royale if you are British during  the
      1660-1680 time period).
   1. Lower your sails when sailing through waters with a lot of shoals.

M. Good Luck!

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