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Читы для Police Quest 3: The Kindred

Чит-файл для Police Quest 3: The Kindred

Police Quest 3:
The Kindred

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Sierra On-Line
Издатель:Sierra On-Line
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1990 г.

Solution [ENG]

Информация актуальна для
                           Day One

Problem:
Where's my desk? What do I do there?

Hint:
Enter  the sergeant's  office and  walk to  the desk against the
right wall. Look in the In Basket on your desk. Read the note.


Problem:
What do I do in the briefing room?

Hint:
Walk into the room and talk  to Officer Morales. Go to the front
of the  room and get the  clipboard hanging on the  left side of
the podium. Conduct the briefing.  Go to your office and conduct
an interview with Morales after the briefing.


Problem:
What should I do during the interview with Officer Morales?

Hint:
After Morales is seated, talk to her. Continue talking with
her until she walks out. Select Sustained on the form.


Problem:
What should I do in the locker room?

Hint:
Find your  locker. It is in  the middle of the  middle row. Open
it. Take the nightstick, the flashlight, and the notebook.


Problem:
Where else can I go on the first floor?

Hint:
Just down the hall from the locker room is a supply closet. Open
it and take some batteries and flares for later.


Problem:
I can't seem to do anything on the third floor!

Hint:
You will need a computer ID request form. Go back to your office
and look in your In Basket.  You will find a computer ID request
form. Present  the requisition form to the head  technician, and
will  give you  an access  card for  the computer  on your desk.
Click the hand icon on the card to pick it up.


Problem:
When do I get to leave the station?

Hint:
After you receive your computer access card from the Electronics
Systems Control  office go back  to your desk  and try out  your
machine. Explore the station. After a while you'll be paged. Use
the phone  on your desk to  respond to dispatch. Get  in the the
black and white and hit the road!


Problem:
How do I operate the patrol car?

Hint:
Click  the hand  icon on  the driver's  door to  get in the car.
Click the walk icon on your door to exit the car. You'll be able
to  exit  your  car  only  when  you  have  a genuine need to be
somewhere. You can accelerate, decelerate,  and turn your car by
clicking  on the  small, moving  car appearing  on your  screen.
Don't take the corners too fast  and obey the traffic laws! Turn
on your  flashing lights and  siren only when  you are going  to
pull somebody over or you are rushing to the scene of a crime.


Problem:
Where is Aspen Falls? What do I do there?

Hint:
Drive along River until you see  the Aspen Falls sign. Stop your
car and exit. After talking to the concerned female citizen with
the child  in her arms, go  one screen right to  the river. Here
you'll find a man acting strangely.  Click the hand icon on him.
He will throw your badge in  the river and then dive in himself.
While he's swimming search his clothes, find his keys, and throw
them  in  the  river.  Just  before  he  attacks you, select the
nightstick, and click it on him.  While he's on the ground, cuff
him. Search  him when you take  him back to the  car. Put him in
the passenger  seat and take  him to jail.  The jail is  located
back at the police station.


Problem:
How do I book the prisoner?

Hint:
Lock your  gun in the  gun locker after  you arrive outside  the
jail. Enter  the jail and walk  to the booking window.  Take the
nut's knife and put it into the property drawer. Hand the jailer
the  nut's driver's  license. Click  the hand  icon on the sally
port door and  enter the correct section number  to complete the
booking.


Problem:
How do I complete my shift on Day 1?

Hint:
Since you have been assigned traffic  duty, it is time to patrol
the freeway (41). The first stop is a problem with Morales.

                        *   *   *

                         Traffic Duty

Problem:
How should I handle Officer Morales?

Hint:
Talk  to  Officer  Morales  then  the  violator. Talk to Officer
Morales again. This  time, a decision dialog box  will appear on
your screen. Select the Signature  box. Talk to the violator one
last  time,  then  get  in  your  car  and  drive away. Continue
patrolling the freeway.


Problem:
Who should I pull over on the freeway?

Hint:
You  should  pull  over  anyone  violating  the  law.  Perhaps a
speeder,  someone driving  under the  influence, someone driving
dangerously slow. Be observant out  there. Click the eye icon on
any  suspect  vehicles.  You'll   get  a  description  and  more
importantly you'll get the license  plate number. Click the hand
icon  on the  computer screen,   select Plate  ID and  enter the
license  number in  order to  identify the  vehicle and  driver.
There  is one  speeder who   is one  of Lytton's  finest working
undercover. Don't pull him over. Tip: look for exempt plates.


Problem:
Help! I keep getting run over trying to get out of my car!

Hint:
Try  clicking  the  walk  icon  on  the  passenger  door  of the
suspect's car. This way Sonny won't walk out into traffic. Click
the talk icon  on the driver's side of the  car. Sonny will walk
around  the  front  of  the  car  and  look  into traffic before
approaching the suspect.


Problem:
How do I write a ticket?

Hint:
When you first pull over a suspect, the time will display in the
upper left corner of the screen. Write this time down. After you
get  the  suspect's  driver's  license,  click  it on your car's
computer screen. Select  Form 900. Now enter the  time you wrote
down  and the  violation number  of his  offense from  your game
documentation. Click  the hand icon  on the ticket  and license,
then give them to the suspect.


Problem:
How do I handle a drunk driver?

Hint:
Talk to the drunk driver a couple of times. Administer the field
sobriety test  by moving the finger  on the screen first  to the
extreme right then to the extreme left a couple of times. Search
the drunk by using the hand icon. Select the handcuffs from your
inventory and use  them on the suspect. Put  the suspect in your
car by clicking  the hand icon on your  passenger door. Drive to
the jail. After you reach the booking room remove the handcuffs.
Administer  a breath  test using  the breath  machine. Click the
hand icon  on the property drawer  and the drunk will  empty his
pockets. Charge him with the  appropriate offense code from your
game documentation.


Problem:
How do I handle the low rider?

Hint:
The low rider is blocking  traffic. Try getting his attention by
driving one  car length behind  him in the  slow lane with  your
lights and siren  on. Eventually you will get  his attention and
he'll pull over.


Problem:
What do I do at the Oak Tree Mall?

Hint:
Look at Marie. Take the gold chain from her hand, then ride with
her to the  hospital. When you return to the  scene, talk to the
reporter. He'll  give you his business  card. Put some batteries
in your flashlight, turn it on, and look under the driver's side
of Marie's  car. Get the  bronze star. Drive  home, it's been  a
rough day.

                        *   *   *

                            Day Two

Problem:
What should I do at the beginning of Day Two?

Hint:
Get up and get dressed. Take the music box from the top shelf of
your closet. Drive to the station.


Problem:
What should I do at the station on day two?

Hint:
Enter  the Homicide  office. You'll  be working  here now. Write
down  the two  case numbers  the captain  gives you.  Select the
computer  and  insert  your  computer  access  card.  Select the
Homicide  directory,  then  select  Serial  #.  Enter the serial
number from  the back of  the bronze star.  You will get  a case
number. Select Review Case and  enter this case number. View the
case file. Enter the two case numbers the captain gave you. View
these  case  files  and  note  the  time  and  location  of each
stabbing.


Problem:
What else should I do at the station?

Hint:
Talk to the  officer reading the paper. He will  give you a hint
on what to do next. Call the reporter you spoke with last night.
His business card is in your inventory. Book the bronze star and
the  gold chain  as evidence  for case  #199144 in  the evidence
booking room beside the jail entrance.


Problem:
I'm visiting Marie in the hospital, what should I do?
                                  
Hint:
Get Marie's room number from the head nurse. Buy a rose from the
florist. Give Marie  the rose and the music  box from home. Kiss
her then leave the hospital.

                        *   *   *

                            Day Three

Problem:
What should I do at the beginning of Day Three?

Hint:
When you arrive  at the homicide office, look  in your in basket
on your desk and read the  note. Drive to the location indicated
on the note.


Problem:
What do I do at the abandoned warehouse?

Hint:
Walk  up  the  stairs  over  to  the  pile  of papers behind the
shopping cart.  Identify yourself by selecting  your wallet from
inventory  and clicking  it on  the person  lying there.  You've
found the witness the note was referring to.


Problem:
How can I talk convince the bag lady to cooperate with me?

Hint:
Secure her cart  with your handcuffs and she  will return to the
station with you.


Problem:
How can the bag lady help me?

Hint:
Talk  to her.  Take the  lunch from  the desk  behind you in the
homicide office and give it to her. Use your computer and select
TOOLS. Select  Drawing Composite. Keep working  with the drawing
program  until the  bag lady  tells you  that each feature looks
okay.  Now select  Search. The  computer will  come up with some
characters. She  will give you  a positive identification.  Turn
off your computer and talk to her once again, She will ask to go
back. Return her to the warehouse. Don't forget your handcuffs.

                        *   *   *

                           Day Four

Problem:
What should I do at the beginning of Day Four?

Hint:
Go to the  station and enter your office. Look  in the In Basket
on your  desk and read  the subpoena. Take  the elevator to  the
Electronics Systems Control office  and take the tracking device
from the head  technician's desk drawer. Go to  the ground floor
and take the calibration chart from the glove compartment of the
black  and  white  patrol  car.  Drive  the  unmarked car to the
courthouse.


Problem:
I keep losing the court case!

Hint:
Click  the talk  icon on  the attorneys  to answer questions. Be
sure  you have  the calibration  chart from  the black and white
patrol  car.  Give  the  calibration  chart  to  the prosecuting
attorney when  he asks for  it. Make sure  that you entered  the
correct time when you gave Juan the ticket.


Problem:
Morales went is making a phone call. What should I do?

Hint:
When officer Morales  leaves to make a phone  call, take the key
from her purse. Have Zak make a copy of the key. Pay Zak for his
work. Return  the key to her  purse before she gets  back in the
car with you.


Problem:
What do I do at the alley murder scene?

Hint:
Morales will  take some photos.  Open the trunk  of the unmarked
car, then open  the case. Take the toothpicks,  the scraper, and
the  envelopes.  Look  at  the  body  in  the  dumpster. Get the
victim's driver's license from his pocket. Click the notebook on
the  driver's  license.  Click  the  toothpick  on  the victim's
fingernails. Open the victim's shirt  and look at the pentagram.
Click the  notebook on the pentagram.  Walk to the left  rear of
the abandoned vehicle and click the  eye icon on it. Get a paint
sample by clicking the scraper on  the car. Walk to the trunk of
the unmarked car and return the scraper, the toothpicks, and any
unused envelopes. Drive back to the station.


Problem:
I've returned to the station. How do I proceed?

Hint:
Walk into the homicide office and  look in the In Basket on your
desk. Read the note. Turn on the computer on your desk. Click on
Homicide and select New File. Book your evidence in the evidence
booking room under  the new case number you  just created. Drive
to the hospital.


Problem:
What should I do at the hospital?

Hint:
Look at the doctor's chart at  the foot of Marie's bed. Now look
at the IV  bottle. Notice the difference between  the amount the
doctor prescribed and the actual  amount in the IV bottle. Press
the call  button above Marie's head.  Talk to the nurse  and the
doctor. Return to your home.

                        *   *   *

                           Day Five

Problem:
What should I do at the beginning of Day Five?

Hint:
Go into  the homicide office and  read the memo on  the bulletin
board. Use your computer. Select Evidence Analysis and make note
of  the  description  of  the  possible  suspect  vehicle.  Call
dispatch from your phone and  request they broadcast a b.o.l (be
on lookout)  for the suspect  vehicle. Use your  computer again.
This time  select Tools, then  City Map. Enter  the locations of
the  three murders  and  Marie's  attempted murder.  Connect the
locations and you will see  an incomplete pentagram. If you have
not charted  the points correctly,  try again until  the program
tells you  you see the  incomplete pentagram. Connect  the fifth
point between eighth and ninth streets on Palm. This will be the
location of  the next possible murder.  Go to the psychologist's
office across the hall from the briefing room.


Problem:
What should I do in the psychologist's office?

Hint:
Pick up the file on his desk and read it.


Problem:
OK.. I've looked at the file, now what?

Hint:
Go to the  ground floor and enter your car.  Respond to the "Old
Nugget Saloon".


Problem:
I need help at the Old Nugget!

Hint:
Get  the scraper  and envelopes  from the  trunk of the unmarked
car. Walk to  the vehicle in front of the  Old Nugget. Click the
eye icon  on the left rear  side of the car.  Plant the tracking
device on the  car. Click the scraper on the  car to get a paint
sample.  Enter the  saloon. When  a second  pool player  enters,
click the  eye icon, then  select your gun  from inventory. When
the suspect flees, follow him in your car using the tracker.


Problem:
What should I do at the car crash?

Hint:
Open the  car trunk and  get the flares.  Put the flares  on the
freeway. Look at the overturned  vehicle. Take the keys from the
ignition.  Open the  trunk of  the suspect  vehicle and note how
many  cocaine packets  there are.   Click the  hand icon  on the
cocaine  packets.  After  the  coroner  arrives,  return  to the
station.


Problem:
I've returned to the station. What do I do now?

Hint:
While  Officer Morales  is booking  evidence go  to the homicide
office. Use your copy of Morales' key to get into her desk. Look
in her  drawer and note  her locker combination.  Close and lock
her  drawer.  Take  the  elevator  to  the  garage and book your
evidence in  the evidence booking room  under either case 199145
or 199144.


Problem:
I'm with Marie at the hospital again. What should I do?

Hint:
Kiss her. Return home.

                        *   *   *

                            Day Six

Problem:
What should I do at the beginning of Day Six?

Hint:
Go to the  Homicide office and talk to  Morales. After she walks
out of the  room, take the elevator to the  first floor and walk
into the men's locker room. Create a diversion by putting a roll
of toilet paper  in the toilet. When you  see water running onto
the  floor walk  out of  the locker  room. Talk  to the janitor.
While he's  busy in the  men's locker room  go into the  women's
locker room.  Find and open Officer  Morales' locker. Click your
notebook on her  locker and return to the  Homicide office. Talk
to the  captain about your  discovery. Wait for  your partner to
return.


Problem:
What do I at the coroner's office?

Hint:
Get  the manilla  envelope and  open it.  Read the  tags on  the
bodies.  When  the  coroner  arrives  he  will  give  you a news
clipping. Take note of Rocklin's  last known address. Go back to
your car. After you receive the call, respond to the hospital.


Problem:
What should I do at the hospital?

Hint:
Give the  locket from the  coroner's office to  Marie. Leave the
hospital  and get  back in  your car.  After receiving the call,
respond to the address given to you by dispatch.


Problem:
What am I supposed to do at the burning house?

Hint:
Get the  scraper and some envelopes  from the trunk of  the your
unmarked  car. When  the fire  chief gives  his okay,  enter the
house.  Pick up  the photograph  laying on  the floor  partially
covered with debris.  Look at the photo and  note the following:
a) The address partially covered by  one of the subjects. b) The
"palm" tree (street name). c)  The subject in uniform. Enter the
altar  room. Use  the scraper  and envelope  to get  a sample of
blood and hair. Return to your car and drive to the mall.


Problem:
I'm at the mall and I don't know what to do!

Hint:
Enter  the  Army  recruiting  office.  Wait  until the recruiter
finishes his  spiel then show your  wallet to him. Show  him the
photo of  Michael and Jessie  Bains. After the  recruiter prints
out the file  remove it from the printer and  read it. Return to
the car and drive to the police station.


Problem:
I've returned to the station. What do I do?

Hint:
Talk  to  the  psychologist.  Show  him  Michael Bains' military
record.  After  hearing  Michael  Bains'  psychological  profile
return to the unmarked car.


Problem:
I'm at the crack house but I can't get them to cooperate.

Hint:
You will need a search warrant.


Problem:
How do I get a search warrant?

Hint:
Talk to the  court reporter. Take the news  clipping out of your
inventory and show it to the  court reporter. Talk to the judge.
Show the judge  the photo of Michael and  Jessie Bains. Show her
the  news clipping.  The judge  will give  you a search warrant.
Return to the crack house.


Problem:
I tried to serve the warrant but nobody is answering.

Hint:
You won't be  able to serve the warrant, yet.  You need to bring
in a team to help you. Return to the station. At the station, go
to the evidence  booking room and book the  photo, the sample of
blood and hair,  the news clipping, the cult  book, and the cult
ring.  Then go  to the  courthouse.  Talk  to the  judge in  the
judge's  chambers, and  she will  grant your  request for  help.
Return to the crack house.


Problem:
I'm back at the crack house. How do I proceed?

Hint:
Exit your car and draw your  weapon. To draw your weapon, select
the gun from  inventory and click it on Sonny.  Walk to the left
side of  the crack house door.  Click the Talk icon  on the ram.
After the door is broken down, enter the house.


Problem:
What do I do inside the crack house?

Hint:
When you enter the house, a  suspect will fire at you. Place the
cross hairs on the suspect and immediately return fire. A second
suspect will appear and surrender. Walk behind him and cuff him.
After  the backup  officer walks  the suspect  out of the house,
lift up the cushion on the  sofa and take the TV remote control.
Click the control icon on the TV and push button 8.


Problem:
I've discovered a secret room! What do I do?

Hint:
Walk  through the  fireplace with  your gun  drawn. A  dangerous
third suspect is  waiting for you behind the  barrels down here.
As soon as  you spot him, place the cross  hairs on him and fire
immediately. Congratulations!  You've broken Lytton's  drug cult
ring!

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