Sell all the Colt .45s that all your unassigned officers have.а This will
give you about an extra $60,000 or so; this will help you gear up your
units and pay for their training.
Dead officers can "drop" their gear so someone else can pick it up.
Each Assault Element can consist of up to five units: an Element Leader
(required), a Scout (optional), a Rear Guard (optional), an Assaulter 1
(optional)а and an Assaulter 2 (optional).а Although it's possible to
create an Assault Element that consists of a lone Element Leader,а make
sure you have at least a Scout and a Rear Guard.
Each Sniper Element can consist of up to two units:а a Sniper (required)
and an Observer (optional).а There is no real difference between a Sniper
and an Observer. They may be deployed separately or as a team. If you team
them up, they won't shoot with any greater speed or accuracy, but in some
circumstances they will lie with their bodies at an angle to each other,
getting a wider field of fire.
Use Stealth Entry as your default way to enter doors.а You should only use
Dynamic Entry methods such as explosives, battering rams, or tanks as a
last resort, or when you know that the lives of hostages are in imminent
If an officerТs score is 100% for any given weapon, that officer will be
100% effective with that weapon 100% of the time.а Take advantage of this!
It's a good idea to buy cheaper items like mirrors, Hooligan tools, and
anything else you can fit in your budget for every officer.а Wounded units
can't drop their gear, nor can gear be taken from dead or wounded units,
so if your Scout is wounded and he's the only one with a mirror, youТre in
a world of hurt.
NOTE: Some of our readers have noted that gear CAN be taken from dead
officers, so experiment to see what works.
Tear gas grenades and flashbangs tend to bounce off vertical surfaces. If
you line up your shot from the bottom or top of the screen, you stand a
better chance of making the shot on the first try than if you try lining
up from the left or right side of the screen.