Author: Aardvark (email@example.com, @mail.com)
-Yes, I am writing this FAQ on January 1st, 2000! I can't sleep,
so I thought I'd start this, at least.
-Goes through most of Zone 1
Table of Contents:
2. All You Need to Know About Pong
3a. Zone 1
Well, this guide is for Pong, that lovable/addictive/fun game,
that Hasbro Interactive re-did, into a full-blown amusement-filled easy-
hard (???) new/old game. In the new Pong, there's 7 Zones, each filled
with a number of levels, each level with 3 challenges. By completing
these challenges, you get gold bars. Gold bars help you unlock new
levels and zones.
Each level folows a specific theme. For instance, the first level
in Zone 1 is "Penguin Pong". So, each of the 3 challenges for this level
are penguin related. This themeing adds ALOT to the game.
Also, somewhere locked inside the game is Classic Pong (YES!!!!),
but you must play pretty far into the game to unlock it.
Please take note that I am writing this guide as I complete the
So, without further ado, here's The New Pong!
2. All You Need to Know About Pong
First off, you'd better know what Pong is. Pong was the first (I
think so) video game ever made. The system that Pong first ran off was
bigger than a Minivan. Basically, it's called Pong because it's kinda
like Ping Pong. There's a ball bouncing in the playfield, and you use a
paddle, also known as a Pong, to hit it back and forth. Score by getting
the ball past your opponent's Pong.
Well, Pong has been brought back, and it's better than ever!
There's 7 Zones in the new game, and each zone (with the exception of
Zone 7) houses 2-4 levels. Each level is consisted of 3 challenges. By
completing these challenges, you obtain golden bars, which you need to
enter the other levels.
When you begin playing Pong, you'll soon realize that Powerups are
very important to your success in the game. Powerups give you special
powers that allow you to change your Pong, or even change the playing
Powerups appear on the field as a spinning top. To collect a
Powerup, you need to:
1. Hit the Powerup top with your ball. The top will spin your way.
2. When you can, touch the top with your Pong. You then collect the
Now, when you collect a Powerup, one of 2 things will happen. They
1. Something will automatically happen on the playing field. The ice
will rise, logs spin, etc.
2. A small icon will appear below your score. The icon shown tells you
which Powerup you'll use when you hit ENTER. If you've collected more
than one type of Powerup, use SHIFT to cycle through them, and ENTER to
GO PLAY PONG!
One final note, I like to use the mouse to control my Pong more
than the keyboard. Try about a half hour with the keyboard, then a half
hour with the mouse. I think you'll quickly agree.
After each zone name, and level name, I'll put the number of
golden bars needed to enter. Remember - beating the first challenge wins
you 3 golden bars, the second 2, and the last and usually hardest gets
Also, all 3 challenges in a level are usually VERY similar, just a
difference or two makes it harder.
3a. Zone 1 - 0 golden bars to enter
++++++++++Level 1: Penguin Pong - 0 golden bars to enter
Seal Saver - In this, the first level, you must hit the ball going back
and forth, trying to score 10 points. Every time you hit a penguin,
another ball comes out, pretty soon you have 4 balls going! Collecting
powerups puts a seal behind your pong, helping save you if the ball is
about to fall off.
Polar Power - This level adds the rising ice. By collecting the special
power, your side of the ice rises, and then the ball stays on your
opponents side for about 10 seconds.
Snowstorm - Strong winds come to blow the balls around, making hitting
them a challenge in itself! Just try a few times, and you'll soon have
this level completed.
++++++++++Level 2: Soccer Stars - 3 golden bars to enter
Plain Pitch - This is soccer, pretty much, you control 2 Pongs. One is
right infront of your "goal", the other up by the opponent's "goal".
Just try to keep the ball on the other side. You can score 10 points
literally in seconds.
Mole Hills - Soccer, but moles come up and make bumps in the ground,
distorting the velocity of the ball when it rolls over it.
Mole Holes - Instead of little hills, little holes, which swallow the
ball, which it then re-'appears elsewhere.
++++++++++Level 3 - Log Jam - 6 golden bars to enter
One Way - In the middle of the playing field are 4 logs that the ball
rolls over. By collecting the special powers, you can make the logs spin
in the direction of your opponent, so the ball stays on his/her side for
a little bit.
Cuts Both Ways - Now the logs are cut in half, and one side colored
blue, the other purple. By getting the special blue or purple powerup,
the corresponding color log spins in your opponent's direction.
Saw Point - Just like "Cuts Both Ways", but a saw is in the middle, and
the ball can bounce off of it.
++++++++++Level 4 - Clown Around - 9 golden bars to enter
Two Tone - There's 8 colored bins on the side of this odd playing field,
and you try to fill all 8 with a coresponding colored ball. There's 4
red and 4 yellow in this one.
Color Match - Much harder, with 4 colors. (I haven't beaten this one
Multicolors - (Haven't gotten it yet.)
ZONE 2 coming next time!
I wanna thank the following:
-Atari, Supersonic, and Hasbro Interactive, for the game
-GameFAQs, for hundreds of things
-me, for making it
-you, for reading it
This FAQ Copyright 2000 Dan Weingardt (Aardvark)
If you come along, and wanna use this FAQ on your site, just KEEP THE
GUIDE INTACT AND DO NOT ADD OR DELETE ANYTHING. I don't care if you use
it, just follow my rule.