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Читы для Prince of Persia 3D

Чит-файл для Prince of Persia 3D

Prince of Persia 3D

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Mindscape
Издатель:Learning Company, The
Модель распространения:розничная продажа
ISO статус:релиз состоялся 9 сентября 1999 года
Жанры:Action / 3D / 3rd Person
Похожие игры:Drakan: Order of the Flame, Tomb Raider (1996), Tomb Raider 2 [I]
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1999 г.

Solution [ENG]

Информация актуальна для
Sinjin's Guide to Save the Princess


- NEW Version 1.2 includes updates to Prison Level and Cheat Codes.
- Version 1.1 includes updates to the City & Docks level.
- Feel free to LINK to this page.
- Please DO NOT copy this walkthrough to any other site.
- Please do not email me for specific hints. Everything you need to know is
here.



Introduction
Welcome to the Prince of Persia 3D online walkthrough where I will hopefully
guide you in saving the Princess once again. It seems that the Prince (who
still doesn't have a name after 3 adventures) has lost his Princess (also
nameless) and has gotten himself thrown in the dungeon.

This guide will walk you through all the detailed levels of this amazing
adventure as you escape the dungeon and pursue the Princess and her captors
across move than a dozen exciting locations in 12th Century Persia. I'll
provide you with all the locations of weapons, potions, and other items
necessary in completing your quest as well as various strategies for defeating
some of the tougher bad guys you will encounter.

Your combat techniques will be critical to your success in this adventure. You
will need to master several weapons and various styles of combat for each.
Evasive tactics, counter attacks, and block and parry moves are also critical
to winning many of the battles. Practice these moves early in the game so you
will be ready when you really need them.

Jumping, and grabbing onto ledges is another tactic that you need to master
right away to survive even the first levels. Always examine your surroundings
for clues to deadly traps. Bloodstains are usually a sign of something
sinister nearby; either a guard or concealed trap just waiting to be sprung.
Examine walls for cracks or unusually colored blocks indicating a moveable
section or block in the wall. These hidden passages often lead to weapons or
potions.

Try to stay at full health at all times. This will make it easier for you to
survive encounters with the guards and also the occasional poisoned potion
flask. Poison is almost never fatal unless you are already very weak. Use
other potions such as Invisibility, to sneak past guards and avoid combat
situations. You aren't being scored on how many guards you kill, so sneaking
and stealth are always preferred over reckless and unnecessary combat.

SAVE OFTEN! There is no limit to your saved games. Your game is automatically
saved at the beginning of each new level, but you will also want to save after
a difficult combat encounter or after getting past a difficult trap or series
of jumps. Saving your game often will lessen your frustration of having to
repeat large portions of the game and increase your enjoyment of the
adventure.

This guide has been tested with the PC version of the game, but it should also
work for the Playstation version as well. If you find any discrepancies
between the two versions, please email me and let me know.


Prison Escape
You begin your adventure locked in a dungeon cell with no weapons. Turn and
locate the off-color block and push it through to the other side. That was
almost too easy! Follow the passage to the right until you reach the corridor
with a gate at one end and an opening on the left. Enter the room and talk to
the prisoners for some less-than-helpful clues then pull up to the ledge above
the prisoner on the right (as you enter). Stand under the hole and jump up and
pull yourself into the next room. A cinematic shows a guard discovering that
you have escaped.

Take the only exit from this room around and past the prisoner sitting on the
ground. Head to the right and into the next room with a water trough above
that feeds the showers in this room. A floor switch at the back of this room
opens the wooden gates above and starts the water flowing. Move over to the
trough next to the door that just opened and jump and pull up to the trough
then enter through the gate opening.

Jump in the water and start swimming. Exit to the shore on the right and climb
out. Head to the left and climb up the short ledge. Run across the bridge and
jump at the last minute to make it to the other side. If you fall in you will
have to swim back and try again. This time the bridge won't be there so you
will have to run and grab and pull up on the opposite edge. Go to the series
of ledges to the left and climb up until you can enter the passage at the top.

Continue down this passage until you reach the watery pit with the spikes
below. Do a running jump over this pit and grab at the last minute so you can
grip the opposite edge and pull up. Keep going until you arrive at the wall
then crouch down and crawl through the opening. Talk to the prisoner in the
next room who gives you some useful information on the upcoming area and the
guards.

Enter the next hall and turn right and go to the corner where you can spot a
guard walking back and forth. Wait until he is walking away from you then jump
to the nearest beam above and pull up. Jump to the middle beam and look right
to spot an Invisibility Potion. Drink it then quick drop to the floor and
proceed to the end of the hall and trigger the floor plate which opens the
gate further ahead.

While you are still invisible, quickly run past the first guard and back down
the hall and around the corner. A guard will be coming out of the door ahead
but you can run right by him. Continue down to the next T-intersection and
head right jumping over the spikes and through the door. Continue slowly
through this next passage between the pair of spike traps in the first part of
the hall and to either side of the traps around the corner. In the next area,
climb to the top of the wooden roof and face the opening in the wall and jump
through.

Head to the door on the right and follow the passage past the sleeping guard
to the stairs leading up. At the top, continue left then right until you reach
the pair of doors on either wall. The door on the right just has a worker who
tells you to get a weapon. Ignore him and this room and enter the door on the
left and. Head to the left wall and move the crate to reveal a concealed cave
with a Healing Potion. You may want to save this for your return trip or drink
it now if you need it. Crouch down to get in and drink the potion then return
to the hall and continue to the left. Go up the steps and turn the crank to
activate the winch which raises a box to uncover several rats.

Drop to the floor and follow the tracks leading into the passage where you
will find a lever next to the torch on the right. Flip the lever to open the
door to the left and enter. Walk out onto the wooden plank then jump and pull
up to the platform above. Do a running jump to the opposite ledge and cling to
the edge and pull up. Do another running jump to the following platform. At
the end of the corridor jump diagonally to the right platform and pull up. If
you fall you will take some damage but a Healing Potion is behind one of the
boxes. Climb back out by the winch and try again.

The gray room ahead has a guard on duty. Do a running leap into the doorway on
the left side of this room and run to the stairs on the left. At the top of
the steps you will need to crouch under the blade trap then stand and head up
the stairs on the right. At the top, turn right and go to the wall with the
shower and climb the ledge.

Head to the right over by the brick wall where you will find a box you can
move so that it is lined up with the hole in the wall. Now move to the side
and push the box into the hole and watch the guard get crushed below. Drop
down and retrieve the guard's sword. You now have a weapon and won't have to
sneak around as much. Head over to the ledge opposite of where the crate fell
and climb up. Return to the opposite ledge in the corner then return through
the hallway by jumping to each of the platforms.

Jump down in the next room and fight the guard below then exit through the
open passage and follow more tracks leading to a crate and a winch. Climb the
ledge and activate the winch to raise the box and reveal a green Endurance
Potion. This is the first of several rare potions that will increase your
overall stamina. Follow more tracks to the room with the rats and jump up to
the ledge above. Kill the new guard in this passage and drink the Healing
Potion he leaves behind. Grab that potion in the room to the right if you
didn't get it the first time through this area. Continue to the end of this
hall then head down the stairs to the left. Approach the sleeping guard who
will wake up and engage you in combat. When he is dead you can pull the lever
on the wall to open the door in the next room past the blade trap.

Take the hall to the right that leads out and back to the beginning of this
area. To the left is the hole you jumped through and to the right is the door
you just opened. Directly ahead is a guard you can either fight or run past
when his back is turned. Go into the room on the right with the red glowing
floor and turn right to face the sculpture of Assan's head. Watch the
cinematic showing the guard activating the sculpture and opening the gate. Go
over to the table and grab the box then return to the previous room and head
left. Crawl under the slicing blade trap and enter the Torture Chamber.

Move toward the head-crushing device and put the box on it. Then go and flip
the nearby lever to activate the device and smash the box revealing a
bracelet. Go get the bracelet then exit this room by crawling back through the
blade trap passage and return to the room with Assan's head. Stand in front of
the sculpture and activate it to open the gate. Follow the passage beyond and
fight another guard in the next room. When he is dead you can enter the door
to the blue area and watch the closing movie. You have escaped from the
prison...


Ivory Tower
You begin in the blue hall you entered as you left the prison level. Turn
right and head up the ramp and through the door. A cinematic takes over and a
sniper at the top of the tower will fire several arrows at you which you
barely dodge. You end up flat against the wall. Turn left and run across the
bridge to get out of the sniper's view and examine the area around the pool.
To the right is a drawbridge, but as you near it the guard raises the bridge.
You need to find some way to flip that switch from way over here - perhaps a
bow and arrow...from the sniper above.

Continue around the pool until you spot the wooden bridge with a gap. Jump the
gap to land on the bridge and follow it as it ramps up and through an arch.
Head to the right and follow the walkway. Climb up onto the ledge and continue
around until you reach a stone wall. This can be a very deadly trap if you
aren't fast. Stand against the wall with the blades on your right and jump and
cling to the wall (do NOT pull up or you will die in the blade trap on top of
the ledge). While you are hanging, shimmy to the right until you are clear of
the blade trap above and then pull up. As soon as you are standing a block
will start moving toward you and try to push you back down onto the blades
below. Quickly turn using the quick-reverse command and jump to the ledge
across from you. Grab and pull up to the safety of this ledge.

Move forward and turn left and jump over the blades in the floor. Walk out
onto the wooden platform and turn to the left. Walk to the edge and do a
standing jump to the next wooden platform. The walkway T's to the right ending
at a dead end. Continue forward and walk off the edge to the platform slight
below this one. At the end of this short walkway you can jump up to the higher
ledge and continue around until you reach the hole in the left wall. Jump into
the hole and continue.

Enter the open door and continue to the hall. It turns to the right and you
will notice several suspicious raised stones and even more suspicious holes in
the wall. Yes, this is a dart trap and the stones will trigger the darts. You
may either walk between these stone triggers at 45-degree angles or jump over
them. Once you are past this trapped hall you can enter the open passage to
the left.

This room has a pair of blue floor stones which open the next two gates to the
right. These gates only stay open for a short time and you will have to open
them in the proper order. Enter the room and step on the stone to open the
first gate then quickly run to the back wall and run over that stone as you
arc around and run through the gates. If you don't make it there is a stone in
between the gates to let you back into this room to try again.

Once you are through both gates you need to get against the left wall and jump
across and pull up to the narrow stone ledge. Be careful as there are two
large sections which will crumble and fall away if you touch them. The first
section is immediately to your right and the final section is at the very end.
Run across the first section and it will fall out under you. You will make it
to the next stable piece as long as you don't stop. Stand under the wooden
beam and jump and pull up. Walk out to the wooden ledge and use it to get a
running start so you can jump to the window.

Follow the ledge around to the right and turn left into the guardhouse. You
will surprise the archer who will stumble and fall to his death far below.
Take his bow (you will not be able to arm it until you find some arrows) and
get ready to do a swan dive into the pool below. While you are up here you may
want to get the healing potion to your right (facing the pool). It is on the
narrow circular ledge. Walk out to the end of the right platform and do a
standing jump to get the potion. This is a tricky jump so only go for it if
you need the healing.

Run off the ledge and fall into the pool - do NOT jump or you will hit the
floor on the far side of the pool. There isn't anything in the water so climb
out and head to where the guard fell to his death. You should find some arrows
which you can add to your arsenal. Now go to the raised drawbridge and ready
your bow. Align the targeting sight with the small square trigger on the winch
and fire. The bridge will lower and you can cross. Have your sword ready as
soon as you get to the other side. A guard will ambush you from the right.

When the guard is dead you can turn and go through the next trapped hallway.
Make sure to crouch to avoid the slicing blades that come out of the walls.
Head around the corner to the guard towers and the large gate. A cinematic
will show a guard escorting a prisoner into the palace. It also shows what
must be done for you to open the gate later. For now, walk across the large
area and into the passage on the far side.

Follow the hall to the small room and look at the ceiling. There are several
sets of spikes in the ceiling and there are columns directly under each of
these that will rise up and crush you if you step on them. Sidestep the areas
under these spikes and make your way to the opposite door. Follow the passage
until you reach the hall being guarded by the soldier with a staff weapon. You
need to defeat this guard then move on down the passage. A cinematic shows the
fallen guard pressing an alarm just as he dies which causes several pieces of
floor to fall away in the next passage.

This next hall isn't that hard, even with most of the floor missing. Below are
several stone ledges which are much safer to use when crossing this next area.
First line up and do a diagonal jump into the first door on the left. Inside
are more arrows you can add to your collection. Exit the door and fall
straight down onto the stone ledge. Turn and jump across the gap to the next
ledge. Climb up and into the second left door and get the healing potion in
this room. Now drop back down to the stone ledge and cross over to the
opposite door and pull up to continue.

Pull the desk out away from the wall and crouch to crawl through the hole. In
the next room the only way out is through the hole in the corner of the
ceiling. It is too high to reach from the floor, so slide the nearby box under
the hole and climb onto the box then jump and pull up to the area above. Go
through the door onto the platform then climb to the ledge above. Line up with
the angled portion of the ledge and jump over to the wooden beam then make a
running jump to the opposite ledge. Pull up and continue.

Kill the guard in this next room and take the healing potion he leaves behind.
Continue through the next door and you will be in one of the guard towers.
Stand on the pressure plate to complete half of the sequence to open the gate.
Ready your bow and aim through the bars toward the opposite tower. Target the
other guard and wait for clear shot and fire. The guard will fall onto the
trigger in his tower when he dies and complete the sequence. The gate will
open and you can go out onto the ledge and start dropping down from ledge to
ledge until you can turn left and jump to the bridge. You could also jump to
the floor and take the ramp back up to the bridge if you want. Run through the
gate and into the next area where you can step on the blue floor trigger to
lower the drawbridge and exit this level.


Cistern
As you begin this new level you will go past a well. Climb on the edge of the
well and jump to the rope and slide down to the sewer below (nice to know they
drink from the sewer). Ahead of you is a gate so turn around and walk down the
underground passage through the waist-high water. A short dead end passage
leads to the right. Follow it to the end and get the stash of arrows then
return to the main sewer pipe. You could go right to the large room with
deeper water but nothing is in there. Return to the rope and prepare to climb
out.

After you deal with the surprise attack by the sewer monster you can climb out
and jump back to dry land. Getting off the rope can be tricky - just let go of
all action keys and press DOWN twice to jump back off the rope. If you fall
you will die. Now move ahead to the stack of boxes and get the arrows lying
here. An archer will shoot at you from the watchtower ahead. Hide behind the
boxes and ready your bow. You will have to step back or to the side to get a
clean shot at the sniper. When he is dead you can continue.
                                        
Go to the right of the boxes and look out over the water. There is a ledge
below with a box but your target is the rope. Do a running leap to the rope
and grab on. You can move with the swing of the rope to increase your arc then
let go at the end of the swing towards the stairs. You should land on the
steps and can start climbing up and to the right. You will have to jump, grab,
and pull up across a pair of gaps in the steps to reach the top ledge. Head
out to where you killed the archer and get more arrows and a healing potion.

Continue across to the other side and get in the small elevator to the right
and ride it down to the ledge leading out toward the boat. Jump to the deck of
the boat then head to the rear and use the oar to get the boat moving. Get
ready to fight when the assassin drops onto the deck. He is a hard opponent so
make sure to block his attacks and counter with your own. When the fight is
over the boat will take you through some large wooden gates into the harbor
area at the Palace docks.

Facing the rear of the boat, jump into the water on the right and locate the
submerged box floating in the water. Climb onto this box then jump to the next
floating box and climb on. Jump/climb onto the wall and head right to get a
healing potion then check out your surroundings. A moveable box is nearby but
it has no use to you. Return back to the wall near the floating boxes and look
out to spot a thick pole sticking out of the water. Jump out and grab and pull
up onto this pole then turn and jump and grab onto the chain. Climb up and
spin around so your back is to the ledge then drop off onto the upper ledge.
Head to the other side of this catwalk and flip the switch to start the box
moving back and forth across the harbor area.

Look up to spot a hanging platform. Go to the other side of the catwalk and
drag/push the box under this platform then climb onto the box and jump onto
the platform. From this ledge you can jump out to another hanging platform
closer to the moving box. Turn and face the area where the box is passing
beneath you and run off the platform just as the box is going past. Do NOT
jump or you will miss the box. Ride on the box to the right and when it
reaches the end jump down to the dock before the box goes back out over the
water.

Several boxes are along this next section of the dock and you can choose to go
to either the left or right of them. Each presents its own challenge. To the
right are pressure plates in the floor which trigger darts traps. You can jump
over them and avoid the darts or you can take the left side which is slightly
easier. There are two sections of this path that will drop out from under you.
Just start running and jump over the sections as you near them. You should
also be holding your grab button just in case you miss and fall - you will
cling to the opposite edge and can still pull up and continue.

Head up the ramp and then up some stairs to right the big guy guarding the
doors to the palace. Don't waste arrows on this guy. Rush him and attack with
your sword. This guy is really tough so make sure to block his attacks and
counter with your own. When he is dead you can step on the pressure switch and
open the door to enter the palace.

Palace
The palace is very large and complex level and is divided into three main
sections. Below are three links to jump to any of these sections if you need
help with a specific area.

Palace Entrance
Palace Interior
Palace Escape

Palace Entrance
As you approach the series of vertical ramps you must first deal with the
guard. When he is dead you can get the yellow potion and follow the hall back
to the T-intersection. Turn left and flip the wall switch to lower the ramp
then turn around and head to the other end of this hall. You can check out the
small chamber to the left and view the moat and palace ahead. Enter the darker
passage and flip this switch which raises the gate at the end of the greenish
hall. This gate is on a timer so you must quickly get through the next hall
but you will also have to crawl since there are deadly blade traps in the
wall. Once through, turn right and return to the area where you killed the
first guard and go up the ramp.

Deal with the large guard waiting for you at the top of this ramp then flip
the switch on the left to raise the ramp. Return to the ramp and walk up the
incline to another T-intersection. Both directions are dead ends so jump into
the window in the back wall and move forward. Push the box forward to raise a
section of wall allowing you access to the next area.

Move quickly to avoid the deadly arrows of a pair of archers. One is across
this large room to the right of the fountain. You must run toward him and
engage him in hand-to-hand combat. He will pull out a staff weapon when you
get close. Kill him quickly then seek cover from the other sniper who is
already shooting at you from the upper ledge back where you entered this room.
A healing potion is over by the fountain. Grab it on your way back to the wall
where you entered. You are safe from the sniper above in this area so move the
nearby box over so it is lined up with the hole in the wall then shove it into
the hole to lower the wall allowing you access to the other side.

There is a ramp above you and two raised sections to either side. The right
side is blocked with a plant so climb onto the left side and move to the end
and climb onto the short box. Pull up to the next ledge and turn and jump onto
the ramp. When the guard on the other side of the bridge sees you he will
close the gates and raise the bridge. Climb to the top of the ramp and look at
the windows to the left (as you go up the ramp). A guard is walking back and
forth. Run and jump to the windowsill and hang on. Shimmy to the left until
you are under the far left window then pull up when the guard is walking away
to the right. Ready your sword and kill the guard when he comes back and get
the healing potion he leaves behind.

You can climb into the window behind you and get a better view of what lies
ahead. Your destination for now lies in the other direction through the door
and across a collapsing bridge. Run and jump across the bridge to the opposite
side and move into the next area. A gold alcove on the left had a stash of
arrows on the floor. Take them then move into the window and out onto the
ledge. You are now on the ledge above the fountain room and opposite the ledge
with the sniper from earlier. He is to your right and several large tapestries
are blocking most of his shots. You can still take damage so you must act
quickly.

Turn right and move to the end of your ledge and jump up to the wooden beam
with the hanging tapestry. Start swinging back and forth and launch yourself
toward the rope. Grab the rope and swing again until your arc is high enough
to carry you to the next ledge. Cling to the edge of this ledge and shimmy to
the left until you are behind the column and out of sight of the archer. Climb
onto the ledge and run around the column and whip out your sword. You should
be able to surprise the archer and get behind him for a devastating
back-attack and kill him in two slices. Go to the far end of this ledge and
get some arrows before entering the window back by the fallen archer.

Head down the short call to another window that overlooks the moat and the
palace. Jump out to the rope and climb up until you are above the wooden beam.
Jump off the rope and onto the beam and follow it to the roof. Climb up and
walk around to the front and your view will change to look down on the guard
on the other side of the raised drawbridge. With the bridge in the "up"
position the end is near - near enough to jump to. Jump the small gap over the
moat and slide down the bridge and pull out your sword. Do not pull out your
sword while sliding or you will automatically sheath it when you hit bottom.
Kill the guard and investigate the dark passage to the right. It is a short
dead end with a healing potion hidden inside.

Enter the huge circular room and watch the cinematic of the machine rising
through the iris in the ceiling. There are three bookcases in this room.
Assuming you entered this room at the 6 o'clock position the bookcases at 9
and 12 o'clock are both fatal traps. You only need to activate the bookcase on
the right (at 3 o'clock) to access the next passage.

Take the short hall to the lift and tide it to the top. Exit down another
short hall into a large circular room above the iris you saw earlier. There is
a closed door on the opposite side and a passage higher up and to the right.
Some boxes on the left side of the opposite passage allow you to step up to a
higher ledge then jump over to a wooden platform. Back up and get a running
start and jump to the stone ledge at the base of the high passage. Pull up and
follow this passage to a pressure plate that opens the door leading to a stone
spiral staircase.

Climb the stairs and kill the guard who charges down the hall. Grab the arrows
lying on the floor at the top of the stairs then head down the passage where
the guard came from. Another pressure plate opens the door leading out to a
ledge high above the iris below. A sniper is across this chamber on a higher
ledge. Aim up and kill him with your bow. I recommend a magic arrow for a
quick kill. Then flip the nearby switch and quickly get onto the wooden
platform. Ride it around and jump off into the narrow alcove before it
reverses and takes you back to the starting ledge.

Climb up to the next higher ledge where a box blocks your path. Back off and
cling to the side of this ledge and shimmy left past the box and pull up on
the other side to get the healing potion. Now push the box forward until you
can jump up and grab the top ledge and pull up to the next higher area. Look
out and to the right and spot the rope and jump out to it. Swing across to the
next suspended platform and then jump to the hanging chain. Climb up and jump
off to the ledge where the fallen sniper lies.

A door flanked by two large spears is behind the body of the guard. The door
won't open and you can't get the spears, so head back to the left of the door
and find the area where you can jump up to the next higher ledge. Continue
left and climb up again into a passage concealed behind some grates and find
the super-jump potion. Head back the way you came until you reach the edge of
the ledge and jump to the next higher block. With your increased jumping
ability you can easily jump over the door below and onto the opposite ledge.
Climb up and continue forward until the ledge ends. Turn and face the interior
of the room.

There are three suspended platforms you will be jumping to. The first is above
the ledge with the switch. Jump to this ledge then turn and face the next
ledge leading around in a clockwise pattern. Jump to this ledge which should
be directly beneath the wooden beam attached to the machine above. At this
time you can jump straight up and continue or you can choose to make another
daring leap to the next highest ledge across the room with the healing potion
on it. If you make this jump then drink the potion and return to the ledge and
jump straight up to grab the beam and pull up. Another healing potion is
inside a dark alcove in the bookcases. Jump up to get that one if you need it
then head to the main deck of this machine and pull the lever.

The machine will rise up through the next iris and you will find yourself in a
new chamber. A very large guard with an equally large tattoo patrols the floor
below. Jump down off the machine and fight the guard. Use all your best moves,
blocks, and counter attacks to defeat him. When he is dead you can exit
through the corridor and the door at the end.


Palace Interior
Those of you who played the Prince of Persia 3D Demo will recognize this
level. You find yourself on a narrow bridge under immediate attack from a very
nasty guard. Kill him quickly and continue across the bridge into the next
building. Pass through the first small room and into the octagonal beyond. A
ledge is directly ahead of you and passages lead out on either side of the
ledge.

The left passage leads to a corridor that takes you to the top of a long
flight of stairs leading down to a pool of water, a guard, and a locked gate.
You could go there now and kill the guard but you will have to return back to
this central room and go to the right to solve the puzzles necessary in
opening that locked gate.

The right passage leads to a room with twin columns in the center. The columns
are trapped with swinging blades. The exit opposite from where you entered is
also trapped with a large chopping blade which will slam down as you pass
through. This room is part of a larger puzzle which begins back out in the
central room.

Now that you know what is down both of the passages, head toward the ledge in
front of you and climb up. Turn right and go into the next room and you will
find a pressure plate in the floor to the left. Directly ahead is a small
drop-off to a dark passage that leads to a gate and also wraps around leading
to stairs down to the trap-room from the previous paragraph. The following
puzzle must be completed quickly as the gates that will open are on a timer.

Stand with your back to the pressure plate and back up onto it. When it
activates you will hear a gate opening to the left. Run forward and drop off
the ledge - you will be in the room with the twin columns and slicing blade
traps. Directly behind you is another pressure plate. Don't waste time turning
around - just back up onto it and then run forward between the two columns.
Stay in the exact middle of the columns and the blades won't even come out.
Turn left and slowly approach the door. When you get close the giant blade
will slam down. Wait for it to slowly go back up and run through the door
before the trap resets. Head up the stairs and turn left to find the dark
passage and the opening in the wall. The gates you just raised were in this
doorway and the one on the other side of the deep pit and they will close in
just a moment.

Quickly line-up with the rope and jump to it and swing to the other side and
land on the ledge. Climb the rope that is here up to the ledge above and jump
back to this ledge and enter the room, being cautious of the spiked floor
traps that spring up in various locations. To the right is a passage with a
guard. Kill him and continue around as the hall angles right leading to
another rope. Swing across to the other side and enter the next passage.

To the left in a small alcove is a healing potion. Use it if you need it or
save it for later - you will be returning this way shortly. The gate ahead of
you is locked so turn and go to the left and enter the circular room on the
right. The floor opens and drops you into a pit just as a spiked ceiling
slowly starts to descend. You have about ten seconds to locate the moveable
block and push it into the next room creating an escape from the crushing doom
behind you.

In this new room you will find the passage leading out and to the right. Jump
up and grab the edge of the floor above and pull up to the catwalk-like
structure. Once again you have two possible directions to go - for now just go
to the left and follow the passage until you arrive at the ledge overlooking
the courtyard. A switch here will unlock the gate I mentioned at the beginning
of this section. After you flip it you can return back to the catwalk and
around to the other passage. Stairs lead up to pressure plate which opens the
other locked gate from earlier. If you didn't drink the potion earlier then
you may want to get it now - you won't be coming back.

Walk out onto the ledge and look down. Far below is the pool of water I
mentioned earlier. Run off the ledge and you will fall into the water below.
Climb out of the pool and head past the stairs and into the next room. Kill
the hooded assassin guard (if you didn't do it earlier) then approach the
now-opened gate. Pass through and watch the brief cinematic.


Palace Escape
Head down the stairs and drop off the ledge. Another ledge hangs above you.
Jump up and grab and pull up then cross to the other side by going around the
pool the belly dancer dove into. Drop off the matching ledge on the other side
and head to the left. Some arrows are stashed on the top of the wall. Grab
them then return to the right corner of this large courtyard where there is a
guard tower and a sniper who is already targeting you.

There are two ways to kill this guard; the easy way and the way the designers
wanted you to. The easy way is to snipe this guard yourself. A single Swarm
Arrow will usually kill him, or you can use several of your normal arrows. Of
course you could always play the game as intended and run into the door at the
base of the tower. Turn right and find the section of moveable wall and push
it in. This lowers a rope in the center of the tower. Circle around until you
reach the Monk - don't kill him - then enter the door on the right and climb
the rope to the top of the tower. The archer will get a few shots at you while
you climb up plus I found this rope extremely difficult to dismount. Falling
from this height is instant death. So kill the guard however you want. When he
is dead you can return to the Monk.

Continue around the passage and carefully enter the next room. A healing
potion baits you from across the room but a pair of dart traps forces you to
be extra cautious in getting it. Enter the door on the left and jump to the
rope at a 45 degree angle so you are swinging to the corner of the opposite
ledge. You can either land on the ledge or grip the side. Shimmy if necessary
to clear the spikes that fill the central portion of this ledge. Walk to the
far side of this ledge and sidestep to the middle and do a standing jump to
the doorway.

Follow the passage around to the left until you reach the closed gate. A
pressure plate will open the gate taking you back to the Monk but first you
will want to turn and climb up to the ledge behind you. Prepare to battle a
pair of guards. When they are dead you can continue to the back of this raised
area and climb up another ledge. Get the Tri-Point Double Assassin Blades
lying on the floor and flip the lever to shutdown the machine and stop the
spinning underwater blades.

As you pass by the Monk he will offer the use of his Shrine (the box-like
device in the tower room with the rope). You can use this Shrine to enchant
any single normal arrow you have in your possession. Just approach the Shrine
and it will open. Press action to enchant an arrow. The magical essence of
these Shrines is only temporary and varies in power and duration for each
Shrine you encounter.

Return to the outer courtyard and climb to the central gazebo. Dive into the
pool then take a deep breath and dive down and swim through the green passage
into the next room. You will see the blades you recently stopped from spinning
and a pair of passages lead out on either side of the blades. Take either
passage - they both lead to the next room - and quickly surface as your air is
almost gone.

This room (the pool room) has three closed gates and one that is open. Go into
the next room and you will find three switches; red, green, and blue. These
switches open their matching gates in the pool room. Step on the blue switch
to open the gate in the same location back in the pool room. Return to the
pool room and enter the short hall. The torch on the right is unlit and
sideways. Activate this torch to open the hidden door and enter the next area.

Fight the assassin guard and take his healing potion then climb up the short
wall beyond and get the arrows lying on the floor. Enter the next room with
the altar and four torches. Climb onto the altar and pull up to the floor
above. Be very careful as there are pressure plates surrounding this hole that
will activate the dart trap. Sidestep as necessary and exit this room. Head
around to the left until you reach a closed gate and a guard on the other
side. Turn right and walk out onto the ledge. A pair of guards are below on a
ledge just outside a door. Kill them with your bow - this make take several
arrows - then return to the pool room and enter the other room to step on the
red switch.

Enter the pool room to spot another gate opening. Enter the small room and
jump up to the left ledge and enter the doorway. Turn the corner and jump off
the ledge to avoid the deadly spikes below. Follow the passage until you exit
out onto the ledge where the two guards you just killed are lying. If you
didn't kill them earlier then kill them now. Head to the right and step on the
pressure plate to raise the bridge and cross over to the next area.

Again, jump up to the left ledge and exit out onto the ledge. Make a tricky
jump to the balcony then enter the hallway through the door. You are now on
the other side of that gate from earlier - the side with the guard. Fight him
now and take his healing potion then use the pressure plate to open the gate
and return to the room with the hole. Drop down to the altar and return to the
pool room. Before you get there you will spot a new passage available to you
on the right. Take this passage and ride the elevator up.

Exit the lift and head to the right where you will find a rope you can use to
swing to the other side. Continue into the next room which is above the room
with the three colored switches. Cross around to the other side and push the
gold urn over the edge causing it to land on the blue switch. Now you can jump
out to the chain hanging in the middle of this room and climb down to the
floor below. Step on the green switch and return to the pool room to take the
final passage.

Follow the passage until you arrive at the top of a massive foyer. Twin stairs
lead down on both sides and you can take either one to lead you to the final
encounter with the belly dancer. Don't be distracted by her graceful moves -
she is very deadly and has over twice the hit points that you do. You will
need to use all of your combat experience to defeat her. I recommend the
sword. If you try to use your knives she will tear you up before you can even
scratch her. When she is finally dead you can claim her healing potion then
exit through the door. Follow the passage and watch out for the spinning blade
trap around the final corner. Run past these blades as they are lowering back
into the floor. Enter the door to exit this level and start the very cool
cinematic.


Rooftops
Head across the bridge. Note the green potion on the right - you will be
getting it shortly but not from this area. Kill the guard at the far end and
take the healing potion he leaves behind. Ignore the switch on the wall (it
closes the gate behind you) and continue forward and to the left. You can jump
over the railing at the top of the stairs or duck under the slicing blade trap
on the banister as you go down them. Run toward the opening at the far end of
this passage and the guard will close the gate as you approach. Turn left and
climb out onto the window sill and drop to the outer ledge. Turn right and
follow the ledge around the corner and kill the guard who shut the gate.

Turn left and run across the crumbling ledge - grab on and pull up or jump to
clear this gap. Move forward until the arches are on your right. Go into the
first arch and locate the floor plate and step on it to open the shutters in
the back wall. Climb through to the ledge on the other side. To your left is a
window high in the wall and to your right is another floor plate to reopen the
shutters on your return trip. For now, move left and jump across to the ledge
just below the torch-lit terrace with the assassin guard on top. Climb up to
the top and kill this guard the run and jump to the walkway on the opposite
side.

The walkway continue toward a tower then splits in either direction. Head
right a few steps then face away from the tower and spot the ledge below. Jump
to this ledge and enter the door. Turn right and continue up the spiral steps
and into the next hall. An opening in the left wall leads out to the deck with
the green endurance potion which will increase your total health. Continue up
the step and turn right. Drop from the window back to the ledge with the floor
plate and step on it to open the shutters and climb through to where you
started.

Move forward through the arch and jump across the alley to the opposite ledge
and pull up. Sidestep to the right and pull up to the upper ledge. You can go
to the far right end of this ledge and drop down to get the healing potion if
you need it, otherwise just jump through the window in front of you and drop
to the floor.

Kill the guard in this room and take the arrows he leaves behind. Proceed
through the door and down the stairs to the open area outside and watch the
cinematic of Rugnor and your Princess. A sniper on a ledge high above to your
left is already shooting at you. Take cover behind one of the battlements
(square stone columns) on the left. Jump and grip the edge of the battlement
and wait for the sniper to shoot. Then while he is reloading, pull up and jump
the gap to the ledge ahead of you. If you land on the ledge, quickly run to
the right. If you come up short, then grip the edge and shimmy sideways to the
right and pull up. Locate the lit window and jump to the ledge and enter.

Continue to the rope and jump to it and slide down to the floor below. There
are two exits from this room, Through one of the exits you can see another
door - this is the exit you need to take but don't go through that second
door. Turn right and go up the stairs and step on the switch. Drop to the
floor below and go outside. Move the box over to the high ledge and use it as
a step to climb up. Follow the ledge around to the left and enter the door.
The hallway beyond is double-trapped with spikes and slicing blades. Jump the
spikes then duck and crawl under the blades.

Continue to the right and step on the switch and avoid the dart trap. Turn
right and locate the narrow ledge. Jump and grab then shimmy to the left until
you are under the door then pull up and enter. Walk outside and turn and pull
up to the next ledge. Ignore the Green Poison Potion on this ledge. Turn and
do a running leap to the opposite ledge then turn left and head to the rope.
Jump to the rope and swing to the other side then head right to the edge and
do a standing jump to the large balcony below. Enter the door and turn left
and take the stairs leading down. Jump over the spikes at the bottom of the
stairs then turn right and head out onto the bridge. When you are between the
four columns turn left and walk off the bridge to the area below.

Your now need to jump to the ledge with the guard ahead and to the left. You
can either make the jump and kill the guard in hand-to-hand combat, or snipe
him with a few arrows then make the jump when it is all clear. Either way,
jump to the ledge and head up the stairs. Enter the room and step on the floor
switch to lower a lantern then exit back to the stairs. Go down halfway and
jump over the short wall to land in front of a gate which will open as you
approach. Go inside and fight the old man who attacks from the left. Continue
down the hall from where he attacked and enter the small room. Ride the lift
to the top and exit.

Turn left and continue to the doorway on the ledge. Avoid the spikes as you
enter the door and take a right. Watch out for the sniper in this area. Run
across the bridge and turn right. When you arrive at the stairs you will
notice a pair of beams running above the stairs. Jump to either of these beams
and shimmy over the stairs which are trapped and will open dropping you in a
deadly pit otherwise. At the bottom of the stairs, take the door leading to
the next hall with a pair of doors. Both doors lead outside so take either.
Jump to the aqueduct and follow the watery path straight ahead into the
doorway. Turn left and run down the ramp and jump to the rope swinging to the
central platform. Fight and kill the assassin and take his healing potion.
Jump to the opposite ledge and climb the short wall and enter the door on the
right to end this level.


City and Docks
As soon as this level starts quickly climb onto the box on your right and then
jump to the ledge above. You could fight the guards below, but there are no
rewards for your efforts. Make your way along the ledge until you are above
the stone wall with the gate in it. Drop down onto this wall and walk across
to the other side then get on the next ledge. Drop off and hang from this
ledge and shimmy past the spiked area. Pull up on the other side and turn to
face the next ledge across the street. Watch out for the dark raised sections
on the corners of both of these ledges. They are triggers for deadly dart
traps which launch from behind you. To avoid the traps jump across at a slight
angle to the left and the darts will miss you.

Continue forward until you reach a carpeted area with a pair of Life Stealer
Arrows. Pick them up then turn and jump across to the lower slanted roof
across the street. Drop off to the street below and continue past the fountain
until you spot a large guard up ahead. A small alley on the left contains
several boxes. You can pull out one of these boxes to access a shape-change
potion. When you drink it you will look like the other street guards and can
simply walk by anyone you encounter. This is on a timer so get moving.

Walk toward the big guard and turn left and head down the street. A pair of
guards are at the next intersection. Turn right and go a short distance then
turn right again into a dead end area. Climb the ledge leading to the door and
take the ramp up to a room with a Key and a healing potion. Get both then drop
through the window to the street below. You will have changed back to the
Prince so watch out for the guard who attacks as you hit the pavement. Kill
him then return to the fountain.

Locate the keyhole at the top of the two short ledges and use the key. Enter
the left passage (the right goes to the same location but is heavily trapped)
and follow it around to the alley with many ledges and deadly dart traps. Stay
along the wall as you approach this area to avoid the darts shooting down the
middle of the passage. Jump across to the opposite ledge then drop to the
ground and kill the guard below. Move on top of the grate in the corner and
open it to access the sewers below.

Follow the watery passage down and turn left. Watch out for the spikes coming
out of the walls. Time your dash through the spikes as they are retracting and
continue to the hole beyond. Back into the hole and hang onto the edge. The
camera will move to an overhead view and you will see a pattern of spikes
poking into the shaft. Time your drop when the spikes are retracted and drop
to the lower passage. Head up the ramp to the open area where a Muck Monster
swims around. You are safe on this ledge and can easily kill him with a few
arrows. He is much harder to kill in hand-to-hand as he has a very fast strike
attack.

When he is dead you can continue up the opposite ramp. Those spikes are too
difficult to jump from here. Turn and pull up to the ledge above then face the
spike alley and do a running jump out to the vine. Start swinging and release
to land on the opposite ledge. Continue down the tunnel and climb the rope at
the end to arrive at the docks.

Walk out onto the dock until it collapses. Fall to the lower level and move
ahead and around the corner to the left. Turn left at the next corner and you
will come to a gap in the wall with a table, pot, and some arrows. Grab the
arrows then return to the far side of this building. Find the ramp that
crosses the gap between the buildings. Head up the slope and turn and pull up
to the next higher ledge. You should now be on the top section where a door
enters the building behind you on the right.

Don't enter the door just yet. Turn left and follow the walkway until you
reach a wooden ramp leading up. A stone building should be at the top of the
ramp to the left. Don't go up the ramp; instead, drop off on the left side and
continue forward until you can spot the hole in the floor above. Pull up into
the lit room and find the green endurance potion. Drink it and drop back to
the deck below. Continue between the buildings until you are overlooking the
water. To your right should be the high door leading into the building. Turn
left and look down to spot a building below. Beyond this building is a
shipwreck out on the horizon.

Get a running start and jump to the roof of this building. Walk to the back
edge and stay to the left. Turn and lower yourself over the edge and drop.
Grab immediately just in case you miss the walkway below. You will catch
yourself and can pull up to the ledge and get the healing potion. The walkway
will crumble and fall away if you go to your left, so just pull back up to the
roof. Off in the distance ahead of you, you should see the door you need to
return to. But first, one more quick stop. Run and jump from the right corner
of this roof to land on the nearby walkway. You should be right outside a
doorway. Enter and talk to the man and get the flute from the table. Exit,
turn right and jump to the next walkway.

Return to the sloped ledge ahead and cross to the building on the left. Climb
onto this ledge and walk up the slope then pull up to the next higher ledge.
Turn once more and jump to the top ledge and move around to the right to find
the door that enters this building. Most of the floor in here is very
unstable. Go just inside the door and turn and do a standing jump to the
middle of the room. You will land on a stable piece of wood. Now take a few
steps back from the far edge of this platform and do a standing jump to the
next lower piece of stable floor below. (Use first person viewing to line-up
these jumps before attempting them). Now back off this ledge and hang and drop
to the floor below and you won't take any damage.

Head toward the corner room with the shovel and you will find a hole leading
below. Drop through to the tunnel below and follow the passage to the
underground lake. Another Muck Monster swims around here and you can either
kill him or avoid him. The far right passage is the safest of the two for
exiting. Make your way around the ledges (or wade across the water if you
killed the Muck Monster) and enter this passage. When you turn the next corner
to the left there will be a bottomless pit. You cannot jump this pit but there
is a very narrow ledge along the left side you can walk across. Past this pit
you will see the other tunnel from the lake room branching in from the left. A
short passage on the right has a healing potion. At the end of this passage is
a coiled rope. Play the flute and it will rise up out of the pit. You may have
to try various locations to activate the flute/rope. Climb out of the tunnel
to the wharf above.

Head down the wharf until it splits off in a Y. Take the right fork to the
house at the end and enter. Drink the strength potion which will make the next
boss-battle much easier. Return to the Y and take the other path. Ignore the
house on the left - it is empty. Keep heading to the right and a giant Muck
Monster will attack. He smashes up a lot of the wharf and you will fight him
in waist-high water. You should easily defeat him with the added strength of
the potion you just drank.

When it is dead you can move ahead to the nearest piece of the wharf. This is
the ONLY time you can be in the water without automatically being eaten by a
Muck Monster. Once you are on the wood you need to stay on it for the rest of
the level. Start jumping across the various broken pieces of the wharf as you
make your way toward the Dirigible in the distance. When you reach the wall,
climb to the top. Ignore the guard in the nearby boat and quickly dive into
the water (this water is safe) to avoid the pair of archers on the towers.
Swim to the opposite side of the harbor and exit onto the wooden dock. Ignore
the guard here and enter the door to exit the level and start another cool
cinematic.


Dirigible
The next few levels are going to test every bit of your patience and your
jumping abilities. Almost every jump is a life and death situation and one
slip or missed ledge will send you plummeting to your doom. Keep your finger
over the QuickSave and use it often!

Begin the level by climbing the rope in front of you. Jump off the rope and
enter the room and talk to the man then climb the boxes and exit through the
hole in the ceiling. Kill the skinny crewman then turn right and jump up to
the ledge above. Head right along the ledge and cross the plank leading right
and onto the platform. Continue straight and climb up to the next ledge. There
are several crates in this container. Climb the first large crate and jump to
the conveyor belt. Run to the opposite side and enter the building to get some
arrow. Return to the container and move to the boxes in the back.

Climb up these crates and pull up onto the ledge. Turn left and quickly get up
the small step and draw your weapon to fight the big guard. When he is dead
you can move toward the pressure switch and step on it to open the nearby
door. The guard will vanish as you enter this new room and the man inside will
tell you that each guard you kill makes all the others stronger. Turn right
and get the healing potion then climb up and through the window.

Jump from this ledge to the platform below then walk forward and turn right.
Jump over to the box with the rope inside and climb the rope. Exit to the
ledge at the top and make your way to the stack of crates nearby. Climb up to
the ledge and get more arrows then climb back down the crates and walk back
toward the rope. Turn left before you get there and spot the next ledge you
need to jump to. Another rope is accessible from this ledge. Climb up and jump
from the rope into the room above. Walk to the other end of this box-like room
and jump to the rope to avoid the falling floor around it. Climb up and jump
to the next platform.

Get a running start so you can leap to the doorway and continue up to the
platform with the guard. Kill him then continue around this large deck and
jump to the wooden platform hanging from several chains. Climb to the ledge
above this then jump to the door. Continue past the gears and up the ramp to
the pressure switch. Step on it to lower the drawbridge then return to the
machine room. Jump over the trapped floor as you reenter this room then turn
right and head out onto the bridge. Jump from the end of the bridge to the
platform beyond then climb the crate on the left and continue up to the next
ledge.

Climb up another crate then turn and jump to the next ledge and follow the
walkway to the top. Kill the guard on the right and if you need it you can
carefully walk out onto the beams to get the healing potion. Watch out for the
pressure plates on some of the beams that will trigger an arrow trap. Climb up
the crates near where you kill the skinny crewman and turn to jump onto the
platform that is moving back and forth. Turn right and stand on the edge of
this moving section and when it reaches the far end jump up to the next
walkway. Continue forward being very cautious of the giant slicing blade trap.
Wait for it to slam down then run through as it is resetting.

Continue along this path until you can jump to the right to the central
platform. Turn left and follow it around until you can jump to the next
platform. Move forward and climb to the next ledge then turn left and go
through the archway. Continue to the end and turn right and jump to the
hanging crate which is a counterweight to a similar crate on the other end of
the beam. The cinematic shows where this crate is.

When the crate is at the bottom, turn and jump to the walkway behind you and
run back to the central platform. Continue back to the left and this time run
off the end of the ledge and jump to the crate on the other end of the balance
beam. Depending on how fast you are this crate may already be lowering. Leap
across to this crate and then to the ledge beyond. From this platform you can
jump to the next small platform then head to the edge and wait for the wooden
lift to come up. Step on and ride to the top. Turn right and jump to the far
ledge as you near the top. If you fail to make the jump you will be crushed
with a sickening crunch.

Head to the end of this walkway and face the rope. Jump to the rope and climb
up then drop off into the doorway. Climb to the ledge and exit through the
window above the door you just entered. A guard is ahead and to the right.
Kill him now with your bow then climb the rope and spin around so your back is
facing the sliding platform below. When the platform is beneath you (you will
hear a noise) drop down and ride it to the other side. Jump to the opposite
ledge when this platform reaches the other side and head left. Run to the rope
and swing across to the building and get some arrows inside. Return to the
previous walkway using the rope and walk to the end. Turn right and jump to
the higher ledge. Grab on and pull up then walk to the end of this ledge and
turn right again. Pull up to the ledge with the dead guard and walk to the
end.

Turn left and drop down to the doorway with the floor plate. It opens this
shack and you can get the healing potion inside. Return to the ledge with the
guard and climb the ledge on the left. Another guard is off in the distance.
You need to kill him with your bow as soon as you can get a clean shot or he
will cause you problems as you get closer. He guards a purple potion which you
will be getting in a few moments. Continue from this ledge into the next
building then head out through the door on the right. Turn left and drop
straight down to the walkway below. Follow this catwalk through another
slicing blade trap to the end of the ledge then turn left and climb up to the
next ledge. Jump to the platform outside the building and enter to get the
strength potion. Exit the building and jump down to the lower catwalk and
repeat the last few climbs until you are back on the highest section. Turn and
face the moving platform.

Climb onto the platform as it nears and ride it to the other side. If you need
it, you can turn left now and go to the rope and climb down to get the healing
potion below. Return to the top and go to the right when you are ready.
Another skinny guard is on the upper ledge. You can kill him now with an arrow
or wait and deal with him in person. Continue around and enter the door and go
up the stairs. Kill the guard (if you didn't already) and flip the switch he
was guarding. A large section of the circular walkway will lower into place.
Follow it back around to the right until you spot the healing potion. If you
aren't wounded then save the potion until after the next combat.

Turn right and walk up the ramp and fight the big guard. Now go get that
potion if you need it before continue to the end of this walkway. At the end
turn and climb the ledge then head left to the hanging crate. Turn right and
jump to the rope. Climb to the platform and jump off then follow the series of
platforms until you reach the gold roof. Now is a good time to target the
guard ahead with an arrow and finish him off. Jump to the next few platforms
then line up for the jump to the big hanging box. When you land on the box run
forward and jump to the central platform quickly before the box lowers and you
have to repeat all this over again.

Ignore the floor plates and the switch and turn to the vertical wood walls on
the right. Jump to the wall and grab on and pull up. Do a standing jump to the
tent then run off the canvas and continue forward. A guard will be pursuing
you from behind, but you can easily beat him to the lift around the corner to
the right. Ride it to the top then enter the next lift to the left and ride it
to the next level. Exit the lift and watch the guard leave this area. Walk out
onto the catwalk and it will crumble taking you down with it. Now you are
forced to take the very long way to get to that exit. Head to the end of this
walkway and turn left. Back off the ledge and hang until the platform slides
beneath you. Drop and ride it to the other side where you can climb up to a
ledge with a conveyor belt and a blade trap. Cross the treadmill and time your
jump through this trap and cling to the opposite ledge to pull up.

Turn left and leap to the horizontal beam and swing across to the opposite
ledge. Turn right and ride the lift to the upper ledge. Run, jump, and swing
across a pair of horizontal beams to the next ledge then get ready for a
difficult jump. Jump out to the rope and start swinging. As you swing watch
the moving wooden platform and when it is nearing the slicing blade trap below
let go at the right moment to land on this moving platform. Jump to the next
stationary platform then hang off the ledge and wait for the platform to slide
below you so you can drop down.

Ride this platform and jump to the next platform when you get close enough and
ride this one to the far side where you can jump and climb to the ledge. Turn
left and jump into the doorway and flip the switch to lower the lift behind
you. Climb on and ride it to the top. Turn and jump out the window onto the
ledge. Turn left and leap to the walkway and follow it around to the end. Drop
to the ledge below and face the next section where large boxes are moving in
and out. Time your run past these boxes and turn right to enter the door at
the far side of this puzzle.

Drop to the platform below and walk to the ledge. Climb down to the suspended
catwalk with the pair of blade traps. Time your run through the first trap
then jump and grab as the middle section of the catwalk falls away. Get past
the remaining blade trap then turn left and wait for the giant fan blades to
spin around. Time your jump early so you land on the blade and quickly turn to
face the outside edge of the blade. When you spin to the far side jump to the
ledge with the crate. Use the crate to climb to the upper ledge and step on
the pressure plate to open the door. Enter to fight the crew boss.

This guy is tough and with ten health points on his side you will have to use
some good strategy to defeat him. Block his attacks and counter with your own
to do extra damage. When he is dead you can move forward and flip the switch
on the wall. This entire section will spin so that the walls are now floors.
You will also lose all your weapons. Continue forward and start climbing the
walls which now form ledges. Make your way to the crate and use it to step up
to even higher wall sections. When you reach the very top you can pull up into
the elevator. Ride it to the top and exit to the walkway. Follow it around to
the left and then the right until it ends at a small gazebo.


Upper Dirigible
Exit the left and head up the steps to the waterfall. Jump in the pool and get
the key then turn and head back to the arches on the right. Enter and use the
key on the lock to open the timed gate. Enter quickly but stop just on the
other side as a pair of statues with swords will move in to slice you. Wait
for the statues to pull back before dashing between them. A guard is waiting
for you in the next room but you are still unarmed. Run across the first
pressure plate to open the gate. Jump over the second floor switch and run
through the gate and over the third switch to shut the gate. You are safe for
now so continue down this passage.

When you reach the bunkhouse check the left side and pick up the staff weapon.
Continue up the ramp and to the left to the next door. A guard is in this room
and you can test your new weapon on him. When he is dead you need to get past
another pair of slicing statues then quickly duck down to avoid the giant
ceiling fan which will take your head clean off if you get too close. Stay
down until you get to the safety of the hall on the left then you can stand
and exit back outside.

Drop to the plank below and run to the other side. It will start to retract so
you must be quick. Jump through the opposite door and into the next room where
a wall switch will activate a giant forklift. It will move a giant box to the
opening in the floor and drop it. As soon as the box is dropped run and leap
to the forklift and grab on. Ride it to the other side and pull up to the
ledge and quickly get to the left so you don't get crushed by the next box
that drops in. Walk around to the door in the right wall behind the box and
continue.

Cross the bridge and get the healing potion as you make your way down a series
of ramps. The floor will open and dump you into a lower area with a floor
switch. It opens the door leading to a small room which dumps you to a ledge
when you enter. Turn and find the path of hanging platforms leading down. Kill
the guard on the first platform and get his healing potion. Now start making
your way along the rest of the platforms until you reach the green stone
platform with the sliding box. Get past this box and then jump to the wooden
box below with the hole in the corner. Drop into the box and get against the
wall to avoid the arrows of the sniper outside.

Run across the short walkway to the next green ledge and get past the sliding
box on this ledge. Jump to the platform and grab onto the rope and climb up.
Quickly get off the rope and turn to fight the archer who has been shooting at
you. When he is dead you can take his bow and enter the room ahead to get some
arrows. Turn to the opening and make a daring running leap to the far
platform. Turn left and spot the next group of hanging platforms leading up.
Start climbing.

When you reach the top you will be on of those green platforms from earlier.
You will need to step out onto the box as it slides out and ride it to its
furthest limit then jump to the platform above. Run across the long platform
and jump as the middle falls out. Grab if you come up short and continue to
the end where you can climb onto the box. Above the box is a very nasty meat
grinder which spins then shuts down just long enough for you to pull up and
run to the far side and climb up through the hole in the ceiling. This takes
careful time and you need to make sure you get around the far edge of the
blade.

When you are above the chopping machine turn and head through the door leading
to the conveyor belt with a pair of chopping blades. Time your run through
this area carefully and drop to the floor on the other side. A door on the
left leads to a ramp heading up to a grassy area. A guard patrols this area -
you may fight him or ignore him and run to the arches on the left. Head toward
the pool in the center of this area and climb up the first two ledges and find
the ledge that sticks out toward another suspended ledge along the far wall.
Jump to this hanging ledge and drink the super-jump potion.

Jump straight up to the platform above and stand on the floor switch to lower
the drawbridge. Jump across to the drawbridge and go to the center and jump
straight up again through the hole in the ceiling. Jump to one of the ledges
along the far wall then drop to the ledge below and stand on the floor switch
to lower another bridge. Climb back to the top ledge and jump back to the
center. Cross this new bridge and jump to the ledge on the other side of the
room. Climb up to the top ledge and stand on another switch to lower the
elevator back in the center structure. Return to the center and ride the
elevator to the top.

When you reach the top, grab the rope and climb up to the room above and
follow the hall that leads to a series of ramps. Head up the ramps then drop
into the next room and turn left to face a hallway with large wooden hammers
waiting to pound you into the floor. Time your run past the hammer and make
your way into the next passage. Turn right and stay along the wall to avoid
the flames shooting out of the wall. Turn left and drop down through the hole
and talk to the man. He will tell you about poisonous gas in the next room.

Stand on the switch to open the door and enter the room. Locate the box and
the vent in the center of the room then slide the box on top of the vent to
block the deadly gas. Flip the wall switch to lower the lift and quickly climb
on before it goes back up. Turn and kill the guard who is charging at you as
you exit the lift. Head out onto the catwalk and jump to the central platform.
Climb onto any of the gold blocks around the perimeter of this platform and
use them to climb up to the upper deck. In the center of this deck is a large
catapult and a floor switch that will rotate the device clockwise.

Several towers surround you, but only one has a lowered drawbridge. Stand on
the switch once to rotate the catapult and aim it at this tower. Then climb up
and hop onto the catapult to be launched through the air toward the tower. You
will hit the safety net and bounce out onto the ledge. Turn and jump up to the
platform directly above then walk forward and turn and climb up once more to
end the level.


Dirigible Finale
Climb the ledge and head to the right. A guard exits the first tower and you
must defeat him before proceeding. Run toward the rope and jump and grab on as
the floor breaks away beneath you. Swing to the center and land on the
platform which also breaks sending you to the ledge below. Enter the central
room and climb the rope to the room above. Once you are on this level you can
pull up to any of the four ledges above you. In the center is a floor switch
will will drop several wall sections and reveal your arch nemesis, Rugnor.
Prepare to fight.

Once again you must use all your combat skills. Watch for his attacks and
block them then immediately follow-up with a counter attack. Retreat and try
to bait him into attacking then strike when he moves into range of your staff
weapon. When he is dead you will see a great cinematic and then you will be
off to the next level.


Floating Ruins
Well if you thought you did a lot of jumping and ledge-hopping in that last
level - you ain't seen nuthin' yet! This level is the mother of all jumping
levels and I highly recommend QuickSaving after every successful jump or you
will go insane before the level is finished. Even worse is that almost every
missed jump is fatal and there are several long stretches where you cannot
even save your game. Just keep pounding that F6 key before and after each
successful jump and you will be fine.

The previous cinematic had our hero plunging to his doom. Fortunately for our
hero, there was a pool of water floating in the air that he could splash into.
Swim to the surface and climb out onto the ledge and get your bearings. Try
not to get sick from the green swirling clouds or spinning stone ruins as you
make your first leap to the nearest ledge. The platform ahead has a winged
demon waiting for you. These guys take 4-5 arrows to kill so you decide on how
you want to kill him. Kill him from here or jump to his ledge and use your
staff. Climb the next ledge leading to a platform.

Run to the end of the platform and a new piece will fall into place. Keep on
running and the path will create itself as you continue. It will also be
collapsing behind you so don't stop running. At the end you will need to jump
and grab to cover the small gap. Once you are on the solid platform you can
locate the moving boxes and get ready for more jumping. Jump to the first box
then onto the second as it passes by. A running jump from this box will get
you to the ledge above then you can turn right and follow the series of ledges
that lead to the rope. Swing to the horizontal bar then swing to the ledge
beyond. Turn right and jump to the rope and swing across the gap then turn
right again and climb the next two ledges.

Run to the end of this ledge and turn right to spot a large plateau sticking
out of the rocks. Directly ahead is a column on a narrow ledge. Jump to the
right of the column and get the healing potion. Return to the previous ledge
and turn left and jump over to the ledge. Run and jump over the crumbling
section to the middle then climb up to the ledge sticking out of the cliff.
The camera will pull back showing three ledges sliding out. Climb to either
side ledge and then jump to the middle ledge and climb up into the hole. Jump
to the horizontal bar and swing to the rocks ahead. You will land on the far
side of a slope and start sliding down. Start holding the grab button and you
will grip the bar at the bottom of this slide. Swing once more to the next bar
then shimmy to the right and line-up with the next ledge. When you are ready,
swing and launch to this ledge.

Follow the curving path around to your first encounter with a Grease Monkey
monster. Choose arrows or your staff and when he is dead you can take his
healing potion. Continue to the structure ahead and climb up and turn left to
face the gap in the floor. Jump the gap and move to the left and jump onto the
floating rock. Ride it to the top and turn to face the opening in the wall.
Jump to the opening and enter. As you run down this next area several stone
slabs will slide out and try to crush you. Swing across the horizontal bar and
get to the far end and jump across the gap to the safety of the next floating
platform. Move forward and climb up to the next section on the right and
continue around this L-shaped ledge.

Jump to the top of the structure and start running down the new ledge. More
slabs will slide out but you can get past them easily as long as you don't
stop running. Jump to the next piece of floating wall and follow it around to
the ledge with the hole. Jump into the hole and watch for more crushing slabs
in this room. Head to the far side and drop through the hole then turn to spot
some ledges you can jump to. Make your way across these ledges and kill
another flying demon. Continue to the right and jump to the building and head
down the stairs.

You are now at the beginning of a new series of platforms that lead to a large
stone wall. Start jumping and you will come to a switch that will raise a
large section revealing an opening in the wall. Continue across to this
opening and get the super-jump potion. Jump across the first two platforms
then turn left and jump to the large plateau. If you are in need of health at
this point you can take a side-trip to the gazebo on the left and climb the
spiral steps. Jump the gaps and make your way to the roof where a healing
potion rests on a narrow ledge.

Your ultimate destination is the platforms on the right. Jump to them and
continue to the next plateau and continue up to the ledge with the demon. Kill
the demon then turn right and jump out to the narrow wall and get the arrows.
Return to the L-shaped section of this wall and use the short side of the L to
get a running start to jump back to the upper plateau. Start making your way
up the long series of floating rocks until you are on the final stone that
takes you up between two possible destinations. One path leads to a large
statue and the other path leads to a strange device with lightning. Go towards
the lightning for now.

Head up the short ramp and onto the stone bridge. The short towers on either
side conceal blade traps. Drop off either side of the bridge and shimmy past
the towers then pull back up and continue to the rotating disc ahead. There
are three pools around this area and each pool will teleport you to another.
This is the only way to get past the deadly lightning. Locate the pool with
the stairs leading down and jump in. Swim to the bottom to teleport to the
next pool. Surface then swim down to teleport once again. You should now be in
a pool just to the left of a new path leading to a small temple-like structure
with a purple gem. If not then keep using the pools to teleport until you can
exit and access this bridge without being blocked by lightning.

Jump to the rotating disc then quickly jump to the stone bridge and follow it
out to the temple. Get the gem then climb up to another bridge with blades in
the towers. Hang off the side and shimmy past then pull up and jump into the
pool on the right. Teleport back to the pool to the left of the entrance
bridge to this area. Jump to the disc and back to the bridge. Repeat the
shimmy move to get past the blade trap then head toward the statue of the
face.

Head down the short ramp and jump to the stone that is going up and down then
jump across to the opposite ledge and go up the short ramp to the hands. As
you approach, one hand will open. Climb up the right side of the statue and
insert the purple gem into the empty eye socket then drop to the ground and
the other hand will open freeing Iamasu. This winged creature will fly away
for now. Enter the area where he was being held prisoner and claim the sword.
You can use it right away on the winged demon who attacks.

Slide down the ramp to the next tricky area. This area is only confusing
because of the misleading camera angle. If you start panning the camera around
you will see what looks like a solid floor is made up of various ledges at
different heights. Plan your path then move forward and jump to the two
platforms diagonally to your left. Continue across the ledges until you reach
the ledge with the Grease Monkey. You can either fight him or just run past
into the doorway - he won't pursue you.

Ride the lift to the top then walk to the edge and jump up to the hole above
and pull up. Climb the rope that you find here and jump off at the top then
pull up to the ledge the rope was attached to. Climb up the short stone wall
ahead then climb the rope beyond that to the entrance above. Jump off the rope
and enter the round room. Move around to the left and find the box. Slide it
against the wall with the keyhole in it then continue around to the floor
switch and step on it. A machine will lower from the ceiling and in a burst of
magic you are reduced in size to only a few inches tall.

Move around to the string to your left which now serves as a rope. Climb up
and jump off to the ledge behind you then turn left and pull up to the wooden
arm. Walk out to the spinning disc and run clockwise against the spinning.
Avoid the flame jets and jump to the railing along the wall. Walk along this
railing and jump to the box you previous slid against the wall. Enter the
keyhole and out the other side just as you get big again.

This next section has more ledges for you to jump to. Continue forward until
you can go no further then head to the right making your way to the Shrine on
the right. Climb up to the Shrine and enchant one of your arrows. Quickly
climb up to the next higher ledge and aim to your left at the guard on the
high ledge. Shoot him with the Arrow of Possession and you will become the
guard. Move the stone slab on this ledge and push it below. By now you are
probably the Prince again. Jump down to this ledge and push the block over so
you can use it to get up to the narrow ledge with the green potion. Drink the
endurance potion to increase your total possible health.

Now return to the ledge with the Shrine and continue up. Don't bother
enchanting another arrow - it will wear off long before you get to use it.
Keep going until you can enter the door high above. As you enter the arena
through one of the archways, three doors will open and three demons will
attack. Even with your increased stamina you are no match for these odds. Just
run straight ahead toward the platform where Iamasu just landing. Mount the
magical beast and he will take you away from the demons and this demonic
level.


Cliffs
Run past Iamasu and jump across the gap to the ledge. If you miss you won't
fall far and can still pull up on the other side. Continue around to the next
ledge and keep climbing up until you reach the top then turn right to face the
ledge by the waterfall which looks further than it really is. Since you are
higher you can easily make this jump. Once you land, turn to face the falls
and jump through the water to the cave inside and get the stash of five
arrows. Exit the cave and start jump to the ledges on the right. Start
climbing the vertical rock steps until you reach the top.

From this plateau you should spot a rope stretched across the gap near the
falls. Jump to the rope and shimmy across until you are facing the ledge on
the other side then swing and launch toward this ledge. Climb up some more
ledges and head left into the area with the block of ice. This is actually a
frozen Monk and you need to thaw him out to unlock the nearby door. Continue
past the monk and up the next series of steep steps. You will reach a large
stone temple entrance at the top. Continue past this door along the narrow
ledge and find the cave in the cliff. Climb into the cave and get the chunk of
meat the rats are eating then return to the temple door.

Enter and head into the room with three doors and a pressure plate. Drop the
meat on the pressure plate and the rats will come over to eat. Their weight
will trip the switch and you can enter either the right door or the one ahead
of you. The left door is you exit out of here in a few moments. Follow either
of the passage to the corner room where a large demon will attack. Kill the
demon then go step on the switch by the skull. This will reveal a magical
flame which you can use to enchant one of your arrows. This only lasts a very
short time so quickly run back to the previous room and down the other
passage.

Carefully run out of the opening at a sharp angle to the right - if you have
too much forward momentum you will fall to your death. Quickly run down the
steps and whip out your bow and shoot the magical arrow at the frozen Monk. If
you are quick enough the arrow will still be hot and the Monk will melt and
unlock the door for you. Continue through to the next area.

Walk onto the plateau and onto the patch of snow. You will fall through to a
cave below. Exit the cave and climb down the ledges until you reach the
bottom. Turn around and spot a cave with a healing potion inside. Once you get
the potion exit the cave and locate the ledge directly above the entrance.
Continue climbing several ledges until you reach the top ledge with the pool
of water. Look to the right and spot a very narrow ledge. You can jump and
grab onto this ledge and shimmy to the right until you can pull up on the
larger ledge.

Continue around the cliff and continue climbing up until you reach the ledge
with the broken rope bridge above. Turn and run to the hanging rope and swing
to the opposite ledge then head around the narrow ledge to the left. Watch out
for the collapsing sections as you make your way to the top of the next large
plateau. Grab the arrows on the final step before reaching the top then left
toward the next rock formation. Avoid the patches of snow on this plateau as
they all conceal bottomless pits.

Jump the chasm and start climbing more ledges until you reach the top level
with the guardhouse and a giant WereRat. These guys are so short it is hard to
hit them with the sword - I recommend the staff weapon to finish them off
quickly. When the creature is dead continue to the door and step on the
pressure switch partially concealed in the snow drift to the right of the
door. Enter and pass through to the other side where another guard will
attack. Kill him then continue forward and turn left to find an entrance.

Watch out for the collapsing floor in the middle of this room. A potion his
behind a gate to the right but you need to drop through the hole to the floor
below. Another WereRat attacks but you know how to defeat them now. Head away
from the rope down the narrow passage to find a green endurance potion. After
you drink it, return to the rope and climb up to the area above. You are now
on the other side of that previous gate so you can drink the invisibility
potion then quickly climb up the raised section and pull up to the room above.
An assassin guard the hole in the floor but if you walk you can sneak by him
and drop through the hole to the other side of the gate and exit this
building.

Back outside, continue forward to the long patch of unstable snow with the
rope stretched across. Watch out for the sniper in the top of the guard tower
you passed through when you entered. You can kill him if you want but I
recommend saving your arrows. You can cross this next hazardous area one of
two ways. You can make a mad dash across the snow-bridge; as long as you don't
stumble or stop you will make it. You can also drop off the edge here to the
ledge below and start making your way across a long series of ledges and jumps
to get to the other side. There is no reason to take this obviously harder
route unless you collapsed the snow bridge and are still on this side.

When you reach the other side you will be in a tiled area and a demon will be
attacking from the passage. Kill him and take his healing potion then continue
down the passage to the underground lake. Dive in and swim to the left and
continue deeper into the cavern and exit the water on the shore to the right.
Walk past the ramp and over to the switch which opens the door. Enter the room
and flip another switch to shut the gate and stop the water from pouring into
this cavern. Now exit and return to the ramp you just passed and go up and
turn left. Pass the first turn to the left and continue to the back wall and
jump the gap where the water gate is. On the other side, turn left and follow
the path around to the right and into the next area.

Follow the tunnel into the room with the large skull and a pair of switches on
opposite walls. Press both switches and the skull will rise and release a
demon which you must defeat. When he is dead you can press both of the
switches again and the skull will rise again and you can enter and get the
feather-fall potion. Press the switch inside here to open the gate behind you.
Return to bridge that extends out over the water and jump off to the right and
swim to the stone wall with the three openings. Climb to the top of the wall
and walk to the left end. Face the ledge beyond and jump.

Your feather fall ability will seem to make you jump in slow motion. This is
great for dropping or jumping further than you normally could have before.
Start climbing the next series of ledges until you reach the top. An archer is
around the corner high on a ledge. You can try to snipe him from here but I
recommend just charging down the path and jumping to his ledge. Hang from the
ledge until just after he fires an arrow then quickly pull up and charge with
your sword. You should be able to kill him before he can reload his bow or
switch to another weapon.

Continue up the next series of ledges to the raging underwater river. Jump in
and press the grab button immediately. You will start grabbing onto the rocks
in the river which will slow your trip down the river. When you finally go
flying out over the falls make sure you are grabbing just in case you
overshoot the rope bridge. You will grab the railing and can pull up. Standing
on the bridge facing the falls, turn and go right. Continue along the ledge
and jump the gap to the next ledge.

A rope is stretched across the gap and you must jump to it and shimmy across.
The trick is that with your new feather-fall ability you must stand much
further back than normal so your new increased arc puts you on the rope and
not over it. Take about 4 steps back and jump at an angle toward the rope and
grab. Shimmy to the other side and land on the ledge then jump to the rope on
the right and swing to the other side. Jump up to the overhanging ledge on the
left then jump to the ledge on the right.

Now comes a very tricky climbing and shimmy section. You need to make your way
up the next series of ledges but due to the camera angle you often cannot see
these narrow ledges. Try shifting your camera view to a higher angle and you
should start spotting the narrow ledges you can use to shimmy to wider ledges
you can stand on. As you near the final ledge you will come to a section where
you will be going to the left and cannot shimmy any further or pull up. At
this point you need to let go of the ledge and immediately grab again to catch
the ledge below. This technique will be use several more times in the upcoming
levels so I will refer to it as the drop/grab move.

After you have climbed your way to the top you can head down the passage to
the other side to a ledge overlooking a massive lake. Take the sloped ledge up
to the right and climb to the plateau above with the pair of guardhouses. Head
to the first door and step on the pressure plate to open the door. Draw your
sword and sidestep into the doorway and start swinging. You should get the
advantage of surprise and get several free hits on the assassin inside. When
he is dead you can continue to the second guardhouse and repeat the same
procedure. When he is dead you can flip the switch on the right wall to lower
the drawbridge and enter the temple.


Sun Temple
A channel of lava blocks your progress and a female assassin waits for you on
the opposite side. Jump the lava and kill her quickly. Your destination is to
the right through the Jaws of Death trap but you must first head left and do a
few things. Go to the end of the room and locate the button in the floor.
Stepping on the button opens the gate back through the Jaws of Death but only
for a short time. You must find something to keep the button down.

Jump to the ledge above the button and kill the guard waiting for you. Move
forward and climb up through the hole in the ceiling and climb up to the next
passage. At the far end is a box you can push over the edge which will land on
the button and permanently open the gate. Now you can retrace your steps back
to the floor and head to the other side of the room. Time your dash through
the Jaws of Death and enter the next area.

Turn left and go through the now-open gate and cross the bridge. When you are
halfway out, turn and go to the switch on the right wall and flip it to get
some ledges to start moving. Return to the bridge and turn right to continue
to the other side and flip the switch on the right side of the gate to open
it. Move out onto the ledge and start jumping from platform to platform. You
will want to jump quite early (almost a full platform-width) to land on each
successive platform. When you reach the opposite ledge, go through the door
and enter the next hallway.

Continue down the hall through another Jaws of Death trap then turn left into
the next room. The door will shut behind you and a guard will attack. Kill the
guard then exit down the passage to the right. The floor will collapse and
send you falling into the next level...


Moon Temple
SPLASH! Exit the pool and dry yourself off then head up the stairs. Enter the
room and note the chunks of ceiling on the floor. Climb up these pieces then
jump the huge hole in the floor to the right and continue through the door.
Turn right and follow the passage around to the door on the left and enter.
Kill the assassin guard inside then climb onto the block then up through the
ceiling. Turn left and jump across the huge chasm to the opposite side. Hang
from the edge and drop to the ledge below and pull up to the larger ledge.

Head right along the ledge and through the cave into the next area. Drink the
healing potion then turn left and walk out to the next area. Jump across this
new chasm to the ledge on the other side. Now start climbing up from ledge to
ledge until you reach the top. Now jump across to the far ledge and go up
through the hole into the room. Go around the right side of the raised portion
and either go around or jump over the hole. Continue around and climb up to
the raised section.

Walk around to the center of the raised section and spot the opening above.
Carefully move to the edge of the spiked area and jump to pull up to the area
above. Now you are in a large cave with an exit along one of the walls. Go
through this exit to enter the temple. Now take a left and climb onto another
piece of ceiling and jump over the hole in the floor. Continue down the hall
until you reach the large circular room.

Enter and kill the assassin guard then exit through the only other door in
this room. There is a healing potion here and a long pit to the right. You
need to jump to the narrow ledge and shimmy across the pit while a sniper
shoots arrows at you from the opposite side. Pull up and kill him before he
can switch to a close-range weapon. Continue past the dead guard into the next
area and step on the floor switch to activate a large tower in the center of
this room.

Enter the door on the right side of this large room and continue to another
chunk of ceiling. Climb on and jump the hole on the other side and continue
down the hall to a room with three sets of spiked floor traps. Stay to the
right and continue past the traps to the next room. In here is a gate with a
potion behind it and a pit bordered on two sides with spikes. Face the pit
with your back to the gate and approach the LEFT ledge. Turn sideways and
sidestep between the spikes and the pit then lower yourself down and hang from
the edge. Drop and grab onto the horizontal rope below. You should now be
facing a vertical rope so swing and launch to this rope then climb to the top.

Jump off the rope so the assassin is on the other side of the pit. This gives
you time to decide whether you want to fight or run. Around the corner to the
left is a healing potion which you can get before or after the battle. When
you are ready, climb the rocks to the right of the pit. Keep going up to the
ledge and flip the switch to lower the giant telescope in another room.

Turn and find the hole in the floor behind you and use it to return to the
ground floor (back by the pit flanked with the spikes). When you drop you need
to grab again to grip the edge and pull up then sidestep past the spikes. Exit
this room through the door on the right then take a left to enter the room
with the telescope. Climb onto the telescope and run up the top and jump to
the high ledge beyond the high end. Turn right and go through the door and
continue to the room with the rope hanging in the middle.

This is a very tricky section. An archer on the opposite ledge will be
shooting at you as you make your way across this room. Run and jump to the
rope and at the far end of your swing release and either land on or grab the
ledge above the ledge with the archer. If you miss this ledge you will either
grip the spiked ledge below or hit the floor and die - either way, you will
want to restore and try the jump and swing again. When you are on the narrow
ledge move to either side and do a sideways-jump to either narrow ledge on
either side of this one. Grab onto the ledge and hang, then drop and hang onto
the lower ledge (without spikes) and pull up. Get behind the column and wait
for the archer to fire then rush him while he is reloading and kill him with
your sword.

Enter the door behind the archer and follow the hall to the left. Enter the
room with the pair of ledges. Ignore the lower ledge as it is trapped with a
deadly slicing blade in the wall. Continue to the next room and find the box
that you can push back into the previous room and place under the higher
ledge. Use the box as a step to reach this ledge and climb up. Enter the next
hall and kill the assassin. Follow the passage to the switch and flip it to
open the roof above the giant lens and flood the area with moonlight.

Return to where you just killed the archer and take either side ledge to reach
the floor below. Run up the far stairs being careful not to get stuck with the
spike trap in the center of this room. Up the stairs, turn right and go
through the door and return to the room with the three spike traps in the
floor. Go to the end of this room and turn right and down the hall from
before. Jump the hole and climb the chunk of ceiling and you will be back in
the large room with the tower that you activated earlier.

Cross this room and go up the curving stairs and flip the switch on the upper
ledge to rotate the lens. The moon beam will turn and open a new set of door.
Go down the stairs and into this new passage. It makes a sharp right reversing
turn at the end and you are face-to-face with a big demon. You can kill him
now or run past him into the next room - he won't follow. Turn and climb up
the ledge on the left and find the switch that activates the lens in this
room. The moonbeam will be redirected and a new passage will open.

Drop down and go through this door and get ready for a deadly trap. A large
pit ahead can only be crossed by doing a running jump to the rope and swinging
across. The only problem is that a row of spikes are on this side of the pit.
You have to time your run and jump so that you clear the spikes but still grab
onto the rope at the end of your arc. It may take a few tries so save your
game. When you do grab onto the rope you need to make sure to release at the
end of your first swing. If you swing back to this side you will get stuck on
the spikes. Release and grab onto the ledge on the opposite side. Climb up at
the far left where there are no spikes and continue.

Go through the door into the courtyard and run through the archway where you
will find a switch you can flip. Return to the center of the courtyard and
grab the healing potion located to the right. Now head the other direction
through the door where a female assassin is waiting for you. Kill her and
continue to the large chasm with a pair of ropes hanging over it. A row of
spikes are right in front of you. Carefully walk forward then jump up to the
bar across the door. Swing out to the first rope and then swing to the second
rope. You must release and grab the second rope on your first swing or you
will swing back onto the spikes in the door. Once you are on the second rope
you can swing back and forth and increase your arc until you are ready to
launch to the dark rope. Climb this rope to the top and jump off. Deal with
the assassin who will try to ambush you as you arrive.

Continue through this room and around the corner where another harder assassin
is waiting. Kill him then continue through the archway and get the healing
potion. Turn left and enter the next room. The ledge splits with the left
leading to a closed gate. Go right and hang off the edge and drop and grab the
ledge just below. Pull up and flip the switch to open a new door. Go through
this new door and fight the assassin with the double-blades before moving to
the moving ledges.

Jump to the first ledge and grab if necessary. Jump to the second ledge and
turn left and jump into the doorway in the left wall. Continue along this path
until you reach the ledge that splits in two directions. Go left and flip the
switch to raise a new lens tower. Now you need to return to the very first
tower room with the open ceiling. The easiest route is to return to the split
in this ledge and take the other path to the hole in the ceiling. Climb up and
follow the path to the gate which will open as you approach. This is the same
closed gate from earlier where the path split.

Drop down to the room below and head through the open door and follow the
moonbeam through the hall. This is the same hall with the demon from earlier.
The passage does the reverse turn to the left this time and takes you back to
the main room. Head up the curving stairs and flip the switch again to rotate
the lens to its original position. Head through the door that opens after you
flip the switch and follow it around to the next trapped hall.

This hall has two rows of spikes so the only way to cross is to use the
horizontal bar above the hall. Jump up and grab the first bar and swing to
each of the bars down the hall until you reach the other side. Launch into the
room and land on the floor then turn right and find the rope that leads up
through a hole above. Climb up to this ledge and return to the door next to
the switch from earlier. The door is now open with the moon beam hitting it so
turn right and enter.

Follow the passage and stairs leading to the next area. There are four square
symbols (two on the floor and two on the wall) and each symbol has a Roman
numeral. You either need to memorize the symbols or make a crude sketch so you
can get past the next puzzle. I did this puzzle three times and the pattern
was never the same.

When you reach the next hall there will be a large checkerboard section of
floor made up of various symbols. You need to cross this floor by jumping to
each symbol in the proper order (1,2,3,4 or in this case I, II, III, IV). This
means you will often have to reverse direction just to land on a non-lethal
square. If you step on the wrong symbol it is GAME OVER, so make sure you save
before starting this puzzle. When you step on the forth symbol in the sequence
you will start over with the first symbol (usually the brown square). To get
across this room you will repeat the 4-square pattern three times, so you will
be stepping on twelve squares to get across this area.

Head through the double doors on the other side to confront Rugnor one final
time...


Finale
What treachery is this? Rugnor has tied the Princess to a giant cog on some
diabolical machine. She is slowly turning toward another cog which will
certainly crush her and any chance of a future for your marriage. Not to put
any pressure on you, but you have about 150 seconds to defeat Rugnor in the
final battle. To make matters worse - you can QuickSave your game but if you
restore you will start at the beginning of the level - even though everything
else will be the same.

Run down the catwalk and up the stairs. Jump to the ledge and start the first
battle with Rugnor. When he take enough damage he will back off and drink a
potion to heal himself and then teleport to a ledge high above. You must
quickly turn to the left and jump to the chain. Climb up and the camera will
pull out for an exciting view of your climb with the helpless Princess in the
background. Jump back off the rope to the ledge and walk out onto the beam and
turn left. Jump and grab the first ledge and pull up. Then pull up to the
second ledge where Rugnor waits for the final battle. A Cinematic will cut in
somewhere around this point showing the Princess nearing her doom. You have
about 1 minute left.

Whip out your sword one final time and defeat Rugnor once and for all. His
death will ironically save the Princess and you can sit back and enjoy the
closing movie.

CONGRATULATIONS!! You have saved the Princess and won the game. Thanks for
playing and for using Sinjin's Guide to Save the Princess.


Cheats and Codes
To start the game at a specific level do the following:

- Create a copy of the Desktop Icon/Shortcut you use to start the game.
- Modify the Target Properties of this shortcut and append to the
C:\Pop3d\POP3D.exe one of these lines:

-L "geometry\rooms\prisonfix"
  -L "geometry\rooms\ivorytwr"
  -L "geometry\rooms\cistern"
  -L "geometry\rooms\palace2"
  -L "geometry\rooms\palace3"
  -L "geometry\rooms\palace4"
  -L "geometry\rooms\roof1"
  -L "geometry\rooms\cityanddocks"
  -L "geometry\rooms\dirig1a"
  -L "geometry\rooms\dirig1b"
  -L "geometry\rooms\dirig2"
  -L "geometry\rooms\dirigfinale"
  -L "geometry\rooms\ruins"
  -L "geometry\rooms\cliffs"
  -L "geometry\rooms\solar1"
  -L "geometry\rooms\moontemple"
  -L "geometry\rooms\finale"

Cut and paste these codes (or copy them) exactly as shown and make sure there
is a space between the EXE and the -L.

These are more tips and strategies than cheats, but I did find these things
out while playing the game:

- You can run past almost all enemies. They will not pursue you past their
  assigned area.
  - Fighting in a doorway seems to give you a big advantage. Don't know why,
  but it does.
  - Get in their face - rush the enemy and stay right up against them while
  swinging.
  - Snipe your enemies with arrows whenever possible. Especially other
  archers.
  - Press the grab button when running over "uncertain terrain", and you will
  grab on if it crumbles.

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