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Читы для Pushover

Чит-файл для Pushover

Pushover

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Red Rat Software
Издатель:Ocean Software
Жанры:Arcade / Logic
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1992 г.

Solution [ENG]

Информация актуальна для
This is one terrific game.  Instead of incorporating the
different features in different animals like in lemmings,  the
different blocks have different characteristics and good old
gi ant just does the work.  You should get the docs for this
one, they are not very big and they do help.

Ok for those of you too lazy to read  any docs, pressing p for
pause or f1 will show you the different tiles and a one word
description of what they do.  The concept is simple, knock
down all tiles except the red ones, with the trigger (three
stripes) being the last to fall.   This opens the door to the
next screen.  Space bar picks up and puts down a tile, arrow
keys move old gi around.  Little idiosyncracies I discovered
were that the trigger tile has to fall flat (not against
another tile), you can put down a floater but if you  drop
over a ledge with it it goes up, and timing in putting down a
tile is critical.  If a tile is put down and another tile
comes along often they will crash, thereby ruining your
solution.  Lastly, pressing f1 after the timer goes into the
red gives you one clue (and only one) for solving each puzzle.
These vary from very helpful to totally useless.

I have solved them all and kept fairly decent notes on the
harder screens.  If you can't make it through the first 20
some by yourself, find another game like computer tiddly
winks.  This one requires brains.  Oddly, the screens do not
increase progressively in difficulty.  One can be totally
difficult (67 springs to mind) and the next couple relatively
easy.  On occassion I will lay out the tiles with symbols - Y
(yellow, the normal tile) T (tumbler) R (Red blocker) B
(Bridge) D (Delay) F (Floater) E (Exploder) S (Splitter) V
(Vanisher) X (Trigger tile).  Many may require precise
movements, one mistake and you will not have enough time.
While you only get one push, often you can drop a tile and
start a run and still have your push to start another run.
Anyways, enjoy, try to do them yourself and only use this as
a last resort.  It is the fun of figuring the puzzles out that
makes any game a challenge.  Twits playing with a solve in
their left hand and a mouse in their right hand rarely do
anything useful and usually irritate me with their "I finished
Laura Bow in 30 minutes" posts.

LEVEL 1    00512 move the left tile to the empty space and push the
leftmost tile to the right (hold down space and arrow in the
direction you want simultaneously) now do the next twenty or so on
your own.
LEVEL 2    01536
LEVEL 3    01024
LEVEL 4    03072
LEVEL 5    03584
LEVEL 6    02560
LEVEL 7    02048
LEVEL 8    06144
LEVEL 9    06656
LEVEL 10   07680
LEVEL 11   07168
LEVEL 12   05122 a leettle clue here senor - switch the tumbler and
the riser.
LEVEL 13   05634
LEVEL 14   04610
LEVEL 15   04098
LEVEL 16   12290
LEVEL 17   12802
LEVEL 18   13826
LEVEL 19   13314 drop a yellow (pick it up and walk off ledge,
generally over a splitter) and move the exploder.
LEVEL 20   15362 put the blocker down right behind the ladder.
LEVEL 21   15878
LEVEL 22   14854
LEVEL 23   14342 push from top left
LEVEL 24   10246 like several of the puzzles, this involves
dropping a yellow tile and then running like mad and moving tiles
while others are falling.  Delays are generally quite useful on
these.  This theme, like the other theme of trapping a tumbler, is
used repeatedly.
LEVEL 25   10758 too easy for words, don't move a single tile.
LEVEL 26   11782
LEVEL 27   11270 ah the first real headscratcher.  Move a vanisher
over to the right of the trigger tile, bring the exploder down and
put it over the door and a vanisher and the tumbler up on the upper
top of the stairs (any order for those two).  Push the farthest
right one to the left, run down and stand where the exploder is,
drop through, pick up the first yellow and put it in the empty
space in the row of tiles.
LEVEL 28   09222 move the exploder while the other tiles are
falling.
LEVEL 29   09734 take two tiles from the second platform on the
lower left and add to the bottom left row.  Now push.
LEVEL 30   08718 move the riser to the upper left and the tumbler
to the left of it.
LEVEL 31   08206
LEVEL 32   24590 move the delays to the trigger side.
LEVEL 33   25102
LEVEL 34   26126
LEVEL 35   25614 move the floater and the normal yellow tile, leave
the delay alone.
LEVEL 36   27662
LEVEL 37   28174 put the floater one AHEAD of the opening, not in
it.
LEVEL 38   27150
LEVEL 39   26638 put the normal dominos up and the blocker across
LEVEL 40   30734
LEVEL 41   31246 the key arrangement here is T S D D and a blocker
just below the second delay.
LEVEL 42   32270 another one that is just too easy for words.
LEVEL 43   31758 "Just a tumble in the wrong place"  Arcane clue.
Actually as simple as level 42, drop a block to start.
LEVEL 44   29726 Move floater to the bottom.
LEVEL 45   30238 ah, one of the trap a tumbler puzzles.  Had to
move the red to the right and then the left to make this trap while
the tumbler was moving.
LEVEL 46   29214 move two risers to the lower right, one on left of
the string above and a yellow and a tumbler one to the right.
LEVEL 47   28702 "move a delay down and watch the tumbler and
floater cross over".  Yeah.  Move the delay down to the left of the
door, go to original start and push to the right.
LEVEL 48   20510
LEVEL 49   21022 move the delay and jump off the left ledge.
LEVEL 50   22046 push tumbler from top, pick up yellow, etc.
LEVEL 51   21534 first drop a tile, then push one.
LEVEL 52   23582 make the push, move the riser (floater), etc.
LEVEL 53   24094
LEVEL 54   23070 go down, pick up yellow tile on left, drop, jump
down and push.
LEVEL 55   22558 Place the floaters under the holes, last row from
left.
My notes get a little confused here, I seemed to have two level 56
and 57s.  Use clues where appropriate.
LEVEL 56   18494 Key arrangement here is F Y Y Y F T.
LEVEL 57   19006 Push the tumbler, run and move the bridge per the
clue then jump - be quick
Also have a note to move red tile over and over.
LEVEL 58   20030 on the second row on the left side, R space space
Y Y T.
LEVEL 59   19518 take the uppermost right yellow tile and drop in
bottom left.  Drop two more. Push from the place you took the first
tile from.
LEVEL 60   17470 Move the red twice, the exploder last.
LEVEL 61   17982 Put the two floaters together, push from left to
right.
LEVEL 62   16958 Move the yellow, use it to stop two tumblers.
LEVEL 63   16510 Put delay as third from left top.  Push yellow
next to trigger to right.  Go down and pick up yellow, drop it on
the splitter.
LEVEL 64   16511 Move three delays.  One to top small ledge, one on
second ledge on right, left side.  Push from top left.
LEVEL 65   17023 "Move delay and bridge after run starts".  Move
the delay to bottom of steps, bridge under second window from left.
Again I seem to have two notes on level 65.  Whatever.  Second note
is leave yellow and exploder on next little level, fill in gaps on
bottom level.  Guess I went through some so fast my notes weren't
too careful.
LEVEL 66   18047 "Make the push and move the blocker".  Push the
floater to the right, move blocker just above to small ledge, pick
up again and race tumbler to bottom right.
LEVEL 67   17535  New scenery and a new level of difficulty.  The
first real mind bender.  If you have made it here, you are a
pushover player and now the help gets serious.  The clue was "trap
tumbler to move bridge on time".  My note starts with "Jesus
Christ!"  This is where TRSI's codes that came with the game quit.
Small wonder, this one, 71, a couple of the ones in the 90s, these
babies are tough.
Oh you want the solution...well, can't quite read all my notes here
but goes like this.  Climb, get the red stopper and put it under
the left ladder.  Push the floater to the left to start.  Take the
exploder, put it under the right ladder (and move to the left so
you don't fall through when it explodes).  Then move the first
stopper you moved to far right after the explosion.  Put exploder
left when it goes through.  Pick up red stopper on left and run
like hell to put next to other stopper then run and pick up the
bridge and go right through the new hole, bridge tile will fall in
correct place.  I spent a fair amount of time figuring this one
out.  I have wondered, as hard as this solution is if it is the
correct solution or if mine is a more difficult alternative
solution.  Who knows, at least I finally got off this one.
LEVEL 68  19583 Go up push tumbler, grab floater tiler and move to
middle FAST!  actually a piece of cake after 67.
LEVEL 69  20095 "Push a floater to start the run. Careful with the
yellow".  Key here is D Y T.  Kind of hard to describe, but move
delay on the right ledge to where the tumbler is.  Move the yellow.
Move the last yellow out before pushing.
LEVEL 70 19071  "Delay another way" (You may have noticed that I
have started to have to read all the bloody clues - yeah, they are
getting harder).  Move delay on top and switch with yellow below.
Moved red tile below door over to end and filled with  delays the
third ledge up on left.  Put one delay left on second ledge from
bottom before existing tile, push left from top.  Yep, they are
definitely getting harder, even to describe.
LEVEL 71  18559  "Tumbler timing is troublesome".  That is putting
it mildly.  One of the hardest screens in the whole game. 1) Switch
splitter and yellow tile 2) Put three delays to the upper left.  3)
Switch tumbler third ledge down with far right yellow on second
ledge.  Move the exploder and bridge over one space to the right.
Swap tumbler and yellow.  Move bottom right yellow to bottom row of
yellows on left.  Finally, push from the top.
LEVEL 72  22655  "Left hand side finishes last.  Use the bridges."
Push.  Fall.  Move floater to left.  Go up top of stairs, switch so
delay is on outside position.
LEVEL 73  23167  "Push a floater to start two runs."  And if you
don't come up with better clues, master, I am going to take the
pebble from your hand and shove it....oh sorry, just getting a
little perturbed with the quality of some of these so called clues.
Put the middle right tumbler to inside, swap the tumbler and the
yellow on the top right.  Move the floater up and push to the
right.
LEVEL 74  24191  "Use blocker to stop tumbler.  Watch out for
floater."
Swap blocker and delay.  After tumbler hits blocker mobe blocker to
empty ledge, jump left pick up blocker and use to trap tumbler al
long as required to finish up.
LEVEL 75  23679  "Start the run and see what happens".   Great
clue, I have been doing that on about 65 screens already, how about
some useful info?
A toughie...layout time
X T E B  some spaces T GAP B 2 spaces
                      blow
                    explosives
On next to last ledge, trap tumbler, put explosive in column as
tumbler goes to left.  Drop through grab explosive and place in the
row.
LEVEL 76  21631  "You'll have to put that yellow in the run
somewhere".
  Push, pick up explosive and move to middle.  Pick up yellow take
to bottom row right.
LEVEL 77   22143  Move the bridge over one space and push.  Walk
off to the right.  Pick up the yellow and drop down.  Swap it with
the delay.  Drop yellow over side left.  Pick up yellow and drop on
splitter.  Go up ladder move bridge to right of door.  Go up ladder
move the yellow tile one space to the left.  Bingo.
LEVEL 78   21247  Hey NEW SCENERY.  Same pathetic clues, but better
background.  "Push the tumbler then start hurrying".  Push the
second tumbler from the left in the right direction.  Drop.  Put
exlosive over middle above two reds, backfill with tumbler last.
Similar arrangements on next level down.  Timing was very exact for
me on this one, took three tries even when I pretty much knew what
I was doing.
LEVEL 79  20735  Move explosive over splitter.  Breidge to right of
gap.  Push.  Pick up bottom right tile and drop.  No problemo.
LEVEL 80  28972  "Tumbler floater and blocker"  No master you keep
the freaking pebble.  Push the right tumbler, pick up the left one
and drop down.  Put tumbler by exploder drop down.  Put floater
over one to the left.  Pick up blocker put on far right.  Timing is
again extremely critical.  May take several tries to get the timing
just right on this one too.
LEVEL 81  29439  "Push a domino into a splitter and wait for a
trapped tumbler and move up"  Fairly useful clue for a tough
puzzle.
Drop the yellow on the splitter run to left and push riser quickly.
Go up to middle and pick up right hand red and trap tumbler so it
just bounces back and forth.  Pick up yellows below and fill in all
spaces on the middle ledge.  Untrap tumbler and put down red
blocker. (First time I did this screen I was still holding a red
tile and game would not solve that way)
LEVEL 82 30463  Far too easy.  Gave it one shove and figured it
out.  Weird, level 82 and a piece of cake to solve.  Swapped delay
with a yellow and shoved yellow.  Ran down, grabbed a red and
trapped the tumbler.  Moved floater to where it should go, yellow
just to the right of it and then released tumbler.
LEVEL 83  29951  "Tumbler timing tis troublesome"  hmmm...sounds
familiar.
Put splitter on second row left of the yellows, tumbler to the left
of that.  Put a tumbler to the left of that (under the skeleton's
right hand).  Push tumbler on the middle ledge, far left.  Run next
to exploder 2nd ledge from bottom.  Move red to far right, grab
yellow left of trigger and move it to the right.
(The tumbler on the middle ledge can only bounce off red one time!
If it hits red again, you will have to repeat.)
LEVEL 84  31999 "Some dominos have a split personality."
Move all the splitters as needed, delay left of the trigger, push
from upper right.
LEVEL 85  32511  "Left handed side finishes last use the bridges."
Move one floater to middle bottom, tumbler to left of it.  Other
riser from top right to empty space above.  Key string is
D Y Y R
D Y R
Must move yellow at far right bottom to second ledge on left and
push it to right.
LEVEL 86  31487  Move floater on left down to left of yellows.
Move middle yellow top to ladder to second ledge right, left side.
Swap delays and yellows top of riser, push by the door.
LEVEL 87  30975  Move explosive over the splitter, yellow to left
including bridge.  Leave splitter on edge of ledge below push  left
pick up splitter dorp to level below.
LEVEL 88  26879  VERY VERY CUTSIE.  Push right pick up yellow and
drop.  Run to exploder move it one to left, fall through run to
left pick up yellow and drop it on the splitter.
LEVEL 89  27647  HEY more new scenery.  And catch those times.  You
get ten minutes to solve these levels.  (ocean may be putting out
a special ld version with double all the times for folks like lance
romance.)  "Start the run and trap the tumbler so you can complete
the puzzle."  Push from the left, move the last vanisher over to
the left.  Run back get the red and place just to right of fallen
tiles go down and get red and trap tumbler.  Get rid of vanishers
one by one (do not let them fall on the reds) then last put the
exploder down left of the ladder as the tumbler is going right.
LEVEL 90  28671  Be quick moving those delays.  Push.  Drop.  Take
delay on right (even though it has probably just been hit).  Set up
bottom row.  Go up one ledge and remove as needed from second ledge
right starting from left (so others won't drop).  Any mistakes and
you will not have enough time.
LEVEL 91  28159 Push.  Run down and get red after tumbler hits.
Put it to right of tumbler where vanishers vanish after tumbler
hits it.  Take to second level and trap tumbler.  Now move yellow
to left of trigger.  Now pick up red to release tumbler going to
right.
LEVEL 92  26111  "Push the tumbler away from the trigger and be
busy."
All this way and MR Clue still hasn't gotten any sharper.  Put all
floaters to right and some vanishers then tumbler delay and
explosive (this one should be over the splitter.)  Push left and
hustle the rest of the vanishens down then the yellow.
LEVEL 93 26623  Move tumbler to right and push left.  Drop down
pick up tumbler and put on ledge above on left hand side.  Go to
bottom, wait awhile and pick up delay and put under smallest ledge
above on second level.  Move red tile in middle to under trigger.
Get yellow tile (way up) and put of left of previous red.  Get
riser (above - hey good thing we have ten minutes on this one) and
as tumbler goes right put floater down, immediately move red to
left of yellow.
LEVEL 94 25599.  "Drop floaters in position Start one run with a
drop."
Drop floaters is a strange expression.  They actually rise when you
let them go.  Think about it.  Ok for those who just suffered a
very sharp pain, do this instead.  On top three rows, pick up the
floater on the left and walk off ledge to  right each time.  Now on
second ledge next to remaining floater pick up closest yellow.
Drop over right side of ledge run up pick up floater and walk over
right ledge.  Done.  Bit of a trip to the door, but you should have
over  eight minutes to get there.
LEVEL 95  25087  Use tiles to make right side into bridge tumbler
splitter yellow.  Move bridge down from upper left to just right of
exit door.  Move yellow from top to just left of that .  Go up to
top drop last yellow onto second ledge from top splitter.  Run down
push yellow on bottom ledge to right.
LEVEL 96  08703.  "You must create a run of tumblers that can fall
off of a platform."  UH hum...spent some time figuring this baby
out.  Scribbled notes everywhere.  And as usual, a fairly simple
solution.  Here are the set ups for the key rows
   T T T T T V1 V V V V F F F T B< E
                      F F F F F
     clear this one                R
  R        E B E B E B gap and unchanged.
If you get that set up, push as the arrow shows on the bridge and
grab explosive and run put it where v1 is.  Tumbler should fall
through and take care of rest.
LEVEL 97  09215  Swap left tumbler with left explosvive push
tumbler left run to bottom move floater to left of red run to delay
drop by fallen tiles grab left red and trap tumbler.  "WHEW" and
we ain't done yet.  Go up move red stopper and drop with it,
releasing flipping floater.  Move bottom left red tile to about
center of creen or slightly right of it.  As tumbler goes right,
drip delay just to right of red then run and get floater and put
back in original position.  Every time I do one like this I wonder
if this is the correct solution or if there is an easier way.
LEVEL 98  "Use a drop.  There is a way to make it work with a push
but I can't find it".  What??!?!?!  Mr. Clue doesn't have a clue?
Anyways, line up a string of yellows with an explosive on the right
end and a space between the explosive and the trigger.  Go to far
left and push right.  This lets you down to get those two tiles.
With a yellow on the top row to drop on the splitter, the next two
rows go like this with the third row now empty.
I may not have the proper number of yellows, but you hsould be able
to figure it out from this.
    E E B T Y Y F Y Y Y Y Y Y Y S Y F
  E S Y Y Y Y Y Y Y Y Y Y Y Y Y E
LEVEL 99  09727  "Tumbler, Normal Bridger, Tumbler, put remaining
tumbler in place and push".  Actually a pretty good clue for a
change, I sort of stumbled into the solution for this one.
 Pretty devilishly clever.  Without going into tile by tile detail,
the basic concept is to do three drops onto the third ledge, using
primarily vanishers to begin with and pushing one tile each time
down to do the dirty work, the three tiles being, yep, first time
a tumbler which wipes out the bottom row, second time a bridge to
set up for the tumbler to follow, then the tumbler to wax the
second row and set up to drop down with the last tumbler and put it
in the empty space and use your push to drop it.
LEVEL 100 44543  Actually I'll let you figure this one out, can't
remember exact details and didn't write it down.   A fairly routine
screen, all they did was take the markings off the tiles.  Only
problem is figuring out what is what...then you set up two runs,
put the two delays to the left of the trigger and the floater to go
up and knock over the one up on the little ledge.  Main thing here
is playing with the tiles to figure out what is what (like you
can't pick up the trigger, can't push over the stoppers, etc.)
Anyway that will do it for this one, look forward to Oh no More
Pushovers!



Controls
--------

 Push-Over can be played using either joystick or keyboard.

Keyboard :-

 Cursor Up                            Climb ladder, go between
                                      block to push, Enter door

 Cursor Up & Left/Right               Go between Block
                                      (if Ladder Blocks the way)

 Cursor Down                          Descend ladder,step out
                                      from between blocks

 Cursor Left                          Walk left


 Curaor Left & SpaceBar               Push block left


 Cursor Right                         Walk right


 Cursor Right + SpaceBar              Push block right


 SpaceBar                             Pick block up, drop
                                      block

 P or F1                              Pause game/help screen


 Esc                                  Quit/Restart Level



 Cursor keys can be used on the option screen, with spacebar to
select
 option, or you can type your passcode in direct from the numeric
keypad
 Pressing G replicates OK


Joystick:

                     Climb Ladder/
                Move into 'PUSH' position

                            
                            ж
            Walk left   ---+---   Walk right
                            ж
                            

                     Descend Ladder/
                Move out from 'PUSH' position



 P or F1     Pause/Help Screen


 Esc         Abort Level



Options Screen:-

 Using Joystick or keyboard this allows you to :-

 1. Input a Passcod to gain access to a previously reached level

 2. Turn music and/or sound effects on or off.

 3. This screen also displays the number of Packs of Quavers
collected
    so far (if any).


Game Play :-

 The objets of the game is to manipulate the blocks in order to
achieve
 a 'chain-reaction'of falling dominoes.The LAST domino to
fall.however,
 must always be the TRIGGER block.All other blocks,apart from the
red
 STOPPERS,must have fallen before the TRIGGER block.
 G.I.ANT can pick up and carry,then drop,any of the blocks into
 different positions,except for the TRIGGER which cannot be moved.
 Many blocks have different symbols,signifying the particular
property
 of that block - at any time during play,pressing 'P' or F1 will
pause
 the game and bring up the help screen,showing you the symbols
 and their meanings.
                                        
 When you're sure you have positioned all of the blocks
correctly,you
 have just ONE push to succeed.If successful,you must exit the open
 door within a time limit,otherwise the screen will have to be
re-played.
 If you are unsuccessful at completing a screen,press ESC to
re-try.

 G.I.ANT is tough,and can fall from a pretty good height with just
a
 dazed head.however,there is a limit,and if G.I.ANT falls too
far,he
 will disintegrate.The level will have restarted if this happens.
 Similarly,he can get crushed if caught under a toppling block.he
is
 also quite happy to run up and down steps with blocks,if
necessary.
 G.I.ANT is strong enough to carry blocks along the surface,and
even
 up and down ladders.Basically,the only thing too heavy for him to
 move is the TRIGGER block.Due to the energy exerted to manipulate
all
 the blocks, G.I.ANT only has enough strength for ONE push per
screen.

Pause/Help:-

 When 'P' or F1 is pressed during gameplay,this will PAUSE the
game,
 and bring up a help screen,showing and describing the 'SPECIAL'
 domino-blocks.Additionally,once you have overrun the time
limit,this
 screen will also display a HINT on how to complete the current
screen.


Blocks:-

 -------   NORMAL - plain yellow
 -     -   These fall just once,except when they are placed on the
edge of
 -     -   steps or at the edge of a gap,where they will tumble
until they
 -     -   reach a flat surface or another block.
 -     -
 -------

 -------   TUMBLER - middle red,top and bottom yellow
 -------   These continue tumbling until they are stopped by a
fallen block.
 -------
 -     -
 -     -
 -------

 -------   ASCENDER - one vertical red stripe
 -  -  -   These will,when hit,float up until they hit an
obstruction,at which
 -  -  -   time they will continue flipping in the same direction
until stopped
 -  -  -   by a flat surface.
 -  -  -
 -------

 -------   BRIDGER - one horizontal red stripe
 -     -   When positioned at the edge of a a gap,when hit these
will bridge
 -------   the gap.When positioned elsewhere,they will act as a
NORMAL block.
 -------
 -     -
 -------

 -------   DELAY - diagonally,half yellow,half red
 --ж   -   When hit,these will not fall for a few moments,causing
the 'hitter
 ---ж  -   block'to rebound off it.
 ----ж -
 -----ж-
 -------

 -------   SPLITTER - horizontally,half yellow,half red
 -     -   When hit (usually by a falling block),this will split
and knock
 -     -   over blocks on both sides of it.
 -------
 -------
 -------

 -------   VANISHER - two horizontal red stripes
 -     -   When hit,this will knock the next block over,then vanish
as it
 -------   hits the ground.
 -------
 -     -
 -------

 -------   EXPLODER - vertically,half yellow,half red
 ---ж  -   When hit,this will explode,leaving a gap in the
platform.
 ---ж  -
 ---ж  -
 ---ж  -
 -------

 -------   STOPPER - plain red
 -------   When hit,the block will rebound off it.This block cannot
topple
 -------
 -------
 -------
 -------

 -------   TRIGGER - three horizontal red stripes
 -------   This must be the last block to fall to open the door to
the
 -------   next screen.
 -------
 -     -
 -------



Do's & Don'ts

 DO ensure that the TRIGGER is the last block to topple.
 DON'T allow a block to fall from directly above onto another
block,
 unless the lower block is a SPLITTER.
 DO keep your exit door clear.

Tokens

 When you complete a screen successfully,and within the time
limit,you
 will be awarded a TOKEN. Tokens can be used in two ways:

 1) If you complete a screen,but have gone beyond the time limit,
 you will be allowed to use a TOKEN to allow you to progress to the
 next level.

 2)if you fail a screen for any reason other than overunning the
time limit
 you can use a TOKEN to replay the screen from the point at which
you
 'pushed'-i.e. the screen will be set up as you arranged
previously.NOTE-
 the timer will also be reset to the time at which you made the
push.

Quavers
 On each level,there is a screen which,when completed
successfully,will
 award you with a pack of Quavers.The specific screens are unknown,
 but you will need to collect all ten packs in order to play the
very final
 screen.You will not be awarded your pack of Quavers if you have
used a
 token to complete that particular screen.

Passcodes

 After each screen is complete,you will be given a number,which
will
 allow you to play the game from the level you last played.
 The passcode number contains information relating to:

 1. The screen you have progressed to.

 2. The number of packs of Quavers collected
    The passcode does NOT contain information relating to TOKENS,so
    when you restart using a passcode,you will have no tokens.

Hints & Tips

 1. Although you only have one PUSH,results can sometimes be
achieved
    in other ways.

 2. No matter how many blocks are on screen,you only need to
rearrange a
    few sometimes no blocks need to be moved,it is just a question
of
    which to push!

 3. It is possible(and sometimes necessary) to move standing blocks
after
    a cascade has started!

 4. Always ensure G.I.ANT has access to the exit,although he CAN
move faster
    than toppling blocks.

 5. if you run out of time,you can always access the PAUSE/HELP
screen
    for a HINT.

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