QUAKE Mission Pack 1: Scourge of Armagon чит-файл №2

Level Secrets

By Brandon Fish

Introduction/Credits
--------------------

The first major official release of a Quake adduon by
Id Software is Quake Mission Pack #1 u Scourge of Armagon. The purpose
of this document is to describe each of the secrets for each level within
the pack. The purpose is NOT to describe the location of keys, or how to
complete a particular section. That will come in a separate document. An
online version of these hints including screenshots can be found at
"http://www.stomped.com"

Parties wishing to publish this work in any format should
contact brafish@stomped.com


Command HQ - START
------------------

While there aren't any designated secrets in this map,
there is an important hidden area, the entrance to NIGHTMARE mode. To get
there, head for the EASY section. Once you're at the easy slipgate archway,
turn right and follow the hallway. You should go around a corner and come
across a stack of boxes on your left. Jump up and inubetween some of the
crates and you'll come upon a lift.
(You should be inside of the area protected
by the force field.) Take the lift up and you'll be at the entrance to
Nightmare Mode.


Pumping Station - HIP1M1
------------------------

In the initial spiral staircase, just after you pass
the first door on the right, you'll see a wall texture on the right that
is a little different then the others next to it. Shooting it reveals a
small cache.

At the bottom of the staircase, take a right and go up
the small stairs that takes you to the large outdoor area. underneath the
bridge, you'll see on the right side a small red button high up on the
wall. Shoot it, and a secret door will drop down, and you can enter.

In the water reservoir that's divided by two levels there
is a staircase going up from the ground level to the upper level. A small
building encases part of this staircase. Inside, on the ceiling is a red
button. Shooting it opens up access to a 100 health poweruup.

At the slipgate, there is a stack of crates on the right
side. If you jump up, you'll notice that there is a red switch on top of
the first crate. You can shoot it by jumping or by using an explosive.
When you do, some steps will come out and you can climb the crates to a
small space inside the slipgate.

In the first room past the force field next to the slipgate,
there is a light strip on the ceiling with one light that is more yellow
than the rest. Shoot it, and a panel will open on the control station.


Storage Facility - HIP1M2
-------------------------

In the area overlooking the start of the level, there
are ledges along both sides of the room, each one leading to the ramp on
the opposite side. On the opposite wall, to the left of the ramp, you should
be able to see an outline of a door. Shoot and it will open.

In the room with many stacks of crates, face the archway,
and then jump up on the stack to the right. On the stack to the opposite
side of the archway, you should see some yellow armor. Jump across to get
them.

In one of the main rooms, there is a red button that
is above the doorway that leads to the Force Field Bridge. Shooting the
trigger activates a cross bridge from the silver key area to the door on
the other side, and opens that door. To be able have enough time to get
across the shortulived bridge, you have to shoot the button with proximity
mine, get yourself in position to cross, and wait for the mine to explode.
Your reward for making it is the slipgate to a Secret Level!


Military Complex - HIP1M5 (Secret Level)
----------------------------------------

From the start, enter the water and go straight until
you reach a corner turning right. Surface, and look up. You'll see a small
red button. Shoot it, and a platform will rise beneath you, taking you
to a 100 heath poweruup.

When you go underneath the water and come up in the area
where there are three switches need to be set, move down the corridor to
the right, and you'll come upon a small outdoor area with a guard tower.
To get in the guard tower, shoot the red switch that's inside on the ceiling.
A lift will drop down, granting you access.

There is a small outdoor LuShaped bridge that leads to
the balcony overlooking the start area. While on the bridge, look below
and see the ammo on the ground. Jump down and get it.

There is a ledge on the leftuhand side of the start area.
To get to it, jump off the overlooking balcony where one of the three trigger
switches resides.

After going down the long dark descending ramp, turn
right and you'll be in a room with a depressed area on the right, and lots
of blocks rising out of it. One of the stacks has a red arrow on it. using
the other stacks, jump on top the marked block. Once you're on top, a box
will move revealing something of value.

Once you're inside the sewer system, jump down in the
water, and go back in the direction you entered. underneath the walkway
you'll find a Quad poweruup.

After going through the silver security door, travel
down the corridor until you reach a room that is split in two by a trough
of water. On the near side is a misaligned texture. Shoot it and enter.


The Lost Mine - HIP1M3
----------------------

After the Indiana Jones boulder dash, go down the next
tunnel and stay to your left. Follow along atop the pipe that comes out
of the wall. At the end a tiny room opens and you get some armor.

At the area with the explosives and the rail sticking
out of the ground, use the rail to jump up on top of the boulders. On top
you'll find a footuplate that opens a cache in a nearuby control panel.

In the area before you have to go through the machinery,
look down some of the side corridors for a red button next to some red
bars. Press the button, and you can hop up the bars to an overhead walkway.
Follow the walkway to the 100uhealth poweruup.


Research Facility - HIP1M4
--------------------------

In the area of the silver key, there is a series of ramps
that lead to an upper level. When you reach the upper level, you should
be able to hear a door opening nearby. It's in the side of the first ramp.
Simply go to the top, and then back down to get in.

After going up the lift behind the silver security door,
you'll be in a control room. On the side of one of the control centers
is a red button. Pressing it opens one of the panels in the center.

Just before the gold security door, there is a small
blue square high above a panel. Shooting the square opens the panel.


Ancient Realms - HIP2M1
-----------------------

Before you enter the complex, look up and to the left
of the entrance. You should see a small shootable button. When you do,
a passage opens in the nearby water.

In the room with the door that flips upward, go underneath
the walkway and shoot the wall that has a different texture. If you're
facing away from the door, it's the wall underneath to the left.

Jump on top of the flip door when it's in the open position.
There is a pressure plate on the wall there that when touched will open
a secret door adjacent to the flip door that you can jump to.

There are three switches that need to be pushed to gain
access to the silver key. Each one is located in a stairwell. At the end
of the banister of one of the staircases, facing the switch is a button.
Shooting it gets you a quad poweruup.

In one of the other stairwells that has a green armor
on the ledge, there is a red button in the ceiling that's partially hidden
by the crossbeams. Shoot and a secret area at the bottom of the stairs
opens up.

Once you're past the silver security door, you'll see
a shield trapped behind some wooden bars. Simply destroy the bars to get
in.

Just after the area mentioned in number 6, You'll be
on a walkway overlooking the flip door room. On the left side you'll see
a square blue light. Shoot it, and a door opens next to it.

Above the exit to the level is a red button (high up,
you have to look carefully). Shooting it lowers the barriers that are found
in secret 3. Go back and find your way to another Secret Level


The Gremlin's Domain - HIP2M6 (Secret Level)
--------------------------------------------

Near the entrance, there is an ogre in a cage that you
can't get to. Just to the right and ground level, shoot the wall, and a
door will open for you.

Just BEFORE you enter the room on top of the water with
small rectangular windows on each side, look up and you'll see a red quake
symbol to shoot. When you do, in the room of the gold security door a health
box and button in the ceiling are revealed (previously hidden by a large
support. Shoot this button, and some stairs come out of the wall. Take
the stairs to the secret area.

Shoot the purple stained glass window that faces the
silver security door. Behind it is a teleporter.

After getting the wetsuit, look up into the entrance
of the water area. Shoot the red quake symbol. An opening will now allow
you to surface on your way to the blue key room and get a quad poweruup.

In the blue key room (still underwater mind you), look
to the left as you enter and you'll see a square outline of a door. Shoot
and enter. It takes you to the area above where you get the warhammer.

When you reach the room with the two windows that overlook
the exit, turn around and shoot the face on the wall. Voila!


The Black Cathedral - HIP2M2
----------------------------

In the corner of the library, there is a book sticking
out of the bookshelf. Push it to play the revolving bookcase game.

At the main altar, look up and shoot the button in the
ceiling. When triggered, it will cause one of the pews to slide revealing
a teleporter.

In the room that contains the button to open the tower,
there is a door like panel on one of the walls. Shoot it.
                               
In another bookshelf in one of the corridors, you'll
find another book sticking out. Push that one too.

In the room with the dropuaway floors, there is a shootable
pressure plate located above the entranceway.


The Catacombs - HIP2M3
----------------------

Just before you cross the first wooden plank, you should
make out some steps on your leftuhand side. use the edge on your rightuhand
side to jump up there.

Once inside the building, you will stumble upon an obvious
looking secret door. Jump up and hit the candleholder a la E1M5.

After going down the spiral staircase, you'll find a
small mound with a cross right in front of you. Shoot it.

In the room where you must jump a top a large sarcophagus
to get the hammer, move on to the next area, and some stairs will come
out of the wall behind you. Head back and claim your prize.


The Crypt - HIP2M4
------------------

In the first antechamber on the left, there are two coffins.
One of them contains what looks like a button, but it actually transports
you to a secret area.

In the same room, jump up on the shelving, using the
stool. The cupboard on the opposite wall will open.

To get the allusive pentagram, go back down the stairs
and take the other hallway. You'll see a small square in the ground, step
on it, and you'll float up. Pull the switch there, and you're in business.
That's not a secret howeverр turn around from the switch, and jump to the
crossbeam. From there, jump to the ledge on the right, and a door will
open for you.

In the tombstone maker's shop, jump up on top of all
the extra tombstones in the corner and get a sheild.

When you're on the walkway above the steamy lava, jump
down near the beginning and try to stay out of the lava (near the edges).
Go towards the direction you entered, and a door will open up.

When you get the gold key, you'll be able to look down
upon other parts of the level. On the right side is a ledge, (left side
too, but you don't need to go there) follow the right ledge, and a door
will open directly in front of you.


Mortum's Keep - HIP2M5
----------------------

Just past the area of the rocket launcher, there is a
room with two gremlins perched above the entrance. Between them is a faceplate
that when shot, flips open a compartment in the room.

If you stand on the hatch from secret 1, while it's opening,
you'll rise up and be able to jump on the nearby ledge. A door will open
when you reach it.

In the room with stacks of boxes, and stairs leading
to an upper level, jump from the upper level to one set of boxes, and then
to the next. A secret door will slide away, and you can teleport above
the room.

Once you're past the silver door, jump off the balcony
that over looks the start, to the giant archway. A door opens when you
reach the top of the arch.

In the room where you must dive in the water to hit a
button to open the next door, go underneath the walkway on the entrance
side. In the middle of the wall is a pushuplate that opens a compartment
on the opposite wall.

In the room with the two triggers on the 2 side walls,
there is a push plate in the center of the middle structure. Jump on, and
a door will open in the side of the room. It takes you up to one of the
perches.


Tur Torment - HIP3M1
--------------------

While waiting for the tram, look to your left and you'll
see a very thin ledge. Follow it and a secret door opens.

Get on the tram, jump back on TOP of the building as
the tram starts to pull away. From the roof, look to your left and you'll
see a small glow on the side of the canyon below. Let yourself slide toward
it, and you'll see it's coming from a small ledge that you can let yourself
drop down upon for 100 health.

From the same roof, turn around and look out upon the
canyon. Notice to your left that there is a ledge that travels the length
of the canyon. Jump to it and make it to the corner. You can continue on
if you want following the ledge all the way to top of the tower (read:
shortcut).

Inside the spiral tower, you'll find a red button on
the very top ceiling. Shoot it and the big face in the middle of the tower
springs open.

Just outside the silver security gate (not the one near
the start) there are three face plates. The one on the left you can push
right open.

Just past the silver security gate, you'll be in a large
area with 2 large staircases. As you go down the first staircase, look
ahead and up on the wall for a push plate to shoot. When you do it pushes
some blocks out of the wall, that you can use to hop to the far ledge and
get 100 health.


Pandemonium - HIP3M2
--------------------

Shoot the yellow light on the left side of the first
room. A secret door opens on the top of the ledge overlooking the room.

Down the first hallway there's a compartment where monsters
shoot at you. If you shoot the light inside, it will open and you can get
it. You can shoot the light from either side, as it's in the next room.

After you go across the long skyway to move a barrier,
go to the barrier that was lifted and shoot the wall on the left. It leads
to the area underneath the staircase.

When you reach the silver key, shoot the wall just past
it. It leads to a teleporter.

When you get the gold key, look off the ledge below and
shoot the button. A secret panel opens up practically right next to you!
What more could you ask for?


Limbo - HIP3M3
--------------

From the Silver security door, go down the staircase
to the right until you reach an area with two faces on the inside wall.
Next to them is a cross, shoot it, and a cache opens on the opposite wall.

At the bottom end of the water ramp, shoot the area underwater
opposite the ramp.

In the room past the silver door, just to the right of
the gold key is a funny looking wall. Shoot and plunder.

Shoot the cross over the water in this same room and
the gates will open. (You have to first shoot the button above the waterfall
as well.) Go DOWN in the water and you'll make your way to yet another
secret level.


The Edge of Oblivion - HIPDM1 (Secret Level)
--------------------------------------------

No designated secrets in this level, but it sure is fun!

The Gauntlet - HIP3M4
---------------------

At the start, shoot all four faces on the wall. The floor
will bring giftsр

After getting past the crusher, take the large elevator
up and shoot the face on the wall. Instant health!

In the room past the silver door, there is a panel on
the right side of the stairway. Shoot to open.

Jump off the banister of this same stairway and land
on the entrance archway. Press the plate and go playр

At the bridge over the red water, jump in and find the
way out. The red water doesn't hurt you.

When you travel down the long underwater tunnel and come
up along the banks near a large staircase and a huge mask on the wall..
push on the wall between them. Just like a garage door.


Armagon's Lair - HIPEND
-----------------------

No designated secrets, guess you'll have to fight with
whatever you can find on your own.