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Читы для Quake Mission Pack #2: Dissolution of Eternity

Чит-файл для Quake Mission Pack #2: Dissolution of Eternity

Quake Mission Pack #2:
Dissolution of Eternity

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Rogue Entertainment и id Software
Издатель:Activision
Жанры:Action (Shooter) / Add-on / 3D / 1st Person
Multiplayer:(16) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла в 1997 г.

Hint [ENG]

Информация актуальна для
Secrets

By Brandon Fish

Introduction/Credits
--------------------

The second major official release of a Quake add-on by Id Software
is Quake Mission Pack #2 - Dissolution of Eternity. The purpose of
this document is to describe each of the secrets for each level
within the pack. The purpose is NOT to describe the location of keys,
or how to complete a particular section. It also does not describe most
areas that are "secret" but don't count in the secret area count. These
will all come in a separate document. An online version of these hints
including screenshots can be found at "http://www.stomped.com/"

Parties wishing to publish this work in any format should contact
"brafish@stomped.com"


Introduction - START
--------------------

While there aren't any designated secrets in this map, there is an
important hidden area, the entrance to NIGHTMARE mode. To get there,
go through any of the three normal teleporters to get to the Episode
select area. Go forward towards the episodes and then wind your way
back the way you came and you'll be in a side area with a red button
high up on the wall. There's one on each of these side areas. Shooting
each one lets you know that there is one more switch to shoot. It's
behind the teleporter. Just shoot through it, and it activates a lift
at the area below the lava in the ceiling. Takes you right to the
nightmare select.


Deviant's Domain - R1M1
-----------------------

Jump into the giant slime moat. Don't worry, there is an enviro suit and
a lift back up down there.

Enter the first building on the right. Before you can get to the upper
levels, you have to take an elevator up. Send the elevator up, and then
step back off before it takes you with it. Then fall below the risen
platform to a secret area.

After the blue key, you'll go down an elevator and have to jump over some
slime. Go into that slime and there's an enviro suit to help you keep going
to another place where you can rise out of the liquid to a secret area.

After jumping off the second moving boat, go through the door, turn around,
and look up. Shoot the big button above the doorway and a platform will rise
with a goodie on the other side of the slime.


Dread Portal - R1M2
-------------------

In the starting room, you'll see three small pools of water in corners.
Jump in any one of them and go underwater. You'll notice a button on one
of the walls. Pressing it grants you access to the quad damage in the
center.

Also underwater, you'll notice that there are 4 exits to get up to the air.
The extra one is the one to the left of the button. Just go up that way to
a small hallway with assorted items.

After getting the blue key and lowering the bars, take the elevator up to
a tiny niche with a hole in the floor. Falling through the hole triggers a
wall at the end of the hallway to slide away. Get inside before the wall
closes back up.

After the blue key door, jump across the moving platform over the lava. An
elevator will take you down to a small room with monsters. On the far wall
are two buttons. Make sure you don't press the button on the right. Instead,
press the one on the left and the ceiling will start to drop on you. There
will only be a small opening for you prevent yourself from being smushed.
Once it's down, jump up onto it and wait for it to rise. At the top there
will be a passage for you to follow which leads to a drop into the secret
area.


Judgement Call - R1M3
---------------------

At the very beginning before you go down either one of the side stairways,
you'll be looking across to the gold key. Go forward to the edge of the
ledge, and Hop over the tiny railing at your feet. Then you'll be able to
fall over either one of the sides to the ledges below.

In one of the earlier parts of the level, you'll go through a door and be
faced with a giant red circle on the wall in front of you. Shoot it and a
small area opens up at the side.

After getting through the area with lots of zombies, you'll need to take
an elevator down underneath. Go down the elevator, and walk through into
the next room. Turn around and above the archway you came in will be a
red button. Shooting it opens two panels on the left and the right of that
same elevator.

Each one of those panels counts as a secret area when you go in.
When you go underwater, from the area in secret numbers 3 and 4, you'll
see that one of the lights is flashing. Rise to the surface and shoot the
light. Doing so opens a wall underneath the water.

When you go through the gold door, an ogre will come out of the wall on
your left. Just jump back up into the same wall.'


Cave of Death - R1M4
--------------------

After you go across the first bridge into the cave where you have to press
3 buttons to open the doors to the next part of the level. Go towards the
back of this cave and eventually you'll come upon a place with a red button
high up on the side of the wall. (On the other side of this wall is the one
of those three buttons that you have to walk on top of to activate). Shoot
this red button, and an area to the right of the exit doors opens to give
you an invis-ring.

When you get to a large circular room with water in the bottom, and
platforms above, jump in the water. Follow along the outside walls
underwater and you'll pass behind a barrier with items behind it. There
is also another barrier on the other side that has the bars to the
underwater passage way.

After getting out of the tram, and you go across a rickety bridge, look
back underneath the bridge and you'll see a red button to shoot. A small
panel will open.

At the end of the level, with the room filled with lava, there is a ledge
above you on the right that you can't get jump up to. When you first enter
the room, look to your left and you'll see a steel elevator that can take
you up, but it won't become active until you climb all the way to the top
of the wooden spiral. Just climb the spiral and jump back down to the
elevator.


Towers of Wrath - R1M5
----------------------

From the start, go out cross the "safe passage and take the passageway to
the left. Follow the walkway that's on the right side of a room half filled
with lava. At the end of the hallway in the next area, shoot the light in
the ceiling and a teleporter will be revealed. It takes you to the "cage"
over the lava.

In the next room, down the elevator from secret number 1, you'll have to go
down some stairs and then up a ramp to the upper part of the room. As you
go up the ramp, a secret area with some monsters in it opens behind you.
Go back and get what's yours.

When you get to the room with the silver key door in it, there will be a
pool of water beneath some stairs. On the backside of the stairs is a red
button which when shot, opens an adjacent pool.
In the room of the silver key, look straight ahead from the cage the key
resides in. On the opposite wall a pool of light spills from a secret door.
Shoot it and it will open.

When you grab the blue key, two security doors open to some stairs leading
into the water. Underneath the stairs is a biosuit.

After you go through the blue key door, you'll be airlifted to a room where
you must defeat some shamblers. On the right side, you should be able to see
a 100 health power-up. You can get to it simply by jumping on the surrounding
architecture.

When you come up an elevator to a small library, one of the faces on the
bookcases is sticking out. Press it, and the case opens up.


Temple of Pain - R1M6
---------------------

In the first building you enter, you have to go up an elevator and then jump
down a shaft into a pool of water. Follow under the water until you come up
in a hallway. At the other end of the hallway, you'll see a piece of wood
sticking out of the ceiling. Jump up to touch it, and a teleporter to the
Pentagram opens.

At the end of the "cemetery, there is a red pentagram ceiling, and a pool
to continue on in the level. To get on top of the ceiling and to the level
above, go to beam on the left of the pool and hop up on it. Looking around
the wall next to it, you should see other small footholds that you can jump
to.

At the gold key door, there is a thunderbolt surrounded by lava. Above the
thunderbolt is a shootable face that triggers a platform to rise out of the
lava that you can use to jump to the weapon. You can also get there by
jumping in one of the 4 stained glass windows in the gold key room. 3 out
of the 4 windows have places you can jump into.

When you get the gravity belt, turn around to go back, and jump up to the
previously unreachable perch above the main room at the entrance of this
part of the level.

In the hallway leading to the gold key room, there is a curious red stone
on one side, and a giant face on the other. After you go and get the gold
key, a hole in the ground opens next to the stone. Jump in!


Tomb of the Overlord - R1M7
---------------------------

At the beginning of the level, you have to press 4 buttons to awake the
zombies. One of the buttons resides at the bottom of a ramp with shooting
spikes along the way. At the very end of the spikes, you'll notice that
the last spike shooter on the left isn't shooting, and is a little darker
than the others. Press it, and half of the ramp opens up.
                                        
When you jump down the hole after hitting the four buttons, there will be
a pillar in the room that has the "death" stained glass on all four sides.
On one side however, the textures is reversed. Shoot it, and the glass
drops down and you can get inside.

There is one part of the level where two rooms are connected by a hallway
and also by a tiny under-water connection. Up high in the second room you
can see a nice with a Quad damage power-up. Around the room there are
footholds that you can use to jump around and eventually wind up there.

When you reach the moat of slime with a skull on the opposite shore, look
in the slime to the right. There's a small alcove with some artifacts.


Tempus Fugit - R2M1
-------------------

At one point in the level, you have to press a button which "opens the
underwater passage". Go into the water passage, and before you make your
third turn (from square walls to rounded ones) shoot straight ahead. It
opens for 100 health.

Above the gold door is a ledge to the left. Down the end of the hallway
of the ledge you can shoot the wall on the left side.

After going through the gold key door, you'll end up at an acropolis with
several "statues". A miniature quake symbol sits at the center. Jump on
top of the symbol, and you'll be teleported above.


Elemental Fury I - R2M2
-----------------------

From the start, go across the bridge turn right. After pressing the button
that you need to get, fall underneath the block that's moving in a vertical
manner.

From the Air Base, shoot each of the four numbers on each air duct. It
activates a lift behind the exit which takes you up to the Quad Damage.
(Area is accessible through ducts 2 and 4).


Elemental Fury II - R2M3
------------------------

In the Fire section, you'll pass over a hump and go to a place which has
nail shooters leading to nowhere for no apparent reason. There is a fake
wall, which you can walk through after the nail shooters which takes you
below the "hump". Inside, there is a shootable switch which raises some
steps to the nearby 100 health.


Curse of Osiris - R2M4
----------------------

When you get the gravity belt, look to the right and on the ceiling in
the corner is a red button. Shooting it opens an alcove.

At the indoor "boat", if you go to the opposite side and jump to one of
the beams, you can see steps on the side of the boat. Jump to the steps
and climb to the roof of the ship.

At each cobra statue, there is a red light on the opposite wall. Shooting
the light moves the cobra and you can drop into a secret area. There are
two such statues.

At the end of the level with the Gold pyramid, shoot the left wall and a
teleporter is behind it.


Wizard's Keep - R2M5
--------------------

At the beginning, when you go down the elevator, there are two bookcases.
Between them a wooden piece is sticking out of the wall. Jump up and hit it,
and a case opens.

In one part of the level, you'll happen upon a red pole sticking out of the
ceiling, surrounded by some sharp spikes. Jump over the spikes and hit the
pole. A secret area opens in the next room.

The silver key overlooks a bloody shrine with candles on the shelves behind
it. A candle in the middle is dark. Shoot it and a panel will open on the
altar revealing a button. Shoot it, and one of the stained glass windows
retracts.

When you reach a bright stained glass window at the end of a hallway, shoot
it. Momentarily, a platform will be activated beneath you which takes you up
to the overlooking niche.


Blood Sacrifice - R2M6
----------------------

At the beginning, you go through an area with spikes shooting up at you and
you reach a corner with two faces. The one on the left shoots more spikes.
To open the one on the right, turn around and jump up to touch the snake
head, sticking out of the corner.

After you ride the moving platform over the lava, there will be some skulls
on the left, and a texture that is slight miss aligned straight ahead, and
a little to the right. You should be able to see light coming from it.
Just walk right through it.

After going past a sawblade in the ceiling, you can shoot the wall to the
left and it opens to a nifty stash.

When standing at the giant frog and facing it, turn to the left and shoot
the wall in the next passage. (You have to open the bars first in the room
to the right).

Down that same passage you'll pass under a long wooden beam, and come to a
pair of skull pillars with a skull platform between them. Jump up on top of
it, and it opens a secret door at the end of the halway. Inside the secret
door is a teleporter which takes you to the area on top of the wooden beam.


Last Bastion - R2M7
-------------------

In the moat, on the left is an underwater passage to some armor.

After the squishing trap and the swinging blades, you'll be faced with some
slime and a lightning bolt ahead. Above the bolt is a red switch. Shooting
it reveals a side panel next to the slime.

Go behind the squisher in squish trap to reach a button that opens a secret
door past the silver key doors.

When you get dropped down to "join the zombies", you must go down two
opposite hallways to press a button at the end of each one to get out. In
each hallway there is two candles. Shoot all four of them, and a secret door
opens back where you fell down.

After you lower the drawbridge and open the portcullis, go across and you'll
take an elevator to a gray area. On the upper left-hand side you'll see a
red switch that you shoot. Stairs come out of the wall so that you can get
on top of the wooden perch above.


Source of Evil - R2M8
---------------------

There aren't any secret areas on this level, but you'll have plenty of
artifacts to help you against the Dragon.

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