The Queen of Heart '98 чит-файл №1

FAQ V1.1 03/12/1999
By RockySFR "The Scope" (a.k.a Chen Dingming Benedict)
(twt01942@mbox2.singnet.com.sg)

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INTRODUCTION
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The Queen of Heart '98 is a fighting game based on the female characters in
the game "To Heart". It is a spoof of some of the other popular fighting
games in the market, and an experienced player would be able to notice the
similarities between the fighting styles of some of the characters with those
from other games. It is an easy, yet enjoyable game, which is well suited for
all ages.

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VERSION HISTORY
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V1.1 - Completed 3rd December 1999. More details added,
V1.0 - Completed 2nd December 1999. 1st release version.

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LEVEL OF COMPLETION OF FAQ
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What's in:

-Complete skill moves for all characters
-Simple play guide

What's missing:

-Storyline of the game
-Full names of each of the characters
-Full details needed for the different options in the options screen
-Lots of combos

I must admit that although the major portion of the FAQ has been completed,
no FAQ is complete without the above details. I am unable to read Japanese,
and hence,I am unable to translate important features (such as those on the
options screen). Also, due to the easy nature of creating combos in the game,
it is nearly impossible to work out all of the possible combos without the
help of other great players.

If anyone can wishes to help out in translations or submitting a combo,
please email me at:

twt01942@mbox2.singnet.com.sg

I will give you due credit for your contributions.

If you have are interested in obtaining the game, the use of the Osage patch,
obtaining the Osage patch, or have any questions pertaining to the game, you
can always mail me as well.

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WHY IS THIS FAQ WRITTEN IN THIS FORMAT?
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Normally, most FAQs remove all of the details which can be found within the
instruction manual, but I am including them to suit the needs of those who
are unable to read Japanese. Also, most FAQs do not include details on the
basic skills of the characters since they are basically understood. However,
due to the nature of this game, I have included them for 2 reasons. Firstly,
unlike other fighting games, each and every basic skill differs in appearence
and style by the pressing of different buttons (not just damage potential
alone). Secondly, combos are extremely easy to be utilised in this game.
Hence, the basic skill guide would aid you in creating your own combos.

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COMMANDS
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Movements Player 1 Player 2

Up Up Arrow G
Down Down Arrow B
Left Left Arrow V
Right Right Arrow N
Light Attack J A
Medium Attack K S
Heavy Attack L D

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TITLE SCREEN
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Normal Game: 1 Player Mode
Vs Game: 2 Player Competitive Mode
Options: Go to Options Screen
Exit: Leave the Game

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OPTIONS SCREEN
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These are the selectable options (For those options which I do not know the
meaning, a (?) is placed beside it)

Difficulty Level: Normal/Nightmare/Hell
Health: Normal/2x/4x/8x
Number of rounds to win match: 1/2/3
Background: Singular/Double (?)
Ground: ??????? (Can't read) (?)
Music Type: None/Wav/Midi (Determines which source music is from)
??????: Normal/????? (Can't read) (?)
See High Scores (At High Score screen, use the left and right arrows to cycle
between characters and up and down buttons to read the top ten list)
Save and Exit Options Screen

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CHARACTER SELECT SCREEN
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All characters are arranged in this order (As seen on screen):
-------------------------------------------------------------
| (Osage) |
Yuki Akari Serika Tomoko Siho Aoi --|
^ ^ ^ ^ ^ ^
| | | | | |
v v v v v v
Serio Multi Kotone Remy Rio Ayaka ----
| |
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-Note that although Yuki and Serio are selectable, they are not seen on the
select screen. You have to cycle through the choices to select them.
-Osage no Akari is an additional character which can only be accessed if the
Osage patch is installed.
-If the patch is installed, hold Left Shift at Akari and select Akari to use
Osage, who has the exact same skills as Akari.

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WITHIN THE GAME
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ON SCREEN DETAILS

This is what you will see on the field when you fight:

Score Bar: Records your score as your fight
FPS: (?)
Yellow Bar: Reflects your current health. When it is empty, you lose.
Blue Bar: Block meter. Reflected in the form of percentage as well as the
bar. Everytime you block an attack, the meter drops. The meter recharges
itself in the time of play. If you block an attack when the meter is at zero
percent, the screen flashes yellow and you will be hit regardless of the
situation. Once this occurs, your meter reverts back to 100%
Name: The name of your character, in Japanese.
Bottom Bar: Power Meter. After your attack hits or is blocked by an opponent,
the bar slowly charges up. Once it is filled to the brim, it becomes empty
and you gain one stock of charged power. You may then charge up the bar to
gain additional stocks.
Number beside bottom bar: Reflects the number of stored bars of power you
have. Essential for the Super Moves.
Clock: Reflects the amount of time spent as the fight progresses. There is
no time limit. It is required only for your final ranking in the high score
charts.
X Hit Combo, Y Aerial, Z Ground: When a combo is performed, this statement
appears. X refers to the total number of hits, Y refers to the number of hits
in the air, while Z refers to the number of hits on the ground.
Guard Cancel: (?)

FIGHTING

All skills have been included below, but here are some additional details:

-When a "Super" is done, a flash would be seen and a special animation would
appear before your character performs her move.
-All skills beginning with "Impact" listed below are unique. They are very
strong blows that send your opponent flying across the screen and smashing
into the wall.
-Combos are very easy to perform, and can be done even by pressing the
buttons violently and senselessly, but there are some combos which can be
repeated time after time once you know how to do it. Some of them are listed
below.
-It is possible to "Overkill" your opponent, although there is no need to do
so. This means that you continue your combos on your opponent even when she
has been defeated. The only use of this is to chalk up more points.

WINNING THE MATCH

After you win a match you will be awarded points based on:

Vital: How much life you had left in your winning rounds
Finish: 10000 points awarded for finishing a match successfully
Perfect: 30000 points awarded for winning each round without losing life
Total: Reflects the total number of points awarded
Maximum Hit: Reflects the maximum number of hits in your best combo in the
match. You are awarded a score of 1000 x the number of hits.
Maximum Damage: Reflects the maximum damage in any of your combo in the
match. You are awarded to same number of points as this score.

PAUSE SCREEN/IN-GAME OPTIONS

Press F12 to pause the game or to access the in game options

Here are the selectable options:

Current Date and Day: Reflects the current date and day in Japanese
Remove words: Removes the words on this screen while the game is paused
?????: Can't read (?)
?????: Can't read (?)
?????: Can't read (?)
Change name: (?)
Return to Title Screen: When this option is selected, you will be given two
choices. Select the top choice to continue playing, or the bottom choice to
return to the Title Screen.

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KEY
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F - Front
B - Back
D - Down
U - Up
QCF - Quarter Circle Front
QCB - Quarter Circle Back
HCF - Half Circle Front
LA - Light Attack
MA - Medium Attack
HA - Heavy Attack
(HA) - Heavy Attack (Only applies if you have no bars of stored power)
Close - Move must be performed at close range
In Air - Move must be performed in air
* - EX (Destruction Move) Requires 1 bar of stored power
! - EX (Super Destruction Move) Requires 3 bars of stored power

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CHARACTERS
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Akagi/Osage
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BASIC SKILLS

Jab LA
Hook/Cross Combo MA
Downward Punch HA
Air Jab In Air, LA
Flying Kick In Air, MA
Air Downward Punch In Air, HA
Squat Jab D, LA
Squat Punch D, MA
Sweep Kick D, HA
Frontal Dash F, F (Can move past opponent)
Back Hop B, B
Double Jump In Air, U, U + B or U + F
Frontal Throw Close, B + HA

SKILLS

Snake Tamer B + HA
Rushing Double Jab F, F + LA
Impact Rush Punch F, F + HA
Spinning Wheel QCF + LA/MA/(HA)
Ground Bomb QCB + LA/MA/(HA)
Uppercut Knockdown D, D + LA/MA/(HA)

SUPERS
*Super Spinning Wheel QCF + HA
*Ground Zero Bomb QCB + HA
*Dashing Uppercut Knockdown D, D + HA

COMBOS

11 Hit Dashing Combo: Dashing Double Jab -> Hook/Cross Combo ->
Dashing Uppercut Knockdown

Serika
-------

BASIC SKILLS

Burning Hands LA
Broomstick Throw MA
Cape Spin HA
Spinning Sword In Air, LA
Magic Aura In Air, MA
Broomstick Burst In Air, HA
Floor Sparks D, LA
Cat Summoning D, MA
Chomping Hat D, HA
Broomstick Ride F, F (Can fly past opponent)
Broomstick Hop B, B
Flight In Air, B,B or F,F
Double Jump In Air, U, U + B or U + F
Uplift Throw Close, B + HA
                               
SKILLS

Gliding Spinning Sword F, F + LA
Gliding Broomstick Burst F, F + MA
Shadow Hand Grip F, F + HA
Lightning Bolt (close) QCF + LA
Lightning Bolt (far) QCF + MA/(HA)
Wind Wave QCB + LA/MA/(HA)

SUPERS

*Lightning Barrage QCF + HA
*Super Wind Wave QCB + HA
!Meteor Shower HCF + HA

COMBOS

Tomoko
-------

BASIC SKILLS

Frontal Slash LA
Downward Slash MA
Upward Slash HA
Knee Kick In Air, LA
Air Downward Slash In Air, MA
Air Upward Slash In Air, HA
Squat Short Kick D, LA
Squat Slash D, MA
Slide Kick D, HA
Frontal Dash F, F (Can run past opponent)
Air Dash In Air, F,F or B,B
Back Hop B, B
Double Jump In Air, U, U + B or U + F
Kissing Throw Close, B + HA

SKILLS

Hard Kick F + MA
Upward Impact Slash F + HA
Rushing Downward Slash F, F + LA
Rushing Slide Kick F, F + MA
Rising Slash Combo F, F + HA
Triple Slash QCF + LA/MA/(HA)
Upthrust Torpedo QCB + LA/MA/(HA)
Upwards Spiral F, D, F + LA/MA/(HA)

SUPERS

*Impact Slash QCF + HA
*Super Upthrust Torpedo QCB + HA
*Super Upwards Spiral F, D, F + HA

COMBOS

Siho
-----

BASIC SKILLS

Hammer LA
Uppercut MA
Rushing Smash HA
Air Jab In Air, LA
Flying Kick In Air, MA
Drop Kick In Air, HA
Squat Stick Slash D, LA
Rushing Uppercut D, MA
Sweep Kick D, HA
Forward Roll F, F
Back Dash B, B
Double Jump In Air, U, U + B or U + F
Backbreaker Close, B + HA

SKILLS

Spin Kick F + HA
Jumping Uppercut F, F + LA/MA
Rising Uppercut F, F + HA
Mid-Jump Uppercut In Air, F + LA
Sleeper Punch In Air, B + MA
Arrow Kick In Air, D + HA
Neckbreaker F, D, F + LA/MA/(HA)

SUPERS

*Super Neckbreaker F, D, F + HA
!Lover's Revenge HCF + HA
!True Heartbreaker QCF x 2 + HA

COMBOS

Aoi
----

BASIC SKILLS

Double Kick Combo LA
Punch/Kick Combo MA
Shoulder Ram HA
Jumping Double Jab In Air, LA
Flying Kick In Air, MA
Jumping Hammer In Air, HA
Squat Short Kick D, LA
Slide Kick D, MA
Sweep Kick D, HA
Forward Hop F, F
Back Hop B, B
Double Jump In Air, U, U + B or U + F
Shoulder Throw Close, B + HA

SKILLS

Uppercut/Punch Combo F, F + LA
Impact Punch F, F + MA
Flipping Hammer F, F + HA
Modified Style Kick QCF + LA/MA/(HA) (Can be done in air)
Hook Punch QCB + LA
Hook Punch Uppercut Combo QCB + MA/(HA)

SUPERS

*Spinning Kick Combo QCF + HA (Can be done in air)
*Triple Punch Combo QCB + HA
!Aoi's Triple Combo Close, HCF + HA (Repeat 3x to complete)

COMBOS

Multi
______

BASIC SKILLS

Sparking Finger LA
Hammer/Sawblade/Drill Combo MA
Machine Gun/Missile Combo HA
Air Sword Slash In Air, LA
Air Spinning Blade In Air, MA
Revolving Propeller In Air, HA
Squat Sparking Finger D, LA
Forward Slide D, MA
Grenade Launcher D, HA
Frontal Roll F, F (Can roll past opponent)
Backward Roll B, B
Double Jump In Air, U, U + B or U + F
Repulsor Throw Close, B + HA

SKILLS

Rapid Frontal Roll F, F + LA
Rapid Forward Slide F, F + MA
Impact Drill F, F + HA
Energy Wave QCF + LA/MA/(HA)
Landmines QCB + LA/MA/(HA)

SUPERS

*Ultra Energy Wave QCF + HA
*Super Land Mines QCB + HA
!Chaingun Assault HCF + HA

COMBOS

Kotone
-------

BASIC SKILLS

Finger Jab LA
Psychic Triple Combo MA
Psychic Blast HA
Air Psychic Finger In Air, LA
Air Swing In Air, MA
Air Psychic Blast In Air, HA
Squat Upper Finger Jab D, LA
Psychic Slide Kick D, MA
Psychic Ground Blaster D, HA
Teleport Forwards F, F (Can teleport past opponent)
Air Teleport In Air, F,F or B,B
Teleport Backwards B, B
Double Jump In Air, U, U + B or U + F
Psychic Toss Close, B + HA


SKILLS

Psychic Smash F + HA
Teleport Hammer F, F + LA/MA
Rushing Psychic Palms F, F + HA
Psychic Debris QCF + LA/MA/(HA)
Psychic Reflector QCB + LA/MA/(HA)
Psychic Rise Close, F, D, F + LA/MA/(HA)

SUPERS

*Death from Above QCF + HA
*Super Psychic Reflector QCB + HA
*Super Psychic Rise Close, F, D, F + HA
!Raging Demon HCF + HA

COMBOS

Remy
-----

BASIC SKILLS

Jab LA
Double Punch Combo MA
Spinning Kick HA
Knee Kick In Air, LA
Air Spinning Kick In Air, MA
Drop Kick In Air, HA
Squat Jab D, LA
Squat Upper Punch D, MA
Sweep Kick D, HA
Run Forwards F, F (Can run past opponents)
Back Cartwheel B, B
Double Jump In Air, U, U + B or U + F
Overhead Throw Close, B + HA

SKILLS

Running Spin Kick F, F + LA
Impact Kick F, F + MA
Running Drop Kick F, F + HA
Spin Kick In Air, U + B, HA
Arrow Shot QCF + LA/MA/(HA)
Shoulder Tackle QCB + LA/MA/(HA)

SUPERS

*Magic Arrow QCF + HA
*Super Shoulder Tackle QCB + HA

COMBOS

Rio
----

BASIC SKILLS

Hair Jab LA
Hair Hammer MA
Baseball Bat Swing HA
Drill Kick In Air, LA
Air Baseball Bat Swing In Air, MA
Air Baseball Bat Hammer In Air, HA
Squat Low Kick D, LA
Squat Baseball Bat Hammer D, MA
Slide Kick D, HA
Frontal Hop F, F
Back Hop B, B
Double Jump In Air, U, U + B or U + F
Hair Throw Close, B + HA

SKILLS

Running Hair Whip F, F + LA
Running Hair Hammer F, F + MA
Frontal Fall F, F + HA
Drill Kick In Air, D + HA
Hair Whip (low) QCF + LA
Hair Whip (mid-level) QCF + MA
Hair Whip (high) QCF + HA
Hair Spikes Assault Tap LA/MA/(HA) repeatedly

SUPERS

*Rapid Hair Spikes Tap HA repeatedly

COMBOS

Ayaka
------

BASIC SKILLS

Double Punch Combo LA
Rushing Kick MA
Rushing Hammer Kick HA
Leaping Tiger Kick In Air, LA
Flying Kick In Air, MA
Flying Hammer Kick In Air, HA
Squat Low Kick D, LA
Rushing Elbow D, HA
Sweep Kick D, MA
Forward Roll F, F (Can roll past opponents)
Backward Roll B, B
Double Jump In Air, U, U + B or U + F
Overhead Throw Close, B + HA

SKILLS

Deadly Palm F + HA
Rushing Elbow F, F + LA/MA/HA
Combo Kick QCF + LA/MA/(HA)
Evade QCB + LA
Evade + Deadly Palm QCB + MA
Evade + Sweep Kick QCB + HA

SUPERS

*Combo Kick Knockdown QCF + HA

COMBOS

10-Hit Kick Combo: Combo Kick (Light) -> Combo Kick (Medium) ->
Combo Kick Knockdown

Yuki
-----

BASIC SKILLS

Triple Punch Combo LA
Elbow Hammer MA
Spinning Kick HA
Flip Kick In Air, LA
Flying Double Kick In Air, MA
Air Spinning Kick In Air, HA
Squat Jab D, LA
Squat Kick D, MA
Double Uppercut D, HA
Frontal Dash F, F (Can dash past opponent)
Back Hop B, B
Double Jump In Air, U, U + B or U + F
Floor Slam Close, B + HA

SKILLS

Impact Kick F + HA
Sommersault Kick F, F + LA/MA/HA
Impact Flying Kick In Air, F + HA
Compact Disc Throw QCF + LA/MA/(HA)
Multiple Compact Discs QCB + LA/MA/(HA)
Flip Kick F, D, F + LA/MA/(HA)(Can be done in air)

SUPERS

*Laser Disc Throw QCF + HA
*Compact Discs Barrage QCB + HA
*Super Flip Kick F, D, F + HA (Can be done in air)
!Slap Of Anger HCF + HA

COMBOS

Serio
------

BASIC SKILLS

Upper Kick LA
Deadly Claw Rush MA
Mega Hand Smash HA
Air Electric Tentacle In Air, LA
Air Claw In Air, MA
Air Triangular Electric Field In Air, HA
Squat Whip D, LA
Squat Booster Kick D, MA
Slide Kick D, HA
Frontal Dash F, F (Can dash past opponent)
Back Dash B, B
Double Jump In Air, U, U + B or U + F
Electric Outburst Close, B + HA

SKILLS

Rushing Elbow F, F + LA
Hopping Elbow F, F + MA
Rushing Electric Charge F, F + HA
Rotary Drill In Air, D + HA
Eye Laser QCF + LA/MA/(HA)
Rushing Punch QCB + LA/MA/(HA)

SUPERS

*Super Eye Laser QCF + HA
*Super Rushing Punch QCB + HA
!Rapid Missile Fire HCF + HA

COMBOS

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ACKNOWLEDGEMENTS
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-Official website of QOH98: http://www2.biglobe.ne.jp/~k_wata/
(For general info, as well as directions for the moves)
-The personnel of QOH98 who helped me with the Osage patch
-Johnathan Maximillian Fate (a.k.a Jason Koh Thiam Joo)
(Worthy opponent, Fighting Game Extraordinaire, for combos and more moves)

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Copyright, Cheaters Corporation, 1999
No part of this FAQ may be sold or printed commercially without the
permission of the author.