Quest for Glory 5: Dragon Fire чит-файл №3

A Guide to

=== Quest for Glory V ===

Dragon Fire

-FAQ and Walkthrough-

Version 1.0

Created by Rana Loreus (ranaloreus@hotmail.com),on 3/1/98
This document copyright 1998. All rights reserved.

Many thanks to the heroes (and heroines) that hang out at the forum.
Many thanks to Ack for the first Quest for Glory V walkthrough.
Complied from the Quest for Glory V forum at http://www.qg5.com
This FAQ will not been possible if not the Dragon Fire team has created this
game.


______________________________________________________________________________________________

!!! HALT !!!

Stop here, hero. Before proceeding to the wonders beyond, answer these few
questions. Have you
tried your best to save Silmaria from the Dragon? Are you really at your wits
end?

The creator of the game (Lori Cole), and the various programmers and artists
have endured toil
and sweat (and as well as syntax errors and headaches) to get Quest for Glory V
out. With
walkthroughs, you can finish the game in just two days.

Desist if at all possible! Enjoy the game first. Only when you are hopeless
helpless, come
here and seek the answers you want.

Of course, who am I to instruct you how to play a game? These are just my
opinions. But the
most important thing is to enjoy yourself over the puzzles in the game and the
combat.
Do not spoil the enjoyment of this great game by refering to spoilers.

For these looking for hints and tips, you has also come to the right place.
Yes, just gentle
hints and tips, no plot exposing, spoiling walkthroughs. There is a section for
that too.
In fact, it is the first chapter.

I personally here wish to say sorry for my poor English, grammer, vocab and
punication, for
my mother tongue is not English. Also, another sorry for thieves character out
there. I
personally never play a thief in the game (though I hope to do so once), so
there are less
detailed hints for thieves.

________________________________________________________________________________________________

TABLE OF CONTENT
================

1. A helpful Guide

Help for the bewildered hero who does not wish to be spoilt

2. Guide to winning Dragon Fire

All the walkthroughs here, but by no means complete.

3. Secrets and Wacky Stuff

A couple of minor and interesting spoilers

________________________________________________________________________________________________

1. A HELPFUL GUIDE

Tips for all adventure games
The FAQ
Finding your way in Silmaria
Hints and Tips for beginners
________________________________________________________________________________________________


TIPS FOR ALL ADVENTURE GAMES
============================

Old time, hard core Quest for Glory fans may know some of these tips...

* Look everywhere. Turn your pesky eyes at all things (excpet these which are
forbidden, of
course). In QFG V, the look icon only give you a general description. To
examine something
properly, use the hand icon, click on the object you want to examine. There
will be option
for you to examine if you can.

* Stock up on objects that you will need. Sharka, owner of the magic shop, will
be drugged
after a point in the game (almost after Erasmus is drugged). Stock up on mana
potions and
pills.

* Get objects that you think you will need. Stock them up. Some examples are
the urns for
holding liquid, food, pills, weapons and important items.

* SAVE your game lest your situation cannot be saved.

* And lastly, head for the forum for an on-going tips and disucssion about the
game. But make
that your last resort, or keep away from the spoilers. If you want to avoid
spoilers, it is
wise to mention that in the message title.

________________________________________________________________________________________________

THE FAQ
=======

___MINOR SPOILERS HERE___

Don't be afraid to read this part, if you want wish to avoid spoilers. All the
spoilers
here are generally harmless...in fact, they will save you from needless trouble
too.

________________________________________________________________________________________________


Q: How do I import a character?

A: First, copy the saved character file, and pasted it in the \import directory
in your
QFG5 directory. For example, if I have the game installed on the C drive,
then I will
copy my character files to this location:

c:\sierra\qfg5\import\


Q: I can't import my QFG 4 character!

A: There is a bug in the importing aspect of the game. Hard luck, and wait for
the patch.


Q: What are the common bugs in the game?

A: Here is a list:

1) Being unable to marry Katrina
2) Game will crash if you throw rocks at Pegaus or at its nest.
3) Casting leviation at certain area at the Fortress.
4) Game will crash if you go to the Dragon Temple after day 15
5) You may accidentally fall and kill yourself if you run up or down stairs.
6) The pillar north of Silmaria constantly have the same monster for the
same day.
7) Some repeat a bug after Minos died.

8) At some point, Elsa will visit your bedroom, and won't go away no matter
how many times you say goodbye. To solve this (but this solution is
untested),
say goodbye to her, turn your back (or walk away) and wait for her to
leave.

9) There is a item duplication bug in the game (oh no, not again!)
Unfortunately,
I do not have the details.

10) Killing the Hydra without Elsa's help. The game will crash.
11) Constant Snorings. Click on the metal gate inside the adventurer's
guild.
If you are not careful, the snoring may just go on and on and on...

Cross your fingers and hope there are no more bugs.


Q: What are the things I must avoid doing if I want to complete the game?

A: 1) Fogretting to save Katrina or Erana
2) Forgetting the Lethe water (just a thought).
3) Attacking the guards or common townfolks.

Basically, that's all.


Q: How do I combine items?

A: It's in the manual. Here's the step by step instructions

1) Click on the item that you want to be combined with. Notice that the
item's
picture will be displayed in the box (and will be animated).

2) Click on the second item that you want to combine with the first item.
Drag
it and drop it on the item in the bigger box.

3) item combined!

One warning! All the two items that you combined together will be gone!


Q: How do I aim a spell?

A: First, drag the spell to the bolt
Then click on it, and drag it around. You will notice that you can aim the
spell now.


Q: What are the list of Paladin's abilities and the honour required?

A: I don't have the exact numbers, so here goes...

(I will be delighted if anyone can really send me an exact list.)

300 -- heal
by 350 -- heal, magic ward, peace
by 400 -- heal, magic ward, peace, honour shield, destroy undead
by 475 -- all possible paladin abilities.


Q: How do I marry Erana?

A: At this time, there is no way to marry Katrina due to a bug. :-(

Here are some tips -- for spoilers, read on! You have to be kind to
Erana, no doubt. Fans of the previous QFG games will know what she like.
Explore the garden, and try to think of the things that she will be happy
about.
Also, what is the prefect gift for lovers?

Another point -- Erana is a kind soul, she put others before herself. So,
you
have to be like that too. (that why Erana is paired up with the Paladin!)

And remember, be faithful. Best policy if you want Erana's heart.

Hint: When you are able to talk to Erana about love, then you are on the
right
track!


Q: The game is so difficult!

A: Go to OPTIONS, then CONTROL, and adjust the DIFFICULTY rating all the way
down.
________________________________________________________________________________________________

FINDING YOUR WAY IN SILMARIA.


Silmaria can be a bit of confusion for the new beginners, so here is a map to
help
the newcomer!

NOB HILL
|
|
|
----------------------------------- TOWN SQUARE
| |
| |
| |
WEST GATE AREA --------------------------- DOCKS ----------- SCIENCE
ISLAND
(the point where you can exit |
to the wilderness) |
UNDERWATER


WEST GATE AREA
- Ann's Land Inn (directly west of the gate)
- Adventurer's Guild
- Jail
- ???? (something that the common are not supposed to know...)


TOWN SQUARE
- Here you will satifsy your shopping desires. All the things buyable in
Silmaria are here.
- Talk to the food merchant for a detailed tour guide.


NOB HILL
- Hall of the Kings
- Arena
- Several prospective houses for the thief to rob
- Rakseeh's sunbathing place
- News Notice Board
- Entrance to Erasmus' Dwelling (kick the portal, or cast Trigger on it)

DOCKS
- The Dead Parrot Inn (open only in the evening). Go there to enter Arena
combats or to bet.
- Famous Adventurer's School
- Andre's fishing boat
- The weaponsmith


SCIENCE ISLAND
- A place to put your wildest dream to flight.

________________________________________________________________________________________________


GENERAL TIPS AND HINTS
======================

-- A general timeline for those who are lost --

For the newcomers to the QFG series, the stories that lead to the events in
Silmaria maybe
a bit confusing. So, here is a simple timeline to briefly tell you what has
been going on
in your hero's life. Used in conjuction with the section below, you will have a
clear
understanding of the past.

But the most excellent way is this -- go get the past Quest for Glory games,
and experience
the story fully for yourself!


- Your hero ventured into Spielburg Valley to become an offical hero.

- He freed the son and daughter of the Baron of Spielburg -- Barnard and Elsa.

- The Katta innkeeper there brought the hero to Shapeir. There at Shapeir, he
met
Rakseeh and Uhura.

- The hero dispelled the elementals creating havoc at Shapeir, got rid of Ad
Avis (the
resident villan).

- All this actions brought him the title "Prince of Shapier" and the Sultan
made
the hero his foster-son.

- Your hero then travelled to Tarna to bring peace to the Liontaurs, Simbani
and
the Leopardmen.

- The hero had to defeat a demon wizard to end the madness in Tarna. And he did
so,
As he was enjoying the victory with his friend, he was summoned away by dark
magic.

- Your hero found himself in Mordavia. There, he met Erana in dreams, found out
Katrina was manipulating him to find the rituals to summon the Dark One,
Avzool and
finally killed Ad Avis

- Your hero prevented the summoning of Avzool. But before that, Katrina died
trying
to rescue your hero from Ad Avis' deadly spell.

- Then he was summoned to Silmaria by Erasmus, after a victory ceremony.


-- Who's Who in the Realm of QFG V --

This is an introduction to those who have not yet played the other quest for
glory games and
find the introduction in the manual a bit lacking. So, here is the list of
who's who in the
realm of Quest for Glory V, so you will understand why some characters talk to
you _that_ way.


* The Archamge Erasmus

Funny and wacky, full of jokes and wits, Erasmus is the archmage that your hero
met in
Spielburg. He contribute valuable information about your quest at that time,
and even taught
you a spell, Dazzle. The rat familiar is his sidekick, and he is Fenrus.


* The Archmage Erana

Introduced to you by Zara (a magic user in Spielburg) , you never met her face
to face till you
freed her soul from Azvool. She is a magic user of vast power, but chose to
create places of
peace of serenity. You yourself has benefited from such places, for they proved
to be safe haven against the fierce monsters. During your adventures in
Mordavia (Quest for Glory 4),you
offically fall in love with her (okay, there are some suggestions).


* The Dark Master, Katrina

A magical vampire, a magic user of great power with a desire for darkness. It
was she, during
your hero's venture in Mordavia, summoned Avzool, the Dark One and almost
covered the
whole world with darkness.

She did have a liking for the hero, as she died trying to save him...


* Rakseeh, the Liontaur Paladin

Your mentor and guide, a paladin of great fame, Rakseeh will be your "Paladin
Consultant"
if you are a paladin. He is a good source of information as well.


* Salim and Julnar

Julnar was a tree in Shapier. Salim was a healer that you met while in Tarna.
To cut the
long story short, you brought Salim and Julnar together, and the rest of the
story is told
in the game itself.


* Sam the Banker
Sam the Banker was once Sam the Beggar, in the alleyway of Spielburg town. How
ironical, eh?
He is still begging for money.


* Nawar
She is someone you met, back at Shapier (or more correclty, Raseir).


* The Cloaked Man
Let that be a...mystery for now.


* Elsa
The brigand Leader of Spielburg, an excellent swordsman and thief. All you need
to know
is that she was under a curse and did not know which she was, until your hero
came and
dispel the curse on her. The rest of the story is told when you talk to her.


* Toro
Elsa's best friend.


-- Hints and Tips --

* Be prepared before joining in the Rites of Rulership! Train up, stock up on
pills and
potions, and get rich! After getting rich, you can immediately buy the better
weapons
and armour that you will need. But speaking of weapons and armour...


* Do not be bothered with the items in the weaponsmith's shop:

- arrows (you do not have a bow to use it)
- armour (you can get it from Weridlings)
- Magic Helm (you will eventually find one)
- Shield (you can get one from any Invaders)

Of course, if you have the money, why not buy them?


* When fighting, move about! Do not allowed enemies to gang up on you. On
higher
difficulty rating, the result can be bad.

* If you are fighter or paladin, and know magic, try this -- put your main
weapon
in your belt. When you want to use magic, select the weapon quickly by
pressing
the number assigned to it, then cast. Then quickly reselet your weapon again.

* Try shadow boxing if you have arcobatic. Remove all armour and weapon, and
press
F and G to attack. Your Strength, Offense, Defense, Vitality, Agility and
Luck
will go up!

* Wizards can try some of these spell combo:

- Dazzle then Frostbite
- Zap then attack
- Whirlwind, Dazzle and Frostbite.

* The Dazzle spells can cause the enemy to be disoriented for a while after
they
recovered from its effects. They may even attack their own allies by mistake!

* Frostbite is a deadly weapon. It attacks an area, so all opponents in the
area
will be hit. For better effects, try casting more than one Frostbite spell at
one time. Be prepared with a lot of mana pills or potions.

* Zap is very effective. Use it or waste it.

* Cast protection before wearing any armour and such.

* Enemies' spells and arrows can hurt their own allies as well.

* Use Mystic Magnets to speed up travelling speed. If you are at Science
Island,
and wish to get to Town Square quickly, it's better to teleport back to the
Inn, then go to the Town Square.

* Here are some tips for the rites itself:

Freedom -- conquer all other villages before your own. This is to prevent
your rivals from freeding their villages first.

Conquest -- Complete the rite (that is, have Logos proclaimed you the winner)
at night. That way, you will get to the Fortress in a minimum
amount of time.

Valour -- you will sure bound to win. Gort is not taking part.

Destiny -- make sure you have collect the material that you needed
(especially
the one from the Hydra's cave) before starting on this rite. You
can
even considered getting some material ready before even starting
the
rite.

Courage -- Gort is not going. Just make sure you know where to go first.
Unless you
are tough, be prepared to bribe.

Peace -- Remember to save either Katrina or Erana! And be sure to expose the
mastermind
behind some powerful sleeping pills...

Justice -- Use Awe if you are a Paladin.

* Of course, remember that the easier the game, the longer the time limit for
each rite.
You need not to fear competition after Courage rite.

* Here is a way to stock up on stamina and healing pills. The dragon pillar
north of the
city will always has the same monster there, even after you have killed them.
Go back
there always, within the same day, if the monsters there are Goons or
Boarmen. Goons
give healing pills, boarmen give stamina pills.

* If you want to explore the Dragon Temple, go there before day 15.

* Running, sneaking and swimming consume Stamina. Eating restores Stamina

* Here is a way to train up strength and vitality for non-arcobatic characters.
Go to the
guild, excerise on the treadmill till your Stamina is dangerously low. Rest
for 1 hour...
most of your Stamina will be restored. Continue.

* A ghost in the Dead Parrot Inn (upstair) will give you honour.

* Show clues to everyone in town.

* Apparently, the guard in the tower (the one who always raise the gate) can be
alerted if it is needed.

* It is possible to swim at the docks. Just click at the water.

* Heed the Orcale if you wish to defeat the Dragon.

* The FACS is a place full of information. Be sure to go there and do some
reading!
That place holds complete clue to 3 (yes, a soild three) rites, and the FA
himself
can aid you on one rite too!

* Figure out how to cast Zap on a weapon? Same as combing items. First, place
the Zap spell
in your belt. Second, select a weapon. Lastly, drag the Zap spell to the
displayed weapon.

* Whenever you completed a rite, show the item requird to the guard outside the
Hall of Kings.

* For the 1st week, it is very obivious who will win at the arena.

* Watch your weight! At higher difficulty setting, moving with a full load is
dangerous to your
health! Here are some tips to reduce weight -- sell extra weapons to the
Weaponsmith,
deposit your money at the bank and store things that you have no use for in
the chest.

* More combat mayhem with spells. When a frostbite is cast, you can still
defend and attack
while the frostbite is still attacking. So cast frostbite, and block!
_______________________________________________________________________________________________
2. A GUIDE TO WINNING THE GAME

Where to find this?
Walkthrough for each rite
Walkthrough for each quest
________________________________________________________________________________________________

Where to find this?
===================

Some of the most common questions (and frustrations about the game) are about
the items.
In this section, you will find list of troublesome ideas, and where to find
them.

Items Where to find it
===== ================
Achoives From Andre. Talk to him on the 2nd day you meet him
Toppings for Pizza Salim's place. It is hanging on the wall.
Beeswax At a certain dragon pillar north from the city. On
the floor
Sarra's Basket Wandered about the beaches north of Naxos.
Sigil of Naxos In a chest inside a locked room.
Drugged Chocolate From Erasmus' place. You will eventually recieve
one in your room.
Magic Seeds Say Goodbye to Julnar often
Black Lotus The purple floating flower at the Oracle
Rope Hydra's Cave
Sap From an oozing tree at the Hydra
Sheet A drawer in your own bedroom
Feathers Pegaus Nest. See Sub Quest for more details
Hipprocene Water The stream flowing through the area of Pegaus Nest
Water Breathing Amulet From Erana or Katrina.
Flowers Outside Salim's shop
Braizer Show balloon picture to the food seller
Shell At a dragon pillar near the beaches (north from
Silmaria)
Grapnel Talk to Rakseeh as soon as possible
Magic Wood Give Hipprocene Water to the Dryads. All of them.
Augment Spell From any Centuar Wizard
Dragon Fire From Katrina. Go to her straight from Hades
First Aid From Erana. Go to her straight from Hades
Whirlwind Erasmus. Visit him often.
Thermonuclear Blast Only as a wizard. From the FA after giving him the
water.
Mystic Magnets Shakra's magic shop
Ann's Deed Give Peace Statue from Rite Peace to Ferrai
Lethe Water See Walkthrough -- Rite of Courage
Styx Water See Walkthrough -- Rite of Courage
King's ring Talk to the guards outside the Hall after knowing
about the Ring.
Wing Hanging on the wall inside at the Science Island
Hydra's Teeth Click on its head after defeating it.


WALKTHROUGH FOR EACH RITE
=========================

Here we are, the walkthroughs for the rites. Note that there are many ways of
doing things --
I often play as a Magic User or a Paladin, so my tactics are often combat
oriented. I haven't
experience thief firsthand, but know a lot of advices for them, so all is not
lost.

-- Before the Rite

Here is my way of doing things. Of course, there are many others as well...

Before the rite, be sure to train up. You will have no time for that when the
rites start
(unless you have turn the difficulty really all the way down). Of course, do
not try to
max out your character. Try to max your attributes during the rites. Just bring
everything
above 400. Concentrate on your main skills.

I usually spend 10 to 15 days preparing my hero. Here is what I do:

* Get Hipprocene water (many urns of it). They can serve as stamina potions
* Get Pegaus Feathers and Beeswax
* Get Ballon Picture and Sewn Sheet
* Get a Magic Helm (or Thermonuclear Blast) from FA
* Stock up on many Healing and Stamina pills.
* Stock up on Mana pills and potions (espcially if you are a wizard)
* Get Sarra's basket and do many honourable deeds (useful for a paladin only)
* Collect a large sum of money
* Solve the robbery at the bank

When you feel you are ready to take on about a legion of romans, begin the rite
by going to
the bank, and contribute 1000 gold to start the rite.


-- The Rite of Freedom

I highly recommended you to free ALL the villages for this rite. You will a lot
of cool stuff.
You will have about 500 gold for each village, honour boost and some artifacts.
By the end
of all this bloody business, you will be richer, more respected, have a magical
leather
armour, altas' braclet, amulet of offense and an anmulet of defense.

If you discover one of your opponent village is empty, then it means that you
have lose it
to whoever is your rival. Do not despair -- freed other villages. This will
earn you a tie.

When you try to free a village, hunt for a locked room. This room may be inside
a building,
so you have to enter it by going through another room first. When you enter the
locked room,
dispatch the enemies, and open the chest (keep a lookout for it). When you done
this, you
have won the rite.

If you feel you need time to relax, do not give the sigil to the guard outside
the Hall of
the Kings (only if you have freed ALL the villages, or if you don't mind for a
tie). Do what
you want first, then give the sigil.

After this rite, a lot of good weapons appear at the Weaponsmith. This is the
time where
you can get rid of extra looted weapons, and spend your well-earned cash on
some great
weapons.

Recommended Strategy
--------------------
* Cast Dazzle always, if you have it.
* Ignore the enemies, and go for the doors! The room that you are looking for
is always
in a large building.
* If you are a thief, try sneaking and blackjacking the guards.
* Exit a room quickly if you discover that it is not the one you want.


-- The Rite of Conquest

Embark on this rite immediately after completing the first rite (i.e,
proclaimed as the
winner). Try to win the first rite as late as possible, so that on the next
day, you
can immediately approach Andre and ask him to take you for a boat ride.

The island you are looking for is south to the main island. Andre will speak
once you
approach it. It is quite small, and is not listed on the map. Just try
"parking" the boat
onto every island and you will eventually stumble upon it.

Now the conquest starts. Paladins and fighters can hack their way into this.
Magic Users
can do that as well, excpet that they will spell their way in there. Theives
will have to
prevent the sounding of the alarm.


Recommended Strategy for Fighters and Paladins
----------------------------------------------
1. Hack and Slash, what else is there to say? It is a mass slugfest

2. Avoid the guards entirely at the beach. Head straight upstairs and for the
gates.

3. If there is a lack of spear, there are many on the cart in the courtyard

4. When you kill the Centuar wizard, the general will appear. To get rid of the
centuar
wizard the fighting way, dash straight at him and hack him! Paladin has a
slight
(or greater?) advantage here, as he can use Magic Ward.

5. When the General come out, take care of him and take his shield. Rite
completed.


Recommended Strategy for Wizards
--------------------------------
1. If you hate close combat, Dazzle your way in to the courtyard.

2. In the courtyard, Dazzle, then cast Frostbite. Be sure to have mana pills
handy!

3. Against the Centuar Wizard, cast Reversal and hurl spells at him. When he
use Magic
Ward, stab him! Having Resistance helps, and the Wizard can be dazzled too.

4. If you are lazy, you can cast trigger on the Centuar Wizard. You will lose
the chance to
own a magic dagger and the augument spell then.

5. When the general come out, dazzle him, and freezes him to death with
frostbite. Take shield,
rite completed. Store the shield in the chest later -- you have no use for
it (as you can't
sell it as well).


Recommended Strategy for Thieves
--------------------------------
1. Make sure you stock up on many healing and stamina pills.

2. At the start, sneak and blackjack the guards at the beach,

3. Climb up the rock to a drain like structure. Go into the drain.

4. Sneak and blackjack all the guards. If you managed to do that to the Wizard,
the general will appear

5. When the general appear, sneak all the way away from him. The general will
just remain
there, apparently confused. Sneak and blackjack him.

6. Of course, if something goes wrong, prepare your dagger for a fight.

(note: gleamed from Ack's walkthrough)


--- The Rite of Valour

You have to get to the Hydra's island for this one. Make sure you have at least
one urn
left. To get to the Island, make sure you have the wax and the feathers
(refered to the
section above to find out where).

First, make a trip to the FACS. Find the book about mythology of Greece, and
read it up.
Make sure you read the part about how Hercules defeated the Hydra.

Go to the Science Island. If you have not figured out how, please refer to the
Sub Quests.
Go into the room. See the wooden wing on the wall. Apply the wax on the wing,
then apply the
feathers on it. Finally, click on the wing and you will fly!

Try to do this at night. However it doesn't matter. You will get to Hydra's
island. Approach the Hydra, as if you are going to fight it. After a while,
Elsa will arrive to help. Accept her
help! If you try to win this rite without her help, the game will crash!

After accpeting her help, talk to her and tell her about defeatig Hydra.

Now this where the tough part comes in...


Recommended Strategy for Fighters and Paladins
----------------------------------------------
1. Elsa will decide to burn the Hydra's head while you are given the task of
chopping it off.
To chop off the left head, run up the left-hand side path. Same for the
right head.
For the centre head, just walk straight up.

2. I recommended that you chop of the left and the right heads before
confronting the center.

3. As you chop of the heads, Elsa will take care of the rest.


Recommended Strategy for Wizards
--------------------------------
1. Easy life here. Elsa will decide to chop of the Hydra's head. All you have
to do is
to cast flame dart repeatedly at the head as it is about to die. You will
eventually
set the neck to fire, and prevent the wounds from regenerating.


Recommended Strategy for Thieves
--------------------------------
1. Light the torch and readied it.

2. Your task will be quite dangerous, compared to the wizard (unless you have
access to
flame dart as well...). When Elsa chops of a head, attack with the torch.


After the fight, click on the Hydra's head to claim the Hydra's scales and
teeth. If you
are a fighter and want to marry Elsa, give the teeth to her and let she has the
victory.

Elsa will be a bit unhappy if you do not give her the teeth. Just talk to her
and suggest
a search for treasure. Then walk into the cave behind the hydra's body. There
Elsa will
find what she want.

Walk all the way to the left. Notice a chest there? It's trapped. But open it
you must,
or else you won't complete the next rite. How to open it? It's up to you.

Oh yes, before leaving, be sure to fill an urn with the sap from the tree. How
to leave?
Didn't you pay 100 gold for something?


--- The Rite of Destiny

This time you will need to construct a balloon. You shall have the sewn sheet,
sap and
braizer ready. From the chest in the Hydra's cave, you will find the rope.

Show the balloon picture to Ann, then give the sheet to her. By next day, you
will have
a sewn sheet. Be sure to do this before starting this rite.

Show the picture to the food seller, and you will be able to buy a braizer from
him.

After completing the 3rd rite, head straight to Science Island. Go to the Crane
Area. See
a flashing green monitor there? Click on it, and enter this combination: 100,
50, closed.

The crane will fetch the gondla from the water and placed it on the platform.
Now, apply
the sewn sheet on it, then the rope, sap and lastly the briazer. Click on your
tinderbox,
and apply it on the balloon. Now it will fly!

Consult the map to find Delos. Once you land, and find the Oracle, pick up the
purple flower
floating on the water. Click on the stone surrounding the pool for the key for
another rite.
Now, toss a coin into the pool. The oracle will start. Get the Proof of
Destiny, and go back
to the balloon.

If you find travelling by the balloon is too slow, at least land at the Main
Island, then use
the Mystic Magnet. You will need the balloon for a later quest! (and it is
always available,
unlike Andre's boat).


--- The Rite of Courage

One tough rite, this. Getting into Hades is easy, but navigating inside there
is really like
hell (well, what you expect from Hades, anyway?). Be sure to have 3 urns with
you.

Go to the Dragon Pillar with the skull face on it. Look at the water. If it is
fouled and
dirty, you find the right one. Fill an urn with it. Then follow the stream all
the way to the
left, till it enters the ground in a small cave/crack. Pour the dirty water
into the stream
there. The gateway to Hades will open.

Try going in, and a large three-headed guard dog will appear. It Cerebus,
immortal guardian
of the gateway to Hades.

Here are some hints to get in...these heads are greedy. If you think you can
best Hercules,
let them taste steel...

Once you get in, you better start running and hope that your supply of pills
will last. The
undeads there will be reducing your stamina and health, so run! Paladin can use
destroy
undead, while wizard will have the aura spell.

As you enter Hades, run all the way to the right, till you come to a dead end,
with a path
undereath you. Use a spell to float there, if you are a wizard. Thieves can
climb down with
a rope. If you are a paladin or a fighter, try double clicking on the path
below to jump --
make sure you are at full health and stamina!

Now follow the path all the way to the exit. You will find yourself at the
skeleton of a
dragon. Go all the way down. Now this is where things get tricky. You will
enter
another screen, right? Here is a map:


|----------------------- option of
saving Erana/
|
Katrina
|
To the Dragon Skeleton -------------|
|
------- Lethe Water ------------- Styx
Water


There is a small path to the lower right hand corner of the screen (which means
the side
closest to you). It may look like a dead end, but force your way through. It is
best
if you use the keyboard to move rather than the mouse now.

The whirlpool water is the Lethe water. Fill an urn with it.

The calm water, just behind the whirlpool, is the Styx water. Fill an urn with
it. This is
the water to prove that you have won the rite.

If you are a paladin, dip the king's ring into the Styx water. You have furfill
the water
of binding part.

Having done all this, return to the intersection, and run up the upper right
hand path. Keep
running straight till you reach a palace like building. A ghasty character will
then tell
you about Erana and Katrina. Choose one, or you will never win the Rite of
Peace.

Be prepared to give up your life (hey, you are a hero, right?) Don't worry. The
aftermaths
is that you will lose about half of your Vitality.

Now get out of Hades -- return the way you came. Just go through all the stone
archways, and
you will be out!

Head straight to either Erana or Katrina to talk to them. You may recieve an
interesting spell
if you know magic. You can stop mid way at Silmaira to stock up on goodies to
please your
prospective wife.


--- The Rite of Peace


After recieving instructions about this rite, head straight to the Science
Island.
You will discover that Gort is not guarding the panel anymore. Take the
Scientist Aptitude
Test, pass it and recieve the password. Key in the password at the panel, and
the
secret lab will open.

Talk to the Scientist -- be sure to covered all topics, then go. Gort will be
offically out
of the rites later.

Go to the Famous Adventurer, and talk to him, covering all topics.

Now, go to Erana or Katrina (depending on who you have saved), and talk to
them. You
will recieve an amulet of water breathing. Put it on, and you will be able to
breath
water.

Hop onto your balloon. Altantis is all the way to the west of the main island.
You will be
able to see it on the map. Land at the island, and walk into it. The island is
the one
with a crater lake at the centre.

When you enter the ocean, you will see a golden gate. Click on it, use force on
it if you
are a fighter/paladin. You can also cast open on it.

This is where the thieves lose out, I suppose, for I don't have the faintest
idea of how
to approach this stealth like. Good luck figuring out on your own!

Now, for wizard and fighters, it is just hack and cast, I suppose. Paladins
have another
alternative -- Awe. It shall be possible now. All you have to do is just to
fight an
oversized fish at the end, if you awe all the others away.

Talk to the Queen, and give her flowers. Then tell her about Silvertongue.
There, a treaty
is signed and peace has returned. You will have a Peace Statue, as proof of
your victory.
After this victory, relax! I doubt Elsa will be able to forge another treaty.
Gort will be
out of the rites.

--- The Rite of Justice

This one is really simple...in a sense. Be sure to give Salim the black lotus
back then,
and to collect the improved posion pills from him. Now, to start the endgame
(yeah, the one
with the terrible dragon and such), wander about the bridge in the West Gate
area at night.

The assassin will be there waiting with his posioned dagger. Get rid of him!
Toro will help
you once the battle is over.

Now you have to prove Minos guilty. There are many ways of doing that, and pick
the one that
sounds the most sensible. The ring of truth can help.

Also, try sleeping at your bedroom. Elsa will contact you too.

--- Raid on Minos Palace

Once Minos is exposed, you will be transported to his palace. Shout your
battlecries and charge!

Of course, theives can assume a more stealth like way, but I do not really know
how...sorry.

Paladin can awe everyone away. Dazzle will work for Wizard as well.

When you get into the front room, there is only one more room that you can
enter. Enter it,
and you will find Minos. After a boring speech, a minotaur (like Toro) will
attack you.
You can awe the other guards (Goons) away, but the minotaur will stay.

Kill it, and watch Minos died. Now, do this as fast as possible:

1) Click on Minos and loot his body
2) Click on the minotaur and take the axe
3) Elsa will mention about something. Look at it
4) Disarm the trap and take all the potions.


--- "By the grace of goodness, I summon you to darkest battle...."

Now, Erana/Katrina will appear, and teleport you to the final battle -- dragon
slaying.

Here are the steps to victory:

1) Save the game right at the start!
2) immediately talk to Gort and Toro. Ask them to fix the pillar
3) Don't bother about Elsa. She won't listen. Erana can't touch the pillar
either.
4) Help Gort and Toro to fix the pillar.
5) Give Gort and Toro some health potions. Give the axe to Toro.

With the dragon pillar fixed, the dragon can be harmed. Now go and deal him
some serious damage!

* Fighter/Paladin -- plain hack and slash. Try the Wurmbane Spear or Dragon
Slayer
* Wizard -- cast augment, then cast frostbite on the dragon. Try turbo frosting
as well --
keep casting frostbite on the dragon, and drinking mana potions
when your
mana drop to about zero.
* Thieves -- keep on throwing daggers at that dragon! And remember the posioned
dagger?

Also, Zapped dagger works fine too. If Katrina is around, the dragon will be in
more danger,
as Katrina can wreck destruction which Erana cannot. However, if Erana is
there, and she is
not willing to marry your hero, she may scariface herself to slay the dragon.
But concerning
this I am not sure.

If the dragon manages to fly out from its cave and takes into the air, force it
down with
daggers, spears or spells. You can keep others alive by giving them health
potions at the
start, or you can use First Aid or Paladin Heal on them.

Eventually, under the onslaught of such heroic might,the dragon will be felled.

And thus end...Dragon Fire...


______________________________________________________________________________________________

SUB QUESTS
==========

THE RING OF TRUTH

1. Talk to Rakseeh right after talking to Logos for the first time
2. Ask Rakseeh about truth. He will tell you about the ring of truth.
3. Go to the guards outside the hall, and tell the what Rakseeh has told you.
4. You will be given a ring.
5. When you are injuried, use the ring on yourself.
6. Head to the Dragon Temple, and dip the ring into the lava. Do it before day
15.
7. During the Rite of Courage, dip the ring into the Styx water.
8. The ring of truth is done.


BANK ROBBERY

1. Go to the bank when it is robbed. Click on the thief's kit on the floor to
have it
2. Show the kit to Erasmus.
3. At night, go to the Dead Parrot Inn. Follow the one-armed guy out
4. Watch what he did, then attempt to do the same thing. But first, remember to
disarm the
trap.
5. Go into the Guild, and accuse the guy of the robbery.
6. To make him confess, either tell him about yourself, or talk or Erasmus.

RESTORING THE ROBBER'S ARM

1. After the robber is captured, go talk to him at the Jail.
2. Make sure he mentioned the arm. Next, go the Julnar and tell her about it
3. Let a day pass. Return to the Jail and talk to the Robber.

GETTING TO SCIENCE ISLAND
AND PLEASING THE SCIENTISTS

1. Buy the two types of pizza from the food seller
2. Get anchoives from Andre. Get pepper from Salim's shop. It's on the wall.
3. Combine the anchoives with the artichoke pizza.
4. Combine the pepperioni pizza with the pepper.
5. Get a spear from the weaponsmith.
6. Go to the Wind Mill. Use force on the braking lever. It will snap
7. Use the spear to replace the lever. Follow instructions.
8. Push the lever to brake. It will require some timing.
9. After getting into the gondla, use forcebolt, or throw something at it
to make it move back, so that the gondla will start to move.
10. On Science Island itself, click on the green flicking screen.
11. Take the test. Answer 5 straight questions, and you are in.
12. If it is in the day, give the scientist the A&A pizza.
13. If it is in the night, give the scientist the J&J pizza.

HIPPROCENE WATER

1. Give FA an urn filled with water from the stream at the Peguas Nest

GETTING THE INN PAINTED

1. After you shown Ann the picture, tell her about Wolfie.

GETTING ANN'S DEED

1. After winning the Rite of Peace, and obtaining the Peace Statue, go to
the Dead parrot inn to find Ferrai.
2. Give him the statue to trade for the deed. Give the deed to Ann.
3. Return to the Inn frequently after this. You may be given a chance to
do a belly dance.

THE BLACKBIRD

(not very sure about this, sorry)

1. You may have a fake blackbird if you imported your character. If yes, then
sneak into Ferria's home and replace the blackbird there.
2. If not, then you have to steal the blackbird from Ferrai's home first,
give it to Wolfie. Wolfie will make a similar fake blackbird. Get the
fake blackbird and the original one from him.
3. Later in the game, Elsa will appear (about the time of the Rite of Justice).
Do the thief sign on her, and you will be at Minos Palace, on your way
to be the Chief Thief.

I am really sorry here -- I really know nothing about thieves.


SARRA'S BASKET

1. The basket is at the beach area around Naxos. Wander around them, and keep
your eyes open!


ERASMUS'S SLEEP

1. Give the drugged chocolate to Salim. It shall before the Rite of Courage
2. After returning from Hades, give Salim the lethe water.

POSION CURE

1. Give black lotus to Salim


WINNING ERANA'S HEART
AND ANYONE ELSE'S

1. Okay, the four characters you can marry are: Katrina, Erana, Elsa and Nawar
Katrina is out for now, for she is bugged.

2. Talk to Erana before or after the rites. Give her gifts -- chocolates,
flowers and
the magic seeds. Above all, do good deeds (all the sub quests and honourable
stuff).

3. For Elsa, she will repeatedly appear during the last few rites. Sleep at the
inn at
night and she will turn up. Make sure you let she have the hydra teeth
during the
3rd rite. Then give her flowers and please her. She will be yours soon.

4. Never tried Nawar before. But from what I had heard -- give her flowers,
flirt with her.
Also, go out at town during night -- she will be on one of the balcony. Try
to get up
there (theives and magic user shall have no problems) and talk to her. She
will ask you
to teach someone a lesson. It is up to you.

5. Don't forget to keep on giving the Hera's ring to the girl you like!
________________________________________________________________________________________________

3. SECRETS AND WACKY STUFF

Here is a list of some secrets of the game. Please tell me more!

- The door to the 2nd level of the inn is magically locked. Due to a bug in the
game (or is it
purposelly done?), if you try to pick the lock, all your other thief skills
will increase,
but your Lock Picking will not.

- Shadow boxing when you know arcobatics will improve your Strength, Agility,
Vitality, Luck,
Offense and Defense.
                               
- Elsa and Magnum will both appear at the Guild from time to time. Go talk to
them. Elsa is
okay, but Magnum is digusting.

- There will always be dragonlings at the dragon pillar northwest from the
city. It is by the
coast.

- Tried jumping on the bed?

________________________________________________________________________________________________

THE END OF a guide to Dragon Fire