Quest for Glory 5: Dragon Fire чит-файл №1

Walkthru By Tami Meyers

Introduction: This walkthru is for the Thief and Fighter. This is not the only
way to complete the game it's just the path that I chose to take. If you find
any mistakes, have any questions, tip, or hints that you would like to let me
know about please e-mail me at Stmeyers@aol.com.

Day 1

Nob Hill

• You begin the game in the gazebo that leads to Erasmus' home.

• Exit the gazebo and cross the bridge.

• As you walk along the path you will see a large flat rock. Look at the rock.
This is where you can find Rakeesh later in the game.

• Continue along the path.

Arena

• Enter the Arena.

• Inside is Ferrari. Speak to him. He tells you of the combats that are held
each evening and that you can bet on them in the Dead Parrot Inn.

• Exit the arena.

Outside

• Follow the path. Look at the large house as you pass by. This will be a good
place to break into later.

• Click on the Hall of Kings when you reach it.

Hall of Kings

• Cross the room to Logos and Rakeesh. Learn about the Rites of Rulership and
the assassin.

• When Logos is done talking, talk with him. You will find out that you need
to deposit 500 drachmas in the Bank of Silmaria to enter the Rites.

• Exit the Hall of Kings.

Outside

• Go back to the large, flat rock.

• Rakeesh is here.

• Speak with him.

• You will receive a grapnel.

• End the conversation.

• Continue SE down the path past the Hall of Kings.

• Read the bulletin board. Read about the Rites and the Fisherman and the
bees.

• Enter the passage to the Town Square.

Town Square

• At the bottom of the stairs, enter the bank. It has large winged lions out
front.

Bank of Silmaria

• Meet the Banker. He will tell you that you need to deposit 500 drachmas to
enter the Rites of Rulership.

• If you wish, make a withdrawal. You can always re-deposit the money later.

• Exit.

Town Square

• Head East. Cross the bridge.

Fruit Stand

• Marrak runs the fruit stand.

• Speak to him. Learn about the town, Wolfie, Sarra, and the different
locations in town.

• Cross back across the bridge. (west)

Bead Merchant

• This is Sarra.

• Speak with her.

• Continue West to the next stand.

Wolfie

• This is Wolfie.

• Speak with him. You will learn more about the town and the blackbird.

Town Square

• Now go to the Dead Parrot Inn.

• Head East across the bridge and through the archway.

• Walk down the stairs.

• Turn West.

• Enter the Dead Parrot Inn after 5:00p.

Dead Parrot Inn

• As you enter the Inn, walk forward until you see the man sitting at the
table.

• Talk with Arestes.

• Show him the thief's sign. He'll tell you where the Thieves Guild is and to
watch out for the traps.

• Go to the bar and talk to Budar.

• Talk to Nawar.

• Head back towards the exit.

• Turn left and climb the stairs.

• Talk to Ugarte and learn of the invasion.

• Show him the thief's sign.

• Talk to Ferrari.

• Show him the thief's sign.

• Exit.

Outside

• Go West through the archway.

• Go past the Adventurers Guild on your right.

• Cross the bridge and head down the slope that goes underneath.

• Click on the base of the bridge.

• Disarm the trap.

Thieves Guild

• Talk to Arestes. Learn that you need 100d to join the guild. Once you join
you will then be able to purchase things from him.

• Exit.

Outside

• Walk back up the hill.

• Start trying to pick the lock of the prison to improve your skills.

• Once your stamina is depleted continue South the Gnome Inn.

Gnome Inn

• Talk to Ann.

• She will give you a room key.

• When you're done talking, go up to your room.

Room

• Click on your bed.

• Steal the sheet.

• Sleep until morning.

Day 2

Room

• Open the chest of drawers and steal another sheet.

• Go downstairs and have breakfast.

Outside

• Head North across the bridge. Continue through the archway.

• Continue till you reach the Weaponsmith.

Weapons Shop

• Talk to Pholus.

• Buy about 20 daggers and a spear.

• Continue on South East to the Famous Adventurers Correspondence School.

Famous Adventurers Correspondence School (FACS)

• Talk to the Famous Adventurer AKA FA.

• Look at the books in front of FA.

• Read the ones about swimming. Make sure you read it. You'll know you've done
it when you get 100 swimming points.

• Borrow the swim manual.

• Exit.

Outside

• Pick up some rocks outside. You'll need them later.

• Head to the Adventurers Guild.

Adventurers Guild

• Look at the logbook beside the door.

• Examine, read and sign it.

• Check out the bulletin board. Learn the Apothecary needs Pegasus feathers,
Sarra has lost a basket, reward for the arrest of the Assassin.

• Cross the room and talk to Torro.

• Exit.

Outside

• Head past the Weaponsmith and through the portcullis.

Outside Town (Heading to Science Island)

• Pull the windmill lever to get it going.

• Try forcing the brake lever.

• The lever breaks.

• Replace it with your spear.

• Pull the lever.

• Just as the gondola arrives pull the lever to stop it.

• Climb in.

• Throw a rock at the lever to release the brake.

Science Island

• Get out of the gondola.

• Approach the large gear.

• Click on the monitor beside it.

• Take the test. The answers are 2,D,3,D,1.

• With each correct answer the gear will move and eventually will open a door.

• Enter.

Science Academy

• Look at the pie chart. It shows an artichoke and anchovy pizza.

• Cross the room to the flashing monitor.

• Take the aptitude test. 2,c,4,d,1.

• When you complete the test click on the Password at the bottom. Make a note
of it.

• Cross back across the room and talk to Dr.P.

• You aren't allowed to explore yet so exit the academy.

• Get back into the gondola and ride back to the island.

• Head back to town.

Town Square (Magic Shop)

• Enter the magic shop.

• Click on the books and Shakra will appear.

• Talk to him.

• Buy some magnets.

• Exit.

Marrak

• Buy a pepperoni pizza, artichoke pizza, a box of chocolates and some gyros.

Apothecary

• Talk to Julinar.

• Talk to Salim.

• Buy 10 healing pills.

• Try to buy some stamina pills. Salim will tell you he needs feathers to make
more.

• Exit.

Wolfie

• Buy a map and 3 amphora.

Dead Parrot Inn

• Talk to Budar

• Talk to Nawar.

• Flirt with Nawar.

• Talk with Ugarte.

• Exit.

Thieves Guild

• Talk with Arestes. Learn more about the blackbird.

• Join the guild if you haven't already.

• Buy a torch, pickpocket knife, and a rope.

• Combine the rope with the grapnel.

• Talk with Ugarte who is standing in the corner.

• Practice pickpocketing on the dummy.

• Exit.

Nob Hill (Breaking into the Mansion)

• Find the front door.

• Pick the lock.

• Once inside ignite your torch.

• Take the alabaster amphora on the table.

• Click on the couch to find a ring.

• Click on the chest on the south wall to find some change.

• Click on the painting to the left of the chest.

• Disarm the trap.

• Take the money inside.

• Cross the room and use the dagger on the cupboard. You'll pick up another
dagger.

• Exit.

Thieves Guild

• Buy a blackjack and some oil.

• Sell the alabaster amphora and the gold ring.

• Exit to your room

Room

• Put one magnet in your chest.

• Sleep till morning.

Day 3

Room

• Have breakfast.

• Exit.

Weaponsmith

• Buy a sword.

FASC

• Talk to FA. Learn about Pegasus and her location. He'll ask you for some
water from the river near the nest.

• Exit.

Pegasus Peaks

• Exit through the gate by the Gnome Inn.

• Pegasus Peaks is on the Northwest side of the island.

• Look for the horse icon.

• When you get there, walk down the hill and to the other side of the
mountain.

• When the camera changes angles you will see the river.

• Fill two amphora's on it to collect some water.

• There are two mountains.

• Walk to the one on the left.

• Use your grapnel to climb up.

• Walk around to the other side.

• Click on the tree branch to swing to the other side.

• Continue climbing till you reach the top.

• Pick up as many feathers as you can.

• Use the magnet to go back to your room.

Room

• Exit.

Thieves Guild

• Talk to the cloaked man.

• Talk to Arestes.

• Practice pickpocketing.

• Exit to your room

Room

• Sleep till morning.

Day 4

Room

• Eat breakfast.

• Exit.

Weaponsmith

• Sell any extra items you may have.

FACS

• Give the Hippocrene water to FA.

• He'll ask you to come back later and he'll give you something.

Apothecary

• Sell the Pegasus feathers to Salim. Be sure to keep some for yourself.

Adventurers Guild

• Work out.

• Cross the room and talk to Elsa.

• Show her the thieves sign.

• Exit to your room

Day 5

FACS

• Talk to FA.

• He gives you a stealth charm.

• Put it on.

Docks

• Talk to Andre.

• Click on him again. He will talk about anchovies.

• He will give you some anchovies.

• Combine them with the artichoke pizza.

Adventurers Guild

• Talk to Magnum

• Exit.

Apothecary

• Get some peppers and combine them with the pepperoni pizza.

• Exit.

Science Island

• Go back to Science Island.

• Enter the Academy.

Science Academy

• Check out the pie chart.

• It now shows a pepperoni and pepper pizza.

• Talk to Dr.P.

• Give him the P&P Pizza

• Examine the wings behind him.

• Exit to your room.

Room

• Exit to the Dead Parrot Inn

Go to the Dead Parrot Inn

• Watch Nawar.

• Talk to Budar.

• Work on your skills and then head to bed.

Day 6

Outside

• Exit the town through the gate near the Gnomes Inn.

• Head Northeast to the dragons pillar.

• Kill the goons that are hanging out.

• Be sure to loot them.

• Pick up the beeswax.

• Head back to town.

Breaking into the bank

• Wait until late evening.

• Head towards the bank.

• When the guard who is pacing in front of it crosses the bridge, pick the
lock and enter.

• Pick the lock to the gate.

• Disarm the trap.

• Take the money.

• Use magnets to get back to your room.

• Exit.

Thieves Guild

• Enter the chief thief contest.

• Talk to Arestes about the bank robbery.

• Go back to your room.

Room

• Sleep till morning.

Day 7: Rite of Freedom

Bank of Silmaria

• Deposit 1000d if you haven't already to join the Rites of Rulership.

• Talk to the Banker.

Hall of Kings

• Click on the guard to enter.

• You will learn about the Rite of Freedom. Your job is to free Naxos and
bring back the Sigil.

• You will be taken outside.

Outside

• Go see Wolfie

Wolfie

• Buy a map.

Apothecary

• Stock up on health potions.

• Exit.

Outside of Town

• Check your map to see where Naxos is.

• Head South.

• On your way you will be attacked.

• Kill all.

• Pick up the basket.

• Continue on to Naxos.

Naxos

• I've tried sneaking but can't make it work.

• Instead, run south, cross the bridge and climb the ladder.

• Open the door.

• Kill the three soldiers.

• Enter the next room.

• Kill the four soldiers. Use your potions as necessary.

• There is a chest in the corner. It's kind of hard to see.

• Take the Sigil and whatever else is in it.

• Be sure to loot those that you've killed to pick up extra items you can sell
later.

• Now that you've got the Sigil, the village is free.

NOTE: For bonus points, free the other villages. Use your map to find them.

• Use your magnets.

Room

• Exit to the Hall of Kings.

Hall of Kings

• Click the Sigil on the guard outside.

• You have won the First Rite. Kokeeno has been killed.

Day 8:Rite of Conquest

• Your quest is to bring back the shield of Claudius. He is said to be on an
island near Marete.

• You will find yourself outside the Hall of Kings.

Rakeesh

• Talk to him. Learn of the assassin and broken pillar.

Weapons Shop

• Talk to Pholus

• Sell any extra weapons and shields.

• Buy magic leather armor.

Sarra

• Return her basket.

• She will give you a necklace in return.

Magic Shop

• Buy a magic dagger.

Apothecary

• Pick some flowers.

• Buy some poison pills.

• Exit to your room

Room

• Go downstairs and eat a meal after 6:00.

• Exit to the Dead Parrot Inn.

Dead Parrot Inn

• Make sure you have the jewelry, chocolate and flowers.

• Talk to Ugarte.

• Flirt with Nawar.

• Give her the three gifts.

• Exit.

Outside

• Head towards the Adventurers Guild.

• As you approach the bridge, Ugarte will appear.

• Talk to him.

• When you end the conversation, the assassin will appear and poison Ugarte.

• Click the poison pills on him.

• A guard will appear and take you to Logos.

Hall of Kings

• Talk with Logos.

Outside

• Go to the Thieves Guild.

Thieves Guild

• Talk with Arestes.

Dead Parrot Inn

• Talk with Ferrari. Learn more about the blackbird. He wants you to bring it
to him.

• Exit to your room.

Room

• Sleep until morning.

Day 9

Docks

• Talk with Andre. Learn about the islands.

• Rent the boat.

• He tells you about the fortress on Sifnos.

• Sail to Sifnos. Use your map. When it gets dark, he will let you out.

Sifnos

• Sneak along the base of the fortress till you reach the stairs.

• Before turning the corner, use your grapnel to climb up the side of the
stairs.

• Climb one flight.

• Climb down to the drain.

• Enter the drain.

Inside the Fortress

• Sneak to your right to the other side of the fortress. The guards won't see
you for some reason.

• Climb the stairs. The guard's back is to you.

• Use your blackjack on him.

• Continue around the top of the fortress blackjacking all the guards.

• When you've got them all, the wizard will appear and the guards from below
will attack.

• Use your daggers on the wizard. He will disappear from one side of the
fortress to the other.

• When you're done with him, the general will appear.

• Kill him.

• Loot his body to get his shield and magic ax.

• Use your magnets.

Room

• Sleep until morning.

Day 10: Rite of Valor

Weapons Shop

• Sell off all extra items.

• Buy a magic sword.

Apothecary

• Salim tells you about Ugarte.

• Talk to Julanar. Learn that they will need rare plants.

NOTE: Julanar will heal you if you need it. This is a good place to come
rather than wasting potions.

Hall of Kings

• Click the shield on the guard.

• You will learn that Magnum is dead.

• The next Rite is the Rite of Valor. You will need to go to Hydra and return
with its teeth.

• You will be automatically taken to Rakeesh.

Outside

• Talk with Rakeesh.

• He will tell you that the Hydra can only be killed by a magic weapon.

• When you end the conversation the assassin will appear and hit Rakeesh with
his poison dagger.

• Use the poison pills on him.

• You are taken to Logos again.

Hall of Kings

• Speak with Logos.

Outside

• Go to the Magic Shop

Magic Shop

• Talk with Shakra about Rakeesh.

Apothecary

• Talk to Julanar and learn more about the rare plant.

FACS

• Talk with FA. He will tell you about the Hydra.

• Click on the large book resting on the stairs.

• Read about the wings made of wax and feathers.

• Exit.

Science Island

• Give the A&A pizza to Dr.P.

• He will allow you to explore the academy.

• Put the wax and feathers on the wings behind Dr.P.

• Click on the wings and you will automatically be transferred to Hydra.

Hydra

• Walk down the ramp toward the tree with the glowing goo.

• Click an amphora on the goo. You will need this later and it will save you a
trip.

• Continue down the ramp to the Hydra.

• Use your magic sword to cut off the head of the middle Hydra. It will
regenerate.

• Elsa appears and offers help. You can either doing the cutting or the
torching. It's up to you. I chose to do the cutting.

• Cut off the middle head and Elsa torches it.

• Then run up the ramp to the left and chop of the second head.

• Run back down and up the hill to the right and chop off the head.

• That's it. Now Elsa wants a reward. Suggest that you search for treasure.

• Click on the Hydra to pick up the teeth and scales.

• Enter the cave behind the Hydra.

• Continue forward and click on the pile of drachmas.

• Elsa takes a crossbow and leaves.

• Take the remaining drachmas.

• Continue to the left and pick up the helmet.

• Farther on you will find a chest.

• Disarm and take all. There is a scroll, rope and chain mail.

• Use magnets to go to your room.

Room

• Practice your skills or sleep for the night.

Day 11: Rite of Destiny

• Go downstairs and talk to Ann. Find out about the deed on the inn. She asks
you to talk with Ferrari.

• Exit.

Weapons Shop

• Sell the magic chain mail and anything extra you might have.

Apothecary

• When you enter you will learn that Erasmus has been drugged.

• Talk to Julanar.

• She will give you some seeds.

• Talk with Salim.

• Sell him the Hydra scales.

• Stock up on supplies.

• Outside the shop pick up some more flowers.

Magic Shop

• Talk with Shakra about Erasmus.

• Sell you shrink scroll.

Hall of Kings

• Give the Hydra teeth to the guard.

• The next rite is the Rite of Destiny. You must travel to Delos and speak to
sybil. You must bring back proof.

FACS

• Talk with FA and learn that you will need to bring at least one drachma to
Delos in order to get Sybil to speak to you.

• Find the book on ballooning. It's in the first stack in front of FA. Learn
that you will need a sheet, someone to sew it, sap, and a brazier.

Wolfie

• Buy the picture of the balloon.

• Talk to him.

Marrak

• Show him the picture of the balloon.

• Buy a brazier from him.

Dead Parrot

• Talk with Nawar.

• Tell her you love her.

• Talk with Ferrari. He will trade the deed for the blackbird.

Robbing the bank a second time

• Later in the evening head to the bank.

• Sneak in and when one of the guards crosses over the bridge blackjack the
other one.

• You may need to enter from the archway near Wolfies stand.

• If so, sneak up to the guard in that area and blackjack him.

• Loot him and hide his body.

• Once inside the bank pick the lock to the gate.

• Disarm the trap.

• Take the money.

• Use magnets to get to your room.

Room

• Exit to the Thieves guild.

Thieves Guild

• Use all but one coin to raise the stakes in the chief thief contest.

Dead Parrot (after midnight)

• Nawar is waiting for you on the balcony.

• Take with her. Use all options.

• Teleport back to your room.

Room

• Sleep till morning.

Day 12

Room

• Have breakfast.

• Give Ann the seeds.

• Show her the balloon painting.

• Give her one of the sheets. She says she will sew it for you and have it
done by tomorrow.

• Talk to her again about Wolfie.

Sarra

• Buy Hera's ring. If you're short on money, head out of town. You can always
find goons to kill at the pillars. They usually carry a lot of drachmas. You
can earn the money quickly.

Bank

• Talk to Sam about the bank robbery.

Dead Parrot Inn (after midnight)

• Nawar is waiting for you again.

• Ask for a kiss.

• Offer her the ring. She won't accept it yet.

Room

• Sleep till morning.

Day 13:

Room

• Exit your room. You will automatically get the balloon from Ann.

Science Academy

• Enter the academy and take the elevator to the second floor.

• Exit through the door to the left.

Building a Balloon

• Click on the flickering monitor.


-crane extension=100

-rotation=50

• Make sure the claw position is closed.

• Click run. The gondola will be lifted to the platform.

• Click the balloon on the gondola.

• Click the goo on the gondola.

• Click the rope on the gondola.

• Click the brazier on the gondola.

• Click the tinderbox on the gondola to light the brazier.

• Fly to Delos (look at your map to find it)

Delos

• Land your balloon and walk to the marble statue icon.

• Pick up the lotus flower in the fountain.

• Toss a drachma in the fountain.

• The Sybil appears. She tells you to die willingly. Learn about the broken
pillars. You must fix the first pillar.

• She disappears leaving a plate behind.

• Pick up the plate.

• Exit

Dryad Glade

• Go to the Dryad icon.

• Pour the Hippocrene water on each of the seven Dryads.

• Use your magnets to go back to your room.

Room

• Either sleep till morning or if it's still daytime, go downstairs.

Day 14: Rite of Courage

Room

• Go downstairs and talk to Ann.

• Talk to Wolfie.

Hall of Kings

• Click the plate on the guard.

• Your next rite is the Rite of Courage. You must go to Hades and return with
the water from the River Styx.

Wolfie

• If you don't have at least three amphora's buy the appropriate amount.

Marrak

• Buy a box of chocolate, a pizza, and gyros if you don't have any.

Apothecary

• Give Salim the black lotus.

• He tells you that he needs water from the river Lethe.

• Talk to both Salim and Julanar.

FACS

• Talk to FA. Learn about Hades and how to get in.

Hades

• Exit through the west gate.

• Head northwest to the skull icon.

• Fill an amphora with water by the body.

• Go to the other side of the river and empty the bottle.

• The earth will shake and you will be transported.

• Try to enter the doorway.

• Cerebus appears. He tells you he won't let you in unless you have a bribe.

• Give them the gyro, chocolate, and pizza.

• Enter the gates of hell.

• Once inside, start running to the right (your right) until you dead end.

• Click your rope on the edge of the cliff to climb down.

• Enter the tunnel then click on the doorway.

• Run to the left down through the head.

• Keep running until you reach the whirlpool.

• Click the amphora on it.

• Continue to the right and click the amphora on the other pool of water.

• Run back up and continue to the right till you reach the Hall of Hades.

Hall of Hades
                               
• When you are asked to choose between Erana and Katrina, choose Katrina
although I don't know that it matters.

• You will also be asked to pay with your life, do so.

• After this is all done, exit the way you came in.

Outside of Hades

• Use your magnets to transport back to your room.

Room

• Pick up the box of candy that has been left on the chair. Don't eat it.

Day 15-Rite of Peace

Room

• Go downstairs.

• Talk to Ann.

Hall of Kings

• Give the water from the River Styx to the guard.

• The next rite is the rite of peace. You must go to Atlantis and return with
the symbol of agreement.

Inn

• Talk with Ann about the Candy. She says it had a note that said it was from
Elsa.

Room (Elsa's first Visit)

• Go to sleep.

• Elsa will wake you up. She says Minos is behind the problems in Silmaria.

• Click on Elsa. She also received candy.

• Sleep until morning.

Day 16

Apothecary

• Give the candy to Salim.

• He tells you he has made a poison cure.

• Talk to him.

• Exit. If you haven't already picked up some more flowers do it now.

FACS

• Talk to FA. He tells you had better learn to breathe water. Remember to read
that swim manual.

• He will tell you that Atlantis is in the middle of Skyros. He tells you to
bring some flowers.

Andre (Before noon)

• Rent the boat.

• Sail to Zante (Remember Katrina asked you to meet her there)

Zante

• Knock on the door,

• Katrina appears.

• Talk with her. She gives you the amulet of waterbreathing.

• Go back to the boat.

• Sail to Skyros.

Skyros

• Walk to the icon. Be sure you have equipped yourself with the waterbreathing
amulet.

• Once under water, swim to the metal doors.

• Use your oil on the left hinge.

• Use you tool kit on the hinge.

• Use your magnet on the hinge. Be careful not to use it on yourself.

• Now quickly swim behind the doors.

• When the guards appear, blackjack them.

• Enter the gates.

• When you come out the other side, blackjack the two guards.

• Swim west, blackjacking the guard as you come to him.

• Continue on, the camera will change angles.

• Stay low.

• Swim towards the panels.

• Use your toolkit on the second panel.

• Enter.

• When you get to the other side get your flowers ready.

• The queen will tell you to stop.

• Continue towards her.

• She will ask you again to stop.

• Offer her the flowers.

• Talk with her.

• Eventually she will give you the statue of peace.

• Use your magnet.

Room (Elsa's second appearance)

• Don't take the statue yet.

• Sleep.

• Elsa appears and takes you to Minos.

Minos

• If you can, blackjack the goons. I was not able to and had to kill them.

• Continue sneaking down the path.

• When you get to the part of the palace that has a tree, use your rope on the
tree to climb up.

• Continue to the right, sneaking, until you dead-end.

• Jump to the next level.

• Jump to the next level again.

• Blackjack the guard.

• Pick the lock to the palace.

Palace

• Sneak in.

• Blackjack the first goon.

• Kill the other 2.

• Climb the stairs.

• Open the large double doors.

• Kill the goons.

• Take the winged statue on the table.

• Look at the alcoves on the right.

• Disarm the trap to the middle one.

• Take all.

• Use your rope to climb up to the bird on the ledge.

• Use your sheet to pick up the bird. It won't look like you did this but if
you touch the bird you die.

• Climb down.

• Look at the alcove to the farthest right.

• Open it.

• Take the bird.

• Use your magnets.

Room

• Sleep.

Day 20

Weapon Shop

• In the morning sell off all excess weaponry.

Wolfie

• Give him the blackbird. He will make a replica.

• Get it back before 5:00p.

Apothecary

• Talk to Salim and Julanar.

• Buy a lot of healing potions. Leave yourself some money to buy back the
blackbird replica.

Wolfie

• Talk to him first to get him to give you back the bird.

• Buy the replica.

• Practice your skills until evening.

Thieves Guild

• Show Arestes the real blackbird.

• Sell him the winged lion and the magic statue.

Dead Parrot Inn

• Show the real bird to Nawar. She asks you to trick Ferrari.

• Offer her the ring again. She asks you to beat up Abdull.

• Ready your sword and go outside.

• Attack Abdull. Guards will come and break it up.

• Go upstairs and give the real bird to Ferrari.

• In return he gives you the deed to the Gnome Inn.

• Give the ring to Nawar.

• Use magnets to get to your room.

Inn

• Give the deed to Ann.

• Sleep until morning.

Day 21: Rite of Justice

Hall of Kings

• Take the statue of Peace to the Hall of Kings.

• The next rite is the rite of justice.

• You need to find out who is behind all the problems in Silmaria.

FACS

• Take to FA. He tells you that the pillar must be fixed.

Breaking into Ferrari's House

• Go to where the door is and climb the side of the building.

• Climb to the highest roof.

• Walk to the ledge and climb down to the next roof.

• Jump to the lower level.

• Jump across to Ferrari's house.

• Sneak to the middle window.

• Try to open the window but the bars are rusted.

• Use the oil.

• Loosen the bars.

• Use your toolkit to open the window.

• Go inside.

Inside Ferrari's House

• Walk down the stairs.

• Take the alabaster amphora.

• Push the table under the blackbird statue.

• Climb on the table.

• Take the real blackbird.

• Replace it with the fake one.

• Use magnets.

Room (Elsa's final visit)

• Go to sleep.

• Elsa appears. She tells you Minos has the prophecy stone.

• Tell her to be careful.

• She leaves when you say goodbye. I had trouble getting her to leave. I had
to keep resting until morning and finally she left. Then suddenly the clock
changed to 6:00p.

Day 21

• Work on your skills today. Sell extra inventory. Make sure you have lots of
healing pills.

Killing the Assassin

• Later in the evening walk from the Dead Parrot area to the bridge near the
Adventurers Guild. Take a poison pill.

• The assassin will appear.

• Kill him.

• Toro will appear and you will pass out and be taken to Logos.

• Logos will ask you a question. Answer "Trick Minos to confess."

• Once outside again use your magnets.

Room

• Sleep.

Day 22

Room

• You will be awakened by guards. They will take you to the Hall of Kings.

Hall of Kings

• Logos will ask you the name of the enemy. Tell him the assassin confessed.

• You will now be taken to Minos.

Minos Island

• Enter into the palace the same way as before.

• Try to sneak but it may not be possible.

Palace

• Once inside, run up the stairs to the double doors,

• Kill the two goons blocking your way.

• Enter the treasure room

Treasure Room

• Run forward and pick up the tool kit.

• Bring it to Elsa. She will escape from the cell she is in.

• Kill the two goons and the minotaur.

• Minos enters and kills himself and releases the dragon.

• After an automatic scene, get the ax from the minotaur and search Minos.

• Elsa will run to the far right alcove.

• Go to the alcove and disarm the trap.

• Take all.

• This will trigger Katrina or Erana.

End game

• Click the ax on Toro. You will have to chase him down.

• Click on him again and tell him to raise the pillar.

• Find Gort and tell him to raise the pillar.

• When they are both pushing on the pillar, help them. Do not push before both
of them are.

• Ask Gort to sacrifice himself.

• Now start popping healing pills and try to help kill the dragon. I just
chased him around with my sword. I don't know if it had any affect but he did
die.

Hall of Kings

• Tell Logos whether or not you want to be King.

Thieves Guild

• You will now become Chief Thief and Nawar marries you.

THE END


Walkthru for the Fighter

Day 1

Nob Hill (12:24p)

• Exit the gazebo and head North across the bridge.

• Continue down the path until you reach the arena.

• Notice the large sunning rock as you pass it.

• Enter the arena.

Arena

• Talk with Ferrari. He's the guy standing beside the gate. He'll tell you
about the competitions held each evening.

• Exit.

Outside

• Continue West past the mansion.

• Enter the Hall of Kings.

Hall of Kings

• Walk forward. Logos and Rakeesh will speak with you. Learn about the Rites
of Rulership. You will need to deposit 500d in the bank to enter. Learn about
Marete and the surrounding islands and about the assassin and a need for an
antidote for the poison.

• Exit after the conversation ends.

Outside

• Go back to the sunning rock. Rakeesh is here.

• Talk with him. He gives you a Katta pin.

• Head back down the path past the Hall of Kings.

• Read the bulletin board.

• Enter the passageway to the Town Square.

Town Square

• At the bottom of the stairs, enter the bank.

• Talk with the banker.

• Withdraw the your money.

• Exit

Town Square

• Head SE across the bridge.

Food Stand

• Marrak runs the food stand.

• Talk with him. He will tell you all about the town an its people.

• Go back across the bridge.

Bead Merchant

• This is Sarra. Talk with her.

• Continue South.

Artisan Stand

• Talk with Wolfie.

• Continue through the archway.

• Walk down the hill and over the bridge.

• This is the Adventurers Guild.

• Enter

Adventurers Guild

• Read the bulletin board. Learn that the Apothecary needs feathers and Sarra
has lost a basket.

• Sign logbook.

• Talk with Toro. Learn about Elsa and the man she is with.

• Exit.

Docks

• Walk through the archway

• You are now in the dock area.

• Go to the Dead Parrot Inn. If it's before 5:00 do some boxing to build your
skills.

Dead Parrot Inn (After 5:00)

• Walk forward towards the tables.

• Arestes is sitting at one of them.

• Talk with him.

• Continue on and talk with the bartender, Budar.

• Go back the way you came and walk up the South stairs to the balcony.

• Talk to Ferrari and Ugarte.

• Walk North upstairs and place a bet on this evening fight. Bet on Kokeeno.
Bet all your money except for 5d so you can see the fight.

• Exit to the arena.

Docks

• Walk back past the Adventurers Guild.

• Go to the Arena.

Arena

• Talk to Kokeeno.

• Give Abdum a drachma.

• Watch the battle.

• After the fight you will find yourself outside again.

Outside

• Walk back to the West gate area.

• Instead of crossing the bridge, continue walking down the hill.

• Enter the Inn.

Gnome Ann Inn

• Talk to Ann. Learn about the loan on the inn from Ferrari.

• Walk up the stairs. Ann will stop you and give you a key.

• Exit to the Dead Parrot.

Dead Parrot

• Check the winner's board after midnight to collect your money. If there's
time to kill, play the wheel of fortune to build your throwing skills.

• Exit to your room.

Room

• Open up the chest of drawers and take the sheet.

• Sleep until morning.

Day 2

Inn (7:15a)

• Go downstairs and have breakfast.

• Exit to the magic shop in Town Square.

Magic Shop

• Click on the bookshelf and Shakra will come out.

• Talk with him.

• Buy some magnets.

• Exit to the Weapons Shop.

Weapons Shop

• Buy a spear and a shield.

• Go to the FACS.

FACS

• Talk with FA.

• There are several stacks of books in front of FA. Find the ones on swimming.

• Borrow the book and be sure to read it.

• Exit.

Outside

• Pick up some rocks.

• Exit out the East gate.

Pier (Going to Science Island)

• Head down to the windmill.

• Pull the windmill lever.

• Try forcing the brake lever.

• It breaks.

• Replace the broken lever with the spear you bought earlier.

• Pull the lever again.

• When the gondola gets to the point where you can get in, pull the lever
again.

• Hop into the gondola.

• Through the rocks you picked up outside the FACS and throw them at the
lever.

• It releases and takes you to Science Island.

Science Island

• Get out of the gondola.

• Approach the flashing monitor beside the large gear.

• Click on it.

• Take the test. 2,D,3,D,1

• Enter the newly open doorway.

Science Academy

• Look at the pie chart. It shows an artichoke and anchovy pizza.

• Go to the flashing monitor.

• Click on it.

• Take the test. B,3,A,3,B.

• Click on the password button.

• Talk to Dr. Pretorius. He tells you about the platform and slide outside.
These will come in handy later.

• Look at the wings behind him.

• Exit back to the pier.

Pier

• Head back to Marrak's stand.

Marrak

• Buy an artichoke pizza from Marrak.

• Go to your room now.

Room

• Put one of your magnets in the trunk.

• Exit through the West gate.

Getting Beeswax

• Head North to the dragon icon.

• Kill the goons and loot their bodies.

• Pick up the beeswax.

• Head to the Dead Parrot.

NOTE: If you can't kill the goons yet, just avoid them and pick up the
beeswax.

Dead Parrot Inn (after 5:00p)

• Go upstairs and talk to Ugarte. He will tell you that someone likes you.

• Go up the North stairs.

• The cloaked man is here.

• Try to talk to him.

• Make a bet on the fights. Bet on Elsa.

• Head to the Arena

Arena

• Pay Abdum.

• Watch the battle. Elsa wins.

• After the fight, head to the Dead Parrot.

Dead Parrot

• After midnight pick up your winnings.

• Place a bet for this evening's fight. Bet on Toro.

• Use your magnets to go to your room.

Room

• Sleep until morning.

Day 3

Inn

• Go downstairs and have breakfast.

• Exit to the Adventurers guild.

Adventurers Guild

• Elsa is here.

• Talk with here. Learn about Minos and his palace.

• Work out while you're here.

• Exit to the Apothecary.

Apothecary

• Talk to Salim.

• Try to buy some stamina pills. Salim tells you that he needs more Pegasus
feathers.

• Buy some healing potions.

• Exit to the food stand.

Marrak

• Talk with him. Learn about fish.

• Go see Andre at the docks.

Andre

• Talk with Andre the fisherman.

• When he's done talking, click on him again.

• He will offer you anchovies.

• Combine the anchovies with the artichoke pizza.

Outside Town

• Do some fighting to build up your skills.

• Finish up before the shops close before 4:00p.

Weapons Shop

• After you're done fighting, sell off your excess equipment.

Dead Parrot Inn

• Check the betting board. Bet on Toro to win this evening.

• Head to the Arena for the battle.

Arena

• Talk to Kokeeno.

• Watch the battle. Toro wins.

• Go to the Dead Parrot and pick up your winnings.

• Make a bet on Magnum for Day 4.

• Use your magnets.

Room

• Sleep till morning.

Day 4

Inn

• Go downstairs and have breakfast.

• Exit to the FACS.

FACS

• Talk with FA. He mentions Hippocrene water.

• Exit to the Artisan stand.

Wolfie

• Buy 4 amphora's.

• Buy a map.

Getting Pegasus Feathers

• Exit through the west gate and head northwest to the horse icon.

• Walk to the bottom of the hill and go south. The camera angle will change.

• Use an amphora on the river. Drink from the river yourself if you want.

• Continue between the two mountains until the camera angle changes again.

• Stand on the conveniently placed plank.

• Toss rocks at the boulder.

• It will fall sending you flying on to the ledge of the mountain.

• Walk around to the next plateau.

• Use the branch to swing to the other mountain.

• Walk up to the nest.

• Take as many bunches of feathers as you can get.

• Use your magnets to go back to your room.

Room

• Exit to the FACS

FACS

• Give FA the water.

• He will tell you to return later and he will give you something.

• Exit to the apothecary.

Apothecary

• Sell the Pegasus feathers. Learn about Ugarte.

• Pick some flowers outside.

Arena

• Watch the fight.

• Exit to the Dead Parrot Inn.

Dead Parrot

• Pick up your winnings.

• Be sure to make a bet on your self for tomorrow's fight.

• Exit to you room.

Room

• Sleep until morning.

Day 5

Room

• Have breakfast.

• Exit out the west gate.

Outside town

• Do some fighting to build your skills.

Weapons Shop

• Sell off excess equipment.

Apothecary

• Julanar will heal your wounds from the days battles.

• Buy about 20 health potions.

• Pick up some jalapenos.

• Exit to the arena.

Arena

• After 6:00. Battle Kokeeno.

• Beat him.

• Exit to the Dead Parrot.

Dead Parrot

• Pick up your winnings.

• Make a bet on Magnum.

• Exit to your room.

Room

• Sleep until morning.

Day 6

Room

• Have breakfast.

• Exit to the FACS.

FACS

• Pick up your gift from FA.

Outside

• Fight until about 4:00p. Then go to the Weapons Shop.

Weapons Shop

• Sell off excess equipment.

Dead Parrot

• Pick up your winnings.

• Bet on Magnum for days 7 and 9 and Toro for day 8. If you watch the fight on
day 7, bet on Elsa.

• Challenge Magnum.

• Use magnets to go to your room.

Room

• Sleep until morning.

Day 7:Rite of Freedom

Room

• Have breakfast.

• Exit to the bank.

Bank

• Deposit 1000d and enter the Rites of Rulership.

• Talk to the banker.

• Exit to the Hall of Kings.

Hall of Kings

• Enter the Hall of Kings to learn about the first rite. You must free Naxos
and return with the Sigil.

• You will automatically be taken outside.

Nob Hill

• Go talk to Rakeesh. Learn more about the rite of freedom.

• Go back to town.

Wolfie

• Talk with him.

Marrak

• Talk with him.

• Exit town.

Outside of Town (Freeing Naxos)

• Using your map, head toward Naxos.

• Along the way you will be attacked.

• Quickly pick up the basket and get out so you don't waste your strength.

• Continue on to Naxos.

Naxos

• When you enter the town, start heading left across the bridge.

• Kill as you go, climb the ladder to the far left.

• Enter the building.

• Kill the three guards.

• Go into the next room.

• Kill the four guards. Be sure to loot the bodies.

• Open the treasure chest.

• Take all.

• Use magnets to go to your room.

Room

• Exit to weapons shop.

Weapons Shop

• Sell of extra equipment.

Bead Merchant

• Give Sarra her basket.

• She gives you a necklace in return.

Dead Parrot

• Go upstairs and talk to Ferrari and Magnum.

• Pick up your winnings.

• Exit to your room

Room

• Sleep until morning.

Day 8

Inn

• Go downstairs and have breakfast.

• Exit to the weapons shop.

Weapons Shop

• Buy about 20-30 daggers.

• Go to the Hall of Kings.

Hall of Kings

• Click the Sigil on the guard.

• The next rite is the rite of conquest.

• You must bring back the shield of Claudius.

Nob Hill

• Talk with Rakeesh.

• Exit town.

Outside Town

• Work on your throwing skills.

• Go to the Arena after 6:00.

Arena

• Watch Toro win.

• Go to the Dead Parrot.

Dead Parrot Inn

• Talk to Ugarte.

• Go upstairs and pick up your winnings

• Exit the Dead Parrot.

Bridge near Adventurers Guild

• Walk West to the bridge.

• Ugarte appears.

• He wants to sell you information.

• When you're done talking, the assassin appears and hits Ugarte with a poison
dagger.

• Quickly use a poison pill on him.

• A guard appears and takes you to Logos.

• When you're done talking with him, go to your room.

Room

• Sleep until morning.

Day 9:Rite of Conquest

Inn

• Go downstairs and have breakfast.

Going to Sifnos

• Rent a boat from Andre.

• Sail to Sifnos. Use your map.

• Andre will let you out when it is dark.

• Get your sword ready.

• Run forward toward the stairs.

• Climb the stairs and enter the fortress.

• Once inside climb the stairs and start killing the guards.

• Eventually a wizard will appear.

• Use your daggers to kill him.

• He teleports from one side of the fortress to the other so just keep hitting
him with daggers.

• When he is dead, Claudius appears.

• Kill him.

• Be sure to loot his body and the wizard. Loot the guards to if you like.

• Exit to your room.

Room

• Sleep until morning.

Day 10

Inn

• Have breakfast.

• Exit to the Weapons Shop.

Weapons Shop

• Sell all excess weaponry including magic ax.

• Buy a magic sword.

Magic Shop

• Learn Erasmus has been drugged.

• Sell the magic dagger and scroll you picked up.

Apothecary

• Talk to Salim and Julanar.

Adventurers Guild

• Talk to Toro.

Arena (After 6:00)

• Talk to magnum to start the fight.

• Use your general's shield , magic sword and helmet.

• Exit to the dead parrot.

Dead Parrot

• Challenge. Bet on toro.

• Exit to your room.

Room

• Sleep till morning.

Day 11: Rite of Valor

Inn

• Talk with Ann.

• Exit to the Hall of Kings

Hall of Kings

• Click the shield on guard.

• Learn that magnum has been killed.

• The next rite is the rite of valor. You need to bring back the teeth of the
Hydra.

Rakeesh

• Talk with him. After you're done. He is poisoned. Use your poison pills on
him.

• Your are taken to the Hall of Kings again.

• When you're done talking exit to the Apothecary.

Apothecary

• Talk to Julinar. She tells you about a rare flower.

• Talk with Salim.

• Exit to the FACS.

FACS

• Talk with FA. Learn about the hydra and how to kill it.

• Read the large book laying on the stairs. Keeping clicking until you've read
the whole thing.

• Exit to the Science Academy.

Science Academy (Flying to Hydra)

• Give the A&A pizza to Dr. Pretorius.

• Examine the wings behind him.

• Put the wax on the wings.

• Put the feathers on.

• Click on the wings and you will automatically fly to hydra.

Hydra

• Walk down the hill.

• Use an amphora on the goo by the tree.

• Continue north to the Hydra.

• Chop his middle head off.

• Elsa appears.

• Talk with her and accept her help.

• As you chop off the three heads she will burn the stumps.

• Click on her again.

• She wants a reward.

• Suggest a search for treasure.

• Click on the Hydra to pick up the teeth and scales.

• Enter the cave directly behind the Hydra.

• Click on the small pile of drachmas on the ground.

• Elsa will take a bow and leave.

• Take the drachmas.

• Pick up the magic helmet laying on the ground.

• Continue North and find the chest.

• Heal yourself completely and then force open the chest.

• Take all.

• Use magnets to get back to your room.

Room

• Go downstairs and talk with Ann. Find out about the mortgage. She asks you
to talk with Ferrari.

• Give her the seeds that Julanar gave you earlier.

• Exit to the Dead Parrot.

Dead Parrot

• Talk to Ferrari about the Inn. He says he will give you the deed in return
for something of value.

• Go upstairs and place a bet on Elsa on Day 12.

• Pick up your winnings for Day 11.

• Go downstairs and play the knife throwing game if you want. It will help
increase your throwing skills.

• Use magnets to go to your room.

Room

• Sleep until morning.

Day 12:Rite of Destiny

Inn

• Exit to the magic shop.

Magic Shop

• Sell off the scroll you got from the chest at Hydra.

• Exit to the Apothecary.

Apothecary

• Sell the scales from the Hydra.

• Exit to the Weapons Shop.

Weapons Shop

• Sell excess stuff.

• Go to the Hall of Kings.

Hall of Kings

• Click the Hydra teeth on the guard.

• The next rite is the rite of destiny. You must go to Delos and return with
proof of meeting with the Sybil.

• Go to the Adventurers Guild.

Adventurers Guild

• Talk with Elsa.

• Give her the flowers you picked up outside the Apothecary. She is very
happy.

• Exit to the FACS.

FACS

• Talk with FA about the next rite.

• Look at the books in front of FA.

• Click on the stack to the far left (Your left).

• Read about ballooning. You will need some cloth, someone to sew the cloth,
sap, rope, and a basket.

• Go talk to Wolfie.

Wolfie

• Buy the painting of the balloon.

• Walk with Wolfie.

Sarra

• Buy Hera's ring.

Marrak

• Show him the picture of the balloon.

• Buy the brazier.

• Exit to the Inn.

Inn

• Give the picture of the balloon to Ann.

• Give her the sheet. She tells you she'll have it done by tomorrow.

• Tell her about Wolfie and Ferrari.

• Exit to the Arena.

Arena

• Watch the evenings battle.

• Exit to the Dead Parrot.

Dead Parrot

• Collect your winnings. Bet on Toro for Day 13.

• Use magnets to go to your room.

Room

• Sleep until morning.

Day 13: Going to Delos

Inn

• Go downstairs and get the balloon from Ann.

• Exit to the Science Academy.

Science Academy: Building the balloon

• Head upstairs and out the opening.

• Look at the flashing green monitor.

• The extension is 100, rotation is 50.

• Make sure the claw is closed.

• Press run.

• The gondola is lifted.

• Put the balloon on the gondola.

• Put the goo on.

• Put the rope on.

• Put the brazier on.

• Use the tinderbox on the balloon.

• Fly to Delos.

Delos

• Read the inscription on the broken pillar.

• Take the black lotus from the water. Be sure not to touch the water or you
will die.

• Toss a coin in the fountain.

• Sybil will appear. Listen to what she says.

• Take the plate she leaves behind.

• Transport back to your room.

Room

• Go downstairs.

• Exit to the Hall of Kings.

Hall of Kings

• Give the plate to the guard.

• The next rite is the rite of courage. You must go to Hades and bring back
the water from the River Styx.

• Exit to the Arena.

Arena

• Talk to Toro.

• Watch the fight.

• Exit to the Dead Parrot.

Dead Parrot

• Collect your money.

• Make another bet.

• Exit to your room.

Room

• Pick up the box of chocolates sitting on the chair.

• Don't eat them.

Day 14:Rite of Courage

Inn

• Go downstairs and talk to Ann about the chocolate.

• She tells you it's from Elsa.

• Go see Marrak.

Marrak

• Buy some Gyros, a pizza, and a box of chocolates.

• Go to the Apothecary.

Apothecary

• Give Salim the black lotus.

• He will ask for water from the River Lethe.

• Give him the box of chocolates from your room.

• Exit to the FACS

FACS

• Talk to Fa about how to get to Hades.

• Let's go to Hades now.

Going to Hades

• Exit through the West gate.

• Head NW to the skull icon.

• Use an amphora in the water by the corpse.

• Walk to the other side of the river and pour in the water.

• You will be transported to Hades.

Outside Hades

• Try to enter the gate.

• Cerebrus appears.

• Talk with him. He will ask for a bribe.

• Give them the gyro, pizza and chocolate.

• Enter the gates of Hell.

Hades

• Start running SE.

• Keep running until you reach the cliff edge.

• Make sure you're completely healthy.

• Jump off the cliff.

• Run through the passageway under the mountain and then through the gates.

• Run down to the whirlpool.

• Use an amphora on the whirlpool to collect the water.

• Continue past the whirlpool and use an amphora on the river.

• Go back up and around the whirlpool to the Hall of Hades.

• The guardian will appear.

• You will be asked to save either Erana or Katrina.

• Choose one. I chose Katrina.

• Now you pay with your life.

• When this is over, Katrina will tell you to meet her at Zante.

• Exit back the way you came.

• When you get outside the earth will begin shaking.

• When this is done, use your magnets to go back to your room.

Room

• Sleep until morning.

Day 15

Room

• Have breakfast and then go to the Hall of Kings.

Hall of Kings

• Click the River Styx water on the guard.

• The next rite is the rite of peace. You must go to Atlantis and forge an
alliance. You must bring back the symbol of the agreement.

• Go see Andre.

Andre

• Rent the boat.

• Travel to Zante to meet with Katrina.

Zante

• Knock on the door.

• Katrina appears.

• Talk with her.

• She gives you an underwater breathing amulet.

• Be sure to equip yourself with it.

• There is a time warp so it's now late in the evening.

• Exit to the Arena for your battle.

Arena

• Fight Toro.

• After the fight, exit to your room.

Room (Elsa's first visit)

• Go to sleep.

• Elsa will wake you up and tell you about Minos.

• When you're done, go back to sleep.

Day 16

Room

• Exit to the Weapons Shop.

Weapons Shop

• Buy a magic spear.

• Go to the FACS.

FACS

• Talk with Fa about Atlantis.

• Exit to the Apothecary.

Apothecary

• Give the Lethe water to Salim.

• Go see Andre again.

Andre

• Rent the boat.

• Sail to Atlantis.

• When you step on the icon you will be underwater.

• Swim SW to the metal gate.

• Force it open.

• I have found that there is no need to kill anyone and since it is the rite
of peace it makes more sense.

• Enter the opening.

• On the other side pass the two guards at the gate.

• Hug the wall on your right passing another guard.

• The camera angle changes.

• Stay low and swim towards the panels.

• Once at the panels, force open the second one.

• Swim to the Queen.

• She will order you to stop.

• Keep going until you can click on her and start a conversation.

• Talk with her and forge the agreement.

• She will give you a peace statue.

• Use your magnets.

Room

• Exit to the arena

Arena

• Talk with Elsa.

• Watch the fight.

• Exit to the Dead Parrot.

Dead Parrot

• Pick up your winnings if you won.

• Exit to your room using the magnets.

Room

• Sleep till morning.

Day 17

Inn

• Work on your skills today.

• Go to the Science Academy.

Science Academy

• Go upstairs.

• Click on the monitor.

• Use your password. A secret lab opens.

• Go back downstairs and check it out.

• Exit to the Apothecary.

Apothecary

• Find out that Erasmus and Rakeesh are doing better.

• Exit to the weapons Shop.

Weapons Shop

• Buy a Dragon's slayer sword.

• Go to the Arena.

Arena

• Watch the evening's festivities.

• Exit to you room.

Room

• Sleep till morning.

Day 18

Inn

• Exit to the Hall of Kings.

Hall of Kings

• Dr. Pretorius is accused of the druggings. He admits to it.

• The last rite is to find out who is causing all the trouble.

• Exit to the FACS.

FACS

• Talk with Fa.

Dead Parrot

• Give Ferrari the peace statue. He gives you the deed in return.

• Exit to your room using the magnets.

Room (Elsa's second visit)

• Sleep.

• Elsa shows up again.

• Give her the dragon's slayer sword. Then give her the ring. She won't accept
it yet.

• Talk with her.

• She leaves.

• Sleep until morning.

Day 19

Inn

• Give Ann the deed to the Inn.

• Exit to the weapons shop.

Weapons Shop

• If you can afford it, purchase another dragon's slyer sword.

• Spend the day practicing and building up your skills.

Meeting the Assassin

• After 6:00 walk west past the Adventurers Guild. Take a poison pill before
you get to close to the bridge.

• The assassin appears.

• Kill him.

• Toro will come out and then a guard will take you to the Hall of Kings.

Hall of Kings

• When Logos asks, tell him that you should confront Minos.

• Exit to your room.

Room

• Go downstairs and talk to Ann.

• Go back upstairs and sleep.

• You will be awoken by a guard and taken to the Hall of Kings.

Hall of Kings

• Accuse Minos of everything.

Minos Island

• Once on the island, head NW. Kill the goons.

• Ram open the door.

Courtyard

• Kill all the goons.

• Ram open the door to the palace.

Inside Palace

• Run upstairs and kill the two goons blocking the door.

• Enter.

Treasure Room

• Run forward and pick up the toolkit on the table.

• Give it to Elsa.

• Fight the goons until she comes out to help.

• Kill the Minotaur.

• Minos appears and kills himself and shatters the prophecy stone releasing
the dragon.

• Search Minos and the minter's bodies.

• Elsa will run over to the far alcove on the left.

• Disarm the trap and take all.

• Katrina appears and takes you away.

End Game

• Ask Toro to help raise the pillar.

• Ask Gort to help raise the pillar.

• When they are both pushing on it, help them.

• Ask Toro to sacrifice himself.

• When the dragon escapes, kill him. It's fairly easy.

Hall of Kings

• You may now either accept or decline the throne.

THE END