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Навигация

Читы для Requiem: Avenging Angel

Чит-файл для Requiem: Avenging Angel

Requiem:
Avenging Angel

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Cyclone Studios
Издатель:3DO Company, The
ISO статус:релиз состоялся 1 апреля 1999 года
Жанры:Action (Shooter) / 3D / 1st Person
Multiplayer:(8) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла в 1999 г.

FAQ [ENG]

Информация актуальна для
======================================================================
This FAQ is a work in progress.  If you know of something relating to
this game that I haven't entered, email me at gaston58@hotmail.com and
I'll put it in and credit you with the snippet.  If you just want to
make a comment/snide remark, email me.  This is my first FAQ and I
want it to be a good one.  Suggestions are always welcome.
======================================================================
Requiem: Avenging Angel FAQ
Ver. 0.777-->the Neighbour of the Lord
By Andy Nagel (gaston58@hotmail.com)
Copyright Andy Nagel, 1999
REQUIEM: Avenging Angel is copyright 1999 by 3DO and Cyclone Studios.
All names and weapons and otherwise trademarked stuff in this FAQ are
their intellectual property.
This FAQ may be distributed freely if and only if it has not been
altered in any way.
This FAQ may also be found at www.gamefaqs.com
=====================================================================
Version History:
       0.666 - First attempt at writing this FAQ. Only shown to a few
       people. Was not by any means complete.

       0.668 - First officially published FAQ.  Contained info on
       weapons, characters, and powers.

       0.777 - Added Essence Costs for some powers
                - Added Some Boss Strategies
                - Added some notes on CSTIME and CSHALT
                - Added some new Stupid Angel Tricks
                - Added a Resources/Inspiration appendix, containing what I
                consider to be inspiring factors in the creation of this
                game.
                - Re-did the whole Cheats section ala voodooextreme's.
=====================================================================
Table of Contents:

NOTE: an * means that this section has been updated from the previous
version.

1.0 WHAT IS REQUIEM: AVENGING ANGEL?
       1.1       WHAT'S SO DAMN (heh.) SPECIAL ABOUT REQUIEM?

2.0       CHARACTERS (spoiler-free)
       2.1       ENEMIES/MONSTERS
              2.1.1 HUMAN FOES
              2.1.2 MECHANIZED FOES
              2.1.3 DEMONIC/FALLEN FOES

* 3.0 WEAPONS

* 4.0 ANGELIC POWERS
       4.1 OFFENSIVE POWERS
       4.2 DEFENSIVE POWERS
       4.3 MANEUVERING POWERS
       4.4 INTERACTIVE POWERS

* 5.0 BOSS STRATEGIES

* 6.0 CHEAT CODES

7.0 SPOILERS

* 8.0 STUPID ANGEL TRICKS

* 9.0 APPENDICIES/BIBLICAL STUFF/IF YOU LIKED THIS GAME YOU WOULD ALSO
LIKE...
=====================================================================

1 WHAT IS REQUIEM: AVENGING ANGEL?

              From the manual:
                     The Lord looked upon what He had wrought, and saw that His
                     creation was good.  And yet...

                     And yet, the Host of Heaven saw that the Lord was
                     dissatisfied.  This grand experiment housed not all He
                     would have wished.  The angels looked down, and saw that
                     His experiment as fraught with greed, corruption, and
                     stupidity.  The "noble beast" with which the Lord had
                     populated the planet was caught in a degrading spiral of
                     covetousness; ever wanting that which their creator would
                     not--indeed, could not--grace them.

                     And so, the Host of Heaven began to plot.  This
                     dissatisfaction that the angels sensed within the Lord
                     split them into factions.  While some would look to the
                     wisdom of the Lord for guidance and reassurance, others
                     would presume to interpret His desires...

                     The time, reckoned in human years, is midway through the
                     21st century.  Humankind stands poised on the brink of
                     intergalactic exploration and travel.  An interstellar
                     ship, Leviathan, nears completion.  With its launch,
                     humanity will spread itself among the stars, and the
                     heavens themselves will be within the grasp of this
                     "misguided" race.

                     Without the Lord's consent, certain angels among the Host
                     have taken it upon themselves to bring about the end of
                     human life.  In the process of executing this goal, they
                     have become dark, sadistic, and power-mad.  They have
                     become the Fallen.

                     Not long ago, the Fallen, led by a desperate angel named
                     Lilith, descended to Creation through the netherworld of
                     Chaos, and cloaked themselves in human form.  Though they
                     are not almighty, they still possess heavenly powers.
                     They
                     have used these powers to take over the will of an entire
                     government and its army of soldiers.  These possessed
                     leaders and their armies do the Fallen's bidding, without
                     any awareness that they have been overtaken.

                     The Fallen ready themselves for the end of the world.

                     Armageddon lies close at hand.

                     But the Fallen are not without opposition.  You are
                     Malachi, one of the Lord's chosen.  You must travel to
                     Earth to stop the Fallen from succeeding in their
                     destructive quest.  If you cannot stop what the fallen are
                     attempting, the Lord will have no choice but to instigate
                     Armageddon Himself, thus fulfilling the plan of the
                     Fallen.  You must not allow that to happen.

                     The path from Heaven to Earth is treacherous, however, you
                     must travel through the realm of Chaos before arriving
                     upon Earth.  This passage is one of the most difficult for
                     any angel to make, for you will arrive in Chaos stripped
                     of most of your angelic powers.  You must build your
                     reserves for the battle ahead, for only you can offer hope
                     for Creation.

1.1              WHAT'S SO DAMN (heh.) SPECIAL ABOUT REQUIEM?

              Well....

              - You're an angel.  With guns.  Big guns.
              - You're an angel.  With powers.  Cool powers.  Lotsa powers.
              - The system requirements are lower than most new FPS games.
              The system req's on the box are "Pentium 166 (200
              recommended), 32 megs RAM, 4x CD-ROM, and 116 megs HD space
              (275 recommended)." And of course, a 3D accelerator card
              (preferably with 3dfx support).
              - Smooth engine (compared to Q2, the LithTech engine, and
              Unreal)
              - Detailed engine. (Faces are clearer than Q2, walls more
              legible than Q2 and LithTech)
              - Intriguing plotline.
              - Detailed Gothic game world
              - Cool Angelic powers.
              - Cheesy voice acting (for you Resident Evil freaks :)
              - Freaky-ass monsters.
              - $20 rebate (for us canadians, that's about $30). 'nuff said.
                            And that's only single-player mode.  Anyone want to
                            gush about multiplayer?

=====================================================================
2.0              CHARACTERS (spoiler-free)

              MALACHI: Mal is your typical Biblical angel, except for the
              fact that he's exchanged his flaming sword for an assault
              rifle, curses ("Jesus Christ!" "They don't even f---ing
              work.") and probably gets the girl in the end. (Actually, he
              doesn't. Wow.) He's also your typical FPS protagonist who can
              carry seven weapons and ammo and not slow down one bit.  He's
              cool, but not as cool as Duke Nukem, or BLOOD's Caleb.

              LILITH: Leader of the Fallen on Creation (Earth).  A demoness
              with alabaster skin, blood red nipples, and an abhorrence for
              clothing and Malachi.  Not someone with whom you would want to
              f---.

              LUCIFER: The angel who instigated the schism and leader of the
              Fallen.  More commonly known as Satan and The Devil.  Likes:
              Demonic laughter, destroying humanity.  Dislikes: Angels, God,
              CSYHWH.

              AARON:  Your predecessor, sent to Creation to stop the Fallen.
              He has gone missing.  Part of your mission is to find out what
              happened to him.

              JONAH: Owner of Jonah's Bar.  Your first contact in the
              rebellion.

              ELIJAH: (pronounced Eh-LEE-jah.): A member of the rebellion,
              and more than likely your romantic interest(ew. Last time
              angels had "romantic interests" they made giants named
              Nephilim.  Check it out in Genesis 6.)

              LEADER (actual name unknown): The Leader of the Resistance
              (duh.)  He's the guy who sends you out on missions.  Killing
              him is a bad thing.

              (more to come.)

2.1              ENEMIES/MONSTERS

2.1.1              HUMAN FOES (under the control of the Fallen):
                     [next update: AI info]

                     NOTES ON HUMAN FOES:  These guys apparently went to the
                     BLOOD/BLOOD II school of firearms.  On Purgatory
                     difficulty setting, their aim is practically flawless.  If
                     you're visible for more than half a second, you'll be
                     shot.

                     LIGHT SOLDIER:       "Armed with assault rifles, pistols
and
                     grenades, these soldiers are found on the streets of New
                     Damascus, where they are able to harass and shoot
                     civilians with impunity.  Their main functions are to
                     patrol the streets, enforcing curfew, and round up the
                     bodies of those who defy the curfew.  In many areas,
                     though, they won't attack unless provoked."

                     COMMENTS: A shot or two to the head with the pistol or
                     assault gun is enough to bring these guys down.

                     POLICE/PRISON GUARD:  "Found in the prison, these security
                     guards ruthlessly torture rebels and innocents alike.
                     They react to any breach in security with prejudicial
                     force.  Their black and silver uniforms were specifically
                     designed to subliminally provoke fear in their victims."

                     COMMENTS: "Subliminally provoke fear"??? Uniform be
                     damned, I'd be scared of the big-ass gun he's got!  Again,
                     dispatch the bastich with a few shots to the head.

                     LEVIATHAN SECURITY:  "As the security force on the
                     Leviathan, these elite troops are dressed in the blue and
                     gold livery of the world government force.  They patrol
                     the colony ship with heavy weapons and a sharp eye for
                     trouble, and are assisted by the cyborgs known as
                     Mandroids."

                     COMMENTS: Three guesses as to how to kill them.

                     MEDIUM ARMORED SOLDIER: "Covered in body armour with a
                     drop-visor helmet, the Medium Soldier can take quite a
                     beating.  Equipped with a variety of weapons, this type of
                     soldier can dish out a punishment worthy of the third
                     level of Hell."

                     COMMENTS: 3rd level of Hell?  I dunno... the 3rd level's
                     pretty tough.  I've had to re-load my saved game seven
                     times before getting through the first two rooms.
                     Anyways, these guys are much tougher than the light
                     soldiers.  Their bodies are heavily armoured, so one or
                     two       shots to the head won't cut it.  Try a dozen or
so.

                     HEAVY ARMORED SOLDIER:  "This soldier wears something
                     similar to a Power Suit and is practically immune to
                     bullets.  The arsenal of weapons contained in the arms of
                     his suit is surprisingly large, and often lethal.  Heavy
                     Armoured Soldiers have been known to quell sector riots by
                     their mere appearance."

                     COMMENTS: I want one of these for my birthday!!! The
                     assault rifle, pistol, and shotgun are pretty much useless
                     against this machine.  Try a grenade, rocket, or otherwise
                     throw the fear of God into them with a charged Pentecost
                     or something.

2.1.2              MECHS (Mechanised foes)

                     MANDROID:  "A heavy, lumbering cyborgs, the Mandroid was
                     originally designed to perform ore extraction work on
                     distant colony worlds for the travellers aboard Leviathan.
                     Its chaingun was intended for keeping native fauna at bay
                     within the mining tunnels, while its pick was more suited
                     to the intensive demand of extracting ore from rock."

                     COMMENTS: With a big-ass gun on it's arm, you have to
                     wonder what kind of fauna were in those ore mines.  Vorpal
                     Rabbits, maybe?  Mandroids are impervious to bullets.
                     You'll have to use heavy weapons and angelic powers to
                     defeat them.  I prefer Pentecost (3 charged blasts) or
                     Rockets.  Be careful, tho.  A Mandroid's gun'll chop you
                     into little bits if you stand still in it's sights too
                     long.

                     CYBERFIEND: "Designed for the intricacies of ore
                     extraction, Cyberfiends are adroid, agile cyborgs.  They
                     are deadly, even without projectiles."

                     COMMENTS: A swipe from their claws will take off a LARGE
                     chunk of your health.  A few shotgun blasts will make
                     quick work of them, tho.  Why do all the ore-extraction
                     bots have to look so damn EVIL?

                     PEACEMAKER:  "Quicker than the Mandroid, but slower than
                     the Cyberfiend, the Peacemaker can shoot lasers out of its
                     head an swing its spiked tail for more intimate attacks.
                     The Peacemaker was cobbled together by the Fallen fro
                     spare parts.  They are a completely malevolent design."

                     COMMENTS:  Malevolent?  I think it looks like a cute
                     little puppy-dog. :)  Again, shotgun blasts and heavy
                     weapons ought to knock these guys off their feet.

                     ADVANCED MANDROID:  "Once manned with a pilot, the
                     Advanced Mandroid now attacks mindlessly but with an
                     intensified purpose.  The AM's with their twin chainguns
                     and heavy lifting capacity, were to be used by the
                     Leviathan colonists for base security and construction.

                     COMMENTS: How the hell can you construct anything with
                     gatling guns for arms??

2.1.3       DEMONIC FOES

                     NOTE: Most demons are more susceptible to angelic powers
                     than mundane weapons.  Probably because they're more
                     "angelic" than mundane.

                     XAPHAN (Zay-FAN) (AKA Demon-Rat):  "Xaphan was the angel
                     sent by the Lord to look after Adam and Eve in the Garden
                     of Eden, when Lucifer attempted to rebel against Heaven,
                     it was Xaphan who suggested that Heaven should be set
                     ablaze.  Upon Lucifer's fall from grace, the Lord rent
                     Xaphan asunder, splitting him into many smaller, less
                     powerful creatures.  These blind demons are now scavengers
                     of Chaos and Hell, and can only sense your presence by
                     smell."

                     COMMENTS:  Well, by smell AND by hearing.  These guys are
                     fun to watch.  When I got to the sewer level of the demo,
                     I tried playing through it without killing a single
                     Xaphan.  So, by the time I found the exit, there was a
                     whole horde of these little buggers following me, jaws
                     slathering and drooling. Heh.  Then I turned around and
                     Pentecosted their asses back to hell.  A shotgun blast
                     each also does the trick.

                     PITKIS (AKA Demon-Fish): "The Pitkis, created by Lucifer
                     to torment the souls of the violent within the river
                     Phlegethon, were only familiar with swimming through
                     blood.  Until now."

                     COMMENTS:  Every FPS needs bad fishies in their waters.
                     You get to fight bad DEMON fishies.

                     FLYING KYNTHRA (KIN-thra):  "The insects of other realms,
                     the Kynthra attack with their claws up close but can also
                     shoot stingers out of their tails."

                     COMMENTS:  I wonder if they're related to the Mynocks in
                     Jedi Knight?  These buggers dart around quick.  Assault
                     guns don't really work on them.  Shotguns do, tho.  Better
                     than a can of Raid any day

                     ZAEBOS (ZAY-bows): "Minor demons, the Zaebos serve as
                     lieutenants to Belial within the seventh level of Hell.
                     Armored with a reptilian shell, the Zaebos leap great
                     distances and slash with their scythe-like claws."

                     COMMENTS:  These guys jump far.  And once they touch you,
                     you lose a whole LOTTA health.

                     XAMUL (zah-MOOL):  "Found in the depths of Chaos and
                     demon-dwelling areas of New Damascus, these rabid canines
                     inflict deadly bites with their razor-sharp teeth."

                     COMMENTS:  Coming soon.  Haven't encountered them yet.

=====================================================================
3.              SECULAR WEAPONS

                     "Hakael" Handgun:  "Similar in look and feel to a
                     present-day 9mm pistol, this handgun has a user interface
                     that is so simple, even a child could use it.  Many do.
                     It packs only a small amount of punch, but is useful for
                     those "light" days, when a heavier gun just feels like
                     "too much."

                     COMMENTS: The pea-shooter of the game.  It does little
                     damage, and has a slow rate of fire (maybe 1.25 shots a
                     second).  It is good for shooting out windows and gratings
                     though.

                     "Azazel" Assault Rifle:  "The Azazel gets its name from
                     its ability to deliver rounds with demonic speed.
                     Although the individual rounds do only light damage, a
                     sustained stream of fire will decimate most enemies within
                     seconds.

                     COMMENTS:  Remember the good ol' days of DOOM where you
                     could fire a chaingun and NOT have the screen dance and
                     bounce in front of you?  Well, they're back.  With the new
                     Azazel you can go through 50-100 rounds a second and not
                     have to worry about losing your aim.  Don't know why, tho.
                     Probably has gas-vent recoil compensation up the wazoo.
                     It's also really good for tearing a slice out of any bad
                     guys you may encounter.

                     "Trinity" Combat Shotgun:  "This triple-barrel shotgun
                     contains enough punch to rip through light armour with
                     ease.  67.8% of all common street thugs agree that its
                     slow reload rate is a serious design flaw, even in light
                     of the fact that 44.3% of all statistics are made up on
                     the spot."

                     COMMENT: Oh, great.  Now the MANUAL's cracking jokes.
                     Yeah, the slow reload rate -is- a serious design flaw.
                     The gun's spread isn't that good, either.  Even worse than
                     the popular DOOM shotgun.  I tend to not use this gun
                     except when wanting to conserve assault rifle ammo, or
                     pinging off Kynthras.

                     "Beelzebomb" Grenade Launcher:  "Though difficult to aim,
                     the Beelzebomb can inflict massive radial damage.
                     Grenades explode on contact with an enemy, or within three
                     seconds of exiting the gun's barrel.  This is the weapon
                     of choice for those difficult "indirect" shots.  The
                     reload rate is fairly fast, given the size of the
                     ammunition."

                     COMMENT: Ever since QUAKE came out, every FPS has got to
                     have a grenade-launcher.  The Beelzebomb is not really
                     different than QUAKE's, tho the grenades are heavier and
                     don't bounce nearly as much.

                     "Murmur" Missile Launcher:  "This behemoth fires
                     line-of-sight projectiles which explode, causing blast
                     damage to anyone standing nearby.  Production of it was
                     ceased following a number of accidents that resulted in
                     the deaths of both its targets and its careless users.
                     Though it fires at a slow rate, the damage it can inflict
                     is impressive."

                     COMMENT: I gather this gun's nickname comes from the fact
                     that it's quiet compared to most other Rocket Launchers.
                     Like the Azazel, it has no recoil, so you can aim easy
                     after each shot.  Really good for those big honkin'
                     baddies in the Armored suits and for taking out hordes of
                     soldiers at once.

                     "Senciner" Sniper Rifle: "Capable of long-range fire and
                     sighting, this rifle allows you to take out enemies long
                     before you get within their visual range.  If you hold
                     down the fire button, the sight pops up, allowing
                     precision aiming; when you release it, the gun will fire.
                     The damage potential of the Senciner is extreme, and its
                     sleek design has made it a favourite among sportsmen and
                     assassins alike."

                     COMMENT: I've never found much use for sniper rifles in
                     single-player FPSes.  It's also true for this one.
                     There are usually too many bad guys around firing at you
                     for you to concentrate on pinging off even one of them.
                     And if you DO get a shot off, it's usually not enough to
                     kill the sucker.  Now, that's not to say that this gun
                     isn't a lotta fun in multiplayer, but I've never played
                     multiplayer REQUIEM, so I wouldn't know.  Anyone care to
                     enlighten me?

                     "Revelations" Railgun:  "Firing small steel flechettes,
                     the railgun accelerates each round to a velocity well in
                     excess of 17,000 miles per second.  Because of this
                     tremendous muzzle velocity (which would cause the bullet
                     to escape Earth's gravitational hold), most enemies simply
                     explode when hit.  When the technology was first
                     developed, the planetary government used it to annihilate
                     malfunctioning spacecraft.

                     COMMENT: Malfunctioning spacecraft.  Right.  I'd love to
                     see what kind of Black Ops this puppy was used in.  It
                     -is- a sweet gun, though.  One shot DOES annihilate any
                     foot soldier or non-boss demon.  However, ammo is really
                     hard to come by, so it must be conserved.

=====================================================================
4.              ANGELIC POWERS

4.1                     COMBAT POWERS

                     EXORCISE:  "But Jesus rebuked the evil spirit, healed the
                     boy and gave him back to his father.  And they were all
                     amazed at the greatness of God." --Luke 9:42b-43.

                     COST: 4 Essence per shot.

                     COMMENTS: Exorcist is much like the pistol.  Not really
                     good for anything except to knock out windows and
                     gratings.  It also can be used to push enemies back over
                     an edge.

                     PENTECOST: "They saw what seemed to be tongues of fire
                     that separated and came to rest on them." --Acts 2:3

                     COST: 18 Essence, chargeable up to 50.

                     COMMENTS: When I first noticed the power's name I thought
                     "Oh great.  A power that makes people speak in tongues."
                     In fact, this is one of the most diverse powers in your
                     arsenal.  It's more powerful than Exorcise, for one.  It
                     can also be charged up to 50 Essence to release a powerful
                     blast that will gibbify any soldiers in it's path.  If it
                     gibs a baddie, it continues on at reduced power towards
                     its destination.  There also appears to be a certain field
                     of effect that is bigger than the actual "ball."

                     While I use this power most of all the offensive powers,
                     there is one problem--it does tend to gib a lot of
                     enemies.  Normally, that's not a bad thing; the more gibs,
                     the better.  But in this game, you don't necessarily want
                     to turn a potential ally/host into sludge. (see POSESSION
                     and RESURRECTION)

                     Also note that Pentecost has electrical properties...
                     shooting it in water will damage you.

                     In a multi-player game, the charge-up option is not
                     available.

                     BRIMSTONE: "On the wicked He will rain coals of fire and
                     brimstone, and an horrible tempest, a scorching wind shall
                     be the portion of their cup."

                     COMMENTS:  Mmmm... sulfur.  Just like mommy used to make.
                     A more powerful version of Exorcise, but not chargeable
                     like Pentecost.  It does, however, have a faster rate of
                     fire than Pentecost.  Brimstone's good against quite a lot
                     of demons.

                     BLOODBOIL: "His blood did boil in his veins, and he cursed
                     the name of the Lord, and died."

                     COMMENTS: The visuals for this power are... interesting.
                     Just walk up to a bad guy, activate the power, and watch
                     his body quiver and quake, lances of blood shooting out.
                     My main gripe with this power is that it has a range of
                     only a few meters.  You have to be pretty darn close to a
                     person to use this, and that's not an easy task unless you
                     want to use WARP TIME or HASTE.  Still, it's good for a
                     laugh.

                     LIGHTNING: "From the throne came flashes of lightning,
                     rumblings, and peals of thunder." --Revelation 4:5

                     COMMENTS: Much like Pentecost, except with shorter range.
                     I didn't use this power much (except for the Chaos level).

                     LOCUSTS:  "Stretch out your hand... so that locusts will
                     swarm... and devour everything..." --Exodus 10:12

                     COST: 25 per wave of hand.

                     COMMENTS: With a wave of your hand, a swarm of locusts
                     attacks the enemy in your crosshair, nipping and biting at
                     it until the victim dies.  Useful for when you need a full
                     corpse.

                     TO SALT:  "But Lot's wife looked back from behind him and
                     she became a pillar of salt." --Genesis 19:26

                     COST: 50 Essence per salt shaker.

                     COMMENTS:  With a high essence cost, and a slow reload
                     rate, this power is only useful if you want to see a cool
                     death with no fuss and no muss.  Slowly, the victim's body
                     will turn to salt, and the air currents in the area will
                     blow an arm, leg, torso away.  Pretty good if you don't
                     want to alert anyone to your presence.

                     APOCALYPSE: "I am the a-POC-alypse!" --Apocalypse, Various
                     Capcom/Marvel fighters. (Sorry. Had to put that in there.)

                     COMMENTS:  BFG ex Deus.  When you activate this power, a
                     ball of yellow dots appear, with all the dots converging
                     on each other.  You now have 5 seconds to get the hell
                     (heh.) outta dodge.  Once the sphere coalesces, a large
                     explosion takes place, hopefully destroying everything in
                     the near vicinity.

4.2                     DEFENSIVE POWERS

                     HEAL: "I am the Lord that healeth thee."

                     COMMENTS:  10 Essence for 5 health?  I think not.
                     However, if you're really strapped for life, hide behind a
                     corner and pump up on this power.  It'll take a few
                     minutes, but fortunately, there's no time limit in the
                     game.
                                        
                     DEFLECT:  "Behold!  The arrows of the Philistines harm him
                     not!"

                     COST: 30 Essence for 1 second

                     COMMENTS:  When activated, you are surrounded by a purple
                     nimbus that protects you for 1 second, acting as a
                     shield.  Not very useful, difficult to use in the midst of
                     a heated firefight.

                     HOLY LIGHT: "The Light of the Lord is upon you, yet do
                     thieves sulk in the shadows."

                     COST: 5 Essence per Second

                     COMMENTS:  This just surrounds the area with light so you
                     can see better, and so your enemies can spot you better.

                     BANISH:  "The demons were cast into the abyss, never to
                     see creation again; the angels then rejoiced in Heaven."

                     COST: 50 Essence per shot.

                     COMMENTS:  This power is only effective against Demons.
                     It paralyses them for a number of seconds, making them
                     nice, easy targets for your nice, big guns.

                     SHOCKWAVE:  "They fell to the ground and could not arise.
                     Such is the power of the Lord."

                     COMMENTS:  Okay, whom among you have played Half-Life?
                     Wow, that's a lot.  Okay, you know those little doggy
                     aliens?  You know how they make that funky noise right
                     before sending out a big circular blast that hurts you if
                     you're caught in it.  Yep.  Malachi does that, too.
                     Except he's not a little dog-alien.  And he doesn't make
                     that noise.  He's a good singer, you know.

4.3                     MANEUVERING POWERS

                     HASTE:  "Thou shalt be of the winds, north, south, east
                     and west shall be known unto thee."

                     COST: 25 Essence for 10 seconds

                     COMMENTS:  Hey, look!  It's Force Speed from Jedi Knight!

                     FLIGHT:  "And he rode upon a cherub, and did fly:  and he
                     was seen upon the wings of the wind."

                     COMMENTS:  Hey, look!  It's Force Jump from Jedi Knight!

                     WARP TIME:  "And the Lord said, I will certainly return
                     unto thee according to the time of life."

                     COMMENTS:  This is cool.  You've probably heard this
                     comparison thousands of times.... so once more won't hurt.
                     The MATRIX.  The Lobby Gunfight Scene (tm).  There, I said
                     it.  When you activate this power, the screen takes a
                     purplish tint and everyone moves slower than you.  You
                     still move at a relatively normal speed.  This makes for
                     some really fun moments; dodging bullets and such.

4.4                     INTERACTIVE POWERS

                     HEAL OTHER:  "And Moses cried unto the Lord, saying, Heal
                     her now, O God, I beseech thee."

                     COMMENTS: A purely ornamental power, it's only REALLY used
                     ONCE (see Spoilers, below).

                     INSIST:  "And the truth of the Lord did come upon him all
                     at once, and he fought on the side of the Lord."

                     COST: 25 Essence per use.

                     COMMENTS:  Instead of shooting the baddie, why not make
                     him fight for you?  Only one baddie can be Insisted, and
                     the baddie has to be human.  While Insisted, the baddie
                     follows you and attacks anyone that attacks you or him.
                     If you push against your Insisted comrade, he'll walk
                     forward in the direction you nudged him.

                     This power is not used in multiplayer.  That'd just be too
                     cool.

                     RESURRECT:  "Not yet.  Come back.  C'mon.  C'mon.  That's
                     it..." --Gabriel, _The Prophecy_

                     COMMENTS:  Oooookay, instead of Insisting that the Heavy
                     Armour guy join you, you shot him.  With a rocket
                     launcher.  Luckily he's all in one piece.  Resurrect him,
                     and boom.  Instant ally.  Resurrected people act like
                     Insisted, but you can have more than one following you
                     (imagine the possibilities!)  Also, if a Resurrected
                     baddie gets killed again, it cannot be re-resurrected.

                     This power is not available in multiplayer.  I mean, what
                     would be the point?  You re-spawn automatically after you
                     die anyways, and WHY would you want to work for the guy
                     who killed you, anyways?

                     POSSESS:  "The angel lies within thee, and ye shall know
                     the power of the Lord."

                     COMMENTS:  Heh.  I love this power.  I'll tell you why
                     later.  As you activate this power, your Spirit leaves
                     your mortal body, and the screen takes on a pink/purpleish
                     shade.  You have a few seconds to find another body to
                     inhabit.  When hop into the body, you gain it's weapon and
                     the ability to sneak past unnoticed (you're in a baddie's
                     body, after all).  After a few seconds of possession, the
                     baddie's body dies normally, and your mortal body is there
                     again, taking it's place.

                     I think it was a good idea that 3DO decided that this
                     power should not be available in multiplayer, don't you?

=====================================================================
5.0              BOSS STRATEGIES

                     The bosses in REQUIEM are TOUGH.  In future updates, I
                     will give tips on how to kill them without using cheat
                     codes.

                     NOTE:  If you're running ver. 1.0, you can't really tell
                     if you're damaging the Bosses.  It's highly recommended
                     that you download the 1.2 patch, which makes the Boss
                     flash red whenever they get damaged.

                     THE GERYON:  The first Boss level that Lilith sends you to
                     is a shallow pit in Chaos inhabited by a pair of Geryon.
                     The Geryon have two attacks: Their hand-to-hand (or
                     claw-to-hand) and their lightning attacks.  The lightning
                     moves slow enough for you to easily dodge.

                     Conventional weapons won't work on them.  If you launch a
                     grenade at them, an invisible field (Possible AT Field for
                     all you Evangelion fans) deflects it.  The trick to
                     beating these ugly SOBs is to use your Banish power on
                     them, rendering them immobile for a few seconds, then lob
                     some grenades at them.  While under "banishment", their AT
                     Fields are innefective.  Just make sure that you're out of
                     the blast radius.

                     You can also use Pentecost while the Geryon are
                     Banished... but I find grenades do a much better job.

                     TRYXINOS:  This guy has two main attacks:  An itty-bitty
                     fireball attack, and a shockwave attack.  Of course, you
                     know well enough to keep away from him when he uses these
                     attacks, don't you?  Goooood.

                     Tryxie tends to jump around a lot like a little puppy dog
                     who's happy to see you.  Well, actually, he's not little..
                     and he's not happy to see you.  Because he jumps around a
                     lot, it's a good idea to slow him down before attacking
                     him.  To do this, use either BANISH or TURN TO SALT.
                     BANISH will stop him in his tracks for a few seconds,
                     while SALT slows him down.  While he's vulnerable, send a
                     few grenades his way.  All in all, he's not that difficult
                     to beat.

                     LILITH:  Okay, you're halfway into the game and then they
                     throw the apparent main villian against you?  Hmmmm...

                     Lilith, being an archdemon, has a whole host of powers
                     making her much more powerful and difficult that the
                     weenie demon hordes.  She can send out 3 Pentecosts at
                     once, bursts of lightning, and reflective lances of light.
                     She can also summon Demon-Dogs and Zaebos.

                     Lilith's a bit tricky than the other Bosses.  Secular
                     weapons won't work against her at all; she just laughs and
                     shrugs them off.  Also, you can't attack her at all from
                     within the four pillars in the center of the room, as the
                     projectile will simply veer off to the side.  What you
                     have to do is this:

                     1) GET OUT FROM WITHIN THE FOUR PILLARS.  If you stay
                     there, you're as good as dead, plus it's much easier for
                     Lilith to hit you with her weapons.

                     2) GET UP CLOSE AND PERSONAL WITH HER.  Toss a BRIMSTONE
                     at her.  If she laughs at you, then back off.  Dodge her
                     attacks, then try again.

                     3) PICK AND CHOOSE.  If your attack succeeds, Lilith will
                     split into two identical versions of herself (oo. the
                     POSSIBILITIES!) and attack.  Choose one, and attack it.
                     If she flashes red, keep attacking her until she merges
                     back into her single form.  If you picked the wrong one,
                     quickly turn around and shoot at the other Lilith.  If
                     you're lucky, you'll get a few shots on her.  If not, then
                     you'll have to wait.

                     4) DEAL WITH HER FRIENDS.  After a few shots like 3),
                     Lilith will summon some hellspawn to wear you down.  The
                     first time, she brings forth a half-dozen Demon-Dogs.  The
                     second and third times, a pair of Zaebos.  The last two
                     times, she'll bring in 2 or 3 more Demon-Dogs.  Dispatch
                     them like you would normally.  Lilith won't attack you.

                     5) REPEAT 3 AND 4 AS NECESSARY.



=====================================================================
6.0              CHEAT CODES

                     Yeah, all FPSs need these things, and Cyclone put the
                     standard ones in...

                     These codes were shamelessly cut'n'pasted from
                     www.voodooextreme.com.  Don't worry, I got their
                     permission.

              Function key toggling is enabled with CSMILTON entered in the
              console.
              Fn Key Console Command Description
              F1 CSYHWH Toggles God mode -- an abbreviation for Yahweh.
              F2 CSHOST Toggles flight mode - use the jump and crouch keys
              to move up and down.
              F3 CSHALT Toggles the freezing of all entities.
              F4 Turns off the effects of F1, F2, and F3.
              F6 CSPORTAL Shows the portals in the game.
              F7 CSVANISH Kills all entities in the current JAM.
              F8 CSWIRE Shows the wireframe around all architecture polygons
              drawn.

              F9 CSSTIGMATA Give all guns, ammo, powers, items, health, and
              essence.
              F11 CSBACK Restart the level.
              CSGO n Jumps to the indicated start point within the JAM. '1'
              is the first.
              CSGO x y z Jumps to the given coordinate within the JAM.
              CSHIDE Does nothing, but the text appears in the executable
              and people may think it's a real cheat code.
              CSTIME [n] Slows down the clock within the game.  Player
              movement is not affected, though.  '100' is normal speed.  200
              is the maximum.  If no value is given, the clock returns to
              its normal speed.
              CSMAPPER [f] Toggles the in-game "auto map".  The optional
              argument is a floating point number that scales the map as a
              percentage.



               CSMAPPER[n] Note, there's no space between the integer and
               the code.  0 is don't show, 1 is map only, >=2 is map &
               entities.
              CSGUNS Gives all weapons.
              CSAMMO Gives all ammunition.
              CSROSARY Gives all angelic powers.
              CSESSENCE Sets the player's maximum and current essence to
              200.
              CSHEALTH Sets the player's maximum and current health to 200.

              CSSHROUD Sets the player's maximum and current armor to 200.

              CSITEMS Gives all plot items.
              CSMILTON Enables the function keys as cheat keys.
              CSTOURIST Toggles enhanced speed being on permanently.
              CSAO n Adds the numbered objective to the player journal.
              CSEO n "Ends" the numbered objective from the player journal.
              CSRO Resets the player journal.
              CSTIMEOUTS Multiplayer - allows non-active players to be
              removed if more than 120 seconds have passed since the last
              input.
              CSNOTIMEOUTS Multiplayer - does not allow inactive players to
              be automatically removed.
              CSVERBOSE Weapons are "explained" during the game.
              CSBLAH Prints a test message on the HUD.
              CSCLIPMOUSE Causes the mouse cursor to be clipped to the
              window.  Only useful if running in windowed mode.
              CSFRAME, CSFRAME2, CSUNFRAME, CSTRACE, CSUNTRACE, CSSQUEEZE,
              CSUNSQUEEZE Multiplayer debugging tools.
              CS3DNOW!OFF 3DFx version only, forces the game to not use
              AMD's 3DNow! technology.
              CS3DNOW!ON 3DFx version only, forces the game to use AMD's
              3DNow! technology if it's available.
              -LITTLE, -KERRY, -DARYL, -OWEN, -ADAM, -CHARLIE, -MAYNARD,
              -SEAN, -GREG, -MAARTEN, -YUJIN, -SMUDGE, -KEE, -SARA, -CORY,
              -JACKIE, -RYAN, -PHIL, -FRED, -BRYAN, -ERIK, -JENNA, -MO,
              -JUSTIN, -EVAN, -HELMUT, -NICHOLAS, -CYCLONE, -KHOURY, -KUDO
              They play various lines of dialogue from the game.
              -DEBUG Causes certain debug information to appear at the top
              of the screen.
              -MPQUERY Displays certain information about multiplayer game.

              -EDKEYS Causes the original Requiem editor key bindings to be
              used.

              -FOV[n] 'n' is an optional integer.  (Note, there's no space
              between the two.)   If present, the "Field Of View" will be
              set to the given value. (I don't think it's really a field of
              view; it's more like the distance
              between the eye and the viewing plane.)  120 is normal.  If no
              number is given, the current value of the field of view is
              displayed.
              -CAMERA Toggles the HUD text from appearing when the HUD is in
              "hide mode".   Maximizing the screen to the fullest using the
              '+' key puts the HUD in "hide mode".
              -CALCFPS Toggles calculations of the frame rate to be on or
              off.  Whenever it's turned on, the history is cleared.
              -SHOWFPS Simply displays the current frame rate.  It has no
              effect on whether or not the values are calculated nor does it
              affect the update frequency.
              -RUN [0,1] Running always on?  0 == no, 1 == yes
              -LOOK [0,1] Free look?
              -INVERT [0,1] Inverted mouse during free look?
              -CENTER [0,1] Does nothing, but the text appears within the
              executable.
              -XHAIR [0,1] Crosshair?
              -TEXT [0,1] Display dialogue text?
              -SHADOWS [0,1] Shadows?
              -HIDEGUN [0,1] Gun hidden?
              -SFX [0,1] I don't think this does anything, but I'm not 100%
              sure.
              -STEPS [0,1] Foot steps?
              -RES [+,-,0-9] Report, adjust, or set the current screen
              resolution.
              -MOUSE [f] Sets the mouse's sensitivity using a floating point
              number between 0.0 and 100.0.  100.0 is very fast, 20.0 is
              quite slow.  50.0 is normal.
              -INTENSITY [f] Sets the brightness/gamma of the game.  The
              default is 50.0.
              -SOUND [f] Sets the "regular" volume control.  Default is
              100.0.
              -DIALOG [f] Sets the dialogue volume control.  Default 100.0.

              -MUSIC [f] Sets the background / CD music volume.  Default is
              100.0.
              CSMAP mapname Jumps to the "1st entry point" of the given
              level/map/JAM.   This is not necessarily the same place that
              would be entered by normally playing the game.





=====================================================================
7.0              SPOILERS/WALKTHROUGH

                     *to be added*
=====================================================================
8.0              STUPID ANGEL TRICKS

                     Here's a few nifty things I discovered while playing the
                     game:

                     TO GIB OR NOT TO GIB.

                     Pentecost may seem like a cool power at first.  With a
                     well-placed shot, you can take out 3 or 4 baddies.
                     However, when a charged bolt hits a baddie, it tends to
                     gibbify the poor wretch, rendering him unable to be
                     resurrected.

                     THE MATRIX LOBBY GUNFIGHT SCENE (LGS [tm])

                     Again with the MATRIX.  I still think Warp Time is a cool
                     power.  It'd be better if it lasted longer, tho.  Anyways,
                     if you're lucky enough to have the MATRIX soundtrack, pop
                     it in after you start up REQUIEM and select song 2
                     *console command?* Boom.  Instant LGS.

                     WE WANT YOU!  WE WANT YOU!  WE WANT YOU AS A NEW RECRUIT!

                     There's no limit to the number of people you can
                     Resurrect.  I once had a small army of 10 armor-clad guys
                     following me around, drawing fire off me.  It's such a
                     good feeling, having the Lord's own creatures do my
                     fighting for me.  Just be careful, tho... if you make too
                     many followers, you're bound to get stuck.  Raising people
                     from the dead apparently gives them a poor AI.

                     FUN WITH POSESSION PART I:  "Heh.  Killed the bastard."

                     La la la... walking around.  Opening a door.  Buncha
                     baddies, guns pointing to me.  Bullets flying out of their
                     barrels, and I fly out of my skin into the closest gunner.
                     As I enter his skin, my eyes become his eyes and I see my
                     body fall, lifeless to the ground.  The guards, thinking
                     they've killed me, return to their duties... not knowing
                     the traitor in their midst.

                     FUN WITH POSESSION PART II:  "Body hopping."

                     As above... but I walk a mile in the man's shoes before I
                     hide behind some crates and let the flesh die.  When I
                     emerge from his skin (not even a stain of blood on
                     me--that's how cool I am) I walk on until I see the next
                     guard, hop out of my body, and into his.

                     If you do this right, and have the patience, and don't
                     mind NOT killing a lot of people, you can finish an entire
                     level this way.

                     FUN WITH POSESSION PART III:  "I'm invincible!" "You're a
                     loony!"

                     While possessing a body, any attacks on the body do
                     absolutely NO damage.  The body dies only after the
                     possession time limit is reached!  Possession is, in
                     essence, an invulnerability spell-thingy!

                     But, when in a possessed body, you gain access to his
                     weapon, and the bullets from a baddie's gun move much
                     slower than the gun that you carry as Malachi.  Malachi's
                     bullets are instantaneous (ala DOOM and QUAKE's shotguns),
                     while the baddie's bullets are actually entities that take
                     time to travel from point a to b.  Keep that in mind when
                     attacking.

                     THE MATRIX:  "What do you need?  Besides a miracle."
                     "Guns.  Lots of guns."

                     Yeah, you've heard me gush over and over about the MATRIX
                     and how Warp Time makes the game play like that Lobby
                     Gunfight Scene (tm).  But unfortunately, Warp Time only
                     lasts for two to three seconds.  If you want to play the
                     entire game in slo-mo, enter the cheat code CSTIME 40.
                     Enemy animations are slower, bullets are visible (!) but
                     you still move the same speed.  Your ROF is slowed
                     accordingly, tho, and doors open a bit slower as well.

                     For increased MATRIXosity, pop in your MATRIX soundtrack
                     and switch to track 2 (wish I knew the console command),
                     and shoot to your heart's content.

                     The best area to do this is in the reception area of the
                     Paradise hotel.  One big square desk in the center, and
                     lots of pillars to hide behind.  Actually makes you feel
                     like you're somewhat in the movie... well, except that you
                     only carry one gun at a time, have angelic powers, and
                     don't wear a trenchcoat.

                     God, I want alternate skins for this game!
=====================================================================
9.0              APPENDICIES

                     BIBLICAL STUFF

                     Since REQUIEM is a game based on biblical themes, I plan
                     on putting the similarities/dissimilarities between the
                     game world in REQUIEM and the world presented in the Bible
                     and traditional (read: Judeo-Christian) interpretations of
                     the Bible.  Currently, I just have a brief synopsis of
                     each issue.  *In future editions of this FAQ, I will cite
                     sources.*

                     The War in Heaven

                     In the Bible, the great War took place either before, or
                     some period immediately after the creation of the
                     Universe.  Satan (literally "Adversary" in Hebrew), for
                     whatever reason, rebelled against God and took one third
                     of the Host with him.  Since then they have made it their
                     business to keep God and humanity separated by sin,
                     hatred, anger, science, etc...

                     In REQUIEM, the War happened a few years ago, and it seems
                     to have affected a majority of the Host, not a minority.

                     Lilith.

                     Lilith is never mentioned in the Bible.  She is first
                     "seen" in Midrashic liturature (a Midrash is akin to a
                     modern day "commentary" on a book of the Bible) as a
                     night-demon.  Legend says that when God first created Man,
                     he created a Woman for him.  This woman was Lilith.
                     Unlike Eve, she was created from clay, like Adam was.
                     However, Lilith wouldn't subject to Adam's authority, and
                     was cast out of Eden.  Cast out, she became a demon that
                     preyed upon babies, killing them while they slept (SIDS?)
                     Other legends say that Lilith was Cain's wife.  Lilith is
                     said to be extremely beautiful.

                     In REQUIEM, Lilith is butt-ugly.

                     A lot of names in REQUIEM are taken directly from the
                     Bible:

                     Malachi: A minor Old Testament prophet.

                     Judith:  A character in the Old Testament.

                     Elijah:  An important Old Testament figure.  Called down
                     fire from Heaven to consume a bunch of Baal's priests.
                     Commonly pronounced "ee-LIE-jah."  In the game, it's
                     pronounced "eh-LEE-jah."

                     Jonah:  Duh.  Jonah and the whale?  Anyone remember that
                     story from Sunday School?

                     Aaron:  In Exodus and Numbers, Aaron was an aide to Moses
                     and Joshua during the conquest of Caanan.

                     Leviathan:  A large sea-monster.  Many scholars consider
                     it to be a dinosaur.

                     "Azazel" (your assault rifle)  In some Jewish texts,
                     Azazel is a head demon.

                     Pentecost:  The occasion marking the true birth of the New
                     Testament church, tongues of flame alighted on the
                     disciples heads and they began to speak other languages.

                     In the game, Pentecost is a way cool, destructive power.

                     As you enter Chaos, a series of walls flies encircle you.
                     The Latin on the walls read: "Et Septum Angeli Qui
                     Habebant Septem Tubas Paraverunt Se Et Tuba Camerent"
                     Latin Translation?

                     IF YOU LIKED THIS GAME YOU WOULD ALSO LIKE:

                     "The Prophecy/God's Army" While extremely far from
                     Biblical accounts, this is one of the best depictions of a
                     War in Heaven I've ever seen.  Christopher Walken plays
                     the Archangel Gabriel who leads a second rebellion in
                     Heaven because he can't accept the fact that God has
                     granted salvation to a bunch of sinful, talking monkeys.

                     I noticed that Malachi has black fingernails, and in the
                     Prophecy, Lucifer had black nails.  In the lackluster
                     sequel, all the angels except Gabe have black fingernails.
                     Coincidence?

                     I'd love to see a mod or something that uses voice samples
                     from the Prophecy to replace Malachi's voice.  At least
                     this would give him some sort of personality.

                     In Nomine: The Roleplaying Game.  One of the more
                     interesting RPGs out there, IN is about the war between
                     Angels and Demons.  Players can either be Angelic or
                     Diabolical, and the game world addresses certain issues
                     about spirituality and such.  A must read for anyone
                     interested in "spiritual warfare".

                     "This Present Darkness" by Frank Peretti.  An interesting
                     look at spiritual warfare, written by an evangelical
                     christian.  I've only read a little bit of this, but I
                     found the concepts interesting.

                     THE MATRIX:  'nuff said.
======================================================================
This FAQ is a work in progress.  If you know of something relating to
this game that I haven't entered, email me at gaston58@hotmail.com and
I'll put it in and credit you with the snippet.  If you just want to
make a comment/snide remark, email me.  This is my first FAQ and I
want it to be a good one.  Suggestions are always welcome.
======================================================================

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