Resident Evil чит-файл №2

By John Kless

Ground Floor
From the dining room, go to the hallway and around the corner. When the zombie
starts to chase you, run back to Barry for help. Walk back to the entrance to
meet with Wesker. Just walk around in a feeble attempt to find him. No don't
split up, too late! Make sure you have the wooden crest from above the
fireplace. Running low on ammo? There may be some on Kenneth's body. Go
through the far doors in the lobby. There's a map in the statue (if you can
get up there). Rabid Mutts will come flying out of the walls, so watch your
back. Keep heading straight. The herb increases health. Go through the door.
Keep going until you find the shotgun. When you leave the room the ceiling
will start crashing down. Fiddle with the knob, and Barry will save you before
you're crushed. Go to the next room. Blast the zombie. And go through the door
on the right. Take the chemical. Stash any extra items in the box. Go into the
room on the left. Activate the paintings in this order; newborn, infant, boy,
young man, middle aged man, old man. Don't be stupid, unless you want your
eyes to get pecked out. Take the anther crest. Go back into the hallway. Barry
will give you some big bang rounds. Head back to the dining room, and into the
hallway where Kenneth's body is. Go through the red door on the left. Push the
shelf to get the music notes, then use them on the piano. Take the golden
crest and replace it with the wooden crest. Replace the golden crest above the
fireplace. Take the key behind the grandfather clock. Go back to the lobby and
go upstairs.

First Floor
Take the Bazooka from the body. Head around the balcony of the dining room.
Kill the zombies and push off the statue. Go back down stairs and find the
room with the ugly plant. Pour the chemical into the water pump. Take the key
and stock up on herbs. Go to the dining room and take the jewel from the
statue. Find the tiger statue and put the jewel in it's eye. Take the wind
crest. Go upstairs to the armory. Push the two statues on the grates. Hit the
button on the floor. Take the sun crest. Find Richard. He doesn't look so
good. Give him the serum from the stock room downstairs. Oops! Didn't mean to
do that. Take his radio. Go into the next room and then through the wooden
door. Blast the snake. Take the moon crest and shells. I think you should do
some of the work from here. Once you've flipped the switch in the insect case,
gotten the lighter and the map. Place your crests into the wooden panel of the
proper room. Go through the door. Push the stairs against the wall and get the
crank. Go through the metal doors. Listen to the radio. Use the crank to lower
the water level in the pool, cross the bridge. Get your finger on the trigger
and run for the elevator. Get to the guard house.
                               
Guard House:
Push the statue over the hole in the middle of the corridor. Go into the room
to get the shells and red book. Go into the adjacent room. Drain the tub and
get the key. Go across the hall and you can get the items you left in the
stock rooms. Keep going forward until you get the dorm key. Then go into room
002. Read up on Plant 42. Push away the dressers and climb down the ladder.
Tread water to the next room. Don't waste any rounds. Pull the lever and the
water will drain. Hit the switch on the wall next to the door to unlock the
next room. Go inside and take the dormitory key. Read the white book and
replace it with the red book. Get to the room with the key pad. You need to
make the V-JOLT to kill Plant 42. Take four empty bottles. Fill two with UMB
No.2 and two with UMB No.4. Combine UMB No.4 with UMB No.2. Put the water from
the sink into the empty bottle. Combine the water with UMB No.2 which will
create NP-003. Combine this with UMB No. 4. Fill one of the empty bottles with
UMB No.2. Fill up the empty bottle with water, and combine it with UMB No.2.
Fill another bottle with UMB No.4. Combine NP-003 with UMB No.4. Fill another
bottle with UMB No.2. Combine UMB 6 with UMB 7. Fill up a bottle with water
and combine with UMB No.2. Use the NP-003 on the No.13. What a pain in the
ass. Dump V-JOLT on plant-42's roots. Go upstairs and save your game. Get as
many weapons as possible. Go through the secret doorway and unload every round
you have into Plant 42.

copyright 1997 John Kless