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Читы для Revenant

Чит-файл для Revenant


 За игрой наблюдают: 1 человек

Выдержка из Энциклопедии игр

Разработчик:Cinematix Studios
Издатель:Eidos Interactive
ISO статус:релиз состоялся 27 октября 1999 года
Жанры:Action / RPG / Isometric
Похожие игры:Darkstone, Diablo
Multiplayer:(4) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла в 1999 г.

Solution [ENG]

Информация актуальна для
by FunkyChicken

This game is definitely cool.  Supposed Diablo clone or not.  Anywho.. I figured
write a nice little walkthrough because someone is going to get stuck in this
game I
just know it =)

The beginning

The game starts out with you being summoned into the world (bla bla bla
Basically you can't do anything wrong in the beginning.. Choose all the
responses if
you'd like or just say УI guess I have to obey you until I find out who I amФ to
through it.  Then this psycho little pansy monk comes flying into the room and
can beat him up with your eyes closed.  (it took me a couple minutes to learn
how to
fight backЧI hate instructions ;)  and he barely hurt me at all)
The mean ol' mage guy says they should sentence the guard to death.  Stupid
says ok.  All you have to do is run down to the dungeon, talk to Rand (the
and then go back upstairs and say he's innocent.  They'll still kill him (that
is a bastard) and you get to watch his body get blown in half.
Oh well ;)  I suppose you could tell them to kill him I don't really think it
matters.  Talk to the guards in the building if you want.  They give you lots
not really useful information ;)
Then its off to find Jong your friendly weaponsmaster.  He is in the building
the little yin yang symbol on it..  go inside then the only door you can open
other is locked) leads you out to his little training ground.  Learn your
He gives you some nice jump thrust move.  Beat up the dummy if you want to hehe
Leave.. go buy armor and stuff (there are various chests in the castle and in
that contain money  I ended up with about 600 gold)  Then go run around in the
woods.  Kill things.. gain levels.. pretty standard.


You'll run across this little buddah guy floating in front of a treehouse if you
walk around enough.  He knows you and gives you some cryptic responses.   He
hands over a new magic symbol.  Earth I think?  and the 2nd level magic scroll. 
wandering around and killing things till you feel like a man ;)
All the way to the bottom right of the map is the ograk city and they tell you
they're having problems with the acolytes too and if you prove yourself they'll
maybe let you talk to the chief.

Town Drunk

Well if you're like me you'll run all over the place looking for something to
to show your power to the Ogrok.  I tried casting spells and looked for
something to
take back as a trophy.. couldn't find anything.  I got stuck.  I happened into
bar (upper right corner in the town) and decided to talk to the drunken sailor. 
just so happens that he knows how you can get in there.  Get this amulet and
will let you in.  Of course.. he can only take you to the amulet if you help him
his ring back from the wench in the ancient tower.

Solaria Key

Unfortunately the wench didn't leave the key under the doormat at the ancient
So now what... who in the heck would know about the ancient tower?  Ah.. back to
library.  Talk to the librarian and ask him about the ancient tower.  He tells
that the door is magically locked and you will have to have the Solaria Key to
unlock it.  But.. guess what.. the guy who had the key got captured by the Druhg
couple days ago.  =)  hahah ;)   Welp.. off to find Jason the Keymaster {grin} 
don't know where the gatekeeper is =) )  Oh and guess what, the Druhg camp moves
around so nobody knows where it is.   Go save Jason from the Druhg camp (its at
top right...  just a bit north of the Ogroks.  Interestingly enough I had
gone there and killed all the Druhg's and looted the chests and he was nowhere
to be
found.  But once I talked to the librarian poof there was Jason tied to the pole
like a love slave =)  Set him free and you get the sun key  woohoo :)
Ancient Tower

Well run your ass off over to the Ancient tower and unlock that door.  Low and
behold there's that hot momma Harowen  (strangely reminiscent of Halloween don't
think?  must be that witch's hat =)  )  She wants to get it on so she tells you
go up to the teleporter and into her bedroom.  (if you really believe that she's
gonna come up and get naked you deserve to get your ass kicked)  and OH MY GOD!!
It's some psycho huge dragon.  Good luck killing him ;)  I was level 8 when I
tackled him and I had to use healing potions ;)  Anyways..  Loot all the
chests.. you'll find the ocean magic and lots of other crap.  The diamond ring
there too of course.  Gather it all up and head back through the teleport to see
the hottie didn't come up to play ;)  She thanks you because, yes she was FORCED
steal for the dragon and now she'll never steal again :)  And you finally learn
that weird blue cylinder thing was in the castle.  Another teleporter  wooo :)

Off to Gilligan's  no..  Arakna Island

Head thru the teleport and out of the castle and to the fat drunken sailor's
(down by the dock)  Get on his УboatФ and he'll take you to Arakna...
without drowning you first.  Ah and you get to test out your new lockpicks (from
ancient tower) on the chest just up the beach.  ;)  Now just think of all the
treasure chests you can now unlock.  I wonder if there's anything good in them? 
If you haven't already guessed why they call it Arakna Island...  I think I
smack you =)  One of the chests has a bunch of Woodland armor in it.  Of course
this time I already had Chain mail armor and 13090 gold so it did me absolutely
good ;)  This island is pretty easy..  just follow the yellow brick road.. or in
this case.. the cocoon and egg sac road.  It ends in a teleport and the only
difficult creature in this whole island is the queen widow spider lady who
these nice green globs of goo from some kind of bow.  Whatever....  ;)   But
anyway.. after you kill her, the amulet to get into the Ogrok town is in a chest
behind her.  Now you can go back and have fun with the drunken sailor some more
He asks you if you can go and if you have the amulet you can.  Now its time to
for the Ogroks.   Oh btw..  the armory should have barbarian armor available now
the weapon shop a broadsword.  These are VERY expensive items though so you may
to save the 5400 gp for the broadsword.  The item shop also has some rings and
necklaces available now.  So much for that 20k :)  Make sure you go talk to Jong
stock up on everything because the caves are going to be a real pain in the ass.
One hint on combat.. if you haven't already figured it out it's not a real good
to try and just use the mouse.  There are too many different techniques and the
mouse cannot handle them.  I originally started using the mouse and just clicked
madly when an enemy came around.  It worked pretty well up until about the
and the Dragons.  :)

Ogrok Champion

Well now its time to bring the amulet to the Ogrok village.  Everything seems to
going well... you rescued it from the Arakna Island.  But uh oh...you have to
yourself.  Get ready for a hand to hand battle with this huge ass ogre.  I
you use magic.  When you beat him you get to keep the amulet and get the
SoulCleaver.  Supposedly some badass weapon when in reality its only a bit
than the pointed maul.  The Ogrok Chief then tells you they will let you pass
the caves and give you their support when they can.  On to the Batcave Batman!


Head across the bridge from the Ogrok village (there are a 3 chests
scattered around inside with a bunch of crappy items in them  healings and
food)  On the other side of the bridge is a chest with the band of
regeneration and the magic level 3 scroll.  Finally...  I have been waiting
for that thing for a long time now.  I did happen to guess one of the 3rd
level spells... Life Moon Soul makes the Physical Paralysis Spell.   For
complete spell listings check the bottom of this walkthrough.  ACK!  The
buddah is back.  He tells you some more plot stuff... He also gives you the
Sun magic.  Nothing real important :)  X-files reference?  Trust no one...
I'm assuming the mean ol' mage is who he is referring to.  Duh...  hope
thats not like a real big plot spoiler ;)  Go through the teleport if you
want to go back to the town (castle)  Evidently the teleporter remembers
what its last journey was from because it does send you back to the caves.
Head up the stairs and fight =)  run around in here.. there really isn't
much i can help you with.  There are pieces of red scale mail armor
scattered around in chests, coffins.. etc..  Lots of dragons and lurkers and
just about everything you've already seen.  And a new one.. some cinderates.
(Another type of acolyte)  And when you make it out of the caves and into
the Kraag Mountains (more caves {grin}) you get to fight monks woohoo :)  In
this second set of caves there is a teleport back to the castle if you want
to go buy some more crap from the stores.   I missed it the first time
through but just southeast of the teleport is a stairway down which leads to
the Infested Swamp (more caves ;)  )  This place is a bit more difficult..
you are immediately attacked by 3 red ninjas and a cinderate.  Not too
friendly ;)  Move through this level.. aside from the enemies this section
is easy.  Go through the cave at the end of the section and you're in
another set of caves.  There is an opening just southeast of the cave you
just came out of.  Inside that cave is a chest with a bottle of spores in
it.  You might need this later ;)  Don't miss the chest with the Magic
scroll level 4 spells in it.  It's in this room. (the room with the big dead
fish not the side room with the spore jar)
continue through this section of caves into the wonderful Maze of Darkness

Maze of Darkness

Ok this place really freakin sucks.  I spent at least 45 minutes wandering
through these damn tunnels looking for the exit so I suppose if I can find
my way back to the beginning I will tell you exactly how to get out of this
hellhole.  Ok I finally found my way back to the beginning so here we go.
Upon exiting the previous caves and entering these head south west until you
can go no further.  (you have to go up a little bit and take the
southwestern passage.)  Just hug that wall past the big blue pool and around
the southwestern corner.  The passage will start to curve northward at this
point.  Again keep following this outer wall.  You will climb two sets of
stairs.  The passage will kink and corner several times until you are going
east.  There is a southern passage with those sparkly yellow things.  Go
that way.  Follow the paths with the sparkles until it takes you to the
exit.  I wonder if every time those sparkles appear it leads to the end?  I
don't know but the way I told you definitely works.

The Spiral Arm

Now you should be in yet another set of caves labeled the spiral arm.  This
section is incredibly straightforward considering the previous nastiness.
Just follow the spiraling arm.  You can't get lost here.  Well.. during the
first section anyway :)  You must trip several switches to actually continue
in this area and you must find them.  The purple section holds one switch.
It is south of the exit of the really easy part.
Stay to the center of the map don't take the lower path. Then fight through
the zombies and to the south is a little alcove with the switch.  Hit it and
watch the gate open.  The lower purple path takes you to a yellow section
with another switch that opens another gate.  There is also a chest with a
ranger sword next to that switch.  Basically you can see where this is
going.  Each different color has a different switch. Again its pretty hard
to get lost.  The sections are as follows.  Yellow is southwest of the
purple switch.  Green grass section is to the northwest of the purple
section.  It is the longest path.  The green crystals just north of the
purple section lead to the red crystals which leads to the white section.
The blue section is to the northwest of the purple switch.  Zombie land..
eww :)  Once you've tripped all the switches just go through the open gates.
Once you make it to the end of the passage you will enter an arena of
sorts... door closes behind you and you are forced to fight your way out.
You have to fight Soullage.  He has something like 4500 hitpoints and swords
barely do any damage.  One of the scrolls talks about ice arrows but I have
yet to find any....

Magic Spells

here is the key..

Sun =  Su
Ocean = O
Stars = St
Earth = E
Sky = Sk
Life = L
Soul = So
Moon = M

Here we go... hope I don't miss any.
These may be in a weird order...  I found out a lot of these by trying
different combinations not waiting for the scrolls.

Fist Mastery = L So             Fire Flash = M Sk
Nourish = L                             Poison = M
Might = So                              Cure Poison = L Sk
Regeneration = L E              Meteor Storm = E Sk
Stoneskin = M E                 Physical Paralysis = L M So
Swift Strike = O M              Quicksand = E Sk
Anti-Magic = St Sk              Dexterity = So St
Tornado = E St Sk                       Swamp Pit = Sk L E
Speed = So L St                 Shadow Fist = St M
Fireball = Su St                        Electric Bolt = Su Sk
Charm = St Su

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