This game was pretty decent for a company that hasn't done much before, but it
was short for its size. It had a lot of bugs in it, and did some lock ups. I
personally think this game was a Beta. I could be wrong. Anyways, I'll leave
it up to you, the game player, to read all of the dialogue so you understand
what the game is all about. This solve simply tells you what to do.
Touch laser with hand icon. Show Iacch-Captain the ring. Tell him you owe
his father, Louis-Wu, a favor. More dialogue. Ask about the circumstances of
Wu's disappearance. Grab the stunner from your inventory and shoot the bad
guy. Walk up to him and grab the yellow infodisk. Go south.
Click the hand icon on the flycycle to the west. Stick the infodisk in the
slot. Click on the flashing "MESSAGE" to read some crap. Click on Slave.
Click on the slot to get the infodisk out. Click on the disk to grab it. Exit.
Click on the other flycycle. Use the infodisk on the slot. Put it in Master
mode. Click on the flashing button on the handle. You fly away!
At a shielded gate. Tell Iacch-Captain (your tiger friend) to take care of the
guard. You steal a ship. 2 guards will follow you in. Shoot them with the
stunner when they appear. You fly the ship away, but are surrounded. Who
cares? Iacch sticks it in hyperdrive and you're outta there! Miranda, the
ship's engineer, threatens to destroy the ship because she thinks you're both
whacko. Tell Iacch that you'll go find her.
Miranda is tearing things apart. Tell her you'll just have to stop her, then
shoot her sorry ass. Now she's in some sort of medical bed and Iacch asks you
how you're going to convince her that you guys are good. Tell Iacch that you
have some proof. Put the infodisk in the slot on the right. She's convinced
that you are both good and wants to help. Back in the bridge, a bunch of
dialogue. Hindmost, the Puppeteer, sends you on a mission. Iacch renames
himself to Seeker-of-Revenge because he's pissed at his people. You land on the
Canyon People planet.
After lots of dialogue, you're in the chief's room. Ask him if he's the holder
of the secret. Back outside. Another dude talks to you. Ask to meet with him
so he can tell you about his people. Talk to him once inside. Notice he says
something about booze. Go back to your ship. Enter the elevator and go to
level 2. Use the food replicator on the left to get some ale. Go back to Chief
Wetempants of the Peepee Tribe. Give him the booze so he gets plastered. He
gives you his daughter as a present. After you knock her up, grab the rope that
is hanging on the pole. East. Grab the ladder. South. Lean the ladder
against the wall. Climb up. Use the rope on the rock. Click on the left hole
to climb down it. Look at the rabbit skin to the right of the giant statue.
Notice the position of the pegs. South. Grab the chief's necklace from the
pole. Climb back up the rope and down the ladder. Seeker returns with a dead
beast and he and Miranda go back to the ship. You're looking at the Tech Field
board. Place the Earth in the UR corner, Sun in LR, Comet in LL, Galaxy in UL,
and the Ringworld (from your inventory) in the middle. Seeker comes back and
you go check out a ship on the right. Use your scanner on it. You both go
back to your ship. Lots of dialogue. Now going to get the first stasis box.
On Flesh Eater planet. Look at the bones. Seeker says he's going alone. Tell
him you're tired of arguing with him. Back in the ship. Watching a camera
that's on Seeker's helmet. He gets captured. Enter the elevator and go to
level 2. Enter the door on the right and grab the medkit. Go to level 1. Climb
down the ladder on the left and then enter the cave. A bat is trapped in a
snare. Walk towards it. You'll fall in a pit and talk to the Flesh Eaters.
Notice where they throw you into the food pit. Use the medkit on Seeker. Grab
the bone fragment against the wall. climb out the hole in the UL corner of the
pit. Use the bone fragment on the rope. The bat will be free. Fall back in
the pit. Climb back out the hole. The bat will appear and give you a serum.
Use it on Seeker. Climb out the hole. Walk left until the Flesh Eaters appear.
Shoot them. Talk to the bat. Click on the pillar to your left. You'll crawl
into the throne room. Get the stasis box, exit, and then click on the rock
directly by your feet (where you got thrown in earlier). Seeker will jump out
and then you go back to your ship. Lots of dialogue. Talk about stasis fields.
Tell them you will check the files now. Click on the computer on the left and
read up on Stasis Fields. Note that if a larger field is around a smaller
field, the small one is cancelled. Go to level 1. Talk to Seeker. Tons of
You are by the Sunflower planet. Tell him it's best to wait until dark, then
discretion is the better part of valor (this skips arcade sequence). More
dialogue. Eventually you are on the shore and there is a creature floating out
in the water. Go back to the ship, go to level 2, and enter the door on the
right. Put on the pressure suit and click on the button to the right so you
exit the pressurized chamber. Back at the shore, click on the water to swim.
Long animation sequence and dialogue. You have to get the translator from the
sky dude. Once back in ship, click on hooks to remove the pressure suit. Go to
level 1. Click on the dominoes on the left to get the flycycle up.
You're now in the Sky Palace. Shoot the old man. Get the jar. Get the key in
the tube on the wall. Remove the cork from the barrel. Use the jar on the
green goo. Click on the 2nd book from the right. You get a piece of paper that
says 2-4-3. Click on the stool. Turn it 2x to the right, 4x to the left, and
3x to the right. KAPOW! It opens up. Look at the stool. There's a padlock.
Use the key on the lock. Get the translator. Click on the stairs. Back on
level 1. Click on the computer to the right. The probe will be dismantled so
you can get the prosthetic hands (read up on Dolphins to get this part). Climb
back down the ladder to the left. At the shore, give the translator, hands, and
green goo to the shore monster. He'll come back up with the stasis box. Take
it. Back in your ship. Tons of dialogue, then you go to the Map of Earth.
There's a beast on the shore. He's scared. Big whoop ... tons of dialogue, and
eventually you are by yourself with the shore monster. Talk to him. You get
some slave clothes. Walk west until you're at the castle gate. Lots of
dialogue. At the slave master screen, take some hay and then exit. Walk east
then south. You should now be in the dining room. King dude is grubbin away
and asks for more wine. A servant comes up, spills it on him, and gets his
throat slashed. The king wants a new tunic. Get his purple one and exit the
room. Walk east. You should now be at a guarded gate. Show the tunic to the
guard. Walk east into the closet. Take the 3 tunics (you can only take 3 of
them). Click the hand icon on the right ear of the wall carving. Get the 2
swords. Close the secret panel. South. Use the short sword on the sword
carving in the wall directly to your right. Get the head piece. Get a candle.
Put the hay on the bed. Use the candle on the hay. South. The guard will
smell the smoke and run in. Go north to the balcony. Use your communicator to
tell Seeker to pick you up. Lots of dialogue.
You're now back on the Canyon People planet and by the ship you saw earlier.
It's enclosed in a stasis field. Use the stasis field negator that Miranda
made to turn the field off. Close up of the hull of the ship. Click the hand
icon on the small panel on the left. Click the tiles in this order: top right,
bottom left, top left, bottom middle, top middle, bottom right. A creature is
inside and dying. Use the head piece on him. He tells you the antimatter must
be contained. Click the hand icon on the ship. Creature gave you a green key.
Use it on the top panel. Use the stasis box on the antimatter. Get the
antimatter ball. Get the 2 card modules. Exit the screen. Talk to the
creature. He's controlling your minds. Use the neural wave disrupter on him.
He's dying. Click the hand icon on him to put him in the ship and put the ship
back in a stasis field.
Lots of dialogue. Out in space. Seeker is in the lander to try to get close to
the bad guys and mess their ship up. Use the 2 green modules on the lander.
Sit back and watch the rest of the game.
Congratulations! You've solved bug riddled Ringworld! Now go read the book!