1. Pick a strong leader. You can scan the scenarios to identify the
traditional successors. Or, you can select anyone you choose to lead your
armies to victory.
2. Study your city stats. Identify any problems that may be pestering your
city, both internal and external, immediate or impending. Then, determine what
you can do to remedy or prepare for the event. For example, if the probability
of flood is high, you should invest some money to bring technology up to par.
3. Check the loyalty level of your citizens. If they're low, do whatever is
necessary and within your power to increase their loyalty to you.
4. Increase your cultivation. This not only makes the peasants happier, it
also increases the value of the property.
Your efforts, during the early stages of the game, are primarily focused on
beefing up your cities and buttering up your populace.
5. Appoint an advisor from among the highly intelligent generals. The higher
his intellect, the better his advice.
6. Develop an expansion plan. Do some reconnaissance work, employ diplomatic
efforts first, or try a little covert action (e.g. using espionage to trick
two strong cities into fighting and destroying one another).
7. Prepare for battle. Choose your target carefully. It's best to concentrate
your attacks on one city. If possible, select a city whose loyalty and support
levels are weaker than your own.
TIPS & HINTS:
1. Only use the Charge command when your supplies are low and you need to make
a change of venue quickly. Charging results in numerous casualties with little
payoff, but if you're desperate, it may be worth it.
2. When a ruler proposes to make an alliance and offers you gold or goods, you
cannot negotiate the price. If you turn down an offer, your intended ally
makes no counter offer. Instead, the entire deal is off.
3. Try not to let your gold reserves drop much below 100 in the farm, economy,
dam, or technology stores. Note: if you only have 25 gold pieces left for a
city's resources and you choose to add 75 gold pieces, you do NOT end up with
100 gold pieces -- only the 75 you just contributed.
4. Do not attack leaders who possess two or more cities until there is no one
else left with whom to wage war. If you only possess one or two cities and you
attempt to attack someone who holds three or more cities, your efforts prove
futile -- because the person you are attacking can always call in
5. Gather as much information as possible before making your moves. Send a
highly loyal officer on a six month spy mission to an enemy city. You can also
spread disinformation with Gossip and Rumor options.
6. Drafting soldiers from the cities you rule reduces your level of support.
When it drops below 50, there's a real danger of rebellion. Make yourself
popular by giving provisions to the people.
7. Focus your investment on cities with at least 200,000 people. Smaller
cities just can't develop the goods you need very fast.
8. Floods and typhoons often ravage the southern and eastern regions in the
summer. The drier western and northern regions are less susceptible to
flooding, so you need not spend as much on dams there.
9. When an officer's Loyal rating drops below 50, fire him and recruit him
anew. He'll come back with a higher Loyal rating. You can also boost an
officer's Loyal rating by giving him gold or promoting him.
10. Drafting more soldiers decreases your army's overall fighting spirit. They
will be more likely to flee the scene of a battle or cave in to psychological
pressure, such as taunts and rumors.
11. Placing your forces in a forest or grassland makes them vulnerable to a
fire, while placing them below a mountain makes them vulnerable to enemy
troops hurling boulders.
12. A quick way to end a fight is to challenge the enemy leader to a duel.
However, if you lose, it might mean the end of everything you've worked for.
Choose the strongest man as your champion and hope for the best. Once you
offer a challenge, you can't go back. If the duel goes poorly, you might have
a chance to flee. Use specialized cannon-fodder officers here.