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Читы для Sacred Amulet, The

Чит-файл для Sacred Amulet, The

Sacred Amulet, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Cryo Interactive Entertainment и France Télécom Multimédia
Издатель:Cryo Interactive Entertainment
Модель распространения:розничная продажа
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в ноябре 1999 г.

Solution [ENG]

Информация актуальна для
"The Sacred Amulet"
Originally released as:
"Aztec"
Walkthrough by WITCHEN =O)
version 1.1



-----------------------------------

After the opening sequence, where you, Little Serpent, are unjustly accused of
murder, you return to your home village after two days of hiding in the forest.
THE VILLAGE

The first person you see is Quilaztli, the village doctor.  He tells you that
the
soldiers came and took your parents away and they are holding them hostage in
lieu of your arrest.

After your conversation, go right and forward to the house with red pillars
(trim
around the doorway).  Take the bag of cocoa beans from the cage on the floor. 
Go
out into the courtyard behind the house and check out the steam bath and the
tools leaning against the wall.  Go back outside, via the front door.  Go left
to
the house with the blue pillars.  Go inside.  This is Quilaztli's house.  Look
at
the ailing man to your right.  Look at the workshop on the floor to your left,
in
the opposite corner.

Go into the adjacent room with the small temples and statues.  Check out the
jade
statuette of Zolotl, the Goddess Ixuma, and the nameless gray statuette on the
far left end.  Open the door in the chest of this statuette and take the incense
cup.  Turn left and go into the garden.  Talk to Quilaztli, who is standing in
the left corner of the garden.  He will tell all if you give him the incense
from
the statuette.  You learn of a "strange evil" afflicting the village people. 
You
need some sort of proof to save yourself from the soldiers who think you
murdered
the nobleman in the forest.  You tell Quilaztli about the carved necklace and
the
name Tlatli, the poet in Tlatelolco.  You are told you must prove your own
innocence.  If you like, turn around and check out the small temple of
offerings,
then leave Quilaztli's house.

As soon as you leave the house, you are confronted by the real murderer, a truly
dangerous thug named "Mountain Head."  Talk to him.  And, when he threatens to
kill you, turn around and run to the river behind you.  Get into the canoe and
avoid the pursuing guards until you are able to go ashore near a grass hut.  Get
out of the canoe, cross over to the next stream, get in the next canoe and go
left forward until you see the map sign cursor.  Click on it to go to the
Merchants Quarter.

THE MERCHANT'S QUARTER

From where you are standing, go to the right of the house with red pillars to
the
front of the market place.  Turn left and talk to the man standing in front of
the house with brown pillars.  Ask him for information.  He will tell you that
the poet, Tlatli is in the house behind him with the yellow pillars.

Go into the back room of the house with the yellow pillars.  Talk to the priest.
Tlatli has died and the priest doesn't know what his last words were.  Tlatli's
servant heard these last words, but he is gone.  The priest asks you for money;
5
beans.  Pay him.  He tells you that Tlatli was murdered and gives you a jeweled
necklace identical to the one you got from the murdered nobleman in the forest.
Hmmm, interesting.

Turn around and move the grass mat on the floor.  Pick up the little jewel and
put it in your inventory.  Turn around and walk past the priest to a mat on the
ground about the center of the back wall.  Pick up the bloodstained parchment.
Examine it and put it in your inventory.

Turn right and right again to see the poet's servant, Bird,  hiding in a small
alcove of the garden.  Talk to him.   He tells you about Tlatli's death and
that,
before he died, Tlatli asked him to go after Turquoise, a woman poet/teacher and
courtesan.

Go out into the garden and look out the back doorway.  Note that canoes are
passing by in the nearby canal at very regular intervals.  You can't exit that
way, so go back to the front door.  Oh, oh!  There are two guards standing right
in front of the entry.  Now what?  You can't leave that way either.  Go back to
the rear alcove where the servant Bird is hiding.  He tells you nothing
additionally helpful, except that the man who killed his master, Tlatli, was an
Otomi warrior.  Sounds like Mountain Head is guilty of this crime, also.  Keep
talking to tell Bird that the warrior won't kill him if Bird tells him nothing.

Turn around and rush out the canal entry door just as a canoe comes by. Timing
is
of the essence here.  If you get it right, you will be able to step onto the
canoe and immediately off onto the opposite shore.

Turn left to see a jeweler woman beside a wall.  Turn back and go forward to see
an old man kneeling beside a grass mat.  Try to talk with him.  He's asleep.
Click on the mat to find out about the Patolli board game.  You will be coming
back to this later.

Turn around and go forward.  There is a guard off to your right, so go forward
again between the two buildings.  Go back across the bridge and forward left
again until you are beside the market place.  Turn right and enter the market
place.  Look at the display of the merchant woman in front of you.  Buy light
blue and yellow dye from her.  Ask her if she knows where you can find some
turquoise.  Go right to the kneeling merchant.  Don't buy anything from him.  He
doesn't know where you can find turquoise either.

Turn right and talk to the second merchant woman with the strange "mickey mouse"
hairdo.  Ask her about turquoise.  She wants to sell you jade pearls.  Buy one
bottle of Octli alcohol.

Turn left and go through the archway to the left of the boxes of fruit.  Look
down and talk to the merchant at the back wall. Ask him about turquoise.  He
doesn't know either.  Buy red and dark blue dye from this merchant.

Leave the market and go left.  Stay left and go across the left bridge to access
the map.  Click forward to go to the Craftsmen's Quarter.

THE CRAFTSMEN'S QUARTER

Go forward left and talk to the weaving woman.  She knows of no available
turquoise.  Go forward again and talk to the young man, Chimalli, beside the
temple. He tells you he will help you and also tells you of a woman named
Turquoise who lives at the end of the craftsmen's district.

Turn and go left to the young man near the fence.  He wants to sell you some
wood.  Tell him you will see him later, perhaps.  Turn and continue around the
house until you meet a woman with brilliant red hair.  This is Turquoise, the
poet/teacher and courtesan.  When she asks, give her the jewel (earrings) you
found under the mat at Tlatli's house.  Talk to her further and ask for her
help.  She will give you a piece of a parchment poem.  She tells you of a
feather
dresser, Chacoatl.  You will see him tomorrow.

The next day dawns and you find yourself back down by the weaving woman.  Go
talk
to her.  She will tell you where Chacoatl's house is.  Turn around and go
straight across the plaza toward the right side of the temple.  Turn right and
enter Chacoatl's house.  Talk to his servant.  He wants two cocoa beans before
he
will let you see his master.  If you have purchased  jade pearls, too much Octli
(you need one bottle), or some corn or wood, you will have to go back to the
Merchant's Quarter market place and sell something to regain the two cocoa beans
you need to get information from the servant.

If you have the two cocoa beans, give them to the servant.  Then, walk past him
to the back garden to find Chacoatl.  Talk to him.  Show him the blood-stained
parchment from inventory.  Continue talking with him and give him one of the
necklaces you got from Tlatli or the murdered nobleman in the forest.  He tells
you you must finish the Feather Shield behind you and then take it to the Woman
Serpent.  Chacoatl tells you he will help you finish the shield, but you need
the
right dyes from the market place.  Turn and go to the floor area in the far left
corner of the room.  If you followed the instructions for what to buy in the
Merchant's Quarter, you should have light blue, yellow, dark blue and red dyes.
If you do not, you will have to go back and buy the right colors to complete the
Feather Shield.

THE FEATHER SHIELD PUZZLE

To complete the puzzle, fill the dye container on the right and dye the feathers
the appropriate colors to complete the feather array at the bottom of the
shield.  This is easy.  If you dye a feather the wrong color and change your
mind, the feather may be redyed.  If you get stuck, go back and talk to Chacoatl
again.  When it comes to filling in the center of the shield, just think about
completing the partially outlined dark blue border, and the correct background
color.

The Feather Shield is your pass to see Woman Serpent.  When you have
successfully
completed the puzzle and stored it safely in your inventory, go back and talk to
Chacoatl again.  He tells you to go to the Temple at Tenochtitlan.  And, he
tells
you that you must find the correct way to enter.  He is going to ask around
about
the necklace you gave him.  He also tells you not to hesitate to come back and
talk to him again.

Leave Chacoatle's house and you will immediately encounter Chimalli again.  He
tells you to come and see him if you have found out anything new.

Turn around, go forward, and cross the bridge.  Use the map to travel to
Tenochtitlan Square.

TENOCHTITLAN SQUARE

Go forward and note that the emperor Montezuma's huge palace is on your right.
Go forward again and talk to the poor man who confronts you and asks you for
alms.  Tell him you have other things on your mind.   Swing  left and look at
the
young woman with a basket of corn.  She will never talk to you.  So don't bother
coming back to her time after time during the game.  Turn and go across the
plaza
to the palace steps.  Talk to the surly guard with the purple and gold shield.
You need the right authorization paper to enter the palace.  No luck with this
dude!  Turn around and head back toward the river.  You will get an oral clue
about talking to a fisherman.  Just before you cross the bridge, turn left and
go
forward along the river bank.  Turn right to see a young fisherman standing in
his canoe.  Ask him if he will take you into the palace.  He will do it for two
cocoa beans.  He will take you to the site where they collect taxes.  Here
again,
if you are broke, you will have to go back to the market place and sell
something
to get more cocoa beans.

When you give the fisherman the cocoa beans, he will take you inside to the
palace landing.  Turn right and go forward to talk to Qualpixqul, the tax
administrator.  Tell him that you are at his disposal.  Listen very carefully to
what he tells you about the division of goods.

THE JAGUAR/ PELT/ COTTON /SHELLS PUZZLE

The puzzle is easy to solve.  Just keep in mind that there is one bag of shells
too many and remove it at the appropriate time.

After you have solved the puzzle, and you have your reward, remember that each
shell is worth five cocoa beans.

Turn left and go forward under the palace into the passageway.  Keep going
forward until you come to the inner plaza.  Turn right and see the nobleman
Three
Rabbit and the guard Jaguar Knight talking together.  Use the listen (ear) icon
over them to hear their conversation about the emperor Montezuma and Papitzan,
the priestess.   Turn left and go forward to ask the guard with the purple and
gold shield, where you can find the Lord Tlilpatonqui, aka Woman Serpent.

He will tell you he is in the courtyard.  Turn left again.  Go forward to the
man
in the white tunic.  Ask him about Woman Serpent.  He recites you am original
poem.  Go back out into the Plaza area and find a guard standing in a lighted
doorway just to the right of where you originally entered the plaza, after
talking to the tax administrator.  Talk to him.  Show him the Feather Shield. 
He
will allow you to enter.  Inside, turn left and talk to Woman Serpent.  He gives
you a bag of amarand for bringing the Feather Shield.  Then, you say the wrong
thing (it can't be helped) and you will be promptly arrested.

Momentarily, you find yourself inside a small cage.  Look down and scan around
until you find a knife laying on the floor covering.  Use the knife to cut
through the upper and lower thongs on the cage door.  Get out of the cage, turn
right and go forward toward the back of the room.  Speak to the man who
addresses
you.  It's your father!  He tells you there is a treasure your family home, at
the feet of the Goddess of Flowers.  He tells you to go to the goddess' position
and dig at her feet.  He says that one of the guards has moved away from the
entry of the prison, and you must create a diversion in order to escape.

Go to the front entrance and look at the pacing jaguar in the cage.  Use your
blow gun on the jaguar.  He will divert the guard's attention.  Run out the
door,
across the plaza and up the stairs to talk with the tax administrator again.  Oh
well!  Woman Serpent had you put in prison to protect you.  Interesting.  The
tax
administrator gives you an object that you must present to the right person in
order to get a chance to speak to Woman Serpent again.  Put this object, a Magic
Rattle, in your inventory.  Go past the tax administrator, turn right and
reenter
the palace's inner plaza, as you did the first time.  Go to the guard at Woman
Serpent's lighted doorway.  Don't talk to him this time.  Instead, turn to your
right, go forward and turn left at the corner of the building.  You are on the
upper level of the passageway.  Go forward, turn right and go through the red
curtain to encounter Jaguar Knight.  He will allow you to enter if you show him
the Magic Rattle.  Go inside, through the red curtain, turn left and walk to
Woman Serpent.  he will tell you what he knows. You must find the cause of
the "strange evil".  If you do, you and your parents will be spared.   Go
through
all conversation choices.  When he tells you to go, you will exit the palace to
the map. Go to the Craftsmen's Quarter.

THE CRAFTSMEN'S QUARTER

 You will meet Chimalli again.  He will give you useful information about the
murdered poet Tlatli and the nobleman in the forest.  Chimalli tells you to see
Chacoatl.  But then you figured that out, probably didn't you?

Turn right and go into Chacoatl's house.  Go to the back garden and talk to his
servant.  Chacoatl has left you a message:  "Green serpent.  Seven Flint".  Go
back outside and talk to Chimalli again.  He tells you that "Green Serpent"
might
have something to do with the necklaces from the two dead men; the nobleman and
Tlatli.  And, that "Seven Flint" might be someone's name.

Go to the woodsman standing near the fence at your left.  Buy a bundle of wood
from him for two cocoa beans.  Turn and walk around the building to speak with
Turquoise again.  She tells you Seven Flint is the name of a local craftsman and
she tells you where to find him.  She also confirms for you that the term Green
Serpent, refers to the necklaces.

Go straight across the bridge and talk to the jeweler, the kneeling man beside
the kiln.  He is Seven Flint.  Give him your bundle of wood. The necklace means
nothing to Seven Flint.  He tells you it comes from the Olmec country.  There is
another man named Seven Flint.  And, he lives in Tlatelolco.  Go back to the
main
square and talk to Chimalli again for a status check.  Go talk to the woodman by
the fence and ask him about Seven Flint.  Go to the Merchant's Quarter.

THE MERCHANT'S QUARTER

Go left across the bridge.  Go forward until you see the guard in front of the
big house with the red tile roof line.  Turn left and go talk to the young man
standing near the wall.  He tells you where Seven Flint's house is.  Turn around
and go right and forward to Seven Flint's house, with white pillars.  Go inside.
Look for a secret hiding place.  Man, this dude has a lot of stuff!  Go through
the house and look at everything.  Find the small dark room at the back of the
house.  Go to the far right corner of the room and scan the broken areas of the
wall to your right, where the brick is exposed.  Search the middle area of the
wall with your cursor until you get a fist.  Use your knife to dig a hole in the
wall and extract another necklace.

Talk to Seven Flint, who immediately arrives to surprise you.  You can only find
out who bought this particular type of necklace by paying Seven Flint to repair
the wall where you have been digging.  You don't have enough money to pay the
exorbitant price he asks.  Leave him and go back to the Merchant's Quarter.

THE MERCHANT'S QUARTER

Go back to the right past the market place and then left past the woodman by the
house with the brown pillars.  Enter Tlatli's house with the yellow pillars.
There you will find Bird again, cowering in a corner.  Talk to him.  Ask him for
more information.  He is going home, free, to the land of Toluca.  Go back out
of
the Merchant's Quarter and across the bridge.  Go back to your village.

THE VILLAGE

Go straight ahead to find your parent's home; the one with the red pillars. 
Pick
up the digging stick on the right side of the front entry, against the wall.
Go into the house and into the back garden to the door of the steam bath, which
has the statue of the Goddess of Flowers in a niche on the left side.  Look down
at the ground and use the digging stick to uncover the "treasure" your father
told you of.  Place it in your inventory.

Go straight back through the deserted village and access your map to go back to
Tenochtitlan Square.

TENOCHTITLAN SQUARE

Go talk to the old man beggar and offer him six cocoa beans.  He will give you a
gold bracelet.  Turn and go along the river side of the palace toward where you
met the tax administrator earlier.  You will be guided to an upper walkway and a
raised gray wooden drawbridge.  When you get to the bridge, turn left and look
at
the pulley device on the wall.  Use your knife to cut the rope and lower the
drawbridge.

Go across the bridge and talk to Eagle Knight.  He won't let you pass.  Show him
your Magic Rattle.  He will then let you go inside.  Go past him and straight
back into the palace garden plaza.  Go back around behind Woman Serpent's
quarters as you did earlier by accessing the upper passageway and showing the
Magic Rattle to Jaguar Knight.  He will let you pass.  Talk to Woman Serpent
again, using all available conversation options.  Woman Serpent will tell you to
continue your investigation.  You don't have enough information yet.   Go back
out to the upper plaza, by way of Woman Serpent's front door.  When you are in
the plaza, turn left, go forward and into the lower garden plaza area.  Turn
left
at the doorway and return outside the palace via Eagle Knight's entry and across
the wooden bridge.  Go into the long main square and go right all the way down
to
the end, where the guards stand in front of the "Center of Ceremonies."  Turn
right and go forward to talk to the construction site foreman in front of the
stockade that is being erected.  He tells you the evil sickness is killing his
stonemasons.  Since you don't have a stonemason's skill, you can't help him out.

Go back out to the main plaza, turn left and go all the way back across the
bridge.  Access the map and go to the Merchant's Quarter.

THE MERCHANT'S QUARTER

Go left across the bridge.  Go straight past the guard at the big house and past
the man standing beside the wall.  Swing left and go back to the merchant Seven
Flint's house, with the white pillars.  Give him the treasure you dug up under
the Goddess of Flowers statue at your family home.  He will be thrilled to
pieces.  Now, you want to know who bought those necklaces from him.  Oh, that's
interesting....Three Rabbit lives nearby.  Off you go again.  As you turn and
start out the door, you will hear a threatening voice.  Turn and talk to the
merchant again.  Did he squeal on you?  Oh no! He swears that he did not.

Go out the door to meet old Mountain Head.  He's got you now.  Or has he?  You
might do something with that jar full of snakes sitting on the floor just in
front of him.

When you have stopped running, you will automatically be taken to the map.
Choose the Merchant's Quarters.

THE MERCHANT'S QUARTER

When you arrive you will learn that with Three Rabbit, you will have to find two
more of these plotters' necklaces.  But where is Three Rabbit?  Go forward once
and left across the bridge.  Go past the guard at the big house and talk to the
man standing in front of the wall again.  Ask him about Three Rabbit.  He tells
you Three Rabbit lives in the palace (the big house with guard) in the square.
Go find the old man who reeks of alcohol in the dead end....turn 360, go past
the
big house (Three Rabbit's) and turn left down the little alley to find the old
servant man.  Obviously, he needs little "hair of the dog".  Go to the market
and
buy the old guy a bottle of Octli. (If you don't already have some in your
inventory, turn 360 and go straight back across the bridge and left to the
market.  Go to the merchant woman with the "mickey mouse" hairdo and buy some
Octli.  Return back across the bridge and down the alley to the old servant
man.)
Give him the Octli.

TIME TO PLAY PATOLLI

He wants you to play Patolli.  Guess you can't escape it.   It is either play
Patolli or no information concerning Three Rabbit's whereabouts.  Use the
trainer
option if you think you need a little practice on this simple, but somewhat
challenging form of checkers. Only two things are important to remember here:
1.  Don't leave your beans at the two crossroads positions. 2.Get as many beans
on the board, and moving forward, as is possible.

You need to win two consecutive games.  But the old servant just make take pity
on you if you come close to winning the second game.

When you can, ask him about Three Rabbit.  He says something like "my eyes, my
nose, my mouth".  Remember these three lines.  Tell him you want to know where
you can find Three Rabbit.  He tells you of Tezcatlipoca, and the annex at the
Center of Ceremonies near the big pyramid temple.

Turn 360 and go straight back across the bridge.  Turn right and exit the
Merchant's Quarter. Access the map and go to Tenochtitlan Square.

TENOCHTITLAN SQUARE

Go to see Woman Serpent again, by presenting the Magic Rattle to Eagle Serpent
at
the side door with the wooden drawbridge.  And, to Jaguar Knight at the red
curtain behind Woman Serpent's quarters.  Talk to Woman Serpent.  Oh, oh! Sounds
like he trusts Three Rabbit.  You will have to find more proof.  If you prefer,
you can go out Woman Serpent's front door again into the plaza.  In any case, go
back out past Eagle Knight and go down the full length of the main plaza again
and try to talk to the guard in front of the Center of Ceremonies.  Nope!  No
dice.  He is not letting you enter.  Turn 360 and go back across the bridge to
access the map.  Go to the Craftsmen's Quarter.

THE CRAFTSMEN'S QUARTER

Find Chimalli in the center square near the temple and altar.  Talk to him. 
Tell
him you know where Three Rabbit is, but that you cannot get into the Center of
Ceremonies.  He will you that Turquoise is at the calmecac, the school.  She
might know how to get into the Center of Ceremonies.  He also tells you that the
Lord Black Flower is in the area.  Black Flower is the son of Texcoco.  He
should
have succeeded the emperor, but Montezuma threw him out.  Black Flower just
might
be involved in the plot also.  Leave the Craftsmen's Quarter and go to the
Merchant's Quarter.

THE MERCHANT'S QUARTER

Turquoise will be standing to your right just outside the calmecac.  Talk to
her.  Turquoise tells you that you need to see Cuicani, or Flower of Stone.  She
can be found in the House of Song to the left near the outer wall inside the
Center of Ceremonies.  Turquoise gives you a drum that you must take to Cuicani.
Turn and go back across the bridge to access the village.

THE VILLAGE

Find Quilaztli in the house with the blue pillars.  Talk to him.  He tells you
that Black Flower is in exile and is leading a rebellion against Montezuma. 
Tell
Quilaztli that you have to find Three Rabbit at the Center of Ceremonies.
Then go back out of the village and use the map to travel back to Tenochtitlan
Square.

TENOCHTITLAN SQUARE

Go all the way forward down to the end.  Show Turquoise's drum to the guard in
front of the Center of Ceremonies.  He will now allow you to pass and he will
tell you where to find Cuicani, poetess and Flower of Stone.  Use your forward
cursor to go past the guard and into the Center of Ceremonies.  There are guards
all over this huge maze.  Turn right and go forward once.  Turn left, go forward
twice.  Turn left.  Go forward once.  Turn right.  Go forward twice and you will
encounter Papatzin, the Priestess.  Tell her you are delivering a drum to the
poetess Flower of Stone.  She tells you to go left past Eecatl, then in front of
the Temple of Tzompantli, the wall of skulls.  When she asks you if you want
anything else, tell her "No, thank you".

Turn and go left.  Go forward twice.  the Temple of Quezalcoatl is on the right.
Turn left and go forward once.  Turn right and look at the ladder leaning
against
the wall. (Remember where this ladder is.)  Turn back around and go forward
twice.  Turn right and go forward once.  Turn right and go forward once. Turn
left and go forward three times.  Turn left and encounter a young man.  Ask him
where the House of Song is.  he tell you its right in front of you.  Ask him
where the Tzompantli, the wall of skulls, is.  Ask him all the questions you
like
any time.  He will be right there if ever you get lost.

Go forward past the young man.  Turn right to see the House of Song.  Go forward
and show the drum to the guard.  He will let you pass.  Go up the stairway
behind
the guard and into the Temple of Song.  You will see the poetess, Cuicani in the
right corner.  Go to her and give her the drum.  Tell her about Tlatli's death.
Ask her to help you decipher the poem parchment.  Give her the parchment.  She
needs time to study it.  Ask her where the Temple of Tezcatlipoca is.  She tells
you to go back toward the great pyramid.  The Temple of Tezcatlipoca is just to
its right.  Leave Cuicani and go back outside.  Go forward once and then left
forward to see the young man who gave you directions to the House of Song
earlier.  Talk to him again if you need more directions on how to find the
Temple
of Tezcatlipoca.  When you find the temple, you will discover it is very near
where you talked with Papatzin, the priestess.  It is a long, low building with
red and blue trim.  There is a guard standing in front of a short flight of
stairs.  (If you are not in auto-save mode, save your game here.) Talk to him.
Ask about seeing Three Rabbit.  He won't let you in unless you show him the
right
item.  Show him the necklace from the murdered nobleman.  He will let you go
inside.  When you enter, go forward right, then turn to talk to the guard.  He
asks you for the answers to three riddles before you can enter.

THREE RIDDLES PUZZLE

Correct responses:  1. an eye   2. a nose  3. a mouth

Go past the guard.  Don't go right or you will be immediately captured.  Go
forward again and turn right.  Use the ear cursor to overhear the discussion
between the priestess Papatzin and Three Rabbit.  They are poisoning the water
supply!  And, Montezuma is getting the blame for the evil sickness.

After Three Rabbit and Papatzin leave, enter the room and pick up the small
stele
(box) on the floor to the right of the statue.  Place it on the hotspot on the
floor in front of the statue.  Move the statue and take the small gourd of
poison
from the hole behind the statue. Take the obsidian mirror to the left of the
statue.  Do NOT take the statue.  (Or, if you decide to do it, save your game
first.)

Go out of the room.  As you leave the stairs going out into the corridor, you
will get a fist cursor.  Click it and you will find out that Papatzin and Three
Rabbit are still there and are a definite threat to your being able to exit the
building safely.  Use the obsidian mirror to determine when they are gone.
Go back to the House of Song.  Again, there is plenty of help (two different
guides) if you get lost on your way back.  Talk to Cuicani about the parchment.
She has found that she is unable to decipher it.  But, she has a friend,
Azocuan,
who can.

Ask Cuicani how to find him.  You will find him in the palace, she tells you.
But, you need a code to talk to him.  The code is a white flower; a Yucca
Elefantis. There are some of these flowers in the interior garden plaza of the
emperor's palace.

Leave the Center of Ceremonies maze, by way of the front gate where you gave the
drum to the guard, and start back toward the palace.  You will meet Chimalli
along the way.  Talk to him.  Trade stories.  You are on the right track.
Papatzin has her water imported! Hmmm.  What pool or aqueduct are they
poisoning?  Woman Serpent has gone off to war.  You can't see him and all the
best soldiers are out of the city right now.  You have to find the poisoning
pool.

Continue on your way to the palace. Go in the entry behind Eagle Knight, by
showing him the Magic Rattle.  Go forward into the palace's interior garden.
Talk to the little poet and tell him you are looking for Lord Ayocuan.  He tells
you to come back later.  This guy has to be Ayocuan.  You definitely need that
Yucca Elefantis blossom. As you turn and begin to look around near the doorway
back to Eagle Knight, you will hear a message, "I should be able to find the
flower here, but I don't have time to play at being a gardener".

Go pick up the little cage/box that is sitting on the ground directly opposite
Ayocuan on his right.  Put the box in your inventory.  Walk around to the area
just to the right  the doorway where you would walk out to Eagle Knight's
position.  Turn to your right and look UP.  You will see a Yucca tree with a
huge, white blossom.  Put the cage down on the garden wall.  You will see a
scene
where you climb up and get the flower blossom.  Afterward, go around the corner
and present the blossom to Ayocuan.  He tells you that Tlatli sent him a
parchment some time ago, but it was not one of his poems.  It has the wall of
skulls on it.  You must see Cuicani, Flower of Stone again, and/or go to the
wall
of skulls.  Examine the poem/parchment in inventory.  Looks like you're going to
need a ladder at some point, doesn't it?  For now, return to the Craftsmen's
Quarter.

THE CRAFTSMEN'S QUARTER

As soon as you arrive, you will receive a warning about Auyocan and not having
much time.  Find Turquoise near the second bridge and talk to her.  Tell her
what
you know about Three Rabbit, Papatzin and the poisoned water.  She can't help
you
figure out which water is being poisoned, but she will pray for you.  Leave and
go to your village.

THE VILLAGE

Go find old Quilaztli in the house with blue pillars.  Ask for his help.  Ask
him
about Black Flower.  Black Flower is a rebel.  And he may be dangerous.
Quilaztli will also pray for you.  Leave the village and go back the
Tenochtitlan
Square.

TENOCHTITLAN SQUARE

Go all the way down to the end by the entrance to the Center of Ceremonies. 
Turn
right and walk to the area where you talked with the construction foreman
earlier.  Look down at the urn with the glowing embers.  Pick up the small torch
to the right of the urn on the ground.  Place the torch in the urn to ignite it.
Come up and go forward toward the water in the canal, to the left of the urn.
You will find yourself in the underground canal.

Go forward twice.  Then turn extreme left and go into the lighted passageway. 
Go
to the end and turn around.  Walk to the small niche in the wall to your left.
Climb into the niche.  Whoops!  You find yourself inside the Center of
Ceremonies.  Well, good.  You couldn't have gotten past that guard at the
entrance again anyway.  This is a great alternative route.

Go back through the Center of Ceremonies maze to the House of Song.  Find
Cuicani.  On your way, you will encouter a priest who demands that you prove you
are a servant of the ceremony.  Show him the Magic Rattle.  He will let you
pass.  But he is going to relieve you of that rattle!  When you find Cuicani at
the House of Song, talk to her about Ayocuan, the poet at the palace.  Show
Cuicani the parchment.  She tells you Tlatli may have left you something at the
Tzompantli, the wall of skulls.

Go to the wall of skulls.  If you get lost, stop by the round gray building
outside the House of Song and ask the young priest/guide for directions again.
This time, to the Tzompantli.  when you get near the Eecatl (round) temple, go
down the east side (forward once).  Turn right and go forward once.  Turn right
and pick up that ladder I've been harping about, that is leaning against the
wall.

That Mountain Head thug is everywhere, isn't he?  Turn back to where you were
before you went off to get the ladder.  The Eecatl will be behind you.  The
Tzompantli, the wall of skulls, is to your left, with the thin spikes all along
the upper walls.

Go to the left side of the Tzompantli and up the stairs.  You will see a man
playing a game called Tlachti pitch.  Just check it out and leave the area.  You
will be back later.  Go back down the steps and go right once.  Turn completely
around and go forward twice to the base (red and blue paint) of the Tzompantli
wall.  Swing around to your left until you get a fist cursor in the middle of
the
wall.  SAVE YOUR GAME here if you are in manual mode.  Use you ladder to climb
over the wall.

THE SKULL PUZZLE

There are five vertical poles of skulls (left to right) that must be correctly
placed.  They must all exactly match the order of the skulls placed on the first
three poles to the far left of the screen.  That is the solution to work for.
When you are able to remove the upside down skull on the the last (sixth) post
to
the right, and appropriately place it, you have solved the puzzle.

When you have been able to remove that bottom skull on the sixth pole, you will
see the parchment/poem at the bottom of the sixth pole.  Remove it and put it in
your inventory.

Go back to the House of Song.  Talk to Cuicani again.  She tells you the second
piece of parchment  looks like the earlier one you gave her, but she still
doesn't understand.   Examine the two pieces of parchment in your inventory
together. The one from the skull puzzle and the one that Turquoise gave you
earlier.  Place them together so that the side with "Five Serpent" joins the row
with "Three House." Use the eye icon for a close up to adjust the two pieces,
making sure that the colored dots in the center match up.  Use/click the hand
icon on the black background to move the assembled pieces into your regular
inventory bar. Align the two parchment pieces in the close up window
so the right side is higher than the left.  The colored dots in the center of
the
parchment pieces must match.  The hand icon must appear on the black background.
When you have the hand icon properly positioned, click your left mouse button.
Show the parchment to Cuicani.  She tells you to go to Tlachtli pitch and look
for the name of a god by the left hand hoop.  She will continue to study the
parchments while you are away.

Go to Tlachtli pitch and talk to the player in the center of the court.  He has
stopped playing.  He wants to put you to a test.  Oh, oh!  This looks like an
ancient Aztec form of basketball.  When the player is finished delivering the
rules of the game, swing right and go forward once.  Turn completely around 360,
and you will see the ball laying on the court.  Pick it up.  Turn and put it
through the hoop above you.  You should be able to do this with ease, on the
first try.

Go back to Cuicani in the House of Song.  Tell her you saw Queztalcoatl and the
Great Star at the Tlachtli pitch.  You learn from her that Three House and Five
Serpent references from the parchment,  are actually calendar dates.

Go to the House of Calendars upstairs and look at the dates for Three House and
Five Serpent.  Come back to Cuicani and tell her what you have seen.  Three
House
is Tepeyolloltli, the Heart of the Mountain.  Five Serpent is Chalchiuhtlicue,
the Goddess of Water. Tlatli's message is "the water that comes from the heart
of
the mountain", which is to the west of the spring of Chapultapec.

After this, there is a movie.  You spend the night and arrive the next morning
in
Chapultapec.

CHAPULTAPEC

You must go forward until you encounter a guard standing in the road.  When he
demands to know who you are, tell him "My name won't mean anything to you. You
don't mean the Lord Three Rabbit?"  He tells you you must prove yourself as a
blow gun hunter and bring him back two singing birds.

Turn around and scan the trees until you see a fist.  Take out your blow gun.
Aim
it carefully and kill the bird.  Go pick it up.  Repeat this until you have
killed and retrieved both singing birds.  Its easy.  Take the birds back and
offer them to the guard from your inventory.  Now you may pass into Three
Rabbit's compound.

Go forward and you will see servants carrying supplies into a guarded storage
building.  After the movie, go forward and talk to the guard. You need to find
some jars of poison to store before he will let you enter.  Go to the right of
the entry where there is a green parrot, with a bad personality, hanging in a
cage.  Don't try to talk to him or feed him.  Look down and pick up the
rightmost
pottery jar leaning against the rock.  Put it in your inventory.  Show the jar
to
the guard.  He says that you need a pass word.

Go back over to the parrot and give him the bag of Amaranth you got from Woman
Serpent.  The parrot says "topco petacolopto".  That's the pass word.  Go back
to
the guard and give him the correct password.  He will let you pass into the
storage building.

Once inside, turn right and go forward twice.  Click on the jars of poison.  You
must break them.  Look around until you find a stick lying amidst some timbers.
Break the pottery with the stick...only two or three will break.  After you
break
the pottery, try to leave the building.  You will encounter that nasty "Mountain
Head" again at the entrance.  He tries to kill you immediately, but Chimalli
beans him and tells you to run.  Unfortunately, you aren't quite fast enough and
are confronted by Black Flower.  He tells you that you can either choose to pour
poison in the aqueduct and kill all the people, or you can drink it yourself and
save them.  Of course, you must choose to drink it.  You are the "good guy",
after all.

When you are recovered enough from the poisoning scene, run to the aqueduct and
jump in.  There will be a dream sequence.  You wake up in the home of Quilaztli,
the old doctor.  Talk to him.  Chimalli brought you to Quilaztli.  The guards
are
looking for you.  Quilaztli tells you about Three Rabbit, Black Flower and the
treacherous priestess, Papatzin.  He wants to prepare enough antidote for all
the
poison.  He needs the right herbs first.  You must go to the Chinampas and find
these special herbs.

Go out the door.  Go right twice, then left.  Go forward to the Chinampas (river
channels) and get in the canoe.  Go forward twice, left twice and turn left to
go
ashore near the grass hut.  Turn left and go up the path.  Turn right and use
your knife to dig up the roots of the orange flowers.   You only need to do this
once.  Turn around and go back to Quilaztli's house with the herbs.  You must
take a gourd of the antidote medicine to Woman Serpent.  Three Rabbit has
poisoned him and he is dying.  Go into the next room and find the gourd of
antidote sitting on the floor.

Go out the door and go left and then forward to access the map to Tenochtitlan
Square.

TENOCHTITLAN SQUARE

Eagle Knight is not going to let you into the palace because you had to give up
the Magic Rattle.   So, go down by the canal where you found the young fisherman
in the first part of the game.  Talk to him about getting into the palace.  Give
him 2 cocoa beans.  Go aboard and into the palace in the canoe.  Go forward and
talk to the tax administrator.  Three Rabbit won't let anyone see Woman Serpent,
but his doctor.

When you are finished talking, go into the passageway to the inner plaza. 
Before
you reach the stairs turn left.  Use your knife on the darker brown framed panel
on the wall.  Go through the opening into the other entry way to the interior
garden.  Go talk to the poet in the left back corner again.  Speak to him about
Black Flower.  Then, he will help you.  He will occupy the guard at Woman
Serpent's door while you try to sneak in.  Go to Woman Serpent's front door. 
You
will see the poet talking to the guard.  Go in and give the antidote to Woman
Serpent, who is lying on a mat at the back of the room.

Whoops! Black Flower shows up and you are captured again!

Watch the beautiful, terrifically well-rendered end game sequence.  A great
story......and an interesting and educational sojourn into the ancient Aztec
culture.

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