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Чит-файл для Scroll, The

Scroll, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Millenium Interactive
Издатель:Vic Tokai
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1995 г.

Solution [ENG]

Информация актуальна для
Solution By Lu Richardson


General tips:

First of all come to grips with the interface; one particular point
is that, as you sweep the mouse around, don't be too hasty or you'll
miss something important.

When handing something to someone, pick it up and click on one of
their hands (in the case of the beggar, on his dish).  If you want
to take a closer look at something, pick up the item and click with
it in the bottom left hand corner of the screen, then sweep the
cursor all around it to see what can be done with it.  Not a lot,
you'll find.

Directions for the first game are identical to those for the second
game.


THE OCCULTIST

At the start, enter the gate, go into the hotel and talk to the
manager in reception.  You might as well go into the inventory
(bottom right hand corner of the screen), pick up the envelope and
read it's contents by clicking at the left center margin of the
screen.  Leave the hotel.

Outside, click with the legs icon on the bottom margin of the screen
to go to Cook's.  Enter and speak to the clerk.  To get the map and
guidebook, go into the inventory, pick up a coin, click on the top
margin of the screen and then put it in his hand.  Pick up the
leaflets from the desk and plonk them in the inventory.  At this
point you can read all the information in the guidebook, if you
want, but you won't be able to use the map yet.

Leave Cook's, walk right, note the shop and the stairs going up to
the right, walk right again.

Go through the dark doorway to the right and give a coin to the
beggar.  Out, go through right arch and talk to the men twice, so
that you know about Mohamed Awad and where to find him.  Go left
and talk to the guy - follow his instructions, get into the
inventory and click on the Atlas, find and click on the Catacombs.

Once there, talk to the guy to the right.  Again, follow
instructions.  Go to Cook's, right and up the stairs.  Talk to the
girl.

Now, to pass the time, go and visit the Museum.  Go inside, left
twice and click on the door to the right.  Talk to the curator.  You
can carry on your tour of the Museum, if you like, then go to the
Hotel, up the stairs into your bedroom and go to bed.

When you leave the bedroom in the morning, talk to the manager - you
get a letter from Ariadne.  Read it and follow the instructions - go
right into the bar and click on the clock to wait for the right
time, then talk to the girl.  Accept her offer, then go to Cook's
and talk to the clerk.  Ask for financial help and travellers
cheques, give him the leter of credit, take the cheque and go back
to bar, click on the clock again, go to the girl and give her the
cheque.  Don't examine closely what she gives you, just put it in
your inventory.

Go to the curator in the Museum, put the sarcophagus on his table
and talk to him.  Go back to the hotel and go to bed.

In the morning, talk to the manager and get the letter (read it), go
to the Museum and attempt to visit the curator.  Talk to the clerk
in the front desk.  Leave and go to the cafe, talk to Abdul and,
when taken to her, talk to the girl.

Go to the Museum and talk to the clerk; grease his palm twice and
he'll let you take the keys.  Go to the curator's office and get the
file - read it.  Return the keys on the clerk's table and go back to
the cafe.  Walk through the back door and use the panel to the right
to open the door to Ariadne's room.  Talk to her and she'll tell you
about the lab.

Go to the room to the left (lab) and examine everything - you can
also go into the next room to the left and have a look.  Out and
talk to the girl.

Back in and grab the flask with the powder on the bottom left of the
screen and try it on the apparatus to the right.  It won't work, but
keep this flask.  Out and talk to the girl.

Go to the Catacombs and talk to the guy on the right, give him a
coin and will send you to the shop - travel to Cook's and go left.
Enter the shop and talk to the assistant.  Look at what he offers
you and buy it.  If you don't have enough money, go to Cook's and
get cash, then come back and pay.  Take the figurine.

Go back to the lab, get one of the bags to the right of the screen,
put the figurine in the flask of the right apparatus, and then the
powder, click on the bellows.  Pick up the filled flask at the
bottom and put it in the flask of the left apparatus, click on the
bellows.  Collect the first bag and put it in your inventory.  Pick
up a another bag, put more powder in the right hand apparatus, click
on bellows, collect the filled flask and put it in the left hand
apparatus.  Put the filled bag in your inventory.  Do the same with
the third bag.  The colour of the resulting potions should match the
colour of the bags.  At the end, keep the flask of powder.

Talk to the girl (say you'll do it) and you'll end up in a tomb.  Go
in and use all three bags, in the order you got them, on the burner
in the center.  Talk to the ghost.  Leave and talk to the girl.

Now go to the beggar and keep giving him money and talking to him
till you have extracted all the info he has to impart.  Go back to
the girl and she'll suggest you go to the warehouse.  So, back to
Cook's, left, left and through the left archway.  Go through the
green door.  Left and examine desk, get the folder and read it.
Open the door to the right of the screen and go downstairs.  Go to
the chair and examine it and, while there, sweep the hand icon over
the bottom right hand corner of the screen to remove a tile and
uncover and way down.

Go back to the girl and talk to her.  You'll be back at the way
down, click on the rope to the right of it and go down.  Keep going
forth through the rooms till Abdul says he will go forward to spy
the way.  You follow him after a bit and discover him in a bad
state.  Click on his body for a gruesome peek.  Use the flask of
powder on the pit and you'll catch a nasty.  Walk around to the
right of the dome and keep going till you come to an altar.  Examine
everything.  Now you must go to the lab and walk left to the other
room.  Look at the pedestal in the middle, click on the center
three times till the stars light up.  Go back to the underground
temple.  More talk.

Go back to the nasty you caught and look at him; talk to him, free
him and pick up the pipe.  Go back to where you left the girl, put
the pipe on the floor (click on the bottom left hand corner of the
screen), click on the middle bit of the pipe to open it, exit this
screen and watch.  The End.


THE EGYPTOLOGIST

Enter Hotel, talk to manager twice to get a letter - don't bother to
ask about the Museum.  Read the letter.  Go to Cook's (see above)
and get the map and guidebook by giving a coin to the clerk.

Go to the Museum, talk to the clerk at the desk, go visit the
curator.  Talk to him.  Use the map to go to Cook's, walk left and
enter the shop.  Talk to the assistant, look at items, ask to see
the mini-sarcophagus to the left (don't open it), and buy it.  You
will need to go to Cook's, ask for financial help and get a
travellers cheque as above.  Go back to the shop and buy the
sarcophagus.

Take it to the curator of the Museum, put the sarcophagus on the
table and talk to the curator.  Go to the Hotel, left to the bar and
click on the clock to pass the time.  Go back to the curator in the
Museum, as for his opinion, then look at the scroll.  Use the red
arrow to read bits, moving left along the scroll.  Talk to the
curator till he sends you to bed.  Sleep.
                                        
When you go down the stairs, talk to the manager, then go to the
Museum and watch.

Talk to the policeman, take the file and read it.  Go to the beggar
and look at his hand.  Give him money and question him.  Go to the
Museum and left from the desk.  Walk into the doorway and look at
the inscription to the right.  Note the carvings.  Out.

Go and look in the cases in the room with the green bull.  Go back
to the desk and talk to the clerk.  Bribe him three times till he
says he has to go away.  Step back and go into the next room, then
come back and take the keys from the desk.

Go to the room with the bull and open all six cases (you can get at
four of them when you are in front of the bull and at the last two
when you are behind the bull) and get the four figurines which match
the four carvings in the doorway.  Go to the doorway and step in.
Look at the inscription again and you will ask yourself if you
should put the figurines in the carvings.  Agree with yourself, why
argue, and the four figurines will be placed.  There is something
else to do and, smarty-pants that you are, you'll find the answer
all by yourself and speak the word.

The doorway opens, go through, right and follow through till you get
to the antechamber to the shenanigans and see what's going on.
Travel to the policeman and tell him what you've seen.  Watch.  Go
left and up, grab the scroll and put it in the burner to the right.
It's all over bar the shouting.  Daft, innit?

                                              THE END.


(Written for Cheet Sheets Magazine, cheets@sv.span.com)


Copyright (c) 1995 Eurowave Leisure Ltd.

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