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Читы для Secret of Monkey Island, The

Чит-файл для Secret of Monkey Island, The

Secret of Monkey Island, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:LucasArts Entertainment
Издатель:LucasArts Entertainment
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1990 г.

Solution [ENG]

Информация актуальна для
1 - The three trials
--------------------
Walk down from the old man and look at the poster. Go into Scumm bar and
walk up to the important looking pirates. Talk to the three pirates. Say
you  want to be a pirate and keep  talking until they tell you about the
three  trials. When they've finished talking  wait until the cook leaves
the  kitchen  and when he's out of sight  open  the door and go into the
kitchen.  Get the meat. Put it in the  pot. Take the stewed meat and the
pot and go on to the jetty. Walk to the end of the jetty and step on the
plank  that makes the gull fly. Keep stepping on the plank until you can
get  the  fish. Go to the right until  you get back to the dock and then
get back to the look-out point. Talk to the look-out then go up the path
through  the clearing and go into the circus which is towards the top of
the  screen. Talk to the Fetuccini brothers  who offer you money to do a
stunt.  When  they ask you if you have  a safety helmet say yes and give
them the pot as a helmet. When you're fired go back down to the dock and
walk  to  the left until you come to  the main street and the citizen of
Melee  Island. Buy the map from him and  when he talks to you about Sven
tell  him you know someone called Dominique.  Talk to the pirates and go
inside the voodoo shop. Talk to the voodoo priestess. Open the trunk and
take  the  rubber  chicken. Walk to  the  right and something about your
future  is told. Leave the voodoo shop and  go to the ship at the top of
the  screen. Buy the sword and the shovel Talk to the shopkeeper and buy
the  goods which should include some mints.  Walk out of the shop and go
into  the alley. Insult the sheriff and then go to the jail. Talk to the
prisoner.  Give him the mints and then talk to him again. Leave the jail
and  go to the house on the bottom  right-hand side of the map. When you
meet  the  troll ask about the toll and  give him the fish. At the house
read  the  sign and knock on the door.  Say you've got what it takes and
pay  the sword teacher 30 pieces of eight. When your training is over go
to  the crossroads and wait for pirates to come along. Learn the insults
and  use  them  on  other pirates in  order  to  learn the retorts. When
Guybrush  has  learnt  enough insults and  retorts  a  pirate should say
you're just about good enough to take on the Swordmaster. Go to the fork
and  pick  up the yellow petals and  then  go back to the shopkeeper and
tell  him you want to see the  Swordmaster. When he leaves follow him to
the  Swordmaster's  hide-out. Tell the  Swordmaster you're going to kill
her  and  use the replies that  Guybrush has learnt. If you've forgotten
them here they are in full:

Swordmaster's insult
Retort

My last fight ended with my hands covered with blood.
I hope now you've learned to stop picking your nose.

If your brother's like you better to marry a pig.
You make me think somebody already did.

Only once have I met such a coward!
He must have taught you everything you know.

You are a pain in the backside sir.
Your haemorrhoids are flaring up again eh?

There are no clever moves that can help you now.
Yes there are you just never learned them.

Now I know what filth and stupidity really are.
I'm glad to hear you attended your family reunion.

My wisest enemies run away at the first sight of me.
Even BEFORE they smell your breath?

My tongue is sharper than any sword.
First you'd better stop waving it like a feather duster.

No one will ever catch me fighting as badly as you do.
You run THAT fast?

I usually see people like you passed out on tavern floors.
Even before they smell your breath?

I've got a long sharp lesson for you today.
And I've got a little tip for you. Get the point?

Every word you say to me is stupid.
I wanted to make sure you'd feel comfortable with me.

I will milk every drop of blood from your body.
How appropriate you fight like a cow.

My Name is feared in every dirty corner of this island.
So you got that job as janitor after all.

I've got the courage and skill of a master swordsman.
I'd be in real trouble if you ever used them.

My sword is famous all over the Caribbean.
Too bad no one's heard of YOU at all.

I hope you have a boat ready for a quick escape.
Why did you want to borrow one?

When  you've defeated the Swordmaster you're rewarded with a 100% cotton
T-shirt. Take it and go tell the pirates in the bar. The second trial is
to  find the treasure. You find the treasure by going to the fork on the
overview  map  and  going  to  the woods  at  the  fork.  Take the exits
indicated  by  the dance steps and if  you come across the yellow petals
pick  them  up if you couldn't  find them earlier. Follow the directions
you're  given and when you have completed the steps you should come to a
clearing.  Walk to the right and read  the plaque. Use the shovel on the
X.  Pick  up the T-shirt then go  the the governor's mansion which is in
the  main part of the village. Use the  petals on the meat and then give
the  meat to the dogs to put them  to sleep. Go into the mansion get the
vase  and go in the door beside the  entrance. Go back to the jail. Give
Otis  the  gopher repellent and he gives  you the cake. Eat the cake and
you  get  the file. Go back up to  the mansion. Go inside go through the
hole  and you should have the idol.  You'll get caught by the sheriff so
talk  to  him  and  the governor.  When  you  have  finished talking the
governor  leaves and the sheriff catches you and you are thrown over the
dock into the sea. Pick up the idol and the other items and climb up the
ladder.  When  you are on the dock  the  blind look-out talks to you and
tells  you  the governor has been kidnapped  by  LeChuck. He gives you a
note  from LeChuck. Go back to the  Scumm bar. Collect all the mugs from
both rooms and talk to the cook. Ask him where you can get a ship and go
into  the kitchen. Use a mug on the barrel to fill it with grog and then
go  to  the jail and while you're  walking tip the grog from the melting
mug  into the ordinary mug. When you get  to the jail use the mug on the
cell's  lock  which sets Otis free. Convince  him  to join your crew but
whatever  you  say he won't join. Go back  to the main map screen. Go to
the  USed Ship Emporium and tell Stan you have no money and want credit.
When  he refuses start to leave and  he gives you a compass and business
card.  Go  back to the shop. Tell  the shopkeeper that you want a credit
note  and  when  he  asks  if  you  have  a  job  say  yes. Remember the
combination of the safe and when the shopkeeper finds out you don't have
a  job  ask him to go see the  Swordmaster. When he leaves open the safe
and  take the note. Go back to Stan's Used Ship Emporium. Ask to see the
cheapest  ship and tell Stan you have  a credit note. When he asks about
the extras say no to all of them. Ask him how much he will sell the ship
for  and refuse his offers and walk  away. Say you can live without that
piece  of  junk until he offers a price  you can afford and then buy the
ship.  Go to Hook Island at the top  of the screen known as hook island.
Use  the rubber chicken on the rope to get to the house. Go inside. Talk
to  Meathook  and tell him about  the governor being kidnapped. Tell him
you  are  going to rescue the governor  and are getting a crew together.
Say  you  are brave enough to be a  captain  and when he opens the large
door  open the little door and tickle the little creature. Meathook will
join  your  crew.  Go  to see the  Swordmaster  and  tell  her about the
governor  and she will join your crew.  Go to the dock outside the Scumm
bar and Stan gives you some leaflets. You're ready to set sail.
                                        
2 - The journey
---------------
Walk  through  the  door  and into  the  captain's  bedroom. Pick up the
feather  and the pen and open the drawer.  Pick up the book and read it.
Leave  the room and climb up the rope-ladder and get the Jolly Roger. Go
down  into the hold pick up the rope and the gunpowder from the kegs and
the  wine from the chest and then go back up and down the hatch into the
kitchen.  Open  the cupboard. Open and eat  the cereal and take the key.
Pick up the small pot and go back to the captains room. Open the cabinet
with  the  key.  Open the chest. Pick  up  the  recipe and the sticks of
cinnamon.  Go  back  to  the  kitchen. Get  the  pot  and  throw all the
ingredients  -  the mints - the cinnamon  sticks - the Jolly Roger - the
wine  -  the chicken - the gunpowder -  the  cereal and the ink into the
cooking pot. When you wake up you're at Monkey Island. Light the book in
the  ifre.  Use  the  feather on the  over.  Go  below and get some more
gunpowder.  Go  back  to the deck. Put  the  rope in the cannon. Put the
gunpowder in the nozzle and then use the pot.

3 - Monkey Island
-----------------
Talk  to Herman. Pick up the banana and walk to the jungle. Click on the
small  grey dot and you find a monkey. Give him the bananas. Walk to the
jungle  and then to the top of the  screen. Go to the fork in the river.
Get  the  rock and read the note.  Look at the rock. Climb the handholds
and  pull  the artifact twice. Climb  the  handholds. Talk to Herman and
tell him that it's a nice view. Push the rock and it should fall and hit
the  banana tree. If the rock doesn't  hit the tree pick up another rock
from  the pile adjust the device and try again. Go to the beach and pick
up  the bananas. Go back to the jungle and then go to the right and into
the  fort. Talk to Herman. Push the cannon. Pick up the rope and the spy
glass and the cannon ball. Take some of the gunpowder and go back to the
bridge  at  the fork in the river. Use  the gunpowder on the dam then go
back to the fort and get some more gunpowder to put on the dam. Open the
spy-glass  and  use the lens on the  sun  and the gunpowder will explode
which  makes  the  dam burst. After  you've  floated  away walk down one
screen and walk to the crack. Tie the rope to the branch and walk to the
pond and pick up another rope. Go back to the crack climb down the first
rope  and  tie the other rope to a  branch. Climb down. Pick up the oars
and  go  to  the boat on the first  beach.  Row to the north part of the
island.  Land  on the second beach and  walk  into the jungle. Go to the
village and walk to the bowls of fruit. Pick up the bananas. Walk to the
right  and  talk to the cannibals. In the  hut pick up the skull and the
vines then pick up the loose plank from the floor and you can escape. Go
back  to  your boat and row to the  beach  you first landed on. Find the
monkey  and give him all the bananas you  have and he follows you. Go up
and  then right and to the clearing. Walk to the right and pull the nose
on  the  nearest totem pole. Walk to  the head and the monkey climbs the
pole.  Walk  through the gate and pick  up the smallest idol. Go back to
the  boat and row back to the  cannibals. Talk to the cannibals and give
them  the  idol and they give you freedom  and a favour. Go into the hut
where  you were kept prisoner and take  the banana picker. Leave the hut
and  give  the  banana picker to Herman -  he  gives  you the key to the
monkey  head.  Go  back to the clearing  and  use  the monkey key on the
monkey  head's  ear to open the secret  passage. Go back and talk to the
cannibals  and then you are off to get the root. When they have finished
talking  give them the leaflet in  exchange for the navigator's head. Go
back to the large monkey head in the clearing and enter the monkey head.
The  navigator's  head shows you the way  to  LeChuck's ship so you just
have  to  follow its nose. When you reach  the ship talk to the head and
beg  for  the necklace as often as  possible.  When you get the necklace
wear  it and board the ship. Go down the hatch and then go east down the
passageway  into the store. Try to pick  up the chicken but it gets away
and  leaves  a feather. Pick up the  feather go back to the pirate who's
asleep  and tickle his feet with the  feather. Get the grog then go back
to the deck and into LeChuck's room. Use the magnetic compass on the key
and  it  flies at you. Go out of  the door and back to the chickends and
you see a hatch. Unlock it with the key and go down. Use the grog in the
dish  and get the grease. Go back on  the deck and use the grease on the
creaky  door.  Open the door. Go in the  room.  Pick up the tools and go
back to the chickens. Use the tools on the glowing chest and pick up the
roots.  Leave  the ship and you are  taken back to the village. Give the
roots to the people and they give you the pirate killing potion. Go back
to  the  ship  and the crew has left.  Talk  to the pirate and your crew
finds you. Talk to your crew and you go back to Melee Island.

4 - The End
-----------
Use  the  root-beer  potion on the pirate  ghosts  you  meet and then go
towards  the  wedding.  Stop the wedding  and  talk  to the Governor and
LeChuck. A bottle of ginger beer comes out the vending machine at Stan's
shop.  Pick  it  up and use it on  LeChuck.  Now  sit back and watch the
marvellous end-game sequence.

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