1 - The three trials
Walk down from the old man and look at the poster. Go into Scumm bar and
walk up to the important looking pirates. Talk to the three pirates. Say
you want to be a pirate and keep talking until they tell you about the
three trials. When they've finished talking wait until the cook leaves
the kitchen and when he's out of sight open the door and go into the
kitchen. Get the meat. Put it in the pot. Take the stewed meat and the
pot and go on to the jetty. Walk to the end of the jetty and step on the
plank that makes the gull fly. Keep stepping on the plank until you can
get the fish. Go to the right until you get back to the dock and then
get back to the look-out point. Talk to the look-out then go up the path
through the clearing and go into the circus which is towards the top of
the screen. Talk to the Fetuccini brothers who offer you money to do a
stunt. When they ask you if you have a safety helmet say yes and give
them the pot as a helmet. When you're fired go back down to the dock and
walk to the left until you come to the main street and the citizen of
Melee Island. Buy the map from him and when he talks to you about Sven
tell him you know someone called Dominique. Talk to the pirates and go
inside the voodoo shop. Talk to the voodoo priestess. Open the trunk and
take the rubber chicken. Walk to the right and something about your
future is told. Leave the voodoo shop and go to the ship at the top of
the screen. Buy the sword and the shovel Talk to the shopkeeper and buy
the goods which should include some mints. Walk out of the shop and go
into the alley. Insult the sheriff and then go to the jail. Talk to the
prisoner. Give him the mints and then talk to him again. Leave the jail
and go to the house on the bottom right-hand side of the map. When you
meet the troll ask about the toll and give him the fish. At the house
read the sign and knock on the door. Say you've got what it takes and
pay the sword teacher 30 pieces of eight. When your training is over go
to the crossroads and wait for pirates to come along. Learn the insults
and use them on other pirates in order to learn the retorts. When
Guybrush has learnt enough insults and retorts a pirate should say
you're just about good enough to take on the Swordmaster. Go to the fork
and pick up the yellow petals and then go back to the shopkeeper and
tell him you want to see the Swordmaster. When he leaves follow him to
the Swordmaster's hide-out. Tell the Swordmaster you're going to kill
her and use the replies that Guybrush has learnt. If you've forgotten
them here they are in full:
My last fight ended with my hands covered with blood.
I hope now you've learned to stop picking your nose.
If your brother's like you better to marry a pig.
You make me think somebody already did.
Only once have I met such a coward!
He must have taught you everything you know.
You are a pain in the backside sir.
Your haemorrhoids are flaring up again eh?
There are no clever moves that can help you now.
Yes there are you just never learned them.
Now I know what filth and stupidity really are.
I'm glad to hear you attended your family reunion.
My wisest enemies run away at the first sight of me.
Even BEFORE they smell your breath?
My tongue is sharper than any sword.
First you'd better stop waving it like a feather duster.
No one will ever catch me fighting as badly as you do.
You run THAT fast?
I usually see people like you passed out on tavern floors.
Even before they smell your breath?
I've got a long sharp lesson for you today.
And I've got a little tip for you. Get the point?
Every word you say to me is stupid.
I wanted to make sure you'd feel comfortable with me.
I will milk every drop of blood from your body.
How appropriate you fight like a cow.
My Name is feared in every dirty corner of this island.
So you got that job as janitor after all.
I've got the courage and skill of a master swordsman.
I'd be in real trouble if you ever used them.
My sword is famous all over the Caribbean.
Too bad no one's heard of YOU at all.
I hope you have a boat ready for a quick escape.
Why did you want to borrow one?
When you've defeated the Swordmaster you're rewarded with a 100% cotton
T-shirt. Take it and go tell the pirates in the bar. The second trial is
to find the treasure. You find the treasure by going to the fork on the
overview map and going to the woods at the fork. Take the exits
indicated by the dance steps and if you come across the yellow petals
pick them up if you couldn't find them earlier. Follow the directions
you're given and when you have completed the steps you should come to a
clearing. Walk to the right and read the plaque. Use the shovel on the
X. Pick up the T-shirt then go the the governor's mansion which is in
the main part of the village. Use the petals on the meat and then give
the meat to the dogs to put them to sleep. Go into the mansion get the
vase and go in the door beside the entrance. Go back to the jail. Give
Otis the gopher repellent and he gives you the cake. Eat the cake and
you get the file. Go back up to the mansion. Go inside go through the
hole and you should have the idol. You'll get caught by the sheriff so
talk to him and the governor. When you have finished talking the
governor leaves and the sheriff catches you and you are thrown over the
dock into the sea. Pick up the idol and the other items and climb up the
ladder. When you are on the dock the blind look-out talks to you and
tells you the governor has been kidnapped by LeChuck. He gives you a
note from LeChuck. Go back to the Scumm bar. Collect all the mugs from
both rooms and talk to the cook. Ask him where you can get a ship and go
into the kitchen. Use a mug on the barrel to fill it with grog and then
go to the jail and while you're walking tip the grog from the melting
mug into the ordinary mug. When you get to the jail use the mug on the
cell's lock which sets Otis free. Convince him to join your crew but
whatever you say he won't join. Go back to the main map screen. Go to
the USed Ship Emporium and tell Stan you have no money and want credit.
When he refuses start to leave and he gives you a compass and business
card. Go back to the shop. Tell the shopkeeper that you want a credit
note and when he asks if you have a job say yes. Remember the
combination of the safe and when the shopkeeper finds out you don't have
a job ask him to go see the Swordmaster. When he leaves open the safe
and take the note. Go back to Stan's Used Ship Emporium. Ask to see the
cheapest ship and tell Stan you have a credit note. When he asks about
the extras say no to all of them. Ask him how much he will sell the ship
for and refuse his offers and walk away. Say you can live without that
piece of junk until he offers a price you can afford and then buy the
ship. Go to Hook Island at the top of the screen known as hook island.
Use the rubber chicken on the rope to get to the house. Go inside. Talk
to Meathook and tell him about the governor being kidnapped. Tell him
you are going to rescue the governor and are getting a crew together.
Say you are brave enough to be a captain and when he opens the large
door open the little door and tickle the little creature. Meathook will
join your crew. Go to see the Swordmaster and tell her about the
governor and she will join your crew. Go to the dock outside the Scumm
bar and Stan gives you some leaflets. You're ready to set sail.
2 - The journey
Walk through the door and into the captain's bedroom. Pick up the
feather and the pen and open the drawer. Pick up the book and read it.
Leave the room and climb up the rope-ladder and get the Jolly Roger. Go
down into the hold pick up the rope and the gunpowder from the kegs and
the wine from the chest and then go back up and down the hatch into the
kitchen. Open the cupboard. Open and eat the cereal and take the key.
Pick up the small pot and go back to the captains room. Open the cabinet
with the key. Open the chest. Pick up the recipe and the sticks of
cinnamon. Go back to the kitchen. Get the pot and throw all the
ingredients - the mints - the cinnamon sticks - the Jolly Roger - the
wine - the chicken - the gunpowder - the cereal and the ink into the
cooking pot. When you wake up you're at Monkey Island. Light the book in
the ifre. Use the feather on the over. Go below and get some more
gunpowder. Go back to the deck. Put the rope in the cannon. Put the
gunpowder in the nozzle and then use the pot.
3 - Monkey Island
Talk to Herman. Pick up the banana and walk to the jungle. Click on the
small grey dot and you find a monkey. Give him the bananas. Walk to the
jungle and then to the top of the screen. Go to the fork in the river.
Get the rock and read the note. Look at the rock. Climb the handholds
and pull the artifact twice. Climb the handholds. Talk to Herman and
tell him that it's a nice view. Push the rock and it should fall and hit
the banana tree. If the rock doesn't hit the tree pick up another rock
from the pile adjust the device and try again. Go to the beach and pick
up the bananas. Go back to the jungle and then go to the right and into
the fort. Talk to Herman. Push the cannon. Pick up the rope and the spy
glass and the cannon ball. Take some of the gunpowder and go back to the
bridge at the fork in the river. Use the gunpowder on the dam then go
back to the fort and get some more gunpowder to put on the dam. Open the
spy-glass and use the lens on the sun and the gunpowder will explode
which makes the dam burst. After you've floated away walk down one
screen and walk to the crack. Tie the rope to the branch and walk to the
pond and pick up another rope. Go back to the crack climb down the first
rope and tie the other rope to a branch. Climb down. Pick up the oars
and go to the boat on the first beach. Row to the north part of the
island. Land on the second beach and walk into the jungle. Go to the
village and walk to the bowls of fruit. Pick up the bananas. Walk to the
right and talk to the cannibals. In the hut pick up the skull and the
vines then pick up the loose plank from the floor and you can escape. Go
back to your boat and row to the beach you first landed on. Find the
monkey and give him all the bananas you have and he follows you. Go up
and then right and to the clearing. Walk to the right and pull the nose
on the nearest totem pole. Walk to the head and the monkey climbs the
pole. Walk through the gate and pick up the smallest idol. Go back to
the boat and row back to the cannibals. Talk to the cannibals and give
them the idol and they give you freedom and a favour. Go into the hut
where you were kept prisoner and take the banana picker. Leave the hut
and give the banana picker to Herman - he gives you the key to the
monkey head. Go back to the clearing and use the monkey key on the
monkey head's ear to open the secret passage. Go back and talk to the
cannibals and then you are off to get the root. When they have finished
talking give them the leaflet in exchange for the navigator's head. Go
back to the large monkey head in the clearing and enter the monkey head.
The navigator's head shows you the way to LeChuck's ship so you just
have to follow its nose. When you reach the ship talk to the head and
beg for the necklace as often as possible. When you get the necklace
wear it and board the ship. Go down the hatch and then go east down the
passageway into the store. Try to pick up the chicken but it gets away
and leaves a feather. Pick up the feather go back to the pirate who's
asleep and tickle his feet with the feather. Get the grog then go back
to the deck and into LeChuck's room. Use the magnetic compass on the key
and it flies at you. Go out of the door and back to the chickends and
you see a hatch. Unlock it with the key and go down. Use the grog in the
dish and get the grease. Go back on the deck and use the grease on the
creaky door. Open the door. Go in the room. Pick up the tools and go
back to the chickens. Use the tools on the glowing chest and pick up the
roots. Leave the ship and you are taken back to the village. Give the
roots to the people and they give you the pirate killing potion. Go back
to the ship and the crew has left. Talk to the pirate and your crew
finds you. Talk to your crew and you go back to Melee Island.
4 - The End
Use the root-beer potion on the pirate ghosts you meet and then go
towards the wedding. Stop the wedding and talk to the Governor and
LeChuck. A bottle of ginger beer comes out the vending machine at Stan's
shop. Pick it up and use it on LeChuck. Now sit back and watch the
marvellous end-game sequence.
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