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Чит-файл для Sentinel Returns, The

Sentinel Returns, The

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Hookstone и No-Name Games
Издатель:Psygnosis
Модель распространения:розничная продажа
Жанры:Logic / 3D
Multiplayer:(6) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла в 1998 г.

Hint [ENG]

Информация актуальна для
Hints by Roger Barnett

This is just a general guide on how to do the levels; there are far too
many levels to do an individual solution to each one.

At first, you start off with only 10 units of energy, represented as 3
robots and a tree. You will have to be able to calculate the amount of
energy you have at a glance.

Since each tree is worth 1 point of energy on the landscape, each boulder
is worth two, and each of your robots is worth three, that is how your
energy is represented. A gold robot is equal to 5 normal robots, or 15
units of energy. The basic guide is simply to look at the amount of robots
you have, and multiply that by 3.

Tactics

On the first set of levels, you only have to face the Sentinel. This makes
the first few levels quite easy, if you know what you're doing. The game
does not really get challenging until you are regularly facing The
Sentinel as well as 4-5 sentries per level.

When you first begin, everyone is inert. The Sentinel and its sentries
will not move until you either absorb or expend energy. Even if your view
is obstructed by rock, you always begin each landscape facing upwards
towards the Sentinel. Don't be fooled by this; the sentries are just as
dangerous as the Sentinel, even if you don't face them at the beginning.
Do 2 full 360 degree rotations, one facing upwards, so you can see the
general plan of the landscape, and the location of the sentries, if any.
The second rotation should be facing the ground, so you can see how much
space you have to begin with, and whether there are any trees to absorb.
After you have rotated twice, look around, for a platform exactly one
level above you, that is where you should start. If there is a tree or
trees on the same level as you, you should absorb them before going.

As you will soon discover, you can only absorb an object if your head is
either above it, or on the same level as it. This is an important point.
Your feet do not have to be at the same level as the object; they can be
below it. This is the core of the second tactic.

Strategy I

A: Start off by placing a boulder on the floor, then a robot on top of it.
Transfer to it immediately, and absorb the old robot. If you can see any
trees, absorb them immediately. If you have more than 16 units of energy
at this point, then proceed to step C.

B: If you keep your eye level horizontal, you should be able to see
squares that are one level above your starting point. Place a boulder on
the closest, with a robot on top of it, transfer and absorb the old robot,
and the boulder. Absorb all the trees you can see, and you should have
enough energy by now.

C: Find a square that is horizontal to your eyeline. Place a boulder on
it, and wait for 2 seconds. If it becomes a tree then that square is
visible. Absorb the tree and try a square at least 3 squares away. Repeat
until the boulder is not absorbed. Place boulders on top of it until you
reach 3-5 units of energy. Place a robot on top of the boulders and
transfer immediately. Absorb the old robot, and you should now have enough
height for your head, or even your whole body to be above the base of the
Sentinel's plateau. Click on him; if you are above him, then he should
explode. Create a robot in his place and transfer. Do a rotation to see
the landscape, if you want, and then press the Hyperspace button.

This tactic, although it is the fastest of the two, and therefore the less
likely to fail, is very inefficient and will progress you through the game
at the slowest speed. You finish the level with a minimal amount of
energy, which only allows you to progress to the next level. The amount of
energy you have determines the amount of levels you advance. You need over
half to advance 2 levels, and about 70% to advance 3. It is difficult to
get enough energy to advance 4 levels, but it can be done.

Strategy II

A: Absorb all trees you can see the base of. Place a boulder on the floor,
and a robot on top of it. Transfer and absorb the old robot. You should
now be able to see squares on the next vertical level. Absorb all trees
you can see, and create a boulder with a robot on it, on this level.
Transfer, and absorb the old boulder and robot. You should be able to see
the squares on the second vertical level now. Absorb all the trees you can
see, and then create the boulder with the robot on it, and absorb your
previous host.
                                        
B: On this level, you should have a much wider view of the landscape. You
should be able to absorb a lot of trees, and be able to see all the
sentries clearly. Again, create a boulder with a robot on it, transfer and
absorb. You should now have enough height to be equal to the level of some
of the sentries. If you think you are high enough, then click around the
base of them. If they vanish, then you are high enough. Absorb all the
sentries you can. If there are no sentries left, then proceed to step C;
if there are, then continue reading. Gain another level of height by
creating a boulder and a robot on one of the sentries' old positions,
transfer and absorb. You should now have enough height to obliterate the
remaining sentries, and get a whole lot of trees.

C: The Sentinel himself stands on a tower, the highest point on the
landscape. On most landscapes, there will be a square on the same vertical
level as the BASE (not the top) of the Sentinel's plateau. Build a boulder
and robot on it, transfer and absorb, and annihilate the Sentinel. Build
the robot on his tower, transfer and hyperspace. However, on some
landscapes, there are no squares on the same vertical level as the base of
the Sentinel's tower, only those one below. If this is the case, then
build three boulders on top of such a square, and a robot on the top.
Transfer and absorb, and you can blast the Sentinel from your new
position. Build a robot on the plateau, and finish the level.

If you are seen...

If you are seen by one of those watching the landscape, then you must move
QUICKLY. Find the highest square you can see, and build a boulder and
robot on it, transfer and absorb the old stuff quickly, before the
Sentinel or sentry turns it all into trees. If you are quick, you can
absorb it just after the robot is turned to a boulder, and only lose 1
unit of energy overall. If you are still visible in the new position,
repeat the tactic. This way, you will still be gaining height, but
avoiding the gaze of the Sentinel. In some special cases, when you know
exactly which one is seeing you, and where they are, you can make a tree
in their line of sight. This is difficult to do, and you should only
really try it if you know the exact positions of you and it. It is better
to build another boulder/robot and transfer. If you are on the same level
or higher than the sentries, and there are 2 or more, the odds are that it
is one of the sentries that sees you. Quickly rotate around, and absorb
all the sentries you can see. If you are still under attack, then it is
the Sentinel or one of the higher sentries that has got you. Use the first
tactic mentioned. This method loses you no energy if you are fast enough;
the energy that the watcher drained was made up by the energy you absorbed
from the sentries. If you are higher than the Sentinel when seen, then
just obliterate him and build a robot on his place. Everything else will
vanish.

If you are partially scanned...

This is a special case of being seen, when only you are seen, not the
square you are standing on. It is actually quite difficult to escape from.
The tactic used by the watcher is to transform a tree into a Meany. The
Meany rotates at high speed, and if it sees you, you will hyperspace,
wasting 3 units of energy. If you know exactly which one is watching you,
you can block its path with a tree before it creates the Meany. If you
can't do this, then find the Meany and see the landscape around you. Try
to make a new robot that is not visible to the meany, and transfer before
it sees you. Sometimes this just isn't possible, and you will have to let
it hyperspace you and hope for the best. Sometimes, you will be able to
see the base of the Meany. In this case, wait until it sees you, and as it
raises its head, absorb it. If you can do this, the watcher will have to
rotate before it can create another Meany to hinder your progress, and you
can continue without further ado. In very rare circumstances, the tree
that the watcher transforms into a Meany will not be able to see you. In
this case, just wait until it vanishes, and move on.

Unfortunately, most of the time, you will not be able to avoid the Meany.
If this happens, absorb all the trees you can, so you have enough energy
to escape from your new position when you hyperspace.

Maximum Energy

If you want to progress through the game as rapidly as possible, then you
must get every last drop of energy available. The best time to do this is
when you are in a position high enough to attack the Sentinel, and have
destroyed all the sentries. Look around, and absorb all the trees you can
see. If you do this right, you can have enough to advance 3 levels by the
time you finish, 4 if you are lucky. If you are seen while doing this,
destroy the Sentinel.

Hyperspace Guidelines

NEVER EVER HYPERSPACE, except in the most extreme emergencies, where there
is no other place to build a robot and a boulder. It is a waste of energy,
and you will usually end up lower than when you started, and with less
energy. In some cases, you will end up in a place which you don't have
enough energy to escape from.

Elemental Landscapes

The four landscape types are Fire, Water, Earth and Air. There is no
difference in the difficulty of the landscapes; whether a landscape is
Earth or Water makes no difference overall. There is one exception, the
Void, but revealing about it would spoil the fun of getting there.

Nasty starting points

Sometimes you will start in a really nasty place. The guidelines to
escaping these places are as follows...

1) Down a hole, with the lowest available platform two levels above.
Simply build three boulders with a robot on top, and absorb the old robot.
Build a new robot without a boulder on the closest platform, and absorb
all the boulders and the robot. Proceed normally with either of the two
strategies

2) Visible (need I say more?)
When you start, you will have a short while before the Sentinel and the
Sentries rotate. Sometimes, the first rotation will make some of them able
to see you. If you can see a space that is at least five squares away,
make a boulder and a robot on it, and absorb the boulder that remains of
the old robot. QUICKLY make another boulder/robot and transfer and absorb.
Proceed with either of the two strategies.

In some cases, you will not be able to get away from the gaze, whatever
you do. In this case, when you die, restart the landscape, and let your
first energy usage be a hyperspace. Since you can't get any lower, you'll
move to another location on the landscape entirely. This should be a
better starting point.

Impossible landscapes?

In some rare cases, you may find yourself simply unable to do a landscape,
no matter what you try. There is probably a solution to it, but you will
not have the time to find it. In cases like this, go back to the menu
screen and into the landscape numbered one less. This landscape is
probably going to be better. Do it, but make sure that you get more than
half the energy on the landscape. This way,
you will be allowed access to the landscape past the one you're stuck on,
therefore bypassing it completely.

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