Severance: Blade of Darkness чит-файл №1

========== A Complete Guide for Blade of Darkness (PC) v .7 ===========
By: Anton Kibalnik (kvaked@hotmail.com)

Copyright 2002 by Kvaked. All rights reserved.



- Contents -


I. Introduction

1. Version Info
2. The Story
3. Why I Like Blade of Darkness
4. Thanks to...
5. Contact Me


II. Various Information

1. The Characters
2. The Enemy
3. Info on the Game (FAQ)
4. Combat Tactics
5. The Weapons
6. You Know You've Been Playing BoD Too Much When...


III. The Walkthrough

1a. Tabriz (Knight)
1b. Kazel Zalam (Dwarf)
1c. Marakamda (Amazon)
1d. Kashgar (Barbarian)
2. Fortress of Tell Halaf *
3. Mines of Kelbegen *
4. Tombs of Ephyra *
5. Island of Karum
6. Shalatuwar Fortress
7. Fortress of Nemrut *
8. Gorge of Orlok
9. Oasis of Nejeb *
10. Temple of Al Farum *
11. Forge of Xshathra
12. Temple of Ianna
13. Tower of Dal Gurak
14. The Abyss (extra)

Note: Levels with a rune have an * beside them.




- I. Introduction -
=======================================================================

Oh my god do I suck at writing guides. I started this thing back
in the autumn of 2001, and I'm still not done with it. I have never
written a guide, and I didn't realize how much work it would require.
Nor did I know just how busy I would be my junior year. Now I just want
to get this god-forsaken thing over with so I can move on with the rest
of my life. I realize that this is a rather crappy introduction, but
this is all I got for now. When I finish the guide I might have a more
appropriate intro. For now, just enjoy whatever parts of the guide I
have finished.



Version Info
-----------------------------------

Version .9 - Current Version (7-15-03)
- Finished Weapons section.
- Wrote walkthroughs for Oasis of Nejeb, Temple of Al Farum, Forge of
Xshathra, and started on Temple of Ianna.
- Started the Did you know... section.

Version .8 (5-30-03)
- Made a second map for Marakamda and completed its walkthrough.
- Wrote walkthroughs for Tombs of Ephyra, Island of Karum, Shalatuwar
Fortress, Gorge of Orlok, and started on Fortress of Nemrut.
- Rewrote small parts of the guide and updated the Weapons section.

Version .7 (12-05-02)
- Organized the guide.
- Added the Version Info, Weapons, and You Know You've Been... sections.
- Rewrote Why I Like Bod section and proofread the guide.
- Completed walkthroughs for Kashgar, Fortress of Tell Halaf, and Mines
of Kelbegen.
- Made a map for the beginning of Marakamda and started on its
walkthrough.

Version .5 (9-29-02)
- Completed the first two parts of the guide.
- Wrote walkthroughs for Tabriz and Kazel Zalam.



The Story
-----------------------------------

The Lord created Chaos, and divided it in two parts, the Light
and the Darkness. He gave to them life and thought, and so were born
the Spirit of Light and the Prince of Darkness. But the Prince held the
unspoken desire of supplanting his Father. He learnt in secret the
language of Creation and tried to create a new being. But the newborn
would not accept the commands of the Prince of Darkness, and growing
stronger, took part of his own essence and created terrible monsters
and demons. The Lord and the Prince of Light tried to stop it, and they
waged a great war. Gradually, the being was weakened and finally
defeated, but after this the Father was exhausted, and withdrew into
the depths of the Universe.
The younger Gods, proud of the victory, completed the creations
of their Father, giving shape to the Sun, the Moon and the Earth.
However, the Prince of Darkness attempted to corrupt the souls of the
fledgling race of man, amidst the confusion of a new war incited by
dark creatures of his own creation. The Earth was in a moment of
extreme danger, so one of the younger daughters, Ianna, cast a powerful
spell that expelled the gods from their dwelling place and kept the
Earth closed to them. The Spirit of the Light went to the Sun and from
there protected the Earth during the day. Ianna went to the Moon, to
protect it during the night. Thus began the cycle of Day and Night, and
a new age of balance was born over the Earth. But all of the gods'
creations remained, leaving mankind to contend alone against the
darksome fiends.
The struggle continued for many years, until a young hero emerged
to defy the Darkness. He was chosen by Ianna to wield the Sacred Sword,
and fought the Evil in its own lair. The Darkness was defeated, but the
hero was mortally wounded, and his friends buried him with his Sword in
the Temple of Ianna.
But all that was long ago... Now, something strange is happening.
The signals are clear. Foul creatures are awakening from their
dormancy, and spreading terror and destruction... The Darkness has
returned, and the end is near. A new hero is needed, a chosen one who
will wield the Sword, and destroy the Enemy forever...

Bla bla bla. Does this actually mean anything? Probably not.



Why I Like Blade of Darkness
-----------------------------------

This is the first guide that I have written. This doesn't mean
that BoD is my favorite game. I just felt like it wasn't getting as
much attention as it should be. Anyway, this is why I decided to write
this guide.

- Graphics/Engine -
The engine of Blade of darkness is simply beautiful. The physics
and environment are just incredible. I've never seen a prettier sun
shining at while I enjoy the crisp, fresh air. Or I've never been in a
gloomier dungeon with such realistic torchlight. The reflections on
water are perfectly cast. Shadows are exactly the way they should be.
Sometimes, you will find yourself carrying torches for no other reason
but to see your own, realistic shadow. The lighting effects in BoD are
the best by far that I've ever seen. If you can find a game with light
more realistic than this, please let me know.

- Gore/Realism -
Another great thing that BoD gives is the highly realistic, and
naturally sadistic gore. Again, if you can find a game with more
realistic gore, please let me know. There is so many ways to kill an
enemy. Want to cut of its head and watch blood squirt out of the neck?
Then go for a high slash. Or, you can go for the sides and cut off its
arm to watch it die in agony. You might end up cutting off the wrist
and find it by a trail of blood sometimes 15 meters away! And you can
even chop em up while there are dead on the ground. Cut of a limb if
you wish and use it to beat your next enemy. I know that this is a bit
sadistic, but it's fun too! I enjoy a good amount of realism in a game.

- Music -
Wow. Music in games doesn't get much better than this. The music
composed for BoD is incredibly atmospheric. It fits the current
situation perfectly. The music is pulsating and exciting when you are
in battle. When you are exploring ancient tombs and deserted areas
rich, ambient music adds to the already wonderful environment. Some of
the melodies are so wonderful, I often listen to them when I'm not in
the game. There are about thirty different tunes in Blade of Darkness.

- Combat -
This is probably the best of Blade of Darkness. Each battle is
epic. With each enemy you have to take your time and plan your strategy
of attack, because running at them with your sword swinging will simply
get your head dismembered. A lot of people were drawn off by the games
ackward and difficult way of fighting. They complained about the uneasy
controls. Well, I don't think that it is akward at all. It is very
similar to a fighting game: attack when the enemy is not blocking,
block when the enemy is attacking. You will need to learn your enemy's
tactics and movements, and then find out what their weaknesses are.
Blade of Darkness is a combination of fantasy, rpg, fighting, and
adventure. Sometimes, I find myself looking for the next enemy just so
I can chop it up. I found the combat addictive and difficult at the
same time.

- Why is BoD not that great of a game then? -
From all these great comments it would seem that BoD is one of
the best games ever made. But unfortunately, the game is greatly
flawed. The major flaw: lack of an involving storyline. The story is so
weak you will often get bored. You'll ask yourself, "What am I doing
here? Why am I going from place to place killing things?" Aside from
that, there are no memorable moments in BoD, nothing to get you
excited, nothing to add depth to the gameplay. The levels, although are
neat looking, do not have anything interesting in them. Find the key,
activate the switch, etc... You will spend most of your time wondering
aimlessly killing things or enjoying the beautiful atmosphere.



Thanks to...
-----------------------------------

John B. Willington: for the You Know You've Been... section.

Codemasters and Rebel Act: For making such a great game.

Anyone who emails me: For sharing his wisdom with me.

Me: For writing this.

You: For reading this.



Contact Me
-----------------------------------

If you have any questions, comments, suggestions, corrections,
anything at all, just email me at kvaked@hotmail.com. I'll be more than
happy to receive any information from you.




- II. Various Information -
=======================================================================

Besides writing the walkthrough, I have decided to add this
section. You'll find a lot of useful information that you can't get in
a walkthrough. This is helpful if you want to quickly look up something
for an enemy or a weapon. Plus, the Combat Tactics section will help
with defeating the difficult enemies of Blade of Darkness.



The Characters
-----------------------------------

One of the best things about Blade of Darkness is that you have
four different characters to choose from: the knight, the dwarf, the
amazon, and the barbarian. Each one has different movements and combos.
Also, the first level of each character is different, as they start off
each from a different path, and the story line changes slightly for
each character. That is why the replay value is so high in this game.
You will often want to play the game through again right after beating
it just to see how you would manage with a different character.
I liked all the characters except for the dwarf. I don't really
have a favorite character, because sometimes I want to play with
Sargon, others I want to play with Tukaram. But if I had to pick one,
it would probably be the knight. I think most people like the
Barbarian.


The Knight
Name: Sargon
Life: 100
Attack: 1
Defense: 1
Age: 40
Height: 180 cm
Weight: 78 kg
Specialty: One-handed swords and shields
Information (from the game): Men of arms, the success of the King's
Knights is based on their organization, their knowledge of the art of
war and their superior armaments both in attack and defense.

- Description -
This was my favorite character. I think that the creators of BoD
spent the most time on him. He is the first character that comes up
when you start a new game.
He has a perfect 100 health, giving him an even 1000 or 3000
later on in the game. He can wear the most amount of armor and use the
most amounts of weapons (intended for him). By that I mean he can use
most weapons skillfully, even though they he might not have a special
attack for them (Light Edge, Orc Sword, Snake Sword, etc.) His starting
level has the best storyline of all the characters, and it is my
favorite of all the starting levels. Overall, he just seems like the
best person to defeat evil with. The other characters don't fit into
being a hero as much. I recommend playing with him first.

- Shields and Blocking -
Sargon is one of the two characters that uses shields regularly
because he uses one-handed weapons. The other two characters can also
use shields, but they are practically useless since they can't use
their weapon at the same time. When I first played with Sargon, I took
his shield for granted and barely used it. But the shields are very
useful. Whenever you block an enemy's attack with a shield, their
weapon will bounce back and you will have time to hit them back. Also,
naturally they prevent you from taking damage. Shields, however, don't
last forever. In fact, they don't last long at all. There is only a
certain amount of damage that can be inflicted upon any shield. Once
their hitpoints get to zero, just like you, they break. You will then
need to seek out another shield unless you have another one already.
(You can carry three.) Be careful: Check your shield before each
battle. If it is too weak, you don't want to use it because it will
simply break and you will take damage and be stunned for a second,
giving the enemy time to hit you again. Different shields will have
different hitpoints. You should try to seek out those that are not
damaged and have high hitpoints.

- Dodging and Jumping -
Sargon's dodging and jumping is moderate. He doesn't dodge too
far. Therefore, you'll have to depend on his shield more. But it is
still useful. You will have to dodge right or left as the enemy is
about to attack you. Most of the time this works, even if appears as if
you were hit. You can turn it into a right or left dodge attack if you
like (simply press 'attack' as you dodge).

- Sargon's Attacks and Combos -
One of the highlights of Sargon is his combos. He has plenty of
them, and they are very good too. Sargon's high and right smash used as
a combination work very well if you do them over and over because he
will advance forward as he is hitting. Four of his basic combos can be
performed by simply executing one of the basic attacks two times in a
row. You can view these by pressing F1. Dodge attacks are performed by
jumping to a side and attacking at the same time (The arrow forward
confused me for a long time and I couldn't do them.). They are not
really useful since you can do a more powerful attack after dodging
instead. The north cross is an awesome attack because you can do it
three times in a row, bludgeoning the enemy. And at the end of the last
north cross, you can do the south cross, which is very, very powerful
and effective. Just remember to use different combos and not the same
one over and over.


The Dwarf
Name: Naglfar
Life: 120
Attack: 2
Defense: 1
Age: 153
Height: 160 cm
Weight: 80 kg
Specialty: One-handed axes and shields.
Information (from the game): For countless generations, the Dwarves
have sought the most precious metals and jewels. Their hard but
peaceful way of life has made them a strong yet contemplative people.

- Description -
I didn't like this fellow too much. Up to this point, I have
never passed the game with Naglfar. I did come close, but the game was
becoming too frustrating at the end. Naglfar is short and fat;
therefore he is slow. He can't dodge well. And he runs shaky.
Like the Knight, he carries shields, which you should find
yourself using a lot. Therefore, they will break often. All of his
special moves are just one simple swing. Some of them are exactly the
same! He doesn't have any combos except for his direction attacks and a
move called cyclone, which is simply a 360 degree swing. Therefore,
most of the times you just have to keep swinging and hope that the
enemy won't block much.
But if you like challenge, and you are tired of the other three
characters, I suggest you give him a try. You might like him. But don't
play with him until you are somewhat experienced.
By the way, did anyone notice that the names of the weapons and
special moves of the Dwarf are messed up in the game?

- Shields and Blocking -
Fortunately, Naglfar uses shields. Otherwise, playing with him
would be a drag, and I doubt that anyone would enjoy it. Since he has
to come up so close to the enemy in order to hit it, you will go
through your shields like paper with him. You will have to constantly
block with him, so be sure to switch shields and find new, stronger
ones.

- Dodging and Jumping -
As you might have already guessed, since Naglfar is fat he can't
dodge or jump for sh**. He dodges the same or worse as Sargon. So
depend more on his shield. As for jumping, make sure you don't do it
too early, because he doesn't jump that far.


- Naglfar's Attacks and Combos -
I was greatly disappointed with Naglfar's attacks. His arms are
short, so he can't reach far. You will have to come very close to the
enemy to hit it. You won't have any combos, so you'll have to bludgeon
your enemy with simple attacks by holding down attack and pressing
various direction keys. Cyclone is simply a horizontal 360 degree
attack, which doesn't work that well. You will have to depend on his
special moves, but they are not that impressive either. Every single
one is just one quick, simple stroke. That can have its advantages,
however. Some of his special moves are actually exactly the same!


The Amazon
Name: Zoe
Life: 60
Attack: 1
Defense: 0
Age: 19
Height: 170 cm
Weight: 58 kg
Specialty: Spears
Information (from the game): The Adventurers travel the world in search
of legendary treasure. They are nimble, resolute, daring, and seasoned
warriors. It is not uncommon to encounter them singly or in groups
wandering the highways or delving among the ruins of yesteryear.

- Description -
Because she is the easiest, you will probably enjoy playing with
Zoe in the beginning. I did. She is quick. Really quick. She doesn't
even need to sheathe her weapon to run faster. Her weapons are long and
cool looking. When in combat, she can easily dodge enemy attacks by
jumping to the side.
Zoe doesn't carry shields (She can still pick them up and use
them without the weapon drawn.) But she can block with her weapon for a
moment. She also doesn't have many combos, like the Dwarf. She has a
one cool attack called whirlwind, which kicks ass, buts gets boring
after a while. Zoe is a hit-and-run type of attacker. She will dodge,
attack, and then get away before the enemy retaliates. But she might
become boring because you'll be using the whirlwind or the weapon's
special move over and over again. Otherwise, she is fun. If you are
having trouble, play with her.

- Shields and Blocking -
Zoe does not use shields. There isn't a need for them with her
because she dodges so well. However, this does not mean that she cannot
block. She can actually use her weapon to block, but just for a moment.
Therefore, you will have to block just as the enemy is about to hit
you. The resistance on weapons is very high, so they won't break unless
the attack is very strong. And weapons don't lose hitpoints like
shields do. I didn't block with Zoe that much. I didn't find a need for
it.

- Dodging and Jumping -
When it comes to dodging and jumping, Zoe is by far the best.
When you perform a dodge, she actually rolls on the ground going far
out of the way. So usually, if you dodge in time, you won't get hit.
This is the good thing about Zoe.
Her jumping is very good too. Of all the characters, she jumps
the farthest. And she doesn't even need to sheathe her weapon. You'll
notice just how fast she runs even with her weapon drawn. However,
since Zoe is weaker (She is a woman.), she will not climb as fast as
the other characters. This is not really a problem except for one part
in the game.

- Zoe's Attacks and Combos -
Zoe will use long, fancy-looking weapons. Therefore, she will
have cool looking special attacks that reach far. With these attacks
you should have little problems slicing and dicing your enemies.
However, she has only one combo - the whirlwind. This attack is
awesome. It is very powerful and fast. However, it tends to get boring
after a while.


The Barbarian
Name: Tukaram
Life: 80
Attack: 2
Defense: 0
Age: 25
Height: 225 cm
Weight: 130 kg
Specialty: Two-handed swords and axes.
Information (from the game): A proud and independent people, Tukaram's
tribe pay no tribute to any power, nor do they recognize any Lord being
superior to themselves. They respect only armed force and the ancient
wisdom of their shamans.

- Description -
I think that Tukaram is most people's favorite. And I can see
why. He looks awesome with all his muscles and tattoos. His weapons,
like the big sword or shark sword, are awesome looking as well.
Like the Knight, he has lots of combos. He is very similar to the
Knight actually. His speed is very similar, and he uses swords. But, he
doesn't have that free hand to carry a shield for blocking. Instead, he
can block with his weapon, but just for an instant. Therefore, you will
have to time it just right.
Tukaram is also powerful in the beginning. He will be able to
kill a lot of enemies with just one hit. However, Tukaram has only one
blunt weapon, making him have trouble while fighting skeletons and
golems. But that's the only flaw that I could find about him.

- Shields and Blocking -
Just like Zoe, Tukaram does not use shields. And just like Zoe,
he can use his weapon to block. But since he cannot dodge nearly as
well as Zoe, you will find blocking with him a lot more useful. I
suggest that you practice your timing. If you learn how to block well
with Tukaram, you'll be unstoppable.

- Dodging and Jumping -
Tukaram dodges better than Sargon and Naglfar, but still not
nearly as good as Zoe does. I recommend using a mix of dodging and
blocking, since he performs both quite well. His jumping is pretty good
too. He is the mediocre of the characters in terms of jumping and
dodging.

- Tukaram's Attacks and Combos -
Like Sargon, Tukaram has lots of great combos. Since his weapons
are bigger, it takes him slightly longer to perform them, but they have
further range. Tukaram will have the most amount of combos, particulary
because he can use two types of weapons. Anything that's not a sword
Tukaram will swing differently. These attacks take longer to perform
than his sword attacks but they have their advantages.



The Enemy
-----------------------------------

The enemies in Blade of Darkness are amazing. Each has different
tactics and methods of killing you. Some are stupid and aggressive like
the orc. Others, like the knights, are highly defensive and careful.
The enemies of BOD are different from most other games because they are
all hard. You can't really say which ones are easier or harder except
for a few. Their hit points and damage increase as you go along in the
game. Each enemy you face will be a challenge, especially when you
first start off. The next enemy can cut your head off just as easy as
the last one. Also, your foes will often attack in groups, and that
makes them that much harder.
The weapons you choose to kill your enemies will be important.
For example, fleshy enemies like the Minotaur or troll take more damage
from sharp, slicing weapons. While armored or tough enemies like
skeletons and golems are better dealt with blunt, crushing weapons like
a mace or club. For the highly defensive knights you will want to use
long weapons that don't require you getting really close to them.
I can't really arrange the enemies according to their difficulty,
but some are noticeably easy or hard.

- Spider -
Difficulty: easy
Body: fleshy
Appearance: over-sized tarantulas
First Encounter: first level for the Dwarf and Barbarian, otherwise
Mines of Kelbegen
Description: These guys shouldn't be a problem unless you're really
clumsy. Their only attack is their bite, which is sometimes poisonous
but doesn't hurt too much. Since they are low to the ground, you will
have to use an attack that would reach them there. Low slice or smash
usually does the job. They are always in groups, so be careful not to
get surrounded while you're being occupied with one of them.

- Critter (Bug) -
Difficulty: easy
Body: fleshy
Appearance: a small, vicious, hairless monkey-like creature with a big
head; pig-like
First Encounter: First level of the characters; Mines of Kelbegen for
the Dwarf
Description: I wasn't sure on what to name these things. Their attack
is very simple. They simply run up close and then leap forward to take
a bite out of you. Like the spiders, they are also small, and you'll
have attack low. Circle around them in order to avoid their bite and
don't get too close. You'll often find them in groups, in dark, eerie
areas snacking on a corpse.

- Lich (Zombie) -
Difficulty: easy
Body: fleshy
Appearance: a slow-moving dead dude
First Encounter: First level of the Amazon and Barbarian, otherwise
Island of Karum
Description: Zombies are really slow in moving and attacking.
Therefore, they are very easy. You shouldn't have any problems with
them. Just run up to them and kick their ass. If you are really slow
they will manage to hit you with slow, lazy swings, which will hurt a
lot. It will appear to swing their weapons with great effort and
clumsiness. Well that's because they are zombies, and they are dead!
They will also puke poison on you from a distance. They carry shields
but never use them. You can often kill them quickly because their body
parts have a tendency to fall off.

- Zombie Knight -
Difficulty: easy
Body: fleshy
Appearance: a slow-moving dead knight
First Encounter: Tombs of Ephyra
Description: They are the same as the zombie in every single way,
except for they appearance. They tend to have more hit points and are
more fun to kill too. They have armor, but it's rusted or something, so
it is much better to use a sharp weapon. It will make all the
difference.

- Orc -
Difficulty: easy/medium
Body: fleshy
Appearance: ugly, human-like things that don't like strangers; make
irritating sounds
First Encounter: Fortress of Tell Halaf for the knight, otherwise first
level of the character
Description: These are the most common enemy in the game. So you'll
have plenty of time to figure out some strategy to defeat them. Orcs
are programmed to be stupid and aggressive. They will charge at you
violently, usually with an overhead smash. Therefore, You want to
circle around them as they approach you so they miss you. Then you
should attack. Sometimes they will attack in quick, abrupt hits. When
they do this, you want to get away because they will kick the crap out
of you and you'll never get a chance to hit them.
This was my favorite enemy of the game. I think that Codemasters spent
a long time on them. It's so fun to chop off their body parts. They can
be archers.

- Troll -
Difficulty: medium/hard
Body: fleshy
Appearance: A big, dark human like dude
First Encounter: Fortress of Tell Halaf for the knight, otherwise first
level of the character
Description: Wherever you'll find orcs, you should find trolls as well.
They are simply a bigger, meaner, nastier version of the orc. If you
walk away far, they will taunt and laugh at you. They will usually have
more hit points and damage than the orcs. Their weapons are often
poisonous. They tend to be more aggressive too. If you observe them,
you'll realize that their movements are identical to that of the orc's.
You don't want to just go at them with all you got. They will often hit
you just before you do. So you have to be more strategic and careful.
Get away if necessary and wait for them to attack first with the
overhead smash while sidestepping and then attack.

- Skeleton -
Difficulty: medium
Body: armored
Appearance: a SKELETON
First Encounter: First level of the Amazon and Barbarian, otherwise
Tombs of Ephyra
Description: If orcs are offensive and knights are defensive then these
guys would be somewhere in the middle. Starting with the fourth level,
skeletons are going to be very common. Since their tactics are going to
be different from any other enemy that you will have faced by that
point, they will cause you some trouble at first, partially because
they have tough bodies and require blunt weapons. Their swings,
although not multiple, reach far. So you don't want to be too close to
them. They also have thin bodies, making them harder to hit. Sometimes
you would have sworn that you hit them when you really didn't. When you
are at medium range, skeletons will perform a triple attack - left,
right, and forward. This is how you get them. Stand at medium range and
wait for them to do this triple attack. Then step aside and once they
have performed the last swing forward, quickly get them from the side.
They often attack in pairs or groups. When they are you can let them
kill each other by circling around them fast (without locking on) at
medium and close range so they hit each other. They can be archers.

- Traitor Knight (Knight or Guard) -
Difficulty: medium
Body: armored
Appearance: A KNIGHT, as in a man covered with metal armor
First Encounter: Tabriz for the knight, otherwise Fortress of Nemrut
Description: Totally opposite of the orcs and trolls. The knight (I'll
call them knights for short.) is the only completely human enemy you'll
face. They will taunt you from a distance and approach you very slowly
and cautiously. They are very defensive. For this they have shields
that are always up. Therefore, you don't' want to just go charging at
them. Don't get close. Keep your distance. Try to do a special move
that has long range while they are still far away, because they will
simply block when you're trying to do it and then attack you. You don't
want just to keep attacking them without a pause because sooner or
later they will block and then kick your ass. They are not as tough as
other enemies are when they are in groups because you can kill them off
one by one since they approach you slowly. They often carry potions, so
don't go too far away once you take away some of their damage.
Otherwise, they will quickly drink it before you can stop them and
leave you potionless. They can be archers.

- Dark Knight -
Difficulty: medium/hard
Body: armored
Appearance: same as the knight but darker and have no face
First Encounter: Island of Karum
Description: Dark Knights are identical to the traitor knights except
for a few things. They are scarier, tougher, more powerful and often
equipped with snake swords, which poison you. They are often in groups
of two or more. You will have to be smarter and more careful with them.
They can be archers.

- Ape (Ogre) -
Difficulty: hard
Body: fleshy
Appearance: A big, fat, muscular gorilla
First Encounter: Kazel Zalam for the Dwarf, otherwise Mines of Kelbegen
Description: These dudes are some mean mofos. They are huge and look
very angry. They will have a lot of hit points and the hits from their
club or axe will sting a bit. However, because of their size, apes move
kind of slow. You will want to be more defensive with them. Circle
around them when they are trying to hit you. After they take their
swing and miss, quickly attack, preferably with a special attack to
drain all those hit points. Get away once you are done before they
swing again. Repeat this process as many times as necessary to avoid
being chopped up into his next dinner.

- Minotaur -
Difficulty: hard
Body: fleshy
Appearance: a giant, muscular, human-like creature with an animal head
First Encounter: Island of Karum
Description: Minotaurs are very similar to Apes: They are slow, scary,
and powerful. So the tactics you will use will be the same: Circle
around them and wait for them to attack, then do a special move.
Minotaurs usually have more hit points damage than Apes, and their
swings are larger. But they are slightly slower and like to growl after
some attacks, giving you more time to kill them. Beware of the ones
towards the end of the game with a huge rock tied to a stick instead of
their usual meat clever. They have huge range and can take away
thousands with one hit. Getting hit by every swing of their triple
attack when they have the rock for a weapon means death to you. Take
your time with these bastards.

- Golem -
Difficulty: hard
Body: armored
Appearance: a giant man made of stone, ice, lava, or metal
First Encounter: Tombs of Ephyra
Description: Golems are big and walk slow (Unless you are far away.
They will run then.). But once they are close they don't mess around.
They will use their giant arms to punch the hell out of you. They have
four attacks: a left punch, a right punch, a double punch with both
arms, and an overhead smash that will break you in half. Although they
approach you slowly, they attack fast. So the simple tactic of circling
them won't work as well. Don't get too close, and jump to the sides
once they attack. Their overhead smash takes them a while to perform,
so that's a good time to attack them from the side. Be careful though.
Since they approach you slowly, use the same tactic as you do for the
knights. Start a special move before they are close so they don't
attack you. They will also grow rocks from their fist and throw them at
you. But they can be easily dodged. Just move around a lot and use a
blunt weapon.

- Demon -
Difficulty: hard
Body: fleshy
Appearance: an ugly and freaky looking thing with a hook on one hand
First Encounter: Marakamda for the Amazon, otherwise Island of Karum
Description: When I first saw this thing in the Island of Karum, I
thought that it would be the hardest enemy ever from its looks.
Fortunately, I was wrong. Demons have everything they need to kick your
ass except for one thing: They are weak. Your armor will increase as
you keep playing, but their attack won't, much. Therefore, you can take
many hits from their hook. However, in everything else demons are
successful. They travel by constantly disappearing and reappearing
while coming toward you in a zigzag motion. Once they are close they
will quickly slice you with the hook attached to their hands.
Therefore, you need to start attacking before they come close, because
then it will be too late. Once you get a demon to low health, it will
stumble back and scream in pain. When they do this, run up to them and
keep attacking before they get a chance to retaliate. Oh yeah, they
also breathe fire from a distance in short, constant breaths. Although
this doesn't hurt too much it will be annoying because your character
will keep getting hurt, and will not be able to move, therefore getting
hit by the next flame. When they start to do this, sidestep to avoid
the fire. This doesn't always work however. They will also not have
that much health and are very fleshy. Be sure to use a sharp weapon.

- Chaos Knight -
Difficulty: hard
Body: armored
Appearance: a huge knight with a face on the front of his armor
First Encounter: Tabriz for the knight, otherwise Temple of Ianna
Description: What a nasty mofo. He doesn't have a face in his head, but
one in his chest. You will have to use the same tactics as for the
golems. Don't get too close and wait for them to attack. Jumping will
help a lot. They will also spawn some of energy balls that will lock
onto you. You can block these or hide behind something. They won't hurt
too badly. It's their big ass sword that you have to worry about.
Patience is key with these Giants.

- Vampire (Necromancer) -
Difficulty: boss
Body: fleshy
Appearance: a one-eyed freak with no skin
First Encounter: Island of Karum
Description: Let me guess. You are at the end of the level Island of
Karum, and you are really frustrated from loading the game over and
over? Yes, the vampire is one nasty son-of-a-bitch. Not only do his
attacks drain your energy and give it to him, but also his vampire
shield will drain as much of your life away as the damage that you
inflict upon it. And you will hit it. And you don't even get any credit
for killing him the first time you encounter him. I ain't done yet. If
you run off too far, he will disappear and reappear behind you. He
attacks really fast, so it is almost impossible to attack him with a
special move since they take time to perform. If you want to do this,
do it before he comes close. It will be hard to hit him with normal
attacks too because he will keep blocking. So you want to pull off a
special move on him in the beginning to take out his shield, and
unfortunately most of your health with it. Then go at him with constant
combos so he doesn't have a chance to hit you. Once he has below 2000
health, he will keep disappearing and reappearing behind you. When he
does this, run forward a little bit to avoid getting back stabbed, and
then quickly turn around and go at him before he gets a chance to
disappear again. You will want to use a power potion. Good luck with
this f**ker.

- Meskalamdug -
Difficulty: boss
Body: fleshy
Appearance: similar to a demon, only much bigger and nastier
First Encounter: Tower of Dal Gurak
Description: This nasty son-of-a-bitch is a bigger version of the
demon, but much harder. They too breathe fire and look similar, but
they are much bigger. Dal Gurak will unleash him upon you when you
meet. At close range he will slash at you with his huge arms in big
swings. At medium range he will breathe fire at you, You can dodge this
if you quickly go to his side. When you are right up next to him, he
won't be able to reach you with his arms. However he will, create a
circle of fire and push it out in all directions, stopping you from
attacking him. Therefore, it's best to face him at medium range and
wait for him to start breathing fire. Then run to his side and perform
a special move. If you have a crown, which you should when you first
meet him, turn it on and his circle of fire won't hurt, but will still
prevent you from hitting him, unless you're quick.

- Dal Gurak -
Difficulty: boss
Body: armored
Appearance: a man with fancy armor (you will know it's him when you see
him)
Only Encountered in Tower of Dal Gurak
Description: Read the walkthrough

- Lord of Darkness (Chaos Child) -
Difficulty: boss
Body: fleshy
Appearance: This the ultimate bad dude. So yeah, he is pretty freaky
looking.
Only Encountered in the Abyss
Description: Read the walkthrough.



Info on the Game
-----------------------------------

This section is for the ones who are new to Blade of Darkness. In
here you'll find some valuable information, but most of this you should
have already found out for yourself.


- Leveling Up -
Your character will level up as he gains more experience by
killing enemies. This adds a unique RPG element to the game. As he
levels up, his hit points, power, and defense will increase. His health
will also be restored. This means that you want to kill as many enemies
as possible so you level up more. Don't worry if you miss an enemy here
or there. Just don't avoid enemies, unless you are at the end of the
game.
There are twenty levels. You will reach the twentieth level so
long as you don't avoid enemies. After the twentieth level, you can
still level up. But you will not become stronger or healthier; your
life will simply be restored.
Leveling up is one of the most fun things in the game. You will
finally be able to use a weapon or a special attack that you have been
waiting for for two levels. Plus, you might be on the edge of death and
your life will not only be restored, be increased as well. I love
leveling up, especially in the beginning.

- Runes -
There will be six different runes that you will have to find in
BoD. They will be well hidden with a symbol of the runes themselves.
You will also have to get past a trap to get each one. If you want to
acquire the entire power of the Sword of Ianna, defeat the Lord of
Darkness, and see the games true ending, you will have to find these
runes. By saying the entire power of the Sword of Ianna I mean its two
special attacks. These attacks can launch a powerful arc, allowing you
not to have to face your enemies up close. And also, they make
defeating Dal Gurak much easier.
If you collect all the runes and defeat him, you will have to pass an
additional level called the Abyss. At the end you will face off with
the Lord of Darkness. Finding the runes will be hard, but thankfully,
you have this guide to help you. The following levels contain a rune:
Fortress of Tell Halaf, Mines of Kelbegen, Tombs of Ephyra, Fortress of
Nemrut, Oasis of Nejeb, and Temple of Al Farum.
You can also see which levels they are located in at the table of
contents. In the walkthrough, I will give their exact location.
If you miss a rune, you will have a chance to get it again after
you pass the Temple of Ianna. You will be allowed to go back to any of
the six levels where you missed a rune. However, doing so is not so
fun. All the levels will now be filled with nasty Demons, Vampires and
Chaos Knights. In most cases I recommend to simply run past them since
killing them is not required. All the doors will now be open, and all
the items and original enemies will be gone from the level. But trust
me, it's much better to find the runes the first time.

- Poison -
Certain enemies will have weapons that will poison you, meaning
your life will slowly drain for a minute or so. This is not a big
threat unless you are low on health. If you are, you will want to cure
yourself with a potion. Travel rations and ghost medallions will also
cure poison (look at the items when pressing F1). The rate of how your
health depletes when poisoned will depend on how much damage you took
from the poisoned weapon.

- Special Attacks -
Each weapon that is designed for a character will have a special
attack. These attacks can only be performed at certain levels. You will
often hold on to a weapon until you can use their special attack.
Special attacks look fancier, are very powerful and can usually finish
the enemy in one hit. If your weapon turns red and the enemy glows red
after you hit it, you know that you have performed a special attack.
You can see how to do the special attack of any weapon if you press F1.

- Special Weapons -
Aside from their normal weapons, each character will have special
weapons. The Queen's Sword and Sword of Ianna will be special weapons
accessible by every character. But besides those two, each character
will have their own. These special weapons will be either fire, ice, or
poisonous. The weapons themselves are weak and are not intended for
normal use. It's their special attack that is profitable. These special
attacks will usually be much more interesting and powerful than those
of normal weapons will. Therefore, you might want to hang onto a
special weapon until you can access its special attack. Plus, you
benefit from the ice, fire, or poison damage bonus.

- Level Order -
Unlike most games, in Blade of Darkness the sequence of levels
can be altered. You will often be given the opportunity to play two
levels at a time. No matter which one you pick first, you will still
have to pass both of them. My recommended sequence is obviously in the
order of which I wrote the walkthrough. I always chose the easier
levels first to save the harder ones for later when I have leveled up.
Also, my choice depended on which weapons I wanted first. The hitpoints
of the enemies changes depending on when you play the level. You will
be given hints on which level you should pass first. For example, after
beating Tabriz with the knight, you will be told that it is best to
return to Tell Halaf and report what has happened.



Combat Tactics
-----------------------------------

The most important and difficult thing in the world of Blade of
Darkness is the combat. This section will help you with the different
tactics you should you do defeat your foes.


- Controls -
The controls in Blade of Darkness are harder than most games.
Therefore, you might want to accustom them to your liking. I myself
changed a lot of the controls. This configuration I found the most
comfortable:

Forwards: w
Backwards: s
Turn Left: d
Turn Right: a
Jump: RightButton
Attack: LeftButton
Block: MiddleButton
Throw: q
Sneak: LShift
Use: e
Draw/Sheathe Weapon: CapsLock
Cycle Weapons: WheelDown, f
Cycle Shields: r
Cycle Inventory Objects: WheelUp, c
Lock On Enemy: Tab
Select: Space

You might like the controls the way they are. But I greatly recommend
trying them this way just to see if you like it better. All the buttons
are close and easily accessible.


- Weapon Selection -
The weapons you choose to kill your enemy are important. Using
sharp or slashing weapons like swords, axes and spears works well
against fleshy enemies so they can be cut and sliced. Against armored
or tough-materialized foes, you will want to use blunt or smashing
weapons like clubs, maces and bos so you can dent and break the enemy.
Ok, so you come across a skeleton. Try hitting him with your
hooked sword. Now try hitting him with your heavy mace. Even though the
heavy mace is weaker, it will hurt more. Why? Because it is a blunt
weapon. Read the enemy section to find out which enemies are fleshy or
armored.
Also, against weaker enemies I found it better to use more
powerful weapons that don't necessarily have their special attack
accessible. Instead of wasting your time on performing a special move,
you can use the raw power of the weapon to kill your foe quickly. When
facing a difficult foe, you will want to put away the stronger weapon
and use one with a special attack to soak up them hitpoints. Weaker
weapons also don't decrease your defense as much.


- The Environment -
The environment will also play a role on how the battle goes. You
will want to avoid fighting enemies in small, tight areas. This is
because not only will you have little room to fight, but also the
camera angles will not be as good. You will end up getting your ass
kicked. You want room to dodge when the enemy attacks. So when you end
up in a small area, try to lure your enemy to where there is more room
to fight. You might think that this is common sense, but some people
don't think about these things.
You also will want to avoid dangerous areas to fight. You don't
want to fight right next to a fall or a lava pit. Avoiding your
enemies' attacks is hard enough; having to avoid dangerous environment
at the same time will be even tougher.


- Throwing Items or Using the Bow -
This is often under estimated. You don't always have to fight
your enemy in a melee fashion. You can attack from a distance. When
people first get the bow, they will have a desire to use it. But soon
you will realize that it doesn't deal enough damage to kill the enemy
quickly, and when a troll is charging at you at full speed, this could
be a problem. Therefore, you will only want to use it when your enemy
can not get access to you to take free shots. In the later parts of the
game, the enemies get tougher, and using your bow becomes less useful.
It will be more practical to just go next to them and give them a few
good swings and cut their head off. However, throwing objects can often
work better, especially at the beginning of the game. Try throwing a
powerful object, like a weapon that is too powerful to use yet, while
the enemy is still trying to approach you. Often, you can kill them.
In Tabriz, this works especially well. I must have killed six or
more enemies just by throwing the eclipse or death sword at them. Try
it. It's fun.


- Sneaking -
When the enemy can't see you or is sleeping, you can sneak up to
them and take a free shot at them. They will usually retaliate fast, so
be careful. Also, if an enemy is walking away from you, try running up
to them really fast. Of course they will hear you, but in the time that
it takes them to turn around and make their usual growl or yell you can
quickly hit them. This works well in the Fortress of Tell Halaf.


- Running Away -
Don't be too naive. If you are getting your ass kicked, get away.
You're not being a coward; you're just saving some annoying loading
time. Although the enemy will follow you, you might get it to a spot
where it can't go. Or you might just gain a lot of distance from it.
This will give you time to drink a potion, get the right weapon or
shield out, or simply get your thoughts together on how to kill the
thing. This also can be helpful if you are facing more than one enemy.
Try to lure only one of them to you so you don't have to face them at
the same time.


- Have Fun! -
In any game, your goal is not to defeat the enemy or get to the
end. It is to have fun. If you have fun playing a game, then the game
did what it was supposed to. Once you are done with killing an ape, cut
off his head and carry it over to the next one and throw it at him,
just to tell him, "Here's your friend. And you're next." Of course,
this will not affect how he will fight you, but it's just plain fun. If
you are fighting a bunch of skeletons, lock off of them and run around
them in circles so they kill each other. Do whatever makes you happy.



Weapons (This section is under heavy construction.)
-----------------------------------

Unlike in most other games, in Blade of Darkness you are not
intended to use every weapon because most weapons will not be designed
for your character. If you try to use them, your character will do so
clumsily. So you must rely on your own weapons if you want to make it
through the world of Blade of Darkness.
Actually, anything that you can pick up, except for food or
drinks, you can use as a weapon. That's one of the best parts of Blade
of Darkness. You can also throw anything. You can cut off your enemy's
head, then pick it up and beat the next enemy to death with it! This
will only work in the beginning of the game though. Later in the game
you will get your ass kicked if you keep going around hitting enemies
with stools, bones, limbs, etc.
I wasn't going to include this section, but I thought that it
would be nice to have a section that will tell you where all the
weapons are located. Sometimes the information on the location of the
weapon will not be sufficient. In this case, you should read the part
of the walkthrough that is being referred to.


- Sargon's Weapons -

Gladius **
+3 Attack
Special Attack: Swing of Pride (L4)
First found in TABRIZ. Once you escape the dungeon you'll find it lying
by the corpse that the critters were snacking on.
Description: (sharp) This is the first weapon for the Knight. And, it
is just that, a first weapon. It's weak and has short range. However,
you'll be glad that you at least have that when fighting the Knights of
Tabriz. Also, it might be a good idea to use it even after you get the
mace because it doesn't lower your defense any.

Mace ***
+15 Attack; -10 Defense
Special Attack: Royal Smash (L7)
First found in TABRIZ. Near the bridge will be a knight with the Armory
Key. Near that knight will be the Armory. Inside the Armory will be the
mace.
Descrition: (blunt) The mace will be a big step up from the gladius.
Not only is its attack way more powerful then the gladius, it is also a
smashing weapon, which works better against knights. Its range is
rather short, like all maces, and it takes away a little of your
defense.

Combat Sword **1/2
+35 Attack; -20 Defense
Special attack: Righteous Anger (L8)
First found in TABRIZ. Ragnar, the boss, will have it.
Description: (sharp) This weapon is another big step up from the
previous weapon. Not only as it a lot more powerful, it is also a
slashing weapon. Since you'll be fighting mostly orcs and trolls at
this time, this weapon will be quite useful.

Elf Sword ****
+50 Attack; -25 Defense
Special attack: The Dream (L9)
First found in FORTRESS OF TELL HALAF, behind the table in Duke's
Bedroom.
Description: (sharp) An awesome weapon for only one reason - its
special attack. The Dream is a three-part attack causing over a 1000
damage. That is why you might want to hang onto it for a long time.

Heavy Mace ***
+70 Attack; -30 Defense
Special attack: Lord Kerman's Smash (L10)
First found in FORTRESS OF TELL HALAF, next to an orc corpse by the
little water stream near the first archer. (Thanks Tahunuva!) You
might, however, not want to get it at this location. I recommend
getting it later on in Tombs of Ephyra when it's more useful.
Description: (blunt) The heavy mace is not only great because it's a
blunt weapon, but its special attack is awesome. It is a three-part
attack that deals massive damage, especially to them nasty golems and
skeletons.

Hooked Sword **
+90 Attack; -25 Defense
Special attack: Hook Sweep (L11)
First found in TOMBS OF EPHYRA. The first skeleton archer will have it.
Description: (sharp) Nothing special about this weapon, except that
it's the first weapon that deals 3-digit damage, and by that I mean
100. Its special attack is short and simple.

Curved Sword **1/2
+120 Attack; -25 Defense
Special attack: Soul of Honor (L12)
First found in ISLAND OF KARUM, somewhere in the tower. (Read the
walkthrough for exact location.)
Description: (sharp) The curved sword is quite powerful, and so is its
special attack, although it takes some time to perform.

Dagese *1/2
+150 Attack; -30 Defense
Special attack: Tumblestab (L14)
First found in OASIS OF NEJEB, up on one of the balconies near the
first giant door.
Description: (sharp) One of the more useless weapons in the game. If
you go the recommended path while playing, you should not even need
this weapon. If you choose to go to the Oasis first, you should get it.
Its special attack is just what it's named, a tumblestab. You tumble
forward and stab straight ahead. Therefore, it's rather hard to hit
anything with it.

Scimitar ****
+210 Attack; -45 Defense
Special attack: Triple Attack (L15)
First found in SHALATUWAR FORTRESS. After you defeat the minotaur and
the troll with the barbarian shield, go where the troll had come from.
Climb up the wall on the left. Up here you'll find a small room with
the sword.
Description: (sharp) The scimitar will be your new best friend when you
get it. Not only is it powerful, its Triple Attack is easily performed
while dealing massive damage and covering lots of area. You will be
using this weapon for a while.

Great Mace ***1/2
+290 Attack; -55 Defense
Special attack: High Order Smash (L16)
First found in FORTRESS OF NEMRUT, in a small room with the minotaur
who was snacking on a corpse.
Description: (blunt) Another great weapon in that it's the last blunt
weapon for Sargon, and therefore the most powerful.

Double Sword **1/2
+380 Attack; -60 Defense
Special attack: Wrath of the Gods (L17)
First found in FORTRESS OF NEMRUT, in the same room as the double
sword, hidden behind a barrel.
Description: (sharp) This weapon deals great raw damage, but its
special attack takes a while to perform, and it's hard to hit anything
with it. Therefore, you might skip over it and use the Scimitar or
Sharp Sword instead.

Sharp Sword ***
+470 Attack; -50 Defense
Special attack: Sword of Justice (L18)
First found in FORGE OF XSHATHRA. At the second staircase jump over to
where the skeleton archers are. Somewhere there will be the sword.
Description: (sharp) Powerful. It's special attack is very complicated
as you do some fancy stab, tumble over and do another slice through the
air.

Heavy Sword ****
+780 Attack; -80 Defense
Special attack: Majestic Sweep (L19)
First found in TOWER OF DAL GURAK, in the armory. (You will need a key,
which location is explained in the walkthrough.)
Description: (sharp) Long, powerful, and massive, the heavy sword
spells death to your foes. Don't be surprised when your enemy falls
dead after only a couple hits.

Fire Sword *1/2
+45 Attack; -25 Defense
Special attack: Fire Spiral (L13)
First found in FORGE OF XSHATHRA, in the room with the first zombies.
Description: (sharp) The weapon is rather useless. The only reason
special weapons like this one are even used is for their special
attacks. And the fire sword's special attack is not that impressive. It
looks nice, but just doesn't deal enough damage. If you take the
recommended path, the weapon will be even more useless, as you will
have much better weapons at that point.

Ice Sword ***
+35 Attack; -25 Defense
Special attack: Northern Lights (L18)
First found in GORGE OF ORLOK. If you stick to the right wall of the
labyrinth, you will come to a lit dead end with the sword.
Description: (sharp) The ice sword is one of the few special weapons
worth keeping. Its famous attack - Northern Lights - consists of four
swings dealing a total of 14000 damage.


- Naglfar's Weapons - (Much info is unavailable or inaccurate right now
for this character as I have not played with him much. But I'm planning
to play through the game with him soon.)

Club *1/2
+2 Attack
Special attack: Nutcracker (L3)
First found in KAZEL ZALAM. Many orcs will have this weak weapon.
Description: (blunt) The most basic and simple weapon. It is a blunt
weapon and it is weaker than the axe, therefore there is no real use
for it except when you can access its special attack. Since you get it
at an early level of 3, you might want to grab one once you are at that
level so you can use it.

Axe **
+4 Attack
Special attack: Morning Star (L4)
First found in YOUR HANDS. You start off with it!
Description: (sharp) Although you start off with this weapon, it is not
the weakest weapon for the dwarf (club). There's nothing really to say
about this weapon, except that you will be using it a lot in the
beginning of the game until you get better stuff.

Killer Axe (Biting Axe) **1/2
+18 Attack; -10 Defense
Special attack: The Chop (L7)
First found in FORTRESS OF TELL HALAF?
Description: (sharp) A big step up from the axe, this weapon will be
your new best friend. Overall a pretty good weapon.

Spiked Club ***
+45 Attack; -30 Defense
Special attack: Beast Crash (L8)
First found in KAZEL ZALAM. The ape will have it.
Description: (blunt) A pretty powerful weapon for the start of the
game, you will be happy to get this guy early on. It's special attack
is performed quite quickly, too.

Sharp Axe (War Axe) *
+55 Attack; -40 Defense
Special attack: Slashback (L9)
First found in MINES OF KELBEGEN?
Description: (sharp) Probably the worst weapon in the entire game. Why?
You can't hit jack sh*t with it. Since only a small part of the tip is
actual blade, you'll find yourself missing the enemy over and over
again. And it is so short too. No range at all. You will feel like
you're trying to kiss your enemy you'll be getting so close. It will be
like swinging a dildo in their face.

War Axe (Sharp Axe) **
+75 Attack; -55 Defense
Special attack: Body Chop (L10)
First found MINES OF KELBEGEN.
Description: (sharp) I don't know much about this weapon at this point.

War Hammer **1/2
+95 Attack; -30 Defense
Special attack: Bonebreaker (L11)
First found in TOMBS OF EPHYRA, in the room with the first zombie
knights.
Description: (blunt) I don't know much about this weapon at this point.

Great Hammer **1/2
+135 Attack; -35 Defense
Special attack: Earthquake (L12)
First found in ISLAND OF KARUM. Jump down into one of the three holes
in the room with the barrels. The hammer will be down there.
Description: (blunt) I don't know much about this weapon at this point.

Heavy Club ***
+175 Attack; -50 Defense
Special attack: Brutality (L14)
First found in SHALATUWAR FORTRESS. The troll who will order two orcs
and then a minotaur to kill you will have it.
Description: (blunt) I don't know much about this weapon at this point.

Double Mace **
+200 Attack; -60 Defense
Special attack: Double Smash (L15)
First found in OASIS OF NEJEB, somewhere at the end :).
Description: (blunt) I don't know much about this weapon at this point.

Biting Axe (Killer Axe) ****
+290 Attack; -50 Defense
Special attack: Eagle's Eye (L16)
First found in FORTRESS OF NEMRUT. Once you get into the inner
fortress, look and listen for a breeze in an outside area. Go down to
the right of the breeze to find the sword.
Description: (sharp) I don't know much about this weapon at this point.

Combat Axe ****
+480 Attack; -85 Defense
Special attack: Liberator (L18)
First found in TEMPLE OF AL FARUM. In one of the small buildings by the
river, go down the steps all the way.
Description: (sharp) This weapon will be a huge step up from the
previous weapon. Its raw power and the fact that it is a slashing
weapon will be a nice aid.

Doom Hammer ****
+790 Attack; -160 Defense
Special attack: Demolition (L19)
First found TOWER OF DAL GURAK, in the armory. (You will need a key,
which location is explained in the walkthrough.)
Description: (blunt) I don't know much about this weapon at this point.

Ice Hammer *
+25 Attack; -60 Defense
Special attack: Ice Strike (13)
First found in GORGE OF ORLOK. Near the end, it will be laying next to
a sort of pillar in the large "building."
Description: (blunt) Terrible weapon. The only reason anyone would get
it is for its special attack, which is horrible - a simple thrust
forward. Don't get it. It's only good use is as an ice box.

Fire Axe **
+40 Attack; -100 Defense
Special attack: Burning Rage (17)
First found in FORGE OF XSHATHRA, on the left in the room with the two
demons at the end.
Description: (sharp) I don't know much about this weapon at this point.

Venom Hammer *
+50 Attack; -90 Defense
Special attack: Snake's Breath (18)
First found in TOMBS OF EPHYRA, in a room concealed by a fake wall near
the first skeletons.
Description: (blunt) Don't know what it's special attack is like. But
since you can't access it until level 18 (you would have to carry it
around for half the game), why bother? I'm sure it is just some quick
simple stroke like all the other attacks.


- Zoe's Weapons -

(I forgot how Zoe's special attacks are, so that info might be
inaccurate.)

Bo **
+3 Attack
Special attack: Overhead Smash (L3)
First found in YOUR HANDS. You start off with it!
Description: (blunt) Although it's a simple stick, don't underestimate
the bo. Zoe knows how to use her weapons. A few quick strokes and the
enemy will be knocked out on the ground before you know it. Nothing
special about the special attack.

Boathook **1/2
+16 Attack; -5 Defense
Special attack: Blinding Slice (L7)
First found in MARAKAMDA, near the first troll. It will be in a room
locked by the key that the troll will have.
Description: (blunt) Much more powerful than the bo, and having a
better special attack will make you like this weapon.

Spear **1/2
+35 Attack; -10 Defense
Special attack: Lightning Cut (L8)
First found in MARAKAMDA, near the end by the temple key.
Description: (sharp) The first slashing weapon for Zoe. It's quite
powerful and has a nice, quick special attack.

Naginata **1/2
+50 Attack; -20 Defense
Special attack: Killer Strike (L9)
First found in FORTRESS OF TELL HALAF, in the second upper room in the
outer ring.
Description: (sharp) What is a naginata? Must be a made up name for the
game. Sounds cool, and it is.

Trident **1/2
+75 Attack; -30 Defense
Special attack: Sea Smash (L10)
First found in FORTRESS OF TELL HALAF, before the rune trap at the end.
Description: (sharp) Will you feel like Neptune with this weapon? Not
really. It's pretty good though. 'Nuff said.

Axe Spear ***
+95 Attack; -40 Defense
Special attack: (sharp) Spin Slash (L11)
First found in TOMBS OF EPHYRA, at the very beginning. You'll have to
climb up the wall and into the window.
Description: It's 360 degree special attack is what makes this weapon
good.

Death Bo **1/2
+130 Attack; -35 Defense
Special attack: Nightmare (L12)
First found in ISLAND OF KARUM, in the inner room opened by an iron
key.
Description: (blunt) The last blunt weapon for the amazon, you might
want to hang on to this thing for a while. Know nothing about its
special attack at this point.

Cross-tipped Spear **1/2
+160 Attack; -45 Defense
Special attack: Dark Star (L14)
First found in SHALATUWAR FORTRESS, in the first cell as you go down
the steps.
Description: (sharp) I don't know much about this weapon at this point.

Sharp Axe ***
+215 Attack; -50 Defense
Special attack: Tumblekill (L15)
First found in FORTRESS OF NEMRUT, by the beginning of the bridge at
the end. You'll have to jump onto a windowsill on the right and climb
into a window.
Description: (sharp) Pretty powerful, and its attack is pretty
interesting. Similar to the sharp sword's attack.

Crush Bo ****
+300 Attack; -60 Defense
Special attack: Deadly Mist (L16)
First found in GORGE OF ORLOK, by the large closed door at the dead end
with the zombies.
Description: (sharp) Although a bo, it's actually a slashing weapon.
Know nothing about its special attack at this point.

Harpoon ***
+390 Attack; -70 Defense
Special attack: Gut Wrencher (L17)
First found in TEMPLE OF AL FARUM, in one of the small rooms of the
crypt.
Description: (sharp) I don't know much about this weapon at this point.

Heavy Naginata ***
+490 Attack; -80 Defense
Special attack: Spiral Death (L18)
First found in FORGE OF XSHATHRA, in the small room with the first
minotaur.
Description: (sharp) I don't know much about this weapon at this point.

Demon Spear ****
+760 Attack; -90 Defense
Special attack: Way of the Goddess (L19)
First found in TOWER OF DAL GURAK, in the armory. (You will need a key,
which location is explained in the walkthrough.)
Description: (sharp) Powerful. Special attack is good. 'Nuff said.

Ice Wand **
+30 Attack; -20 Defense
Special attack: Ice Strike (L13)
First found in FORTRESS OF NEMRUT, in the area with the unholy
medallion, concealed by the snow.
Description: (blunt) I don't know much about this weapon at this point.

Fire Bo **
+50 Attack; -50 Defense
Special attack: Dragon Circle (L15)
First found in FORGE OF XSHATHRA.
Description: (blunt) I don't know much about this weapon at this point.

Steel Feather *1/2
+60 Attack; -50 Defense
Special attack: Death's Breath (L18)
First found in OASIS OF NEJEB, by a fire at the end.
Description: (sharp) Special attack pretty good, but not worth
carrying.


- Tukaram's Weapons -

Chaos Sword **1/2
+5 Attack
Special attack: Speed Kill (L5)
First found in YOUR HANDS. You start off with it!
Description: (sharp) The most powerful of the starting weapons (like
all of Tukaram's weapons). The typical two-handed sword. It's good, but
you have to wait until level 5 to perform its special attack...

Eclipse **1/2
+20 Attack; -5 Defense
Special attack: Dark Moon (L7)
First found in KASHGAR, at the second boulder. There will be a room on
the left with it.
Description: (sharp) The eclipse is handled like the axe, so Tukaram
will take longer to swing it, but the swings reach farther. Pretty cool
weapon, but you'll have the death sword... Forgot about the special
attack.

Death Sword **1/2
+40 Attack; -10 Defense
Special attack: Death Sweep (L8)
First found in KASHGAR, in a secret room. You have to jump down the
large broken bridge, go right, and into a hole in the wall near the
end.
Description: (sharp) Basically a stronger chaos sword. Forgot about the
special attack.

Scythe ***
+60 Attack; -15 Defense
Special attack: Grim Reaper (L9)
First found FORTRESS OF TELL HALAF, in the inner circle.
Description: (sharp) Oh yeah, baby. You'll definitely feel like the
grim reaper with this baby. I love this weapon, simply because you just
go around slaying things as if you were death. It's spinning special
attack is also impressive.

Long Sword ****
+80 Attack; -15 Defense
Special attack: Hellswing (L10)
First found in TOMBS OF EPHYRA, by the hole in the top room of the
building with the spiral staircase.
Description: (sharp) Tukaram's weapons just keep getting better. The
long sword is just that, long. It has great range, power, and its
special attack is fast and easy to perform.

Slaying Sword **
+100 Attack; -40 Defense
Special attack: Bloodlust (L11)
First found in ISLAND OF KARUM, by the large fire in a room accessible
only from above.
Description: (sharp) Nothing special about this weapon, except that it
looks like an extended cleaver. It looks cool, just like all of
Tukaram's weapons.

Double Edge ***1/2
+140 Attack; -60 Defense
Special attack: Blind Rage (L12)
First found in ISLAND OF KARUM, in the room from which the minotaur
comes.
Description: (sharp) What a weapon... It's huge. I'm surprised the
enemies don't run away when they see you with this. It's special attack
is incredible, Tukaram spins around three times killing anything dumb
enough to get close.

Flat Sword ***
+180 Attack; -65 Defense
Special attack: Destroyer (L14)
First found in SHALATUWAR FORTRESS, in the hidden room with the mural.
Description: (sharp) I think that this was the last weapon I found in
the game. Never noticed that window... Anyway, this weapon is pretty
cool. Forgot about the special attack.

Big Sword **
+220 Attack; -70 Defense
Special attack: Hellthrust (L15)
First found in OASIS OF NEJEB, in the center of the pool with the first
golem.
Description: (sharp) You should know this weapon simply from the cover
of the game. Two blades wielded together by a strip of wood through the
middle. However, there's nothing too cool about the weapon, except its
looks. Special attack is a simple thrust forward, not that effective.

Rhino Club ****
+300 Attack; -80 Defense
Special attack: Spike of Evil (L16)
First found in TEMPLE OF AL FARUM, in an outside area above the sacred
water.
Description: (blunt) A log with a huge spike in it. Also the only blunt
weapon for the barbarian. So hold onto it.

Doom Axe ****
+500 Attack; -120 Defense
Special attack: Overkill (L18)
First found in GORGE OF ORLOK, in the room with the ape in the
labyrinth.
Description: (sharp) The doom axe brings doom. It deals massive damage,
and its three part attack is definately overkill.

Shark Sword ****
+800 Attack; -100
Special attack: Chaos Killer (L19)
First found TOWER OF DAL GURAK, in the armory. (You will need a key,
which location is explained in the walkthrough.)
Description: (sharp) The most powerful weapon in the game. 'Nuff said.

Ice Axe **1/2
+30 Attack; -10 Defense
Special attack: Frostbite (L13)
First found in FORTRESS OF NEMRUT, near the end. While you are crossing
the bridge, pay attention the large "pillars" by it. One of them is
missing the base. Cross over to it and go down the lift.
Description: (sharp) One of the few special weapons worth keeping,
MAYBE. Its special attack is similar to Northern Lights, four hits
dealing massive damage.

Great Fire Sword **
+50 Attack; -10 Defense
Special attack 1: Firestorm (L13)
Special attack 2: Volcano (L18)
First found in FORGE OF XSHATHRA, in a semi-secret room. There is a
gate locked by the iron key. Once you get the key go back to it and
open it. Inside will be a bunch of skeletons as well as a lava pool.
Look for a window in a wall. Through it you have to shoot a large
switch to open a door. Inside will be sword. (Read walkthrough for
better explanation.)
Description: (sharp) The only weapon with two special attacks, (except
Ianna's sword). Although both are impressive, you will simply have too
many great weapons to get this baby. But you could get it, if you like
penis.




You Know You've Been Playing BoD Too Much When...
-----------------------------------

This section was ENTIRELY copied from
http://www.geocities.com/phileosophos/bod/toomuch.html. The author of
this section is John B. Williston. I thought that this was kind of
funny, so I added it to this wonderful guide. Enjoy.

You Know You've Been Playing BoD Too Much When...


1. You think about going click, right+left, up+down on people who piss
you off.
2. You stop and make very sure that no one is near enough to strike
before drinking your coffee.
3. Carrying your keys prevents you from picking up your wallet.
4. You're badly injured but decide to bear with it because reloading
the game would take too long.
5. You stand stupidly in front of a locked door waiting for the lock
name to appear.
6. You expect even the smallest candle to throw interesting and sharply
defined shadows.
7. You wonder how to unleash the combo for your butter knife.
8. You figure only women know how to tuck and roll out of harm's way.
9. Water seems far too translucent and just doesn't ripple
realistically.
10. You beat on any portion of a wall whose color doesn't exactly match
the rest.
11. You name your firstborn son Sargon.
12. You are incapable of side-stepping unless an enemy is nearby.
13. You believe you understand Zoroastrian teachings but don't really
care.
14. You always try to keep your enemies clumped together and off
balance.
15. You expect a thrown object to reappear magically in your hand.
16. You destroy anything wooden by sheer force of habit.
17. You think about what a cool looking weapon someone's head would
make.
18. You wonder how to unleash your special abilities.
19. You do your best to fight your enemies through iron bars, wooden
pillars, walls or other circumstances such that they cannot fight back.
20. When someone crosses their arms your immediate reaction is either
to jump forward or strike backward.
21. Life's sound track seems dull and uninteresting.
22. Your Unreal Tournament game is off because you keep triggering
alternate fire when jumping.
23. You expect yellow or red trails behind your limbs when performing
neat moves.
24. You name your only daughter Zoe.
25. Fear of what might happen prevents you from picking up your keys.
26. You expect a 20% improvement in your vertical leap if you stow what
you're carrying.
27. You expect arrows or blades to sally forth from any hole in a wall.
28. You don't even bother trying to stop yourself when sliding down a
slope.
29. Anything but weapons, shields, food, bottles, keys and jewelry is
useful only for throwing.
30. You know how to pronounce 'Xshathra' properly.
31. Hovering above and behind yourself seems perfectly reasonable.
32. You expect to lose control of your body to a cut-scene at any
moment.
33. Snow just doesn't crunch realistically enough.
34. You try to use or shoot any nearby protrusions you see.
35. You figure a full life potion can fix anything.
36. The bigger someone is, the less they scare you.
37. You know you understand Zoroastrian teachings and still don't
really care.
38. The sound of electricity arcing causes you to spin about wildly
looking for protrusions to shoot.
39. You expect to "absorb" books in a very literal sense.
40. Names like "Ahura Mazda" and "Angra Manyu" [sic] seem perfectly
natural.
41. Carrying five enormous weapons, three shields, two quivers, eight
bottles and a number of other miscellaneous items seems a bit too
limiting.
42. Carrying all that gear seems perfectly reasonable.
43. You name your stockiest son Nagflar.
44. You try to find every opportunity to unleash a combo attack.
45. You immediately pocket any gems you find.
46. You think you can do anything because your stamina bar isn't
showing.
47. None of the "textures" in your neighborhood look right.
48. You eat only meat, bread and cheese.
49. You drink only red or glowing liquids and expect miraculous things
from both.
50. You expect to glow when using jewelry.
51. You religiously avoid or jump over any discolorations on the
ground.
52. You name your most difficult son Tukaram.
53. You forget what your front side looks like.
54. Your natural reaction to spiders (and small, jumpy, teething
children) is click+down.
55. Enormous pools of deadly lava or acid are just part of a good day's
work.
56. When someone comes at you with a huge meat cleaver, you're not
worried.
57. When the ground starts shaking, an earthquake is the farthest thing
from your mind.
58. You run immediately toward any levers you see and pull them.
59. You figure you can always retrieve important books later if you
miss them the first time.
60. You look over every precipice for ledges.
61. Using ranged attacks seems appropriate for the final bosses in a
melee-oriented game.
62. Getting shot with arrows concerns you only because they could be
poisoned or might disrupt what you're doing.
63. You look around for an empty bottle when confronted with holy
water.
64. What excites you most about a woman is her agility.
65. You carry a torch just to watch the shadows its light casts.
66. When someone just stands and stares at you, your first reaction is
to throw a sword at them.
67. You are extremely careful when walking near graveyards.
68. You wonder if you are Ianna's chosen one.
69. The sound of stones rolling sets you to immediate flight.
70. You try to pull yourself up onto any surface lower than two feet
above your head.
71. You live with the constant fear that enormous, heavily-armored
knights carrying full-length shields and nine-foot swords may suddenly
appear.
72. You always look to the high ground for archers when entering an
unfamiliar area.
73. You always wait for your enemy to make the first move.
74. You jump into any open sewer without giving it a second thought.
75. You become convinced that you are Ianna's chosen one.
76. You keep looking for the Sword of Ianna around your church.
77. You grant statues a very wide berth.
78. You aren't a programmer by trade but find the Python language
fascinating nevertheless.
79. You expect a magic weapon to be of little use and probably not
worth carrying.
80. You consider whether a slashing or smashing weapon would be most
effective.
81. You start overlooking opportunities for combo attacks in order to
prolong combat.
82. You're sure that the solution to all of life's problems somehow
involves a very large sword.
83. You expect confrontations to take place in very narrow, confined
spaces.
84. What excites you most about a man is his ability to take damage.
85. You stop trying to keep your enemies clumped up and off balance for
more of a challenge.
86. None of the architecture near your home seems remotely interesting.
87. You are very cautious around caskets.
88. The undead hold no fear for you and are only an annoyance.
89. Improving your shield usage is one of life's most basic priorities.
90. You expect to be able to side-step just about any attack.
91. An island just isn't an island without a dragon circling it.
92. You understand the background story.
93. You stop fighting your enemies through iron bars, pillars and walls
because it's too easy.
94. You wonder whether you are the King or merely a miserable thief,
skulking in the shadows.
95. Your to-do list includes items such as "Retrieve the white opal",
"Defeat Dal Gurak" and "Banish the chaos child from the Abyss".
96. What you fear more than anything else in the world can be summed up
in two words: vampire shields.
97. You consider the final cut-scene entirely satisfying.
98.You could have written Blade of Darkness II in the time you've spent
waiting for games to load.
99. You consider the Gladiator mod the most important invention of this
century.
100. Your soul seems like a fair price for better multi-player support.
101. You interpret saving your game as a sign of weakness.
102. When a pesky child runs from you, your natural reaction is to
slice him open to get at the blue gem.
103. A knife covered in blood just seems wrong somehow.
104. You think goblins look like big, pink chickens.
105. You consider learning Spanish just to be able to understand the
developers' comments.
106. You spend time assembling lists of indicators that you've been
playing BOD too much.
107. You know exactly where every screenshot was taken.
108. You actually discuss the pros and cons of major and minor combos.
109. You're ready, waiting and actually anxious for The Chaos Child's
inevitable return.
110. You think goblins taste like chicken.




- III. The Walkthrough -
=======================================================================

Since the game play changes depending on which character you
choose to play with, I was not sure on how I should organize the
walkthrough. I've decided to include every character's first level and
then a complete walkthrough FOR THE KNIGHT since he is the most
important character in my opinion. But I will also include information
for the other characters as I go along. It won't be as detailed as the
knight's is, but still useful. I will mention the locations of weapons
of all the characters. And if a certain enemy requires a totally
different strategy to defeat him with a different character, I might
mention it as well. I might change the way my walkthrough is later. But
for now, it's going to be this way.
I will put in CAPS important items and weapons so they are easier
to spot incase you have missed something and don't want to take an hour
to find it.

Note: If you are NOT playing with the knight, then ignore all
information I give about which weapons you should be using and use the
weapons that are best suited for your character.



Tabriz (Knight)
-----------------------------------

Length: medium
Difficulty: easy
Description: This level will take place in some kind of castle. You
will start off trapped in a prison cell, and you will have to find a
way out. This is the only level besides the Fortress of Nemrut that you
get a good opportunity to fight knights. In this level, you'll have a
good opportunity to experiment with a lot of the extras in the game
(fighting with bones or stools, throwing objects at enemies, burning
crates, etc.) This is probably the most realistic level in the game;
there's no magic. The fact that you are trying to escape creates a
totally different game play. Of all the starting levels, this one is my
favorite.


- The Escape -

All right, so you are in a prison cell. What do you do? Escape,
of course! This one doesn't take a genius. Approach the loose brick and
activate it. Sargon will break open an entrance. Jump over the gap to
avoid taking damage. Then jump down again into the water. Go around the
turn and follow the path. Climb over, turn right, and climb over again.
Enter the room, you will hear the guard yawn as he sleeps. Don't worry,
he won't wake up. Knock him out and then gather the food from the table
and barrels. Notice how you have slightly leveled up from killing the
knight. Get the DUNGEON KEY. You can open the prison cells and kill
that one guy to put him out of his misery if you want.

Open the door with the key on the other side of the room. Make
sure to get a bone or skull so your damage is 3. Walk to the end of
room. I think that those are toilets. Jump over the gap on the right
and then down again twice. Follow this path. You will come out of the
water and see a group of bugs dining on a dead knight. Kill them all
and pick up the gladius and STORE KEY. You can get the torch too.
Follow the path, turn right and go up the steps. Open the door with the
key. A guard will be behind it. Do your best to kill him and then
gather the food in the room.

Go down the lift and then up all the steps. Kill the bugs in the
hallway and then brake the barrels for food. Climb over the crates, go
up the stairs and then outside. Lock on and sneak up to the sleeping
guard. Kick his ass and go inside. There will be a guard to your left
with the IRON KEY and a comet shield if you climb up. Pick up the food
on the table in the left room; then go to the right room. Open the door
to the right first with the iron key that you got from the last knight
and proceed down the steps. Kill the guard down there quickly so he
can't drink the full life potion. Pick up the eclipse. It's not for you
and too heavy, but you'll find a use for it.

Now go back up and open the other door. There will be a room to
your left with food. Once you approach the outside a cut scene will
show you that there is a bunch of guards outside. Yes, you will have to
kill them all. Prepare yourself first. But before you jump down take
out your eclipse and try throwing it at one of the weaker guards. If
you are lucky, you will have one less guard to kill. Then you must jump
down and kill the other two. Another one will come out once only one
guard is left. Do your best. Don't forget to pick up the eclipse each
time you throw it.

Now go through the door the guard came from, turn left and
proceed up the lift. Activate the switch up here to open the gate. Go
back down and through the gate. You will be in a rather large area. To
the left will be a path blocked by unbreakable boxes. Go into the
entrance on the right. Go up the steps on the left and open the gate
there. This simply leads back to the previous area. Go back down and
into the room on the right. There will be some barrels and crates. On
the left wall will be a lit torch. Below it will be one that is not lit
on the ground. Pick it up and light. Now carry this sucker back to the
boxes outside and light the burnable one. It will catch fire and
eventually burn down, allowing you to continue. This is a neat trick,
but it is only used once in the entire game.

Hop over the box. In this room will be many barrels and crates
with food. Go right. There will be steps down to the right leading to
the chapel. But you don't have the key yet. So go straight up the
steps. Stop here and listen the guards talk about you. Kill them both.
One will have a 50 potion and the other the CHAPEL KEY. So go back and
open the chapel door. There you will find the death sword - too heavy
for you - and a 500 potion. Get the death sword anyway because you can
throw it at knights.

Go back to where you just killed the two knights and open the
door. You'll now be in an outside area. There will be steps leading
down to the left, but go straight first. There will be a guard there
looking outside. If you try to sneak him, he will hear you. So I
recommend throwing the eclipse at him (Save the death sword because it
will fall out of the window.) and then finish him off. Activate the
lever there to lower the bridge half-way and pick up the food if you
need it.

Now go back and down those steps. There will be a knight there
with the ARMORY KEY. Use it to open the armory door to the right. In
there you'll find some shields, a boathook and two 150 potions in the
chests. All this stuff is nice but the most important thing in there is
the MACE next to the cool fire. Make sure you get it.

Go out of the armory and proceed to the right. There, there will
be a circular room with a wooden floor. You will notice the bridge, not
yet down, to the left. Go to the only open entrance. There, take a
right and kill the two guards outside with halberts and a 500 potion.
You'll notice how much more powerful the mace is than the gladius. I
like throwing the death sword too. Get the potion if you need it in the
chest under the roofed area and then go back and proceed up the steps.
You will be in another outside area. To the right will be the lever to
lower the bridge completely. To the right will be a room with food and
a knight. If you choose to lower the bridge first, the knight will come
after you. Now the bridge is lowered and you can proceed to the next
area of this level.


- Across the Bridge -

Go back down to the circular area with the wooden floor and cross
the bridge. To the left, you'll find a room with toilets and some
barrels with food. Ignore the middle path right now and go into the
left entrance. There will be a table and a bunch of pots on the wall to
the left. Go right and then right again in the next room. Then go down
the steps and into the room to the right. You'll see a shadow of a
knight, and I suggest you throw the death sword at him. You should be
leveling up here to level 4. If you haven't, then you're in bad shape.
The crates to the right will be concieling a door with you cannot open
until you get the tower key. Go left, around the wall and down the
steps. You will see a narrow bridge with two swinging pillars with fire
at the tips and a you prize on the on other side - a power potion. You
don't have to get it but I suggest that you do because you will be
needing it. Save your game before attempting to retrieve it BUT not
near those steps. For some reason every time I tried to save there it
simply kicked me out of the game and I had to start all the way over.
Go back to one of the previous rooms and save there.

Now leave this place and go back outside and into the middle
path, a cut scene will show you a giant Chaos Knight form a sword and
shield. You might be awestricken when you see his 1000 hit points, but
you only need to get him below 800. He will then disappear, but don't
worry - he will be back. Just take your time with the mace and watch
out for that big sword of his. Kill the two knights from the newly
opened door. One of them should have a TOWER KEY. Go back to the door
concealed with crates in the earlier area and open it with the newly
acquired key. There you will find cheese, a full life potion, and most
importantly Light Knight Armor. This will increase your defense by 10!
If you use the gladius so that your defense is 16, the next knights
will barely hurt you. Don't forget, if you are at level 4 you can
perform the gladius's swing of pride.

Go back to outside and into the room the Chaos Knight was
protecting. There will be a stairway in the middle; go up it. Open the
door with the key. There will be a 500 potion in the chest. Once you go
left, arrow will start to shoot out of the wall. Run by and hope that
none of them hit you. On the left there will be a knight and then
another arrow trap. Avoid the arrows the best you can. Go up the steps
to the left. You'll see Ragnar order two knights to kill you. Kill
them, and get the SECOND TOWER KEY. There will be potions in the chests
to the left. Open the door there with the key. Keep taking lefts as you
kill a knight and gather the potion in the chest. Go up the stairs. You
will hear a sound and then see Ragnar run away laughing. Hmmm. Could
this be some kind of trap? It is. Take a look on the walls of the
hallway. Notice something weird? Pick up an object. It doesn't matter
whether it is a weapon or a body part. I personally like to go back to
my last slain knight, chop of his head and come back. Anyway, throw
anything down the hallway and you will see two huge circular blades
come out of the walls. You can now safely run down the hallway. To the
left, you'll find a potion in the chest. Notice that there are spikes
in the ceiling. Pick up any object in the room and throw it down the
hallway. The spikes will come down. Run through while they are coming
back up. Save your game here.

Proceed into the room. Ragnar will give his speech, and then
you'll have to fight him. Don't run too far off after damaging him or
he will drink his 500 potion. He will be very fast. I recommend using
the mace because he will be too fast for the swing of pride. Also,
while still locked on to him, jump away from him as far as you can and
then drink you power potion, if you still have it. This way Sargon will
drink the potion quickly. Blocking won't help much since his attacks
are powerful. Just keep jumping back and then using the south cross
attack in combination with other moves. Remember, as long as the power
potion is working, your strength will never deplete, so you don't have
to rest. Good luck. Once you are done, there will be a 500 potion in
the chest. Use the Ragnar key to open the room and read the parchment.



Kazel Zalam (Dwarf)
-----------------------------------

Length: medium
Difficulty: easy
Description: Kazel Zalam is probably the most basic type of level in
Blade of Darkness. Almost the entire level will take place inside a
building. You will be fighting orcs and trolls and will come upon a few
traps. Nothing really special about this level.


- Early Exploration -

Watch as Naglfar tumbles down the cliff, then listen to the
talking. Pick up your dropped axe and shield. The axe is actually not
the weakest weapon for the Dwarf. The club is. So when you find it,
pick it up. Anyway, follow the long path. There will be some turns and
other stuff, but there will be only one way to go. You will finally
come upon an entrance on the left. Go inside.

A cutscene will play. There will be a 150 potion next to the
pillar on the left. You can go up the steps on either side of the room.
The ground will shake a bit as you do. There you will see your first
enemy - an orc. Kill him, and the one that follows in the only other
entrance. Go around the curve and into a room on the right. There you
will find some food in crates and on a shelf on the wall. Proceed to
the next room with a big fire to the left. There will be some food
behind it. Go through the broken entrance and into the next room. The
door to the right will open and an orc will come after you. After you
kill him, you can get some food from the room on the left. The forward
door will need the rusted key. So go right and kill the orc and then
another, tougher one with the RUSTED KEY on the right. There will be
food in the big room. Go back to the locked door and open it with the
key.


- Further Exploration -

Proceed forward. There will be food in the room behind the three
entrances. Go right and kill the orc on the steps. You will find a
locked door on the right. Remember this door because you will be coming
back here. Go left, jump over the crack and go up the steps. A cutscene
will play. Don't worry; you can't help your fellow dwarves. Go past the
fire and then left by the locked door. There will be a fire in the room
to the right. You may wish to save your game here. Go left and then
right. There will be an orc and your first troll with 100 health and
the IRON KEY. But he cant go too far, so kill the orc from a distance
and then kill the troll seperately. Take your time and don't forget to
block. You can through a weapon at him from where he can't go. There
will be some food and the STORE KEY on the left. Now take a look at the
wall on the right. You will see three triggers. Activate the one on the
right first, the left one second, and the middle one last. A door will
open. Be careful. There will be a trap there that shoots arrows at you.
You will have to run through. There will be spiders that will attack
you from the left. Kill them all and then get the 500 potion behind the
statue on the right. Go left and pick up the round shield by all the
bones. Go back now to the store lock and open it. There will be a room
filled with spiders. Kill them all and pick up the 500 potion on the
right of the room. You should have leveled up to level 3. Break the
crates blocking the entrance on the left. There you find the SPIKED
CLUB, which deals 50 damage! But don't get too excited, you can't use
it yet. There will be a 150 potion in one of the chests. Go back to the
iron lock and open the door.

Go left and then pause during the shaking. A crack will form on
the ground. Hop over it and go left. There will be a troll there. Go
down the lift. Kill the orc in the big area. Go into the right
entrance. There will be some food in the crates. Go up the steps and
pick up the 150 potion on top of the crate if you need it. Go across
the broken floor. You will end up on the other side of the previous
area. Jump over the small gap and activate the lever to open the
entrance below. You can either go all the way around from where you
came, or you can simply jump down and take a little damage.

You will enter a dark cave area with a big fall to the left.
Follow the path and dispose of the orc and troll. Go further and then
up the steps on the right. Kill the orc. There will be the BITING AXE
and some food in the room to the left. On the right, you will find your
fellow dwarves slain. Don't worry, it would have not mattered whether
or not you hurried. Go through the entrance to the right and then kill
the two orcs on the next right. You will be back in the cave area. Go
across the bridge and jump over the gap. Level up to level 4 by
disposing of the orc and troll. Don't let the orc drink the full life
potion. If you want, pick up the torch. Go up the steps on the right.
Save here if you wish.


- The Library -

Enter the big room. The door will close behind. That should be a
hint that something is really nasty in this room. And indeed there is -
an ape with 300 health. You can use the newly enabled Mourning Star of
the axe, the raw slicing power of the biting axe, or the now usable
spiked club. I used a combination of all. Once you kill him, a door
will open and two orcs will ask you to slaughter them. Don't forget to
eat some food in the room if you took damage. Leave the room, get the
500 potion on the left, and then go up the steps on the right. Go
forward and then right and kill the orc. Enter the next room. There
will be a troll with a full life potion and a balcony showing you the
room big room where you defeated the ape. Activate the trigger behind
the throne in the room. Leave the room through the other entrance and
go up the steps on the left. To the left will be a trap - three blades
that will pop out when you attempt to go through. How to pass it?
Simple. Walk forward until they activate and then jump back. As soon as
they leave Run quickly through before they pop out again. Go left.

You have finally reached the library. There will be two
bookshelves, a 500 potion, and a locked door. Search around and push
the fake book. This will reveal the BRONZE KEY, and you can open the
door. Slay the two orcs and go right. Climb up the bookshelf and
activate the trigger. Then jump over to the other bookshelf and
activate the other trigger. A door will open and a new room will be
exposed. Jump in and pick up the Chronicles of Ancient Kingdoms.
Naglfar will seat down and read the book, ending the level.

Note: After this level I recommend that you play Mines of Kelbegen
first. It makes more since for Naglfar to go to his people first. Also,
it is closer and think that it is better overall. I only recommend
doing this with the dwarf. For the rest of the characters I think it's
better the other way.



Marakamda (Amazon)
-----------------------------------

Length: medium/long
Difficulty: easy/medium
Description: Of all the starting levels, this one is probably the
hardest. This is mainly because of all the traps in the level.
Marakamda is supposed to be an ancient and deserted city, but it's
environment is not much different from all the other environments of
the game. You will be out side as well as inside. You will have to
avoid various traps while solving puzzles by activating water,
electricity, etc. It's a nice level. Your first task will be to
activate four levers in order to open a gate. To help you, I've made a
map of the first part of the level:


s = start
_____________ f = fall
| ____ ____ | o = orc
| | |-| | | p = 150 potion
| |___|-|___| | a = arrow trap
| __ / \ __| | b = blade trap
| | | f| | | g = gate
___________| |__|__p|__| |___________
| ___ ___ a ___o__o__ ___ ___ |
| | | | | |/ _____p\| | |b| | |
| |___|_|___|_| | | |_|___|_|___| |
| ___________ | | ___________ |
| | | | | | |_____| | | | | | |
| |___| |___| |\__o __/|o|___|b|___| |
|___________ ___| |o__ ___________|
| | | | | /g
| |___| |___| |
| |___| |___| |
| | |-| | |
| |___|-|___| |
|____ ____|
o \__s/


- Opening the Gate -

This area is rather simple if you know what it looks like. But I
will explain it anyway. This area is in a shape of a cross with five
building. All the building except the center one have a corridor in
them with two available entrances into each. In each corridor you'll
find a switch. You must activate all four switches. This will open the
gate where it located on the map and you'll be able to proceed to the
next area. Also, there are steps up on each outer building (except the
one opposite from the start) which lead to the top of the center
building. I recommend that you go along the right side of the cross,
activating the switches in each building as you pass them. Anyway,
here's the unnecessary walkthrough.

Once you start making noise, the orc in the small room opposite
of you will come out and attack you. Kill him and proceed along the
right wall. When you see the entrance to the first building, go in and
activate the trigger there. Go back out the same way and follow along
the right wall. There are two orcs patrolling the center building from
this side that will probably see you and attack you. Kill them both and
proceed around the corner. Go into the next building. Be careful. After
pressing the trigger, the blade trap will activate and you have to run
through. Wait until the two blade come out simultaneously or almost
simultaneously. You can exit either way, just make sure that you don't
get lost. Go to the next intersection.

Here, two stronger orcs will see you and attack. Go right on the
next intersection and go into the next building. Activate the trigger
there and proceed against the right wall. Once you're behind the
building, you can go up the steps there. There will be a 150 potion
there, but there will also be a fall before it. Make sure you are not
standing there when the ceiling gives out. Go back down and be careful
at the next intersection. There will be an arrow trap there. Go right
and activate the last trigger in the next building. This will lower the
gate completely. Keep going along the right wall and you'll end up at
the start. Before you go to the gate, go up the steps on any of the
three outer building. There you'll find an orc with a 500 potion, as
well as a 150 potion in the corner. Now go to the gate.


- The Labyrinth -

When I started to play this area, I realized that the best way to
explain how to get through it is to make another map. So here I go,
since I'm such a nice guy...


Note: Figure not drawn to scale or shape.
_____________
_/ ____ ____ \__ o = orc
_/ _// |X| \\__ \__ f = food
___/ _/ / w | | w \ \__ \___ a = arrow trap
/ ___/ /___/ \___\ \___ \__ .. = closed gate
/ / /f___ ___f\ \l_ \_ l = lever
_____ \ \__________\ /___________ \_..\ s = spike trap
/ _ \ | _____ o __________|f__ | \_ \ w = water
| / \ \/ / | ' | ____| \___ \ |X = exit fall
| | \____/ ---__________/ ________ | | |
\ \______________ / __ ____/ \ \ | |
\_____ l_ o | | | | | __| |_/s|
\ \\ \\ |_| | | | __/ _____/
\..\\ \\_____/ | o| __/ __/
\a \\ \________| |____/ __/
\ a\\__________| |______/
\a \__________/ |
\_______________/


There is no specific way to pass this area. I'm writing this
merely to explain this area; you don't have to follow my path. Go right
and kill the orc on the bridge. (Just to tell you, in this maze you
can't find the exit by simply taking only rights or only lefts.) Turn
left after the bridge. Kill the orc there and stick to the right wall.
Pull the lever ahead to open the gate back to the start. Keep going
along the right wall. You'll come to an orc by a small "room" on the
right. If you keep going straight you'll come to a dead end. So take
the left ahead. There will an area with a bridge across some water.
There will also be food to the left and right. Go across the bridge and
avoid falling when it collapses. Take a right here and pull the lever
ahead to open the gate further on. There will be a small crack in the
ground at the turn ahead. Avoid it, for two large spikes will come out
of the ground there. Take the next right and then another right into a
dead end with a window and some food. Leave this "room" and go on.
You'll be back at the first bridge. Find your way back to the second
bridge and this time jump down into the water.


- The Well -

After you fall go straight and climb up. Follow the path down the
steps; on the right will be a cave. Follow the path for a while until
you come to a place with stone "pillars". Watch out for the falls here.
Follow the path again to another place with pillars. A zombie will come
out of the ground. It might be a good idea to use a slashing weapon
like the axe or gladius on these guys as their body parts tend to fall
off and they die quicker. The steps on the right will lead to a place
with 150 potion and a door back to the beginning. Keep going. Once you
get to the well a cutscene will show a weird contraption with
electricity. Pick up the 150 potion if you need it and go left.

There will be an arrow trap on the left. Go up the steps on the
right. On the left, activate a lever. Water will flow down into the
well outside and push down a lever. You can see the well in the windows
of this area. Keep going. You'll run into two orcs. On the left will be
a small loop that leads back to the beginning. Avoid the fire coming
out of the walls on the right. There will be a hard troll with the KEY
next. Use the newly acquired Overhead Smash of the bo. Open the lock on
the right. In there will be the much more powerful BOATHOOK and some
food. On the left will be a trigger that will disable electricity
outside. GO back out and go straight and then down the steps. Outside,
carefully fall down and the small ledge inside the well and grab the
key there. Climb back out. If you fall before grabbing the key, find
your way back up and get it. If you fall after getting the key, go
left. You should try to climb out though to avoid taking damage. Now go
back to where you first saw the well and go right. There will be two
zombies and the well door, which you can now open.


- Beyond the Well -

Kill the two zombies and keep going. There will be another zombie
there and a bridge over a pool of acid. Run across as it will fall.
Keep going, killing three more zombies on the way. Go up the steps on
the right. Turn right into the room with the tomb and tug at the small
crack (?) in the tomb. A cutscene will show a spirit ecstatically
escaping from the tomb, busting open a new entrance, reviving the tombs
in the graveyard outside, and then flying off. Pick up the 500 potion
here if you need it and go outside through the new entrance. There
eight or nine skeletons will ressurect from the tombs in pairs. Use the
boathook. You should level up after killing them all. You can now
perform the rather useless attack Back Smash. On the right will be a
lever that opens up an exit to the beginning area. On the left will be
a hole in the wall. Inside will be a lever to open up a new area and
the Eclipse, which you can use to throw at enemies. Go back inside,
turn right, and go through the new entrance.

Go down the steps and kill two zombies there. Follow the path.
There will be a cave with two zombies and a fall to avoid. At the two
way take a left. Kill the two zombies and follow the steps outside.
Keep going for a while until you reach a gate on your left. On the
right will be two orcs and two small, empty rooms. Keep going. In the
last room you'll find the SPEAR and TEMPLE KEY, protected by an arrow
trap. So approach these items from the side, and not from the front.
There will also be a 500 potion in the last chest. Go back to the two
way earlier and this time go right. Kill the two zombies there and open
the door. Save here. Go on. A long, rather unpromising cutscene will
show a demon resurrect from a book. Use the spear to kill this bastard.
Attack before he gets close, as he is fast. Use the right swing the
most for it is fast too. After you kill him, he will go back into the
book of Txaulapatok. Read the book to finish the level.

Note: I'm pretty sure that I've missed some extra area in this level
because there is a closed entrance on the right before the temple lock.
I'll have to check it out later.



Kashgar (Barbarian)
-----------------------------------

Length: medium
Difficulty: easy/medium
Description: Kashgar is just another level that is similar to most of
the levels in BoD. It is from this level that I realized that half of
this might be based on "true" stories because in the beginning they
mention Kara Kum, which is an actual desert in central asia. A lot of
areas to explore in this level and, I will mention them all just so you
don't miss anything.


- The Outskirts -

Follow the path for a long time until you see a bridge. There
will be steps to the left leading to the bridge, but I recommend
continuing to go through the water and under the bridge. Keep going for
a while until you find en entrance to the right. Now you are in a cave
area with mini waterfalls. Go into the entrance by the torch and kill
the two spiders. Keep going, kill two more spiders, and pick up the
full life potion, bow, and quiver near the fire. Go on. You'll see two
more spiders; practice with the bow if you want. Climb over the ledge
and kill two more spiders. Keep going. You'll find yourself in a cave
above two orcs by a fire. Hop down and kill them. You should level up
after doing so. Now you can perform the rage attack. Exit the cave and
go outside. You'll find yourself at the bridge you saw before. Kill the
orc patrolling the bridge and go across. Kill another inside the small
building and collect any food that you might need in the crates. Now go
back inside the cave and climb back up the wall on the right and
activate the switch up there. The door will open. Hop down and go
outside.

Kill the orc and go inside the building to the right. There will
another one in there behind the wall (you can see his shadow from the
fire) and some food in the crates. Go back outside and follow the path.
There will a place to climb up to the right, but keep going straight
and kill the orc there. A wall will block your path so go back, climb
up those steps and jump over the broken bridge to the other side.
Follow the ledge and go across the bridge to the other side. Keep
going. Go into the entrance to the right and kill the orc there. Brake
the crates and climb over. There will be an outside area with lots of
water and a 150 potion to the left. Leave and go the initial path.
Climb over the wall. Instead of jumping down into the hole, jump across
to the other side and go down the steps. There you'll find some apples,
the bo, and a 500 potion. Pull the lever and go back outside. An orc
will greet you. Say "hi" with your sword and keep going. (You can climb
up the stuff on the right to go into a room with an extra chaos sword,
which you could use to throw.) Kill the orc and climb over the shorter
part of the wall but don't jump down yet. Pull out your bow and kill
the troll in the distance. You should level up here. Jump down and kill
the orc in the room on the right.

From here you can go two different ways. I will explain the route
that I like to go, but you can take a different course. To the left
will be a broken bridge. You can't jump across. Instead jump down and
go left to find a power potion. Go back and go the other way past the
corpses and get a 500 potion by the waterfall at the end. Then turn
around, go back some, and climb up into the entrance to the left. Go up
the steps. Some nice music will start to play. Here you'll find the
DEATH SWORD by the fire on the left and some food in the barrels. Open
the door.


- Inner City -

From here there will be three available paths: left, right, and a
"bridge" straight. To the left will be an empty room with nothing
useful. Go right. Two zombies will resurrect from the ground and then
four more once those are killed. They are slow and can be easily
killed. You can throw the death sword at them if you like, but make
sure to pick it back up. Go inside the room and avoid the hole in the
floor. In the next room will be the MACE. Pick it up because you can
throw it at the skeletons that are to come. Now go back and jump in the
hole. There will be some food in the crates. Brake through the crates
and go outside. An orc will come at you from the left. There will be
barrels with food from where he came. If you keep going this way,
you'll end up where you were before. So climb back up to where you
killed those zombies and go across the board that's in that area.

Here, four zombies will come out one by one. Brake through the
wall on right. There will be a 150 potion inside. If you jump down, but
DON'T, you'll end up where you were before. Go up the steps outside and
kill a total of six zombies. You should level up to level 4 here, which
means you can use the almighty death sword. Go into the building. The
floor will break. Kill the three spiders there, collect the 500 potion
by the crate, and climb back up. Go up the steps. If you need a 150
potion, then turn left and go up the next set of stairs. Otherwise,
keep going straight into a room where a zombie will break through the
wall to attack you. Go outside.

Ignore the entrances to the left. Instead keep going straight
and another zombie will break through the wall. Kill him and collect
the 150 potion from that room if you need it. Now go into that building
I told you to ignore. Dispose of the zombie there and go up the steps.
Break through the wall and kill the zombie there. (There won't be much
upstairs.) Outside there will be three critters. Kill them all and
climb up through the window there. Go up the steps and outside. Push
the totem pole to form a bridge across the spikes. Carefully walk
across.


- Skeleton Area -

Inside there will be your first two skeletons. Kill them
patiently using the death sword. You'll end up in a big, dark place
with a fire and throne in the middle. Go across the room and into the
entrance on the left. Kill the zombie there and pick up the RUSTED KEY.
Go back out and into the right entrance. Kill the zombie and skeleton
there and open the gate with the key. You will above the previous area.
Proceed, avoiding the holes in the floor. Activate the trigger there.
This will open a new exit out of the romm. Jump down and save before
going through it. Once you go, the doors will close and the spiked
ceiling will start to go down. Quickly activate the four levers to stop
this. Go left once outside and get the 500 potion there. Go back.

There will be a bridge on the exit to the right. Keep going. A
boulder will roll down the hill. Quickly run back and go right. The
boulder will brake the bridge. Keep going. Another boulder will come
down. Hide in the entrance to the left. There will be a skeleton there
as well as an ECLIPSE. Since the eclipse is swung differently by
Tukaram then swords, I recommend that you practice with it a little
first. However, I don't recommend that you use it in this level. Still,
take it with you. Go back out and up the path. You'll come to a place
with two zombies and two skeletons. Kill them and go outside.

Follow the path. Go into the entrance on the right. Follow the
path there and save before going inside. When you go inside the doors
will close and about eight skeletons will resurrect one after another.
This part is kind of difficult. Use the death sword. Once they are all
dead the door will open. Activate the trigger there. A new entrance
will open where you were before. On the way back, you'll encounter four
zombies. If you had killed everything in the level so far, you should
level up after killing them. Don't worry if you didn't. Keep going into
the middle of the next area and watch the cutscene.



Fortress of Tell Halaf (rune)
-----------------------------------

Length: short/medium
Difficulty: easy
Description: This level is rather short and simple. There will be two
rings surrounding the inner fortress. You will start off in the outer
ring and will have to make you way around and then inside the inner
ring. You will meet some aggressive trolls that you'll have to learn
how to kill.


- Outer Ring -

After the cutscene go left. There is no specific way to pass this
area, but if you want to clear everything, you must explore both the
outside and the inside of this area. As you go, you'll encounter a few
easy to kill orcs patrolling the area. Go into the first entrance on
your left and up the steps. There will be lots of food to collect in
these rooms. Behind the wall will be an orc. Kill him and go outside
and across. There will be another orc there waiting for you and also
the NAGINATA for the Amazon. Go down and the steps and back outside.
Depending on how many orcs you killed earlier, there might be one or
two outside waiting for you. At the end, there will be a difficult
troll with an orc sword. Take your time and make sure to use powerful
moves, not just random swings. You should level up somewhere around
here. Go into the entrance on the left at the end and up the steps.

Pull the lever there to open the door, there will be two orcs
outside. You can actually kill one of them though the door before
opening it, but that would be cheating. The door outside on the right
is locked for now, so go into the other room. There you'll find the
LIGHT EDGE, a very powerful weapon that is best used by the knight.
However, it does not have a special attack. Go down the steps, open the
door, and go outside. You can pull the lever there to open the gate to
the previous area. Now, this area is exactly shaped as the last.
Proceed. Kill an orc, and go into the entrance on the left first. Kill
the orc on the stairs and then the archer outside. There will be a
SPEAR for the Amazon incase you've missed it before. Go inside and down
the steps. Outside, kill the troll. He will have twice as many
hitpoints as the last, but you should be stronger now, and you have the
light edge. Open the gate to the previous area. If you took a lot of
damage fighting the last dude, go around and collect any food that you
haven't ate already. Then go into the entrance to the left. Go up the
steps and save. Open the door. There will be a very tough, aggressive
troll there. However, he won't be able to follow you inside, so you can
take free shots at him with the bow or by throwing objects at him. Be
careful with him, and don't let him get you cornered or drink his 500
potion. After killing him, go into the opposite room and open the door
down the steps to the starting area. Then go back up to where the troll
came from and open the door there to the inner ring.


- Inner Fortress -

There is no specific way to pass this area, but this is how I do
it. Go straight and then step onto the ledge on the right. Now circle
around the building along this ledge. You will come to a bridge with an
orc archer. Kill him and open the door to the outer ring. Go back onto
the ledge and keep circling. Kill the archer. You will soon come across
a balcony on the left into which you can climb. There you will find a
dead knight and the DUKE BEDROOM KEY. Open both gates and circle back
around to where you first entered. Go down the steps this time. Go
right and kill the orc there. Then turn around and start circling
around killing orcs. By the second orc, you'll find the SCYTHE for the
Barbarian. Keep going and don't go up the steps because you've already
been there. After killing the third orc you should level up. Keep
going. There will be a broken entrance on the left.

Inside, an orc and troll will try to sabotage you. After killing
them go up either set of steps there. Kill the two orcs on this level
and open the two gates to the outside if you want. Go up either set of
steps and kill three orcs up here. Go up to the next level and kill the
orc there. Then go outside and kill the troll there. Although he has
lots of hitpoints, he is not hard because he uses the mace. Pick up the
150 potion behind the crate and go back in. Open the door to Duke's
Bedroom. There will be lots of neat stuff inside but the only thing you
need is the ELF SWORD. I recommend that you drop your beloved light
edge. You should now be carrying the bow, the mace, the combat sword
and the elf sword. Activate the trigger in the corner on the left. Go
down the lift, activate the trigger there, and go across. Go down the
steps and watch the cutscene. Open the door behind the wall with the
newly acquired key and go down the lift. There will be a corridor with
water.

***RUNE***
On the left you should see a button on the wall with a rune on
it. Press it and the a part of the wall will come down revealing a
spiral staircase. Go down and past the waterfall. There will be a
TRIDENT there for the Amazon, but if you're Zoe you might not want to
pick it up because you don't have any room for it. You will see it
again in the next level. Go across the wooden floor and activate the
trigger. Watch the cutscene about the rune. On you way back you'll
realize that the wooden floor has now been replaced with a deadly trap.
I recommend you save before attempting to pass it, but the game often
crashed for me for some reason when I saved in this spot. Therefore,
you might want to save before you reach the rune. Anyway, back to the
trap. There will be two spinning blades going forward out of the walls.
There will also be pit with fire on the bottom. This is quite hard to
pass. Stand on the left side of the trap, and as soon as the left blade
goes back into the wall do a running jump jumping over TWO pits. Then
quickly jump again north east to avoid the left blade. By the way, you
can fall into the pits; the fire will not hurt much. But it will make
it harder to get across safely. Go back up the steps and activate the
trigger down the corridor. The door will open and you can now exit this
short level.



Mines of Kelbegen (rune)
-----------------------------------

Length: medium/long
Difficulty: medium
Description: This level has a great atmosphere. The bright sun shining
at you, birds flying over head, and the mines themselves are all very
nice. As you proceed through the level, take notice to the nice
surroundings.

- Outer Mines -

Jump over the two gaps. Approach the wall and climb it. A boulder
will start to roll down. Quickly run up touching the right wall. A
pathetic orc will meet at you on top of the hill. Kill him and proceed.
On the left will be a slightly stronger orc. Keep going and jump down.
A boulder will come down. It is intended to kill the troll on the
right, but I like to kill him myself. Go down and carefully across the
rails. There will be some food in the crates to the left. Go right and
up the steps. Be careful, there is a fall n front of the orc. Sheathe
your weapon and jump across, then kill him. Keep going. Quickly run
across the bridge because it will collapse as some boulders fall down.
Ahead you'll see an archer on top of a bridge. Don't duel it out with
him with your bow, you'll always lose. Just run up under where he is
and kill the troll there with the IRON KEY. Ignore the archer for now
and open the gate with the iron key.

You'll now be in a cave tunnel. You can pick up the pretty torch
if you like. Proceed, killing the critters and collecting food from the
crates. At the end, brake through the crates to get outside. You might
want to save here. Outside, 2 orcs and a troll will ambush you. (You'll
see this combination a lot later in the game.) The best way to kill
them is one at a time. First, quickly run to the right and kill the orc
there. And then you'll have to fight the other two together. Once you
kill them, you should level up to level 7, and now the mace's Royal
Smash is available to you. Use it on the upcoming enemies. The area
that you are in now I'm going to call Area A, just for reference. If
you go down the path on the left, you will find an area with three
holes for three gems and a lift. Your task now is to find these three
gems and return here to activate the lift. So go back to Area A.


- Red Gem -

Go into the right-most entrance. There will an archer on the
bridge (unless you killed him earlier). Brake through the crates and go
down the lift. Now jump down and pick up the WAR AXE if you're the
dwarf. Go into the only exit out of this area. You will now be inside a
cave area, and spiders will try to ambush you. Kill them all and pick
up the power potion if you need it. Climb up the wall on the left and
proceed. Collect the food in the barrels if you need it. Keep going,
down the steps and then over the gap in the bridge. Turn right. There
will be another broken bridge, which you can't jump across. Instead,
jump onto the ledges on the left and get across that way. Turn left and
go up the steps. On the left you'll see the RED GEM. Once you approach
it three orcs will ambush you. Use the Royal Smash on them. One time I
was able to kill them all with just one swing. Climb up the wall on the
right. Get the food in the crates and go into the next room. There will
be a part of the wall not matching with the rest. Brake through it and
go inside. There will nothing useful here, so go back to where you were
and proceed. There will be more food there. Open the door and now
you're back to the lift that brought you here. Go up and back to Area
A. There, two orcs will attack you.


- Blue Gem -

Go into the right entrance of the entrance on the right. (That
sounds funny.) Yes, there will be food in the barrels. As you go across
the rail stop and take a look around at the beautiful scenery. Keep
going and watch the cutscene of how the critter swallows the blue gem.
You're going to have to find and kill that critter to get the blue gem.
Jump down and go left. This area is shaped like a circle with another
path in the middle. You are now going around the circle in the
clockwise direction. There you'll find a troll with the IRON KEY as
well as the critter with the BLUE GEM. Once you kill him, the blue gem
will fall out and you can pick it up. Go and kill the orc. Proceed,
disposing of critters as you go. When you reach a two way, go right and
kill the critter there, and then go back and go the other way. This is
to make sure that you kill everything. Kill some more critters and then
open the door on the left with the iron key. You might want to save
here. Walk across the rail, but be careful of the troll in the next
area. I recommend you run past him and up the steps a little bit where
you have more room to fight. Proceed. Go across the bridge and open the
door. You are back in Area A with two more orcs to kill.


- Green Gem -

Now go down the last entrance (the left-most). Jump across the
falling bridge. Activate the trigger and go down the lift. From here
there will be two ways. Go right, unless you are in desperate need of a
500 potion. Kill the orc there and proceed. If the troll on the bridge
does not come after you, you must lure him to you because it is too
hard to fight him on that thin rail with an archer shooting at you. To
do this, either shoot arrows at his ass or run up to him and then
quickly run back. Once you kill him, go across the rail, make a you
turn and kill the archer, preferably with a melee weapon. Once you're
across the rail you'll be in a tunnel with 2 orcs and crates with food.
After this you see an unaware orc archer across a broken bridge. Kill
him with your bow and jump across. You might want to save before you
do.

***RUNE***
Now look down. There will a place to jump down on the left and on
the right. Jump down on the left first. Hop down and break through the
wall. There will spiders in this cave. You can jump down and kill them,
but I like to kill them with my bow from above. Keep going and turn
right at the lava. Watch the cutscene of how the door closes and lava
begins to pour down. As soon as the cutscene ends, you must run up and
start climbing to avoid being burned alive. There will be a HEAVY MACE
there for Sargon, but I don't recommend that you pick it up right now
because it won't be of much use (plus, you'll get burned). Keep
climbing up. At the top watch the cutscene of the rune. Once it's over
you can get a full life potion if you need it. However, if you don't
really need it I suggest that you simply exit this area. To get it.
Jump to the left from the bridge and go around. It will be next to the
lava. You'll have to circle back a little bit and then jump to the
closest ledge in the middle and then climb back up. Make sure that the
level is not high enough that you can't reach a safe ledge before
attempting to retrieve the potion. Push the button to open the door and
exit the area. You will be back at that bridge where you killed the
unaware archer.

Jump down the other way now. You'll be in another cave with
crates and barrels. Keep going and kill the 3 spiders. Then go right
and down the steps. Hop down from ledge to ledge and pick up the GREEN
GEM. Three pairs of critters will come out from the dark. Kill them all
and then climb up the other way (above the dark areas, NOT where you
came from). Go right and collect the food in the barrels/crates. On the
right will be an orc and an aggressive troll with the IRON KEY. Proceed
and open the door with the key. Outside, look for a 500 potion near the
skeleton (unless you've picked it up earlier). Go into the only other
entrance and go up the lift. Go forward and up the lift that brought
you here. Keep going and hop over the hole in the bridge. You are back
in Area A with all three gems.


- Exit -

Now go down the big path opposite the three places you've just
explored. There, place the gems in their respective spots. Now this is
a cool part. You'll then step on the lift and be lowered into a dark
cave. The large door ahead of you will slowly open, revealing the
prodigious ape behind it. Don't worry, he looks tougher then he is.
Just use a sharp weapon, not the mace. After killing him, you should
level up. The combat sword's special attack is now available to you. Go
where the ape came from and jump over the hole in the ground. There
will be the SHARP AXE for the dwarf. Jump down into the darkness.
You'll be in a large tunnel with a torch in the distance. Go down to
where the torch is and stay there once the two boulders come down. Keep
going and avoid the hole below. Go to the left of it and jump over the
gap. Proceed down the path and then go across the narrow "bridge."
Climb up on the right and jump down the hole there. Go down next to the
picture on the wall and watch the cutscene.



Tombs of Ephyra (rune)
-----------------------------------

Length: medium
Difficulty: medium
Description: This is another nice level. It has a nice, quiet
atmosphere in the beginning, and then it gets rather gloomy as you
enter the tombs and graveyards. You'll encounter a new enemy en mass,
the skeleton. It will be difficult at first to fight them, and you'll
have to learn their tactics. You'll also encounter two semi-bosses. You
will, however, be rewarded with lots of experience. This level,
although rather difficult the first time, is made quite well in my
opinion.


- Getting into the Tombs -

Follow the path. Then, you could go into the entrance to the
building, or you can choose to be observant and find a back way. Look
to the left of the entrance. Do you see anything? Yep, you can climb up
all those ledges and into a window. Inside will be some food on a
table, the AXE SPEAR for the amazon, and an unaware archer that you
should sneak up to and kill. If you look through the window, you will
see some orcs that you can annoy with some arrows. Open the door and
kill the orc on the catwalk. Take a moment to notice the beautiful
light tune playing. I really love this atmosphere. I recommend you play
this part slowly and observe things because it has a nice atmosphere to
it.

Go on and kill the orc in the room on the left. Go down the steps
and kill the orc there as well. There will another orc on the right, as
well as a troll down the steps. Use Righteous Anger on him and he
should be no problem. He will have the HEAVY MACE. Here you will have
to decide which weapons you want to keep. You will be fighting
skeletons soon and they will require blunt weapons. The heavy mace is
powerful, but does not have its special attack available yet. If you go
into the entrance on the right, you will end up where you first started
this level. So go back up the steps and go along the wall of the
building. Go left and around the corner. Ignore the archer? in the
window and jump down.

A troll will come out from one of the entrances. Kill him and go
into where he came from. There will be an orc. Proceed through the
rooms and go up the spiral stairs. Stick to the left wall so you don't
miss anything. On the left will be two rooms with an orc. If you
approach the door on the opposite side of the room, you'll hear an orc
there (unless you killed him already). Kill him through the door.
Return to the spiral stairs and proceed. A troll should have came down
the steps and attacked you. Go into the room on the left and kill the
orc there. If you're Tukaram, then proceed up the steps. In the top
room you'll find the LONG SWORD, one of the best weapons in the game.
Jump down the hole (from third floor), and then again down the hole in
the second floor. Pick up THE WAY OF ARMINA from the table and then the
IRON KEY underneath it. Pick any food you need and open the door.

Go back down to where you first jumped down and go into the
opposite entrance on the left. Inside will be a gang of critters by a
fire. Kill them all and collect food from the crates. There will be
more food in the crates in the next room. Be careful when you enter the
next room: there will be a troll there along with a heavy mace on the
ground. Open the door. You are now back outside. Go back up the steps
and open the door on the left with the key.


- The Tombs -

Go forward and into the first entrance on the left. The doors
will open and three skeletons will come after you. Depending on what
weapons you are carrying, you can either use the mace's royal smash,
the combat sword's righteous anger, or the heavy mace to kill these
guys, which ever works best for you. The two tombs that the skeletons
came from will have breakable back walls. The hidden room on the left
will have the VENOM HAMMER for the dwarf and a 1000 potion. Don't ask
me if the venom hammer is worth keeping. Its special attack can only be
accessed at level 17. That means that you would have to carry it for a
third of the game in order to use it, and the hammer itself is weak as
hell and takes up room in your inventory. I'm guessing that it is not
worth it, so don't even bother. The hidden room on the right will have
a ghost medallion - a totally useless item for this level. This is the
only ghost medallion I was able to find in the game, and since it can
only be used in that level and in that level it's useless, I don't see
any point of having it there in the first place. Don't even pick it up
because it will take up room in your inventory. If you go into the left
room, there will be a bunch of powerful, but broken weapons. After
you're done looking at all the useless things go into the entrance on
the right.

Outside, kill the skeleton archer there. He will have the HOOKED
SWORD. However, I'm not sure that you need it right now. So pick it up,
and throw it in the area below you. Remember where it lands so you can
pick it up later. Make sure that you have elf sword with you. That is
the most important thing for now. Now go into the entrance the archer
was standing by. In the room on the right will be a skeleton, and
another will pop out of the wall behind you. Keep going and up the
steps on the left. There will be a broken floor there. Avoid the holes
and jump into the second entrance on the right. On the left will be two
skeletons guarding the GRAVEYARD KEY and a full life potion. Go back
and across the broken floor.

Go down the steps on the right, past the crates, and into the
hole in the floor. There will be the WAR HAMMER for the dwarf and a
power potion. Once you jump down, knight zombies will resurrect from
the ground. These guys are very easy to kill because they are so slow.
Just make sure not to let them kill each other. You want to kill them
all yourself, because they make you level up a lot. After killing them
you should level up to level 9. Now you can use the elf sword's The
Dream. This attack is simply awesome. Leave this area through the only
entrance. Outside, climb into the window on the left. There will be
five more zombies to give you points. Go out the left way, and kill
five more zombies there. Climb out the window on the left and go
straight to the graveyard door. Save here.


- The Graveyard -

I hope that you're ready for some tough fighting. Open the door
with the key and proceed inside. The door closes behind you and
skeletons start to come out of the various tombs in pairs. You'll have
to kill them one by one. Make sure that you use The Dream; it works
best. There will be about six skeletons in all. After you destroy them
all collect the mushrooms on the opposite sides of the graveyard and
then go into the newly opened entrance.

Now did you think that was tough? Well, this is just the
beginning. Inside, approach the tomb. A cutscene will show a burning
skeleton raise up from the tomb when you try to open it. This guy is
not too hard if you are patient. After he does his triple attack, do
the dream on him. That's all. The first time I was playing him I
thought that this must be the end of the level since he was so
difficult to beat. But there is a lot more to go. Last time I fought
him that's all I did and I killed him after two attacks in under 30
seconds without taking any damage. Once you kill him, you should have
leveled up to level 11. Try to save the shield that he is using as
well. Once he is dead, pick up the KING'S SHIELD that he was using.
Sargon will read off of it, but its significance is its 1000 hit
points. Pick up the fetish in the tomb.

***RUNE***
Before you leave, take a look above the wall next to the tomb.
You should see a rune symbol there. Shoot it with an arrow and a new
entrance will open. Go down the steps until you reach a dark hallway.
As soon as you start going down it, a large burning pillar will swing
down from the ceiling. To avoid it you must quickly run into the little
places on the sides of the hall. Keep running from place to place
proceeding down the hall. At the end, the pillar will stop. Go on and
watch the cutscene for the rune. Now go back outside into the
graveyard.

Notice that there is a newly opened entrance on the left. I,
however, like to kill everything so I level up more. So I like to go
out the right entrance where I came from. There will be a bunch of
skeletons coming out of the ground. With the Lord Kerman's Smash they
were a piece of cake. If you went this way, then pick up the hooked
sword I asked you to drop there earlier. You should now have the bow,
the elf sword, the heavy mace, and the hooked sword. If you are having
trouble with this level you might not want to go there. Anyway, whether
or not you go there, go into the left entrance and up the steps. Open
the gate. There will be more skeletons to kill here. Use Lord Kerman's
Smash and you'll be fine. Remember, skeletons are usually better fought
with blunt weapons. So don't use the hooked sword.


- The Sword -

Go left and into the entrance on the left. On the left you'll see
the statue of what I guess is Queen Asha. However, four skeletons will
come out of the left and right walls. Kill them and go behind the
statue. There, place the fetish that you got from the burning skeleton.
A door will open near the entrance. Go up the steps there and kill the
three skeletons on the balcony there. You should be leveling up
somewhere around here. Activate the two levers there. All this does is
open two doors near the statue. I found this part kind of stupid.

Go down there and down the steps. There will be dwarf armor on
the left, and knight armor on the right. Go into the entrance on the
right. The floor will start to move apart. Simply run across. From here
there are two ways to go. Either you can shoot the switch behind the
gate to open it or you can look for a hole in the right wall. There,
you'll find a corridor filled with water and 4 weak skeletons.
Although, they only have 15 hp, their weapons sting a bit so be
careful. Go out the entrance on the left and you will be where you
would have ended up by going through the gate. Save here. Go into the
room on the left. Your first golem will break through the wall. He will
have an awe-inspiring 4000 hitpoints. Take your time and be patient.
Use the heavy mace. Good luck. Once you kill him, the Queen's Sword
will be revealed. You will have to pick it up to pass the level. I
recommend you drop the heavy mace. Just don't get rid of the elf sword.
After you pick it up, the level will end.



Island of Karum
-----------------------------------

Length: medium/long
Difficulty: medium/hard
Description:


- Outer Island -

Take a look around. Notice the island and the dragon flying
around it. Listen to the music. Proceed. Pick up the 1000 potion by the
corpse. You might want to take out the queen's sword and practice
perfrming its special attack. However, almost every single enemy you
fight in this level will be a dead one, therefore you will not be able
to use this attack to drain life from them. So, this weapon is pretty
much useless in this level. But, it will be very helpful later, so make
sure you hang on to it.

Now go through all of the opening doors on the right. Looks like
someone has been expecting you. Kill the two zombies at the two way and
go right. Go through the building and kill the zombies out there while
watching out for the skeleton archer. Keep going and kill two more
zombies in the next area and then one more at the entrance on the
right. There will be a 50 potion there. Go up the steps. There will be
a locked door on the right. Go left and kill the skeleton outside. Go
across the catwalk and kill the skeleton in the next room. Pick up the
IRON KEY on the table. Keep going and kill the skeleton there, and then
go back to the previous locked door by the steps. Unlock it, but DON'T
go through. Instead, go back to the beginning of the island to the two
way where you first entered.

This time go right (or straight now). Kill the zombie there and
watch out for the archer. Go inside. If you go left by the steps,
you'll find a full life potion and a crust in one of the crates. Go
back and up the steps. Kill the two skeletons up there and jump down to
the left. Watch out for the multiple archers. Kill a zombie out here.
On the left go into the right entrance and kill the zombie there. There
will be food and a 150 potion there. Go back out and into the opposite
entrance. There will another zombie there and another 150 potion. Go up
the steps and kill two skeletons. Go back down and open the large door
outside with the same key.


- Inner Island -

This next area is quite confusing because it is a bunch of areas
that loop into each other. You don't have to necessarily take the path
I chose. Kill the knight zombie on the left. There will be two more
zombies in this area, one on the left and one on the right. Once they
are dead all the doors will open into another room. There will be two
skeletons there and the DEATH BO in the middle of the room for the
amazon. Open the only other door here with the lever. There will be two
knight zombies there. Go straight and into the entrances there. There
will be two zombies, a 1000 potion, some barrels, and three holes in
the ground (toilets, maybe). Go through the entrance on the left and
jump through the hole in the wall there. There will be two skeletons
outside here. If you keep going, you'll find a currently closed gate
and a small room with a 1000 potion.

Go back to the toilets and go outside. There should be another
entrance to the left of this room. Go there. Go up the steps. The
entrance on the right is where you opened that locked door and never
went through. (I told you to go the other way so you could explore more
of the island.) Keep going up and kill two skeletons outside. Go across
catwalk and jump down in the next area. There will be the SLAYING SWORD
in the middle of the room by the fire for the barbarian. Open the door
on the right and retrieve the KNIGHT MEDIUM ARMOR. Go back out and open
the other door. There will be a hole in the wall on the left. You are
now back to the toilet room.

Where could you possibly go now? Well, there's nothing left but
down the toilets themselves. So jump down into one of the three holes.
Look for the GREAT HAMMER here if you are the dwarf. Leave this room
through the only available exit and kill the knight zombie on the
right. You'll come to the dungeon door on the left. There will also be
a way right and straight. Go straight. To the right of the fire will be
an outside area with two zombies and another one in the distance. There
will a lever by the lava pool on the right. Press it once, and the flow
of lava will stop. Press it a second time and the lava will slowly
reside. Wait for it to do so and them jump down. You might want to
bring a torch with you (there are some outside). Press the rune button
here and follow the opened path. Watch the cutscene here. Don't be
confused, there is no rune to be found here. There will be six rune
symbols on the walls. By one of them you'll find a power potion. Go
back outside. Notice all the torches are lit.

To the right of the entrance that you came here through will be a
500 potion by a corpse. Go down this path here. Kill two zombies down
the steps. Go right and kill two more zombies down the steps. Go right
again and up the steps there. You'll end up in a room with water. About
seven or eight zombies will resurrect from this water. Once they are
all dead, grab the DUNGEON KEY and leave through the new exit. Activate
the lever up the steps. You'll be back outside. To the right you find a
150 potion by one of the corpses. Keep going and open the door there.
You might want to save here. Proceed. Four skeletons will break through
the wall on the right. Kill them all. There will be nothing interesting
in the room they came from. You will be back at the dungeon door. Open
it.


- The Dungeon and Beyond -

There will be two knight zombies here. On the first right, will
be a different type of knight - the dark knight. These guys are
basically a meaner version of the regular knight. Try to kill him
before he drinks his 1000 potion. From where he came you'll find some
torture machines and some prison cells. Go back out and go into the
second right. Here will be a long flat "staircase" leading up. The
first exit will lead to the area where you have been before. At the
second exit you will need to open a door. Inside will be a dark knight
on the right and left. It is up to you which weapon you choose to kill
them. I recommend either the elf sword or the heavy mace (special
attacks). After they are dead go right. There will be another dark
knight there and a full life potion by the window. Be careful though,
there will some archers there. Go up the steps ahead and turn left.
There will two dark knights here. Let them attack you first (while
blocking of course), and then retaliate once they are stunned. You
might want to save here. Jump down the middle of the room.

Your first minotaur with the TOWER KEY will come at you. Don't
worry, these guys only look tough. Since the minotaur is a living
creature, you might want to use the vampire attack on him to gain some
life back. But since there are two full life potions in this level, I
don't think you'll be needing to do that. Just wait for him to attack,
and then attack with a slashing weapon, preferably a special attack to
drain all those hitpoints, while he is doing his roar. Once he is dead
a door will open and two dark knights will be there. If you're the
barbarian, you might want to first go into the room where the minotaur
had come from before fighting the knights. In there you'll find the
DOUBLE EDGE - a really awesome weapon. If you are not the barbarian,
then you can still use the double edge to throw at the knights. Go
where the dark knights had come from and up the steps on the left. You
will be back to where you were before you jumped down. Open the door
here and go back to the large "staircase". If you go up one more level,
you will be at the tower. But before I go there, I usually like to go
back to the outer island and kill off the new group of skeletons there
to level up more. Plus, you could collect any potions that you didn't
pick up earlier. If you decide to do this, you must find your way back
to this door. Save your game and open the door. Dum dum dum...


- The Tower -

Pick up the torch, light it, and proceed. There will be a
cutscene showing the shadow of someone, or something... This is a dark
and confusing area. It's easy to get lost, so pay attention. Take the
FIRST right from the door you came from. Take a left there and kill the
knight zombie. There will another left ahead with another knight
zombie. Ignore the staircase on the left and go to the second left.
Kill the knight zombie there and get the power potion ahead if you need
it. Go back to the staircase on the left I told you to ignore. This
area has two staircases, and its easy to get on the wrong one in the
dark. Keep going up and take the first right. On the right will be the
CURVED SWORD for Sargon; make sure you get it (sacrifice your hooked
sword). You should now have the bow, elf sword, heavy mace, and the
curved sword (if you are the knight). Take the second left from here,
not up the steps. There will be three knight zombies here and a crust
on the table ahead. Go left. There will be a way left and a way
straight. Go straight. There will be some food in barrels and a way
left. If you go down the steps, you'll end up at the beginning of this
area. Go up the steps. You'll come to a lit room with two knight
zombies. Activate the lift on the left and go up. Here will be 3
skeletons. There will be a way to go up, and a way to go down. Go down.
Kill the skeleton archer on the right and go down the steps. Take the
first left. On the right will be some meat inside the barrels. On the
left will be a 1000 potion. If you go down the steps, you'll end up
where you where before. So go back up to the room with the 3 skeletons
and take the way up. You might want to save here.

Go on. The doors will close behind you. You will come to a demon.
From the looks of this guy I thought that he must be the boss. I was
wrong. Use a slashing weapon to kill him, and start attacking before he
gets close because he moves fast. He shouldn't be too hard. After
killing him, you should level up to level 13. If you didn't, that means
you'll have a hard time with this next guy. So make sure that you kill
everything from now on. Keep going, up the steps and through a circular
room. You'll come to some pictures on the wall and cutscene will play.
This one is rather important so you might want to pay attention. Pick
up the 1000 potion by the wall if you need it and save. Now go back to
the circular room. A cutscene will show you the Vampire - one of the
nastiest and hardest enemies in the game. Once you see him, back away
from him by jumping (make sure you're locked on) and drink your power
potion. Don't go too far though, because he will disappear and reappear
behind you. Start attacking before he gets close, as he is fast, very
fast. If you need additional help defeating him, refer to The Enemy or
Emails sections. Once you get him below 200 hp, a cutscene will show
the dragon that has been circling the island all this time come down,
pick up the vampire, and fly away.



Shalatuwar Fortress
-----------------------------------

Length: short/medium
Difficulty: medium
Description:


- Outer Fortress -

Your quest is now becoming more challenging, as well as more
involving. If you have been paying attention to the cutscenes, you
should have realized that your quest now has a goal - to find the four
sacred gems and put this evil back in its place. This gems will be in
various places, sending you in all sorts of interesting sites. You are
now in what I like to call the second part of the game. Well, enough
with this chatter and on to the quest!

There is food in the crates. You don't need it now, but you will
later. Go right to the church, and then right again and outside. A
troll will spot you and run away. Follow him and kill the two orcs that
attack. Keep going and kill the troll. Use the STORE KEY from him to
open the door and collect any food or potions that you might need. You
will see a troll and two orc arches in the distance. Here, you need to
ignore everything and just run, zigzagging to avoid the arrows. Turn
left and keep running; ignore the troll. Run straight and into the
entrance ahead and go up the lift on the left there. Run by the wall
and kill the archer that is farther away. Then circle back around and
kill the other archer across the small bridge. Keep moving while doing
all this to avoid being turned into a porcupine. The archers will each
have a 50 potion. After you're done slaughtering them, go back down the
lift and kill the troll there and then another one that comes down the
hill. Once you start up the slope a boulder will come down. Either run
back down or hide in one of the spots on the right.

Go up the hill and go right. Kill the troll on the left and
proceed. Engage the orcs ahead and turn right. Now take a look at the
wall on the right. You should notice window by a wooden door giving you
a peek into some room. Brake down the door and go inside. This area is
easy to miss, and I didn't find it for a long time. So if you found it
without my help, feel proud. Inside you will find the FLAT SWORD and
LIGHT ARMOR for the barbarian - two very important items. Read the
mural on the wall. It will talk of the white and blue gems. You will
now know of their locations, and thus the next part of your journey is
ascertained. Yet you now have to rescue Lord Kerman. So on with the
quest.


- Battle Area -

Leave the room and proceed. Go up the steps on the right. On the
left will be two orc archers. Run up close to them zigzagging so they
take out their melee weapons. A troll will come from the right.
Slaughter all and proceed into the entrance on the left. Notice the
gate on the right. Inside will be some food in the crates to the right.
If you keep going that way you'll find the dungeon gate on the left.
You can stand there and wait until some enemies come up and fight them
through the gate. It's kind of fun, but they can get you too. Go left
from around the corner you'll find more barrels with food. The rest of
this area will consist of a table, a balcony, and an exit to the right.
Go right and past the bones and skulls on the walls. Climb through the
window and kill the two orcs in this area. There is food in the barrels
on the right. Remember: you can now make good use of the queen's sword
here to regain your health. Keep going and up the steps on the right.
Here, go right past all the small rooms with various weapons and kill
the troll on the left with the IRON KEY and 1000 potion. Go back to the
steps and take the other way. Here will be a gap in the floor. You
might want to jump to the right of the gap first. If you fall, you'll
end up in the previous area, so just find your way back up. There
you'll find LIGHT ARMOR for the amazon. Go back down the steps. There
will be two new orcs on your way back. Go back to the closed gate
outside mentioned earlier. Open the gate and save your game.

Go up the slope. At the top, you'll lose yourself to a cutscene
of a troll ordering two orcs to kill you. They are kind of tough, but
kill them anyway, just for fun. After they are dead, the troll will get
angry and send a minotaur after you. If you have lost lots of health, I
recommend that you use the Queen's sword to eat up the minotaur's
health. After he is dead, the troll himself will come down to attack
you. He is aggressive and is equipped with the HEAVY CLUB for the
dwarf, a barbarian shield, and the DUNGEON KEY, making him a hard shell
to crack. After the tournament is complete, get the barbarian shield if
it stayed intact and proceed to where the troll came from. You should
leveling up around here. Activate the lever there to open the way back.
But don't leave just yet. Proceed to the left and climb up the crap
there. Up here, in a small room to the left, you'll find the SCIMITAR
and a power potion. Make sure you get the scimitar if you're Sargon, as
it's one of his best weapons. No go back to the dungeon gate. Two orcs
will be waiting there for you. Kill them, I guess.


- The Dungeon -

Open the gate. There will be three orcs there and a troll. I
recommend that you lure them out of the dungeon to where it is easier
to kill them. Go down the first set of steps. Notice a locked cell
gate. Continue down. There is two more orcs to slaughter and empty
barrels. Turn left and go past another cell lock. On the left will an
orc. A small room with barrels and debree will follow and then another
orc. Open the door on the left. A troll will come at you. I recommend
killing him. Try not to attract too much attention to yourself here, as
there are other enemies here that will come after you if they see you.
Another troll will be ahead, as well as an ape with the CELL KEY and a
third troll. Depending on how much noise you make, you might not have
to fight all of them at once. Open the door at the end of this area.
You'll be back at a previous area. Be careful, there is a new troll on
the left.

If you are the amazon, go up to the first cell lock mentioned and
open it. There you'll find the CROSS-TIPPED SPEAR. Now go to the second
cell lock mentioned and open it. Go down the steps there and save. On
the right will be three cells. The first one is empty. The second has a
1000 potion. In the third you'll find Lord Kerman. Unfortunately he
will be killed right away by a troll with the KEY that will come after
you right away. So make sure that your weapon is drawn when you open
the last cell. Go down the steps opposite the cells into a weird area.
Here there will be two last difficult trolls to kill. Collect their
shields if they stayed intact. Open the door and go on. Go up the lift
to exit this level.

Note: Here you will have a choice of two destinations. I usually go to
the Fortress of Nemrut first. But this time I decided to go the other
way. I think that the first way is the better way, but it doesn't
really make a difference. It also depends on which character you're
playing with. I'm playing with Sargon. I'll let you try your own paths
so you find the one better for you.



Fortress of Nemrut (rune)
-----------------------------------

Length: medium/long
Difficulty: medium
Description:


- Outer Fortress -

Follow the path until you reach a place to climb up on the left.
Climb up all the way and kill the knight with the STORE KEY up there.
Aahhh, its nice to be fighting good old knights again (or for the first
time for the other characters). Before you open the door, kill the
knight with a 500 potion in the distance on the right. Go back and open
the door with the key. There will be food in barrels by the steps. Go
up the steps and kill the knight there and then another on right. Go on
and kill the knight on the left. Keep going straight and then turn left
by wall. There will be the courtyard door there, inaccessible right
now. From here go straight and then right. In this large area will be
two knights and a knight archer. Kill them all. Use their own severed
limbs here to beat them to death if you wish, since this part is easy.
Climb up through the place in the wall here. On the right will be a
snoozing guar. Sneak up on the sucker and slit his throat. Well, you
can't really do that, so just kill him. By the fire will be the
COURTYARD KEY and a trigger behind the wall. Open the door. You'll be
back to a previous area. Find your way back to the Courtyard door and
open it.


- The Courtyard -

On the right will be two knights. Go straight outside and kill
the knight on the left. If you take the first left there will be two
archers above spraying arrows at you. Find another knight in this area,
kill him, and open the gate there. Go up the steps. On the right will
be two knights. One will have a good shield and a 1000 potion. At this
point I like to do a running jump over to the archers below that were
shooting at you before and kill them. Then you'll have to jump down and
go back up the steps. This time go left on top of steps and go down
steps there. Kill the knight on the right. Go on. On the left will be a
small room with a halbert and some empty barrels. If you go down the
steps on the right by the breeze you'll find the killer axe - a great
weapon for the dwarf. Keep going. There will be food in barrels in room
to the left. Keep going and kill the knight up ahead. On the right will
be ways: left and the steps down on the right. Go into the entrance on
the left and turn right there.

You'll come to a darker area. Jump down and kill the knight
there, and then open the door near him. Inside will be a minotaur
snacking on a corpse. Kill him and pick up the powerful DOUBLE SWORD
there. Before you leave, check behind the barrel near the door. There
you'll find the GREAT MACE, which you should also get. Sacrifice the
two weapons that are not the scimitar (It's up to you what you want to
keep really).

I skipped a part of the level here until I could figure it out (didn't
write down good notes). I start now at the palace door.


- The Palace -




Gorge of Orlok
-----------------------------------

Length: short
Difficulty: medium
Description:


- Outside Area -

Cross the bridge. Two orcs come out of their dwelling place. Kill
them. Inside the cave will be a fire and two travel rations. Go out and
go left. Eventually an orc will attack from the left. Kill him and keep
going straight. You will come to another orc. An orc archer will be
shooting arrows from above. Ignore him and continue. You will come to a
tunnel and another orc. Continue. Finally you will be at a large closed
door, three zombies, and an orc archer raining down poisoned arrows
from above. The CRUSH BO will be laying on the snow for the amazon. I
recommend running around while the archer shoots down arrows for you to
collect and shoot back at him from a safe angle. The arrows will come
in use. Since this is a dead end, turn around and go back to the place
where you could have turned left before. You will encounter an orc on
the way.

Once you are there, go straight and then up the steps (or slope)
on the right at the two-way. Go around and kill the orc. Jump over the
gap and kill the orc there as well. You will see an area below with an
ape. Feel free to shoot him up with poison arrows. Go up the small
ledge on the right. Up there will be the orc archer who was bothering
you before as well as a 1000 potion. Go back down and this time jump
down. There will be an orc to your right, and another orc with an ape
on the left. If you go down the path on the left, you'll be back at
that two-way you were earlier. There should be some steps where the orc
was. You might want to save before going up. Jump over the falling
ground, jump down, and go left.


- The Labyrinth and the Aquamarine -

Up ahead will be an orc to your right, and an ape to the left. If
you go up the slope on the left, you'll end up where you were before.
Continue left. Kill three zombies and go on. Go inside the entrance.
There will be a troll ahead and then another on the left. Now, this is
a labyrinth, and the way to get through almost any labyrinth is to
stick to the right or left. Stick to the right wall. You will come to
an unnoticeable path on the right; if you see it, ignore it for now.
You will then come to a lever; ignore that as well as it only activates
a somewhere else. Keep going, and go up the steps ahead. Up here will
be the ICE SWORD. It's special attack is amazing, dealing 14000 damage
total. Therefore, you might want to hang onto it. I'll leave it up to
you. Go back down and continue by the right wall. An ape ahead will
break through the wall. Kill him and explore his cave. You will find
the DOOM AXE by a fire. This weapon is awesome, dealing a massive 500
damage (for Barbarian though). You've now explored everything you
needed to here, so go back to that easy to miss path that I told you to
ignore earlier.

On the right will be a room with empty crates. In the next area,
there will be a pedestal outside on the right. Go up the steps up
ahead. A dark knight with a 1000 potion will be in the room ahead
(left?). Keep going this way. You'll come to a room with the ORB and an
1000 potion. Make sure to get the orb and go into the next room. Go
down the steps in this area and kill the dark knight down there on the
right. Outside you'll find the ICE HAMMER. Collect the food in the next
room and go back. There will be a fall somewhere on the right. Try to
avoid it (you can come back up if you fall) and go back to the first
set of steps and to the pedestal mentioned earlier. Place the orb
there. This will open four doors to a new room. Go inside and pick up
the AUQAMARINE KEY (might want to save here). The four doors will close
and new entrance will open. A neat-looking ice golem will emerge from
the snow. You should level up to level 15 after killing him if you
chose this level first. Go right. There will be an ape ahead. There
will be some food inside the cave on the right, but this is the end...



Oasis of Nejeb (rune)
-----------------------------------

Length: medium/long
Difficulty: medium
Description:


- The Oasis -

You'll see an orc in the distance patrolling a small pool. Go
ahead and kill him. There will also be an orc on the left and right.
All three will have travel rations. Kill them and go left. There will
be a small room on the left with some barrels. Opposite this room is a
closed gate. If you keep going this way, you'll find two small rooms
with food in barrels. Go back out and into the opposite entrance. On
the right will be a room with more food in barrels. Keep going, past
the closed gate on the left. There will be water in the next room with
steps leading into an entrance on the right. Some music will start up...

On the left you will see an unaware archer ahead. Hmmm, kill him.
An orc will come up the steps on the left. You should kill him as well,
just for fun, and then go down them steps. There will be an archer
above ahead, also a troll and then another archer. If you go up the
steps opposite the ones you just came down you will get another closed
gate. Don't worry - you'll be able to open all these gates soon. Keep
going down the steps. Avoid falling into the well on the right. It will
not feel good. Instead, continue straight and kill the orc. There will
be some barrels by the left wall, and then the golem lock. Go left.
There will be two small rooms along the left wall; the second will
contain a long sword. You will come to an area with two orcs. Slaughter
them both in my name. Afterwards, the rather annoying battle music will
cease to be.

Up ahead on the right you will be able to climb over the wall at
the spot where there is a broken pillar. Jump down. On the right you
will see a cutscene of one of your buddies dying in a closed room. This
"buddy" will depend on which character you're playing with. For
example, with Sargon you see Zoe, and with everyone else I think you
see Sargon. This cutscene is a warning. Don't continue this way.
Instead go straight. There will be a troll and two archers outside.
Another orc will be to the right. Go past the huge hole and into the
entrance ahead. Inside will be some barrels and crates with food. Kill
the orc around the corner. Keep going and up the steps on the left.
Pull the lever there to open the gate. This leads back to the start.
Feel free to go back there and gather any food/potions there that you
haven't used yet. Go left. On the left will be a troll guarding the
atysi gate. Give him a taste of cold steel. If he doesn't like it, kill
him. If he does... then he should die quicker. Why am I talking like
this? I don't know.

Take a look at the pillars on the right. Notice how one is
cracked? Well, hit that bitch. It will break, giving access to a 1000
potion there. Keep going; there will be a fall on the left. Open the
gate to a new room. In the middle you will see the BIG SWORD. This is a
great treat for the barbarian. But don't start swimming in your own
drool - you have a golem to kill in here first. He will have the GOLEM
KEY. After killing him, explore the area. To the right of the entrance
is a small room with a full life potion. There will be two gates
leading to previous areas to open. The one further away is best, as
it's closer to the golem lock. Find your way back to it and open it.

Go down the steps. On the way you will encounter two orcs and a
troll, each with a potion, as well as a pile of barrels with food on
the right. Keep going. You'll reach a big outside area. In the opposite
corner will be an entrance with steps on the right. These will lead to
room filled with water and the JARA KEY. Open the gate and keep going.
On left 5 or 6 zombies will spawn. Keep going straight (stay in water).
You might want to save at this point. Make sure that you have at least
2000hp and go up the steps ahead... Grab the ATYSI KEY. Two orcs above
will activate a trap while you idiotically stand there and watch them.
Both exits will close and gas will pour out of the walls. Quickly
unlock the gate with the jara key and get the hell out of there. You
will lose some hp in the process; there is no avoiding this. This is
where your buddy died. You should understand that the reason I told you
to ignore this area earlier is because you had no jara key, and you
would have died. Go up the steps (food in barrels near by). Find your
way back to the atysi lock and open it...


- The Atysi -

You are now in what I like to call the second part of the level...
how clever. Anyway, this area is kind of confusing because you can go
several paths, and therefore skipping the other route. These paths also
loop into each, making it all the more entangling. I will, as always,
explain the recommended path (which covers the most area and also the
rune) and the alternate path. You can actually take one route, go back
and take the second route (with the rune) if you wish to explore
everything. I will explain how to do so.

Go right and up the steps. Up there will be a troll with a 1000
life potion and two closed gates leading to two other balconies. No go
back down and go left this time. Kill the three orcs on your way. One
will have a full life potion. You'll be in another large area (that is
below the previous balconies) with a giant door. Go right and break the
cracked pillar there. Walk along the edge and get the power potion
there if you need. I personally barely ever need these things since I
never use them (except for a few certain spots). I find them
unnecessary, unrealistic, and a bit cheap. Anyway, go back to the large
area.

Brake through the wall by the crates and go down the steps.
You'll be in some cave area with a large fall where you have to walk on
a ledge. There will be a skeleton on the right. Go STRAIGHT onto the
curving path. Once you come to the edge, jump down (or rather run down)
onto a ledge below. There will be a skeleton there as well as a large
circular lift (you must stand on the far end of it for it to activate).
Once you go up you'll be back at one of the previous balconies.
Activate the lever there to open the large door below as well as the
two gates in this area. (You could have actually jumped across,
diagonally from the other balcony here. But it's kind of hard.) You can
now go to the other balcony and get the DAGESE there. I, however, don't
recommend getting it unless you are playing this level right after
Karum because this weapon is weak and rather useless at this point.
(Again, you could have actually jumped to this balcony.) Go back down.

You now have a choice to explore more of this level or simply
take the more direct route to the end. If you wish to do the latter, go
through the large door. (In this case you would have to find the part
in my guide where I go here myself.) I choose to explore, and I think
that you should too. So, if you're adventurous, go through the broken
wall and back to the caves.


- The Caves -

This time go along the right ledge. Jump over the gap there and
continue. You'll come to two skeletons. Then you'll find yourself below
(right) a large bridge with arced sides. You will be descending this
entire path. On the left will be a raised lift that you can't access,
so go right.

Jump down to the ledge there. (I find it easier to simply run off
the edge.) There will be a skeleton to the right. Keep going and kill
another one ahead. Keep going and simply run across the next gap.
You'll come to a place with a fire, an eclipse, and a 1000 potion. Grab
what you need and prepare to face a skeleton and a minotaur that are
coming for you. Kill and keep going. Notice that you have circled
around and came even lower below the bridge. You'll come to a lift and
a closed gate on the left. Go up the lift. You are now back at that
lift you couldn't use before. There's nothing else to do here so go
back to that large door you opened by the atysi lock.

There will be a SHARP AXE on the right by a (dead) skeleton. Keep
going. Ahead will be a place where you can go right or left. It doesn't
matter, you end up in the same place. You will be on a "balcony" with
three skeleton archers and "hole" in the center. Go around this hole
killing the skeletons. From here, you can either go straight for the
rune or explore an interesting additional place and then go back to get
the rune. If you wish to do the latter read the next section of the
guide.


- The Six Pillars -

There will also be two sets of stairs leading down. Go down
either one. The gate will close behind you. Here will be six pillars.
One of them will be raised and there will be a light coming out of it
and a button underneath to step on. On one wall will be a lem lock and
on the opposite a trigger to activate a lift. This lift will lead back
to the caves. (You can go back up this way and get the rune if you got
here accidently.) Step on the button below the only raised pillar.
Another will rise revealing another button. Keep doing this until all
of the pillars have risen (remember the order). The LEM KEY will appear
and the pillars will go back down. Grab it and open the door. A golem
will be waiting for you there. Once he is dead the pillars will go back
up. You must step on the buttons in the backward order on how you
stepped on them before. If you forgot, this is it here:

4 3
2 5
6 1

If you make a mistake, the pillars will reset. Once you've
stepped on each button and all the pillars have come down, the door
where the golem was will open. If you go that way you will miss the
rune. Since there is nothing left to do here, take the lift in this
area to the caves and find your way back from there to the large
door/bridge/balcony. Then skip to the rune section to continue the
walkthrough.

But if you don't feel like getting the rune (I can't imagine
why...) you can go through the door you just spent all this time opening.
(The only reason I offered to go down here is to check this place out,
but not actually go this way.) Anyway, this door will lead to a
circular area with a large pillar in the center and small ledges
connected to it. (This is directly below the rune.) You must hop down
(run off) each ledge to get to the bottom. You'll be at the minotaur
and the fire with DOUBLE MACE. You can now use the last section of the
walkthrough for this level (The End) to find your way out of this
level.


***RUNE***

On the opposite side of the entrance there will be a rune symbol
up high on the wall. Shoot it and a door will be opened. (Do know that
if you get this rune you'll skip a part of this level. It is better to
get the rune of course.) Go down the steps. The bridge will move to
you. Make sure that your bow is equipped with plenty of arrows (these
are provided in the center if you don't have them) and go into the
center of the room. Step onto the center block. You now have to quickly
shoot the four buttons on the walls or the eyes on the walls will shoot
you. Don't rush yourself because you actually have plenty of time. Once
you do, instead of shooting you the eyes brake down two pillars and the
bridge extends to the other side. Watch the cutscene. Since the bridge
won't go back you must go down the lift here. (If you fall down there
you'll have to jump from ledge to ledge lower and lower. You will then
end up in the same place the lift would have lead you.)


- The End -

You'll be back in the caves. There will be fire nearby and near
it will be a 500 potion, a quiver, a naginata, a dead skeleton, and the
DOUBLE MACE. A minotaur should have harassed you by now, if he hasn't
then you have to go right of the wall and kill him. If you look up here
you'll see some stuff up there. This is where you would have come from
if you didn't get the rune. Anyway, go left and jump over the gap
ahead. Kill the two skeletons ahead. Further on is a bridge and an
angry golem coming at you. Don't let him stop you and go across. A
large door will be in front of you. It will open once approached, but
don't go there yet. There are things to explore.

There will be a place to go right and left, go right. Jump over
the gap. You'll come to a place to two skeletons and place to jump
down. Then leap across a long gap and climb up the wall. Ahead will be
three skeletons to kill. You'll come to a fire. Near it will be lying a
combat sword, a full life potion, and the STEEL FEATHER. This weapon is
pretty good weapon for the amazon, but if you are playing with her
you'll find that you current weapons are better and not worth trading.
Keep following the path. Jump over a gap, and then another. You'll find
that you have circled around. Save your game and go in the door.

The doors will close and four skeletons with curved swords(hard)
will attack from two sides. Run forward and away to avoid getting
surrounded. Try to keep these guys together so they attack each other
and so that your attacks hit more than one skeleton. After they are
dead, read the gravestone. This one is kind of important to the
storyline so try to keep attention. These are the places you'll be
going to next. After you're done reading your old friend, the
Necromancer, will be at your back. He should be much easier to kill
this time, however. I found the back attack very useful when he
disappears and reappears behind you. After you kill him, the level
ends.


Note: You will now have a choice of two levels. I recommend the Temple
of Al Farum.



Temple of Al Farum (rune)
-----------------------------------

Length: long
Difficulty: medium/hard
Description: The Temple of Al Farum is a very nice level. It has some
interesting elements put into it; it's also quite fun and huge - the
largest level in the game. You'll be fighting many different enemies
and exploring different types of environments. You will also be going
back and forth in the same area as you collect various objects, making
the level seem even longer. There will be some interesting Tomb Raider
type of puzzles to solve, giving this level a unique feel.
Unquestionably one of the best levels in the game.


- Breaching the Temple -

The level starts off with you reading a mural on a wall giving a
bit of a background on the area. After you're done reading, drop your
torch and go outside. A rich melody will accompany you. Pause to take a
look around. Follow the path. Soon, the huge temple will be in your
view. You'll come to two orcs with travel rations camping outside the
temple. Kill them and continue. You'll see the temple in its entirety
now. Two alerted orcs will storm out of the temple to engage you.
Continue and kill the one approaching you while avoiding the poisoned
arrows of the other one. Then run up the slope (blocking when needed)
and quell the archer. Collect any travel rations you might need and
continue inside the temple.


- Water and Fire -

As you enter an orc will engage you from the left and a troll
from the right. Kill the orcs first, as you can do so quicker. Run to
him so you avoid fighting both at the same time. After they are slain,
you'll have a new threat - archers, lots of them. This level is
swarming with them, so you're going to have to learn how to dance
unless you want to look like a porcupine. This temple is really huge
and open, so there is no direct route. You can probably find your way
around yourself. This is how I go.

I'll go left this time. Run and duck behind the large pillar to
avoid the volley of arrows. Run into the entrance ahead. You will see
an entrance into a room to the left. An orc will be nearby the exit. GO
inside the room and check out the SACRED FIRE. Go outside into the
large area ahead. There will be archers above you. Don't duel with
them, as you will lose. You'll get a chance to kill them later with
your sword. It is fun, however, to shoot up a couple of them from a
good angle where they can't get you back. There will be a large
building ahead that looks like a library. Therefore, just for the sake
of reference, I'll call this building the ancient library so you know
what I'm talking about. Notice the two eagle statues (one fallen over)
by it and the DOOR ORACLE in the front. Read it.

I realize now the best way to walk you through this area is to
make a map. Too bad I didn't draw one when playing this. I'll try to do
so next time I play the game (with the dwarf). Anyway, the FIRST
building you past (with the archers), go back to it and go to the left
entrance. Kill the orc there and go inside. To the left will be the
room with the SACRED WATER. Hmmm... I wonder what this stuff is for.
Anyway, go back out the way you came and stick to the right wall. You
will pass a closed door. Remember it as the CLOSED DOOR and continue
along the wall, walking around the ancient library. Turn right and go
up the steps. There should be a troll up here with a 1000 potion, but
they tend to move around in this level, so he might be somewhere else.
Up ahead will be the water altar and oracle that you should read.

Jump over the gap ahead. To the right will be a long gap (water
below). Sheathe your weapon, jump over, and slaughter the orc. Continue
along this corridor. I choose this way because it is better to kill the
archers first so they don't bother you later. Watch the right wall. It
will contain different colored sections that don't match the rest of
the wall. Break through them. The first will lead to a small room with
a power potion. The second and third will be unbreakable. And the
fourth will contain the AMULET, a mysterious object that to this point
no one, including me, has been able to figure out a use for. Since you
can't use it by itself, it must be used with something, probably as a
key. But I have found no such place to stick this sucker in. My guess
is that it a simple glitch in the game, as I'm sure that if there was a
use for it someone would have found it.

Continue left around the corner and kill the unaware archer
ahead. The path ends here with a closed gate. So jump back over the
river here and go past the debris. There should be two trolls here both
with 1000 potions to the left and right. Go left. If you follow along
the right wall you'll be going back to where you were. I hope you
understand this area. It's not that hard, but I still plan to make a
map for this level. There will be an entrance on the left into a
building. Inside will be an EMTY BOTTLE to grab. Hmmm... I wonder what
this could be used for. Go up the steps, kill the archer there, and go
across the catwalk. Get on top of the building and jump down into the
hole there. A 500 potion will be lying there, as if a present left just
for you. Open the door, but before you go out look through the bars
opposite the door. Do you see something there? That's where the last
rune is. Go outside, go right, jump over the gap and kill the archer
there. You want to get the rune now? Good time as any.


***RUNE***

Jump back over. There will be a small ledge behind the small
building you just exited. Save your game if you are pussy. Jump on it,
and then straight across the gap in between the two gates. Go into the
large room with many pillars. To the right will be a golem. The great
mace will be provided for you. You should have it by now, but if you
don't pick it up and use it. Once the golem is dead, go to the left
wall. Notice a part of the wall different from the rest? Hit it. In
this room will be a dish of fire and a room symbol above on the wall.
Shoot it. Go down the steps and into the room ahead. The floor will
consist of different colored blocks. If you have seen Indiana Jones and
the Last Crusade you should know what to do. If you haven't, I still
won't tell you. In fact, I'll ask you to smack yourself really hard for
not seeing a great movie such as The Last Crusade. Now, go to your
nearest movie rental store, rent the movie, watch it, and then smack
yourself again. Once you get across, go into the next room. There you
will receive the last rune (if you went in my order). You now will have
the full power of the sword. So that's good.

Go through the new entrance and open the door. How convenient,
you don't have to go over them blocks again. Go up the steps, past the
fire, and back outside. You don't have to jump back to that ledge, as
you can now open the gates.

Go through the right gate. Turn at the corner past the "barrels"
and kill the archer ahead. Here will be some torches. Grab one and then
walk along the right edge and hop over the gap. Drop to torch here as
you are going to finish exploring the rest of this area first. Go left
of the two available paths. Follow along the left wall. You'll be back
at the "three building area." There will be a room with two colored
fires. Go into the second entrance by the gap. Go down the steps. Here
will be some barrels and the COMBAT AXE, a highly important weapon for
the dwarf. Go back up and the up to the next level. There will be an
archer here with a 500 potion on the catwalk to kill. Across the
catwalk will be a room with a fire and another 500 potion. There's
nothing else here so go back to where you left the torch, pick it up,
and follow along the right wall.

You'll come to the fire altar/oracle guarded by an orc with a 500
potion. Keep going this way. You'll end up to the left of the ancient
library. Go now to the sacred fire and light the torch. Quickly run
back to the fire altar and light it with the torch. Now go back to the
sacred water and 'use' the empty water bottle in the water to fill it.
Go to the water altar an empty the water into there. The closed door is
no longer closed, and you can enter the inner temple.


- The Palace -

Go the no longer closed door. Two dark knights will be there,
scouting out the area. One will have a 500 potion. Go inside. There
will be a room with pillars. Kill the dark knight there with the PALACE
KEY. To the left will be the palace lock. Open it and go through. There
will be dark knights here, one from the front and one from the left. If
you go left you'll find the crypt lock. So go the other way (opposite
last gate). Pass the steps on the right, turn right, and grab the 1000
potion here if you need it. Go back to the steps and go up.

You will be on a balcony. There will be a dark knight archer
ahead with a 500 potion and another to the right with a 500 potion
nearby. Go left where you killed the first archer and open the door
there. You are now back outside above where you were. There will be an
archer to the right in the distance (don't know how he ended up there).
Ignore him and go into the entrance ahead. Ignore the hole in the
center of the room and exit through the other entrance. Go straight and
back inside. To the right will be some crates. To the left will be an
aggressive troll. Kill. Go left. Here will be a combat sword and a
boathook. Left is a dead end. Go right. Two dark knights will be ahead,
one with a full potion. Keep going. If you go down the steps on left
you can open the door to go back outside. Go straight. Turn left and
then right. Ahead will be a dark knight, gazing at the landscape. I had
no idea the dead had as much appreciation for this scenery as I do.
Kill the poor guy. There will a large hole into the sacred water to
avoid. There will also be the RHINO CLUB here for the barbarian.

Leave this area through the other entrance. Open the door ahead.
You'll be back at the balcony. Find your way back to that hole in the
center of the room and jump down. Grab the CRYPT KEY. A golem will go
after you. Kill. You should be leveling up here to level 18. A cutscene
will show you that something opened up in front of the library. Find
your way back to the crypt lock and open it. (There could be some
archers on the way depending on how many you've slain already.)


- The Crypt -

Go down the steps there and go around the corner. In this area
will be three zombies and some torches. After the zombies are dead,
grab a torch and light it. Find the other entrance and go down the
steps. Go through the dark here, lighting torches/dishes as you go
along. There will be additional torches in random places if your first
goes out. Ignore all the zombies you see; just run past them. They
won't be able to catch you. You can kill them later once the place is
lit up. Eventually you come to a wide corridor with smaller rooms along
the right wall. The third of these rooms will contain the HARPOON for
the amazon. After this room will be an already lit room with a trigger
on the left. Press it. The floor starts to open and the walls start to
close. WTF? Was this supposed to be some kind of trap? Anyway, you have
all the time you need to go down the steps. TO the left will be a room
with a large fire and behind it a STAFF by the throne. Now what? You
guessed it. Carry this thing all the way back to the place by the
ancient library.


- The Amber Key -

After what seems to be an hour of running you'll be back outside
by the library. Stick the staff into the round hole in front of the
main door. A beam will shoot out of the staff and open the door. This
reminds me of Tomb Raider... You'll be in a large room. Push the sacred
stone in the center of the room. Two holes in the ceiling will open
allowing light in. The light will reflect a couple of gems and open a
door. Two dark knights will storm out. One will have a 1000 potion.
Kill them, just for fun. Now notice how the second door didn't open
because the gem on that side is missing. So go through the newly opened
door and up the steps. There will be two dark knights here each with a
1000 potion. (They tend to fall off sometimes.) You'll be above the
previous area. Go across the catwalk and get the green gem in that
room. Go back down and place it in the empty eye. The second door will
open from the beam of light emitted by the gem. (You might have been
able to access this area by simply jumping down from the previous
steps.)

Go down the steps. You will be in a large room with a large pool
of water in the center. Go to the other end of the room. Four skeletons
will come one by one out of the burning hole. After they are all dead,
the water level will lower. You will be able to jump down into a hole.
There, by the door you'll collect the AMBER KEY, Ryazan, that you so
deserve. The door will open. This place will be filled with water. GO
right. You'll come to a climbable slope on the left. Climb up and then
jump over to the other side. Follow the path. You'll come to a place
with two golems. After you kill them, the level ends as you walk off.

Whew! That was long. But it was also, in my opinion, the last
good level in the game. Time to get the last rune...



Forge of Xshathra
-----------------------------------

Length: medium/long
Difficulty: hard
Description: The Forge of Xshathra is a rather nasty level. Filled with
many difficult enemies as well as nasty traps this level is a drag to
get through sometimes. These guys really didn't want you to get this
last rune. You'll find this level looping into itself as you will see
areas that you've already visited. All of the fire weapons are located
in this level.


- Welcome to Lavaworld -

As you begin, a rather gloomy melody will start up. It is quite
fitting, however, for the level. Take a look around. Nothing but lava,
and that creepy face on the wall. Go forward and up the steps into the
entrance ahead. From here you can left or right, it doesn't matter. In
the next room you'll be greeted by an orc (50 potion) from the right
and a troll (150 potion) from the left. In the next room jump down and
kill the two orcs there. Open the gate on the right and proceed across
the bridge. Kill a troll (150 potion) and the orc that follows.

Ignore the ledge and go down the steps. If you are the dwarf or
amazon jump down to the upper place below. There you'll find DWARF
MEDIUM ARMOR and the FIRE BO. After you get them jump down, find the
elevator and go back up. Avoid getting close to the lava. Jump across
the bridge. To the left will be a dark knight (1000 potion) and in the
next room a dk archer. Go to the other end of the room, jump over the
gap with "jumping lava balls", and press the two triggers there to open
the door. You will now be entering the inner forge.


- The First Spiral Staircase -

Go across the bridge. Kill two zombies while going up the steps.
Take the first right. If you go left the floor will collapse under you.
You can avoid falling down by going along the left ledge. Get the CROWN
there. Afterwards, jump diagonally from the ledge on to the bridge. If
you do fall you'll have to fight a burning skeleton and then activate a
trigger that will raise some lava. You'll have to run back and get onto
the rising platform. Go back to the spiral staircase and go up. Jump
over a small gap and keep going. Take the next right and then jump over
the broken bridge. In the next room will be three zombies and the FIRE
SWORD by some barrels at the end. DON'T get it. It's way too useless at
this point in the game (unless you are playing these levels first). Go
back to the spiral staircase and go up. Go up the steps on the right
and into the next room.

The tower lock will be on the opposite side. Two dark knights
(one with 1000 potion) will attack from the right. Kill them and then
jump down into the area on the right. A dark knight with the TOWER KEY
and a minotaur with a huge boulder should attack you. If not, find them
in the small room there. Be careful of the minotaur, as the boulder has
huge range and power. Try to kill the dark knight first. In the room
from which they came will be the HEAVY NAGINATA for the amazon. After
you get the key, climb up and open the gate mentioned earlier, and
save.


- The Second Spiral Staircase -

Cross the bridge. Beware of the skeleton archers to the right.
Jump onto the ledge on the right from the bridge, and try not to get
shot while doing so or you will die. And that's never fun. Jump again
to another bridge. Go on and kill them annoying skeletons on the right.
Killing the skeletons might be fun, but the real reason I sent you over
here is to get the SHARP SWORD by the barrels. One of them will be
unbreakable - ??? (I recommend sacrificing either the double sword or
scimitar. But don't listen to me. Do whatever makes you happy.) You can
also kill a third skeleton further on the right. Go back to the bridge
and open the gate there to get back to the spiral staircase. Go down
the steps killing three knight zombies on the way.

You can choose your own path here. But this is how I go. Go all
the way down. There will be a locked gate at the bridge. Jump down
below where there is no lava. Then jump across the lava into the
circular room and activate the lever there to open the door nearby. But
don't go there yet. Go to the right first. Jump to the ledge. It will
be hard avoiding stepping in the lava. Kill the two dark knights there
each with a 500 potion and one with the KEY. Keep going. Avoid the fire
from the statues on the wall. Turn right and jump over the gap. Keep
going. Turn left onto the bridge. Three skeletons will appear where you
just were. This is a glitch as the creators don't expect you to come
this way. Kill them (the skeletons, not the creators). Go across the
bridge and go back down the locked gate and open it. (You don't really
need to go here unless you're the barbarian.)

Go on. Jump down on the left and kill the two skeletons there.
Keep going. Jump over the marked parts of the floor as they will
collapse. Turn right. There will be a skeleton ahead. On the right wall
you should notice a window. Look through it. You see that big button on
the wall? Shoot it. This will open the door below. Continue. Turn right
and jump over the lava there to the ledge. Go into the entrance and
straight. Turn right. Up ahead will be the GREAT FIRE SWORD for the
barbarian. This level has two special attacks, one that you can do
early on and one that you can do later. SO you MIGHT want to keep it.
But probably not. Be careful. If you drop it you might not be able to
pick it back up. Find your way back the spiral staircase. You'll have
to kill three skeletons on the way and jump over the now broken bridge.
Go up one level and back to fire-shooting statues. Go back to the door
you opened before that I told you to ignore.


- Things Get Nastier -

To the left will be a dark knight (1000 potion) and a torture
room with a minotaur with the WEAPONS STORE KEY. (forgot who has key,
maybe the knight) You can run away to the left, but I highly discourage
this especially if you're playing with the knight. Not only do you lots
of exp. points but also you really want that key. If you don't like
direct combat with the minotaur you can go inside the torture room and
try to get him in a certain spot where it won't be able to fit through
the entrance. After they are dead go left up the steps. Up there go
down the lift. To the left will be the weapon storage gate. Open it.
There will be lots of stuff in there, but the only thing you are
interested in the KNIGHT HEAVY ARMOR. If you are playing with the dwarf
and haven't got the COMBAT AXE you can get it here as well.

Exit and go the other way. Turn left and go the other end of the
room ahead. You'll see three rocks in the lava that you can jump on.
Simply walk onto the first rock, hop to the second, and run jump OVER
the third. A cutscene will play showing two minotaurs lowering some
prisoners into the lava. Don't try to save them; they are meant to die
and I don't think you can anyway. What you do have to worry about is
fighting two minotaurs at once. Thank god they only have axes and not
those huge boulders. You can be cheap and let them hit each other, just
make sure that you get the last hit or you won't get the exp. points.
After killing them you should be near level 19. A new entrance will
open near the stack of barrels on the left. Go there and to the end of
the room. Brake through the barrels there and follow the path killing
four zombies on the way.


- More Spiral Staircases -

You'll come to another spiral staircase. Go up killing three more
zombies. At the top will be a broken bridge. If you need a power potion
you can fall down below and get one. Then you'll have to jump down
another ledge below and come back up. Otherwise, just jump across. Kill
the burning skeleton and continue. Follow the path and then go across
the bridge with a skeleton. You'll come to yet another spiral staircase
(jeez...). Go up and kill the skeleton on top. Go across the bridge on
the right and jump over the small gap. Yes! Another spiral staircase.
Go down and kill the knight zombie. Follow the path here killing four
knight zombies on the way. You'll come to a dark knight with the
DUNGEON KEY and then the dungeon itself across a small gap. Open it.


- The Dungeon -

There will be a room with a dark knight (500 potion). (I leveled
up here.) Two more dark knights will come after you from the next room.
One will have a full life potion, so keep him from drinking it. Go on.
Go outside and across the bridge over the lava. (This doesn't look like
a dungeon.) You'll come to a room in which a cutscene will play showing
you two demons. They aren't too hard; just use the right attack of the
sharp sword over and over. That always works. In this same room the
FIRE AXE on the left for the dwarf is located. Go through the new
entrance. Step onto the large round platform. It will drop onto the
lava and a big showdown with a lava golem will begin. Woohoo. He has
only 6000 hp and can be killed with a leg of a dark knight. After you
kill him you get the black obsidian stone, the last of the gems.

Not: The long quest for the four gems is finally over. Now it is time
to collect the sword of Ianna, kill Dak Gurak, and then go into the
heart of darkness and kill the Lord of Darkness, the ultimate bad dude.
Who is Dal Gurak you ask? Well, that's a good question. I have no idea.
Apparently he is very naughty guy that needs some good spanking.
Anyway, on with the quest! (Is that stupid?)



Temple of Ianna
-----------------------------------

Length: short/medium
Difficulty: medium
Description:


- Securing the Gems -

Follow the water filled path. You'll come to an outside area with
some steps. Go up. Up ahead will be two triggers on the wall. Press
them both and two entrances to the same place will open. In the next
area will be a (rock?) golem. Guess they can't have this whole place
empty. Kill, and a new entrance will open. Go there. To the left will
be a small room with a 1000 potion. Go out the opposite entrance. (You
can break the face on the wall.) Jump down to the right and shoot the
switch behind and above you on the wall. The door to continue will open
and the steps in front of you will lower. Although there are torches to
the right, you can't burn down those wooden boards in your way, so
climb back up and go through the new entrance.

Ignore the water and turn left. Go past the pool and into the
room ahead. Offer the golden gem. Go back to the water and go into the
newly-opened entrance on the right. In the next room shoot the skull
with the burning eyes, to deactivate the arrow trap. Go up the steps
and offer the aquamarine. A new place opens by the water. (There will
be a 500 potion to the left of the steps here.) Go back, and go right
by the water. Go to the other side of the next room and climb through
the window. Jump down (into the water). Go right and follow the long
straight path. At the end will be two triggers to press. After you do
so, the bridge will start to extend. You must hurry and climb up to the
right. Follow the path there and then turn right to the other side. Run
back and jump down. Then quickly jump on the bridge before it moves
away. You have plenty of time. (You can actually try to climb up to the
left, but it's hard.) Offer the white opal and watch the cutscene. Wow.
You would think that such a sacred and hidden temple would not be
swarming with orcs. But I guess they couldn't have the level filled
only with simple traps.


- The Last Gem -

The wall in front of you will break down. Go there. Here will be
a big room with two orcs, each with a 150 potion. In the next area two
orcs (one with a 150 potion) and a troll (1000 potion) will come at
you. Kill them gracefully. Go right and up the steps. Go into the
entrance on the left. There you'll find two orcs (150 potion) and a
troll (1000 potion). Kill and continue. Go out the exit and outside.
The archers will harass you. You can run under one and out of the range
of the other.



Tower of Dal Gurak
-----------------------------------

Length: long
Difficulty: hard
Description:

Coming soon...

Who the hell is Dal Gurak? Where the hell did he come from? And
why do you have to kill him? That's what I first thought when I reached
the Tower of Dal Gurak. Up to this point, you have not been told a
thing about Dal Gurak. Anyway, Dal Gurak is the guy causing this entire
ruckus. I mean the Lord of Darkness is the ultimate bad dude, but Dal
Gurak is in charge of what's going on. And you have to kill him of
course.

Anyway, he wasn't as hard as I expected him to be. As long as you
have collected all the runes and acquired the true power of the Sword
of Ianna, he won't be too hard. In the first part of the battle, he
will have a shield that will only appear of you hit him. Gurak will
appear in five different spots of the room and will launch either fast,
red arcs at you, or green spheres that lock on you. Both can be avoided
by dodging or running behind a wall. Your main problem will be trying
to hit him, because he will disappear when you come close. Therefore,
you must rely on the two special attacks of the Sword of Ianna. (They
launch an arc.) This will deplete his shield. If you haven't collected
all the runes and don't have access to those attacks, you will have
some trouble. Either you can try to quickly run up to him and hit him
before he disappears, or use your pitiful bow. Once his shield as
depleted, he will stop disappearing. Now he must kick his ass the old
fashion way. From a distance, he will launch those arcs at you. At
close range, he will attack you quickly, making it hard to hit him. At
medium range he will throw his sword as a boomerang at you. This is how
you get him. Wait for him to do this. Then, while he is retrieving the
sword attack. He will start off with 10000 health, and once he is low
on health, he will gain his energy back to 20000. Just don't be too
eager to kill him. Walk around him at medium range and observe his
tactics. Patience will be key in this fight. I didn't find him that
hard actually.


The Abyss (extra)
-----------------------------------

Length: medium/long
Difficulty: very hard
Description:

Coming soon...


Did You Know...
-----------------------------------

1. You can walk around with no head? Yes, it's possible. Get one of the
life draining weapons like the queen's sword or the blood axe (vampire
shield might work). Get really low on health, and just as you take your
last hit attack the enemy with a life-restoring attack. If you time it
right, you'll get your head (or any other limb) cut off and still be
alive. Then you can walk around like the headless horseman. This
happened to me on more than one occasion, all accidental.

2. I've been working on this guide since the summer of 2001. Too bad I
was lazy the first year and busy the second.