Hint: Use your ears! You can recognize the various creatures lying in wait
ahead of you by their sounds, cries, and moans.
Hint: Strafing doesn't work as it does in an action game--you can't turn while
you're strafing (unless you surrender control to lock-on strafing). Strafing
is best used to set yourself up in a good firing position when moving around a
corner, or to dodge an incoming projectile.
Hint: Snipe at your own risk! When in Snipe mode, you can't move at all; more
often than not, you'll discover that your weapons can't hit a foe who hasn't
been "altered" to your presence (thereby eliminating much of the usefulness of
Hint: If you have to swim, kill whatever is in the water first. You won't be
able to aim worth a dime underwater, so hop in the water, attract the beasts
to you, and hop out. Now go ahead and "shoot the fish in a barrel."
Hint: Make sure you have room to back up when attacking one of the charging
creatures. You don't want to back into a wall and get carved up by the minions
of the dead, do you?
Hint: When moving down an unexplored corridor, shoot down the hall into the
darkness often; you'll alert the enemies of your presence, shaking them out of
their "hidey-holes." Is this a good thing? Certainly, because it's better to
be prepared for an attack rather than to have some nefarious Deadsider drop
down on you.
Hint: Don't forget that you can hold down the Fire button to charge up your
Shadowgun, in order to deliver a more powerful blast.