Shannara чит-файл №4

authored by Brian Montgomery - bmontg@digital.net.

The complete walkthrough as best I remember it -
remember it is from memory so do not complain if I
forgot something. Do complain if I have something
wrong.

GENERAL INFORMATION

AVOID ALL COMBAT when given a choice. If you must
fight, have everyone follow your lead that way you
can kill monsters faster. Talk to everyone in each
scene. Take everything that you can take.
                               
Part 1 - Shady Vale. You are fishing by a creek when
the program first opens. Take the fishing pole and
take the broken twig on the rocks. Take your
journal. Look in the creek and look at the
reflection. Use the fishing pole on the weeping
willow and you will see something in the tree. Put
the twig on the fishing pole and get the item from
the tree - it is a locket. A play scene will occur
in which Allanon appears and lets you what to do
next.

Part 2 - Trip to Leah. Avoid all monsters on the
trip to Leah. You will encounter the princess of
Leah (Shella) along the way. Move the rock and push
the tree off her with the fishing pole. She is
looking for a missing item which you should give
her. She will accompany you to Leah avoiding
monsters.

Part 3 Leah. You meet the guard and talk to him.
Talk to the gardener on the way to meeting King
Menion. The King is ill from poison, although no
one knows it. Take the tea cup smell it and take
it to the herb shop in town and give the cup to the
owner. He will tell you the necessary ingredients
to cure the King. Take the bottle of growth potion
from the shop. Use the potion on the dogwood tree
on the left side of the screen in the garden. Take
some blossoms. Enter the main hall and take the
potpourri from the table and read the book. Go
upstairs and take the pot from the brassiere. Pour
the pot on the fire and take some charcoal. Return
to the shop and take the instructions from the dead
owner. Mix the cure and a movie scene will take
over. Allanon will appear and give you your next
directions. Follow Shella into town, talk to the
guard. Shella will give you her locket and tell you
to tell the servant to meet her in the library. Talk
to the servant - he will leave. Use the locket in
the dragon on the shield to open the secret way from
the manor house.

Part 4. The Ferry. You meet the gardener at the
ferry. Talk to him and then shoot him with an
arrow. He will reveal that he is a servant of
Brona. You need to fight 2 monsters - Attack the
closest and tell Shella to do the same. You need to
kill both monsters. After killing the monsters toss
the rope in your supplies onto the rope that holds
the ferry. Pull the ferry to you and have Shella
shoot the break on the opposite side. get on the
ferry and head to Tyrsis.

Part 5 - Tyrsis. When you get to the walled city it
is surrounded by the walking dead. Head to the
right side of the city until you get to the small
hut and Knock. Knock again. Talk to Brendel, give
Brendel some food. Talk to Brendel again and he
will tell you about the Laurel and tell you where
the tree is. Go to the tree, break off a branch and
take it back to Brendel. Go to the Gate and talk to
the guard. Talk to Brendel then - he will return to
his hut and the guard will let you enter town. Talk
to the seneschal, show him the locket. Talk to King
Balinor. Talk to the seneschal. Enter the library.
Look and read the book. Talk to the seneschal and
get him to open the locked bookcase. Take the book
and use the knife on it to get the pact. Enter the
throne room. Look at the throne. Oil the lion head
and push it and take the key. On the wall push the
animal head and use the key in the revealed keyhole.
Push the tapestry on the right side wall to reveal
the secret room. Enter the room and light the
lantern. Light the candles and when you can move
again break the mirror with the sword. Open the
secret drawer and take the Spell. Invoke the spell
of revealing on the book - read the spells. Talk to
the seneschal and then to King Balinor. Watch the
movie scenes. Take the mace and enter the wine
cellar. Put the incense on the floor. Put the Pact
on the floor and the mace. Light the incense.
Invoke the spell of summoning on the pact first and
on the mace next. Talk to Stenmin. Invoke the next
spell on Stenmin. Talk to Stenmin again and he will
tell you the ingredients for the potion to put out
the fire around the sword. Talk to Stenmin and send
him off for good. Take the bottle and a bottle of
wine. Fill the empty bottle from the wine that
turned bad - vinegar. Go to the Laurel tree and
take some leaves. Go to Brendels hut and ask Shella
to get the mistletoe out of the oak tree. Mix the
mistletoe, laurel leaves and rose petals from the
potpourri in the vinegar bottle. Return to the
castle and go the flame area where the sword is.
Pour the potion on the flames. Watch the animated
scene.

Part 6. Arborlon. Talk to Lessa. Enter the manor
and talk to Davio. Look at the everything in the
room. Try to start a fire.. Leave the manor. Get
the pot from Brendel and fill it with clay from the
area to the left of the fountain. Put Shella's
scarf in the hole in the fountain. Go left to the garden area.
Remove the vines from the gate. Close
the gate and take the life Rune diamond. Look at
the rune stone in the garden. Go back to the manor
and talk to Davio. Talk to the Prince two times.
Talk to Davio. Leave the manor and go to Lessa at
the entrance scene and talk to Lessa. Use water on
the dark stone on the path. Take the stone. Put the
clay in the diamond impression on the rock on the
left. Put the rock on the clay to make the earth
rune diamond. Take the earth rune diamond. Give
the rope to Lessa and take the ladder. Climb the
ladder and remove the bird nest. Put oil on the
wind vane and turn it. Take the loose shingles.
Climb down and enter the manor. Talk to Davio and
show him the diamond runes you have. Start a fire
in the fireplace. Climb up the ladder and put a
shingle on the chimney diamond shape area. Turn the
weather vane and look at the design. Show Brendel
your journal and he will carve the air rune. Return
the ladder to Lessa. She will give you a ring for
the elf prince. Go talk to Davio and show him the
ring. Talk to the prince and ask him about his
insignia of office. Talk to Davio and the to Lessa.
She will get the last rune from the prince. Take
the rune parts to the rune rock in the garden.
Place the elf rune in first, followed by earth, air,
fire, water and the life rune last. Take the
elfstones. Talk to Davio and show him the stones.

Part 7. The Plains of Streleheim. Fight the
monsters and meet Panamon Creel and Telsek the
troll. Talk to Telsek and Creel. Follow the tracks
to a box canyon. Look around and talk to everyone.
Have Telsek pick up the boulder in front and toss it
at the arch. Fight the monsters - order Davio to
user the elfstones on the leader. otherwise you will
have an endless succession of monsters to fight and
can't win. Order everyone to follow your lead.
Attack and finish off the monsters. Look at the
cave - enter the cave and light the lantern. Talk
to the boy. Show the boy the "writ of passage"
given you by the elf prince. Look at the Black Irix
above the tunnel beam. Talk to the boy. Tie the
rope to the Irix and leave the cave. Give the rope
to Telsek. Go to the plains and look at the war
camps. Enter the troll war camp and talk to the
troll king. Talk to everyone in your party and talk
to the troll king again. Go to the elf war camp and
show the guard the writ of passage. Talk to the
King. Talk to everyone in your party. Talk to the
elf king again. Return to the troll war camp and
talk to the King. They now should have a combat of
challenge doing riddles as weapons. The elf will
give the first riddle. Go to the bluff between the
2 camps look at the nest on the bluff and take the
nest. Give the feather to Telsek. The elf answers
Telsek's first riddle. 2nd riddle go to the troll
camp look in the pot, talk to the chef. Go to the
elf camp and put the fishing pole in the creek - you
need bait. Enter the elf camp and talk to Brendel,
take the wine from him. Return to the troll camp
and talk to the chef. Try to get worms. Trade the
wine for worms Talk to Panamon Creel and take the
helmet from the tent he is in. Return to the Elf
camp and talk to the guard - it is Hani - Lessas'
brother. Fish in the creek and give your catch to
Telsek. The elf answers Telsek's riddle. 3rd
riddle - talk to the elf guard. Look at his shield.
Try to get his shield. Offer the sword of Shannara
for the shield. Give shield to Telsek. Select
elfstones as the next troll riddle.

Part 8. Storlock. On the way to Culhaven you fight
monsters - have Davio use the elfstones on the shape
shifter (leader). Fight the other monsters. Head
to Storlock - Davio was shot with a poison arrow.
Talk to the Gnome healer. Go to the source of the
pollution of the river. Look at the monster. Smell
the monster. Talk to the others in your party. Get
an arrow from Stella. Tie the handkerchief from
Stella on the arrow. Put oil on the arrow. Light
the arrow. Have Stella shoot the monster. Have
Telsek drop the rock on the monster. Talk to the
gnome healer. Talk to the others in your party. Go
to Culhaven.

Part 9 Culhaven. Talk to the King. Talk to Kili.
Go into the next room. Talk to Kili. Look at the
cupboard. Look on the ground near the guard. Go to
the right and talk to your group that is in the
cell. Look at the barrel Telsek is siting on. Go
into the room where the hammer was stored. Look at
the fireplace. Look at the hole on the right side
of the fireplace. Talk to Kili. Look at the soot.
Move the chair. Talk to Kili. Go back and talk to
your friends. Get the beer stein from the cell
open it. Look at the sash. Talk to Kili. Fight
Kili Telsek will help. Talk to the King. Return to
the room of the fight. Look at the backpack. Go
into the room where the hammer was. Use the handle
on the hole on the right side of the fireplace.
Look at the scene. Talk to your party. Go to the
pond. Talk to everyone in your party. Use the
powder the King of the Silver River gave you on the
pond. Talk to Davio. Return to the Bridge and talk
to your party. Fight the monsters.

Part 10.Dragons Teeth Mountains. Talk to everyone
in your party. Cross the bridge. Give the rope to
Davio. Look at Allanon. Now cross the bridge.
Talk to Shella. Kiss Shella. Kill Shella.

Part 11. Gnome Camp. Use the cursor in the middle
of the black screen until you find your boot heel.
Take the heel. Use the heel on the ropes. Look
around the tent. Look at the guard shadows. Use
the nails on the left side of the tent. Use the
boot heel on the wall of the next tent. Take the dagger
and the Magic Troc. Use the blindfold to gag the
sheman. Use the rope to tie up the sheman. Leave the
tent. Enter the original tent. Unlock both metal boxes.
Enter the shamans tent. Talk to Geeka. DO NOT give him
the Torc or promise it to him. Keep talking to Geeka
until he agrees to help you if you get him the Helm of
Command. Leave the tent. Talk to Geeka and have him
open the pit door with the handle he has. Enter your
original tent. Have Geeka take the chest with everyones
items. Tie the rope to the chest and put it in the pit.
Have Geeka enter the pit first. Enter the pit. Use
Geeka's handle to close the pit door. Have Brendel use
the hammer on the grating. Have Brendel enter the grating.
Open the metal box by the door with the wheel. It is broken
- fix it. Turn wheel. Have Telsek use the Black Irix
and have ghim open the door. Leave. You get to Hadeshorn
and find Allanon. Watch the sequence and fight the
monsters.

Part 12. Hall of Kings. Have telsek push the statues.
Enter the main door. Fight Shifter - Davio uses the
elfstones twice (you can't stop it or want to stop him)
Pickup the Diadem and go through the door. Go back and
get Telsek to pick up the door and put it across the
chasm. You get trapped in a cage. Lift the cage with
Brendel. Geeka can now get out. He proves that once a
Geeka always a Geeka. Push cage over the hole over the
hole the Helm of Command fell into. Tie the rope to the
cage and climb. Have Brendel use the Hammer on the Idol.
Fight the monsters and climb the idol. Animated sequence.
Draw the Sword of Shannara. Follow the sequence selecting
the appropiate answer (correct answer will only talk
once before you proceed) Move through any door - they all
lead the same place. At Alter select your true enemy
and attack it. If you didn't choose the book - you blew
it! Watch the sequence for the end of the game.

To bad about Shella and Davio.