The solutions for the first three puzzles; The Gear Puzzle in the gazebo, the
Stonehenge Puzzle on the island, and the Boat Puzzle on the underground lake,
are given in the manual walkthrough.
The map on the wall of the Museum Office has the required longitude and
latitude circled. It is also possible to work out the solution from the
diagram painted on the floor of the Mysteries of the Deep Room. (I clean
forgot about the office map.) In the base of the plinth, is a set of museum
blueprints and hopefully, a pot/cover. N20 by W75
In the Mysteries of the Deep Room, view the Siren display description and
press the button to see the musical scale. Starting from the lower left,
assign each row a number from bottom to top. (1 to 7). Then just give each
note a line number working from left to right. Move over to the organ and
play: 1-6-5-1-6-5-7-4-2-1, on the clams.
Look at the short movie in the Projection Room for the sequence to follow to
open the door. There are nine movable blocks on the door. Count from the top
left corner, left to right. 6 - 1 - 9 - 3 - 4 then 6 - 4. Welcome to the maze.
Look at the drawing on the Workshop table for the bone fragment numbers. Then
open the drawers that are not listed on the drawing.
In the Main Hall desk, look in the drawer for a Museum brochure. It lists the
locations and required colours to open the Six Skull Door:
Blue Strange Beasts, beside the door to The Mysteries of the Deep.
Blue Funeral Rites, in the Viking burial display.
Red Myths and Legends, in the Werewolf display.
Yellow Legend of Deros, after the Maze in the Subterranean World.
Green Tombs and Curses, near the door to the Tomb of the Ixupi.
Red Gods and Religious Items, beside the Two Headed God.
Door Puzzle, in Main Hall
The compass puzzle solution is shown in the book, Egyptian Hieroglyphs
Explained. Just follow the directions and move the tiles as shown.
Door Puzzle, Hallway behind stage
This puzzle has letters set on moving rings. Move the centre ring to the right
side and start spelling out the name of Geoffrey. Remember the message in the
elevator that runs between 3 floors.
Click on the top reel to rewind the film. After the left switch turns green,
click on it to view the picture. If you want to see it again, use the now
functional black rewind switch.
On the way up to the tower clock, are a group of chains you will use to set
the time. The clock chimes the hours in a rather odd but repeating sequence
and you can always see the present time by using the security camera. Set the
clock to 5:30. From left to right there are four working chains. The first two
chains set the hour, the next two the minutes. Note, set the game to read
Pull 4 to set the half hour: Read - Clock chimes once. (Ignore any Alarms).
Pull 2 to set the hour: Read - Alarm clock sound. (Ignore any Chimes).
Now go up, and you will see that the heads have turned to the open one, just
like the miniature clock in the bedroom.
First, listen to the message from the Sphinx. Click on it, move up and click
again. It will give you the names of the Pharaoh and his Queen to use on the
obelisks. Check the book, Egyptian Hieroglyph Explained, for the correct
Door Puzzle, in Tombs and Curses
Start at either the top or bottom and just rearrange the tiles into a system
of paths for the balls to follow.
Chinese Checker Puzzle
You will find this little gem in the base of the animal sarcophagus in the
Funeral Rites Room.
1 2 3 4 5 6 7
A . . o o o . .
B . . o o o . .
C o o o o o o o
D o o o * o o o
E o o o o o o o
F . . o o o . .
G . . o o o . .
d2 - d4 b3 - d3 c1 - c3 e1 - c1 d3 - b3 a3 - c3 e3 - e1 g3 - e3
c4 - c2 c1 - c3 a4 - c4 c4 - c2 e4 - e2 e1 - e3 g4 - e4 e4 - e2
c6 - c4 a5 - c5 c5 - c3 c2 - c4 c4 - e4 e5 - e3 e2 - e4 g5 - e5
d5 - f5 e7 - e5 e4 - e6 c7 - e7 e7 - e5 f5 - d5 d6 - d4.
Witch Doctor Drum Puzzle
Use the security system camera up in the Clock Tower to look at the Shaman
Room and move the camera down to see the top of the scaffolding. The sequence
is painted on the planks. RamTa BoBa TaRamBa
Sumerian Lyre puzzle
Music, music, music. Pencil time. Number the strings and note the first three.
Then keep adding the additional string to your list. Pluck carefully!
Door Puzzle, in Room of the Gods and Religious Items
This one might take a bit of time. The clue for the Red Door is in the address
book, in Beth's purse.
Music Box Puzzle
Play the selection of, Anansi the Spider, on the jukebox up in the Clock
Tower. Before you leave the tower, make sure it is set to B-2.
To open the door to the Fortune Teller, you have to work on a jigsaw type of
puzzle. To shift the elements, click on any two. Click again to set them down.
To turn them, they must be suspended in the air. The elements are normally in
pairs but not always, and here's where it gets interesting.
Some of the pairs, will be right side up.
Some pairs require one, two or three turns.
And then you may have to manipulate three tiles.
Tile one, 3 turns. Tile two, 2 turns, Tile three, 1 turn. Which means, you
turn tile one and three once, tile one and two twice.
Pick the wrong match and you may run into the situation where the final
element will be wrong no matter how you twist and turn it.
Fortune Teller Puzzle
Now for something different to whet the appetite. Use the ever returning
nickel and choose the following to mull over.
1: Earth must be aligned with love and war.
Then from below you'll discover more.
Look in the book, Mythology of the Stars. Note that the planets Earth, Venus
and Mars are aligned. In the Planetarium shift the planets as described and
then look down for the next riddle.
2: Midst the storm, the Norse god executes his thunderous deed. Near him a
message, its content you must heed.
Thor, in the Gods and Religious Items Room. Go to the stelae and turn it for
the next riddle.
3: In hieroglyph of Egypt Ancient, a secret is concealed, contemplate Page 17,
the solution is revealed.
Remember the torn page in the Egyptian Hieroglyph Explained? You obviously
must find the missing part. Travel down to the Museum Power Plant and you will
find that the circuit breaker panel is open. Flip the middle red switch and
the wall below the panel disintegrates revealing Beth Nelson's body. In her
hand is the missing page. So you read...
If you haven't done for nine of those Ixupi's, the panel will remain
4: A noble punishment it still causes dread. If this be your choice,
relinquish your head.
Back to Man's Inhumanity to Man area and the exhibit of the Guillotine. Move
up close and click the control at the top right. Chop! Never mind the gruesome
remains in the bucket. Do you see the design on the blade? Does it remind you
of something you've seen before? Back to the room behind the Six Skulls. Press
the design on the wall and down you drop for a wild ride. Collect your prize
at the bottom.
To open the spaceship in the Planetarium, arrange the tiles as shown in the
book, In Search of the Unexplained.
Alchemy Machine Puzzle
Louis Garcon's Alchemical Machine crate on the third floor. There are three
tiles that can be used in the centre. Start with the tile that only fits one
Go to the Scaffold exhibit in Man's Inhumanity to Man area. Read the display
description and note the reference to inches. Set the dials to 120.
Door Puzzle, in Puzzle Room
A bit of luck comes in handy here. If you can start with two correct, 20
points or more, great. Otherwise, it's just a matter of elimination with only
a limited amount of guesses. The 1 point is handy for revealing you have found
a required tile in the wrong position.
Pinball Machine Puzzle
Found in the third floor Puzzle Room. It's time to flip your marbles.
Coloured Squares, left to right: 1 2 3 4 5 6 7 8 9
Flippers, L = left, R = right:
4.R 7.R 8.R 5.L 4.R 1.L 2.R 3.R 6.R
9.R 8.L 5.L 2.L 3.R 6.R 9.R 8.L 5.L
Pots and Covers
Ashes: Pot, The pottery display rack in the Amazing Plants Room. Cover, Museum
Office desk, right bottom drawer.
The others? Time to start trudging. A few can be found just by looking.
Subterranean World: Legend of Deros Room, sitting on top of the stone arch.
Mysteries of the Deep: Base of plinth that rises from the floor after solving
Poseidon's Globe Puzzle
Main Hall, Transforming Masks, open the centre mask twice.
Main Hall, the Panel to the right of the Library door. After a wild ride down
from the Puzzle Rooms area, you get the last pot/cover needed to win the game.
The last part of the four Fortune Teller riddles. You need to solve all the
other puzzles first, of course.
Workshop, cupboard below the drawers, after solving the Drawer Puzzle.
Stage, behind the curtain. Must solve two puzzles first. Door Compass Puzzle,
Main Hall, to enter the theatre, and Projector Puzzle, in the projection room
to open the curtain.
Giant Eagles Nest, in the Strange Beasts Room.
Library: Statue, up in the corner. Move the ladder all the way to the right
and climb up. Click on the cover of the thick black book to open the base.
Library: Cupboard, beneath the book shelves.
Egyptian sarcophagus, after solving the Obelisk Puzzle. You'll have trouble
opening it unless you listen to the advice of the Sphinx. Base of the Animal
Sarcophagus in the Funeral Rites Room, after solving the Chinese Checker
Witch Doctor's Hut, Mask Frame, in the Shaman Room. Belly of the Sumerian
Bull, after you finish plucking at the Sumerian Lyre Puzzle in the Gods and
Religious Room. Utility Room, move the cloth pile on the workbench.
(You may have to get rid of the Linen Ixupi first.)
Myths and Legends Room. Music Box after fixing it.
Myths and Legends Room. After opening the Maori Chest and the skeleton falls
Third Floor: Louis Garcon's Alchemical Machine crate. Solve the Alchemy.
Puzzle after opening the crate.
Parked on the floor near the door with Six Skulls. Must first solve the Puzzle
Room Door and Pinball Machine puzzles.
Sitting on a marble slab, after climbing down through the trapdoor on the
In the Spaceship, after solving the Pictograph Tile Puzzle.
Fourth Floor: In the open mouth of the head in the clock tower, after solving
the Clock Puzzle. Must first enter the theatre and tackle the Door Letters
Puzzle in the hallway behind stage to gain access to the tower.
Prof. Windlenot: Entrance side, near boat landing of the Underground Lake.
Merrick: Lion Coffin, in the Funeral Rites Room.
Beth: Niche under the circuit breaker panel, in the Museum Power Plant Room.
Beth's Ghost - See Ixupi file.
Merrick's Ghost - See Ixupi file.
Windlenot's Ghost - See Ixupi file.
Ancient Astrology - Merrick's backpack, floor, Myths and Legends.
Scrapbook - Top of the Museum Office desk.
Museum Brochure - Desk, in the drawer, near the stairs to the second floor.
In search of the Unexplained - Library.
Egyptian Hieroglyphics Explained - In Professor Windlenot's hand.
South American Pictographs - Library.
Mythology of the Stars - Library.
Black Book - Library.
Museum Blueprints - Mysteries of the Deep, base of the plinth.
Beth's Address Book - Purse, on the steps to the Museum Power Plant.
Merrick's Notebook - On the floor, in the Funeral Rites Room.
Professor Windlenot's Diary - On top of the desk in the bedroom.
Water: Underground lake, while crossing in boat.
Water Fountain, Main Floor, after turning it on.
Toilet, in the Utility Room.
Ash: Fireplace, in the Museum Office.
Cremation Exhibit, in the Funeral Rites Room.
Wood: Figurine in the packing crate, Toolroom.
Fisherman's Canoe God, in the Gods and Religious Items Room.
Scrap Wood, pile in the corner of the Legends Room.
Scrap Wood, pile in the hallway alcove just as you turn to access the open
area before the Fortune Teller Room.
Metal: Suit of Armour, in the Bedroom.
Bronze Unicorn, in the Strange Beasts Room.
Film Cans, in the Projection Room.
Sand: Sand pile, in the Amazing Plants Room.
Sand Castle, in the Mysteries of the Deep Room.
Crystal: Crystal Exhibit, in the Mysteries of the Deep Room.
Chandelier, at the top of the grand staircase to the second floor.
Linen: Viking Tomb, in the Funeral Rites Room.
Mummy, in the Tombs and Curses Room.
Utility Room, pile of cloth on the workbench.
Wax: Witch Doctor, in the Shaman Room.
Snake Figurine, in the Myths and Legends Room.
Candelabra, in the Library.
Burning Water: Tar Pit, in the Strange Beasts Room.
By the stepping stones, in the Legend of Deros Room.
Thunder and Lightning: The Light, shining on the Stonehenge exhibit in the
Electric Chair, in the cell, in Man's Inhumanity to Man area.
Generator room, in the Museum Power Plant.
Stone: Prof. Windlenot, near the Museum side boat landing, Underground Lake.
Jade: Merrick Campbell, in the corner of the Fortune Teller Room.
Fire: Beth Nelson, on the floor of the Clock Tower Room.